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why does hg/ss get so boring after you get to kanto

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why does hg/ss get so boring after you get to kanto
>>
>>28381380
Because it's filled with kids with level 50 Caterpies and is otherwise empty and uneventful.
>>
>>28381380
Because it's easy as shit until you get to Red.
And Red is a joke, depending on your team.
>>
>>28381380
Is just become even less lineal, the way you choose to play it will give you a diferent and unique experience
>>
>>28381456
shut up dumbfuck
>>
Kanto was sparse in the original GS because it was added as an afterthought. HGSS are remakes of GS so they're also sparse.

Of course, they could've improved Kanto for the remakes, but this is GameFreak we're talking about.

Also is that picture real?
>>
>>28381426
This. They should have adjusted the encounters and trainer battles to give us a postgame challenge. Even though it'd mean you'd be encountering Pidgeots and Raticates in Route 1, that would be leagues better than battling low-level shitmons with a level 40+ team.
>>
>>28381467
They did improve it though. Viridian Forest, Seafoam Islands and Cerulean Cave were all brought back. Rock Tunnel was reworked into a better dungeon.
>>
>>28381467
>Not knowing about Tyga and Kylie Jenner

How old are you? 70?
>>
>>28381380
Because this thread is made for guaranteed replies
>>
>>28381768
>paying attention to normie shit
Go play Pokemon Go or something faglord
>>
>>28381380
>after
>>
>>28381380
because only battling trainers and getting badges feels dull.
>>
>>28381380
>kanto
always the problem.
Thread posts: 14
Thread images: 1


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