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>UB-02 wants to fight! >9999 HP

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Thread replies: 60
Thread images: 15

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>UB-02 wants to fight!
>9999 HP
>>
>Ratatta used Endeavor!
>>
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>Use an OHKO move
>It hits
No skill required
>>
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>>28880861
>It's a "you have to lose to progress the story" battle
>>
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>>28880861
> ... 0 defenses
>>
>>28880886
I actually like those ngl
>>
>>28880861
Perish song switch protect
>>
>>28880895
Not if you're overleveled and 20 minutes in you don't know if you're close to winning or have to lose.
>>
>>28880861
I really want this to happen.
All "boss battles" are just one hit kos anyway.
I want a boss with a ton oh hp so I actually have to use most if not all my team to beat it.
>>
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>>28880861
>UB-02 used a Max Potion.
>>
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>>28880861
>It's a, 'Mario and Luigi level boss,' episode
>>
>>28880887
You have any idea how hard breaking down that much HP is even if it has literally 0 defense?

Let's pretend some weird force puts your pokemon temporarily at level 100.

+4 252 Atk Adaptability Mega Lucario Iron Tail vs. 0 HP / 0 Def Deoxys-A: 2194-2582 (910.3 - 1071.3%) -- guaranteed OHKO

It would take four of these, six turns total, to kill it. And Iron Tail's accuracy means at least 1 of those 4 will miss.
And you'll actually need a fifth hit to cover the missing damage.

So Swords Dance x 2
Iron Tail x 4
+ 1 if you missed
+ 1 if you next Iron Tail missed again
+ 1 to make up for the RNG giving you slightly lower rolls on a few hits.
Nine turns. Minimum.
>>
>>28880995
why am i using a furry with an awful moveset in this scenario
>>
>>28880904
>9999 HP
>thinks conventional rules like Status will work
You know, in traditional RPGs, most bosses are immune to all cheese effects right? You might be able to Paralyze/Burn and maybe even sleep them, But Poison/Freeze/Confusion etc. usually doesnt work
>>
>>28880995
>You have any idea how hard breaking down that much HP is even if it has literally 0 defense?
>Nine turns. Minimum.

That doesn't sound hard at all...
>>
>>28881011
And why dont use Close Combat at least?
>>
>>28880861
Have you met my good friend Leech Seed + Protect
>>
>>28880861
I would actually love this
>>
>>28881029
Hes a compfag. They want everything to be 1hKO
>>
>>28880861
idea based on that circumstance:
>UB-02 has 9999 HP
>Your attacks do very little damage and UB does normal damage, so it would be impossible to fight
>However certain moves would lower its defense by a lot so that you can actually do significant damage to it
>UB-02's defense goes back to normal after a few turns, so you have to make sure to keep lowering its defense

how's this sound
>>
>>28880861
I'm all for Etrian-esque bosses.

Yes, even those ones from U2. I loved the fight against the Juggernaut and Hecatoncheires.
>>
>Use toxic
>Stall with healing items.
>>
https://www.youtube.com/watch?v=GB15qcW3KbA
i want ub-02 to suck my energy and expand
>>
>>28880880
>But it failed!
This is the most likely
>>
>>28880861
Toxic
>>
Is it pronounced yubi-ohtu?
>>
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>>28881331
>>28881354
>implying they wouldn't be immune to status effects
>>
>>28881379
Hopefully they're immune to status effects, OHKO moves, etc. I want interesting, challenging battles, not glorified legendaries
>>
>>28880886
What if you win?
>>
>>28881409
You dont
>>
>>28881438
WHAT IF?????
>>
>>28881344
My sides, this is amazing.
>>
>>28881446
It'd probably be like Megaman X, and just force a loss via some bullshit if you're doing well
>>
>>28880995
> Nine turns. Minimum.

Woah... it sounds as an epic final boss battle (no)
>>
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>tfw they can sweep your while team and barely take damage, but if you use a Z move, it's a one hit kill
>>
>>28880880
>Articuno all stars the win
my dick
>>
>>28881297
>how's this sound
Sounds like SMT
>>
With a taste of your lips I'm on a ride
>>
>>28881632
If this is the case, I'd be okay with it as long as it's still technically possible to win without one. It'd be just like going without a mega in XY and ORAS.
>>
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>>28882140
>beat UB without Z move
>Amazing, MC! So that's the power of a Z-Crystal!
>>
>>28880861
Toxic stall?????
>>
>>28880861
Nevermind just gonna kill it mit my LV1 Rattata
>>
>>28881937
Actually that's how should it work.

In a lot of Turn based RPG the enemies aren't inmune against ailments or the like, but those ailments just worn off after a certain ammount of turns.

That would make things very interesting and would add a layer of depth to the single player campaign.
>>
>immune to status/effects
So it's literally just a level check then? No strategy involved , just who hits the hardest?
>>
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>>28880861
DORAGON KUROR!
>>
>>28882784
Just reset until you get a lucky crit streak
>>
Destiny Bond bitches
>>
>>28882708
Pretty much X and Y for you wirh Megas
>>
>>28882829
welp the fight's over, well played
>>
>>28882708
I'm really worried now because it seems so much like megas. Except much worse
>>
>boosting attack and speed with scolipede or ninjask
>substitute
>baton pass
>>
>>28880861
>UB-?? used TOMBSTONER
>It's super effective!
>Your pokemon is dead!
>>
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>UB-02 Absorption is reacting to its Z Crystal!
>>
>>28880880
>UB have the ability sturdy or are all guaranteed to be immune to One-hit ko attacks.
>>
>>28881446
>UB-02 resolves to all its strength to not lose!
>UB-02 recovered its HP!
>>
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>UB-02 used Rest!
>>
>>28880878
>>28880880
>But it failed!
>>
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>>28880886
I remember times in the past that I only learned about that aspect of the boss fight after they wouldn't die when I got them to 1 hp
>>
>>28880995
damage is base*(your atk)/(their def)
If it literally has 0 def than the damage dealt is undefined. If it has 1 def than you could almost deal 10,000 damage in one hit
Thread posts: 60
Thread images: 15


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