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>le pokemon hasn't gotten easier and you just grew old meme

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>le pokemon hasn't gotten easier and you just grew old meme
>>
>le "I'm trying to prove that a kids game meant for kids has always been hard up until this point" meme
also challenge mode was laughably easy.
>>
>>29675617
Not OP, but after replaying Yellow on VC, it was definitely more challenging than the gen 7 games. Still not a hard game though.
>>
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>le I'll adress the same points adressed everythread, this time with a pic.
Gee, I wonder how will this go.
>>
>>29675666
>Gen 7
Leak the .cia, fag
>>
>>29675617

many kids are able to beat the past gens, why make it easier?
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>>29675546
>this series that has always been laughably easy is now even easier? oh no!
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>they didn't even bother giving Archie's Pokemon unique movesets and they just slapped the last 4 level up moves on it

holy shit, even Yellow learned to do better than this
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>>29675725
Like fucking clockwork.
>>
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>b-but le gen I is the easiest one with all the hand-holding and Exp. All and free uber Mewtwo after the third gym
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>>29675546
>>29675725

amazing
>>
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>Let's compare it with Platinum for a little variety
>>
>>29675546
>turn the EXP Share off to make the game more difficult
>"No, I don't want to."

I don't understand this argument. So what if the option isn't marked "Hard" or "Easy". If you're getting too much experience, obviously that's making the game easier. If you want it to not be so easy then turn it off.
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>>29675771
>POISON STING SANDSLASH
>TAIL WHIP NINETALES
>STILL HAS STOMP EXEGG
how the fuck is this helping your case
>>
>>29675666
Nidoking before Second Gym, Kadabra, and a Water Type can clear most of the game on their own
>>
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>People complaining about things they can't change
>Nintendo/Gamefreak doesn't care.
>>
>>29675546
>going back to get the exp.share is OPTIONAL
>but keeping the gen 6 exp.share is forced
Huh?
>>
>>29675834
>sir, this toiler seems to be broken, it doesn't always flush properly
>IT'S NOT AN ISSUE JUST DON'T USE THE TOILET THEN
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>>29675818
>Conveniently compares ORAS to Platinum instead of R/S for this one example
>Also compares Blue's Yellow team instead of R/G/B

Nice
>>
>>29675666
Well there were less options to be really broken the further back you go.

That's the thing about all this.
It's all options.
>Gen 1 - 149 choices going through the main game of who to have on your team
>Of those, the move pools and stats are very limited
>But also, the type chart and some stats are completely broken, often with gym leaders and other characters abusing those broken aspects.

>Now
>700 and counting options
>On top of that, you now have items alongside it that other trainers only rarely use
>Evolution of EXP share as another option

The problem both is that the games have gotten easier, and that they haven't changed.

The flow of the games have gotten much more varied and exploitable by players with items and abilities and whatnot.
But the enemies the games present haven't really gotten any better or worse over time. They don't abuse those items the same way a player does, and the types/moves/etc. that they used to abuse have been ironed out.

The gameplay and meta has grown, but the NPCs have not. And this is a good thing.
This makes it easier for new players to get through the games, while letting old players instead participate in more PvP shit on higher levels.
>>
>>29675857
It emphasizes the "optional" part because the act of GETTING the exp share requires extra effort on the player's part and getting rewarded for it instead of it just being handed on a silver platter even earlier in the game.
>>
>>29675873
What a fucking retarded comparison. There is no equivalence here
>>
>>29675725
>Blue's Gyarados knows Hydro Pump at lv 25 in Pokemon Tower
Lemme tell ya why that's some bullshit
>>
>>29675903
Okay but why is the OPTIONAL ITEM being given the option of NOT BEING COLLECTED and the new item isn't given the option of NOT BEING USED?
>>
>>29675873
1. You're complaining a gameplay mechanic that you have control over to a broken toilet.

2. Why would you ever intentionally use a broken toilet?
>>
>>29675546

People play video games for fun, not for a challenge.

If you want a challenge, go climb Mount Everest.
>>
Yes, let's just ignore every other point to be made, like Gen I AI being so retarded that it's nearly impossible to lose to it.
>>
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There's no point to this, OP. People will defend literally everything Game Freak shits out because they're afraid of being branded as a genwunner.

No other video game company is allowed to get away with the shit Game Freak does.
>>
>>29675941
because if it's not collected it's most likely an involuntary fault by the player for not thinking to go back to Rustboro City. Not using it once you have it even though it gives an objective advantage is just shooting yourself in the foot for no reason except to suck Game Freak's cock and balance their game for them.
>>
>>29675725
It's not like alakazam was broken in Gen I
>>
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>>29675546
>these 2 levels DO matter
>these 2 levels DONT matter
fuck off, dumbass.
>>
>>29675546
Here's a question, why is it bad that they're getting easier? Especially since they were never hard.
>>
>>29675957
t. someone who didn't actually play gen 1 and only watched the TPP stream of it
>>
>>29675961
>No other video game company is allowed to get away with the shit Game Freak does.
Nintendo, Blizzard, Valve also get away with everything.
>>
>>29675961
sadly, this
many pokemon fans are blinded
>>
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There has been a shift in difficulty, it just went from "easy" to "very easy"
Also, you just got older
>>
>>29675771
>grass/psychic type
>two normal type moves for damage
>poison sting sandslash
>Ninetails' moveset being fucking terrible

Not really helping your case.
>>
>>29675546
>No one told me I didn't have to be a faggot
>Why would I stop now?
>>
>>29675902
I can agree with this over what OP said.

My main issue is that there's a complex metagame and the main game doesn't really help teach you how to get into it. You go from laughably easy singles opponents for most of the main-game to fighting double battles against Veterans using Legendaries in the postgame battle areas.
>>
>I'm mad that a kids game isn't hard enough for an adult >:^(
>>
>>29675961
They ARE getting easier.
They were NEVER hard.
The reason at least I make take 30 seconds to mock OP and people like him is that every other gen and game there are fuckwads saying that the game will be so easy it'll be shit and kill pokémon.
Every time.
>>
>>29675771
I had played Y before with the Exp share off and I was severally underleveled. Like 5-7 levels behind the champion. It's still was an easy champion (Although I did use a Mega Blaziken that was EV trained). How the hell do you people get so over leveled?
>>
>>29675972
>free 250% EXP
>>
>>29676017
>rock/ice type
>two ghost type moves for damage
>trick or treat gourgeist
>aurorus' moveset is fucking terrible

AND WOW GEN 1 POKEMON HAD LESS OPTIONS? WHO WOULD HAVE FUCKING THOUGHT
>>
>>29675617
Reading comprehension must not be your strong suit.
He isn't arguing any of the games, or even challenge mode is HARD. Only that they're HARDER.
>>29675834
Because the game does not, in any way indicate that the game is not balanced around the new Exp. Share. It's on by default, so the reasonable assumption is that the game is balanced around it's use. It's not. First time through, you wouldn't know this, not initially.
>>
Old pokemon games are easy. The gen 6 ones were auto pilot easy though. Like seriously, why not just give me an option to skip to the post game right away if the story isn't even the main focus now apparently. I don't like the idea of spending 10 hours mashing A 1 hit-KO'ing everything just to start the game for real.
>>
>>29676035
>off
>>
>>29675967
You're playing the game on easy mode and complaining there's no challenge
>they shouldn't have programmed it! you're just shooting yourself in the foot if you don't use it!
>>
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Everyone who defends the difficulty shift is using gen 1 as a metric.

No shit the games where Game Freak had no idea what they were doing had terrible balance issues.

Why aren't you using gen 3 onward as a metric? Your arguments fall apart when you start using games that were actually sort of similar to today as a basis of measurement.
>>
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>>29675983
Pokemon has never been as handholdy and braindead as it was in Gen 6 and possibly Gen 7. The Gen 6 games treated you like a kid with the downs where you can never make a mistake and nothing can go wrong as long as you kept tapping that A button no matter what situation you were in.

Some people just don't want to be treated like retards. Shit, even kids think Gen 6 was too easy. And it's even worse when they won't put in a fucking difficulty option like they did four years ago for whatever reason.
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>m-m-m-muh children's monster collecting game is hard
>>
Brawly's team is actually most threatening in ORAS.

>Knock Off is physical instead of special, so it benefits from Bulk Up
>Knock Off has 65 BP instead of 20 and increases damage against opponents with an item
>can't be walled purely by using the shitty starter bug or Zubat in the cave
>no cave trainers to get experience from
>can't skip to Slateport

It's still easy though and the new Experience Share sucks.
>>
>>29675984
Literally beat Pokemon Red and Blue with just Blastoise.
>>
>>29676068
>Victini ticket is in every first print of BW, it's a reasonable assumption that the game is balanced around its use and first print buyers of the game are supposed to use the Pokemon
>>
>>29676035
yes, and?
>>
>>29676092
>muh level curve
>this game is too difficult I'm so underleveled no good grinding spots!!! ;(

Get your narratives straight /vp/, geez.
>>
>>29675984
>TPP
Only proves how goddamn stupid it is. The only thing remotely difficult about Gen 1 is the lack of weaknesses for Psychic types
>>
>>29676092
>Archer

Literally the shittiest Pokemon villain ever.
>>
>>29676134
it's the answer for
>these 2 levels DONT matter
also, you could see this in the picture
>>
>>29676061
Typing in caps is the sign of a mental midget.

The games haven't gotten easier, they're the fucking same as always, only now because you have more options you can see how utterly shit NPC teams are compared to your precious infernape with 3 TMs and close combat.
>>
>mfw my only was ORAS playthrough was a from a romhack

Feels good man.
>>
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>>29676109
oh boy I remember when I beat pkmn red as a kid with just charizard because I thought capturing pokemon was lame
>>
>>29676120
Not comparable.
Unless the ticket automatically activates and walks you directly to Victini and just hands it out to you. Which it does not.
>>
>>29676175
see >>29675818

or do you misspelled Archie?
>>
>>29676068
I don't get why people complain about the games being "easier" when all the games have always been easy.

It's like complaining that one Math Homework was easier than the rest because it's 10 addition problems, when the other Homeworks were 15 addition problems and maybe a multiplication problem.

The 10 addition problems are easier than the 15 addition problems, but both are piss easy. How autistic does one person have to be to complain about such a small decrease in difficultly?
>>
>>29676210
I just think Archer sucks in general.
>>
>>29676023
Well, there's a complex meta to MOBAs and whatnot, but you really don't have to care about that until you start getting into ranked play.

And if you start to do that, then you have to learn about the meta through looking into it itself.

I don't think the games should teach anything of the meta really.
Giving kids an understanding of type advantage, and a minor intro to hold items is enough for the kind of casual play younger players would get into.

Meanwhile, the manchildren that want to get into the higher play either learn the meta or get their asses handed to them.

Honestly, I don't think there is even a way you COULD teach the meta to a new player in game.
You kinda need to see the interchange of high rank play examples to really understand how the meta goes.
>>
>>29676088
>Some people just don't want to be treated like retards

Then play a harder game?

>difficulty option

Gen 5 sold like ass and people who want to see the return of the difficulty options obviously are in the minority. There are just way more children that play these games than adults that are concerned with difficulty. Move on already. You're a niche. Expecting to be catered to means you're either entitled as fuck or retarded.
>>
>>29676222
Because there are people claiming the contrary, and that triggers our autism.
I don't even care that they've gotten easier, but I do care about people claiming they haven't, when they very obviously have.
>>
>>29676018
underrated
>>
>>29676068
Okay, but if you were to use your head and think about things, you would quickly notice that the EXP Share was making things incredibly easy. My first play through of Y I realized my party was getting over leveled compared to where I was in the game, so I shut it off to make things a little more challenging. You're free to assume something based on the way the game hands you the EXP Share, but failing to look at what goes on AFTER you have it is your issue.
>>
>>29676231
t. hoennfag
>As long as i have the blue orb, I control primal kyogre"
>*throws it*
>kyogre, destroy everything
>oh no! kyogre is destroying everthing
or if you say that generations don't count, he actually thought that the Red ord could control kyogre
>>
>>29675972
>>these 2 levels DO matter
>>these 2 levels DONT matter
Yes, you're exactly right. At low levels, these extra levels DO matter more than at higher levels.
Want proof?
I've calculated the amount of damage both pokemon will do to a level 16 Grovyle, using their strongest Fighting-type attacks:

Level 14 Machop Karate Chop:
>28.2 - 34.7%
Level 17 Machop Karate Chop:
>34.7 - 45.6%
Level 16 Makuhita Arm Thrust (3 hits):
>26 - 39.1%
Level 18 Makuhita Arm Thrust (3 hits):
>39.1 - 45.6%
Approx. THIRTY PERCENT more damage

And now a level 35 Grovyle vs Winona's Altaria using Aerial Ace:
Level 33 Altaria:
>68.8 - 82.2%
Level 35 Altaria:
>75.5 - 93.3%
Only TEN PERCENT more damage.
>>
>>29676200
But it was given to me, the actual person, so i'm forced to use both it and the Pokemon.
>>
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>>29675546
>>
>complaining about the difficulty of a children's game
>>
>>29675617
Did you even read it? It blatantly addressed your strawman point.
>>
>>29675546
Something is wrong when you reach Diantha and your lowest leveled Pokemon is 10 levels higher than her Mega Gardevoir.
>>
>>29675961
EVERY video game company is allowed to get away with the things GF does.
>>
>>29676313
Even though that is true, a game should never have the player question design choices in it.
It's the same kind of thing that comes up when people talk about Nintendo or someone banning players for abusing glitches and such. It should never fall on the player to guess what is an intentional feature and what is not.

To go back to the Exp. Share, yes, I can see that it's giving too much Exp, because I've played the games before. A new player wouldn't know this is not supposed to happen. In addition, who knows, maybe you suddenly need those levels because there's a huge jump in levels? BW did that (With post-game, admittedly, but it's still there)
>>
>>29675617
I wouldn't say "hard" but it was definitely more involved up to this point. Especially 3rd version games which seem to have gotten the axe.
>>
if you want pokemon to be hard you will ALWAYS have to add additional rules. nuzlockes are a good core for this since they add a loss condition. at the base i always play nuzlocke w/ limited pokecenter uses
>>
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>tfw i never used exp share
>>
>>29676330
You're not though.
The game doesn't give you Victini and have you assume it's balanced for the game. It's also a bonus, for what it's worth.
Even if it did, that still just means Victini is a part of the issue.
>>
>>29676554
Agate Village
but if you mean gen VI Exp. Share, then no, you didn't used
>>
>>29676237
I like the mechanics. I don't like the rest of their game design and pacing.

Find me a game that's pokemon but not super easy and i'll jump ship 100%. Give them all my money for actually giving me what I want instead of telling me "no you want this instead."
>>
>>29676592
i never used epx share in general, in gen 1 didn't knew the existance of it
>>
>>29676559
Except i am. It's in the box. I HAVE to use it.
>>
>>29675546
>I wish the games were more difficult
>what, make the games more difficult? why would I shoot myself in the foot lol xd
>>
>Going to McDonalds, ordering a Happy Meal, and then complaining when it isn't enough food for you.
>>
How many threads have you made today OP?
>>
>>29676328
the total % of HP lost changes around the same amount though you dum dum
>>
>>29676318
>I don't like archer
>LOL WHY DO YOU LOVE ARCHIE YOU HOENNFAG

why are you obsessing with archie when the guy you responded too has NEVER mentioned archie at all?
>>
>>29676892
he was mentioned here >>29676210 and here >>29675818
>>
>>29676088
>some people

There's your answer. Because most people do want brain dead mobile games that you can't ever lose. Especially since Nintendo games in general cater to casual and young players.

It's not so much they are being treated like idiots. Handheld games are in competition with mobile games, thus handheld games are becoming simplistic like mobile games to appeal to that market base. People are just busier now and want a game they can enjoy in short, simple bursts while still feeling like they accomplished something. Pokemon Go is a prime example of how influencial the mobile platform has become. And, if the game is too difficult, the player gets stuck or is being forced to grind, they are more likely to do something else and be turned off of future similar products.

Nintendo will follow that money and do what's needed to stay relevant.
>>
>>29676935
but the guy you were respondign to never mentioned him all he said was

>>29676175
and
>>29676231

>archer is the worst villain
>archer sucks in general

>>29676935
YOU were the one who brought up archie saying "U-uh h-hey there buddy, did you mean Archie is the worst SOMEBODY TELL ME ARCHIE IS THE WORST PLEASE,"
>>
>>29676984
lol, a lot of (You)s

Archie is even mentioned in OP's picture.
Better question, why are you so obsessing to defend archie? He is not a good villain, probably the worst one of the franchise.
>>
>>29676786
>the total % of HP lost changes the same amount
That's irrelevant.
The fact is that 10 percent point damage matter more when you're dealing 30 percent point than when you're dealing 80 percent point.

Do I need to make myself clearer? I'm not a native English speaker, but even I can tell you're the dum dum here.
>>
>>29676033
Because they're autistic. Look at this about the EXP share.
>Nobody in the game tells me to turn it off.
People with Aspergers need to be given strict instructions. Nobody told him to turn it off, and thus he left it on even though he didn't like it.
>>
>>29677034
Your English is really good
>>
>>29677024
I'M TALKING ABOUT THE GUY YOU RESPONDINED TO YOY FUCKING RETARD AN"T FUCKING REDAI ILL KILL YOUR FUCKIGN FAMILY YOU CAN'T READ

A guy said he hated archer adn you started spergin out like a fuckign sperglord about archie EVEN THOUGH THE GUY YOU DIRECTLY REPLIED TO DID NOT SAY ANYTHING ABOUT ARCHIE

I wasn't talking about teh OP or any other post. If you replied to a post mentioning archie then it would make sense.

I'M NOT DEFEDNING SHITTY ARCIE EITERTH ZYOU ILLITZERATE FUCKIZGJ RETARD. I'm anti-defending your stupididity is all.

I ahte faggot archie too and you stupid fucking autist fuck you I hate you too stuipid shitty piecveeo fFUCK YOU

archie sucks, archer sucks THE END jesus you din't have to do this

YOU COULD HAVE PREVENTED THIS POST, REMEMBRE THAT WHEN YOU NCRINGE WHILE READING THIS
>>
>>29677034
yeah but it doesn't matter because the change in proportion is what's relevant

go to math school, kiddo
>>
>>29677154
>all those caps
so, you're the butthurted hoennfag, right?
Also, if you learn english I may read your post.
>>
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>>29675771
>his team is fine in yellow
>>
>>29677207
no I'm mad because you can't follow the convo. ARCHIE WAS LITERALLY NEVER EVER EVER MENTIONED BY THE GUY INSULTING ARCHER
>>
>>29677024
Why are you? He was unrelated to the conversation. They just stated that they thought Archer was the worst. If you want my opinion, Archer's portrayed as a joke or outright ignored in all forms of pokemon media, and his team in the remakes does less damage than Guzma's Ariados. Archie is at least a threat and is portrayed as such, so I think he's a better leader than Archer.
>>
>>29677256
see
>>29677152
>>
>>29677270
thank you my english is good.
>>
>>29676033
>5-7 levels is severly underleveled
>>
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>>29675546
>Archie didn't even have a STAB waste move
At least he had a STAB move
>>
Before anyone posts the gen 1 team RB, you are designed to be underleveled

That's why they have level up sets

>see fight before Victory Road

Which is something that has only been done in 1 and 6

Hell even in Yellow you have with Lance has a Fire Blast/Blizzard/Thunder/Hyper beam
>>
>>29677396
>emerald was harder than ORAS guys
>>
>>29677497
Well it is technically since Tate/Liza are a tough gym leader in only Emerald. In RS or ORAS a single surf can kill their teams.
>>
>>29677588
I blame the physical special split. Shame their teams aren't as good as well.
>>
>>29677497
>>29677588
Wattson Norman and Flannery too
>>
>>29675546
Well first of all, the Easy Mode in BW2 is actually harder. Because everything is underleveled you get less EXP.
>>
>>29677588
That is true. I just wanted to post that picture of emerald Archie
>>
>>29675546

>Let grinding is difficultly meme
>>
I have a question:

If the exp share was made a feature you couldn't turn off, would you still enjoy the games or not?
>>
>>29677722
yes anon let's just make the game have all of your pokemon be lv100 from the start and keep everything else at low levels

that won't make the game easier because otherwise it would just be tedious grinding am I right?
>>
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I never understand why people bitch so much about the Exp. Share specifically when you can turn it off, and really, even with it off, it's easy as fuck

if you want difficulty so much, stop bitching and download a fucking romhack or something. Because it sure isn't in any of the mainline games.

Or alternatively, download an actual challenging JRPG, like EO.
>>
>>29677844
>an actual challenging JRPG, like EO.
Ebin
>>
I like how everyone is defending the new games for giving you an easy option even before completing the first gym, but when difficulty is brought up, people immediately lash out
Yes the new exp share IS optional to have on, but the mere fact that such a broken fucking item is given to you literally right off the bat is more insulting than even the free fucking legendary that can mega evolve in oras
At least in black and white, you had to catch the legendary and is weak as fuck so it actually provided difficulty and the risk of killing it if you wanted to use victini, but you just get it for pretty much free, the matt and grunt battle was piss fucking easy
It's just insulting as all hell and the only way to truly make the games harder now is either make up ridiculous restrictions for yourself or force yourself to pretend to be fucking ash "the mighty champion of jobbers" ketchum and use an oddish against shit like salamence.
All we want is just an option of difficulty that bumps up the levels up to 3 just like challenge mode WITHOUT the shitty fucking gimmicks and ACTUALLY have to work for the exp share instead of getting it handed to us, Is that so much to ask for? Just treat the players with more respect, no ridiculous shit like groundons in the first gyms or level 1 pidgeys on every trainer, just fucking respect...
>>
>>29677801

That's not what I'm saying, what I'm saying is more a kin to everything is lv100 and to win you have to use type advantages and good battle strategy.

Not just having stronger Pokemon from the start or having to pointlessly grind until your Pokemon become better than the NPC's Because that is not difficultly its artificial and pointless extension of playtime
>>
>>29677980
Exactly. Where is the honor?
>>
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>>29675546

>Let's compare Archie with Cyrus for variety.

You didn't compared ORAS Archie with Cyrus for variety, you choose Cyrus because the original Archie is garbage. Cyrus is a joke, Ghetsis would had been a way better character for what you wanted.

Also, if you choose to keep the EXP. Share on, you can only blame the game for giving it you, but not for the results you got.

>But muh dominant strategy!

It is still a choose you made.
>>
>>29677980
What risk? The Victini respawns if you leave the room and re-enter, you can even use it to grind or hell even to accumulate HP EVs.

>It's just insulting as all hell and the only way to truly make the games harder now is either make up ridiculous restrictions for yourself or force yourself to pretend to be fucking ash "the mighty champion of jobbers" ketchum and use an oddish against shit like salamence.
No, that has always been the usual thing.
>>
>>29678085
Or if your like me, just don't catch it and grab the better V-Create event one and one shot everything in sight.
>>
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>This gameplay element is making the game too easy and is ruining my enjoyment
>Them don't use it
>Why wouldn't I?
>>
>>29677797
It depends on how its implemented.

My biggest problem with the Gen 6 Exp. Share is that it made my team levels uneven. I needed to keep it on when I was leveling a weaker, newer addition to my team, but everything else in my party was still leveling up too. There was always a huge gap in levels. I like keeping everything in my team to be within 1-3 of each other so this was really annoying for me. If Exp Share couldn't be turned off, I would have to deposit 4-5 of my Pokemon and just grind one Pokemon to have it catch up in levels. That's awful. A solution to this would be to just give us back Gen 2-5 Exp Share or introduce some kind of curve to the reward exp like in BW.

Another problem with always-on Exp Share would be that it's too easy to become overleveled. You would either have to have rotate Pokemon in/out of your team instead of having a simple team of 6. The game would have to have trainers/gym leadres/elite 4 designed with Exp Share in mind or even adjust the levels to match your own Pokemon, which I think could work. Since it would require the fights to be based on strategy and good movesets instead of just overpowering opponents by overleveling, I think younger kids and newer players might struggle with these a lot. I don't think GF will ever have the games be like this.

One last thing I think would really bother a lot of competitive players is that Exp. Share gives EVs to all your Pokemon. It could be really annoying having to deposit extra Pokemon and only keep 1-2 in their parties while horde grinding/ev training.

Basically, I think always-on exp share would be a mess. It's easier to either bring back the old exp share or just leave in the option to turn it on/off (or maybe even both).
>>
>>29678063
>honor?
http://replay.pokemonshowdown.com/randombattle-247965078
>>
>>29677801
Tedious=/=Hard
>>
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>>29678135
Oh wow

That's so much better
>>
>>29678246
>quick attack talonflame
That's bery funny
>>
>>29678246

Why would the fat fuck obsessed with dancing be any good at battling?
>>
>>29676731
But the Happy Meal is on the menu. I HAVE to order it!
>>
>>29678246
Tierno was a mistake
>>
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>>29675961
This. Especially this time of the year where the SM hype is at max, the GF apologists are rampant.
>>
>>29678390
He was just born in the wrong generation
>>
>>29678461
>posts eeveelution
>muh gamefreak apologist bogeyman

oh so you guys just have shit taste?
>>
>>29678347
Because he's a "boss" character you fuck.
>>
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>>29678481
>getting triggered over a reaction image
>>
>>29678529
>getting triggered over 14 words
>complaining about someone getting triggered over something worth 1000 words
>>
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>>29678529
>resorting to calling someone triggered because you have nothing of actual substance to say
>>
>>29678347
Miror B.Was obssesed with dancing and he was pretty damn challenging and cool

Tierno sucks ass tho, seriously why didn´t they give him a Ludicolo with swift swim and rain dance ?
>>
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>>29678572
>Posting Digimon
>>
>>29678627
I kek'd
>>
>>29678390
That's what his parents said

>>29678246
>Tierno wants an Pokemon dance team
>No Liligant
>No Bellossom
>No Vileplume
>No Spinda
>Nothing that learns Dragon Dance
What the fuck were they thinking?
>>
>>29676096
Meanwhile I swept through Brawly using a fucking underleveled Wingull. Everything went down in 1HKOs
>>
>>29678617
>6 ludicolo's was pretty challenging

it only ever seemed "challeenging" in Colosseum and that's because most shadow pokemon were gen 2 shitmons
>>
>Play Red, Green, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, Emerald, FireRed, LeafGreen, Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, or any romhack and feel that the game is too easy
>"I know! I'll do a nuzlocke mono-bug run!"

>Play X, Y, Omega Ruby, or Alpha Sapphire and feel that the game is too easy
>"REEEEEEE FUCKING GAME FREAK APOLOGISTS WHY SHOULD I HAVE TO PLAY WITH ARBITRARY SELF-DEFINED RULES"
>>
>>29678759
I used dexnav to catch a taillow with brave bird lol

>>29678719
>spinda

way to make him even easier
>>
>>29675873
The toilet works perfectly fine, you are just pissed that it has a bidet and are to stupid to JUST NOT USE THE FUCKING BIDET IF YOU DONT LIKE IT.
>>
>>29675546
It's just like the
>le pokemon designs haven't changed you just grew older
Even when you're not arguing whether or not they're better or worse, there's always these retards saying shit like Pokemon are designed the exact same way they have always been.
>>
>>29678876
pretty much
>>
>>29678759
Wingull doesn't even have that much attack. Are you lying anon?
>>
>>29675873
But that's a retarded comparison, you have control over the EXP.Share, but not a fucking broken toilet you fucking mong
>>
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For SM I think it'll be best to have EXP share on and make use of that "warning" thing when you're about to enter the range of an NPC that wants to battle and avoid them.

The small times you do have to battle, that will probably net you the EXP you need to progress. Heck, even if you get underleveled you can go back and do the fights you missed.

Hopefully playing the game like this will save me the time it'd take to battle all the boring unmemorable trainers, make it so I don't have to grind, AND won't be overleveled.

Only problem now is the AI difficulty and their teams.
>>
>>29678768
>5 Ludicolos and a Sudowoodo
They could set up rain dance every time they needed, swift swim Ludicolo with leech seed and giga drain is pretty tough to counter at that point of the game
Also isn´t the limited amount of pokémon you had access to what made colosseum hard and enjoyable ?
>>
>>29678909
It's possible if he EV trained it or got one with an Adamant nature or something.
>>
>>29675902
>move pools and stats are very limited
nigga what, gen I mons have some of the craziest movesets ever. You can bust through the game with Blastoise or Nidoking very, very easily. Fuck you don't even need to think, the AI is so bad that you can spam A and wreck everything.
>>
>>29678968
Colosseum's difficulty was a combination of limited Pokemon with weird movesets, forced doubles format, and the AI in the Stadium-style games is quite a bit smarter than it is in the mainline games. None of those would try bullshit like the Swift Swim Ludicolo, Thunderwave+Wrap spam Dragonair, or Evice's skill swap Slaking
>>
>>29675546
>L-Lower level means Brawly is easier!
>K-Knock Off and Arm Thrust being buffed doesn't at all make him harder!

It's like you don't even play the games.
>>
>>29675546
Weird how the easier game is the better one.
>>
>>29675842
Dude, he said Yellow, you need nothing but a Nidoking.
>>
People who argue that Pokemon hasn't gotten easier or deflect the question and say "it was never hard" have to be pretending, right?
It's some epic meme right? No one can be this retarded?
>>
>>29675546
Blue's team is still pretty much ass in Yellow. Gen I games are busted in general, you're better off using Gen 3-5 as examples.
>>
>>29679098
What was hard about it?
>>
>>29679116
Pokemon being hard or not is not the point, the point is that they were harder, they got easier.

I can't wrap my head around having such insanely shit reading comprehension as some posters in this thread.
>>
>>29678923
Gen 5 exp system and second route ghost trainer makes it seem like it'll be nice.
>>
>>29679098
Pokemon was never hard or at least never as difficult as most games especially since the game usually gives you a pokemon strong against gym leaders before you go to them such as Diglett cave or the ice cave before Claire.
>>
Would the Gen V experience formula being back kind of offset the EXP Share?
>>
>>29679116
My dick.
>>
>>29679187
Hopefully, yes.
>>
>>29679116
taking on brock with the wrong starter and an army of weedles hoping his onix will get poisoned from the barrage of poison needles.
>>
>>29679137
So they went from "easy" to "easier"
So what? Why spend hours ranting online and making fucking infrographs complaining about how a series that's literally made for children is easier then before?
>>
>>29678805
>>Play Red, Green, Blue, Yellow, Gold, Silver, Crystal, Ruby, Sapphire, Emerald, FireRed, LeafGreen, Diamond, Pearl, Platinum, HeartGold, SoulSilver, Black, White, Black 2, White 2, or any romhack and feel that the game is too easy

That's mainly due to them being around longer, nostalgia building up, and people wanting to do new things with a game they've played through several times. The Vanilla first playthroughs are fine, and I think that applies to Gen 6 as well.

What I think the problem with Gen 6 being too easy with the exp. share and everything being handed out, is that the game is designed with those in mind, or at least with that more than playthroughs WITHOUT the exp. share. XY is a horrible experience without the exp. share and copious amounts of grinding, and the average trainer can fuck you up for no reason and you need luck to win but on with the exp. share, you only need to press one attack to win. There is no "good" scenario in this case because on is bullshit and not actually challenging and the other is brain dead easy.
>>
The AI is retarded. It has always been, and it will keep being in the future.

There are only two cases were the AI actually makes decent choices: some battle facilities, and Cynthia as Sinnoh Champion (her Unova cameo was a joke).

Items, Pokémon amount, attacks, gifts, levels, it means shit if the AI doesn't know how to use them. I love BW2 but the challenge mode was also a joke. Oh, an extra mon and some higher levels! Beware!

Every single main Pokémon game can be with a team of Magikarp and Rattata. This hasn't changed since gen I.
>>
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>>29679098
>>29679137
I find it funny how the first two replies to you were the exact retards that go off and deflect the question the way you were describing.

This is the level of retardation you have to deal with in this board.
>>
>>29679255
Pokemon's AI has only two forms:
Don't use all resources I've been given
Or
Use everything including cheating strategies that the player can never beat even if they tried.
>>
>>29675780
You don't get to catch mewtwo until postgame newfriend.
>>
>>29679137
You said they were harder. I asked you what made them harder and you dodged the question

>>29679278
Explains your presence
>>
>>29679320
"hard" and "harder" both have different meanings you illiterate mong.
>>
>>29679305
I believe he's referring to the Kadabras you can catch in Yellow in Route 8.
>>
>>29679375
Okay semantics-kun.
What was harder about it?
>>
>>29679252
>XY is a horrible experience without the exp. share and copious amounts of grinding
Why do people keep saying this? It's the same amount of "grinding" that there was in gen 2, 3 and 4.
>>
>>29679438
What I was referring to is that in previous games, you didn't need to grind for random trainers and only really important NPCs like gym leaders and rivals as each random trainer is scaled to where you would most likely be. In XY, there were a few trainers that even if you were 1-2 levels higher, could completely wreck your shit. The psychic and fighting trainers early on are the best example of this, as they both can deal some heavy damage and can take a hit pretty well if you aren't completely overleveled for them.
>>
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>>29679098
>>29679137
>complains about people deflecting an argument
>deflects an argument one post later
>>
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>>29679252
>XY is a horrible experience without the exp. share and copious amounts of grinding, and the average trainer can fuck you up for no reason and you need luck to win but on with the exp. share, you only need to press one attack to win.
I had to go back to look fro this comment because I figured >>29679438 was just implying something that stupid was said.
>>
>>29679709
Wait, so are you implying that >>29679252 was being stupid or that >>29679438 was being stupid.
>>
>>29675546
>arbitrarily comparing Archie to Cyrus
Try again dumb nigger
>>
>>29677497

It was. Just because Emerald Archie was shit, doesn't mean OVERALL, ORAS is a harder game.

Juan and his double teaming Kingdra bullshit, especially when you whould have anything super effective to deal with it at that point is harder than any ingame team ORAS threw at you.
>>
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>>29679805
>using Cyrus instead of RSE Archie
>RSE Archie has one less Pokemon them in ORAS
>His Sharpedo didn't have a STAB move
>megas weren't a thing so no Strong Jaw. crunch
That's when i knew to stop reading
>>
>>29679965
>Juan and his double teaming Kingdra bullshit, especially when you whould have anything super effective to deal with it at that point is harder than any ingame team ORAS threw at you.

This so much. Even when I did some bullshit with a Sunny Day+Solarbeam+Sleep Powder Bellossom, it still was a pain in the ass after just one Double Team.
>>
>>29675736

Archie was not a smart man, anon. He wanted to flood the world for reasons.
>>
>>29678805

A Nuzlocke doesn't make an easy game, hard. All it can do is make a difficult game, harder. So the only games worth nuzlocking are some ROMhacks.
>>
>>29675546
This is the purest amount of autism I've ever sen.

Does it really matter? The games were already easy as fuck. Pokemon was never about difficulty. Don't tell me you actually lost to anything in RSE? Pathetic.
>>
I think is just easy for autists that are actually very experienced with pokemon games. People that objectively chooses the best starter, that soft-reset and catch multiple samples of the same species to get one with a benefical nature, that grind a lot in order to be in a superior level than the NPCs.

I mean, the battle with Diantha was a joke, but some of the battles in XY were pretty hard at some point.
>>
Didn't use the EXP share in X and had to grind like a madman for some of it
>>
>>29679965
Just because Juan was hard doesn't mean OVERALL Emerald is a harder game.
>>
>>29680186

but Emerald has more instances of being a harder game.

All of the Emerald Leaders were harder than ORAS leaders, even with Emeralds hugely outdated movesets.
>>
>>29675902
This is the real reason the new games seem easier than the old.

GF keeps giving the player more options while most NPCs still keep using three-mon, itemless teams consisting of NFE Pokemon that could have evolved 10 levels ago.
>>
Aside from making NPCs smarter, giving them actually good Pokemon and preventing you from getting Megas or Legendaries until Postgame, why not just implement a Level Cap based on your Badge Count, which eventually goes back to 100 after defeating the Champion?
>>
>>29675546
>>29675546
>>29675546

This picture is one of the most cherry picked autistic things I have ever seen in my time on this shitfest of a website.

The person who made this literally has autism. The fact that they can accept challenge mode in B/W but cannot accept the idea of just turning the exp share off is an indicator that they might be literally autistic.

They have some arbitrary per-defined logic about whats okay and whats not. Challenge mode is labeled as "okay" in their book simple because its called challenge mode. Turning the exp share off is "not okay" simple because it is turned on when given to you and not "properly" labeled as a challenge if turned off.

Autistic people need everything to fall into the right categories. If something doesn't they can't accept it. OP's reasoning here is arbitrary to us but to him it's all very logical.

When I look at the EXP share and see if can be turned of, I take that as a sign that the game can be played in two states: EXP Share ON, or EXP Share OFF. Thats the normal way of looking as such a situation.

For OP since I came in the ON state when given to the player then there really is not choice. In OP's mind the game is then as such; supposed to be played in the ON state. There really is no choice because his Autistic parameters dictate that it was never intended to be switched off, otherwise the game would have told him so.

Autists need things clearly presented to them. They can't be left to infer anything. Hence why Op is okay with B/Ws difficulty selector. Because its clearly labeled.
>>
>>29675873
Try and google "comparison", then come back.
>>
>>29679239
Because Game Freak is obviously trying to get older players to buy the games too. Look at all of this Gen I pandering; it's insane. The GB Virtual Console releases and Pokemon Go have been one absolutely massively yearlong advertising campaign for Sun and Moon. Clearly GF is trying to appeal to this older demographic.

The issue is that while nostalgia is a huge moneymaker, it will only get them so far. If Sun and Moon turn out to be shit then all of the "new" demographic will probably not buy the next new Pokemon games. If SM are great, then who knows. Maybe they'll turn into fans of the series again, instead of just revisiting it due to Pokemon Go.

One of the ways SM can be shit is by being way too easy and not living up to people's difficulty expectations. I know what you're thinking, Pokemon was never hard, etc. but just listen for a minute. Yes, Pokemon is for children but SM is also being marketed towards adults this time around. These adults remember playing red/blue/yellow as small children and struggling through the games. Brock and Misty were actually "challenging" and your rival was a "smug overpowered asshole who counterteams." I'm sure they expect to have a similar experience with SM. They don't realize the games were "hard" and not because they were actually just really terrible at Pokemon. They want "hard" games. Struggling is part of the "Pokemon experience" to them and I think they'll be highly disappointed if SM isn't at least a little bit challenging.
>>
>>29680718
TO be quite honest with you my man the average adult they're trying to reel back in with the gen 1 pandering would drop these games in an instant if they were too hard. Secondly I never remember red/blue being challenge games. I don't think that's really a core part of anyone's memory of the games.
>>
>>29680718
>They don't realize the games were "hard" and not because they were actually just really terrible at Pokemon
I meant to write
>They don't realize the games were only "hard" because they were actually just really terrible at Pokemon
>>
>>29675954
Challenge is fun imbecile.
>>
>>29678922
You also have control over the toilet by not using it.
>>
>>29680883
No. A toilet is a necessity. The EXP share is not.
>>
So what do we all think of Colosseum and XD Gale of Darkness's difficulty?
>>
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>>29681024
>XD
>>
>>29678246
It has fewer attacks to make sure the AI doesn't get stuck using bad moves by random.
They wanted it to spam petal dance. If they stuck, like, ingrain on it it might have just sat there and spammed that for 5 turns.
>>
>>29681119
The AI is braindead, but it's not that stupid. Even if it was, that's a terrible excuse and downright awful programming.
>>
>>29680780
>the average adult they're trying to reel back in with the gen 1 pandering would drop these games in an instant if they were too hard
you're probably right unfortunately but I'm still hoping for SM to be slightly challenging or at least not quite as handholdy as ORAS

>Secondly I never remember red/blue being challenge games. I don't think that's really a core part of anyone's memory of the games.
I don't know if that's completely true. Look at any "pokemon memes" Facebook or tumblr page. It'll probably be full of images referencing how hard your rival was in RBY or the fight with Red in GSC or something like that. The comments always show that people struggled with these fights. I see the same thing on Reddit. "Whitney was impossible am I right" "fuck Lance and his three dragonites" "upvote if you had to grind your Pikachu to level 18+ so you could beat Brock" type of stuff. People definitely remember the challenging moments.
>>
>>29681024
>XD

put me in the screencap
>>
>>29680546
I liked gen 5's EXP system a lot. It discouraged you from overleveling your mons while simultaneously making it easier to train up your new low level team members. Not to mention it makes a lot more sense flavorwise than a flat EXP gain.
>>
>>29681119
Why not make good fucking AI
>>
>>29681148
I never said it had good AI. That's something i've been wanting them to fix that for generations.

Especially because they actually do have better AI in the games in like the battle factory, where I've seen it do things like use water moves on weak allies with water absorb to keep them from dying. But for basic battles, it's just random selection and spams ofor sleuth.
>>
>>29681015
You could always go indian.
>>
>>29681338
I agree.
>>
>>29675546
>le pokemon has always been braindead easy meme
I mean, I did sweep Cyrus' final team without much problem, but even I know when to recognize a battle is actually difficult and not just easy. All those pokes are hard hitters, and Crobat is fast as hell.
>>
>>29681165
Personally, I had a lot of problem with Winnona's Altaria in OR.

I was actively avoiding super training, megas, or any other such ease of use "improvements" though.
>>
>>29675546
>calls out archie's sharpedo for not having water STAB
>almost immediately afterwards praises Ghetsis' Hydreigon which doesn't have dark STAB
?
>>
So tired of that shit whining
>old games
>stomp them with starter+coverage mons
>new games
>stomp them with starter+coverage mons

Wow so much of a fucking difference. It literally doesn't matter what their levels or moves are if they get oneshot the same way with same moves. No, shitty memories of kids failing at game doesn't matter either, everything feels hard when you're an average kid who has no experience. If you want challenge autism runs like nuzlocke exist (or better stop playing videogames for kids and do something productive you fat weeaboo waste of air). No they won't make games harder because literally no one cares aside from a bunch of irrelevant autists.
>>
>>29675546
I don't necessarily disagree that it's gotten easier, but Pokemon games have *always* been laughably easy. They're games intended for a pretty young audience at least in part.

This isn't a series rooted in its difficulty like Dark Souls or something. The only thing where player skill comes into play at all is PVP and the meta has gotten waaaaay more complicated and difficult to get into since RBY days.
>>
Obviously the games provide more opportunities because they have been streamlined and many additional mechanics have been added that effect all aspects of the game. However, it was never particularly difficult if you actually know what you're doing/ pay attention. Legitimate challenge in any of the games is pretty rare and as you get older and play more of the games you're going to know more. Unless you gimp yourself by making stupid decisions or the game just simply doesn't give you many opportunities for decent Pokemon, it will always be fairly easy.

I like this game series partially because of the options it provides you when creating a team to take on the game, not because of its difficulty. It hasn't ever been something I've factored into my enjoyment of the games besides certain post-game areas. That all being said, I wouldn't mind a more challenging mode for those more experienced that had better ai and some hold items for ingame trainers. But I do not believe it is a necessity for enjoying the game. However, some may disagree.
>>
>>29682215
It does in BW2, and in BW1 it instead just has massive coverage.

Sharpedo does neither of these.
>>
>>29680573
Thing is, if that were the case, that chart would be comparing ORAS Archie with RSE Archie - but that doesn't support the narrative they're making, because his team is better in basically every way now. So instead it gets nonsensically compared to Cyrus's team, solely because they wanted a team they could say was definitely better and thus they were totally right, see the evidence!?!?!
It's not autism, it's changing definitions to suit their point.
>>
>>29675546
Just turn off the EXP share, man. It has an off switch. No reason to make a bunch of dumb excuses about it. It's that simple.
>>
>>29681338
It's good that they brought it back for Gen VII.
>>
>>29681338
I remember reading somewhere that Gen 5 actually gave you inflated exp and so Gen 5 mons had their exp values scaled down to compensate. I don't know how true it is, but it felt good to keep a full team of 6 at around the same level as everyone else without feeling like the game was a breeze.
>>
>>29675546
>i want challenge!
>then turn exp share off
>b-but the game doesnt tell me to!
What did op mean by this?
>>
exp share doesn'y make it easier, just makes the game quicker. Without it you must grind, which isn't hard. just time consuming. To make it harder, make the trainers battle smarter. Not use random attacks or useless moves.
>>
Query for everyone but OP especially: Do you actually fight every single annoying trainer and not skip those you can skip?

If you do that, even with EXP Share on, the games are about as hard as the older games, and you never really get overleveled.
>>
I bet OP also complains his traded Pokemon don't remain unruly after you get a new badge and that Pokemon automatically evolve.

Actually, shit, evolving Pokemon is almost exactly the same. You can pretty much never know you can stop evolution in the game as it's always some random NPC in the corner who tells you you can press B, and it's the default to NOT stop it. And evolving except by stone (which is a choice) is almost always going to net you a superior Pokemon in every single way- learnset, stats, etc.
>>
>>29683123
In Y, I fought everything as usual, with the XP Share on - but rotated things out so that I had three full teams by the elite four, all at around ten levels lower than their first member.
In AS, I just turned XP Share off and did things normally (including fighting everything). Which unfortunately lead to me being at the same levels as the E4, even with some swapping around of pokemon at some points, but eh.
>>
>>29682788
As someone who kept exp share off for both ORAS and XY, it still remains very easy. Especially XY
>>
>>29682833
>he needs to grind in Pokemon
>>
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>>29682833
>Without it you must grind

Are people really this fucking bad at Pokemon games? Jesus fuck no wonder people defend the EXP Share.
>>
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>the games have always been easy

Gen 6's champion has worse movesets than a game from ~18 years before it
>>
>>29678246
You still didn't say why it's okay to get angry over something you can turn off very easily.
>>
>>29683572
The exp all is literally the tip of the iceberg

It's the whole game that is shitty

>>29683555
Checked
>>
>>29683549
Yes, you need to grind if you're not plowing through the game with your starter. Most wild Pokemon, particularly later ones, are severely underleveled when you catch them. If one of your team members is a type that's bad for a stretch of the game, you either need to waste time sending it out and recalling it every battle, grind it up later, or forcibly tank it through battles. I had this problem with Azurill in BW2. It was very, very hard to keep up to speed before it evolved.

Exp Share, the new version, allows you to keep a consistent team and discourages plowing through the game with one Pokemon.
>>
>>29683672
Jesus Christ anon

Like fuck. Gen 5 is literally designed to scale you
>>
>>29683555
>thunder
>blizzard
>hyper beam

Literally none of these are even remotely good moves. Least of all on a dragonite
>>
>>29679013
You could bring a route 1 Pidgey to Giovanni's Dugtrio in Pokemon Yellow and there would be nothing he could do about it.
>>
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>>29675984
>>29676174
Reminder that Twitch Plays Pokémon beat X in one third of the time it took to beat Red, 5 days compared to 16.
>>
>>29675999
/v/ constantly calls out Valve, Nintendo and Blizzard. /vp/ constantly shills and defends gamefreaks awful decisions.

To think that the worst board on 4chan has more integrity than /vp/, simply amazing.
>>
>>29684975
OR was abysmally short too

red isn't a fair comparison due to the number of people but look at Black/2 for fucks sakes
>>
>>29684699
>hyper beam
>blizzard
>not good
>in gen 1
>>
>>29675546
In RS you do Granite Cave before Brawly while in ORAS you do it after. You gain a couple levels down there you dipshit.
>>
>>29684975
One addendum to this is that viewers gradually decreased since the first game, and with less viewers the game as a general rule became easier to "play", due to less chaos.

The admins did try to spice it up by adding various systems throughout to keep the challenge, but by the last few games viewership was on the 300s and of those only 40 or so actually played the game, making it a lot easier.
>>
>>29685248
Despite the loss in viewers making the game easier to play, the games never got completed in less than 12 days, then suddenly it got done in 5.
>>
ITT

Manchildren arguing semantics and bull.

Face the reality shitfuckers, it is a game for kids. Not retarded autismals like you all.
>>
>>29675961
What shit are they getting away with? Making it "easier" to play an already easy game series? And by "easier", I mean giving us more options and cutting time from gringing/HM work. In Pokemon Yellow, I could easily get a lvl 2 Pidgey, a lvl 18 Gastly, and an Exeggcute to beat his gym team. And this isn't just one case. It's very easy to solo all the Gen 1 games with just your starter because of how trash the move sets back then were and because the AI is horseshit compared to today's AI.
>>
>>29675834
Do you realize that some people like to use all the resources available in the game and still have a playthrough that isn't just "OHKO random pokemon with STAB move", right?
>>
>>29685426
>playthrough
>isn't just "OHKO random pokemon with STAB move
Pick one.
>>
>>29675546
I don't think anyone disagrees that ORAS was a disaster and a mistake.
>>
>>29685994
I do.
>>
>>29684699
Teenager detected.

Hyper Beam was the best move in gen 1, hoennbaby. It's kinda sad there exist pokemon "fans" that don't even know the original games.

What is not broken about a 150 base power move that does not have any draw backs so long as it defeats the target, breaks a substitute, or misses?
>>
What a depressing thread.
>>
>>29675876
Holy fuck, you'd either have to grind your brains out or only use that one Snorlax the entire game to get it that high leveled. Or, you know, challenge the e4 again for shits and giggles.
>>
>>29675983
It's not a good thing the games are getting easier. Kids don't need braindead games, they were easy enough to start with. A bit of challenge might actually make kids and 'newcomers' think a bit. Nothing wrong with that.

Absolutely amazing how many of you drones will flock to defend all of gamefreak's decisions even when they make no sense. There would be absolutely nothing wrong with difficulty options in pokemon games, there is absolutely no reason to make them mind-numbingly easy or not to at least include a challenge mode of some kind.

Yes, veterans play for pvp but that doesn't mean that there shouldn't be a difficulty curve in the game. Look at platinum and gen 5, those were good levels of difficulty. no, they were not 'hard' but they weren't fucking boring either.
>>
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>>29675546
OP just fucking turn off the EXP share, it gives you the option for a reason. Turn it off during actual gameplay, turn it on if you feel the need to grind I didn't use it in ORAS and I still had a good time.
Also OP, Archie has more in pokemon than ORAS than he did in RSE, all the same levels + Muk, + the Mega Sharpedo, meaning it is a harder fight o b j e c t i v e l y. Provided it would've been a harder fight if you had the brain cells to turn exp share off.
>>
>>29676109
literally all little kids who played the game did that
>>
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>>29676237
>Then play a harder game?
then it wouldn't be Pokemon, numb nuts. Why would we be on /vp/ if we didn't want to play pokemon? So there shouldn't be an option for us as well? We should just stop liking pokemon?
>>
>>29686111
>just turn it off
How about just dont use any super effective moves? How about just never evolving pokemon? How about never healing?

Why the FUCK are you talking about arbitrary ways to make the game harder? That is not relevant at all. There's always something you can do to make the game harder; that's not the point.
>>
>>29676955
>Because most people do want brain dead mobile games that you can't ever lose
The people who want games like that AREN'T playing on consoles, they are playing on mobile phones. If Nintendo is catering to that audiance, they are leaving their actual gamer audience (with a $200 installation fee, unlike a mobile phone) hanging out to dry, KIDS included - kids who play 3ds aren't casual gamers, they are budding real gamers
>>
>>29680718

I used to babysit for my friends kids and the 10 year olds could never make it past Misty and could barely make it past \Brock. Its not that the games are hard its just that the target demographic doesnt have the patience or mental faculties to do things like grind to lv50 or memorize the type chart

Of course the kids still said they loved Pokemon afterwards because they did. They love the franchise but the games just arent that kid friendly no matter how much they market it towards them. Let the kids have the plushies and the anime leave the games for teenagers and upwards
>>
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>>29686163
>real gamers
>>
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>>29678572
>thinking being triggered over a reaction image constitutes having something to say
>>
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>>29686217
>thinks mentioning a reaction image when it is relevant to the argument being made is the same as being triggered
>thinks he can dodge the aforementioned argument by continually pushing the "lol you're just triggered" shit
>>
>>29675961
Says the man with a Jew fortress 2 image. Just sad.
>>
>caring about difficulty in a kids game

The single player is for story and adventure. Difficulty is for competitive.
>>
>>29686111
See >>29683555 vs >>29678246

Exp all is the top of the iceberg for bad gameplay design
>>
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>>29675546
>Archie's Sharpedo doesn't even have a STAB water move, and his Mightyena doesn't have any STAB attacking moves
Bitch PUHLEASE
You only compared it to Cyrus because you checked Archie's original Sapphire/Emerald fight and saw the same fucking shit, because everyone with half a brain knows that the only water move that Sharpedo gets is Aqua Jet, which didn't exist in gen 3. In Sapphire he didn't even get Crunch. His most dangerous moves were SCREECH and SLASH.
Cherry pick harder you piece of shit. Of all the ways to prove that ORAS is easer than R/S/E, you pick the one that isn't true.
Archie has always been a pushover, and his ORAS version is significantly improved from Emerald.
>>
>>29675902
>while letting old players instead participate in more PvP shit on higher levels.

Fuck you, I hate multiplayer, I'd much prefer a challenge in the single player shit.
>>
>>29680117
>People that objectively chooses the best starter, that soft-reset and catch multiple samples of the same species to get one with a benefical nature, that grind a lot in order to be in a superior level than the NPCs.
do people actually do this for the main story? seriously?
>>
>>29675873
Just like that toilet, you're full of shit!
>>
>>29678842
>Talking shit about Spinda
Say that to my teeter dance, power up punch and drain punch spinda with big root and see what happens fucker
>>
>>29675546
anyone complaining about brawly having one less pokemon than in emerald is just a tryhard who hasn't actually it. all that dumbass meditite does is spam focus punch, it's a literally worthless pokemon
>>
>>29686345
You'd be surprised.
>>
>>29686368
*actually played it
>>
>>29675725
THIS is why Wally is the best rival! Beware the nice ones! Lest he will demolish you!!! And will do so even if you did not bully him in the first place.
>>
>>29686181
anything that is not mobile trash is real in my book
>>
>>29675546
Okay, I'll bite. It isn't about getting easier. It's about getting less boring. Pokémon is a consistently boring game, because grinding in it is a pain in the ass. Any good RPG in which you have a lot of characters in your team lets you grind Exp. at the same tame. But in Pokémon, that rarily happens. because the battles are mostly 1v1. Now, I'm not complaining about that. I'm just saying: FUCK HAVING TO GRIND EACH AND EVERY POKÉMON ONE BY ONE. It's just mashing the right button, going to the Pokécenter and coming back to the tall grass. Not a single soul can find that enjoying. And it's a game. It's supposed to be fun. Of course, making the Exp. Share a godlike item is a thoughtless solution. But Pokémon has been a thoughtless game with a frustrating evolution of pace and rhythm since 4th generation. The formula is a beaten horse that needs to change. But they are not trying to make it easier for kids, like the assumption. They are trying (and failing) to make it less of a pain in the ass.

My solution to it would be: make the gyms actually useful. You could have minigames at a gym that makes your pokémon (given the right type) stronger without having to battle countless minions. Not silly, stupid minigames, but difficult ones (it would play out as a difficult level of a regular game, like Mario's water levels or DK's cart on the tracks ones). Hell, it could even be a sidescrolling level with points of Exp. all around the place (like the coins in a Mario game).

Another solution would be: make the battles more exciting. Enough with the old fashioned turn-based RPG, NO GAME IN EARTH DOES THAT ANYMORE! Give it a little twist, like the ability to move your pokémon around, dodge etc. Passing through a cave in a Pokémon game is absolutely infuriating and it always makes me wonder why the hell do I still play this games (though I must confess, I haven't been able to tolerate a full run of pokémon without cheating to make it faster in a long time).
>>
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>>29686251
>thinking taste in eeveelution had literally anything to do with the argument at all
>>
>>29686432
>Enough with the old fashioned turn-based RPG, NO GAME IN EARTH DOES THAT ANYMORE!
Jump down a flight of staris, please.
>>
>>29686432
>Enough with the old fashioned turn-based RPG
Fuck you. I've been looking for classic turn-based RPGs I haven't played yet..
>>
>>29680117
Choosing a starter based on which one's the strongest and soft-resetting and grinding are all stupid, but catching multiple samples of a pokemon to get one with a good nature isn't THAT autistic. It usually just takes a couple seconds.
I will admit though that in X I soft-reset my Froakie because it was Modest and I wanted it to be a physical attacker. The next time around it was Adamant, which was awesome.
>>
I just want a new battle system.
>>
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>>29686432
>fuck pokemon being pokemon
>>
>>29686432
>>29686490
Die.
>>
>>29686511
Safly this wil be true since UBs will be more an d more to the point that Gen 10 will consist of nothing but them. Pocket Monsters will no longer be an indicative title. Should just change it to UlBe instead.
>>
>>29686540
>Implying the UBs are going to be seen again after S&M is over
>>
>>29675546
Just battled Cyrus while replay Platinum recently and damn his Weavile and Gyrados.
>>
>>29681015
>A toilet is a necessity.

Evidently not.
>>
>>29686566
>implying that Mega Evolutions will never return
>>
>>29686140
Stop beating around my point. The type chart, evolution, and healing are built in game play mechanics. EXP share is an optional feature that you are not required to use in any game. It doesn't make the game easier/harder, it makes the games less tedious by making grinding take less time. Tedium =/= difficulty. Grinding for levels isn't HARD its just TIME CONSUMING.
>>
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>m-muh free 250% EXP breaks this dang game!!!

mfw people think getting EXP faster matters in any game besides Fire Emblem

Listen up, kiddos, Uncle Anon will make this easy-peasy for you.

Getting EXP faster does NOT change the difficulty of the game. It just means less grinding.

Grinding is easy-peasy. All you do is brainlessly kill things to get MOAR EXP.

EXP Share doesn't make the game easier. It just REDUCES GRINDING. Repeat after me: RE-DU-CES GRIN-DING.

Pokemon was never hard. It just become more or less time-consuming depending on what assets the EXP Share was given. You want a challenge? Play competitive multiplayer. It's a rich, diverse meta.

But never let any elitist genwunner shill tell you that the older games were harder because the EXP Share worked differently or that levels were higher. Tell them to find someone else to stroke their internet dicks around.
>>
>>29687088
>>29686886
yes anon let's just make the game have all of your pokemon be lv100 from the start and keep everything else at low levels

that won't make the game easier because otherwise it would just be tedious grinding am I right?
>>
>>29676120
I boxed my victini and torchic in xy, never use any event pokemon because it devalues them
>>
>>29683672
>discourages plowing through the game with one Pokemon.

But the Gen 6 exp share actually encourages you to plow through the game with one pokemon even more so because now you're not completely fucked if your one mon gets hax to death by status or crits.
>>
>>29684975

You also gotta add that TPP had over 100,000 people trying to coordinate with each other for the Red playthough, while X had like 300 at the vey most.
>>
>>29677144
I have aspergers, I turned it off, what's your point?
>>
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>>29687088
>Play competitive multiplayer. It's a rich, diverse meta.
You had me going for a sec.
>>
>>29687108

This scenario would literally reduce grinding to non-existent, yes
So I fail to see how your attempt at being cute actually undermines our points

Grinding is tedious, but not at all hard - and all it takes to turn any Pokemon game into a curbstomp is grinding.

Pokemon was never difficult.
>>
>>29687088
> It just REDUCES GRINDING. Repeat after me: RE-DU-CES GRIN-DING
>Implying you need to grind in Pokemon. Ever.

>Play competitive multiplayer. It's a rich, diverse meta.
Ebin
>>
>>29687174
grinding is a crutch for people too retarded to defeat NPCs without it.

Saying one shotting everything by being auto leveled to 100 and actually having a chance at being KO'd are the same difficulty is absurd.
>>
I will kill every GF shill in this thread - and your families.
>>
>>29687202
Oh yeah? How?
>>
>>29687184
sorry, mebbe I should have said "when compared to any single player aspect of any mainstream Pokemon game ever"

>>29687189
Except you're not really altering difficulty, because the AI is shit and movesets are usually terribad
>>
>>29687216

he can't do shit, just look up immunity cat
>>
>>29687229
>Except you're not really altering difficulty

Yes you are.

lv100 vs lv15 you have no chance of losing.
lv12 vs lv15 you have a chance of losing.

If you need to grind your lv12 that's you being shit at the game and being penalized by needing to spend extra time just to catch up.
>>
>>29687235

If you actually stand a chance of losing that fight against the game with a Level 12 against a Level 15, then you are just terrible at an already easy game. I don't know what else to tell you.
>>
>>29687088
>rich, diverse metagame

how much did Smogon pay you to say this

but seriously speaking, the meta's too cut-and-dried
however, you've got a point about the games and their lack of difficulty
>>
>>29687184
I agree with the not ever needing to grind thing.
I have never really needed to grind in a game aside from early game "catching up" and post game bosses like Red and Steven. The exp share is helpful, but its not usually necessary in the main game.
>>
>>29687235
also, this argument doesn't hold water because you could simply get to higher levels through grinding
and saying "you don't need to grind" is the exact same dumb-as-shit argument as "you don't need to use EXP Share"

you're literally just reducing the time you spend
>>
>>29687293
>because you could simply get to higher levels through grinding
Yes and you can "simply beat that hard as shit mario level by practicing it over and over." Guess that means the mario level isn't hard and may as well just be a simple level lol!

Grinding takes extra time the player has to voluntarily spend. The EXP doesn't. It's a purely free bonus with no disadvantages. If you have to grind you are shit at the game and need to waste more time, plain and simple.
>>
>>29687325

So simply spending more time doing mindless "work" (that is, grinding) makes the game more DIFFICULT?
https://www.youtube.com/watch?v=5FjWe31S_0g
cya, I'll be back when people can bring better logic than this
>>
>>29687338
>makes the game more DIFFICULT?

No. It means you are bad at the game. No one is telling you to grind. B/W even discourages it by giving less EXP the more you do it.
>>
To be honest, I've played every main series pokemon game and I could say that XY was one of the most fun for me. It was clearly easier and I could tell that from the start. The exp share was clearly bullshit and broken, but I still used it. Mega lucario and mega charizard are both insanely strong, but I still had to use other pokemon as well. The side character "friends" are all annoying as hell and forgettable, but at least you can rematch against Kalem/Serena, who has decent pokemon, including a mega, that are actually higher leveled than the champion's pokemon. There's a lot of stuff that they did right in XY which made it fun. Pokemon-amie lets you play with your pokemon and in return, they battle better for you for the work you game them. Super training gave you items and EVs and helped many people get into the competitive scene without injecting a perfect team, cementing it as a returning feature.

XY was easy, but XY was fun, because it was still a pokemon game, and if you don't see that, then maybe it's time to throw in the towel and pursue a different adventure.
>>
>>29687356

>implying that Shauna wasn't better than everyone else
>>
>>29687345
not an official response, per se, but...
>"n-nobody's telling you that you have to grind, gaiz!"
>""n-nobody's tell you that you have to use the EXP Share, gaiz!"
>>
>>29687338
Wait...are you actually saying you need to grind in a Pokemon game?

How? Why? For what reason? When there are items made for particularly hard battles that boost stats? When you could try using different moves and strategies across your team of six pokemon?

Is the answer for you when you encounter the slightest little bit of challenge to brute force it through overwhelming force?
>>
>>29687368
see >>29687325
>>
>>29687362
I personally liked Shauna as a character too, it was pretty cute that she gives you the weaker version of your starter and it's nicknamed as a present for beating the league
>>
>>29687377

"If you have to grind, you're shit"
This is true, but it also sidesteps the main point. You're not answering how EXP Share actually impacts difficulty. It only affects any potential time spent. Just as grinding means that you're probably terrible, relying on the EXP Share makes you similarly terrible.
>>
which then leads us to the conclusion that the EXP Share doesn't actually change much

and that it's really just a crutch tool for the "people that are shit at the game"
>>
People argue that "it's the developer's responsibility to balance the game, and we have to use every resource available", but this is mere sophistry used to find something to complain about.
>>
>>29687410
Now hold up, Sir Faggot.
Normally I WOULD agree with that sentiment, but the Exp. Share is a different in that it's a separate doohickey that you can turn off completely.
Non-pokemon games that get defended with arguments like "Well you don't have to use this entire mechanic that's integrated into a quarter of the game if it's so easy. Jeeze" are the worst.
>>
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So from what I can see, the flowchart is

"new games are too easy" > "why" > "EXP Share is busted" > "then turn it off if you want a challenge" > "that's not my responsibility"

seems legit
>>
>>29687429

I can't speak for those other games, honestly, because I don't know which other games you'd be talking about.

But, especially in this game, it's really just a crutch mechanic - for the young and the bad.

In Fire Emblem, there are similar "crutch characters" that help you through and can stay relevant - such as Frederick from Awakening (who ends up being less overpowered later, but never actually falls off), and Camilla from Fates (who starts off fucking fantastic, keeps getting better, and can even bless any potential kids with godlike growths). There are plenty of times where not using the crutch is considered acceptable - and it's even encouraged.

Especially considering that this is a kid's game, I think that it was considerate for the developer's to give the kiddos a crutch option. For us hardcore faggots - it's just a matter of turning it off.

It's a matter of thoughtfulness from the developers, not stupidity. (Now removing the Battle Frontier, on the other hand... not defending that shit. At all.)
>>
>>29687474

Camilla's not in BR, tho
>>
>>29687440
The Exp. All is what these threads usually devolve into, but gen six was easier, yeah. I'm sure it was just a one-gen deal tho ha ha

Ha
>>
>>29687545
because BR is easy enough
Corrin, Takumi, and Oboro are basically your army's crutches for BR until Ryoma shows up
and then it's all ogre
>>
>>29687556

probably won't be, because
>>29687474
>>
>>29687556
It is easier, but not by any particularly large margin if you know what you're doing/have good Pokemon and moves available.
>>
>>29687565
>takumi a crutch

did awakening not teach you that Archers suck
topfuckingkek
>>
>>29687474
There's a difference between "removing" and just not putting it in. Not really defending it either but its not a thing that's always there that can just be ported.
>>
>>29687592

Well, it could have been put in - but they consciously chose not to, because "we didn't think that anyone would want it".

Gamefreak a fucking shit

>>29687584
did Fates not tell you that Archers are now amazing
and that Takumi is godlike

seriously, did you even play BR
>>
>>29687572
I'm not talking about Exp. All. That's easily ignored and optional.
>>
>>29687619

Oh. I'm confused, then. Is there anything besides the EXP Share that make people think that the games are easier?
>>
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>>29687584
Niles and Takumeme and both Gods.
>>
>>29676092
Should've posted Petrel's team.
>>
>>29677209
>Fury Swipes
>POISON STING
>KINESIS
>BARRAGE
>TAIL WHIP

3 of the worst moves in the game and a move you usually see on Level 3 Pokémon. Definitely "fine."
>>
>>29677653
But you don't need to level up as much. What's your point here?
>>
>>29684975
The heck is that one in the middle under hoenn?
>>
>>29686432
Have you tried Yokai Watch? I think its more involved battle system might actually be a really good fit for you.
>>
>>29685136
>Gen 2=Gen 1

Go to bed, you're drunk.
>>
>>29687088
If Ieave it on, i'm over leveled every boss I hit. No grinding at all.

I'm glad it removes grinding. Super happy. I'm sad that I can't just leave it on without it making bosses ants beneath my feet.

So i'm stuck either leaving it off and doing all the grinding I hate, or turning it on and roflstomping every opponent, or having to autisticly micromanage the situation turning it on and off and swapping out party members and looking up boss levels to make sure I'm not vastly overleveled.
>>
>>29687440
>activate
What yu-gi-oh tier bs is this?
>>
>>29688745
In gen 1, these mon had no better level up moves
>>
>>29685336
No argument, I guess?
>>
>>29686032
except that dragonite is from gen 2 you underage
>>
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>>29686286
how about comparing gen2's champion to gen 6's champion instead of fucking tierno
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