How viable would every generation be beatable in a romhack where it's impossible to gain any experience at all and you need to constantly catch new higher level mons to win shit?
And how viable would they be without using any legendary?
>>28566529
BW had an antipiracy thing that did that. I'd imagine it's definitely doable but it'd definitely be way way harder without a genie.
>>28566529
Literally my mon's old school smt.
>>28566529
Pokemon game with no levels.
>>28566826
There's no blenders to throw your weak pokemon into to make stronger ones though.
>>28566529
I'd like for Pokemon to still gain levels but it would be cool that if on every new route the Pokemon levels jump so much that catching new stronger Pokemon is actually the better idea than training them
>>28566865
But before smt nocture the demons didn't level up.
>you will never make a fusion accident with two shitmons and make fug in the early game
>>28566529
It'd be really hard to beat the game in pre infinite TMs generations, since most pokemon have shit level up moves.
>>28566878
would never happen, because the whole concept behind pokemon is to train your pokemon and form bonds, not replace them to get bigger and better guys.