This move needs more value. It's obviously great for tanks, but I feel like it needs a little more to make it viable.
What changes would you make to help Trick Room become a usable condition?
>>29133183
Inverts priority.
>>29133183
Git gud u fucking shitter
Obviously a Drought/Drizzle equivalent
>>29133183
What about Magic Room and Wonder Room? Those really need something more than Trick Room.
>>29133183
remove the move
>>29133183
Either one these three
-Make an item that prolongs the duration of the Room
-Make an ability that automatically sets it
-Make it a +0 priority move, so it can easily be set by pranksters
>>29133183
An item that extends all 'room' effects to 8 turns instead of 5
make an item that extends the duration
>>29133200
this.
getting ESpeed in trick room makes me rage
>>29133183
Make one of the Tapus trigger it as an ability.
>>29133201
>>29133226
get gud and learn to check it instead of complaining about it, its a decent strategy at best
>>29133220
I've actually used magic room a few times, except its extremely difficult to use effectively. you can't really run teams around it. Wonder room, however, is actually great. Once again its not ideal for entire teams, but with tanks like Aggron or Goodra, it can change the matchups very well
>>29133370
>Shitter telling people to git gud
Kek
>>29133211
>>29133237
>>29133252
pretty much this. though making +0 priority sounds a like a bit too much
Is there a particular reason the move has -5 priority? Having a slow setter that, at the same time outspeeds amoogus's spore would be pretty useful.
>>29133183
You've never played dubs, I take it?
Trick Room is pretty fun in doubles when you're the one using it. If you're the receiver then, oh boy, you better stall that shit.
I feel like Trick Room and Tailwind should work like normal weather conditions. Meaning Abilities that can automatically set them up and items that make them last longer. Also, make Tailwind last 5 turns now.
>>29133183
Something's strange... DISTORTION !
WHAT'S THIS ? THE COLOSSEUM