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Citra 3DS emulator: sped up edition

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Thread replies: 131
Thread images: 13

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Citra gets fast unstable JIT for Pokemon ORAS today (2016-09-03-fix.7z) (you probably need to untoggle JIT to prevent black screens)
DL: http://pan.baidu.com/s/1bpdvxhH

>Does this work
Only for ORAS (NOTE: ALL SAVE FILES ARE INTERCHANGEABLE). XY doesn't work.

Clean ROMs: https://thepiratebay.org/torrent/14184511/Collection_of_250_decrypted_3DS_ROMs_for_Citra_Emulator

Hack ROMs:
Rutile Ruby
https://mega.nz/#!kMxHlDgQ!mdHlPoPM4cO7N2qbQEOKbBIECxDUAoirl9_6BR1Ridw
https://mega.nz/#!1QZhQIIK!Tsj4Oq6UJ6KYY5PzENBMebVfrHFgKkCHhzKCQrgMJx0
https://mega.nz/#!sF41CToI!S5-k7TOQTShDNMM6SQo20KbtvRwP5u0DCe46-oK5R9g

Star Sapphire
https://mega.nz/#!1RYQkCZL!RNo6geaBUtwflPvYtQ26WhBRJ4662Io7tYzyzEgAR8k
https://mega.nz/#!FIZ1VAYa!0DRbowJTYQ0Q96XGIKmIp9by72rzMmPyNatEdb5JknY
https://mega.nz/#!IdQxEJIA!r41kirNlirJc1FB49Ap-3IhmatV5kDuxC38CtcoFhjU

Other ROMs: http://www.3dsiso.com/

CIA to 3DS converter: http://a.pomf.cat/akycmn.zip
Youtube on how to convert: https://www.youtube.com/watch?v=qRc069cnbUI&app=desktop

>What speed
Playable FPS if you have a decent CPU.

>Crashes/bugs
There are several known crashes and random crashes but you can beat the E4 and Delta episode on this. Do not play as a female.
AVX is the fastest if your processor supports it.
>>
I just hope it works with S&M
>>
>>28233586
http://pan.baidu.com/s/1bpdvxhH

^^ This link doesn't work any more
>>
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>>28234200
Yeah it does?
Alternate link: http://a.pomf.cat/csytid.7z
>>
>>28233586
can't you just grab the ORAS cia off of the CDN?
>>
>>28234666
You can use any ROM. There are also clean ones on 3diso. Only linking the pirate bay one because I know for a fact that those roms work.
>>
>>28234700
No, I mean getting them directly from ninty's servers using https://github.com/llakssz/FunKeyCIA then converting them to .3ds.
I haven't tried it but it should be almost guaranteed to work.
>>
>>28234800
Citra can only play decrypted ROMs. Are the ones you get encrypted?
>>
>>28234867
You get perfectly normal CIAs.
>>
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>Do not play as a female.
Why the fuck not?
>>
>>28235004
Can't get out of Fiery Path. Don't say I didn't warn you.
>>
>>28235032
Is there a horny hiker in there or something?
>>
>>28235032
Why does being a female cause that to happen?
>>
>>28235042
>>28235043
There's also an oldale Pokemon centre bug where it crashes if you try and go in there with a female character https://github.com/citra-emu/citra/issues/2028
Don't ask me why, it just happens. My theory's it runs some kind of routine and that routine is different between M and F and the M crashes happen in bypassable places whereas F crashes just happen to get stuck in a non bypassable location.
>>
Also these are configurations for MAXIMUM FRAMERATE (as in the OP)
1. Plug in your computer
2. Use your GPU http://i.imgur.com/85nRPYR.png then reopen the game
3. Disable scaled resolution (it's a drop of about 5-10 FPS)
4. Close all your other windows other than Citra
5. In task manager set Citra to run to Real Time priority
6. optional overclock
>>
>>28235138
Does the GPU even matter? I'm running it it CPU only on a good processor and it's completely playable.
>>
>>28235209
It makes like 1 FPS difference.
Could I ask what your specs are? It's more difficult to emulate late game as more shit gets chucked on the screen and shinies and double battles and perma rain.
>>
>>28235223
i7 4770k and 16gb 1866mhz ram. My GPU died a while ago and I wasn't doing much gaming lately so I still haven't replaced it.
>>
>>28235138
Woah hold up how do I do step 1 again?
>>
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>>28235253
Oh that's sweet anon.
>>
>>28235270
/vp/ needs to plug in their lappies.
Gentle reminder. There's at least one new one this year that framelimits games and shit if you leave it unplugged.
>>
>>28233586
>decent
How decent are we talking? Dolphin decent or...?
>>
>>28235293
>Using a laptop

Oh yeah I sometimes forget how bad anons are on here.
>>
>>28235318
Watch the webm in the OP.
That's me running on an i7 6500U with >>28235138
I get like 194%-295% running Pokemon XD on Dolphin with basically no modifications to the default configs.

However, the JIT was added like YESTERDAY and it was only TODAY that it runs with pokemon and the OP hasn't been updated since then. This is me running it yesterday >>28216188

So I have no idea what FPS people are getting right now. It also can only use one core unless it's changed.
>>
https://www.youtube.com/watch?v=dbnxD4d4fvw

Modified CITRA for full speed:
https://mega.nz/#F!xN8xiQoR!Z0choWeDn52ZqvT3AGatHQ

Pokemon ROM's and other 3DS games: [Make sure the download you chose is the one that says "DOWNLOAD! (Europe) (Decrypted for the Citra Emulator)"]
http://www.portalroms.com/en/roms/3ds

If your game is in another language (Like Japanese) or crashes before getting your Pokemon, download and use this save file:
https://www.mediafire.com/?p4bnzvcs1guo0co

PASTE SAVE FILE TO:
\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000\0011c500\data\00000001
>>
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>>28235434
>Aug 22, 2016
>old as shit build
Triggered.
>>
>>28235453
Where did you get Aug 22 from?
>>
>>28235453
The Video was from Aug 22.. The link leads to a version that is from Aug 26
>>
>>28235488
>>28235520
1) You are feeding people false information.
>If your game is in another language (Like Japanese) or crashes before getting your Pokemon, download and use this save file:
You can change your save file language using Pkhex. Deleting your own save file an using yours is a stupid idea.

2) Did you miss the part where the JIT only got added TODAY? So every build which is not today's 2016-09-03-fix.zip by gdmk are old, outdated and shit and today every build in the past is only 50% as fast as the new builds. I only ever create a new thread when a new gdmk build gets released so each new build incorporates new PRs.

3) Almost everyone gets faster download speeds on torrents then they do on mediafire or the like. Private trackers again have a faster download speed.
So
Private trackers > public trackers > mega unless there are lots of leechers in which mega > public trackers.

Mediafire is old, busted, used and shit.
>>
>>28235580
Or you could not fuck around searching for shit or needing to seed and just get the damn thing from the CDN like normal people.
>>
>>28235617
Or you could unironically download them from a namefag named 'MODIFIED CITRA FOR FULL SPEED' (which in itself is a dumb fucking clickbait since he isn't gifting people free CPUs) off a malware blog at 100 kb/s.
>>
>>28235580
Right, no need to get rude.

That was from the videos description.. I was only trying to help. Many people probably don't even know what a JIT is.. Maybe you should inform a little more on that.
>>
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>>28235651
DeSMuMe doesn't exactly run out of the box so most people were forced to figure out what it did. I guess if you're new to emulation, it'd sound like gobbledygook though.

Spoonfeeding is pretty much against the ethos of 4chan as a whole, but people have been a little more lenient (read - a lot of new people coming here) on shitting on everyone who asks, derailing threads and shitting on everyone who helps of late.

The only reason why I link to the builds is that certain communities have been deliberately censoring the links.

But another point. Youtube videos are a bad idea. If Nintendo sees your youtube videos with the link to download it they might attack the github that contains the slow and glitchy Citra which the chinese make their builds and DMCA the emulator.

Once that happens, the developers will no longer be able to develop anything because they might get sued by Nintendo and because there are only what, four developers (there are about 200 developers working on Pokemon Go but I think everyone's gotten tired of the 3DS emulators) who are actively contributing, it's bye bye to 3DS emulators.
>>
Does anyone know which is the 'proper' executable?

>citra-qt-gcc-jit.exe
>citra-qt-gcc-jit-revert-scissor-branch.exe
>citra-qt-gcc-jit-svc-fix-inputcore.exe

What's the difference between them?
>>
>>28235709
>citra-qt-gcc-jit-revert-scissor-branch.exe
I suspect this one is the newest one because of the dates. citra-qt-gcc-jit.exe has the earlier modification time. Also branch clearly refers to a pull request on github https://github.com/citra-emu/citra/pulls but can't find a reference to it.

Keep an eye on it here and someone will eventually start discussing it http://tieba.baidu.com/p/4764668287

I'm using citra-qt-gcc-jit.exe in the OP and I used it to play for a while today and it seemed to be fine.
>>
>>28235733
*
also inputcore should be gamepad controller support: https://github.com/citra-emu/citra/pull/1995
>>
>>28235733
>branch clearly refers to a pull request on github https://github.com/citra-emu/citra/pulls but can't find a reference to it
What does that mean? is that like a bug fix?
>>
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>>28235908
Since inputcore is game controllers presumably an inputcore fix will fix is supposed to fix game controllers.
But we don't really know what it's about because gdmk doesn't share what source he uses to make the builds. The code might also come from someone's citra fork.

Some people are talking about on gbatemp right now.
>>
>>28235733
Does it even matter which exe you use?
When I open the normal one it says on the prompt that it loaded the scissor branch one and the input core one
>>
>>28235935
*
Also one user keeps making youtube videos out of the game controller input and keeps begging gdmk on baidu to incorporate the game controller fix.

>>28235942
I seriously don't know. I don't think you'd be able to tell much of the difference though. There's only one build that you can't use and gdmk removed it (unfortunately the avx of today's build apparently crashed on some people's computers so he got rid of it)
>>
>>28235355
I can get 200% on average in XD and it's not really adequate.
I get maybe 30 FPS in OoT and ORAS is completely unplayable.
But maybe I compiled it wrong or something. I'll try it on windows later
>>
>>28236026
>But maybe I compiled it wrong
You cannot compile it because gdmk doesn't share his source but somehow the chinese builds created by gdmk were always 200% faster than the regular citra builds and now with JIT they're roughly 300% faster in terms of framerate.

When I describe my framerates I'm describing the FPS I get on the baidu builds linked in the post.
>>
>>28236048
*
Using the official citra (nightlies, because I'm too lazy to download 7 gigs worth of compilation tools on australian internet) I only get about 20 FPS or something.
>>
>>28235709
Anyway
Baidu asks which one of
>citra-qt-gcc-jit.exe
>citra-qt-gcc-jit-revert-scissor-branch.exe
>citra-qt-gcc-jit-svc-fix-inputcore.exe

is better in this thread so gdmk might reply http://tieba.baidu.com/p/4765151822
>>
XY still emulates like complete shit on the overworld (28 FPS) and still freezes after the mirror/receiving items/levelling up

https://webmshare.com/play/Gavj0
>>
Google translate
svc-fix-inputcore support handle, and you can play Zelda Triforce
revert-scissor-branch2 solve some appear a rectangular mapping error.
The remaining procedure is the normal version, the above two programs to solve a problem of special edition
especially open svc-fix-inputcore, is not compatible with the settings of the two programs will return to default settings.
>>
>>28233586
citra for android when?
>>
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certain trainers in the game result in citra crashing for me (i've only used the chinese builds so far). the first one was the fisherman right before rustboro city. he was avoidable however. i'm now stuck north of slateport city. there is no way to sneak pass this old lady trainer in red and each time the fight starts citra crashes. does anyone have a work around?
>>
>>28236561
http://i.imgur.com/ZMrydpV.png
Use a max repel for the grass and water
Teach a pokemon surf.
Hack your badges up to 8. Surf across the red arrow. Trigger May/Brendan event. Go to Mauville and disable your pkHex'd badges and remove surf. There's probably an easier way.

Then you can complete the rest of the game, enjoy.
>>
>>28236586
holy shit, that's a great idea. thanks anon.
>>
>>28236594
Have to finish the game in order to say in the OP that I can finish the game.
I knew that the chinese had completed the game up to the hall of the fame so I knew that you had to be able to get past that crash and that was my solution. Someone else came up with something different I think.
>>
I'm a casual fuck who uses a five-year-old laptop, so I can't do this myself, but is there any way to read battle videos from other games into this? I assume it can't connect to the internet, but since battle videos are saved to the SD card, can you load them in from there?
>>
>>28236640
It can read save files and kazowar somehow did it so yeah you can somehow.
>>
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>>28236619
i found out that if you disable hardware rendering before the fight begins, you can get as far as pic related. citra no longer crashes but the console reports an error and the game itself freezes (citra is still completely responsive). re-enabling hardware acceleration doesn't resume the game.
>>
>>28236779
Dude I spent like 4 hours trying to get it to work. Every combination of rom. Rom hacks. Disabling random shit. Even teleportation in pkhex. The only thing that worked was surfing around it.

It's not the same hoard/magma quintuplet bug which you can EASILY get around by disabling HW renderer until you see the logo.
>>
>>28233586

>Citra gets fast unstable JIT for Pokemon ORAS today (2016-09-03-fix.7z)

It's very hard to discern whether you copypasted engrish/made it yourself, or if it's written as a news piece for a newspaper, or if the update isn't in this binary you posted, turning the download useless.

"Did it get already" or "will it get later"?
>>
>>28236800
Well quite obviously it has gotten it. Perhaps in my excitement I didn't make that sentence as grammatically correct as it ought to be.
>>
>>28236809

No, there is a valid interpretation, but it gets pretty weird since it doesn't really fit the context it is written. I thank you for your adventures in the chink wilderness.
>>
>>28236793
just curious, why the max repels? i got into battle a few times while surfing even with the max repels and the game didn't crash.
>>
>>28236897
Oh it used to crash on fucking steroids.
>>
>>28236362
until citra becomes the new dolphin.
>>
>>28233586
>Citra gets fast unstable JIT for Pokemon ORAS
>you probably need to untoggle JIT to prevent black screens
>>
>>28237069
Well it works fine for me so the random chinese person who got an issue is probably saying something google translate doesn't understand.
>>
This might be a dumb question, but is there any way to keep the FPS down to 30 or so? Since it's a little jarring when the game keeps jumping in FPS to like 80, to suddenly drop to 20.

Also, it seems like the cel shading lines used on characters and some other stuff in the surrounding "stay" on my screen, is this normal for this version so far? Like in my pic, you can see Birch's lab outline when I go to my trainer screen.
>>
>>28237673
I noticed when i was testing, I got a huge slow down when resized to 1080p, i checked GPU usage and it was running at 85% at like 150MHz, I set up in GPU config to use max performance (>=1000MHz) instead of the default power saving mode that ca for Citra's exe and that fixed 1080p for me.
>>
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>>28237769
Wait, you're talking about this? I added the citra exe as a game profile, but it doesn't seem to change anything in performance for me.
>>
>>28233733
It won't not right away, most games usually have to be looked at individually to make it playable.
>>
>>28237673
>there any way to keep the FPS down to 30 or s
Nope. I think vsync is the only throttle working atm and it caps to 60 and it can still drop below that.

The lines are normally glitches.
>>
>>28238655
Yeah, I'm on their Discord and already asked. Seems like I'll just wait a few more weeks. Seems like if they release a working version and it somehow runs Sun/Moon, we'll get a ton more people to talk about it everywhere.
>>
How do I use the chink version? I have 32bit windows
>>
>>28237903
i don't think citra even uses the gpu. right now it's restricted to using 1 core of your cpu. if anything it's probably only using the integrated gpu of your cpu and not the nvidia/radeon card you might have installed. please correct me if im wrong.
>>
>>28233586
It may actually be playable in 20 years (haha).

Can only play pokemon tooooooooooooooooo
>>
>>28238824
Please avoid asking the devs at all. They are very anti pokemon and chinese build is (well jayfoxrox is).

Thing is, the chinese build is fucking fast compared to the original build, but the license in the original build asks that everything made with it reveals their source code.

gdmk who makes the chinese build doesn't even though it's like 3x faster than the original. Maybe he's taking shortcuts he doesn't want Nintendo to know about, but frankly the citra devs especially Jay threw a gigantic shitfit over it.

Firstly, Jay shat on everyone who even mentioned pokemon or the chinese builds. He got the moderator on gbatemp to remove any link to the chinese build and every video which links to it. Then he, on a site which literally sells carts for piracy, got every link to baidu banned in a shitfit (and baidu even had one of its own mods laser all the rom links). The he forced all discussion about chinese builds into a seperate thread to try and bury it. Then when leddit found out about pokemon emulation, the entire subreddit for Citra disappeared overnight and when someone politely asked what had happened to it, Jay shit on him.
>>
>>28239295
Then when wwyele implemented CRO, Jay made it so it took AN ENTIRE FUCKING MONTH for CRO to get merged in just to shit on the pokemon fans and it's now a bannable offence on GBAtemp to even pm or ask for chinese build links.

And as a further fuck you, any time someone comes up with a slightly changed build Jay will claim it doesn't share its source code or is missing a txt file in order to censor any possible improvement to Citra. Jay also loves to take the passive aggressive stance over other devs like wwyele to prevent them from them helping other people from getting stuff working.

The entire reason that this /vp/ thread exists is as a gigantic FUCK YOU to that no fun allowed STICK UP THE ASS TALENTLESS HACK JAYFOXROX. See how he likes getting fucked up the ass when the links to the vastly superior chink builds get posted all over the fucking place and everyone can enjoy what he tried to build a gigantic pile of shit over.

Pogo might be vastly retarded, but their devs are all friendly and helpful and actually genuinely nice people who tried really hard to help out newbies and waking up every day to see about 15 pull requests merged into their projects was fantastic.

Anyway leddit is always a shit place but for the record part of the reason why no one really knows anything is the extremely effective censorship campaign that Jay has been running. The leddit, cancerous as it was, had begun to document ways of completing the pokemon games (getting around the bugs) and compatibility charts. That's why it disappeared in a fit of his pique.

The Great Wall of Censorship is ironically more free to discuss pokemon than us.
>>
>>28239093
Pokemon is the only game I play or actually care about enough to pirate.
>>
>>28239316
I'm actually on Discord kinda talking to him, and he doesn't seem that bad. He wasn't mad when I mentioned my Pokemon problems, so maybe at least he got over the fact that people mainly want these games to run.

But yeah, judging from the Reddit thread I saw today, it seems like he's quite mad about the faster build. Fucking sad, since it'd be a lot faster if they all just worked on it instead of arguing.
>>
>>28238904
can't i think. must be 64 bit.
>>
Anyone got any of those High res/upscaled screencaps
>>
>>28238904
32 bit
According to that massive stick up the ass JayFoxRox, 32 bit is a shitty and inferior.

Builds of 32 bit exist but you have to compile it yourself somehow off the github probably with the visual C tools 7 gigs) and using the wiki.

Warning: official citra runs at about 27 FPS at me. As you can see in the webm, the chinese build by gdmk runs much faster. But no one knows what witchcraft gdmk puts in it (we have a vague idea of the PRs he puts in but even the builds with all the things he has run slower) also the components used to speed it up might not be compatible and iirc it was shader JIT or something that the 32 bit couldn't have but the official did that wrecked the FPS.

Apparently someone managed it but that faggot Jay passively aggresively implied it worked like shit and can't do anything.

It may unfortunately be time for you to upgrade anon. 64 bit can also use more ram compared 32 so it's preferred by most things.
>>
>>28239295
jay is also the faggot that implemented geometric shading and won't fucking add an option to remove /disable it. it causes these stupid low resolution black outlines on everything.

compare ugly black lines
http://i.imgur.com/aCxdB1L.png

to no black lines (different citra build)
http://i.imgur.com/LG4Ph4J.png

source: https://www.reddit.com/r/emulation/comments/4ovyo7/3ds_emu_citra_new_gcc_build_from_20160618_pokemon/d4ikhlj?st=isndqn6l&sh=56588c87

fuck this nu-male turbo-nigger
>>
I'm open for discussions on discord (official citra, PM me) and IRC.

It's pretty low to hate on me here (anonymously even) when I'm available and approachable.

There are reasons for moderating what I moderate.
Also, if you followed the progress you'd realize I'm actually *recommending* unofficial builds and attempt to provide semi-official builds (which would be like non-official builds but for 32-Bit/64-Bit, macOS/Windows/Linux) etc. with unstable features.

Furthermore, great.. call me talentless.
But if you don't want to use my work, then I'd recommend stop using Citra or remove some of the features such as Fog, graphical glithces in various games including Smash Bros and lots more ..


(I won't even comment on the warez in this thread, it's up to the moderators)
>>
YEA FUCK THEY GUY WHOS WORKING ON THE EMULATOR AND TRYING HIS BEST EVEN THO NONE OF US COULD DO BETTER

kek
>>
>>28239382
He might have cooled down but I winced when emauss or whatever opened that github issue on pokemon and he lectured them on how shit and imprecisely their issue was written. I've never seen a dev behave so rudely before to anyone, the pogodevs mainly handled it by putting how issues should be reported in a template. But remember, the entire r/citra leddit died because he disagreed with pokemon (and it wasn't even all pokemon, it was one thread discussing whether or not it was possible to finish the game on citra and someone linked to one of the builds).

I don't think wwyele likes the sharing of builds either but I think they disagree with gdmk more quietly rather than taking it out on everyone around them. You can tell it's them because they use that quilava avatar. Wwyele is scared that everyone realising that you can emulate pokemon will result in nintendo DMCAing them and Citra cannot be developed if that happens so technically it's best if no one knows about citra because then s&m might have a better chance of being emulated.

Right now there's only pretty much four devs including Jay unlike Pokemon Go which had about 200 people cracking Niantic's encryption.
>>
>>28239295
>>28239316
>>28239295
>>28239464
>>28239587

That (>>28239588) was obviously directed at you. Sorry, I suck at 4chan, haven't been here in a couple of weeks :P
>>
>>28239587
Sigh. I remember when someone removed it.

Like a year ago and it never really caught on.
>>
>>28239617
We do have an issue template ( https://raw.githubusercontent.com/citra-emu/citra/master/.github/ISSUE_TEMPLATE.md ) and conributing guidelines ( https://github.com/citra-emu/citra/blob/master/CONTRIBUTING.md ).

How about staying out of my business with emauss?
>>
>>28239614
>jay samefags as himself
Here's your (you)
>>
>>28239623
Jay, would it then be possible to put in an option to remove the black lines mentioned by >>28239587
?

I know you can't only work on Pokemon games, but I guess you can understand that this is the popular thing, and it doesn't seem like a huge issue?
>>
>>28239588
>(I won't even comment on the warez in this thread, it's up to the moderators)
You might as well comment on the board entirely dedicated to warez that no one even wants. Except the mecha artbooks and non fiction >>>/t/
>>
>>28239681

They are not even caused by my code lol.

As you can see in the (friendly!) reddit discussion it was a missunderstanding. And I was trying to help him disable the lines (with my code being necessary to not cause other graphical issue).

However, the lines are a result of another bug in Citra (also not caused by me). I was only told the suspected problem 3 (!) days ago but the explanation made sense. I don't want to bore you with the technicalities though ;) (tex-forwarding / stencil-issues; however, don't blame tfarley just yet)

We don't fully understand the issue yet. I might look into fixing it, but I've been inactive for quite some time and will probably work on geometry shaders instead.

I'm sure someone else will look at that outline issue soon.
>>
>>28239464
Guess who changed that 32-Bit builds are "not working" to "not officially supported" ? - Yup. That was me.
Guess who even explained people how to compile 32-Bit? Right.. also me.

It's just not possible for us to maintain another version of Citra. The new JIT for example, is also not compatible with 32-Bit.
We need an entirely new, second, custom JIT if we wanted to support 32-Bit too.

This insane amount of work can not be managed by a handful of hobbyist developers.

So if you want 32-Bit you'll have to compile yourself (or get someone else to compile for you) and we won't be adding new features to it which would cause too much work.
Note that without shader and now CPU JIT, 32-Bit will be unoptimized and slow, on slow CPUs to begin with (as most 32-Bit CPUs are older than most 64-Bit CPUs).

This doesn't have to do with a dislike against 32-Bit, but just how computers work.
I'm strongly pushing for keeping compatibility with old-platforms for as long as possible, but in some instances it's just not possible.
>>
So is my 286 not supported either?
>>
>>28239295

Sorry, that's not true. - Everything

I've started protecting Citra from legal threats by third parties (such as Skycom) whose code we use.
We use Skycoms code and must comply with their license (which also happens to be ours).

If people don't comply with our license, they are also automaticly violating Skycoms license, which can mean legal issues for Citra and the end of the project.

Furthermore some developers are also working as software developers as their day job.

If your boss googles your name and "Citra, download games here!!11" or "Citra violates GPL" comes up, you'll be in trouble.
Why would your boss at a software company tolerate software piracy or helping software piracy?

(Furthermore from an ethical stand-point, I'm also against piracy and for free-speech. But that's not really the point here)

---

Posting links on gbatemp is very much allowed.
It's just important that people comply with the license (which, as I've explained numerous times, is a simple license, shorter than your average 4chan thread) for reasons listed above.

makotech222 did a build earlier and I was happy to link it. Leo121 is an official moderator now (recommended by me) and helped testing new Citra features while providing Unofficial builds on gbatemp. Also DaMan is doing builds and we've helped him to comply with the license.

The only case where working together didn't work out was with drwhojan (and wwylele and me tried to explain the license + computers + git for 2 weeks via direct messaging with ~3 messages per day) AND the obvious one: gdmk.
That being said gdmk is doing something which is probably legal in China (due to it being a very different culture), but from an ethical stand point it's very questionable and we don't like it. wwylele who is also chinese tried to speak to him but it didn't work out.

Ideally we'd have the users on gbatemp push gdmk to comply with the GPL which wouldn't have made such drastic steps necessary.
- And we tried hard.
>>
>>28239316

lol wat?

It's a normal review process which I've explained to the users on gbatemp.
Even wwylele himself confirmed what I was saying.

You know the reason why my geometry shader branch is not in master yet?
Right.. because it got stuck in review.

In fact: it (with a ton of other PRs) got stuck in review for so long, that policys regarding review were changed and review is done differently now - it still takes a long time though. It's normal.
Use unofficial builds - they'll always be better than official builds (from a user perspective), by nature. Just don't expect support then.

Heck: check the current list of issues: https://github.com/citra-emu/citra/pulls some of this shit has been in review since end of march! (which is abandoned now because review took too long, we'll eventually close and reimplement those features)
>>
>>28239681

It is a huge issue, but I've also repeatedly said that I (personally) don't enjoy Pokemon games.
I really liked Pokemon Stadium and Pokemon Snap. But I don't like RPGs or the Pokemon universe (the 11 year old version of myself still went to see the movies).

I get that a lot of people care about this, but I'm not the right person to work on it.
If the issue is reduced to a technical issue though I might try to assist though - note that I'm very busy with my own features for Citra.

Another thing to keep in mind is that Pokemon has only been working for a week. So we'll only start looking into these issues officially *now*.
And that being said, it's not an issue which prevents playing the games. This makes this a low priority issue.
If you consider the graphical glitches in Mario Kart, Mario 3D Land, NSMB you'll realize they are far more disturbing. Also they all share the same issue - so fixing that issue fixes numerous games.
Fixing the Pokemon issue is not only harder, but it also fixes less games and it's a less serious problem to begin with.
>>
>>28240186
I just think that you should reconsider the work on Pokemon games, since this is where the main problems come from - people go for unofficial builds and can create legal problems for you, when someone else brings a working Pokemon game to them.

I guess my reasoning is that most people go for Citra because of Pokemon, while you just want to make an overall good working emulator. And I think NOT focusing on Pokemon will just make more people come out with unofficial and illegal builds of Citra, like the Chinese one.
>>
>>28239464
So citra can't be use with 32bit and it's full of dev drama.
I'll wait till the Chinese make a proper build. I'm not some kind of linux dev who upgrades his os every second Sunday because it's fun.
>>
>>28240296

Which is why we are encouraging good unofficial builds (where Pokemon still works slightly better than with official). We also have a team member evaluating (actually: implementing) a custom build with a non-citra name to avoid damaging the brand (It will be like Citra but with experimental patches and for more platforms including 32-Bit / MinGW builds etc.)
We are also aware of the security risk of unofficial builds and therefore we don't allow them on official channels.

It's not that we are "not focusing on Pokemon" (which we did in the past due to not having a stable base - which we do have now (CRO)) but that we are simply focusing on what's easy and useful.
I'd say we are having an equal amount of Mario and Pokemon questions. That might change soon though with more people finding out about CRO.

As we are nearing a stable release[/grainofsalt] I might also try to sneak in a patch to remove the outlines from Pokemon entirely if we can't fix it (which would be a hack / temporary workaround to avoid more issue reports).
However, I'll have to get my hands on the game first + I'm still hoping we'll find another dev to work on it.

I'm also still busy with University AND I still haven't finished work on geometry shaders - it would be another month or two before I could even start looking into the Pokemon issue.

Another huge focus lately has been on legality again - encouraging use of GPL, including licenses etc. - that doesn't help the users, but it protects the developers (which is important because otherwise the users wouldn't get any progress because developers would leave). We've also been trying to make it easier to dump the shared-font and I've been working on a tool to generate the shared-font so you don't need a 3DS anymore (except for dumping the game).
>>
>>28239464

Oh another thing I missed earlier: We do know rather precisely what magic gdmk puts into his builds - none.
It's the original Citra codebase (+ some PRs) compiled with MinGW and optimizing flags.

People somehow got the idea that we ask him for his source code because there is some secret in it. When in reality he is just legally mandated to release it, and we are the ones who are responsible to enforce it.

The semi-official Citra releases we are currently planning should be the same speed as his builds. It's just that most other non-official build maintainers (so far all of them) are not developers.
They don't know how to use their compiler and aren't able to merge different, conflicting PRs either.
gdmk on the other hand seems to be a developer. It should be reasonably simple for a developer to create a build like gdmk.

This is also evidenced by the fact that the person on gbatemp got their hands on a rather good 32-Bit build.
I don't agree on the passively aggressively part though, it was merely expressing my concerns about 32-Bit performance. I'm sure, that if you'd compare said 32-Bit build with a JIT-build the JIT-build will easily outperform the 32-Bit build. Similarily people (like you) hype the AVX builds by gdmk, but don't realize that AVX is 64-Bit exclusive feature - you won't get those features / speedups on 32-Bit.
Also realize that the vertex shader JIT doesn't work on 32-Bit. If you just want to see how much that influences performance alone you can turn it off mid-game in the configuration. Maybe you'll understand our reasoning better then.
>>
is there any way to use a gamepad with citra?
>>
>>28240762

Not yet (officially), we are working on it.

You can use an unofficial build (which means no support at citra forums / no bug reports on our issue tracker etc.)

OR

stick to a tool which maps your gamepad input to keyboard keys (google - they are usually called "gamepad input mapper" or something)
>>
>>28240795
thanks boss
>>
While converting the CIA file to 3DS, it told me that it couldn't do it because MSVCR71.dll was missing and to reinstall the program. But after clicking OK, it continued and said that it finished successfully and now I have a 3DS file.

am I good to go or what
>>
>>28240850
The fbi is coming to your house
>>
>>28240850

You'll need this for Citra anyway: https://citra-emu.org/wikis/faq read "Citra complains about missing DLLs."

The linked file should also contain MSVCR71.dll. (not entirely sure though)
>>
>>28240987
Thanks

question 2: can you get a gamepad to work with this yet
>>
>>28241000
He just answered this >>28240795
>>
>>28240987
When I try to install it, it tells me that I already have a version of it. It's not citra complaining for me either, it's the CIA to 3DS converter
>>
>>28241082

I'm aware that the converter is complaining. However, chances are Citra will complain similarily later :P

roughly the same answer can be found here - which recommends an older version of said package (which won't work for Citra):

http://answers.microsoft.com/en-us/windows/forum/windows_7-performance/err-msvcr71dll-missing-reinstall-win-fix/af0ef1f9-e0bd-4947-9660-deeff6149680?tab=question&status=AllReplies#tabs

The more recent package used by Citra should also contain MSVCR71.dll, so that's what I recommended.

---

I guess you don't have to worry if it the converted file + Citra work?
>>
>>28240718
Jay, dude, I love you, but you have to admit you were being pretty childish when handling the whole 32-bit deal.
>>
>>28239295

Someone just made me aware that you also blame me for the /r/citra thing - I had *absolutely* nothing to do with that.

I've only rarely posted there myself but I had nothing against it. You are making shit up lol.
I *NEVER* filed a DMCA TDR, *NEVER* complained about licensing or anything against that (on /r/citra - afair) and I *NEVER* reported that subreddit or anything.

I'm as stumped as you as to why it was closed.
(Heck, any channel which gives support to our users is worth supporting. - Which is why I'm also commenting here)
>>
>>28233586
I can't use the converter on mac, is there a way to download the hack as 3ds files?
>>
gibe framerate limiter reee
>>
>>28234999
You can't use CIA for that.
>>
>>28233586
>DL: http://pan.baidu.com/s/1bpdvxhH
page not found
>>
HOW DO I MAKE A MINECRAFT SERVER
>>
>>28233586
This new build is great. Does anyone know how to throttle fps or game speed? I'm playing gates to infinity right now and it's running way better. But the scenes that ran well before the new build go extremely fast while the scenes that went slow before run at normal speed.
>>
ILL TELU IF U TEL ME HOWE MAKE MINECRAFTE SERVR
>>
File: 1471834455979.jpg (130KB, 392x495px) Image search: [Google]
1471834455979.jpg
130KB, 392x495px
>>28241598
End yourself leddit scum
>>
>>28242232

Change your display VSYNC to something slightly higher than the intended FPS (70Hz should land you roughly at 60Hz) and enable VSYNC in the emu.

Eventually there'll be a better solution, but it takes a lot of time and effort.
>>
DATE IS MEANE I NEED MAKE SERVERE
>>
>>28233586
You can beat entire game?

GOOD.

The Chinese fork froze after Petalburg Woods cutscene.
>>
>>28242313
the vsync option is grayed out for me. I'm looking in the graphics tab so maybe I'm in the wrong place? I totally get that it's a work in progress though. I was just wondering if anyone knew a quick way around having the game run way faster than it should.
>>
>>28237673
>Rysownik
well you sure have sketch lines all over the place
>>
>>28242734
ba-dum-tss my man
>>
STILE NEIADE HLAPE
>>
bump before I go sleep
>>
https://www.amazon.com/Nintendo-2DS-Handheld-System-Mario-Kart/dp/B00NAXED0M/ref=sr_1_1?ie=UTF8&qid=1472938877&sr=8-1&keywords=2ds
>>
>>28242693
Did you even read the part where it says the hacks have better compatibility?
>>
>>28241647
Not as far as I know. Have a quick poke around github though.
>>
wtf I hate gdmk now
Thread posts: 131
Thread images: 13


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