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Z-Moves

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Thread replies: 16
Thread images: 1

File: Z Move Gigavolt Havoc.png (158KB, 577x579px) Image search: [Google]
Z Move Gigavolt Havoc.png
158KB, 577x579px
>Pic related
It was recently discovered that Z-Moves can be blocked by type effectiveness and can likely be stopped by Protect. This person also mentions that the game classifies Z-Moves as having 1 PP.

Could a Z-Move be restored using a leppa berry mid match? And, could Instruct cause a Z-Move to be used a second time?
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>>29307943
Bump
>>
>>29307943
I doubt a Z Move can be restored using a Leppa Berry
>>
>>29307943
So Z-moves confirmed useless now?
>>
>>29307943
Well of course Z moves have 1 pp, it's mentioned in the game and long before the demo was released that you can only do a Z move once per battle.
Is this surprising to you?
>>
>>29308003
This
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>>29307983
You need a hold item in order to use a Z-Move.
>>
>>29307943
Other stuff was obvious, but I'm genuinely curious about instruct
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>>29308088
Well like you could use trick in a double battle or something.

But regardless, I think Z moves will work off of non regenerative PP.
>>
>>29308115
If it's anything like a mega stone, I doubt you can trick/knock them off.
>>
As Z-moves are based off power of the other moves, will this make stuff like Explosion give it insane base power with no downside? Nuking something with a 350BP move with no repercussion?
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>>29308150
It can be protected, mat blocked, or even resisted by ghost
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>>29308210
by downsides I mean it doesn't impact you, not that it can't be prevented

with what you said every Z-move could be protected, mat-blocked or resisted
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>>29308138
Fling could still work
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>>29308138
That's what I figure. So you can't make Gengar use a Zmove and then go mega next turn
>>
>>29307943
>Ground is immune to electricity
>Rock doesn't even resist it
Thread posts: 16
Thread images: 1


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