Spiritomb
>Soul Prison
Fires a powerful blast that drains the target of it's energy.
Delphox
>Mystical Brew
The target is thrown into a large pot and then boiled at extreme heats. This does fire and psychic damage.
Goodra
>Slime Blast
User fires a huge blast of slime that lowers speed (-6) and does decent damage.
Evershifting Z
Signature move of Arceus. Upon using it, it will randomly choose a type and turn into that type.
Ninjask
>SPEED FORCE
Attack power increases depending how much speed you've gained.
No speed=60
1 Speed=90
2 Speed=120
6 Speed=360
All speed is lost after this, however.
Chandelure
>Soulferno
Chandelure creates a giant blueish-purple flame and hurls it at the opponent. The opponent is surrounded in a blue inferno and through the flames you see Chandelures glowing yellow eyes. Chandelure swoops in amidst the confusion, steals and burns away the opponents soul. Causes both ghost and fire type damage and restores 1/2 the HP dealt. Hits normal types.
Hippowdon
>Sand Tank
Hippowdon fires "artillery shells" of sand from the holes on its back. Does heavy Ground-type damage to all opponents (does not hit allies in double battles) and has a chance of confusing the target.
Shedinja
>Wonder Flare
>350 BP
>ghost
Shedinja shows the opponent the hole on its back before ejecting massive spiritual energy. After this attack is used, Shedinja loses it's ability.
>>28972456
Evolved Eevee line.
>Past Potential
Move type dependent on Pokémon that uses it.
100 Base damage and accuracy.
Damage is calculated by combining Atk and SpA, then hitting the opponent's combined defensive stats.
After use, Pokémon gains STAB on all 9 Eevee and evolution types until it switches out. (Giving Espeon access to STAB Grass knot, etc...)
>>28972996
I thought we where making up z moves not taking pokken burst moves
>>28972456
Parasect
>Forbidden Fungi
Resurrects the most recently fallen pokemon, from whichever side, who acts in a similar manner to the ally pokemon from totem battles. Will randomly use one of its moves each turn along with you. Even if you switch out, the ally pokemon will remain until it is knocked out.
>>28972456
Derailing, but why isn't there a ghost version of absorb?
>Porygon Line
>Glitch Out
Three random stats go up by +2, and the user can't be hit super effectively
Meganium
>Miracle Spring Bloom
Every team member recovers 1/3 of their max HP
Feraligatr
>Brutal Jaw Snap
BP 200, priority +1, breaks through Reflect, Light Screen, and protecting moves
Typhlosion
>Rising Magma
Eruption, but fully heals the user before attacking
>>28972456
>gardevoir
>black hole
when at half health she can ohko, but falls asleep for 3-5 turns.
i think its a cool idea but im not sure how to make it work?
can a more creative anon help me here, gardevoir makes a black hole in order to protect its trainer, it should be powerful but how do you make it so that it isnt too crazy?
>>28977760
These sound straight out of GameFreak's mouth.
Let me try;
Machamp
>One Hundred Punch Combo
150 BP Physical Fighting; has the effects of Mold Breaker
Gengar
>Night Terror Strike
120 BP Special Ghost-type; super-effective on all Sleeping opponents
Alakazam
>Hyper Mind Prison
Psychic-type; Opponent is locked in a mind prison for 3-5 turns, unable to switch out or avoid attacks, and takes residual damage
Golem
>Boulder Bamboozler
200 BP Physical Rock-type move; leaves Stealth Rocks on the field
Pokemon: Charizard
Name: Melting Breath
Description: The flame on Charizard's tail glows a whitish blue color and starter burning intensely. Charizard then blows out fire at very high temperatures.
Effect: Charizard becomes enrages, which gives it +1 Attack, Special Attack and Speed. The move it uses is Fire type with 140 BP.
Z moves? Yokai watch ripoffs
>>28977760
meganium's should heal all party members by 50% and remove status conditions, it's a lot weaker than the other two right now
Staryu
>Autotomy
Creates a second Staryu with base 100 HP + however much HP the Staryu is missing, that repeats its attack at 50% strength & acts as a Substitute
Trubbish
>Scrap Heap
Trubbish covers the opponent in landfill garbage, does steel type damage with 50% chance of poisoning and 50% chance of flinching over 5 turns
Can Z moves be multi-turn?
>Zoroark
True Disguise
Zoroark fully disguises itself as the last Pokémon in your party, transforming into an exact copy of it.
>>28972456
Dumb chickenfaggot poster
>>28972456
ITT: OP keeps trying to be edgy.