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>poison no longer hurts Pokémon outside of battle Honestly, why.

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>poison no longer hurts Pokémon outside of battle

Honestly, why.
>>
>wanting to carry BS medicine or run/fly to nearest pokecenter

why
>>
>>28863131
To make the game easier because the target audience is children you retard.
>>
>wanting that God awful noise every few steps
>>
>>28863155
>not playing on mute

top kek
>>
>>28863151
the target audience was always children you retard
why have children apparently gotten so fucking retarded in the last ten years?
>>
>>28863162
found the secondary.
>>
>>28863176
smart phones
>>
>>28863162
>not enjoying the OST
I pity you, dumb anon
>>
>>28863195
>repetitive screeching noises
>battle sounds
>cries
>good
>>
>>28863162
>He doesn't listen to the normal SFX or music in games he plays
You are the worst kind of person. Please kill yourself.

>>28863176
It's the casualization of the gaming market, not lack of intellect. People don't want to put in ANY sort of semblance of effort into a game, they want instant gratification. That's why games like CoD are so popular these days.

It's only natural that Pokemon would attempt to adapt to this concept, look at how they've changed breeding and EV training man.
>>
>>28863206
https://www.youtube.com/watch?v=llnXhrCn9Yo
https://www.youtube.com/watch?v=l972sGC2laQ
https://www.youtube.com/watch?v=YhhTWytQR2Y
I have more
>>
>>28863210
>COD
>not immersive and requiring attention to detail

The gun customization alone....
>>
>>28863206
>not liking cries

Holy shit
>>
>>28863131
>poison no longer hurts Pokémon outside of battle
I actually didn't even notice that. Either I managed to get through the game without getting poisoned, or I healed it quickly.

>Honestly, why.
A plethora of other have status ailments end after battle, so it's not really that big of a stretch to make poison not persist in the real world. I don't mind at all.

>>28863210
>It's only natural that Pokemon would attempt to adapt to this concept, look at how they've changed breeding and EV training man.
>tedium is good
>>
if anything it's always confused me how poison persisted post battle when it goes into it's Pokeball - if it's following behind you like in yellow or hg/ss I understand but other than that it just never made sense to me.
>>
>>28863318
It's also weird that poison persisted outside of battle, but burn didn't.
>>
>>28863334
Poison is running through your blood, burn is just your skin.
So immobilized (in ball), poison would still be hurting you while burns wouldn't.
>>
I hate it when people just say "It's for the kids", when Pokemon has always been for kids, this is getting to new levels of retardedness in gen 6 where everyone does everything for you. In BW it started a lot more handholding, but people didn't just blabble on about how friends are good or never open up the world
>>
>>28863362
That's a mighty stretch to explain away something that makes no sense. Why would being in the ball matter at all? If you're burned enough for it to hurt you to the same damage as poison does, which it does in the game, then it's beyond a mere flesh wound and is probably 2nd or 3rd degree
>>
>tfw trying to keep your poisoned starter pokemon from dying with each step you taken
I was just a kid back then, why would Gamefreak put me into that kind of war trauma experience
>>
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>>28863210
There's literally nothing wrong about casualizing evs and ivs, doing the same fucking action over and over again is not challenging, it's just tedious.
>>
Hey there.

Want a Second Starter?

How about a Lucario?

How about a Legendary?
>>
>>28863225
You forgot these anon:
https://youtu.be/iWvGkaoHavc
https://youtu.be/BrKeGHwOBvs
>>
>>28863400
Someone who fucking gets it, god bless.
>>
>>28863375
>people didn't just blabble on about how friends are good or never open up the world
that's exactly what gen 5 did. you couldn't go to a new route without your "friends" or a gym leader annoying you
>>
>>28863400
But anon, don't you see? Change is bad. Streamlining things is bad. Doing anything that removes any amount of needless tedium is casualization and is automatically bad.

>>28863401
>not just simply tossing them into the box and not using them
Not sure why you get your jimmies so rustled at something so minor. I guess it's just the /vp/ way.
>>
>>28863445
And in return, you didn't have to teach any shitty HMs to your main team.

It was a great tradeoff.
>>
>>28863400
>implying doing the same action over and over again isn't fun.
>implying you don't have autism like everyone else.
>>
>>28863400
The pic says "hatched eggs" btw and that's actually an integer.
>>
>>28863401

Yellow gave you 4 starters for free and nobody cries about those.
>>
>>28863515
>being dumb
>>
>>28863515
>free
You had to meet conditions for two of them, not very high conditions but it's not free
>>
>>28863447
Coming from miniature wargaming there's a wide group of people who play games for the sake of playing optimally with the options given.

It's technically less optimal to turn off exp share and box given mons so these people find it frustrating that optimal play just steamrolls everything.

Sad to say I doubt GF will change that formula.
>>
>>28863400
I never once said it was a bad thing you illiterate fucking pavement ape. Just explained it.
>>
>>28863542
But that isn't even Game Freak's problem at all. It's those people who have an absolute bullshit excuse who allows their own OCD to influence them instead of actually doing the intelligent thing.
>>
>>28863529

The condition for them are getting badges (which happens by playing through the game normally and pikachu being happy (which happens by playing normally), so you're pretty much guaranteed to get them without effort.
>>
To be honest I wouldn't be surprised if that effect came back if you can heal status ailments more easily now with the new amie-clone.
>>
>>28863543
Yeah and that's exactly the problem, removing tedium and removing challenge are not the same fucking thing.
>>
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>>28863206
>not liking cries
>>
>>28863557
So optimal play is a bullshit excuse?
>>
I liked how it was during Gen 4, poison saps HP when you walk but stops when it reaches 1 HP.
>>
>>28863570
KEK wonderfully memed my friendo
>>
>>28863131
>>28863151
In what way does it make the game easier? Poison is so easy to take care of after a battle, the only thing it ends up doing is wasting a few seconds of my time an nothing else.

So the absence of it feels like nothing, since again there was no difficulty involved with being poisoned in the over world, just a slight annoyance.
>>
>>28863557
Think about Fates: Conquest is considered a masterpiece, Birthright utter dogshit. The reason? In the first you can't grind.
OCD-related crap definitely isn't a main concern for GF, but it still is a fairly important factor.
>>
>>28863225
>>28863428
Fun fact, I can turn off the in game music and listen to these without all the bad sound effects.
>>
>>28863400
>There's literally nothing wrong about casualizing evs and ivs, doing the same fucking action over and over again is not challenging, it's just tedious.

I actually believe it's terrible and it cheapens the game.

BUT

It's the only way to fight hacked pokemon so i can live with that
>>
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>>28863574
If it leads to one making absolute bullshit decisions simply for the sake of their OCD? If you are going to not adjust yourself in any way, and then bitch about it it, then that's your problem. It's not Game Freak's problem, but your own obsessive mental issues trying to find a scapegoat.

And not only that, but what even makes using a Lucario or a legendary even optimal? Especially when those Pokemon may not be the best choice for a playthrough? When there are better options one could be using?

They're simply Pokemon being given to you in a sea of 720+ Pokemon. Game Freak isn't expecting you to use them. You're just receiving a gift.
>>
Yes poison damaging your Pokemon on the field added so much to the experience and it's been not the same ever since /sarcasm
>>
>>28863624
>not playing with perfectly timed music
Kill yourself desu
>>
>>28863563
Yeah they also happen to be under leved and bad against the next gyms

asides from
Bulbasaur who needs pretty high happiness
>>
>>28863633
>implying Mega Lucario and Xerneas doesnt fucking tear the game a new one
>>
>>28863631
Then you're wrong and you probably have autism. The fact most people just cheat proves that.
>>
>>28863624
Fun fact, you can still kill yourself.
>>
>>28863633
>680 BST legendary and third most broken non-legendary mega
>not optimal
k
>>
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>>28863661
>implying it still isn't your fault for having a mental disorder that prevents you from deviating from certain ways and then bitching that it is Game Freak's problem and not your own
>>
>>28863695
rekt
>>
>>28863695
>deploying the smug anime card this early
holy christ man that's overkill
>>
>>28863695
I'm just calling it bad game design that's all

A game can be bugged as fuck, and all you need to say it, just avoid the glitches, that doesn't make it a good game
>>
>>28863695
>It's not bad if you ignore the game flaw, that's your fault for complaining about it
>>
>>28863744
But it's not a bad design and your analogy is fucking bogus. All you have to do is NOT USE THE POKEMON YOU ARE BITCHING ABOUT. It's that easy. Jesus. That's like complaining that your car goes to speeds that are dangerous but you feel like the manufacturer is compelling you to use those speeds.
>>
>>28863767
>JUST DONT USE THE GAME EXPLOITS GLITCHES
>>
>>28863762

>optional features are flaws
>>
>>28863783
>he thinks acquiring a pokemon you never have to use is a glitch
>being this autistic
>>
>>28863767
but you shouldn't have to specifically go out of your way to avoid using game-breaking pokemon that are handed to you for free. do you really not get that?
>>
>>28863783

Yeah? Most games have exploits and nobody is forcing you to use them.
>>
>>28863795
>never have to acquire
>Xerneas/Yvetal

What did he mean by this
>>
>>28863292
>tedium is good
See? Kids need instant gratification nowadays or else they'll complain.
>>
>>28863798
>spends untold hours playing a game
>the literal seconds it takes to box the pokemon is "going out of your way"

Let's be honest here. You are bitching purely to bitch because you are a cynical and jaded loser who can't come to grips that he's playing a children's game
>>
>>28863176
Minority children
>>
>>28863798

>going to a pokemon center and boxing something is going out of your way
>>
>>28863801
It's just shitty desig, that's all I'm trying to argue. It's literally a plot point of the game to get Lucario and it's forced to get the Box legendary. Same with Kanto Starters, you literally can't say no, you would have to go out of your way to get them for advancing the plot
>>
>>28863793
Not that anon, but the Kanto starter and the whole Mega Lucario thing did feel like pandering to Gen 1 and the latter's popularity.
>>
>>28863827
>you are a cynical and jaded loser who can't come to grips that he's playing a children's game
>projecting
>>
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>>28863148
thissssss
>>
>>28863826
Literally where? What has changed so much in 10 years
>>
>>28863844
wahhhh why did the kid's game give me these cool pokemon kids like. Where is the strategy wahhhh

Fucking manchild shit
>>
>>28863400
>doing the same fucking action over and over again is not challenging, it's just tedious.
I agree. Shinies having been nerfed to a 1/4000 chance still makes them too rare, in my opinion players should always find shinies from the 100th wild Pokemon they encounter on. Although 100 might be too big of a number, so instead they should let you choose if you want to find a shiny or not for every wild encounter or egg hatched from the start of the game.
>>
>>28863860
>wahhh

Yeah where is the effort in X and Y, you can't honestly tell me they tried to make a good finished game
>>
>>28863864
This is autism.
>>
>>28863840

>Mega Lucario
>pandering to Gen 1
>>
>>28863889
>and the latter's popularity

Learn to read Kalosperm
>>
>>28863864
They should just make Masuda method a 1 in 128 chance (it's currently 1 in 512).
>>
>>28863870
No pokemon game has ever been challenging to the point where a dip has been noticed by me so your complaints are on deaf ears. Grinding isn't challenging and that's the closest to annoyance I've seen from this series
>>
>>28863631

You're retarded. No one does that shit until post game where the only in game challenge that requires it is the battle facilities. It's purely reducing tedium, nothing more.
>>
>>28863870
X/Y were very enjoyable
>>
>>28863131
I thought it was pretty pathetic how poison is no longer a consequence for not carrying medicine during a journey. The whole "game for kids" argument seems pretty weak since the first games were made for kids and they had no problem learning that poison is a problem and they should carry Antidote just in case. Besides, since there are healing trainers and houses dotted along the way to ease the pressure, what's wrong with applying a little more to the unprepared player?
>>
>>28863919
Just effort. Like anywhere?

Lumios save glitch
Lumios bad lands
Battle Cheatue
Your "rivals"

Honestly anon, where does it seem like GF cared about making a good game in Gen 6

also every game has been harder than these last too, even not difficult, but I never had to try in this game
>>
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>>28863927
>tfw XY is the game I've played the most (a lot of hours are caused by idling but w/e) as I'm a huge breedfag and breeding mechanics were at their best in 6th gen
>>
>>28863939
The only time a poisoned Pokemon punished a player was when they were deep inside of a dungeon; otherwise, poison was simply the tedium of walking back to a Poke Center.
>>
>>28863155
When I was a kid I thought that noise and black pulse was mewtwo inviting me to battle like in the movie.
>>
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>>28863951
>trying in a pokemon game
>>
>>28863959

>Hate ORAS.
>Still have 500 hours in it from breeding and Blissily bases.

80% of my competitive mon are shit like Swalot that I will never use unless the Battle Hall returns.
>>
>>28863131
Why not?
>>
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>>28863927
>>
>>28863927
i dont know why but sometime i felt it was empty, still a good game tho
>>
>>28863864
Everyone would love this. But most are afraid to say it.
>>
>>28863976
>completely ignore the rest of my post

When I say try, I mean actually try to pay attension
>>
>>28863999
I wouldn't love it, that would make my shinies (and shinies in general) worthless.
>>
>>28863983
This, I breed but that's it
>>
>>28863151

No matter how many times I see this troll reasoning, it still triggers me the most, every single time.
>>
>>28863939
This. Honestly as a kid I had several moments when I feared for my pokémon because of poison. Sure nowadays I always carry some status healing but this is something that really adds to the experience.
>>
>>28863864
They're supposed to be rare. If you're getting shinies every five minutes what's so special about them?
>>
>>28863983
They should attempt to create a tier system within the game. Battle Maison can be fun but steamrolling through shit with MegaSalamence/Kanga/Scizor gets boring quickly. I've tried using Beedrill, Obaman and other weaker megas but I can barely get a streak of 20.
>>
>>28864038
>Honestly as a kid I had several moments when I feared for my pokémon because of poison.
Then you were an idiot. Anytime my Pokemon were poisoned I would just go back to the Poke Center immediately.
There was nothing to fear.
>>
>>28863976
>make a post pointing out many of Kalos's flaws
>completely ignores it

Kalosperms are the worst
>>
>>28863964
The tedium of walking back is the punishment for not being prepared or not carrying enough Antidotes through a poison heavy area. Dealing with poison in the over world is easily manageable since Antidotes are dirt cheap (100 poke dollars) so I don't see why it had to be removed. Carrying enough supplies is a basic rules of many RPGs.
>>
>>28864072
It's tougher if you're deep in a cave or something though.
>>
>>28863241
>COD
>gun customization

Yeah let's put a twenty dollar was-Matt red-dot on a two thousand dollar bull-pup that won't hold a zero, let's put different ammunition in, such custom much penetration

No
>>
>>28864072
Kalos is shit anon
>>
>>28864047
With the new battle caps system shinies being so rare won't really that much of a problem indeed, let's just hope they also implement a hidden ability capsule as well, that would be perfect.
>>
>>28863643
>/sarcasm
Leave and never return.
>>
>>28864089
Meant to quote >>28864063
>>
>>28864063
>I would just go to the pokecenter immediately
I think you're confusing the newer games when you have a place to heal your pokémon every other step with the other ones. When I've done most of the way to fuschia city or I'm in the middle of a cave I don't want having to go through all that shit again.
>>
>>28864075
Tedium as punishment is not a good game mechanic. How could it possibly be?
Pokemon isn't a roguelike or another dungeon crawler where a status ailment could mean the end of your current progress through the game and then the challenge of retracing your steps.

>>28864089
>>28864102
It's only "tougher" in so much that the trek back is longer. Random battles in Pokemon aren't usually dangerous, and trainers you've already fought don't fight you again.
Or, I guess, if you somehow let every single one of your team of 6 get poisoned there's a threat of you whiting out, but how often does that happen?
>>
>>28863210
>CoD

I get what you're trying to say, but I think you mean mobile games.
>>
>>28864113
>When I've done most of the way to fuschia city or I'm in the middle of a cave I don't want having to go through all that shit again.
And now you understand why they removed the mechanic.
If you didn't have a status healing item you would hike all the way back to a Poke Center whether you liked it or not. Or just use an Escape Rope, Fly, or Teleport.
>>
>>28864113
I think you're confusing Polemon with another series where there aren't healing centers in every city with a few extras thrown in for good measure.
>>
>>28864139
spot the cod kid
>>
>>28863131
whaat are u a faggot
>>
>>28863225
First and third sound like shit, third is nicer but sounds like a rip off of something from mystical ninja on the 64
>>
>>28864151
Go play other games instead of believing memes, maybe you'll learn something.
>>
>>28864145
This is precisely where you don't understand. Instead of going through all that tedium, you ventured through with your half dead team, fighting trainers with this handicap. That's the kind of things that make children learn to appreciate a good challenge. Or alternatively, learning to manage their inventory a minimum.
>>
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>Gettinng rid of a garbage mechanic is casualization

I love this meme

I bet you thought Super Training was a casual inclusion too fuckface
>>
>>28864180
I'd rather get fit and find a gf than even merely booting up a cod "game".
>>
>>28864188
>you ventured through with your half dead team
No. I didn't. I went back to the Poke Center and then walked back to the point where I left off.
Why are you assuming that I, or everyone else, did what you did, especially when it's the stupid option?
>>
>>28864204
Yeah man we've been over that point already.
>>
>>28864124
The tedium of walking back to a Pokecenter to cure poison is easily avoidable by buying Antidotes. You can't fault the game's design when they built an easy and logical way to avoid that tedium and you choose to ignore it. Stocking up on supplies in a safe town before adventuring into the wild is Playing RPGs 101.
>>
>>28864179
Meant second was nicer*
>>
>>28864225
>The tedium of walking back to a Pokecenter to cure poison is easily avoidable by buying Antidotes.
We're playing under the assumption that you don't have an Antidote when you Pokemon becomes poisoned.
That's been the case from the beginning of this conversation.
If anything, the ease of stockpiling status curing medicine makes the removal of the mechanic even less of a sin.
>>
>>28864150
Getting from one city to another wasn't always easy without items when you had to go through several routes/caves.
>>
>>28864207
>admits to never playing cod
>still talks shit

kys
>>
>>28864244
Yes it was. It just took a long time.
>>
>>28864212
Then you already were a pussy and wasted your time while I was already beating Koga but sure anon, I made the stupid choice.
>>
>>28864265
Yeah. It was, that why poison mattered more
>>
>>28864272
Alright. We've come to a point where you don't have an argument anymore.
Here's my last response.
>>
>>28864280
>Yeah. It was
How was it difficult? Tell me.
>>
>>28864261
/v/ told me it's shit, I don't play shit games.
>>
>>28864265
No it wasn't. Battling a trainer with half your pokémon dead or low HP from all the previous fights is harder, whether you like it or not.
>>
>>28864244
Was gonna say what the first guy said, especially since the only really dangerous things in the overworld are trainers and you can avoid them while running from wild pokemon. At that, since there's no penalty for losing to anything but a trainer you can just purposely lose to wild mons or let the poison take your monster.and get transported back to the last pokecenter with no consequence and then get back where you were by continuing to avoid trainers and/or run from wild pokemon.
>>
>>28864304
Because it was a long trek between places with healing centers and you didn't have much money
>>
>>28864319
>Battling a trainer with half your pokémon dead
Why are you battling a trainer with half your Pokemon dead?

>>28864332
>Because it was a long trek between places with healing centers and you didn't have much money
How is that difficult? The trek back to a Pokemon Center isn't going to have any trainers to fight since you've already fought them all, and wild Pokemon are never a threat.
>>
>>28864286
How is this not an argument? It's a risk/reward thing. If you go back to a pokécenter you lose your time, as simple as that. The game basically tells you either you're a scrub and take the long, slow way or you keep on fighting despite the handicap and risk whiting out.
>>
Does it matter? There's like a pokemon center or healer npc few step from each other
>>
>>28864357
Do you want to take the easy way that wastes out or the harder way out that you push through
>>
>>28864358
>>28864387
Your self-imposed challenge doesn't make poison damage outside of battle a good mechanic.
Just because YOU decide not to heal your Pokemon doesn't mean that's the only option or the one that everyone else chose.
>>
>>28864411
Exactly, it was an OPTION. They let you an easy way out if you pussied out. But they removed that option. How is that a good thing?
>>
>>28864241
I mentioned Antidotes back in my first post and thought we were on the same page. >>28863939

Let me get this straight, you're saying removing the overworld poison is okay because it benefits people in a situation who ran out or never bought Antidotes? At that point, the player learns to buy a few more for their next trek since the poison saps away their Pokemon's health as they walk. The buzzing and screen distortion is a very memorable way to instill that lesson in a player.
>>
You're a scrub if you didn't carry full heals or use the zillion berries in the wild
>>
>>28864435
>>28864459
You do know that the status ailment still sticks around, right?
Just because it doesn't do damage outside of battle doesn't mean you won't want to heal it. Para is just as obnoxious as it's always been. Poison is just less so now.

>Let me get this straight, you're saying removing the overworld poison is okay because it benefits people in a situation who ran out or never bought Antidotes?
No. I'm saying that poison damage in the overworld was never a meaningful mechanic. It didn't create challenge unless your decided to not heal it in anyway.
>>
>>28864382
>Does it matter?

only to the MLG pros
>>
>>28863829
That could mean anything
>>
>>28864538
And I say it is meaningful since it taught players the importance of status ailments and being prepared. Sure most games have the Trainer's School where they teach this stuff through text, but it's better they learn through the gameplay like in the originals. It's more memorable to learn about the dangers of poison in the over world when a pokemon's health is draining away by walking along with in battle. The overworled poison was just a personal example of how ailments could cause problems even outside of battle so healing right away was the best option. Removing that is just another way GF is giving in to the impatient mindset of kids these days much like their reasoning for excluding the BF in ORAS.
>>
>>28863131
Because it was a shitty mechanic that made absolutely no sense whatsoever.

You left you game on and stood in one spot for 4 hours? It's fine, the poison didn't affect your Pokémon at all. BUT IF YOU WALK AROUND, IT WILL FUCKING DIE.

I mean, they could have made it time based, but who fucking cares? It's not like it was a huge problem to cure poison, it takes a single use item that costs what, 200? If you absolutely have to have overworld poison for a Nuzlocke or whatever, just count the fucking steps.
>>
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>>28864688
>The overworled poison was just a personal example of how ailments could cause problems even outside of battle

IIRC poison was the only ailment that had any effect outside of battle and I don't at all see how overworld damage is necessary to teach people that status conditions are bad when they're already watching chunks of life disappear after every turn along with a message that makes them pay attention to that loss. Even without overworld damage healing right away is the best option, it's just not mandatory.

Pokemon is about battles & exploration and if you can properly manage a poisoned pokemon through whatever battles it encounters you shouldn't have to take a bite of a shit sandwich because you didn't take the optimal route through a cave. Removing overworld damage makes Pokemon less tedious and if some sub average kids fail to learn that poison is bad because they didn't have a screen effect & sound I really couldn't care less.
>>
>>28863593
Underrated post
>>
>>28863844
>Implying everyone over 20 on /vp/ doesn't feel this way at least a little.
>>
>>28865077
Yeah Pokemon is about exploration and battles, and you are limiting your exploration by constantly going back for the pokecenter

The quickest option wasn't always the easiest, and the easiest option took up time.

They've completely flipped that where the easiest option is by far the quickest
>>
>>28863834
Gotta catch them all.

Guess what I did with that lucario? I wonder traded it instantly.

You are the most autistic fucking retard, don't use them after they are given to you. This isn't a fucking hard thing to grasp, yet you somehow find more and more autistic reasons to give over why it's not YOUR fault your too moronic to do the most simple of tasks.

In fact, they might be handing out these freebies with retards like you in mind, cause I sincerely doubt you can even wipe you own fucking ass as this point.
>>
>>28863614
>Conquest
Terrible fucking story, though.
>>
>>28864124
>tfw 5 of my six went down and the last fell to poison damage.

It taught me the value of staying equipped.
>>
>>28863131
It sort of makes sense if you think about the Pokeballs putting the Pokémon into stasis, they couldn't be affected by poison.
>>
>>28867176
All that guy is saying that it's bad game design to give out a literal win button
>>
>>28867426
*at the 3rd gym
>>
>>28863647
>yfw you can just spam a potion on a full HP pikachu to grind happiness
>>
>>28864063
This. 90% of the time you get poisoned was extremely early game when half the pokemon have Poison Sting and you have no money, so you may as well head back to town and heal. It's not like the Rattatas and Pidgeys on the way back were dangerous or anything
>>
Because there's no point in having it. It never even presented a challenge.

The ONLY time it presented challenge was in the Viridian Forest when you first started the game and only had like 3 antidotes.

Past that, you always had a fuck load of antidotes and it become more tedious than challenging.
>>
File: IMG-20150809-WA0002.jpg (7KB, 183x139px) Image search: [Google]
IMG-20150809-WA0002.jpg
7KB, 183x139px
>>28863400
We met again fellow pastaeater
>>
>>28863131
If it hurts while walking in a pokeball, why doesn't it hurt in the pc?
>>
In most RPGs, don't status conditions only last for a set number of turns, or go away when the battle ends?
>>
>>28867157
>you are limiting your exploration by constantly going back for the pokecenter

No I'm not, and I never did in the first place. Back when overworld damage was a thing I took care of the poison ASAP and now that it's not I either heal or, if possible, ignore it until I get to the next healing center.

Not liking the mechanic doesn't mean I can't deal with it.
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