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ITT: Create an Ability

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Thread replies: 68
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Create a balanced ability that would have use in competitive battle, and possibly a use outside of battle (IE flame body allows you to hatch eggs faster)

I'll start
>Name
flourish
>Function
grass types who have this ability get x2 special attack and attack in sunlight
>out of battle
Berries you plant grow twice as fast
>>
Earthshatter: Allows ground type moves to hit pokemon that are normally immune to them.

Water Down:
All poison and water type moves become BOTH poison and water type.

Last stand:
If the rest of the team is KO'd, all of your stats are boosted by one stage.

Colorblind:
All moves done by and against the Pokemon become typeless.

Wimpmaker:
If you bring an enemy's health below half, or attack them while their health is below half, forces them to switch out (what I hope Wimpod's evo will have)

Efficient:
If an attack has a secondary effect, removes that effect but the move has a perfect accuracy (like swift).

Ragequit:
Immediately switches you out if one of your attacks misses or fails.

Practice:
If one of your attacks misses, increases accuracy by 2 stages.
>>
>>29547945
practice is OP
>>
>>29547986
How about 1 stage?
>>
>>29548006
maybe instead, it raises attack or something
>>
>>29547799
>Mooch
Eats the opponent's berry before they do
>Outside
The Pokemon is able to hold two berries instead of one
>>
>>29547799
Fortified:
Physical attacks draw off your defense stat

Trickshot:
A move that is said to miss will still hit at half strength, doesn't work for one hit kos

Penalty Hit:
If this pokemon is switched in after a fainting team member, it's first move will be unable to miss.
>>
>Berserk
>Pokemon with this ability have their attack raised 2 stages if hit by a Physical move. When activated, the Pokemon also has a 1/3 chance of becoming confused.

>Hair trigger
>"Bullet" and multi-strike moves have a Priority over other moves and will always hit 5 times but accuracy is reduced by 20%.

>Shy
>When a Pokemon is hit by a move it's Attack stat will lower 1 stage, but Def and Sp.Def will raise by 1 stage.
>>
Impenetrable Armor: pokemon does not take damage from any attacks

Think it would make a cool gimmick mon.
>>
>>29548435
wow did you even try to balance it?
>>
>>29547945
Efficient is just a worse Shield Dust
>>
>>29547799

Corrosive: Poison-type attacks will affect Steel-Types.

Pride: Any stat increases or decreases that affect your opponent will also affect you.

Patient: This Pokemon will always attack last, but with a 25% damage boost

Glorious Sacrifice: When this Pokemon faints, the next Pokemon used will start with all stats boosted.

Healthy: Any HP or PP healing effect used on this Pokemon is boosted by 1.5.

Intangible: Physical moves deal no damage to this Pokemon, but special moves deal double damage.

Vengeful Spirit: When this Pokemon is killed, the enemy Pokemon has a curse placed on it.

Plain: This Pokemon's attacks ignore all type immunities, resistances, weaknesses, and STAB

Locked in: The first move this Pokemon uses is the only move it can use, but it's power is doubled.
>>
>>29548542
>what is stealth rock, burn, toxic, secondary effects
>>
>>29548577
No it's not. Shield dust prevent secondary effects from occurring to you. Efficient is sheer force but with boosted accuracy instead of power.
>>
Muscle Memory:
All multi-hit attacks hit only one time. Parental Bond and Skill Link are both nullified.
>>
>>29548542
Depends on what you give it to. It's basically a better Wonder Guard, so giving it to Shedinja might actually make it useful.
>>
Menace
>15% chance to flinch with any physical attack, chances get raised with each boost of attack

Shimmer
>lowers opponents accuracy on switch in

All for One
>copies opponent and ally stat changes

One for All
>Shares stat changes with allies
>>
>>29547799
>Quick Thinking- in multi-battles, if the original target of a single-target move has a Protect effect activated, this Pokemon will automatically target another available Pokemon who is not under the effects of a Protect move.

Or my personal favorite
>Nap Nipper- Pokemon cannot use Rest, or any self-inflicted move that induces Sleep. Whenever the Pokemon is put asleep by another Pokemon, it will be under the effects of sleep for X more turns than normal.
While asleep, this pokemon recovers some hp each turn.
>A dedicated Sleep Talker without needing to use a skill slot on Rest.
Something like that. But if Toxic Heal doesn't need to be so convoluted to be "balanced", maybe this doesn't need to be so convoluted either.
>>
>Predator
Upon the user switching in, if the user has a move that the opponent is weak to, the user's Atk and SpA get a boost (does not stack)
>>
Tri-Effect
Any moves that can burn, paralyze, or freeze, now has a one-in-three chance of any of them occurring.
>>
>>29548699
>MHA Reference

Ayyyyy
>>
>>29548579
>corrosive
>what is salandit
>>
>>29548006
To make it balanced you should say instead that the next move will never miss.
Getting a plain permanent accuracy boost can be bonkers.
>>
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>>29547799
I love these threads
>>
Sharpner
>cutting moves gain a 50% damage increase

Amplifier
>all sound based damaging moves gain a 50% boost

Telekinetic
>Speed is doubled during Psychic Terrain

Flora Rage
>SpAtk is increased by 50% during Grassy Terrain

Ice Scatter
>Speed is doubled during Hail

Winter Force
>SpAtk is increased by 50% during Hail

Battery Charge
>SpAtk increases by +1 every turn during Electric Terrain

Mistic Veil
>Evasiones is increased during Misty Terrain

Magnet Field
>Levitate effects are attributed to the pokemon during Electric Terrian

Iron Kick
>kicking moves gain a boost in power by 50% (they should introduce more kicking moves)

Iron Maiden
>any contact move traps the opponent and recieve damage equal to 1/16 of there max HP for 5 turns

Subnautic
>the pokemon is protected by Water moves
>>
Basic - 30% boost to all attacks but changes them to normal type

Show Stopper - If an opponent were to flinch, they instead lose all stat gains

Load Up - Multi hit moves increase their base power by 50%

Seance - Has a 10% chance of using a fainted pokemons attack at the end of the turn (stab/attack power is based on fainted pokemon)

Valour - increases attack when the opponent uses a non attacking move

Mystic - increases special defense by two stages when hit by a contact attack

Instinct - Allows your next attack to be a critical hit if you have taken damage

Indignant - boosts all stats by two stages if hit by a move with priority

Savior - Restores health (based on damage received from last attack) to an ally pokemon upon switching

Unthreatening - Decreases attack power and accuracy by 10% but opponent's defense and special defense drop a stage upon switching out

Vanguard - all attacks have priority but damage is halved

Barter - trade item with opponent upon switch, but lose 1/16th max health upon activation

Darkness - Upon switching in, opponent's accuracy is reduced by 75% for that turn.

Wildcard - Normal type moves are increased by 30%, but have an equal chance of being any type randomly. Metronome based attacks become normal type if possible.

Minesweeper - all entry hazards are removed upon switching (damage is still incurred). If there were entry hazards, this pokemon immediately switches out.
>>
>>29547799
>Gambler
Each turn this Pokemon status numbers are randomly switched by themselves.

>Bullseye
The Power and Accurracy of this Pokemon's Type moves are swapped.

>Acid Rain
Summons Acid rain in Battle which at the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Poison- or Steel-type;

>Shining Armor
Any decreased and negative status are cleared but the Pokémon loses 1/32 of its maximum HP at the end of each turn.
>>
>Immaterial
Immune to physical moves but takes double damage from special ones
>>
i like that one ability that smogon CAP had. i think it was

>geologist
>makes rock-moves and entry hazards miss
>>
Self Conscious - stat boosting moves have priority, but stat lowering moves used on this pokemon are doubled

Lunacy - this pokemon and opponent pokemon are now confused

Ultimatum - Opponent's attack and Special attack are maxed out, but they faint after the end of next turn (unless they switch)

Budget - 50% chance of a move not consuming PP, but base power of all moves is reduced by 25%.

Sundowner - all opponent's stats drop to -6 if this pokemon is active when harsh sun ends.

Dew - This pokemon activates effects similar to aqua ring if active when rain ends.

Hibernate - This pokemon activates the effects of rest upon hail.

Beckon - This pokemon recalls the last active pokemon if the opponent switches out

Battle Cry - upon switching out, next pokemon gains +1 attack

Bane - Opponent can't use the same move twice in a row.

Deafening - Opponent's moves lose STAB

Teach - All stat changes are transfered to the next pokemon you switch out to

Trailblazer - increases speed by 2 stages if entry hazards are active
>>
>>29549232
>Iron Maiden
Ghost/Steel M-Cofagrigus?

Nice to see some more weather-related abilities. I feel like Magnet Field needs another effect though, otherwise its just a poor man's Levitate.

>>29549266
>Gambler
So this is like an automatic but unreliable King's Shield?

>>29549310
I really like this one, but it might be too good
>>
Incinerate

give it to Flareon
no longer absolute shit, just kinda shit
>>
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>>29547799
>Bad ending/Pure evil
>Draws in Fairy type attacks, nulls them, and increases the users Sp.Atk one stage everytime it absorbs a Fairy move.
>>
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Overclock - Hyper Beam variants get 100% accuracy and do not need a "cool down" turn after use.

or

Optimized - when the user's special attack rises, its speed rises by the same amount as well.

>>29549875
What if Flareon had an ability that gave Fire-type moves a +1 priority?
>>
>>29547799

Refraction: Decreases the accuracy of the opponent's moves by 30% when under sunlight.

Sun Shield: Multiscale under sunlight.

Rainbow Skin: The leading Pokemon gains the opposite type of the opponent's plus its original one.

Strong Horn: All Horn and Head based attacks gain a 50% boost.

Placebo: It can't be statused when holding an item.

Proud Fighter: Increases damage dealt by 50% if the opponent has any boosted stat.

Crystal Pelt: Auto Lightscreen upon switch.

Mirror Scale: Auto Reflect upon switch.
>>
>Gravity Well
When a Pokémon with Gravity Well enters the battle, it creates the effect of the move Gravity on the battlefield.
>>
>>29548577
I dont think you know what sheild dust does
>>
>>29548402
Berserk is already the name of Drampa's ability.
>>
>>29550098
What if you weren't such a disappointment to your parents?

Nah I'm kidding, that would work too
>>
>>29550361
This is a bully-free zone, anon
>>
Smite - halve enemy hp if they are ghost type upon switching in

Rancid - all contact attacks have a 30% chance of inducing toxic

Fierce - All sp. Attacks become physical and gain 10% more base damage

Martyr - Any negative stat drops are reversed and transferred to the next active pokemon when this pokemon faint

Formal Fighter- this pokemon always "speed ties" with the opponent, regardless of items

Endorse - Upon switching out, next pokemon's sp attack is boosted by one stage

Solo - if all other teammates are fainted, attack and special attack are doubled

Embellish - Ally grass and fairy types gain double when they increase their stats

Serenade - all sp attacking moves have a 10% chance to inflict sleep

Share - the effect of your held item is also given to the opponent

Tangle - trapping moves do double their regular sustain damage

Feign - if this pokemon were to take lethal damage, their hp is reduced to 1 and they immediately witch out if possible.

Sap - all attacks restore 10% damage that they inflict

Charismatic - stat gains from a pokemon's nature are tripled.

Oil Slick - Upon switching out, the next pokemon gains +1 speed and -1 accuracy

Tenderizer - Any contact move causes the next inflicted attack to do 50% more damage

Guard - This pokemon absorbs non damaging moves in place of an ally.
>>
>>29550101
>opposite type

I get what you're trying to do, but no. That's not a real thing.
>>
>>29550101
>Placebo: It can't be statused when holding an item

Might wanna limit that to held berries or something.
>>
>>29548402
Hair Trigger could be fun, but if a move hits 5 times then it's accuracy is already 100. The reason they miss is because each hit has its own self-contained accuracy roll.

Maybe remove the hits 5 times bit, but keep +1 priority and -20% accuracy.
>>
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Here's one I just came up with
>Acclimatize
Normal-type moves have their type changed to match the weather.
>Water-type Boomburst partnered with a Water Absorb mon
>Give it to a grass-type and they actually get decent fire coverage in sun rather than just HP fire
>Return becomes a stronger physical Water move than Waterfall
>Return is stronger than Stone Edge with 100% accuracy
>Ice types actually get a decent move other than Ice Beam
It's like Weather Ball, but better. Maybe make it affect normal-type moves targeting the user as well (like No Guard), so you can use it in e.g. hail while being Ice-type to get a handy resist to normal moves. If it affects everyone's normal moves regardless of target, then e.g. Flash Fire mons can be immune to Fake Out, Espeed, etc. The drawback, of course, is that you need to keep the weather up or it's useless.
>>
>>29550732
Yeah, all items sounds actually broken.
>>
>>29550894
Also, one I've been thinking about is
>Wonder barrier
>The user is immune to resisted attacks.

Wonder guard, but not as good, which would let it be used on a wider variety of mons.
Put it on something which resists normal, bug, and electric, and you've shut down most 'muhmentum' attacks. Even just sticking it on a pure grass would shut down some really common attacking types.
>>
Somber - cannot be afflicted by any status conditoon other than sleep, attack and special attack are reduced by 1/3

Heckler - Swagger and flatter have priority

Fencer - Not very effective moves become normally effective

Will Breaker - Decrease opponent's sp attack by one stage upon switching in

Faker - Gains STAB from any move it uses, but immediately becomes normal type after attacking.

Reflexive - this pokemon gains priority if it was hit by a contact move

Sanctioning Song - All "two turn moves" (solar beam, skull bash, rock wrecker, phantom force, etc) activate in one turn for the next 5 turns
>>
>>29551124
We'll fuck, my bad, Sanctioning Song should be a move. Not an ability. My bad
>>
Determined - When below 50% HP, all stats are increased by 1 stage

Sanguine - 30% chance to survive the next blow
>>
>Stubborn
The user cannot be ejected from battle and will instead get a sharp raise in Attack if someone uses an ejecting move on it (Whirlwind, Dragon Tail, Roar, etc).

>Haste
All damaging attacks have priority at the cost of Attack and Sp Attack reduced by 1/3.

>Petty
The user deals 1.5x more damage if it attacks last in a single battle; 2x more in a double battle, and 3x more in a triple.
>>
Overdrive: It can use move with 0PP, but faints after that.

Finishing Move: After defeating an enemy, recovers 1PP of last used move

Energy Drain: Steals stat boosts of the enemy after defeating it.

Casanova: Boosts stats by one stage if enemy has opposite gender. Lower stats by one stage if enemy has the same gender.
>>
>>29547799
Bird Brain: if Fly/Dive/Bounce/etc go first on the ascent, then it will go last on the decent or hit a pokemon about to be swapped (like pursuit)
>>
>Haze Body
At the end of each turn, all stat debuffs are revised upwards one stage and all stat buffs are revised downards one stage.

>Combine with Overheat/Draco Meteor to be able to spam these moves regularly without switching
>Combine with protect to remove all momentum from the other side
>Slow Superpower/Close Combat users will be able to use these moves with no downside
>CM boosters BTFO
>Curse users BTFO
>DDancers BTFO
>Quiver Dancers BTFO
>Intimidate users BTFO
>Mons which rely on Moonblast drops to win exchanges with other specially-offensive mons BTFO
Thinking about it, it's probably best that it bypass Contrary - Something like Serperior being able to get +1 Spa every turn just by Leaf Storming once and protecting/subbing (or getting to +6 speed by switching in on Sticky Web and waiting a few turns) would be too much.
>>
>>29548579
>Locked In Choice Item

pls
>>
>>29547799
I normally steal ideas from these threads, but there's so many it's tough to do. Here are some random ideas I've snagged from past threads, fakemon concepts, fangames, spinoff games (Conquest comes to mind), etc.:

1. Multi Step
>Allows this Pokemon to hit all opponents in battle with any attack regardless of its position on the field in a Double or Triple Battle.
2. Supersized
>This Pokemon is massive. All its contact moves gain a 10% chance to cause Paralysis. Cannot be struck by moves that use weight to calculate damage or be lifted in any way by opponents (Sky Drop, etc.). May still use its own weight-based attacks.
3. Counter-Clockwise
>Causes Trick Room for 5 turns upon switching in
4. Nightvision
>Raises Accuracy +1 during nighttime, in caverns, and other times of darkness (Night weather effect??)
5. Instinct
>This Pokemon has an increased chance of evading attacks that deal Super-Effective damage (passive +1 Evasion boost similar to Sand Veil)
6. Thrust
>Puts more strength into its physical contact moves, giving a 20% chance for all physical contact moves to cause the foe to switch out
7. Red Scale
>When hit by a Fire-type attack, raises Att +1 for each time hit. Still takes damage (compare to Justified)
8. Lunchbox
>This Pokemon uses a hidden food cache to heal 1/16 max HP each turn that it does not use an attack. Stacks with Leftovers. Shut out by Heal Block.
>>
>>29551379
9. Therapy
>This Pokemon reads and announces an opponent’s nature upon entering battle
10. Power Reserve
>Moves that would drop the user’s own stats (Superpower, etc.) no longer due so, but at the cost of being at x0.8 power
11. Tsundere
>Raises Att and SpAtt +1 when infatuated
12. Fuse Breaker
>When hit with a physical contact move, there is a 20% chance for the foe to be Paralyzed followed by a 20% chance for the foe to Burned (each determined separately, both obviously do not stack [if foe gets Paralyzed, then they don’t get Burned; if they don’t get Paralyzed, then they may get Burned])
13. Charlatan
>If HP falls below 50%, this Pokemon will either raise its Speed +2 if it’s slower than the foe or it will lower its Speed -1 if it is faster than the foe
14. Celebrate
>If this Pokemon KO’s an opponent, it’s next move will gain +1 priority (not sure if this is broken because a Pokemon COULD just get a killstreak and constantly activate priority, but at the same time the Pokemon could be garbage and just use the priority one time to heal/buff?)
15. Martial Arts
>Swarm/Blaze/Torrent/etc. for Fighting-types
16. Wave Rider
>This Pokemon gains +1 Speed while on the water or when hit with moves such as Surf or Muddy Water
17. Cunning
>Everytime an attack from the foe misses, this Pokemon gains +1 Evasion. Does not activate on “failed” attacks however
18. Bloated
>This Pokemon is full of hot air. When above 50% max HP, the power of Flying-type attacks is increased by 50% (and maybe changes Pokemon’s appearance when below 50% HP, like Disguise?)
19. Panic
>When HP is below 25%, Def +1 and Attack -1
>>
20. Sour Grapes
>All attacks gain 50% more power if the opponent is holding a more expensive hold item (not sure how the calcs would work on this?)
21. Plague Mask
>This Pokemon is immune to status effects of all kinds
22. Herbivore
>Doubles healing received on Grassy Terrain. Heals this Pokemon while running through tall grass outside of battle as well
23. Neat Freak
>At the end of each turn, this Pokemon will compulsively clear the field of all hazards on its side of the battlefield
24. Barricade
>While in battle, opponents adjacent to this Pokemon cannot flee
25. Hindrance
>While in battle, opponents adjacent to this Pokemon cannot raise their Speed (and Speed-boosting abilities are negated)
26. Predator
>All of this Pokemon's attacks will hit an opponent that is fleeing (turns every attack into Pursuit minus the double damage boost)
27. Foghorn
>This Pokemon creates a dense fog upon entering battle, lowering the accuracy of all Pokemon
28. Last Gasp
>This Pokemon will still execute its selected move even when KO'd on its turn. Moves that would heal, buff, or revive this Pokemon fail.
29. Spelunker
>Ground-type moves have a +1 priority, but this is negated if the user has a status effect
30. Sprint
>Upon entering battle, Speed is automatically increased +1 if the foe is faster than this Pokemon
>>
>>29547799
>Trash Artist
>When this Pokemon KOs a Pokemon with a contact move, the item of the opponent (or ally) will be taken by this Pokemon and stacked onto its current item if either Pokemon has an item.
>This ability also has a 10% of getting an item outside of battle when ever you check trash cans
>>
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>>29547799
>Fair Player
>When sent out, the Pokémon copies the opponent's stat changes. When this Pokémon changes stats, the opponent gains the same modifications.
>Out of battle, it becomes easier to ecounter Pokémon with the same Nature as the holder.
>>
>>29551513
>The Out of Battle effect is extended to all gift, event, and Mystery Gift pokemon.

Gamefreak, pls.
>>
Fortify
>raises defense based on foe's highest offensive stat
>>
>Deductive reasoning
>Illusion and Disguise are deactivated when this Pokemon is out and the user can not be confused
>>
>>29548579
> Voltorb used explsion
> Voltorb fainted
>Trainer sends out Latios
> Voltorb's Glorious Sacrifice Sharply rose Latios stats
> Latios mega evolved
> Latios used retailate
>>
>>29547799
I'm thinking of an Alola Marowak exclusive Ability.

[Witchcraft]
Upon KO, transfers previous negative status to enemy pokemon. It can no longer switch out.
>>
>>29547799
>augury
opposing pokemon cannot use any moves known by the pokemon

having a pokemon with this ability as the lead in a party will guarantee that wild pokemon will share it's highest iv, in the event of more than 1 maxed iv, the wild pokemon will randomly select one of them.
>>
>>29551124
>Somber - cannot be afflicted by any status conditoon other than sleep, attack and special attack are reduced by 1/3
>Heckler - Swagger and flatter have priority
So shitty versions of comatose and prankster?
>>
>>29549232
>Magnet Field
Just a worse Levitate.
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