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teambuilding thread

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Thread replies: 211
Thread images: 44

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>>
>>29438667
>VP
>Showdown

pick one
>>
>>29438667
How are you going to kill Lando?
>>
>>29438811
>kill
wow edgy
>>
>>29438811
Ice punch TTar to a switching in Landorus. Or just stall 120s per move until the enemy ragequits
>>
>>29438667
>mono-lose to Keldeo
>>
>two (2) whirlwind users
>>
>>29438667
>zero (0) status problem moves
>zero (0) scald users
>zero (0) spinners/defoggers
>All females
Why
>>
Question for you folks. Doing a tournament with some people at a local shop the weekend before SM releases. We got 18 people and picked types out of a hat. I got Poison.

I have my team set but was wondering what is a better set for Drapion: Acupressure or Swprds Dance.

I get the feeling SD is more reliable but Acupressure can have its moments a la Citizen Snips.

Thoughts?
>>
>>29438667
Im not really good at teambuilding but everyone from your team except skarmory can be defeated with a mudkip.
>>
>>29439066
>poison
You've already lost, just give up.
>>
>>29439066
Why Accupressure of course, gotta meme above all things
>>
>>29439077
Super constructive input, m8.
>>
>>29438667
>This absurd weakness to literally the most common coverage move in the game in Earthquake
>>
>>29439077
>Not realizing Poison is one of the best types for monotype
With options like M-Venusaur, Gengar, Tentacruel, Crobat, Scolipede, etc., you're bound to make a strong team.
>>
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Can someone help me with a sixth member of this UU team.

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Recover
- Will-O-Wisp
- Taunt
- Knock Off

Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick

Galvantula @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Energy Ball

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Psychic
- Focus Blast
- Recover
>>
>>29439042
>all females
so he doesn't get beaten by the attract baton pass scolipede meme
>>
>>29439236
Mega beedrill
>>
>>29439236
Really like your team! Maybe a Mega would help?
>>
>>29439236
Mega Blastoise, since you have no hazard control or water moves.
>>
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Here's mine. Usually lead with Thundurus who does nothing less than cripple one thing. If I luck out they play like shit I can get up to 2 KOs with it.

Lopunny was added on a whim: I had SD Bisharp and MVenu occupying its and Ferrothorn's slots originally, but when I switch Heatran to a lure instead of balk I needed a new hazard setter, and needed a new mega too.

I considered making my Mega either Slowbro or replacing Lop/Bish with Sableye since I don't have too much in the way of defensive pivots.

Hovering around the mid 1500s currently
>>
>>29439282
Thanks.
>>29439277
>>29439363
Thanks for the suggestions. I had a quagsire for a bit but it really just wasn't pulling its weight. I'll experiment with both but blastoise sounds good.
>>
>>29439392
You have no hazard removal, no ground type, and your only real win condition is cm clefable.

If somebody starts stacking spikes or kills clef you lose basically. To top it all off your team seems pretty passive with 4 bulky fat things that aren't particularly fast.

Looks OK at first glance but it's easy to see you don't really have a game plan going in. Probably going to need to make a new team from scratch to ladder up higher.
>>
>>29438770
>VP
anon, I...
>>
>>29438667
Your team is bad for a lot of reasons.
>>
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R8 and h8
>>
>>29439077
>You've already lost, just give up.
How much of a scrub are you? Poison's one of the greatest types in the game right now.
>>
>>29439719
>no item
every time
>>
>>29439066
Meme your way to victory, anon.
>>
>>29439719
>foul play
>will o wisp
>
>>
>>29439747
It gets kills on dragon dance lizardon
>>
>>29439747
Foul play doesn't do less damage if the opponent is burned.
>>
>not using funaware clefable
>>
>>29439747
Foul Play calculates damage based only on the stat and its boosts; a burn is a modifier applied after the boosts, so Foul Play ignores it.
>>
Shuckle @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Acupressure
- Rest
- Power Trick
- Rock Blast
>>
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How do i fix?
>>
>>29440131
delete that latios
it's wrong on so many levels
>>
>>29440131
Get rid of that tryhard team.
>>
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:^)
>>
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My PU team


>>29440593
Seems cool too bad i cant really critisize since i dnt do doubles
>>
>>29439392
>almost all female
you have autism
also, magnezone kills off all your defensive mons pretty easily
>>
>>29439066
considering you already got the short end of the stick, you might as well go full meme
>>
>>29439392
try Taunt over Flash Cannon
>>
>>29439066
Do Citizen Snips
>>
>>29442267
>all nfe
epic
>>29440131
seems like an okay team, but also >manually inputting genders
also I hate anyone who uses mega lopunny on principle so I have to rate it 0/10
>>29439719
you seem pretty weak to talonflame there buddy. spdef talonflame beats your entire team save for your own spdef talonflame. And offensive talonflame fares pretty well too. You don't have a stealth rock setter which is a big no-no so you're basically asking to be fucking tossed. Also fake out weavile is a waste, if you're gonna run sash weavile use swords dance or something.
>>
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I keep switching between defensive and banded Arcanine and Scarfed Braviary and Sceps Noivern because I settle on a team.

These are some of my replays.
http://replay.pokemonshowdown.com/ou-433797441
http://replay.pokemonshowdown.com/ou-403993179
http://replay.pokemonshowdown.com/ou-407286847
>>
>>29442634
I can't settle*
>>
>>29442634
I'm not sure how seriously you want us to take you. Your opponents played pretty poorly in those replays.
>>
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Posting a Monotype team I've had fairly decent success with

Any way I could improve? Already changed Nidoking's nature thanks to an anon's insight
>>
>>29439077
Poison's actually a pretty good typing

Source: Someone who tends to use Poison types on teams and is a Poison Monotype player himself
>>
>>29438667
How has Regirock been treating you? I had him in a random battle and fell in love with his stats. I want to know what's the best build for Rock
>>
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ive been paying a little attention to smogon and stuff, but i finally decided to get into it, after a little bit of tweaks here and there this is my team, i dont really know what im doing all that much but showdown is pretty fun
>>
>>29442267
Your team legitimately only has one good mon on it. What's your rating?
>>
>>29447649
Changes I can see
>Replace Gunk Shot with Sludge Wave on Dragalge and replace leftovers with either specs for power or black sludge
>Replace Psycho Cut with Zen Headbutt and if you want to go for raw power, replace drain punch with Hi Jump Kick
>Not sure about Meloetta, but it needs work
>Unless you're playing UU, replace Scyther with Scizor
>Get a defogger
>>
>>29447885
Oh, and if you go for specs, replace Dragon Pulse with Draco Meteor
>>
>>29447885
who would you recommend for a good defogger?
>>
>>29439159
This
Poison is great in general but there are so many other good mons with poison as a secondary typing
>>
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Interested in making a rain team for doubles, suggestions other then the obvious politoed?
>>
>>29448339
Something that spams hurricane and mega swampert.
>>
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Building several teams with Pokemon from each gen, I'm currently working on a doubles team, it's still pretty flawed at the moment (Walrein, Blissey and Galvantula have placeholder moves/items), but I guess I could show it off for now.
>>
>>29448600
why blissey?
>>
>>29448712
Threw in a second defensive Pokemon for the sake of it, I'll likely replace it when I find something that works with raining.
>>
>>29448600
>poliwrath
Isn't poliwhirl better in this situation with it having base 90 speed? Though I suppose even with eviolite it can't really set up with belly drum.
>>
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Posting an OU team I'm having fun with.

Thoughts?
>>
>>29448760
Heliolisk is good if you need a special attacker.
>>
>>29449188
>ditto
May I ask how you use it? I quite like ditto but I'm really sure how it incorporate into a team.
>>
>>29449027
True, but Poliwhirl doesn't hit quite as hard, nor does it get the STAB from Low Sweep (I don't think Poliwhirl can even learn this one.) and Power-Up Punch. Politoed does a pretty good assist with Drizzle and its moveset, and Focus Band is so Poliwrath doesn't get Smogon Bird'd.

>>29449222
I'll think about it, but throwing in another electric type might be risky.
>>
>>29449256
I normally use it as a revenge killer, ally against set up sweepers. It's also my last resort a lot of the time it seems and i only get five moves because it locks me in.

I recommend using it on balanced offence teams, works great.
>>
This OU team is really generic and rather annoying for my opponents but it's served me well. What od you guys think?
>>
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>>29449409
Damn it, forgot my pic.
>>
>>29449443
It's like your team is trying to be balance but then you gave everything wacky HO sets instead
>>
>>29439719
>Two leftovers
At least give Talonflame a shell bell, it reduces knockback.
>>
>>29449188
Looks decent, but I'd either swap out Diggersby for Excardill or drop Ditto for Latias. Matbe do both. Latias would be great on your team since it would struggle against Scarf Keldeo, which is pretty popular right now. I suggested Excadrill over Diggersby because Excadrill answers enemy Rotoms and Latios better with Mold Breaker and resisting Draco Meteors. Scarf Latios is a relatively uncommon set but it would wreck most of your stuff.
>>
>>29448061
For UU or in general? Mandibuzz isn't my go to, though if you prefer speed to bulk Crobat's fine too
>>
>>29439066
the only advantage that drapion has over picking nidoking in a mono-type poison team is the psychic immunity. you can go full citizen snips with acupressure but you're gonna need a good spike setup and a lot of meme magic, and if its a tournament then you're gonna have to be able to replicate it a lot of times. if you wanna go with nice memes then acupressure drapion. if you wanna stay safe then pick nidoking instead
>>
>>29449701
This. Nidoking is a godsend for Poison since it can reliably beat a fair amount of stuff Poison struggles with, like Steel
>>
>>29449502
It's supposed to be bulky offense. You know, start out with wallbreaker or hazards, lure opponent into a vulnerable situation (sleep powder and Whirlwind help a lot) and then set up with Dragonite to sweep things up. Makes things a living hell for Manectric/Landorus volt-turn, which I despise and is really common low to mid ladder (1300-1600) where I'm forever stuck.

Specs Heatran may seem weird but it 2HKOs pretty much anything not named Chansey if I predict right.
>>
>>29448339
It's pretty gimmicky, but the shiny raikou from that event has Weather Ball for donking things that are weak to water
>>
If I wanted to make an OU team based around Mega Manectric or Raikou, how would I do so? I know something to counter EQ
>>
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:^)
>>
>>29449749
What I'm saying is that your "bulky" part of the bulky offense isn't actually bulky.

Bulky offense needs a defensive backbone. You have VenuTran+Togekiss+Skarm which on paper looks like a solid set of mons to sponge up lots of hits but the problem is 3/4 of those have no defense investment and two are choice sets with no longevity at all.
>>
>>29449941
stall built by a 14 year old who thinks using it makes him le epic troller
>>
>>29449837
Raikou + Mega Pigeot is solid. Specs Raikou and stallbreaker Pigeot (Hurricane, Work Up, Refreesh, Roost) shits on defensive teams pretty hard. Add in bulky Landorus for crippling offense and you just fill in the details yourself, maybe a Defogger or Starmie for Rapid Spin?
>>
Trying to see how far I can make it with this team. Aiming for 1500-1600

http://replay.pokemonshowdown.com/ou-464650920
>>
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Mega Gardevoir
Froslass
Toxicroak
Sceptile
Flygon
Empoleon

Make this team work /vp/
>>
>>29450416
You can't just say six random pokemon and think it'll work. Even as a karenfag who's favorite is a NFE shitmon you have to accept that your favorites will not always see use.
>>
>>29450416
How are you going to stop
>bravest bird
>keldeo
>lando-T
>Latios
>Scizor
>Mega Mom, Mawile, Luke, other OP Megas
Some of your faves will have to go in order to make a serviceable team
>>
best waifu team
>>
>>29450666
Probopass
Garbordor
Golem
Snorlax
Stunfisk
Bruxish
>>
>>29450833
you show Satan some respect
>>
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>>29438667
>>29439392
>>29439719
>>29440593
>>29442267
>>29442634
>>29444497
>>29447649


Anyone have a template so I can make my own? Or is this a website you go to make these images?
>>
>>29445310
not OP but I use max attack and HP EVs, Weakness Policy, Drain Punch, Ice Punch, Thunder Punch, and Stone Edge

usually just use it on my Doubles sandstorm team, but its really fun to use. STAB Earthquakes will generally only knock off half its health, and then it annihilates the offender with a move of your choice, and has sustain in 2x attack Drain Punch. But unless there's a Sandstorm keepit the FUCK away from Special moves.
>>
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Fuck it, help me make golurk usable outside of NU.
>>
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I use this team on cart. Still playing XY, so no access to ORAS megas.

It wasn't really meant to be a UU team, but it just kinda fell into place. It works pretty well if I can keep momentum, but I have some trouble with setup sweepers and other heavy hitters. What can I add or change to better improve the team?
>>
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Trying to git gud with Hyper Offense as my first "conventional" team, since until now I've been winning through confusing gimmicks that metamancers won't be prepared for. Noticing I don't really have a way to deal with Keldeo at all. It can just burn Gallade with Scald, Switches out from Talonflame, and obviously wouldnt care about Pursuit.

Considering switching up my offensive core - I'd like to find a partner for Mega Gardevoir or Mega Scizor. Tried out Mega Lopunny but didnt have any fun using it. I do enjoy Garchomp, though. First time I've used it and if a foe isnt prepared it can just punch a hole through half their team, I was surprised.

Any tips? Considering swapping TTar or Birb out for an Azumarill but I wouldnt know how to use one effectively. Too scared of them burns so I want a lum berry, but Sitrus is almost required to run Belly Drum, and I do love me some unreasonably high attack stats.
>>
>>29451165
are you serious?

is showdown, smogon's battle simulator
>>
>>29451165
Go to play.pokemonshowdown.com

It's a battle sim and these are the teams they're using.
>>
>>29451339
oh wow...I never knew this existed... neat!
>>
>>29438667
you get rocked by keldeo locking scald and hydro pump, actually nothing you can do against that

also lando-t has a pretty good time

throw out that trash mega dactyl for a mega venasaur or something and water special attacker doesnt 6-0 you
>>
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>>29438667
That team just straight out loses to a Scarf Keldeo. Hippo can wall a bit with sand up, but as soon as it gets scald burnt its less of a nuisance. Also what's the point of having both Regi and Scar? Regi will worn down quickly with no recovery options so its mainly dead weight. You have no hazard control at all and prioritize on phazing out more than anything. You aren't running a hyper offensive team so spikes are pretty useless. Either swap out the skarm moveset for roost/defog/2 other coverage moves or drop Regi and put in a specially defensive Excadrill with rapid spin. And finally, outside of Aero you have no speed control. Its a slow ass team that can't deal with base 100 speed mons well. And attempting to boost with Tyranitar will get walled by common Toxic Skarms or at worst get smacked with a CC to the face.
>>
>>29439392
>no win con as already stated
>no momentum shifters
>literally always swapping into a move for free chip damage
>no hazard remover
>you have flamethrower on clefable when you have a heatran
>wall breakers
>no stall breakers
>mega scizor comps prob eat your team for breakfast

not trying to be a dick when i say this but it honestly looks like you just grabbed some top rated mons and through them together, no synergy with your team at all, id honestly go back to the drawing board
>>
>>29451307
>no item on cofagrigus
I know it fears Knock Off, but seriously?
>>
>>29439719
>nothing to deal with heatran
>zard x OHKOs your entire team after 1 dragon dance and rocks
>talonflame does the same with one swords dance

put low kick on weavile to revenge kill heatran, id also suggest life orb but you can leave sash if you want it to be a switch in, but since starmie is easily picked id just replace it with life orb and have it revenge kill

put reflect type on starmie so its not useless against teams with a ttar or bish
>>
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>>29451312
I know its HO, but you just get dropped by a Mega Gardevoir. Everytime she comes out she gets a free kill easily on the majority of your team. And Mega Sableye is another big issue for you. Even with lum berry, the moment it gets one of your attackers burnt, itll wall you. Thats another thing, why are they all physical attackers? You have no special coverage at all
>>
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>>29451596
>No Stallbreaker
>Literally has a set called Stallbreaker Heatran on the team
>>
Newbie here, how feasible is a gimmick doubles team of cofagrius and slaking? Obviously hit slakking and give it mummy.
>>
>>29451800
Not that anon, but stallbreaker Heatran ran Taunt last time I checked and it cant exactly be called stallbreak tran when it flat out loses to CM Mega Sableye. That Tran is an all out attacker/wallbreaker. And I think the scarfed version works better than that set
>>
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Refresh
- Work Up

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Stone Edge

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Does this seem good? It gets ripped a new asshole by Mamoswine I've noticed.
>>
>>29451755
Oh, whoops. Supposed to be lefties on him.
>>
>>29451772
Gardevoir has absolutely never given me trouble with this team. if Garchomp gets a turn to boost, it outspeeds and OHKOs Garde, and if Garde leads to try and drop Garchomp, they just lose 90% of their HP to an unboosted earthquake and then are functionally useless, since Weavile, Birb, Gallade, and Bisharp can then all dispatch her without issue. That turn Gardevoir needs to Mega Evolve is unkind and she's outsped by most of my team. Keldeo's the shitbag I can't figure out how to get past. A few lesser problem mons, but I cant think of any as clearly.

Mega Sableye is also pretty much a roulette wheel. I always lead with Garchomp, and if they lead with Sableye I'm obv not setting up rocks. So its just Swords Dance, get burned, cure burn, either OHKO Sableye or 2HKO-and-get-burned, and then go down swinging as Garchomp gets revengekilled. Its a bigger speed bump than Mega Garde, but its only a threat if it shows up lategame, so far.

As for why they're all physical attackers, that was the result of some outside the box thinking. I figure, the average team brings 1-2 counters to anything it'll run into, to cover its bases. So if I run 6 of the same thing, then I only have 1-2 walls that need breaking. And there's no end all, be all Physical Wall on the same level as Chansey, so the team almost never encounters a wall it can't break.

Main problem I'm having is that both TTar and Talonflame tend to be "win the game through their mere presence or do absolutely nothing all match". Which is frustrating.

Its been about a week since Ive actually played more than a couple matches, so I can't remember the BIG problems off the top of my head, aside from what I've mentioned. I think I remember having some trouble with Excadrill and Heatran. Possibly Azumarill.
>>
>>29440131
>no stall breakers
>no win con

no swords dance on bish, or dead set get rid of knock off and take pursuit, enemy latios run train on your team bar clef but he cant catch it

please put life orb on latios, makes it all around better and replace hidden power fire with recover so it can contest with those in its speed tier or you can leave it to deal with mega scizor

get rid of power up punch on lopunny, you need the coverage, id suggest ice punch to deal with opposing lando-ts, thunder punch to deal with mega slowbro and fire punch for ferrothorn/mega scizor

bulky water and grass wall your entire team actually, your offensive typing is pretty weak in the fight/dark, while dragon is good having 1 move that you have to immediately switch out of to use doesnt help you break through walls and lati isnt strong enough to one shot something like venasaur/ferrothorn/mega slowbro

maybe back to the drawing board
>>
>>29451846
It would be interesting to see, but since Cofag doesnt have reliable enough recovery and Slaking has beast attack, thats a one and done gimmick where cofag is more than likely dead after the first turn. Plus burn is extremely popular on the ladder. A Rotom-W can swallow up a hit and burn it in return, Sableye pretty much laughs at Slakings sets, and defensive Lando-T can more or less check it
>>
>>29439236
Sylveon, either choice specs or fairy plate cleric. I have some other suggestions too.

Your team is quite Hydreigon weak and also Sylveon weak - A Sylveon of your own can help with Hydreigon and just be incredibly solid under sticky web.

Not sure how you beat Sylveon (chandelure's not taking 2 hyper voices even with resistance given your spread), besides maybe disable on Sableye. Given that you have no hazard control of your own and the majority of your team is offensive, it might be good to swap out Sableye for a spinner.

Forretress seems decent there given that it tanks Sylveon with steel typing, spins and sets up hazards of its own. Plus you have chandy to absorb fire attacks sent its way.
>>
>>29439719
slow and bulky team (mod weavile) should have hazards of its own to pressure the opponent. You can't always rely on bouncing the opponent's
>>
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something I've been using in OU to mild success
>>
>>29451596
I have literally never lost to M-Scizor or to Stall, Flamethrower on Clefable is to 2HKO steel-types on the switch-in so I don't have to switch in heatran and accumulate SR damage

>>29439672
Why is a Ground-type required for a team?

>>29442407
I had that before desu, I switched to Flash Cannon because there are more Fairies at this level than there are Chanseys, which was really the only thing I was using Taunt for

>>29442291
Female pokemon are the better option. They pass on egg moves, species, balltism, nature, etc to their offspring, so I only ever bother to breed and train females unless it's a 7:1 ratio and I can't be bothered, and it works out better with regards to Attract and Cute Charm since most users are female. You underestimate how easy Magnezone is play around with Flamethrower Clef or the ability to switch into heatran
>>
>>29451974
Funny I just entered the thread.

I actually am using m-blastoise right now and he's working great. As for hydreigon typically heracross acts as a nice check forcing either a switch or a 1hko. Though as you said fairies can be difficult to deal with. I'll give slyveon a chance but from the last two hours I've felt blastoise fits well on my team. Thanks for the suggestion.
>>
>>29451944
If I can make a suggestion from my prior experience, change shadow sneak for Ice Punch of M-Gallade. Gives you way better coverage and its speed tier makes it so its already faster than half the meta bar Serp, Torn, Aero, and scarfers. Since you already have 3 other mons with prior moves, sneak is just a wasted slot. Bring in Gallade on a Ferrothorn, SD up, and destroy half their team. Always remember that a +2 Drain Punch will alway drop a standard ferro from around 80%. If its taken prior damage, then its basically GG. Its also a good lead against a team with M-Medi since they love running the fake out set. 1st turn you both mega, he fake outs, you dont flinch because of inner focus, and he gets straight OHKO by a Zen Headbutt
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>>29452048
What's your rating? It's definitely a solid concept, ttar+serp+talon+scizor seems like a really good combo, but the team looks flawed.

I know you have taunt serp, but you look really weak to rocks with talonflame and no spinner or defogger, and healing wish clef seems good on paper but probably isn't that great in practice.

I might put in starmie and landorus t over clefable and rotom and put leech on serperior to pressure heatran more.
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Who would you guys say is better as a sticky web lead, shuckle or galvantula?
>>
>29442634
>at first glance your team looks like shit

its not though, actually pretty good, id go banded arcanine, gives you a punch through ferrothorn, which walls the rest of your team without a few swords dances but that leaves an opening to talonflame and zard x to freely sweep so up to you

no reliable win con, crawdaunt has common weakness' with priority, maybe go for belly drum azumarill, better defensive typing

no hazard remover

maybe lando t over swampert so he can can be defensive tank, dont need roar because already got the taunt on sableye to stop sweeps, and arcanine can be banded to punch through ferro, but then might as well take someone like volcorona for more sweep potential

toxic on sableye to be better at breaking through stall, leave arcanine tanky and take wisp?

looks good op just a few ideas here good luck
>>
>>29452151

1400. Yeah healing wish should be replaced with soft-boiled, it has saved some matches for me but is usually useless. I need a spinner or defogger too now it seems. I'm not sure about leech seed serperior but a lot of people recommend that.
>>
>>29444497
>im sure ground types are fun to play against

think about icy wind on gengar to be another lando-t check

prob dont need both defog and rapid spin

maybe dragalge over tentacruel for the defensive typing

maybe roost on crobat instead of cross poison for more brave birds

dont play too much monotype but looks good op good luck
>>
>>29452048
Surprised no one's mentioned it before but you don't handle Magnezone very well. Scizor gets trapped and HP Fire to death, and the rest of your team gets bopped by T-Bolt/Flash Cannon spam. Also theres no point in running Glare on Serp since you don't really need to worry about speed control. Id personally run HP Ground for Tran
>>
I am a huge faggot, please rate my 1st team attempt.

Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Fake Out

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Volcanion @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 184 Def / 32 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Flamethrower
- Will-O-Wisp
- Haze

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Heal Bell
- Wish
- Protect
>>
>>29452272
>think about icy wind on gengar to be another lando-t check
I was considering that. I barely use Focus Blast anyways
>prob dont need both defog and rapid spin
I'd like to play it safe. Can't play it too safe when my biggest offensive threat is Mega Bee. Also it gives me a way out in case Tenta or Crobat dies.
Also Roost seems pointless on a choiced set
>maybe dragalge over tentacruel for the defensive typing
I considered that , but ultimately Tenta's ability to spin, STAB Scald, and access to Haze made it win out. Haze is really useful
But I'll think about it

>im sure ground types are fun to play against
Honestly, with at least 3 pokemon that most ground types can't switch into freely, I think I'm fine in that regard
>>
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Here's my rain team. It's retarded, but sometimes it works. Also, I'm not a good battler or teambuilder.


Scizor @ Expert Belt
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Pursuit

Swampert-Mega @ Swampertite
Ability: Torrent
EVs: 200 HP / 252 Atk / 8 SpD / 48 Spe
Adamant Nature
- Waterfall
- Earthquake
- Power-Up Punch
- Ice Punch

Thundurus @ Damp Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rain Dance
- Thunder
- Hidden Power [Ice]
- U-turn

Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Volt Switch
- Stealth Rock
- Gyro Ball

Sableye @ Damp Rock
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rain Dance
- Will-O-Wisp
- Foul Play
- Recover

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off
>>
>>29452282

good points there. It is obvious about magnezone but I haven't been playing competitively for long.
>>
>>29438967
>Ice punch TTar to a switching in Landorus
Sure, and you forgot "intimidate"
>>
>>29452048
Also DO NOT RUN 252 HP ON TALONFLAME. With mons that are weak to stealth rocks, you need to pay attention to their hp stats. Give it +248 on HP to give it an odd number. That way itll have 3 stealth rock switch ins instead of dropping by the 2nd. The remaining 8 put them in Speed
>>
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>>29452252
Yeah, past 1400 is usually where you stop facing shitters and start running into people that know what they're doing.

I would take make serperior:

Substitute
Leech Seed
Leaf Storm
HP fire

And replace clefable and rotom with

Landorus-T w/ leftovers

Earthquake
Stone edge
Stealth Rock
U turn

Max hp and max def with maybe 80 or so spdef EVs to tank random hp ices

And

Starmie w/ leftovers

Scald
Recover
Toxic / reflect type /psyshock
Rapid spin

Max hp and max speed with last 4 is spattack maybe

Maybe take off knock off from scizor and put U-turn or bug bite too. Try out different things, your team has potential I think.
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i switch between cb on talon and having ddance dnite

maybe i should run 3 cbs :^)
>>
>>29447649
>you have nothing to place down hazards or remove hazards like stealth rock
>switch gunkshot for sludge bomb/wave, will do more damage
>if you are playing OU which i assume since the mega cham, replace scyther with scizor, has better typing and stats
>your cham set is contradicting, you have drain punch to stay in the fight but psycho cut lowers your stats, try and go for zen headbutt and high jump kick to maximize your damage

itll get beat by a lot of common teams but just starting out its okay, learn what pokemon will be your most common opponents and then make a team to counter act that next time you make one

(i can give you more competitive advice if you want but for a beginner your team is fine, just be sure to do some more research)

good luck op!
>>
You have 2 mons that are extremely weak to stealth rocks and no form of hazard control. That screams major flaw all over. And if you're adamant on running spikes, you cant use defog. Relying heavily on Sableye for hazard control isnt wise. Especially since mold breaker excadrill just set them up in its face with no issues. Sure you can burn it with willo, but itll be worth it to cripple 2 of your hardest hitting mons. Also be careful with talon and volc's HP stats
>>
>>29452135
You sure? I'm awful wary about speed-ties with Gengar, which is a big part of what Shadow Sneak was for, and its the move that lets him OHKO Mega Gardevoir. It also takes down Alakazam (which outspeeds him)

But I'll give it some thought. I'm used to just blasting dragons with Zen Headbutt, though.
>>
>>29452354
switch your expert belt for a choice band on scizor. Or if you _really_ don't want a band run life orb.

Your pert needs way more speed. At the very minimum give it 108 evs so it's not slower than lopunny with rain up. 224 would be better so you're faster than scarf landorus-t.

Heat Wave Tornadus in rain is counterproductive. Use a fighting move instead.

I'd also recommend swapping out Sableye for Politoed. Manual rain is objectively inferior to drizzle and once it gets rain up Sableye can only really just sit there and burn stall, which is not the kind of momentum you want on a hyper offensive team.

Overall it's not bad, you have answers to most common threats to rain.
>>
>>29452398

fuarrr how could i overlook that.

>>29452426
ive seen that serp set before, looks good
>>
>>29449188
>missing your EVs on gengar
>no hazard setter/remover
>have the taunt on an offensive set gengar, go for icy wind for coverage to compete against the lati twins

missing that specially defensive tank, you really cant switch into special sweepers, specifically keldeo/manaphy/latios, maybe swtich ditto for something like slowbro/ferrothorn?

talonflame and zard x are huge threats, maybe replaces diggersby with landorus t and then you can take rocks while still having that ground threat
>>
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Okay, so the new team I made sucks. What can I do to improve it?
>>
>>29452469
Only thing I'd change at a quick glance is Taunt over Toxic on Mandibuzz but that's just my personal preference
>>
>>29449443
mega slow bro would be hard to punch through, and your entire team would be crippled by t wave, maybe take heal bell on togekiss instead of fully offensive

no hazard remover, your entire team would appreciate it as you probably spend a lot of time swtiching out and very few of those can sustain themselves
>>
random question but will smogon OU just feature the 311 pokemon in the alolan pokedex when sun and moon comes out? because you cant transfer from pokebank until a few months after release so it wouldnt make sense to have sun and moon OU to have all 800+ pokemon if you cant actually have them in game
>>
>>29452569
i would change scizor to cb and replace scolipede with latios
>>
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>>29452489
Why would you worry about Gengar? Theyre already rare enough on the ladder. And even if you were worried about it, 4 of your mons (talon, weevile, ttar, bisharp) can all potentially OHKO it from full. Ice Punch smacks the lati@ twins, Lando-T, Thunderus, and Tangrowth much harder. You straight out destroy them at +2. As for Zam, yea he's fast, but hes extremely fragile. To the point I hazard to bet a single BB can kill it from full (252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 4 Def Mega Alakazam: 243-286 (96.8 - 113.9%) -- 81.3% chance to OHKO). Theres a reason LO/Sashed Alakazam were more popular
>>
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>>29452618
Believe not, just VGC
>playing OU
UU and under is where its at.
>>
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>>29452522
Thanks for the feedback anon. I tried it a bit with Choice Band Scizor in the past, but I'm not so sure about it. I'd rather be able to change my moves on it and with the Expert Belt I can bluff a Band. But I'll try again.

I'll go with Focus Blast instead of Heatwave. Originally, it was my sort-of answer to anything like Forretress, Scizor, Ferrothorn etc.

Sableye is/was in the team not just for the rain, but also to soften up any physical attackers and walls, and I thought it would be neat to have my opponent guessing about the way my team works. So that it doesn't look like an obvious rain team.

I will try it with your changes again, maybe I'll escape elo-hell.
>>
>>29449941
>gone through every team on this thread
>tried to help every team out
>not this one

really cool pokemon called pidgey, busterino if you run x6
>jk

no hazard remover, you have multiple stealth rocks, dont really need that, no fairy check, sludge bomb on venasaur or gyroball on ferro as you dont need 2 t-waves
>>
>>29452569
>dragon dance and roost
charizard must be bulkier

>yawn
I'd use protect instead of yawn because it helps wish users to wall
>>
>>29452618
It'll probably be like what it was before Pokebank where there was 1 tier for in game stuff and 1 tier for whatever. At least that's what I think it was. It's been 2-3 years since Pokebank came out

I can't wait for the post-release meta. It's the most fun time to play competitive
>>
>>29452569
replace umbreon with a defogger. Zard needs it.

if you want to go the bulky dark route just use mandibuzz but you could choose something else entirely too. Turbo HO feat. one random super bulky mon sticks out like a sore thumb.

Don't run sash sub Scolipede. Either give it black sludge (or sitrus berry) or switch to protect.
>>
>>29452569
I assume you're using Scolipede to Baton Pass speed to Manaphy, who can use the Speed Boost with Tail Glow. That seems like a great move on paper, but sounds like it will be really hard to pull off.
>>
>>29444497
only thing i can think of is adding either skuntank or drapion, seeing as how scary psychic types are, one of these two could help the team out a-lot
>>
>>29452635

welp, looks like ill be playing vgc to get away from those fucking legendaries
>>
>>29451312
idk about the ttar, might be too much chip damage on the rest of your mons if that thing gets taken out or you have to sack it

mega slowbro/sableye might be a problem, everything hates a wisp bar talon flame but landorus can deal with him, maybe something to deal with them

dont play too much hyper offense myself so its hard to see what would fit, but good luck op
>>
>>29452633
Fair points and well-presented. So the only real concern becomes losing the guaranteed OHKO on mega garde, which makes stealth rocks a bit more important (as it is, unless I see a Dragonite or Gengar on the enemy lineup, I just skip the rocks and have Garchomp SD up and crush the opposing lead)

Wouldnt Gallade speed-tie with the Latis, though? Not keen on turn them into coin flips with us OHKOing each other. Though running the numbers, +2 Shadow Sneak only eats 60% of a bulky Latias' HP. Hm. I'll have to think this over.

Any suggestions for my rampant Keldeo problem? Do I just need to git gud and not lose Gallade/Talonflame like an idiot?
>>
>>29452672
To be fair while it may be better I'm sure it'll be cancerous in its own way. Even then shit like smogonbird will be on every team or even scarier is something better.
>>
>>29452671
You have a point. Problem is, Crobat helps a lot against fighting and Psychic and is one of the only ways I have with dealing with Mega Medicham, and I don't really see what Drapion could do for me in general
>>
>>29451800
>no where near the heatran does it say stall breaker
>no taunt, hyper offensive with choice specs = yup you got me thats a stall breaker

your autism is showing
>>
>>29452660
I'll try both of those out. I sort of don't want to replace Umbreon, since it pulls my team through most of the time, but I guess Mandibuzz might be better.

>>29452653
Yawn is great for fucking up opponents momentum. It almost always forces switch, and the Pokemon that is sent out is really predictable 70% of times.
>>
>>29452619
This. CB Scizor is much better than Sword Dance Scizor.
>>
I found this the other day and thought I'd share it with you guys, in case you don't have it already. It's a great tool to see your matchups against certain Pokemon:

http://hidden50.github.io/brmt/
>>
>>29451312
Try out Close Combat Gallade if you haven't. Drain Punch is very weak even at +2. Also Sneak is crappy coverage, try Ice Punch. You have triple dark spam so no point in knock and Talon appreciates Garchomp/Lando being gone.

It's not as balls-to-the-wall offensive as the rest of the team, but t-wave starmie would work well here I think, over one of the darks (not tyranitar). It does multiple things; it lets you switch into keldeo a few times without losing something, it spins for talon, it helps against bulky grounds like Hippo (which you can break, but it will shit on your day in the process), and bandtar absolutely loves having stuff paralyzed because offensive pokemon get blown to bits by it.

If you want to maintain full I MUST ALWAYS SD-feel you could use sand rush drill over starmie as spin.
>>
>>29452695
The only move that might OHKO is a LO Latios Draco, and even then its a roll (252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Mega Gallade: 246-290 (88.4 - 104.3%) -- 31.3% chance to OHKO). Gallade can kill it back with Ice Punch after LO recoil. If you have to switch out, Ttar can eat up a hit (it does 50-60 max with sand up) and ohko it with Pursuit/Crunch. The one thing that you have to remember is that you're playing HO. You shouldnt be worried about what to switch in to take a hit. Your mentality should be how can i utilize the mon im using to break the other team. Think rationally and predict switches when you need to. Youre suppose to continuously apply pressure to overwhelm the opponent, not to play passively
>>
Here's an idea for a fun drinking game: take a shot every time you see someone running Talonflame with no hazard control.
>>
>>29452569
youve got 2 ideas for a win con here

scolio pass zard x
scolio pass manaphy

its better to stick to one win con, like 100% helping zard x punch through the enemy or helping manaphy

personally i think zard x is a better sweeper then manaphy, requires less build up with more sustain, need a hazard remover and something that can punch through tanky water types like slowbro though
>>
>>29452809
Take a shot when somebody forgot evs

Take a shot for a team with no stealth rock

Take a shot for 5 hyper offense mons and a wall
>>
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>>29452809
Christ anon. Do that shit on the lower ladder and you'll need to get your stomach pumped
>>
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Been playing in anything goes teir.

Gastrodon completely walls kyogre, has toxic clear smog which have both been useful, clear smog has fucked xerneas up several times and any other boosted mons that he can survive. Baton pass teams are extremely common, and he can throw a wrench into those as well. I feel like clear smog would be better on a faster mon however. Having a debuffing move has been very handy. Scald and recover for stab with affect and reliable recovery

mega Scizor is a reliable mon who has a good priority move, a great ability for it. U-turn, roost, and swords dance. The standard set

Sableye has been one of the most useful. Usually my lead with a mega stone handy in case of other taunters or situations like six darkrais/cloyster/ect meme team taunt, recover, wisp, knock off. Invested mostly in hp and def/sp def
(cont)
>>
>>29452915
Lugia is the groundon hard counter. Hes a great tank with reliable recovery and goods attacks. Dragon tail for switch prediction, boosted mons, areo ass, earth power and roost

Arceus normie is invest with max attack and balk. He can serve as a lead as well and hits harder than sableye. Magic coat to bounce taunt, rocks, whatever the fuck. swords dance e speed and shadow clay. lum berry as well

scolipede is an interesting one, I gues but he is a mad man trust me and arceus normies hate him. He can get completely shut down by taunt, but i have sableye and arceus and usually get them taken care of or bait out the taunters to do so or hell, even get a boost off before they get sent out depending on the situation. kee berry, iron defense, swords dance protect and baton pass He can tank earthquakes like a beast which is a common move ive encountered, and priority moves end up tickling him. He can also get a +1 def, +2 atk and a + 1 speed in one turn and pass that to the other mons making them fucking invincible. It has worked very well but I have to really plan and think about what the other player move could be. A really good mind game pokemon that everyone seems to hate


I don't see many people play anything goes, the game raw is really fun though. If anyone has and tips feel free to give me a (you)
>/end
>>
>>29452915
>>29452926
yeah I have a tip
post six sets instead of one when showing us a team
>>
>>29452940
just read anon. I describe each mon :^)
>>
>>29449443
A hazard remover would be a good investment. Maybe more specialized sets too: Azumarill and Venusaur can speed creep. Heatran doesn't need dark pulse, run hidden power instead. As for mons you're weak to, talonflame seems like a threat cause your heatran can't actually hurt it very much
>>29449941
babby's first stall. You can tell from the Ferrothorn and Gliscor. Like most noob stall teams it's too reliant on stuff like toxic and leech seed, you only means of beating stallbreakers are hitting them with a weak scald, stuff like cm clef, crocune, etc. can set up on you, and this team just sucks. Subseed serp also shits on you cause you're running a retarded ferrothorn and venusaur. seriously, giga drain ferrothorn? you shitters see "healing" and you just need to have it on you 54 base special attack mon.
>>29451307
if you are actually running no item on cofagrigus cause you are scared of knock off, there is this cool little item called colbur berry you can try out.
>>29451312
>3 dark types
for what purpose
enjoy being inordinately weak to fighting types, fairy types (seriously 5/6 mons are weak to fairy)
also >talonflame without hazard control
>>29452048
Those Talonflame and scizor spreads seem really sub-optimal. With scizor i'd maybe creep 0 speed rotom, and talonflame can creep too if it really wants.
>>29452306
your only hazard control is le shitty gremline, you can't support a talonflame with just that. Also, that volcanion set is a fucking abortion. The only good volcanion set is choice specs. Also t-wave gyro ball ferrothorn, simply epic. By paralysing opponents, you weaken your means of damaging them.
>>29452354
>rain team without politoed
there's actually no reason NOT to run politoed if you're making a rain team.
>>29452915
>two megas
give one of them an item that isn't useless every other game
you seem prone to being overwhelmed by stuff like pdon, fug, ho-oh, basically any big threat. Ho-oh deserves a special mention
>>
>>29452949
Not that anon, but thats pretty fucking retarded. Either make sure you type out all your info in 1 post (having multiple post make it simple to get lost) or just take a pic of all the mons like >>29452469 did so we can see the entire team composition
>>
>>29452987
>Ho-oh deserves a special mention
Ho-oh depends. He can be a threat, but lugia can also wrek him. I can switch out dragon tail, perhaps for a move more desirable?

I really like mega scizor, but he'd be the one I'd replace. Probably with fug. What do you think? If i get fug I'd be good with or without a megastone but it adds another weakness to rocks to my team

Mega stones are useful, sableye doesn't really need the leftovers, an item would be nice but having the magic bounce available in combo with prankster has been far too useful.

Groundon has never been an issue for me, fug has been a problem, and ho-oh is a coin flip.
>>
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So what´cha thinking?

I iknow the EV´s of Gardevoir and Absol are shit, also the IV´s of absol, but thats something i can change with Sun/Moon and the bottlecaps

using this team since DP came out here in germany. though its hard to decide who i´ll megavolve, depends on my enemy i guess. though never blaziken.
>>
>>29453594
what the hell am I looking at
>>
>>29453594
Why are you posting this if it's not a competitive team? In game you can use almost anything you want and win.
>>
>>29453643
why do you think im not usig this as a competitive team? why does everyone have to use the same fucking pokemon like landorus, talonflame and the other Fucks?
>>
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>>29453594
Looks like you have no idea what you're doing and any advice would be wasted on you, unfortunately.

Best of luck, you'll figure it out eventually.
>>
>>29453648
Because it's fucking shit, that's why.
>>
>>29453648
it's implied because you didn't post a tier your're building for, haven't changed your team since gen 4, and have shitty sets. go suck verlisify's cock.
>>
>>29453594
Looking at this team gives me cancer. There's a difference between trying to do something outside the norm, which hey, I'm all for. Frankly I have more fun building dumb shit but jesus christ this is just a bad team
>>
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sry for smol. dont have max res screenz like you guys
>>
>>29453594
man i wish this team had 4 mega stones on it. would make it perfect
>>
Anyone who browses /vp/ and uses genies needs to kill themselves.
>>
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Made this team in about a minute, not sure if it's good yet. Thoughts?
>>
>>29453892
It's boring.
>>
>>29453892
nah, i can't see this team being very successful or popular
>>
>>29453892
in my opinion:
-choice keldeo is way better, especially for revenge, and you already set up with bisharp so it's kind of a waste of a revenge-kill slot if both of them set up
-make up your mind about tran being stallbreak lead or air balloon sweeper, because you should be running flash cannon as well with those EVs, but the moveset tells a different story.
-drop spikes on skarm for stealth rock, i know you'd be like "but heatran already has rocks", but spikes x2 on skarm are hard to get out nowadays due to all the counters in heatran, magnezone, keldeo, and it only gets better than rock at x3. higher chance of actually having hazards >>> the layering chance

else looks good, but maybe sludge bomb instead of hp fire on venusaur. his stabs already perform fine against his type checks, and honestly his "checks" don't really do much against him anyway besides set up. but you can just switch to heatran for those times anyways
>>
>>29453892
Thats basically standard XY offense brah
>>
>>29453892
epic, simply epic my good sir
enjoy my upvote
>>
>>29453849
i'm not sure what jellicent adds to your team. I like the mon but it doesn't seem that useful, you've already got solid mons to the things it usually switches into
>>
>>29453982
hard keldeo counter. to be honest, keldeo scares me because it can run through basically everything, even its so called counters. i can switch him in on keldeo and get a free wisp or taunt every time.

that being said, i am kind of on the fence about him, but i do like his spinblocking. he just doesn't have much firepower against situations besides those two, spare for kind of okay stallbreaking
>>
>>29438667
Kek every time a keldeo comes in you lose a mon
>>
>>29453849
I like this team, well done anon. Couple fixes though:

Your team is going to have a hard time dealing with offensive water types like starmie, manaphy, and mega gyarados. All of them can bait jellicent out to take a hit, but water absorb is extremely predictable and they all carry SE coverage moves (tbolt, energy ball/grass knot, crunch respectively). You're also walled pretty hard by slowbro if tangrowth goes down. Even then, scizor's knock off isn't even a guaranteed 3hko on 232 def slowbro, and slowbro will t-wave scizor. Try swapping icy wind for hp bug (hits gyarados, starmie, slowbro/still hits lati@s and pure grass for SE) on keldeo and/or giga drain with leaf storm on tangrowth (better damage, regenerator healing is usually sufficient).

Try playing around with u-turn over knock off on scizor too. It's more of a preference than a suggestion but landorus is your only other turn pivot.
>>
>>29451307
You could run choice scarf over leftovers on hydreigon and give it more speed to deal with faster Pokémon and set up sweepers; at the moment your team looks pretty slow
>>
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Looking for feedback.
Thanks senpais.
>>
>>29454075
>icy wind for hp bug
i'll try it out, thanks
>giga drain for leaf storm
that's a good idea, regen is definitely enough
>knock off for u-turn
that's what it was before, but i was kind of annoyed by my lack of knock off on the team. i'm also annoyed by the lack of hazard removal, but i figure since nothing is weak to rock it'll be fine. but i'll try it out again

anyways thanks for the suggestions, i'll try them out
>>
>>29454126
hmmmm chip damage from rocks onto u-turn scizor builds up and after 1-2 switches they put him into range of many attacks. On second thought, knock off might be a better choice w/o hazard removal.
>>
>>29454114
*takes shot*
>>
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PU team I just threw together.
>>
>>29454114
>Running talonflame w/o hazard removal
Nigga what are you doing? Put defog on latios over tbolt
>Latiosite
Mega Latios is not worth your mega slot, slap a life orb on that thing

You're 1 mon short of a really good defensive core and lacking a mega. Talonflame's role can be filled by Zard X and he complements Quagsire and Ferrothorn very well. Try these sets instead:
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Will-O-Wisp
- Dragon Claw
- Earthquake
- Roost

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 68 Def / 192 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect

Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic
>>
>>29454326
btw defog is still in the post because you still need it for charizard
>>
>>29454326
Thankyou anon. Your suggestions are very helpful.
>>
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R8 offensive based team
>>
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I honestly have no clue how 2 meta. The last time I played everything was different and now most of my picks are banned in OU.

I did this team and got to like 1400, nothing special, but I want to actually improve it. I used to run an Azumarill with Choice Band, Aqua Jet, Waterfall, Knock-Off and Play Rough, but I thought I had too many Physical attackers and decided to swap it out

What would be a good fit for my last pokemon?
>>
>>29452987
So should I just drop Sableye for a spinner? I forgot that I'm running power whip over t-wave and I forgot to change the list. What would be a better choice than Volcanion?
>>
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I'm building a defensive team. What do I do with the rest of my slots?
>>
>>29456519
Type synergy suggests a grass type. Although it's not OU, I would recommend Roserade - it has a pretty decent SpDef stat meaning that it can switch in to quite a bit and even a single layer of spikes can greatly help Metagross or Talonflame to sweep.

Plus it has a decent base 90 speed, plenty of offensive power + technician for base 90 Hidden Power (or Natural Cure to switch in and absorb status).
>>
>>29452201
Galvantula has more offensive presence thanks to its good speed tier and ability to run Thunder but Shuckle can actually tank a hit without focus sash, so you can run mental herb (in fact you need to) and you can probably get up sticky web numerous times.

Galvantula for offensive teams that want to close out the game quickly, Shuckle for bulkier teams, but usually Galvantula is preferable.
>>
>>29454613
>specs slowbro
this better be a joke team
>>29456519
>talonflame
Some players might tell you otherwise, but I would keep this pokemon far away from a life orb.
recoil on high damaging moves + orb damage + possible rocks damage = sad birb
Choice band set is generally better, or you could run the same moves/spread with a sharp beak > orb, your call. Also optional is switching the nature to adamant. The only mons you will ever need to outspeed are other talonflames, which know that they take a chance of a speed tie (people will assume you are jolly or they also run adamant) when they decide whether or not to switch into you. Most times, they won't and you'll have lando/zapdos to switch into if they do.
>Sample CB Talonflame set:
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

>Lando
If you go rock slide > stone edge you're a pussy. Be a real man!

>Metagross
If you find yourself not needing ice punch too often, replace it with bullet punch. Good set.

>Zapdos
I've never used offensive zapdos but static will always be better than pressure.

>Keldeo
>Focus Miss
Specs keldeo missing can and will cost you games, no need to add another 1% accuracy move on top of hydro pump.
>inb4 they're for hitting different walls!
Trust me, if a stab specs hydro pump can't do a decent chunk of damage to a defensive wall, then you probably shouldn't stay in with keldeo in the first place.

>Last slot suggestions:
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leaf Storm
- Knock Off
- Earthquake
- Hidden Power Ice

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 44 Def / 52 SpA / 148 SpD / 8 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Hope I helped
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