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Gentlemen, how do we buff mono types?

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Thread replies: 54
Thread images: 20

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Gentlemen, how do we buff mono types?
>>
do fucking nothing
>>
depends on what you view as the problem with mono types
lack of a second STAB?
>>
*1.7 STAB instead of *1.5
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>>29071719
>>29071719
delete this
>>
>>29071719
>>29071727
How about instead, monotypes keep the 1.5 STAB, but dual types only get 1.3/1.25 STAB
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>>29071792
Nerfs are no fun, bring on the hyper offense.
>>
Monotypes don't need buffed
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How about *2.0 STAB but only with a unique item attached.
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>>29072173
>let's buff an archetype by limiting it more

Everyday I thank Arceus you nerds aren't in charge of the games
>>
>>29071719
>muh hyper offense
Still salty about that dragon sand team, kid?
>>
>>29071719
>Adaptability Porygon Z becomes OU
>>
monotypes lose a STAB and get no x4 weakness, so thats the tradeoff I guess.
>>
We don't need an even stronger Kangaskhan.
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>>29071719
this is in the right vein, except it should be that dual-types get a reduced stab
>>
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I just came here to agree with OP and to say Jolteon is C U T E.
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CUTE
>>
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C U T E
U
T
E
>>
>>29071700

Better Abilities?
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>>29072939
post the full image
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>>29071700
You picked a terrible example.
Jolteon doesn't need a buff at all.
>>
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This is now a Jolteon thread
>>
>>29072939
>>29072977
dubs demand the full image
>>
>>29073012
CUTE!
>>
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>>29072999
Trips of truth, here we go.
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>>29071700
Never noticed how simple yet awesome jolteon looked. Wtf i love jolteon now
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Literally nothing wrong with monotypes.
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>>29073330
Wtf I love it too now
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Wait for aloan forms so they can get Dark added to them.
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>>29073477
>>29073330
Try using it as a switch lead in doubles or tripples. You'll love it even more
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>>29073562
Jolteon is any good in doubles? How?
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HERE IT COMES. Best eeveelution!
>>
>>29073609
Switch lead. Slap some choice specs on him, max out Speed and Sp attack, timid nature. Then at the start of every battle you can hit something with fake-out and volt switch and either get a kill and a flinch or a kill, or just a switch into a better matchup.
You could also stay in if you want.
>>
>>29073707
Its best moves are volt switch, Hp Ice, shadow ball and thunderbolt (thunder if you're in the rain, or just feeling lucky)
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>>29073707
So the thing is pairing it with a fast fake out user to avoid potentials fake outs aimed towards jolteon (since with that set you can't carry Protect).
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>>29073741
That is its best set for singles, but I don't know if there is anything better on doubles
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>>29073707
I use a Jolteon on my rain team in doubles. Choice boosted Thunder can OHKO any offensive mon that doesn't resist it.
>>
>>29073772
Yes. Like megamom or something. >>29073796
I don't really play singles. But I can assure you it's very good in doubles.
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>>29073694
There is no need to fight, anon.
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>>29071700
They all get great abilities
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>>29071700
I want the SM pseudo to be a 600 BST pure Electric-type.
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>>29071802
Nah, I think there just needs to be nerfing to all super-effective shit in general, and buffing resistances. This is why the games are incredibly easy, you just have a team of 6 hyper offensive double types, and you can OHKO with your 12 STAB options. That needs to stop being a thing.
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>>29078125
Then you are buffing stall.
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>>29073330
>>29073477
I know this is a meme but what the fuck. Why am I suddenly appreciating Jolteon? I've never disliked it but it's always certainly been my least favorite Eevee.

#SuddenRespect
>>
>>29073796
>>29073741
>using shadow ball instead of superior signal beam
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>>29079921
because he knows he's the best out of all of them and you're attracted by his high energy
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>>29079763
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>>29079921
I feel you anon. For me totally bro for almost 20 years.
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>>29071700
Add Fairy type, makes no sense but balances the game and is kawaii.
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>Buffing all monotypes
Monotypes aren't inherently bad, but certain types in general are. Ice, Bug, etc.
>>
>>
>>29071802
I would love to see high level pokemon battles not be decided by a single super effective move when not dealing with a defensively oriented Pokemon. Oneshots are boring. If battles become too slow as a result, switch to 3v3 or 4v4 formats where they were previously 6v6. But considering stall is so popular right now, I don't think anyone cares how long battles take.
Thread posts: 54
Thread images: 20


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