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Catching legendaries needs to be revamped

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Thread replies: 154
Thread images: 28

There is nothing interesting, hard, or fun about it. It's a war of attrition. How many balls can you throw before the RNG gives in or you reset the game?
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>>28554277
There hasn't been a difficult legendary battle probably since gen 2, maybe gen 3. I haven't played it enough to be sure. You usually get them down into the red in one or two turns. Then the throwing begins.
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>>28554277
>not using timer ball
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>>28554277
So much this.

People who complain about legendaries being easier to catch baffle me. You're going to catch it anyways, why does wasting 30 pokeballs instead of 10 somehow make it better?
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>>28554277
out of all the catchable legendary pokemon, i would say ho-oh and deoxys put up the best fight
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>>28554344
It doesn't always help. Fucking Primal Groudon took me more than an hour, maybe even two. I'd get it down into the red, throw a ball, it'd break out and use rest and it'd start all over. The fucking thing had 1 hp left and was asleep on what had to be the twentieth turn, and the timer ball didn't even shake once.
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>>28554277
Pokemon go had you throw the ball manually, meaning higher skillrdbthrowers could catch Pokemon easier
Maybe as a side option the main series should implement sonething like that
>>
DUDE JUST QUICK SAVE AND SPAM QUICK BALLS
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>>28554277
You're still catching a Pokemon. It's the same way you catch every other Pokemon. You aren't very sharp, are you?
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>>28554418
I thought it was common knowledge that yellow HP is the best way to catch s legendary? For some reason they get some more fighting spirit once their HP hits red.
>>
The mechanics of catching Pokemon don't really allow it to be difficult. The real challenge should be to slog through a long maze-like dungeon with powerful wild Pokemon grinding your team down the whole time, then making you weather an assault from a Legendary Pokemon while you try and keep your team alive in between Pokeballs.

But nah, let's just pop the legendary in the entrance to a shallow cave and call it a day. No need to reward exploration.
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>>28554508
No it's not the same cuck lord. Legendaries are way less likely to stay in the ball.
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>>28554513
Cool fanfic.
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>>28554513
Wait, really? How have I never heard of this until. Granted, I've never had a problem catching legendaries, but still that's very interesting if true.
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>>28554574
>>28554604
Wow I'm legit surprised you guys didn't know this. I've been doing yellow HP for years.
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>>28554277
Yeah, I agree. There has to be a better way to do it.

Whittling a legendary down to their last speck of health and having them paralyzed/asleep should be a fucking guaranteed catch. It makes zero sense for them to be on the edge of unconsciousness and paralyzed/asleep but still be near-impossible to catch.
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>>28554513
Maybe you're onto something, Anon. Primal Groudon took over an hour and dozens of balls, but I caught one of the genies in one try with a premier ball, and I'm pretty sure it was in the yellow.
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>>28554653
Fanfic bruh, you're deluding yourself.
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>>28554571
So is Basculin, right? Oh right, there is no argument here. legendaries are just another Pokemon and you catch them like any other Pokemon. If you don't have enough Pokeballs to catch a single Pokemon, you're probably dying all the time in a children's game, which is pretty sad.

For those of you whining about catching legendaries, I'm sure you would whine the most about catching the legendaries in RBYGSC seeing as now the legendaries just sit in a cave about 20 blocks in and can be challenged without fighting any other Pokemon or trainers on the way.
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>>28554704
I caught Rayquaza in Emerald with one Poke ball at full health, guess that's the best way to catch legendaries :^))))))))

That's actually a true story by the way, before you start crying about it.
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>>28554758
>I-It's true, I swear!

You know, you saying it's true doesn't make it any less bullshit.
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>>28554728

>"Muh difficulty in a game for babies!"

Stop being willfully ignorant and autistic. It is a fact legendaries have their stats turned up so they don't stay in balls. It is a fact that catching them is a tedious slog. Just because your autism gives you the ability to find fun in doing something tedious it doesn't mean everyone else does too.
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>>28554813
0.416% probability is perfectly feasible, buddy.
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>>28554758
It's all RNG, and the human brain is wired to not only find patterns, but to also discard information that contradicts our own personal beliefs. Legendaries probably aren't easier to catch in the yellow, but if someone believes that and had enough evidence, you'll have a hard time convincing them.
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So is there a lore explanation for why you can't catch fainted pokemon? I thought it was because they needed their free will to join you but then there's the masterball so idk.
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>>28554863
Yes, I know .416 is greater than 0.

It still doesn't make your claim any less horseshit, though.
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>>28554706
>mfw there are people on this board that don't use the yellow hp plus spam a on ball shake trick to catch legendaries.
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>>28554845
If you're posting on this board, you have no room to argue with me about ignorance and autism. You should just fucking neck yourself instead of posting about how you can't catch the children's video game creature.
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>>28554653
It's literally incorrect. 'Down+B to catch' tier of incorrect.
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It was. All of the box legends at least have been painfully easy to catch since the 5th gen. It's been so long since I played the 5th gen that I don't know how the others were. True, all of the legends that had low catch rates still do, except for the matter they made Rayquaza really easy on purpose. This is really jarring when Groudon and Kyogre STILL HAVE THEIR ORIGINAL CATCH RATES. Thankfully, I don't think any of the legends run in OR/AS, so the only thing you're saving the Master Ball on is if you want to catch Deoxys right away.
>>
Legendaries should have two health bars

The first one is the "boss" part, you need to fully remove it before the second one shows up, which is the usual "get it as low as possible so you have a better chance of catching it"
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>>28554918
>mfw several hundred million sperm cells are unleashed when you cum
>you made it to the egg first anyway lol
No fucking way were you born, that's horseshit.
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>>28554277
>not killing the legendary
Why?
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>>28554813
Caught Deoxys in AS on my third premier ball at full health, with paralysis, and Mewtwo in X with my first premier ball at full health with paralysis.
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>>28554315
>Implying you haven't just optimized your catching strategy and generally gotten better at the game
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>>28554991
Nigga I've been doing this for years. Give it a try yourself. It's literally way easier than red HP.
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>>28555043
>Not completing the pokedex
Step it up senpai
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>>28555022
I don't know why, but this gave me PTSD flashbacks to Sephiroth in kingdom hearts 1. When Bosses in that game had multiple bars of health, they would just fill the bar in multiple times with different colors. Sephiroth had so much health that they ran out of colors, so his first two or three health bars were all the same color, meaning you couldn't tell if you were even doing damage until you knocked him down a few gauges.
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>>28555022
This is fucking perfect.
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>>28554991
>Down + B
>he didn't use the mash A + B trick
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>>28555119
It's literally not. The calculations that go on within the program of the game don't change how they work just for your special snowflake strategy. Anecdotal evidence means nothing, and that's all you have, along with confirmation bias.

Please go, child.
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>>28555230
Stop falling for obvious bait
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>>28554888
It's hard to see a racional post like this here in /vp/, congrats champ
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>>28555203
When I was a kid, I tried to figure out if there were any more effective button combinations.

So I tried A+B+Start+Select.
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>>28555230
It's funny how you're trying so hard to deny this. Go test it out for yourself I fucking dare you. See how many balls it takes to catch a legendary with red health vs.yellow health. You know I'm right.
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>>28555274
How about you pretend it's 1998 and stop being alive?
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So what buttons do you guys mash during a capture?

I just wiggle the joystick.
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>>28555475
Nothing, because that literally does not affect my chances.
>>
test.
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>>28555475
Usually nothing, but I start pressing down and B when I get frustrated.
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>>28554563
You're onto something here, but repels DO exist. Throwing some trainers or something in would obviously help but they'll all be shitty in this day and age.
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>>28555472
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>>28555475
Left and a, just sheer habit.
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>>28555475
I hold up while tapping A and B.

I know it doesn't help at all, but it's just habit from when I was a kid.
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What if a battle against a legendary Pokemon had it take place with greatly inflated HP and you're meant to defeat it, and then you capture it with a ball of your choice at 100% catch rate, with it un-capturable beforehand unless you use a Master Ball?

For example, a typical level 70 Groudon would have around 230HP, but with the new method it has 1150HP. wild legendaries no longer have Recover, Rest or Roost in their movepool at their encounter level.
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>>28554508
>It's the same as catching any other pokemon.
Congrats, you have successfully deduced the meaning of OP's complaint.
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>>28555475
I press left and right as the ball wiggles.
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Wait...that would pretty much mean that they expected you to FAIL at capturing the legends.
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>>28555043
>>not killing the legendary
>he doesn't catch the legendaries
>he hasn't caught them all
MODS!
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>>28554315
>There hasn't been a difficult legendary battle probably since gen 2, maybe gen 3
No they've never been difficult.
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>Legendaries with recovery moves
>Legendaries with Safeguard
>Legendaries with so little PP in their moves that they start Struggling after 20 attacks
>Giratina used Shadow Force!
>those fucking goddamn piece of shit pixies that for some reason always feel like they have a lower catch rate than anything
>Beldum

AAAAAAAAAAAAAAAAAAAAAAA
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>>28555472
Fucking savage
>>
my luckiest legendary capture was Rayquaza in Sapphire - full health in a regular Pokéball. My crowning Pokémon gameplay moment
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>>28555910
I remember the legendary battles in gen 1 and 2 being tricky, but maybe that's just because I was a kid, and kids are universally retarded.
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>>28554513
Only if they are proud of their power.
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I think Iegendaries should be placed at the end of Zelda type dungeons. Then as another anon said, give them multiple health bars when you fight them.
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>>28555472
Fucking merciless
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>>28555475
I'm one of those Down + B faggots. I know it doesn't do anything, but it's become a habit at this point.
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>>28555475
I press A+B and Down. Sometimes I tap A between AB or A continuously when I'm pissed. I didn't even do it once in XY since for some reason every piece of shit in that game was easy as fuck to catch.
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Down B and Up B are legitimate strategies, Oak said so.
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>>28557446
Burn in hell, Oak.
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>>28555577
Don't repels only work up to a certain point depending on the first Pokemon in your party? Even max repels wouldn't keep away high level wild mons unless you seriously grinded shit out.

If you put, say, a Lv 85 Legendary at the end of a long dungeon filled with puzzles and high level, solid AI trainers with 6 Pokemon, and wild Pokemon in the 50s-60s range, you'd need a LOT of preparation to make that dungeon a breeze.
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>>28555475
Down B. I know nothing works, but it's what all the kids on my street did when I was 6, it just stuck with me.
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They seem to have added extra mechanics for the totem Pokemon in Sun/Moon... Maybe they'll do the same for legendaries.
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>>28554277
Fuck no, surviving while keeping something's HP down and paralyzing/putting it to sleep has always been a staple of the series. Use better balls and stop whining.
I don't want to see more legends with a catch rate of 45 just because of kids who want immediate satisfaction, your kind has hurt the series plenty enough already.
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>>28555639
Definitely. As things are now, you'll get them into a capturable state in two or three turns with one of your six pokemon. Then you just throw balls until RNG decides you win while tanking hits. It's incredibly lame, I would love them to be more like real boss fights.

Maybe not have them get auto-captured, though. Maybe just increase the catch rate a little bit and use the boosted HP to compensate.

I also think master ball should only have a 100% chance to catch if they have red health. Maybe make it so that's only the case with legendary Pokemon so you can still use a master ball in a self destructible shiny emergency encounter.
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>>28558074
You honestly think that this is hard don't you. Just out of curiosity what's your favourite gen?
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>>28558211
It's not supposed to be hard, but it's supposed to give you some sense of satisfaction - like "holy shit, this embodiment of the world's oceans put up a hell of a fight and resisted for too long but I finally outlasted it". Catch rates are perfect as they are.
By the way, my favorite generation is IV, the same one that added quick balls and dusk balls. I always carry at least 50 of each with me. I hate dealing with bullshit capture rates as much as you, but I feel that legends are perfect enough as they are already.
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Give me one single thing wrong with rng capture mechanics beyond "I don't like it"

Come on, it's not some competitive head-to-head event.
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>>28558275
>but it's supposed to give you some sense of satisfaction
And would you look at that, it doesn't. The only feeling it invokes are ones of frustration because it's a gamble on the RNG not to mention you can't do it forever because the legendary pokemon will run out of PP and struggle itself to death.
So where's the satisfaction in that?

>my favorite generation is IV
No wonder you think tedium is a good thing.
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>>28558321
My little brother doesn't like it.
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>>28558321
>>28558321
Two words.
Unnecessary
Tedium

Plus who thought of having a luck based capture system in a game where you don't have an infinite number of turns to deal with it?
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>>28558382
>not to mention you can't do it forever
Reset and try again. You can in fact do it forever.
>>28558437
>if I can't do it in one try then it's unnecessary tedium
Yeah who thought of a game where pretty much everything involves some degree of luck
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>>28558321
you get the legendary down to 1 hp and freeze it or put it to sleep and still can't catch it
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>>28555472
Oh damn.
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>>28558463
>Yeah who thought of a game where pretty much everything involves some degree of luck
I hope you realise how retarded it is to compare something like critical hits to artificial elongation. In the past it was more justified seeing as they had to make games last.

Nowadays it's just pure annoyance.
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>>28556066
>>those fucking goddamn piece of shit pixies that for some reason always feel like they have a lower catch rate than anything
I think I had the most trouble with the Regis
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>>28558512
Indeed, because nowadays kids would rather play some shit game on their smartphone than dedicating time to pokemans
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>>28554277
Fun fact for people who are not aware:
Status conditions are overpowered in 1st generation when it comes to increasing chance to catch legendary Pokemon (so much that lowering legendary's HP may be a waste of time).
Here are some calculations I got from my source:
>Using Ultra Ball on 100% HP, healthy Mewtwo: 0.892% chance of capturing it per ball
>Using UB on 1% HP, healthy Mewtwo: 2.649% chance of capturing it
>Using UB on 100% HP, poisoned/burnt/paralyzed Mewtwo: 8.84% chance of capturing it
>Using UB on 100% HP, asleep/frozen Mewtwo:17.449% chance of capturing it
I found this information massively helpful in my recent Yellow run.
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>>28555394
Why test it when we can look directly at the code for how the game works?
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>>28555394
http://bulbapedia.bulbagarden.net/wiki/Catch_rate
I know you're probably 12, but all those letters are what we call "variables" that when the math is worked out, mean that the enemy is easier to catch with less health.
You have just been getting lucky for however ling you've been doing this. I would guess 6 years at tops, because pokemon may be too complex for a 5 year old.
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>>28554418
Really? Every legendary in ORAS, I've caught within ten or twenty balls. The highest was heatran with 90, but I'm considering that an outlier.

Hell, I was able to get Kyogre in a premier ball with almost no effort, I think it was the first battle.

However, I was disappointed with Rayquaza. Got him on the first ultra ball I through, followed by Deoxys with about five balls.
>>
>>28554277

You shouldn't have to use balls to catch legendaries. They should be obscenely difficult (leveled way higher than your team, etc.) and join your party out of "respect" for your power or some bullshit like that if you defeat them. They should be bosses. From a gameplay perspective capturing legendaries would actually feel like an accomplishment that way.
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>>28554563
>with powerful wild Pokemon grinding your team down the whole time,
this doesn't really work on a practical level since just leading with a fast pokemon (or since gen 3, the smoke ball) entirely negates this
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> Not covering the pokeball with your thumb to prevent it from escaping

Fucking casuals.
>>
>>28559640
Wow never thought of that, you're right that would be badass, if you proved your worth to them or something.
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>>28554277
If Pokemon was an official MMORPG, legendaries could be anything from super-rare encounters to nigh-uncatchable raid bosses.

But we're apparently not getting that shit, so fuck the rest.
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>tfw you caught two legendaries with a 3 catch rate with a single ball that had the lowest catch rate
>tfw they were both shiny
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>>28555475
None.
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>>28556066
>beldum
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>>28554413
Tfw i caught deoxys in one ultraball after false swipe and thunder wave
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>>28554277
I always felt like there should be a minigame to increase your chances that gets harder with rarity. Kind of like making the hold b up the moment it clicks into an actual thing or the tactical reload in gears of war
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>>28555475
I just do an extra tap after pressing the throw button.
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>>28554513
I've never heard this before. Similarly though for me, it's always seemed like regular pokeballs work the best on legendaries.
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>>28554513
>>28554653
I'm fucking dying
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>>28556066
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>>28559640
10/10 you just won /vp/ .
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>>28555475
Hold R+ZR and L+ZL as the pokemon vacuumed into the pokeball

It's the best feeling
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>>28557446
>trusting an old geezer who spent half a century investigating pokemons but only managed to discover 150
>>
It would be funny if in the next gen they put Arceus or something similar 5 times harder to catch than primal Pokémons
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>>28555501
>>28554991
>>28557870
>Down+B
>not working
Nice meme.
>>
>>28562031
I prefer catching legendaries using pokeballs. Or any difficult pokemon. I like the classic look, and I like the feeling of higher satisfaction from catching them in a shitty ball.
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>>28555475
i draw a star on the touch screen
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>>28555475
A + up when it's thrown once it goes in the ball down + B old habits die hard
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>ITT people that don't know Taunt exists

Want to stop your legendary from using Rest? Taunt. Want to stop them from using Aqua Ring? Taunt. Safeguard? Taunt. Recover? Taunt. Dragon Dance? Taunt.
Taunt motherfuckers.

The only thing it doesn't stop is Yveltal's Obliviong Wing (Heal Block works, though, and it has higher catch rate anyway) and Beldum. The latter being the truly hardest catch objectively in the game, but it hasn't been a wild encounter since Gen IV.
>>
Honestly I like the idea of just giving legendários a fuckton more HP and making it mandatory to grinding through that

Beating the shit out of the embodiment of natural forces in a mad struggle is the only way to Go. Either that or just make them all purposefuly overleveled.

You can find it in a sideroad available when you're lvl 50? Good luck fucker, it's in the mid seventies
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>>28556066
>BELDUM
>>
>>28562664
>People complain about Tedium
>Tell them to waste one in three turns using a specific move that doesn't even increase capture rate
Heal Block is better, but even so, it should last the whole battle, not 5 turns. We got False Swipe specifically because of this, why can't we get other things specifically useful for catching?

Also, wild Metang and Metagross in that Chasm area in BW2 still exist, friendo
>>
>>28562865
Metang and Metagross aren't Beldum though.
Plus I've been using Taunt since Gen IV, to stop Raikou and Entei from Roar'ing, and it's been useful elsewhere.
Also, only trying to maximise efficiency. If people want to use other stuff, let them eh.
>>
>>28562664
>>28562865
>>28562899
Are people really having that much trouble? I caught Entei when I was seven, guys. This is a game for children.
>>
>>28554758
Something something Groudon in a Nest Ball
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>>28562913
>Thinking this is just about catching Legendaries.

I only catch good ones, and in fancy balls, so I caught my shiny Entei in a Moon Ball. With a 1x catch modifier on your ball, optimising the rest is important.
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>>28554813
It's about 1 in every 200 throws. It probably happened to plenty of people
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>>28562948
something something chuggaaconroy luck with legendaries
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>>28554941
>>
>>28555475
Tap A once in the first shake, twice on the second and thrice on the third.
Works every time.
>>
>>28557446
LOL what's the sauce on these? Manual, player's guide, Nintendo Power?
>>
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>>28562990
>>
>>28557446
>evolution for raichu
>pichu
Fuck off oak, you useless slut.
>>
>>28557446
Fun fact: They actually are, but you need frame-precise inputs. So only for TAS speedruns. In regular playthrough, they're useless.
>>
>>28555475
Tap A in time with the wiggles and when ball is thrown. I know it does nothing, but it's some small form of time kill while I wait to inevitably fail the catch.
>>
>>28555639
Yeah, that's what I was thinking they should do. Make it an actual boss battle, instead of just an RNG fiesta.
>>
Horde battles should have been used to fundamentally change legendary battles. Give a legendary 4 minions as support so it actually plays like a boss battle.
>>
>>28555910
Mewtwo was hard, especially if you went straight to him after the Elite Four. Psychic crits and rest made him very annoying.
>>
>>28555639
They could also summon flunkies, like Totem Pokemon do.
>>
>>28559640
I agree, they need to be boss pokemon that are fucking tough to beat. Right now they're just another pokemon with high stats and annoying capture rate.
>>
Legendaries shouldn't even be catchable tbqh
>>
>>28557446
>Like Fearow or Tentacruel
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>>28563094
This
>being that can manipulate time/space/reality is owned by a ten year old boy

And in topic
>playing BW2
>trying to catch one of the three fighting dogs
>brought it to red, spamming ultraballs
>run out
>use megaballs
>run out
>use pokéball at like the 50th turn
>caught
>>
>>28563141
>fighting dogs
>dogs

they're fighting lions you fucking retard
>>
>>28563271
They don't look anything like lions
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>>28563141
>megaballs
>>
>>28559640
>Mystery fungeon
>>
>>28563456
>Mystery Dungeon
Mewtwo's a joke in Rescue Team and you know it.
>>
>>28563466
And?
>>
File: CDI4HUaWIAAxqFy.jpg (59KB, 600x375px) Image search: [Google]
CDI4HUaWIAAxqFy.jpg
59KB, 600x375px
>>28559503
>This amount of butthurt

Whatever Anon. You keep wasting hours catching a legendary on red health while I keep snagging them in a couple hits.
>>
Primal Kyogre was a fun and challengng battle due to Aqua Ring
>>
>>28563456
This.

It sucks that in the most recent PMD a lot of legendaries join without putting up a fight. Feels pretty unsatisfying.
>>
>>28560018
Make me choke daddy
>>
>>28554513
Only marginally, and only with Poke Balls and Great Balls, iirc. The marginal upgrade means you should just use Ultra Balls at red health anyway.

Maths is weird
>>
>>28554277
I would make catching legendaries similar to how you would fight MMO raid bosses.
>>
>>28559640
Agreed. I've always thought it should work this way.
>>
>>28555022
>>28555639
>>28559640
>>28563063
I think we're onto something but we can go even further.
Legendaries should automatically have amped up stats in the wild and their levels should be much higher as well. The normal formula goes as this typically
>trio is lvl 40-45
>box legend is lvl 50
>main legend is lvl 70-75
>all post-game legends range from 50-55

The three trio pokemon can be the same level except they MUST be roaming pokemon, in addition to that they heal after every encounter. If you paralyze them and got their health down to 1 in one encounter but they escape, they come back fully healed the next time. Alongside that you MUST catch the trio pokemon before any other legendaries show themselves to you. To avoid the issue of getting a high level sweeper too early the game should be designed so that legendaries won't obey you before your 8th gym badge, the trio should be the only legendaries you actually catch.
The box legends you can finally challenge after finding them deep within a long challenging dungeon filled with tricky puzzles, they appear at level 70 and have amped up stats, alongside that they can summon 4 other pokemon to fight with them being lvl 50 each, you must beat the minion pokemon first before even attacking the boss one. The legendary you must defeat and fterwards he recognizes your strength and allows you to become his master, but his lvl resets to 1. He does however retain his signature legendary move at that lvl. All other legendaries play out the same way but are fought in post-game at lvl 100.
>>
>>28568317
Just realized I made an error. It should be
>all post-game legends range from 50-75
Thread posts: 154
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