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Monochrome Badges

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Thread replies: 12
Thread images: 1

File: badges.png (19KB, 256x192px) Image search: [Google]
badges.png
19KB, 256x192px
Defend this.
>>
The technology just wasn't there yet.
>>
DS limitations anon, it was the best they could do
>>
They probably thought "this will look cool, no one will even notice we did them in monochrome."

I guess rule of cool outweighed "doing it properly" this time.
>>
>>28703938
>DS Limitations
I doubt it. The only part of the DS that Gen 4 even came close to pushing to its limit was the cartridge capacity, and decreasing the palette size of sixteen 30x30 sprites would save a few kilobytes at most.
>>
Can someone explain to me what the limitations were that meant they had to do these in monochrome? I don't actually recall checking this screen during HGSS so, naturally, I don't remember this.
>>
>>28703983
I>>28703996
Those two replies were clearly jokes, referring to the excuses people make about Gen 1 and 2. There were limitations on their ability to color the badges, it was a design choice.
>>
It think it was meant to be a nostalgic thing.

I found it a bit crappy to go from cool D/P badges to this shit, I would've loved to have seen the Gen 1-2 badges in a more detailed form.
>>
Nostalgia reasons.
>>
>>28704013
>Those two replies were clearly jokes, referring to the excuses people make about Gen 1 and 2

>excuses

I know you 8yo and think video game consoles started with the playstation 3, but the OG gameboy was really, really limited on what you could do. a game of the scope and ambition of pokemon not only being finished but even being playable is a miracle
>>
>>28703519
It was a design choice. They opted to have the badges match the color of the "league" they were part of, rather than looking like they came out of a box of cereal.
>>
>>28703519
No the real issue is that no other league has an official champion badge like Kanto/Johto.
Thread posts: 12
Thread images: 1


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