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Make a move or ability based on your education

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Thread replies: 85
Thread images: 9

File: ice wedges.jpg (27KB, 266x400px) Image search: [Google]
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Move - Ice Wedge
Type: Ice
Physical
Power: 50
Acc: 100

All Rock type moves that hit the user from this pokemon are treated as Ground type moves
>>
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Ooidite
Ability

Pokemon gains a resistance to Water
>>
>>29612058
I'm gonna go the overpowered route:
Electro Smog
Type: Electric
Status
Power: -
Acc: -

Creates an electric smog field that lowers accuracy of all active Pokemon for 5 rounds.
Electric and Steel attacks never miss.
>>
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Unity Feedback - Ability

Pokemon automatically take or heal damage each turn until it is 60% of its own health
>>
>>29612140
You either have one boring ass job, or you're living your dream. Either way good on you m8.
>>
Move - Drop Out
Type: Dark
Status
Power: ---
Acc: 100

The user switches stat changes with the target. Then it switches with a party Pokémon.
>>
>>29612186
>job
i wish, this isn't even my major. Somehow I've become interested in everything that isn't my major.
>>
>>29612143
What are you, an electrician?

>>29612200
kek
>>
I would, but Splash already exists.
>>
Short Out
Electric Type
Special
Power: 130
Acc: 90

The user takes 1/3 damage
>>
HA: Terminologist
Raises Special Attack two stages upon having any stat lowered.
>>
Emit

Like Slow Start but in reverse
>>
Pharmakon
Type: Psychic
Status
Power: ---
Acc: 100%

The user cures its own status and inflicts that status on the target. Only works if the user is currently under the effects of a non-volatile status.
>>
Cheat
type: Normal
Status
Power: ---
Acc: ---

Copy a move from a teammate in a Doubles or Triples match, or copy a move from the pokemon in your 2nd slot
>>
>>29612058
Stampede
Normal
40 power
gains an extra 15 or 20 power for each non-fainted Pokemon in the party, including the user.

Ability: Friendly
chance to infatuate Pokemon of different species, but has a chance that pokemon of the same species/line confusing and infatuating the owner of this ability


Ability: Submissive
All moves have a 20/30% to flinch, but all moves directed towards this Pokemon have a 20% chance to either flinch or lower one of the defense stats by one stage.


I am hoping to have a general pet daycare to help take care of anyone's pets 24/7
>>
Mooch-Ability
Gain half of any recovery made by opponents/allies
>>
>>29612459
London?
>>
>>29612397
Psycho Shift?
>>
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>>29612508
The place or the name?
No, Murica guy here if the former, I just love animals
>>
Make Laugh
Type: Normal
Status
Accuracy: 75%

The user tells a joke. If successful the target spends the next turn immobilized by laughter and cannot move or switch out. If it fails or misses for whatever reason, the target's speed and attack are both raised one stage.
>>
>>29612512

whoops
>>
Move: Lucky Draw
Type: Normal
Physical
Power: 50
Acc: 100

The opponent draws a card to defeat the opponent. The less HP the foe has, the higher chance this move has at striking with a critical hit.
>>
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Dropstone
Type: Ice
Status
User switches out after the opponent, leaving behind an Ice-Type entry hazard that melts after three turns or a fire-type move is used
>>
Move: Burnout
Type: Fire
Status

By apathetically dulling one's senses and acting entirely on instinct, speed decreases while defense and special defense increases. This fire type gains a secondary Normal type, if it doesn't already.
>>
Revenues
Type: Normal
Physical
Power: ?
Accuracy: 95
"Base power is 1% of every thousand pokedollar you have(max 120)
>>
>>29612473
Amen, brother
>>
Amplify
Electric
5 PP
Boosts power and accuracy of sound-based moves by 50% for 5 turns
>>
>>29612058
Those rocks look like a vagina
>>
Overgender
Type: Psychic
Status
Power: --
Acc: --
The user's gender is swapped. Fails if used by a genderless mon.
>>
>>29614579
what exactly is your education, anon
>>
>>29612058

Ambush
Ability
When this pokemon switches in, it deals 40 Ghost damage with 80% Accuracy, using the pokemon lowest offense stat.
>>
Enthrall
Type: Normal
Status
Acc: 95

Neither the user nor the target can move next turn. (because they're telling a great story!)

Perfect for double battles or toxic stall.
>>
Stone Set
Type: Steel
Physical
Power : 80
Accuracy : 90

Super effective against any rock pokemon, even if the secondary type is rock resisting type
>>
Crystallize
Until the Pokemon switches out, all normal type moves become rock type and gain a 1.3x damage multiplier. Can be baton passed.

>So many people interested in geology on /vp/
What? How many of us are there?
>>
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Slam Dunk
Type: Dark
Power: -
Acc: 100
The user slams and dunks into the void
>>
Burn & Run
BP:-
PP: 16
Accuracy: 90%
Type: Fire
When this Pokemon use this move, it will switch out and burn the opponent if it hits.
>>
Osmosis
Psychic Move
Status
If the user is hit with a contact move this turn, it deals half damage and the opponent's speed is cut
>>
>>29612604
Please lurk moar
>>
Kerning
Type: Normal
Power: -
Acc: 100
Moves the spaces inbetween letters around and makes everything annoying to read
>>
Shadow of death
Dark
Special
200 power
100 acc
5 use times

Hits the opponent with a ray of chaos power. Damage doubled if the user is a dark type. It is always super effective
>>
>>29612058
is this supposed to look like a rock cameltoe?
>>
ability: creative mind

if hit by any super effective move, the next attack by this Pokemon will become that type and ignore type resistance from the target Pokemon (making it a regular damage or super effective depending on the typing)
>>
>>29612058
T. Virus
Type: Mental
Power: 20+

Effect: It can deal 20+ damage per Mental-type Energies attached to every Pokémon on the field.
>>
>>29612058
Big Guy
Does absolutely nothing. Can't even carry a gun without going to the local level stuff.
>>
>>29612058
Heavy Maitnence
50 BP
100 Acc

The user attacks, with the power getting stronger for each stat boost your opponent has.
>>
Redesign
Normal
Status
15 PP
--- PWR
90 ACC

Graphically redesigns the target, lowering evasion by two stages, and making them much more visually appealing as well.
>>
>>29612058
Full Speed Ahead
Type: Steel
Attack x3
Speed x3

If any future attack misses, user takes damage it was going to exert.
>>
>Drop out
>BP: -
>PP: 5
>The user switches with another teammate, but it saves its stat changes for when it next comes out
>>
>>29612058
Move: Undeclared
Type: Normal
Power: -
Acc: -

For the next three turns, the user's will be treated as one, random type at the beginning of each turn.
>>
Move - Stall
Type: Dark
Status
Priority move; prevents switching and forces the opponent's move to fail. Inflicts paralysis on the user after the turn is over. Cannot be used twice in a row.
>>
How can I make a new move or ability when slack off and gluttony already exist
>>
Move: Remake
Type: Normal
BP: ---
Acc: ---
pp: 5

The user repeat it's last move with increasted power base, accuracy and secondary effect chance.
>>
Move - FTL
Reduces the weight of the pokemon to 0 and both his def and spd by 4 stages but increases speed by 4
I know it shit and horribly balanced you don't have to tell me
>>
>>29614339
Exploud would be fucking busted
>>
Background Check - Ability

Informs you of the current held item being used by your opponents pokemon
>>
>>29623705
Frisk.

Construct
Type: Psychic
Power: -
Accuracy: -

Creates a random entry hazard, weather pattern, or terrain field on the battleground.
>>
>>29613981
Give this priority and ice types are viable
>>
>>29612058
Move: Change Basis
Type: Psychic
Status
User's next stat-changing move doubles in effect. (e.g. swords dance gives +4, growl gives -2)

Not sure how useful this would be in practice, except possibly on Xerneas or Smeargle with power herb geomancy.
>>
All Nighter
Atk and Spd increase by 2 stages if the battle takes longer than 5 turns. The user will always fall asleep once the opponent faints and cannot be cured by items (held items work).
>>
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Shift work- Ability
After two turns this pokemon switches with a random pokemon in your party and passes on any stat changes to that pokemon.

Industrialize - Steel type
Status
Raises Attack and Speed one stage.

Overworked- Ability
Sleep always lasts 3 turns for this pokemon. When the pokemon awakens, raises Speed two stages.

Arc Flash - Electric
Special
Power 80
Accuracy 100
Has a 30% chance to burn the target

Pollution - Water
Special
Attack 70
Accuracy 100
Has a 10% chance to poison the target. If target is poisoned the poison is always removed and the Pokemon is Badly Poisoned instead.
>>
>>29621400
Where do u work
>>
>>29612058
Move - Extort
Type: Dark
Status
Power: N/a
Acc: 100
lowers Targets PP on all moves by 3 and Recovers the Users Hp by 3 times the amount lost.
>>
>>29612058
Move - Tease
Type: Dark
Status
Power: N/a
Acc: 100
if the target is opposite gender there is a 50/50 chance they'll become infatuated or retreat.
>>
>>29614669
tumblr
>>
Ability: Thespian

>Pokémon gains confidence and boost one random stat by one stage at the beginning of the battle

Or

>All moves used against the Pokémon deal normal damage, no super effective, not very effective, or immunities
>>
Disassemble

Reveals target complete set, user faints afterward.
>>
True Beauty
(special)
Type: Normal
Power: n/a
Accuracy: 100

The opposing pokemon becomes infatuated, and their defense and special defense are lowered.
>>
Stray Code
???
15PP
90BP
Attacks the target with digital energy. The type is the same as a random pokemon from the users party (can be dual-typed).

Conceptualise
Fairy
5PP
Status
Creates a sketch of the target, changing its type to Normal and reversing all positive and negative stat changes.

Beta Test
Electric
25PP
Has a 50/50 chance of healing the user for 30% of its max HP or confusing it. If the user is immune to confusion, or is already confused, it is guaranteed to heal instead.
>>
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Galactic bind
Psychic type, 5 pp
Traps the opponent and activates the effects of No Guard until the user switches out.
>>
>>29627403
>Fixit
Removes status and raises speed for Steel types, adds one random status condition (including confuse, infantuation, etc) on non-steel types.
>>
File: 798.png (6KB, 256x256px) Image search: [Google]
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Ability: Name Mistake

This Pokemon's nickname becomes its typing. Itemless multitype.
>>
Move-Stealth
Type: Ghost
Status
Accuracy:-
Priority: +1
PP: 16
Pokemon that use this move, it switches and gives the user the immunity to Pursuit as well as giving the incoming team member immunity to all non-perfect accuracy moves.
>>
>>29612200
>>29622199

Espresso
increases speed by 3 stages. In two turns, speed decreases by 4 stages
>>
>>29629869
Heh, good addition. Thanks.
>>
I dropped out of university but have college/TAFE qualifications and work in finance.

Ability: Gambler

• Gambler chooses one stat to 'gamble' and has a 50% of raising it by 2 or weakening it by 2.

Move (1): Energy Debit
Type: Electric
Power: -
Accuracy: 75%

• Energy Debit is a Special move to absorb all stat changes from the opponent. If opponent has negative stat changes, this will harm you but increase your stat levels accordingly.

Move (2): Energy Credit
Type: Electric
Power: -
Accuracy: 75%

• Energy Credit is a Special move to absorb all stat changes from the opponent. If opponent has positive stat changes, this will replenish you but decrease your stat levels accordingly.
>>
>>29631441
>moody but even more banned
>>
Half Life
Type: Poison
Status

Like Toxic but in reverse- takes off 1/4, then 1/8, then 1/1/6, then it stops
>>
>>29612604
There are at least 5 Londons in the USA.
>>
>>29622127
Punishment?
>>
Move: Parametrize
Type: Psychic
Special
Power: 70
Accuracy: 100%
The user estimates optimal parameters to maximize damage. Power increases by 10BP for every turn spent battling the same opponent.
>>
Move: Ironclad
Type: Steel
Status
Power: -
Acc: -
The user firms its will and its defenses strengthen; if the user is a non-steel type pokemon it will take on the attributes of the steel-type, if the user is already a steel-type its defense is raised by 3 stages.
>>
>Optimize
>Type: Normal
>Status
>The user detects a flaw in its strategy and quickly adjusts accordingly.
>Resets all negative stats to +0 (positive stat boosts are unaffected) and boosts a random stat by +2
>>
>>29632517
Boot (as in the kind you put on wheels)
Type: Normal
Attack: 50

IF the opponent switches out this turn the switched out Pokemon gets a Boot on its ball, and can't switch in until the opponent faints or 5 turns pass
>>
Announce
Type: Fighting
Sound based move. Every pokemon on both teams gets pumped up with focus energy
>>
>>29612630
comic?
Thread posts: 85
Thread images: 9


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

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