[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Revisiting Kanto: What could be improved?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 91
Thread images: 9

File: 787px-HGSS_Kanto.jpg (106KB, 787x600px) Image search: [Google]
787px-HGSS_Kanto.jpg
106KB, 787x600px
Kanto is a pretty empty region and feels extremely boring.
The following Regions (with the exception of Kalos) always made you feel like there was something else you could do as if there was still something you hadn't seen yet.

With so much free space you could actually put a lot of new things into Kanto.
In the Anime there were contests and the battle frontier was put in Kanto. Maybe these facilities would be spread all over the place and you could make it feel a bit more like the Anime. Also maybe a few more islands and tunnels.
Maybe also a range of ships like the MS Anne and they would actually come back after some time.
More side quests in general would be nice

How would /vp/ make Kanto great again?
>>
Put a side quest with few islands... Oh
>>
>>28710088
Add Mew under the truck.
>>
>>28710088
Add a bunch of tiny side routes with little secret things like Hidden Grottoes, strength puzzles to caves with rare mons, etc.
Start not in pallet town
Shuffle the gym locations. Remove, say, the Pewter and Celadon gyms and instead have Lavender and Pallett have gyms instead.
Keep the freedom that the original games had.

Putting this together, you could start in, say, Fuschia, get a sstarter from Oak, who is there to study the distribution of off-region pokemon in Kanto, get your Dex and a Bike, then fight Janine for Badge #1. Then you could go West, ride up cycling road, then go after the Saffron Gym next, or go east and try your luck against the Vermillion or Lavender gyms. On the way, you could find a little side-route that leads you to a hidden grotto with, say, Munchlax or Happiny in it. Stuff like that.
>>
>>28710088
There's actually not that much space left without encroaching on the Johto area at and around My Silver.

A Kanto revisit would probably need either

1) and updated Sevii instead. Expand them or add a new, large island. No like the number matters, Sevii is already Nine Islands at the moment

2) Go into the ocean on the right. Make an island right next to it that is part of Kanto

3) Go upwards. Not upwards into Johto, but directly up into the mountains, or above Cerulean Cape
>>
They should just go full-on Yo-kai Watch and add like 200 sidequests throughout the region. There's only so much you can do to expand Kanto as a region, but that would make what's there feel a lot more interactive.
>>
>>28710231
Hm, maybe if they fused PokeCenter and PokeMart there would be some space ut it would only amount to one building per town. Maybe they could make some minor changes and add some additional features to some buildings.
But you are right. More and bigger Sevii Islands would be nice.
Maybe some side quests with foreign legendaries and actual lore for the birds.
>>
Kanto re-remake never happens because Rocket Casino is part of the ""history""... and you know what happens with PokéCasino since 10 years ago
>>
>>28710088
Rescale the region, ie. bigger cities, longer routes, which leaves more room for additional crossroads and new places to visit
>>
>>28710358
They could add a lot with the Pokemart space and updating the buildings based on what happened over time. Assuming its a sequel, which is the only way we'd go back to Kanto anyways

Its supposed to be Urban so the buildings it gets replaced with could be tall
>>
>>28710088
you mean re-revisiting kanto. don't think GF would remake a remake. capcom on the other hand...
>>
Redo gyms with WiFi battles/tournies for the badge after you finish the game. Anyone think of anything else WiFi battles could be used for. Also undercover team rocketing
>>
>>28710088
Bigger. Why are pokemon worlds so small? I mean, academically I know, but I just want to go exploring. I want it to take DAYS.
>>
>>28710741
No, make the Fighting Dojo or Trainer House have WiFi battles in them

>>28710769
That is just making the place bloated for no reason. We don't need 10 towns that each only exist to give you one thing
>>
>>28710741
>>28710741
Also to add, there would be a threshold battle frontier before any gym to only allow the best. So the e4 would be for the best or maybe a pika, ultra master division for each skill level you would have to climb
>>
>>28710857
Maybe make the Elite 4 more like a tournament as we have seen in the anime. Beat the tournament -> beat the elite four.

Maybe they could add smaller features from the other gens: the battle tents from Emerald, a library and extensive lore, the PWT.
>>
>>28710814
Well, yeah, just put more things into one town.
Give every town one or two quests, some time based events and one small gimmick that makes it different.
>>
File: ToddHoward2010sm.jpg (720KB, 2696x4044px) Image search: [Google]
ToddHoward2010sm.jpg
720KB, 2696x4044px
>>28710358
Reducing the number of buildings in a town to one or two by cramming most of the function into one place? That's a great idea, anon!

Think we could have a Gym Leader who specializes in 'healing' pokemon so one town can just a be a Pokecenter/Mart/Gym?

I stared at /v/ for too long. Send help!
>>
>>28711305
Actually, having a Gym Leader be like, a doctor or something with the battle taking place over a ultra modern modified Cenrre would be awesome
>>
>>28711305
Look who hasn't played a single Gen 5 game.
>>
File: viridian city.png (1MB, 1801x723px) Image search: [Google]
viridian city.png
1MB, 1801x723px
>>28710386
This.
A scale similar to what the cities looked like in Origins would be sweet as hell.
Pic related is Viridian City from Origins. Same general layout, but much bigger. Also, I want to have access to that lake on the right!
>>
>>28710386
>>28711973
not only this, but if we're going with modern poke-game tech, than we can actually try making Kanto, Johto, and Hoenn NOT look like a fucking bunch of squares

>>28711791
okay, I admit, guilty as charged.

I haven't actually played since third gen, hoping to get in on Sun/Moon, seems like I've missed a lot.
>>
>>28710386
>>28711973
There is no advantage to every city being that large. You're pretty much asking to play a different series
>>
>>28712853
Fair enough point, though making the towns a bit bigger is with more NPCs going about their own business would be nice if only for flavor.

Also might be fun to actually choose to challenge people you meet in town, either in specialized battles or on-the-fly contests or something.
>>
>>28714542
That I agree with.

All we need is towns with more personality and unique people. This doesn't need to be done by size, but effort.

Stuff like Mahogany Town being a ninja village or Lanucosa Town where everyone goes inside at night out if routine, that's personality.

Kanto (and Kalos) really has no locations with personality
>>
>>28715200
So, what kind of unique events do you think would be in a good kanto revision?

I think while most NPCs should go inside once it gets dark with a handful of people still milling about (if a day and night cycle is included), Lavender Town should just CLEAR OUT an hour or so before night and the tower gets locked. (and if you look up at the windows, you see lights moving about inside when it should be dark and trying to tune in your radio gets some weird noises)

Just to play on the whole spookiness of the place, even if that's a tired cliche by this point.
>>
>>28715330
Oh yeah, up the hauntedness of Lavender Town.

Make the Radio Tower abandoned as Ghost Pokemon come in, mad the graves got moved to the other buildings

The Radio Tower is moved to Saffron, which actually has other businesses. Make it closer to Castelia City with all the business people running around

The problem here is I can't even think of what the towns have that's interesting in the first place to expand on.

Oh, Cerulean is more of a vacation City, with Cerulean Cape being a big thing. Bill's House is a tourist attraction as he's moved to Goldenrod to live with his family

Safari Zone is reopened, with Regional Variants present. Probably a post-game town now.

Celadon's "pleasure town" to contrast Saffron's "business town" also expanded. Casino shut down for being Team Rocket associated, replaced with a huge games building where all the stuff like Battle Institute and Inverse Battles are located. Hotels/Apartments have visitors from other regions talking about how things have changed

Huge new structure built at the end of the Cycling Road. Could have anything, just throwing out ideas
>>
>>28715682
I like it, I like it a lot.

Perhaps pewter city now has a few mines or warehouses or something? I mean, they're nestled in the add crack of mountains, I'd think mining would be a bigger thing.
>>
>>28715757
Oh makes sense. They start mining out the mountain behind the museum, and the town is expanded.

Even add some Johto hippies who don't like what they're doing to the environment
>>
File: pepe two towers masked.gif (4MB, 375x221px) Image search: [Google]
pepe two towers masked.gif
4MB, 375x221px
>>28710088
Functional planes.
>>
>>28710088
There's a huge empty space between Mt. Moon and Celadon City. The only think there is presumably Diglett's Cave underneath it. Something could go on top of there. Maybe a Battle Facility.

There's a large island west of Fuchsia and south of Lavender. Get rid of that weird fence route and instead extend the boardwalk route down to that island and over to Fuchsia.

Allow access to the bay off of Cerulean Cape. Maybe even be capable of surfing from there all the way to the Power Plant in one shot.

Create another forest south of Diglett's Cave that comes out where the weird fence route used to be.

Other than that, I echo what everyone else has been saying in regards to the cities themselves.
>>
>>28710088
Make Saffron City and Celadon City feel like modern Tokyo.
>>
>>28716144
These are all good ideas.

I literally never noticed that island before. Like, ever.
>>
File: 1468725399867.png (173KB, 1913x2720px) Image search: [Google]
1468725399867.png
173KB, 1913x2720px
>>28715799
not to mention, if I lived in Pewter City, I'd kind of would like a more reliable path to Cerulean City that ISN'T through a wild mon-infested, and narrow mountain cave.

other random ideas: like in the anime, you don't always confront gym leaders in their gyms, also playing on >>28710230's suggestion of changing up the gym locales a bit...

Playing on the idea of the Radio Tower being infested by angry ghosts, Sabrina took a team of her best psychic students and went to try to quell them.

When the player ventures in they need to save Sabrina and her fellow psychics from being possessed by the ghost pokemon who overwhelmed them, and ultimately find a means to lay them to rest.
>>
G/S/C sequel please Game Freak, you know it makes sense
>>
File: kanto2016.png (2MB, 6527x6400px) Image search: [Google]
kanto2016.png
2MB, 6527x6400px
Imagine everything in this image being accessible.
>>
>>28716606
So many things could be done there, it's infuriating.
Also, looking at this map I wonder how it must be like to live in Kanto. Probably very boring with those thousands of obstacles you have to overcoe just to get to the next city,
>>
>>28716217
That is a good idea actually.

Or Brock not being in his gym, and you have to go to the end of the Pewter Mine to find him.

You're also right about the better path. Probably an ultramodern overhead path above the route that leads from Pewter to Cerulean, to help push the "Kanto is modern/urban." Thing
>>
What was borinh about this region? I liked it just the way it was.
>>
>>28717464
it wasn't boring at the time, but in hindsight, with all we can do now in pokemon, it feels like if Kanto was to be revisted at all, a lot of things would need to be changed to keep it from feeling as cheap cashgrab like Skyrim or the Bioshock "remasters"

>>28717385
glad you like it, and yeah, I was actually thinking Brock might be found in the mines too.

Other things I'd like to suggest with various towns:

>Clothing shops that sell at least one article of unique town-wear (like maybe a mining helmet in Pewter or a suit in Saffron)
>Pokemon Contest buildings (maybe in cities where there isn't a gym?)

Okay, that's... pretty much it off the top of my head.
>>
>>28717565
Yeah, I like that. An article of clothing from each town that shows what its all about.

I suppose Contests could come back? If GF got over the idea that things should barely ever return. Maybe put the Contest Building in Celadon because game city, or in Fuscia and push some "city of beauty" angle

>>28717464
Its OK, but its honestly just not interesting. Where Johto is brimming with lore and personality, or Unova has stuff to do in every corner, Kanto is just, eh.
>>
>>28710161
This actually, the seVII islands are potential incarnate
>>
File: 1474595313588.jpg (17KB, 259x212px) Image search: [Google]
1474595313588.jpg
17KB, 259x212px
>>28710088
Make it take place after GSC/HGSS so it is even further in the future where things have changed even more, from Pokemon distribution to gym leaders to the locations themselves. The best thing about revisiting places in video games I find is seeing how much things changed since our last visit.
>>
>>28719085
This is true
>>
>>28717262
I think those obstacles are just there for the game...
Pallet Town is actually a town, but in the game Pallet Town is represented as two houses and a laboratory.
>>
>>28719197
He's just being autistic, all regions have obstacles between cities.
>>
>>28710088
I'd like to see more side stuff. MAke more forests like viridian, but scatter them in more places. Maybe put some HM requirements so they can't be used to bypass stuff, but above celedon or near viridian would be great places.

Plus, you could do the same thing with caves and mountains, and even add in locations so certain kanto pokemon that are gift-only can actually be caught. Like having a fighting-type mountain that has lots of machop, mankey, and the like, and at the top it's possibe to encounter hitmonchan/lee, or an ice cave to catch jynx and lapras.

They did partially do this with the Sevii islands, but I think it could really help extend the main journey a fair bit.

Hell, even though Mt. Silver is more of a Johto thing, why not include it as a post-game thing. There are already Johto mons in the sevii islands, so why not take it a step further and have you visit a big, explorable mountain right next door?

Aside from that, the only main option would be adding some more small towns to the north, or maybe one to the right of viridian forest in that unused area.

How much you mix things up mainly depends on if you want the game to essentially play the same as the originals, in terms of going through towns and gym order. You could mix things up even further by starting the player in Vermillion or Fuchia and have it be a sequel more like B2W2
>>
>>28715682
Could do something similar to the Hoenn safari zone and have extra sections of it that get unlocked post-game for pokemon outside the region. That way you can have it both ways.

>>28715757
Mines with fossils in pewter sounds like a great addition. Could probably move the lab from Cinnabar there too, since it erupted.
>>
File: tokio.jpg (218KB, 1024x768px) Image search: [Google]
tokio.jpg
218KB, 1024x768px
Since Kanto is supposed to be the most urbanized region, do something to emphasize that.

Here's my solution: The four routes leading directly into Saffron are the shortest and most boring in the game. So scrap them and incorporate them into Saffron 's larger metropolitan area.

Route 7 becomes a gigantic park area between Saffron and Celadon, a la Central Park in New York. There are ponds and areas for wild Pokemon to appear in. There are also tons of events that happen here like the National Park's bug-catching contest.

Route 8 is Saffron's historical section, with cramped alleyways and a lot of traditional Japanese architecture. It feels kind of dirty and forgotten, so it blends into Lavender Town pretty seamlessly.

Route 5 is now a series of neat, quiet suburbs leading to Cerulean City. Still kind of straightforward, with the main attraction still being the daycare.

Route 6 now hosts many factories and warehouses, ready to ship their goods to Vermilion's ports and the world beyond. The player can climb up the machinery and structures there and catch Pokemon like Grimer and Koffing.

Saffron itself is built up to be more vertical, bright, and chaotic, a lot like pic related.
>>
>>28719627
Okay, I really like the idea of making those stub-routes more urbanized. Plus, when the gates are blocked off, it'll feel more fitting when you're going through an underground tunnel to get to the other side.

Also, can the underground tunnel get fixed? A straight shot so you can bike it easily is fine, but a tram would be better, or at least something to do off to the side down there.
>>
>>28719554
Good ideas.

>>28719377
Come to think of it, we only ever see the peak of Mt Silver, Pyre and Coronet.

Let's go to Mt Moon Peak.

And we're definitely talking sequel here

>>28719627
Literally perfect. Unova's urban feel extended beyond the towns too, with infrastructure within the routes, and things like most Routes actually being roads in the centre of the region.

Making the Saffron Routes urbanized like Unova Route 4 is perfect. And your ideas make sense.

>>28719677
It could have SOMETHING. GOldenrod Tunnel has things, Castelia Sewers lead to places. The Underground Tunnel needs something

Actually, probably make it become a sewer as all the extra places above where Saffron is needs much more waste disposal.

Also, expand the Power Plant as the energy needs of the region have increased.
>>
I've wanted the Pokemon League Stadium added to Kanto since the game/anime showed them. It would work great as a battle frontier type thing. In general I'd like to see a lot of anime manga stuff added.

Long idea list:
>Cinnabar has a volcano dungeon.
>Bill's cape connects to the ocean with an optional area.
>Add that southeast island.
>Add fishing contests to the sport fishing area.
>Saffron City is now larger, the barrier from the manga is in place instead of guards. There is a quest with a short sewer dungeon to get in, filled with the pollution and Grimer you hear about in the original games.
>Professor Oak final battle added once you have caught at least 100 Pokemon and beat the league. Beating him lets you enter Cerulean Cave.
>Beating Professor Oak and having caught 150 Pokemon will give you the option to join a research team to search for Mew at a "Southern Island", a post-game maze dungeon with level 70-80 Pokemon..
>Add Professor Oak's ranch where you can see Pokemon from box 1 roaming around (just for fun).
>Give the gym leaders parts in the story.
>Add some events/contests to some of the towns.
>Give Leaf a house and minor role in the story as a friendly rival. She's always lagging behind as to not mess with the Red/Blue(JP Green) dynamic, so she shows up in optional areas.
>Make some of the routes bigger with some optional diversions. Optional areas have double/triple battles and higher level trainers.
>Add super rare Pokemon to some areas. Ex: Pinsir in Viridian forest, Onix at Mt. Moon.
>Add day night cycle differences.
>Pokemon Snap mini game added with Professor Oak. Professor Oak asks you daily to "research" Pokemon in different areas and rewards you with rare candies, potions, etc if you take a good picture for them.
>>
>>28720178
Yeah, including the peaks of Mt. Moon, or the exteriors of Rock Tunnel or the Seafoam islands would be good inclusions.

I feel like making the underground pass a sewer would be a bit of a miss, though perhaps instead it could connect to them.

Like, the standard underground pass has more of a subway feel, but you could bust your way through a portion of wall and get to the sewers, where there are grimer, koffing and the like, plus some items and puzzles.

Or heck, why not go full Orre and just make an entire underground city spanning all 4?
>>
>>28719627
This is a great idea. It would basically make Kanto one big city though.
>>
>>28720469
Kanto already was kinda one big city. It's centered on Saffron being tokyo, and after you hit Cerulean the only reason you have to venture through wilderness again is because the guards won't let you pass. Even then, it's mainly just Rock tunnel, and then from there you're in cities unless you want to not cycle to fuchia or go through the seafoam islands.

Kanto has surprisingly few portions where you aren't effectively in a city.
>>
>>28720469
Well they'd still be Routes, but they'd have stuff on them. Like Village Bridge or Route 4 Unova

Well in that idea its still Saffron, but I'd make them still be routea
>>
>>28720469
Just central Kanto, and by expanding the region as a whole to North of Pewter and Cerulean, we'll still have plenty of wilderness to the region. Hell, it could even be set so that any towns that for North are just now settling, and only have normal dirt roads, a Pokecenter/shop, and a couple of building.
>>
>>28720362
I really like the idea with Oak's ranch, and having him give you a Snap minigame

Also going to Southern Island and adding Leaf to the canon
>>
>>28710088
Mabye the 25th anniversary games?
>>
>>28721256
I feel the next games will be a Sinnoh revisit, but then after that we're going back to Kanto. It actually might match up with the 25th
>>
File: megabirbs.jpg (41KB, 500x500px) Image search: [Google]
megabirbs.jpg
41KB, 500x500px
>>28710088
Ok I'm coming in late and I'm just gonna type down my ideas without reading anyone else's posts. Here I go
>Context
Kanto & Johto is available after finishing the main game, which takes place in a reigon based on Seattle, Tacoma, and the whole area around Puget Sound.
>Cinnabar Island
Being 20 years later, the island has begun to rebuild, and is much larger than it used to be. A volcanic cave can be explored. Mega Moltres threatens to erupt the volcano. Big event to catch it. When you do so, (respawns, so the capture is a But Thou Must) a small reference to the gen 1 anime from Blaine has him say that he should give you the badge based on that feat alone, but that'd be against the rules.
>Cerulean Cave
Mewtwo has returned here... Alongside it's trainer, Red, and the bottom of an even deeper than ever Cerulean Cave. Defeating Red's team, which includes Mewtwo, leads to Mewtwo wishing to trade places with another of your party members "For a limited time." (Story context is Mewtwo wishes to train with as many trainers as possible and does so by Leaving Red once in a while and allowing itself to be caught by other trainers, see HGSS and XY, but this time it's a full on trade. In story Mewtwo will eventually leave you, but in reality will do no such thing.)
>Mt. Silver
Gold challenges you to a battle. Has the 3 Johto Starters (The one strong against your starter is a Mega), Lugia, Ho-oh, and Tyranitar. Depending on your version, Gold will then release one of the birds and they will fly off to their home to battle you.
>Gyms
All the Gym leaders are the same but have Pokemon from all over the generations.
>Power Plant
Zapdos has just returned before you get there and is in a new Mega form, holding the Zapdosite, and is really hard to catch.
>Safari Zone
The Kanto Safari Zone has been renovated and between the two versions, has all the Alola variants of pokemon from S/M
The Johto Safari Zone is just rare Kanto/Johto/Hoenn pokemon
>>
>>28721515
Interesting ideas but
>Megas all over the plot
Ehhh
>>
>>28721515
Also, I feel Kanto and Johto together, on top of being expanded, is to much for a post game.

I know "too much content) sounds silly but I can't explain it
>>
>>28721515
Cont'd
>Seafoam Islands
More puzzle shenanigans, Mega Articuno. Catching Articuno will end the constant hail throughout the Sea Routes, and a few small ice covered cave entrances will open up.
>Routes in general
Everything is opened up and is larger, more room to breathe and little houses are here and there for story/item/fun interactions with npcs
>Cycling Road
Defeating all the punks on the Cycling road has the last one begging you to join Neo Team Rocket, and then you infiltrate and take them down.
>Daycares
The two daycares focus on different aspects. The one in your home region will do both, but Kanto will allow you to level up two pokemon at triple speed but at the sacrifice of laying eggs, and Johto daycare will no longer raise levels, but eggs are given to you with half the steps and you will always have eggs waiting for you starting at most 45 steps. The daycare also allows you to box the eggs instantly, unlike the normal one.
>Soar
While you can use a Soaring Pokemon in your home region pretty early due to story, you have to rent one in Kanto/Johto. Once you have visited 90% of the routes, towns and cities, you can collect a summoning horn, that summons a large Mega Charizard X that you can Soar with to any place on the map, even if you haven't visited yet.
>16 Badges
Once you have collected all 16 badges you can fight the Indigo Plateau E4. They don't hold back due to you having a total of 24 badges, and use their teams of lv87-100 Pokemon, with Megas, Z-Moves, and all having items.
>Music
Three of the earliest key items you get are the GB Sounds, GBA Sounds and DS Sounds items. They do as you think they do, along with changing SFX.
>>
>>28721619
The Olympic Peninsula, South Sound, Seattle and Mountains areas in the main game will dwarf the content in the post game in any case.The sizable content will deeply contrast the shallow 6th generation, where the games felt over and you didn't end up playing for many months before the next games came out.
DESU I haven't played the main games seriously since MEW was being given out.
>>
>>28721762
Well THAT is a wordfilter I didn't expect.
>>
>>28721777
Oh, new I guess. Just wait until you find out what makes senpai

>>28721762
More content should sound appealing to me. No idea why that doesn't make me hyped as fuck. Either way, good ideas. Generally. Could do without the Megas and Legendaries
>>
>>28721917
At least they aren't as shitty and forced ideas as the Hoopa Soar Rings of STUPID. And no where near as flooded. Just 5 Legends works for me.
>>
>>28719085
I'd say have Blaine and someone else retire so that we can have at least 2 new Gyms. One of them being the new starting Gym in the town where the new player character lives, kind of like in B2W2.
>>
I think they should re-add the Contest Halls the way we saw them in Ruby and Sapphire: Spread all over the world and more like gyms.
I'd also like the Battle Tents to come back and replace a Battle Frontier. I think you should be able to do all of those bonus things from the very beginning.
>>
>>28719627
Basically this. Whenever it comes to modernizing Kanto or doing sequels late into the timeline, the urbanization of the region has to come into play considering how the original region is a depiction of Tokyo and its rapid changes between the 80s and 90s. The more rural areas become more urban, the central sprawl goes further out, and so on so forth. Take out Lavender and Cerulean as part of this, and I agree. Rescale the region, make those routes longer, but keep them out of the urban core. Having Celadon and Vermillion though as districts, though, makes absolute sense as they already felt like that. You have the Residential Celadon district, the Business Saffron District, and the ports of Vermillion District, perhaps the city could have a new name to commemorate this. Finally, put a new coastal area between Celadon and vermillion for easy travel between all 3 sections.
Besides this quite obvious change, Ι would think think rescaling the region would be great. Stretch the eastern side further out, and make the peninsula for Fuschia much farther south then it normally is. Basically make the route south of Lavender really fucking long, make the route that turns west into Fuschia really long, and add a city on that island between em to compensate both for the new distances, and for the loss of 2 cities for Neo Saffron City.
Lastly, I can see a new small area that is the size of B2W2 southwest Unova before Castelia. 3 or 4 new routes 4-5 new cities, and a good amount of gym relocations, to further enhance the pacing. Have the game start out in Pallet City, and once you hit Pewter for example, after the first gym, a new Mt Moon path leads to this quaint northern frontier, that has 2 new gyms, before reaching Cerulean city, the 4th gym location. Afterwards like RGBY, gyms 5-6-7 could have some nonlinear exploration in the region, while ending with gym 8 in Pallet city.
>>
It'd need to take place like 5 years after GSC. Add cross gen evos and add some other types from other regions to add types lacking to the dex like ghost/dragon/ice etc. Just say there has been a mass migration or some shit
New villainous team, no Team Rocket or ebin take over the world team. Something new.
Mix up the gyms like Black and White 2.
Expanded 3D world
>>
>>28724531
Something I always wanted with contest halls was to make them more of an alternative to Gyms. Basically allowing you to progress by winning certain contests rather than getting a gym badge. Not sure how well it would work with HMs, but I think it'd be neat to have a complete alternative to the standard league challenge in a game.
>>
>>28724615
That'd be sweet but I guess they'd have to add additional challenges and such.
I mean, it would make berries more important so there is that you have to actively cultivate your own berries.
I'd actually want to win a trophy like you can in the anime, haha.
Maybe you have to use two pokemon or something?
>>
>>28724852
Yeah, they would probably need to make contests a bit more challenging or involved for it to work, but honestly that should be done anyway.

I'm not even that huge on contests, but it's kinda annoying for them to use it in every single season of the anime ever, while also never having them in the games.

I almost feel like doing the anime thing of having contest battles could be a good addition. Make it similar to the battle arena where you only have a limited number of rounds, but are competing for appeal points rather than just a straight knockout. Might need some tweaking just so you have to actually fight properly rather than sweeping though.
>>
>>28724954
That's pretty much it with contests. In the Anime there are so many different jobs you can pursue that are Pokemon related but in the games you are always a trainer (maybe a breeder) and that's it.

Oh boy, imagine not only having to use appropriate attacks during the talent round but they also have to fit during battle.
But that'd require them to spin the distribution of those contest attacks around a bit.
>>
>>28725055
Yeah, it might work better as a sort of 'final round' for more difficult contests, since then the challenge is building not only a good moveset for contests, but one for battling as well.

Fortunately, a lot of contest moves do line up somewhat, with boosting moves improving your next thing, and attacks generally having strong appeal.

They could potentially make it quite the challenge if it's the sort of thing you need to do to be the 'contest champion' of sorts.

It would be quite nice to have at least one alternative to battling though. We get told of all the cool jobs you can have with pokemon, but we still only ever do one.
>>
>>28725088
They should also add Wi-Fi contests but that's another thing.

Maybe rangers in a safari style battle? The original rangers isn't really pokemon but maybe you have to use different items and have some quick time events.
>>
>>28725167
That could be neat just by introducing some terrain aspects into battles. They already kind of have it with weather, but imagine you could say, attack a nearby cliff instead of your opponent, and that would trigger a Rock Slide.
>>
>>28710373
They gave the re-releases a Pegi 12 so it's not too much of an issue
>>
>>28710088
>Kalos
>French as fuck
>No personality
This is a meme in /vp/?
>>
>>28710231
So BW2?
>>
>>28710088
Pokémon contests.
>>
>>28725676
Yeah, all those things you could do in Kalos...
wait.
>>
>>28725676
My main problem with Kalos is that it didn't make any sense geographically.
It was just a bunch of random biomes put together without any natural transition between them.
>>
>>28727107
Sort of like the "lol random desert" in Unova.
>>
>>28710088
The whole center area of the region has a lot of room for added routes. I don't remember any game that had a late game forest area which might be nice.

Do extended caves for postgame. Do something like make rock smash and/or waterfall postgame only and add sections of all the caves only accessible by that. We must go deeper.

Add dive to all the water routes and rework them to make them work better with dive. Maybe another secret cave accessible only through dive. Make part of SeaFoam only accessible through dive by making a 3rd entrance via an underwater cave while also making the interior of the cave itself have dive sections. Adding dive just makes water routes better and more explorable.

Postgame Looker quests should just be a standard thing in future games now. If you want to keep the story faithful to genwun/gentoo. Have Team Rocket dispand and have the Looker mission attempt to hunt down the Admin who rebuilds Rocket in gentoo with the Admin getting away in the end.

Expand Sevii Islands. You can make this area plot relevant instead of fetch quests. Doing something like the Alola trials would give them more purpose.

Include all the features found in later games like Contests
>>
>>28720469
It was kind of already like that, honestly.

>The routes directly around Saffron are so short they're barely wilderness
>A manmade bridge connects Saffron and Fuchsia

The only real wilderness past Cerulean is the stuff near Lavender and Cinnabar.
>>
>>28710088
>The following Regions (with the exception of Kalos) always made you feel like there was something else you could do as if there was still something you hadn't seen yet.
Johto didn't.
In fact I would say that Kanto did that better than it.
>>
>Gen 8 is released
>It's just Kanto but all pokemon have their Alolan Form
>>
I actually think it's pretty possible for GF to design a game that only contains an expanded Kanto as a region with every Pokemon being availlable in a way while also having those small gimmicks from previous generations everyone loved such as contests, battle frontier, pokemon walking behind you, Pokemon Amie (the updated one from SM), the PWT etc.
Thread posts: 91
Thread images: 9


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.