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Here is a graph stolen from Leddit, it shows each gym leader's

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Here is a graph stolen from Leddit, it shows each gym leader's highest Pokemon in each main series game.

Now tell me Kalos was too easy again.
>>
exp. share really fucked things up
>>
>>28493214
Kalos was too easy

The exp share made it so you were in your 70's by the time you reached the champion, making this chart moot since it doesn't take into account the player's level scaling
>>
>3 or less pokemon each
Kalos was way too fixing easy nigger
>>
>>28493214
High level don't make the game harder anon
>>
>>28493269
first reply best and correct reply
>>
Comparative level, you inbred retard. You're gonna be like 10 levels over all of them along with your monstrous BST mega.
>>
>>28493269
I'll be honest, I didn't use the exp share in X and Y and i actually had a fairly alright challange.

It wasn't anything special, don't get me wrong but honestly it wasn't that bad. Lysander's Gyrados actually killed me like 5 times.
>>
>>28493285
don't use the exp share then?
>>
>>28493290
>>28493285
Literally don't use the exp share, honestly why do you people obsess over a feature you don't HAVE to use???
>>
>>28493214
>unova
>43
Dropped for not using B2W2.
>>
>>28493289
Ok, what does then? Good ai? You're not going to tell me red and blue had better ai than X and Y are you?
>>
>>28493214
What the fug was Gentoo doing?
>>
>>28493269
Even without the exp share, the level curve in Kalos just doesn't work because you gain too much exp.
With exp share off, I used a full team, no grinding, just battling every trainer and was barely 6 levels under the champion. Also I think the Kalos Victory Road is a big problem because by just battling the trainers there you will be ready for the E4
>>
>>28493380
Johto's level curve was evidently a cancerous lump.
>>
>>28493344
>>28493331
Amie caused just as many problems. Even more actually and there was no way to turn the stupid thing off.
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>>28493314
I've beaten the game with exp. share on and about 20 team members. It wasn't that challenging but fun as fuck
>>
>>28493414
What? I never used amie once during my playthrough, what are you talking about.
>>
>>28493344
Because sometimes I catch weak Pokemon and I want to level them up faster?
>>
>>28493314
The games are actually challenging without the Exp Share, but at the same time that's what completely destroyed my recent OR Nuzlocke so it's made me wonder if I should ever really turn it off.
>>
>>28493378
BW2 and Platinum had better AI and difficulty you absolute Mongoloid. People are referring to those when talking about the difficulty they want to see. Not Pokemon: Lobotomy Version
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>>28493380
Gen 2? Look at Gen 1's curve! It was a good thing the AI was retarded.
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>>28493214
>excluding the data from Pokemon Yellow
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>>28493425
Amie still applies without touching it. Actions outside of Amie can increase affection.
>>
>>28493427
Put them first in the party and switch out.

Use the exp share if you want, but don't complain that it makes the game easier because that's what it's designed to do.
>>
>>28493380
Johto is just half the game.
>>
>>28493269
>An optional feature killed the game
You could always, you know, turn it off.
The reason for it to exist and for reusable TM isthe fact that you have like 700 fucking pokemon at your disposal, of course they want to make thing esasier for you to try different ones.
>>
>>28493445

You fight Giovanni before Sabrina, and there's also an extra fighting-type gym to take into account.
>>
>>28493214
>He doesn't show the graph of the first playthrough levels
>He think max levels count when first playthrough levels are low as fuck
>He thinks a simple graph can deny the fact that the game was fucking easy
>>
>>28493444
I've played both those games very recently and haven't noticed any smarter behavior. give examples.
>>
Amie + Exp. Share + Megas + lack of Pokemon made the game retardedly easy. There's only two of those things the player can actually control.
>>
Exp Share should have stayed "split between Pokemon with the item," it was perfectly fine as it was.
I don't understand why they decided to break it in half. Now it's either tedious switching or be over-leveled as fuck.
>>
>>28493493
Actual item usage and actual teams for one. But most of the difficulty comes from the fact that trainers have more than 3 Pokemon, you don't have 600+ BST Megas, you don't have Amie making you crit every bit and you don't have exp share.
>>
>Gen 1
>29 to 43

What the fuck is that power jump?
>>
>>28493269

I like Exp. Share a lot. I felt like my core team was constantly rotating compared to previous generations and I had a lot of fun experimenting with different types of Pokemon. Taking it away would feel reductive, especially since it's optional to begin with.
>>
XY is easy because the 10 year olds that grew up on gen IV are finally old enough to understand the game in full and now they grasp how simple it was.

The only thing that makes XY any easier than other games is the fact that the huge number of Pokemon makes it easy to build an unstoppable team early on. Even before Mega Dog you should have an unbeatable team.

The AI, leveling, evil teams and all that really aren't any easier than past games.

Also DPPt started some of the worst things XY. They're long run series trends that I hope SM can smash out.
>>
>>28493560
You kinda can handle the gyms in any order.
>>
>>28493214
What, ignoring yellow and emerald? Sabrina and Koga had level 50 mons there.
>>
They need to get rid of the Amie bonuses. It's ridiculous. even if you don't use it, you still get affection. And I can't even play with my Pokemon without making the game even more piss easy.
With all the exp increases in the game, shit is so insane. My German friended traded me a munchlax during one of my runs and the thing was 25 levels higher than diantha's because of bonus exp.
>>
>>28493560

See

>>28493483

There's stuff between the fourth and fifth gym and a level boost is needed.
>>
>>28493560
Think about how much you can do between Celadon and Fuchsia
>>
>>28493570
That's completely false. I hate this retarded argument. I played platinum and BW2 again just a month ago and they were both very, very noticeably harder than XY. Even my 9 year old little sister complained XY was too easy.
>>
>>28493560
You can handle gyms 4-7 (8?) in any order and there are a lot of trainers moping around. Plus the game's are piss easy otherwise due to shit ai and movesets
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>>28493214
exp share literally multiplied exp gain 3.5x over
it would be embarrassing if it werent that high

relative to gsc, lances dragonite with 3.5x exp gain would be at least level 70, higher than dianthas gardevoir, and people complain he was FAR too easy due to being scaled to act as midgame content


it would also be telling to show the TOTAL level of all pokemon they carry, rather than just the highest since thats incredibly disingenuous
>>
>>28493214
Levels do not equate to a challenge.

ie: Red
>>
>>28493560

Yellow is worse....

>32 -> 50

But, you're forgetting that there's a lot of content before the 4th and 5th Gym

>Celadon Casino
>Lavender Town's Pokemon Tower
>Sliph Co
>fighting gym
>Routes 12,13,14,15,16,17,18

Just on those routes alone, is about 100 trainers.
>>
>>28493647

Platinum I can give you as it's generally the hardest in the franchise. Not by much though if you know what you're doing.

But I can't give you BW2.

Exadrill rapes his way through a good portion of that game, and they give you access to Lucario really early on too. Most of it's gym leaders are centered around spamming one attack non-stop. Once you counter that move you're on easy street.
>>
>>28493714
Red it pretty fucking difficult purely because you're ridiculously underleveled when you get to him.
>>
>>28493710

exp share isn't obligatory
>>
>>28493214
Gen 6 was way to easy. I turned off exp share part way through and i was still a higher level than the gyms and e4. Plus mega's made it even easier
>>
>>28493214
this was the first game that i ever easily walked through the elite 4 on my first try, because of the exp share my pokemans were 10 lvs highers than all the rest, way too easy
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>>28493725
Honestly the games have been getting easier since Black and White, I have no idea where this argument that 'X and Y ruined everything' came from.
>>
>>28493725
You have to use specific Pokemon to rape your way through BW2. On challenge mode, it's in the top 3 of difficulty.
Every Pokemon becomes a rape machine in XY because of amie with or without xp share.
>>
>>28493468

What the fuck are you talking about? Amie boosts don't happen if you don't raise your hearts, which requires petting and feeding pokepuffs.
>>
>>28493736
Not really, you can easily take down Red with a team at like Lv. 60. His team isn't anything special, which was my point. Just because something has higher levels does not make it easier than something with lower levels.

A lower level but better team, will always be better than an easy team but higher levels, especially in regards to the Gym Leaders, E4, and Champion who are very close to each other barring Gen 2.

For instance, Cynthia's highest may be Lv. 66 and she doesn't have a Mega, but her team is significantly more of a challenge than Diantha's could ever hope to be.
>>
>>28493766

Kiddies growing up and realizing how easy the games are, but fondly remembering the ones from their childhood too much.

It's why people still say RBY are harder than later games.
>>
>>28493741
Amie is obligatory though. You can't shut it off.
>>
>>28493790
Walking and battling increases affection.
>>
>>28493808

You never once have to touch Amie.

Ever.
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>>28493736
Kind of but you can cheese everything with battle items regardless of level
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>>28493829

It increases friendship, not Amie affection.

You have to use Amie itself for that.
>>
>>28493803
>RBY was hard
No one fucking says this.
People always point towards bw2 challenge mode, platinum and sometimes emerald when talking about difficulty. Everyone knows RBY was piss easy. Just like XY
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>>28493741
the games levels are scaled to account for exp share, it being able to be turned off is irrelevant
>>
>>28493614

>even if you don't use it, you still get affection

How? I play without Amie and I've never gotten an Amie bonus.
>>
>>28493214
wait, Sabrina and Koga's Pokemon were the same level?

does this just further the concept that Gamefreak fucked up the coding and teams for these two?
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>>28493829
Anon, that's different. Friendship is what you're trying to explain, but Amie raises affection.
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>>28493808

>optional things are obligatory
>>
>>28493869
>Emerald
Swampert rapes that game.
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>>28493766
Platinum did actually. Kids thought it was too hard. That's why BW are literal circles.
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>>28493829

No it doesn't you retard. You realize friendship is a completely different stat right?
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>>28493214

>levels =/= difficulty

higher numbers don't mean shit when yours exceed them
>>
the thing about XY is that you had to avoid so many features to make sure it isnt a borefest
can't touch amie, megas or xp share
can't catch too many pokemon or the catch xp will over level you
I avoided everything and I was still higher level than diantha. It's so fucking dumb
>>
>>28493472
Sure, let's manually strip all games of convenient shit that makes training easier instead of working to make the exp curve make actual sense.
>>
>>28493808
I still haven't touched Amie. Beat the game just fine.
>>
>>28493829
Oh yep, remember when we could get Sylveon just by battling and walking around?!

I sure don't, because that's happiness/friendship which is used for Espeon and Umbreon.
>>
>>28493477
At first I had it on because I figured everything was going to scale.
I found out quickly that wasn't the case, but I was already a good amount ahead of everyone at that point, and with the level scaling you kinda just keep that level difference.
>>
>>28493954
Over leveling one mon rapes most games desu
>>
What I don't get about the new EXP Share is that they don't even give you the option of using it how it was originally made. I'd love it if they could either make it a key item OR a held item. (I'd prefer not a key item at all, but I doubt Game Freak will change it at this point, so I won't bother having hope.)
>>
>>28493906

They fucked up the badges in the US version.

Sabrina was allegedly supposed to give the soul badge, and Koga the marsh badge

A lot of extra material uses soul badge for Sabrina, and marsh badge for Koga as evidence.
>>
Xy is fine difficulty guys!
All you have to do is:
>don't use amie
>don't use xp share
>don't catch pokemon
>avoid trainer battles
>don't use megas
>play a nuzlocke where the only Pokemon you have is a farfetch'd
Simple stuff :)
>>
>>28494056

It was original a key item.

XY returned it to how it originally was in RBY.

Except they changed EXP with the share in mind.
>>
>>28494069
it's not just that, Sabrina has a Venemoth, and a few of Koga's Gym Trainers use psychic types, it's really confusing.
>>
>>28493869

People say it all the time.

If you left your hugbox on /vp/ you would know that.

Platinum and Challenge Mode are the only times the games are hard in anyway and Challenge Mode is fully inaccessible to most people.
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>>28494104
I wish it was a held item again.
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>>28493725
Excadrill you won't be getting until after the 4th badge. Half the game is over. Drillbur is not OP at all. It needs Eviolite just to not get OHKOed constantly.

Lucario is a friendship evolution. You likely won't get it until you get to Castelia. Even then, Burgh resists Fighting and Lucario has piss-poor defenses. Until you get to the level 40-50 range, your strongest moves for Lucario will be Force Palm, Return, or Rock Tomb.

In other words, you're full of shit.

If anything, the MOST overpowered Pokemon in BW2 for your party is Magnemite, by far. Even then, you can't even solo the game with it because it shit-all to basically any Ground-type.

Even vanilla BW2 is a nice challenge.
>>
>>28494070
>don't use amie
>don't use xp share
>don't use megas

You straight up don't have to use those if you don't want and it'll give you that classic gen experience since they weren't a thing then in the first place.

XY had faults, yeah, but blaming optional shit like this is ridiculous.

The rival battles were absolute ass though. And so were the Rivals.
>>
>>28494056
i wouldnt even care about them handing out xp like candy if they just finally bit the bullet and put the e4/champ in the 90-100 range
slap that dick out of their mouth and tell them to overlevel for that shit, no amount of grindings gonna beat the level cap
>>
>>28494144
That's the thing, you have to avoid every new feature if you want to game to be playable. You can't try anything out or else you're overlevel. You so much think about catching wild Pokemon or petting your Pokemon, you're suddenly 10 levels over the next gym leader. You have to impose so much shit on yourself it's ridiculous.
>>
>>28493472
>don't complain that it makes the game easier because that's what it's designed to do.

This thread is literally discussing the difficulty between gens. You can't tell people to disregard something that makes the game easier. Exp Share is XY is broken strong and makes the games piss easy. I can turn it off to make my own game challenging, yes, but then there may as well be no point in having this discussion at all. You could say Gen 1 is the easiest because of the bugs and glitches, and then I could say don't abuse them, or only limit yourself to 3 Pokemon in the entire game.

If the games have something that make them easier, then they're easier games. Exp Share is a part of what makes XY the easiest games in the series, that's simply how it is and that point is completely relevant to the discussion.
>>
>>28494144
>ugh you beat me
>wow you beat me again
>I'm really getting tired of losing to you
>what do you have that I don't?
>I don't want to win against you, I want to understand your feelings with Pokemon :)
>get the mega ring, Guru says everyone's a winner
I fucking hate the rival
>>
>>28494140
Yeah this. Magnemite is OP as shit because it murders everything with sonic boom the first 30 minutes, but everything else is perfectly fine.
>>
>>28494236

I felt bad for her.

Even post-game beating her just makes me sad for her existence.
>>
>>28493214
Kalos was too easy again.
>>
>>28494070

>don't use amie
You have to go out of you way to raise Amie hearts to the max, and why would you do that if you don't want the boosts?
>don't use exp share
if you don't want to be over-leveled don't use things that raise your team's exp constantly, yeah
>don't catch Pokemon
literally nobody says this, exp from catching mons is minimal anyway
>avoid trainer battles
You don't have to avoid trainers, just don't grind on wild Pokemon
>don't use megas
megas are overpowered as fuck, why would you use them unless you want to make the game easy? might as well cry about legendaries making the game easier too.
>>
>>28493493
I've been going through Pearl, and I've noticed that even some normal trainers will use items, switch out to type advantages, and use a lot of status-effecting moves to break through whatever I have. Not every trainer of course, usually only 1-2 per route do this once I hit the 3rd or 4th gym. It was very surprising to see and very refreshing. The game still isn't "hard" but as far as Pokemon games go, I'd have to say it's been the most challenging.
>>
>>28494266
At least May pokes fun at it in ORAS. Serena pissed me off, give me a rival that isn't pathetically pitiable for crying out loud.
>>
>>28494306
You're telling people not to try most of the gen's feature when they played it. Of fucking course people tried out Megas and amie when they first have the game. You shouldn't have to restrict yourself so much to make a game not boring as shit.

It's ridiculous you expect people to avoid all these features just to get fun out of the game. That means it's a shitty game.
>>
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>J-just turn EXP Share off!

What if the game gave you 100 free Rare Candies at the beginning?
>J-just don't use it!

What if the game gave you a level 100 mewtwo at the beginning?
>J-just don't use it!

EXP Share is a terrible feature that gives you an extra 500% experience for free. There is no reason NOT to use it. It's a terrible part of game design.

It's sad, because games like Platinum had good AI and difficulty and there was no reason to fuck it up.
>>
>>28493214
This is in and of itself meaningless due to the difference in level curve between each game.

Honestly the XP share should be a post-game upgrade. It should function as the XP All and actually split XP until postgame.
>>
The gaps between the earlier gyms and then the later gyms were way too far apart whilst the middle gyms were all way too crammed together. EXP share meant you were always far too overleveled for everything by the time you reached it.
>>
>>28494392
>Honestly the XP share should be a post-game upgrade. It should function as the XP All and actually split XP until postgame.

bingo

OP, you realize that in X/Y you are gaining 5 times more experience than other games right?
>>
>>28494364

So you have no self control and use things that break the game just because you can and its convenient? That's your own problem, not the game's.
>>
>>28494433

The game essentially gives you two ways to play.

Turn off features for challenge

Or use features for an easier time.

It handled it somewhat poorly but it's fine that it tried.
>>
>>28494433
A game having game breaking features IS THE GAME'S FAULT. It's bad design
>>
>>28494306
Do you seriously not see anything wrong about having to actively go out of your way to avoid using game features (some of which are meant to be selling factors like megas), just so the game becomes a little less of a joke?
>>
>>28493445
Gen 1 and 2 have odd curves because there is a lot more ambiguity in how you fight gyms. The only prescribed order is that you must do 1 and 2 in order, you must do Koga before Blaine and you must have seven badges before Giovanni.

In gen 2, the entire thing is a bit fucked after Ecruteak since you can go towards Mahogany immediately and do more of the rocket story early in the game, or the more conventional path down to Olivine and Cyanwood which focuses on gyms first.
>>
>>28493725
But that's an exaggeration, sempai. You're wrong.
>>
Thing is, you get more and more options each gen (exp share, amie hax, super training, new moves, megas, held items, etc...) and even if enemies get access to some of these, they still have retarded AI which prevents them from using it correctly. Before you needed to shoot yourself in the foot to make a game challenging, now you need to go full alola snackbar on yourself
>>
>>28494433
Why is the game giving you things at the very beginning, for free, that break it?

That's called bad game design.

There's no reason not to use EXP Share. It's a free 500% extra experience, with no drawbacks.

If there were achievements for not using it, or bonus rewards, you would have a point. But there aren't, so you are wrong as usual.
>>
>>28494427
>turning xp share on
the real reason is xy having jack shit by way ofsidequests. every part of the region is being used for a linear progression, so the same level curve stretches way higher than usual as you play through.
>>
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>>28494506
There's no in-game reason not to use EXP Share. The developers give you 0 reason not to use it. It's a free 500% experience boost, which breaks the game.


What if the game gave you 100 free Rare Candies at the beginning?
>J-just don't use it!

What if the game gave you a level 100 mewtwo at the beginning?
>J-just don't use it!

If they actually did those things, it would just be bad game design. EXP Share is bad game design which breaks the game.
>>
The point of EXP Share is to encourage constant cycling of Pokémon, so that catching a wild Pokémon halfway into the game isn't a nonviable practice. If you're doing the whole build up a single team thing, just turn Exp share off
>>
>>28494364
gen 4 AI was actually terrible, ask Werster or anyone who speedruns those games. The AI is much more random in how it picks moves than in gen 5. It prefers to use the 'right' move but has a random chance to just pick whatever move so it's a lot harder for them to manipulate for speed running, but effectively makes casual play easier compared to games where the AI is more predictable but picks the correct move.
>>
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>>28494573
>If you're doing the whole build up a single team thing, just turn Exp share off

Why should I? The developers game me no reason not to.

What if the game gave you 100 free Rare Candies at the beginning?
>J-just don't use it!

What if the game gave you a level 100 mewtwo at the beginning?
>J-just don't use it!

100 free rare candies is bad game design. A free level 100 Mewtwo is bad game design. A free EXP Share is bad game design.
>>
>>28493269
exp.share didn't ruin Gen VI.

It was how EXP scaled compared to Gen V. It fucked the entire thing up.
>>
>>28494573
How is that the point? The point is to level up your Pokemon faster. That's it. Nowhere in the game is it telling me to raise 18 Pokemon at once or whatever.
>>
>>28494543
no senpai im not defending the xp share, I'm saying it's shit!
Im saying using the xp share during your playthrough is a dumbfuck thing to do. I had a mate who toggled it on, stomped the entire game, and wound up with a team of level fucking seventies.
>>
>>28494607

Keep spamming the same message, it doesn't make you seem less of retard.
>>
>>28494587
That's actually a good albeit lazy way of replicating human predicting switches/unusual moves
>>
>>28494652
when the fuck did the word f am start being changed to senpai and why
>>
>>28494673
He's completely right. Having a game breaking feature even existing is bad design.
>>
>>28494573
That's bullshit though because it doesn't take EVs into account and IN FACT the fact that XP share also shares EVs puts pokemon you caught earlier in the game at an even larger systemic advantage to later ones since while your new pokemon might be within 3-5 levels of your older ones, they have zero EVs while your older ones have a shitload more than they would in previous games.
>>
>>28494607
Why should you play a game on hard mode? Devs give you no reason to! Why should games have an options menu, changing the game from the default is stupid!
>>
>>28494543
>>28494652
oh, i replied to the wrong bloke lmao that's why you got confused.
>>
>>28494691
Except in game it expresses itself most often as an enemy using growl on you when he could kill you if he used any other move.
>>
The worst part is that you can't even fucking trade because whatever you got from your friend in addition to amie and exp share would easily get 20+ levels overleveled. You can't trade. You can't use half the features in the game. You have to restrict yourself so much
>>
>>28494618
True, they should definitely have kept gen V xp. Discourages you from rolling through the game with just one pokémon.
>>
>>28494673
He's right though.
>>
>>28494696

>optional features existing is bad design

Let me guess, you cry about the Super Guide in Mario games too?
>>
Those levels don't matter, you have to compare their levels to the levels of the average player at the time of the battle. XY/ORAS had you on a higher level than your opponents.
>>
>>28494738
>>28494720
This is what he sounds like.

Giving people options is never ever a bad thing.
>>
>>28494753
Optional features that break that game is bad design, yes.
>>
>>28493378
You don't need good AI when you have 2 moves to choose from.
>>
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>>28494753
A free 100 Rare Candies is "optional." A free level 100 Mewtwo is "optional." A free EXP Share is "optional."

All are bad game design.

If you want to have different difficulty modes, which record the player's choice and reward you accordingly, then do it. But that's not what they did.

It's just bad game design.
>>
>>28494773
>>28494753
https://www.youtube.com/watch?v=A4_auMe1HsY
>>
The exp share is bad design since they clearly didn't even do the math properly on the numbers.
>>
>>28494776

Forced features that break the game are bad.

Optional features are up to the player to use. You have the power to make the game as easy or difficult as you want.
>>
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I'm planning to buy a 3ds for SM, but this thread is actually giving me second thoughts...

I need to know something, did Japanese audience even complain about the difficulty in XY?
>>
>>28494753
>intentionally gimping yourself because the game is too easy
That's a bad sign.
>>
>>28494820
Bu what's the point of playing a new game if you aren't suposed to use ANY of the new features
>>
>>28494720
This argument is so fucking stupid I don't even really know how to approach it. A hard mode is adding content to a game, they are giving the player a choice to add additional content to their taste.

In the case of XP share, not using it means you're removing content. It's like saying that if you want an RPG to be harder you should just never pick up equipment and use only the starting gear.
>>
>>28494847
No idea but Japan has the shittiest taste in everything so you probably shouldn't rely on anything they say
>>
>>28494820
Yeah sure, I can make XY harder. But not getting sylveon, by not catching Pokemon, by not using Megas, by not using Amie, by playing with no hands, bu not trading with friends, by avoiding trainer battles, by releasing every Pokemon I catch that gets overleveled even slightly.
It's not fun to make all this restrictions or rules just to enjoy the fucking game. A player can't even try out any of the new features without getting massively ahead.
>>
>>28494847
I just don't know why Nintendo is so dead set against adding a hard mode. They had it in gen 5 but it was one of those fucking stupid 'beat the game first' hard modes, but even more than that it was a 'beat the game on a different cart then transfer it to a new game' unlockable.
>>
>just don't use any of the new features and XY is fine!
That Masuda semen must be absolutely delicious
>>
>>28494695
It's why you see people saying famalam, sempaitachi, fampai, etc.

4chan started out as a weeb website. /b/ and /a/ were the main boards. Don't be surprised if weeaboo things happen here.
>>
>>28493214
Levels aren't everything anon, did you forget that most of the e4 had FUCKING four Pokemon for christ's sake, and effectively no one had more than three for the vast majority of the game? Even if you turn off the exp all, it's still a walk in the park even in comparison to past entries in the franchise (because yeah, Pokemon is babby's first RPG, but it's never been this explicitly challenge-proof.)

XY still remains the only game I have Nuzlocked and gone through without losing a single fucking Pokemon anon, and no I didn't use exp. share there either. It's literally such a disappointment after ORAS that I couldn't go near the franchise for more than a year. I'm just praying Sun and Moon will be good, because the last gen was rougher than Diamond/Pearl era gen4, and unlike them, they didn't even get a third version to fix all of their problems.

XY laid a lot of good groundwork for future games (wifi features, amie, the jump to 3d in general,) but the games themselves were just rushed mistakes with literal scrapped content, and they dragged Hoenn into the shitter along with them wit the absolute worst remakes the franchise has ever seen.

I'm just looking forward to burying this gen in the past and moving on to something with hopefully a little more value.
>>
>>28494820
Why don't they just add a cheat console that lets you spawn pokemon of whatever level, stats, ect. into the game whenever you want?

You don't have to use it. It's optional. Some players like zero challenge in their game and Nintendo should cater to them too.
>>
>>28493959
Yes, but at least B/W gave you Difficulty options. No fucking clue why they removed them. Fuck, I have no clue why they made it such a pain in the ass to activate in the first place.
>>
>>28494847
Probably. Nips complain about everything
>>
>>28493214
Every pokemon game (of the main series at least) is easy if you don't add extra rules
>>
>>28494962
There's a difference between easy and whenever the fuck XY was
>>
>>28494891
Fucking this. I hate the whole "Oh, you can make it more challenging by literally not using any of the new features so you can't complain."
>>
>>28494929
Why do you think stuff like Gameshark or Action Replay have a market?
>>
>>28494934
I'm even more puzzled on why they would give you a fucking EASY mode, and require you (or another guy) beating the game first to unlock easy mode. At least needing to beat the game before unlocking hard mode makes a little bit of sense
>>
>>28494929
>Why don't they just add a cheat console that lets you spawn pokemon of whatever level, stats, ect. into the game whenever you want?
They did. It's called Dexnav. You only have to see a Pokemon once, and you can summon it in the wild at will if it CAN be found in the wild.
>>
>>28494929

I literally wouldn't care if that happened. I just wouldn't use it.
>>
>>28493407
I'm still bitter that they didn't fix that shit in HGSS because it really is such a pain in the ass to get ready for the E4.
>>
>>28493214
Steven was the best champion. and That was when the difficulty of pokemon was fair.
Gens 1,2, and 3 were all fair
Gens 4, and 5 were too hard
Gen 6 was way too easy.
>>
>>28495026
>>28494934

Im a bit confused, if either of you would care to explain;

I'm currently replaying White, just because, why not? I have plans to play Black 2 once I'm finished, and got the implication I could then do a Nuzlocke in Challenge mode after I beat the game.

But the way things are being worded... I'm started to get the implication I can play challenge mode myself, on an independent cartridge. I'd have to receive it from someone else? Correct me if I'm wrong.
>>
>>28493829
>>28493790
>>28493965
>>28493934
Staying at the Hotel increases affection
>>
>>28495098

>Gen 4 and 5
>too hard

No, those were decent difficulty and what Pokemon games should be by default.
>>
I want a pokemon game to be so hard it makes casuals weep

and for the AI to fuck you hard and never do stupid shit like protecting 4 times in a row
>>
>>28495098
>Gens 4, and 5 were too hard
If you're doing a nuzlocke maybe...
>>
>>28495113
Yeah you can get a key from another cartridge who finished the game.
>>
>>28495121

>Once a day, a man at the reception desk will let the player stay overnight, healing their Pokémon and adding 30 points of affection and 255 points of fullness in Pokémon-Amie, at the cost of 100,000.
>100,000

So you have to go out of you way to use it.
>>
>>28495226
Does it require a trade or is it like PMD?
>>
>>28493493
Trainers sometimes use items, switch out, and have more than three Pokemon in the earlier games, for starters. Veteran Shaun in that B/W cave is literally a random NPC trainer that will give you every bit as much of a fight as the Champion and god it was so wonderful to just run into a strong trainer out of the blue.

Literally no one in Kalos other than the Champion and maybe your Rival has more than 4 Pokemon for the entirety of the main playthrough of the game -- a game which also pushes you to use hyper-powerful Megas, yet gives them to all of around three trainers, one of whom is a tutorial battle. In addition to your Pokemon getting crits every other turn and extra exp from Amie bonuses, or even HAVING A FREE FOCUS SASH if your affection is high enough. And unlike the exp share, you can't just turn that shit off.

Gen 6 was just easier in every conceivable way. Free high-BST Pokemon, free Megas, exp share shenanigans, Amie shenanigans, stupid AI, weak teams -- and yes, Pokemon has never been a challenge, we get that, but fuck man, XY is notably easier even when compared to the rest of the franchise. That's the complaint. People don't want Dark Souls, they just want the general standard of difficulty they're used to. That's not much to fucking ask for.
>>
>>28495069
The problem isn't that you're underlevelled, if all the game was like that you would already have the moves and pokemon for that. But the rest of the game only requires you to have pokemon with high attack/special attack and decent speed and no need for status moves ever, like all pokemon games.
>>
>>28495268
Sure, but amie bonuses are still bullshit. Amie shouldn't ever have any effect on anything in a battle.
>>
>>28493214
Now post the highest level pokemon in a normal playthrough in each game, using the same amount of pokemon as each gym leader
>>
>>28494737
Rumour is that it's back for Gen VII based on the treehouse footage and how Popplio gained EXP
>>
>>28495282
You don't need to trade, keys are given via unova link.
>>
>>28494928
I honestly doubt that anon. Early X and Y is so full of bullshit it's not even funny
>>
>>28495301
Anon did you mean to reply to me? I was talking about HeartGold and SoulSilver's shitty level curve.
>>
>>28493269
>>28493285
/thread
>>
>>28495365
I forget how that worked. Did it require Wifi? Or just a second cartridge nearby?
>>
>>28494753
Levels you complete via Super Guide do not count towards game completion.
If you want to unlock shit and get 100% credit, you have to actually beat them.
>>
>>28495353
I'm crossing my fingers that's true.
>>
>>28495425
I think it works with both but don't quote me on that.
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>>28495289
>Veteran Shaun
I remember a thread where some anon proved that Shaun offers the same level of challange of Diantha, despite him being a random NPC and her being a Champion
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>>28493902
If you participate in 3 ORAS contests, you get the 20% exp boost. So 7~8 contests for the crits and 15 contests for everything.
>>
>>28494479
>Do you seriously not see anything wrong about having to actively go out of your way to avoid using game features
I hope you're joking because the appeal of RPGs in general is tailoring your character to what you want from it.
>>
>>28495289
>Dark souls

You start with a level 1 Rattata

The first fight is against a level 8 Machop with Karate chop.

Git gud.
>>
>>28496275
There's no dodge button in Pokemon, though. Not a logical comparison.
>>
>>28495425
Local wireless ONLY. That's why it was such utter shit.
>>
>>28493214
If you used exp share, the Lucky Egg, or the exp bonus from Amie at any point during XY and still complain about the games being too easy, you are a faggot of the highest order and should consider taking a lethal injection.
>>
>>28495268
>literally love hotels in Pokemon XY

lol, why did I never notice this before? the wapanese are silly.
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