Like:
>The graphical improvements
>More theatrical cut scenes
>Team Skull looks fun
>I'm pleased with most of the designs
>It looks like you can become even closer to your Pokémon than ever before.
>Starters seem to have more value this time around than just being handed over mons they just assume you'd have an appreciation for because it was your first.
>Totem Pokémon genuinely look difficult.
>Their shaking up the status quo im Pokémon. Instead of rehashing the same formula we finally something sort of different.
>The shaking up doesn't seem too different. But it's different enough to be considered new.
>This Gen just oozes personality in both characters and Pokémon from design, and what I've seen so far in actions and descriptions.
>The abundance of new abilities, that could make competitive battling more diverse instead of everyone jist using the same thing.
>The introduction of Z-Moves are at least trying to make nonviable Pokémon relevant again, instead if just giving everything a Mega evolution.
Dislikes/Minor gripes/Nitpicks:
>Look's like it will be a hand holding game.
>Quality varies depending on the software/system.
>Z-Moves can become null and void if thd opponent happens to be immune to it.
>Gen 1 pandering is starting to get annoying. Coming from someone doesn't really have a preference for any gen.
>The low amount of new Pokémon. Now I can see why they did it, first the amount of models and animations for each mon would've seen a push bavk in the original release date which they've been planning towards for a while now. Also, just the sheer amout of Pokémon would make Pokémon "catching them all" more of a chore than an actual experience.
Things I niether like or dislike:
>Ultra Beasts
Pic unrelated
What I like:
>Most of what you said
>The pokemon designs themselves
>The fact that the franchise is actually starting to change a little bit
>Very interesting story so far
>The music we've heard
>CHARACTER CUSTOMIZATION!!
>Morelull2
what i dont like:
>The way the character models look. they look like theyre almost...not part of the environment? if that makes any sense
>The design of the main legendary pokemon. Niether of them really excite me
>The fact that Morelull2 will most likely still be grass type
>unsubscribed
Likes
>I really like the designs this time around.
>Poke Pelago is an amazing idea
>Being able to influence IVs
>Switching things up; the art style, the new gym replacements, new is good for a franchise like Pokemon
Dislikes
>None really but I'm a little worried about the difficulty; not too much though.
I want friend safaris to be back
>>29328682
Like
>Team Skull
>A lot of the designs
>The concept of Alola forms and some of the executions too
>HMs are kill and riding Tauros is great, I hope this is true for all rides
>The plot is promising
>The region in general is incredibly varied
>Totem battles
>Poke pelago
Dislikes
>Very small dex, which was almost entirely revealed (and probably will be if they keep releasing trailers)
>Some of the designes are really disappointing
>UBs will be legendaries in disguise, now that we know they're catchable. Sure they aren't classified as such but I was hoping for a challenging boss battle rather than "let's keep throwing ball until I catch it"
>The trial part before the Totem battle looks to be very boring
>pandering pandering pandering
>casualization with no hard mode to make up for it
>in general it feels like there are a lot of missed opportunities