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What would you do to make a Pokemon boss fight more interesting?

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Thread replies: 25
Thread images: 2

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What would you do to make a Pokemon boss fight more interesting?
>>
Boss knocks down your bag. No longer able to use items.
>>
>>28640405
Probably what they're trying to do with ultra beasts.

Hopefully they aren't glorified pokemon battles where you can knock the mon out in 2 turns because the AI is retarded and has weak shit.

For the sake of the BOSS fight let them have over inflated stats so it feels like an actual fight.
>>
>>28640405
Multiple HP bars.
Multiple Targets, kinda like the Totem Pokemon idea.

Also, if you know the Artists name, could you share? ily
>>
>>28640405
strip battle
>>
>>28640405
Getting stat boosts is cool
>>
Give everyone a gun XD
>>
>>28640405
Make a pokémon Stronger than the others who can call it's pre-evolution in the fight.
Wait...
>>
>>28640405
You fight along side your Pokemon and the boss has super high HP and you have to not let your Pokemon get knocked out
>>
>>28640405
>A lot of HP so they can't be knocked out within a few turns
>One or two weaknesses, if any weaknesses at all
>More moves/abilities/options than normal Pokemon
>Multiple phases
Essentially, a boss in any other RPG. Each boss should have something unique about them though, think the Septentriones from Devil Survivor 2.
>>
>>28640416
it's mgq all over again
>>
>1st, 2nd and hidden ability all active
>huge increase to HP
> all other stats increased
>perma weather or terrain set up
>other Pokemon help it and are replaced a turn after they get KO
>>
>>28640405
environmental changes, quick establishing cut scenes and a bit of dialogue
>>
Make it a triple battle against a generic JRPG style boss with overinflated health, overpowered AoE attacks and numerous status immunities.
>>
>>28640405

6vs1 JRPG battle that goes over 2 hours and requires actual strategy and team balancing to win
>>
>>28640405
>game reset
>>
>>28641581
they said more interesting, not "how would you make it so a functioning adult never plays a pokemon game again?" I've got shit to do.
>>
3v1 Battle, scaled up to be strong enough to not get insta-rekt. Regular team-wipe attacks. Self heal.
>>
>>28640446
>Multiple HP bars
I just had a traumatic flashback to the Kingdom Hearts fight vs Maleficent when she has like 5 layers of hp bars
>>
>Trainer only able to use starter
>Z/Mega bracelets broken
>Bag fell off
>Boss has 3 Pokemon
>Gengar
>Garchomp
>Fug

>Theme that plays during the battle
https://www.youtube.com/watch?v=_aWyb1S0f7I
>>
>>28642608
>he didnt fight sephiroth
>>
>>28642687
It's a shame the fanbase knows what should happen more than the devs.
>>
>>28642770
Shit, clicked my own post, Im a fucking tard.
Meant to click>>28640405
>>
>>28640446
I've always wanted really absurd boss fights where the life bar is red circles connected instead of Pokeball slots.

So after ~200 HP of damage it would move on to the next "Pokemon" and change form or get angrier or whatever.

Just a way to recycle the UI assets and maintain thematic cohesion. Then some batshit crazy secret final boss with 6 health bars haha...
>>
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>>28640405
>[!]
>Walks up
>You were in my line of sight so we must battle!
>DEW DEEEEW DEEEEEEW DUN
>Trainer LASS wants to battle
>Trainer LASS sent out CATERPIE
>Go! Starter!
>What will Starter do?
>Starter used Flamethrower!
>Its super effective!
>CATERPIE FAINTED
>Starter gained EXP
>Trainer LASS is about to send out CATERPIE
>Will you switch pokemon?
>No
>Trainer LASS sent out CATERPIE
>https://www.youtube.com/watch?v=0oVvn9nLeYs
>Trainer LASS sent out CATERPIE
>Trainer LASS sent out CATERPIE
>Trainer LASS sent out BEEDRILL
>Trainer LASS sent out VILEPLUME
>Trainer LASS sent out TENTACRUEL
>Trainer LASS sent out BEEDRILL
>Trainer LASS sent out STARMIE
>Trainer LASS sent out WEEDLE
>Trainer LASS sent out GOLEM
>Trainer LASS sent out GOLEM
>Trainer LASS sent out MEW
>Trainer LASS sent out CATERPIE
>Oh no! It's a Monster House!
Thread posts: 25
Thread images: 2


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