>Ice/Steel
>Normal/Dark
>>28203037
why do you think alola has a million ghosts
>>28203037
Way too many things are weak to fighting.
>>28203413
Very few die to one Mach Punch though.
>>28203413
>Rock
>Ice
>Steel
>Normal
>Dark
Weak to
>Flying
>Psychic
>Fairy
>Bug
Is it really too many?
>>28203443
You forgot poison and also it being useless against ghost
>>28203443
I'd say its not the number, but rather the types it hits super effectively. The coverage is really good.
>>28203443
Fighting isn't weak to bug. It resists it.
>>28203536
and yet how many fighting types are now OU?
>>28203413
It's why fairy type was created, to nerf all dominant types, yes including dark. Not ghost though that's masudas fav typing.
>>28203720
That's because of fairy Fighting types are still broken, fairies are just to popular to let them run wild anymore and that's what OU is consistent dominance.
>>28203037
Ice/steel is really fucking good.
>>28203798
>fighting is really broken except they're not if you remove a type that actually existed to nerf fighting types
>>28203839
All those resistances don't matter when fire, fighting and ground are the most common types competitively.
>>28203839
No it isn't. Drapion is shit defensive-wise and only has a x2 to EQ
>>28203839
Why is fighting x2 against steel?
>>28204255
You fucking what
>>28203037
It is actually Dark/Normal.
First Pokemon to have normal as secondary type?
>>28204426
>Why is fighting x2 against steel?
>>28204747
Pyroar and Heliolisk.
>>28204678
>70/110/75 without access to any defensive moves or abilities
>being good
90/90/90 tanks better than that and shittons of mons have that defensive spread if not bulkier, even a lot of the offensive mons.
>>28203839
Making ice weak to fighting feels kind of unnecessary. I get that it's brittle and all, but rock and steel already use that reasoning for its type effectiveness. It just seems like an additional middle finger to an already weak type.
>>28203590
I think he means resisted by