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ITT:We fix/buff shitty abilities

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Thread replies: 70
Thread images: 9

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Like how X/Y buffed some abilities maybe S/M will do the same.
Anticipation: in addition to sensing the dangerous move it also disables it.
Illuminate:Boosts accuracy by 30%
Healer: works on the user too.
>>
Overcoat: is now immune to entry hazards too
>>
Insomnia users can use Rest, but it only restores half the user's HP.
Vital Spirit users get a sharp boost in Attack if someone attempts to put it to sleep.
>>
Magma Armor increases Def/Sp Def if hit by a water move.

Flame Body gives all contact moves a 10% chance to burn.
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Pokemon with waterveil are immune to fire attacks.
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>>28542555
Iron Fist buffed from 20% additional power on punching moves to 50%. Make it fucking worth using.
>>
>>28542555
>Anticipation: in addition to sensing the dangerous move it also disables it.
I thought you said fix, not to straight up make them fucking broken you nigger, if anything make it so it reduces the damage from that move since the mon is anticipating it or whatever
>>
Unnerve makes the foe too nervous to use its consumable hold item, not just berries.

Rattled boosts the user's speed once for every time a Bug, Ghost, or Dark type on the field. Even if it's an ally mon.
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>>28542555
Static-Any contact is paralysis.

Prepare your metagame.
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>>28542883
Anticipating something means it can predict it. But not permanently disabled only 3 turns like normal disable. Think of it like an instant disable kinda how disguise is an instant substitute.
>>
Run away lets you switch even if opponent has trapping ability or has used trapping moves
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>>28542883
How exactly does it work now? What does it sense: SEs? Most powerful ones? Ones above some BP treshold?
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>>28543020
No. That's too broken.
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>>28542555
Pressure now also lowers move accuracy 10%.
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>>28543078

BANNED FROM SMOGON
>>
Frisk:
a) disable the item for the first few turns
or
b) some kind of stat buff if opponent is holding anything
>>
>>28543123
>Kyurem (regular) banned to Ubers
>>
>>28543214
>suicune entei and raikou banned
>moltres articuno and zapdos banned
>forced to use pick pocket weavile
>>
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>>28542555
Vital Spirit: Now it also slighty increases the critical hit rate.

Did I fixed Rockruff?
>>
Chrolophill now also boosts attack and Sp. Attack
>>
Pick pocket

When enemys item activates, you get half of it positive benefit.
>>
>>28543025
The funny thing is that it already works like that...for wild Pokemon. Why they made it different for trainers is nobody's guess.
>>
Illuminate has the same effect as Victory Star.
>>
>>28542555
>that anticipation buff
Ferrothorn becomes literally unkillable
>>
Aroma Veil now works like safeguard for your team.

Big Pecks now also gives a 25% buff to the pokemon's defense stat.

Flare Boost also gives a 50% speed boost.
>>
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>>28543373
>Literally the "Swift Swim" equivalent of Sun
>Needs a boost when Growth exists
Are you retarded?
>>28543281
Depends on it's evolution's abilities. I can see Midnight Lugarugan keep that ability though.
>>28543568
Illuminate should also add a brightpower effect for the user as well.
>>
pick up can now pick up a knocked off item that was knocked off any pokemon earlier in the battle
>>
>>28543078
Just make it so it halves the remaining PP of the move rounding up.
So a move with 15 PP goes: 15->7->3->1->0 and one with with 20 PP goes -> 20->10->5->2->1->0.
>>
Anticipation should not Disable the move, but grant a boost on something if there is a SE.
It makes sense to be Def/Sp.Def but it would be cooler to be speed.

Keen Eye raises the accuracy of low accuracy moves.

Unnerve should be for all items.
>>
>>28543568
And that makes sense how?
>>
>>28543878
Victory Star boosts accuracy by a percentage. You might be thinking of V-Create.
>>
Honey Gather - Allows the Pokemon to use Honey as a hold item, which restores the user's HP by 50% when HP is below half. If the user has no item, has a 50% chance of acquiring Honey at the end of their turn.
>>
>>28543944
>50% hp restoration every second turn

nah, too OP now.
>>
>>28542555
>illuminate is not accuracy's version of Intimidate
>>
>>28543995
implying any of the three shitmons that get it will ever survive a turn
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>>28544036
>teddiursa
>shitmon
>>
>>28544056
>teddiursa
>not shitmon
>>
>>28542883
>Anticipation: in addition to sensing the dangerous move, if the foe tries to uses said move, the Anticipation user will always go first

y/n?
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>>28544036

Don't think about what is now, consider that distribution may be changed and new mons with it don't have to be shitmons.

Given how you obtain Munchlax in D/P, imagine Snorlax with this, for example.
>>
Keen eye - Basically make it a no guard clone, its only given to shitmons anyway. Pelipper and Swanna get to spam hurricane now, hitmonchan can use dynamic punch and watchog + noctowl can use hypnosis. Pretty necessary buff really.

Rivalry - No longer lowers damage against mons of a different gender. This helps mons like pyroar and unfezant have an actual useful ability.

Shell Armour - Now blocks secondary effects of moves instead. It really annoys me that nearly every single pokemon with a shell is given this shitty ability, and I can't really think of a good way to buff it, but now mons like torterra, samurott, kingler, and escavalier don't fear scald burns, and also can't be flinched.
>>
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>>28544024
you mean evasion
>starmie can now run blizzard/thunder for free
>hydro miss can no longer miss
>>
Inner focus:The Pokemon is immune to moves with a chance to flinch
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>>28544495

Why not just give keen eye an extra acc. boost? + 16% acc. and prevent acc. drops is nice. I would prefer No Guard to be unique.

Shell Armor (and Battle Armor) should give like ~10% or 20% def. bonus and prevent crits. In the end the only decent mon with this ab. is M.Slowbro. So increasing M.Slowbro def even more is no bueno. Even a 15% bonus would make him crazy, but to al other shitmons is just an ok bonus.

Oh and Weak Armor should reduce Def by 1 and increase Spd by 2. Even then i'm not sure the ab. is useful. ahah
>>
Gluttony:
Berries are eaten immediately. If the pokemon has no item attached, it will steal and eat an opponent's Berry on the next available turn.
>>
>>28542555
>Anticipation: in addition to sensing the dangerous move it also disables it for the first turn the user is on the battlefield.
There, that works better.
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>>28544760
>thunder and blizzard at -1 evasion still can miss
>>
>>28542555

Moxie
-boosts SpA OR Atk DEPENDING ON WHICH ONE IS HIGHER

You're welcome Pyroar
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>>28545267

>berries are eaten immediately

So your pokemon will eat its Sitrus berry at full health?
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>>28543568
This is perfect and fuck gamefreak for not thinking of it

>>28545293
Make it just raise both defense stats if it detects a move.

Light metal now doubles the mons speed. Heavy metal is cooler named suction cups
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>>28545498
Light Metal Choice Band Scizor new meta.
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Wonder Guard: This Pokemon can only be damaged by super effective moves and nothing else

Toxic Boost: Attack and Speed is increased by 75% and takes 50% less poison related damage while poisoned
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>>28545573
>Wonder Guard: This Pokemon can only be damaged by super effective moves and nothing else
Shedinja with Soak + Lightningrod Seaking wins VGC17, you heard it here first.
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>>28545616
If you can make a seaking balk mega-fug you deserve to win desu
>>
Magma Armor reduce dmg by Ice type moves by 50% and prevents freezing. Why would someone want an ability that just prevents freezing?

Water Veil prevents burns and reduce dmg done by Fire moves by 50%. This is just a small bonus, all W.Veil users are Water types anyway.

Immunity prevents poison and reduce Poison dmg by 50% just for things to stay the same.

Vital Spirit prevents sleep and increases Spd by 1 when cured. Rest will now work differently, when it would fall asleep the Ability activates and keeps it awake healing only 50%. Yeah this shit is probably broken good, but most users are not that great.

Insomnia does the same but instead increases S.def by 1. Why S.Def.? I think its appropriate, thematic, another possibility would be S.atk.

Frisk now also causes the same effect as Embargo for 1-3 turns maybe.
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>>28542555
>Anticipation
>Anticipated moves have their accuracy reduced by half.
>>
>>28545498

Light metal should increase spd by 1 and reduce def. by 1.

Heavy metal should increase atk and def by 1 and reduce spd by 1. There, pretty good.
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Slow Start: This counter is NOT reset if the Pokémon is switched out.
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Victory Star also adds 10% extra power to moves used by Victini and by other allies.
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Unburden increases the Pokémon's Speed stat by 1 if there is no held item. Free choice scarf!

The normal Unburden increases spd by 2 but you need to use the item and the bonus is lost when you switch.

So, yeah, maybe Unburden doesn't really need a boost., we just need the dmg gems back!
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>>28545616
>Bellsprout used Vine whip
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>>28545452
It's a trade off. You lose the goodness of status/HP restoration, but you get instant buffs with Salac Berries.

If you have no Berry and someone with a Sitrus Berry switches in, you steal it and eat it instantly.
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>>28545710
This is the only right answer.
>>28545421
Mixmence just became more ridiculous.
If only Draco Meteor drop the user's special attack by one stage instead of two...
>>28545616
Moldbreaker pokemon with Electric coverage saves the day.
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Why does overcoat exist when magic guard is a thing?
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>>28546440
Spore and Sleep Powder. And I guess Stun Spore.
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>>28543078
>Accuracy is fun!

I'm surprised no one has mentioned snow cloak, which they want to put on various mons, it would be the perfect opportunity to buff it!

>Now cloak no longer increases evasion, instead it doubles speed
>>
gentlemen, how do we fix magician
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>>28545573
Much as I like Zangoose I'd be happy if just the poison damage reduction was added- feels like the atk and spd boost is just overkill
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>>28547917
Magician is fine as it is.
See attached image for proof.
>>
Defiant: Prevents self-inflicted stat drops.

Mega launcher: now works on moves with cannon and pump in the title.
>>
Gluttony
>Now doubles the effect of all food items as well
>Petaya Berry is a Nasty Plot
>Leftovers recovers same as Poison Heal / Toxic Orb

The buff Snorlax needs?
Thread posts: 70
Thread images: 9


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