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How would you balance the types, /vp/?

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How would you balance the types, /vp/?
>>
>>28125676
Give Ice resistances to water, grass, and bug.
>>
>>28125676
Just raise the bst of shitmons and lower the Ubers
>>
Fire becomes weak to every type including fire
>>
>>28125676
>Steel is no longer super effective on fairy
>Ice becomes
>Insect is now super effective on Fighting and Fairy
>Poison is now super effective on Water but Fire becomes super effective on Poison
> Psychic is no longer super effective on Poison
>>
ice is now immune to water
poison is now SE vs water
stealth rock no longer deals typed damage but instead functions like spikes
>>
>>28125731
>Give Ice resistances to water, grass, and bug.
Nah, how about Normal, Flying, Electric, Ground, and Fairy resists
>>
Ice resists and is super effective on Water
Bug resists and is super effective on Fairy
>>
I would balance /vp/ by getting the mods to stop deleting HG threads
>>
>>28125923
>Normal
Why do you hate Lillipup so much?
>>
>>28126006
HG threads are shit and you're shit
>>
>>28125676
Simple, each type is strong against of two type and weak to two type and weak to two different types. Not inmmunity.

>Equality
>>
Simple, each type is strong against of two type and weak to two different types. Not inmmunity.

>Equality
>>
>>28125731
As if grass needed a nerf...
>>
Simple, each type is strong against of two type and weak to two type and weak to two type and weak to two different types. Not inmmunity.

>Equality
>>
ice is SE against water, water is SE against ice
>>
I want poison types to work against steel.
like why would acid not do anything to steel?
>>
I wouldn't

They were never meant to be balanced
>>
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>>28125676
Ice resists Water and/or Ground
Poison is super effective against Water
Grass resists Fairy
Bug resists Fairy
>>
>Normal remains the same
>Fire remains the same
>Water is weak to poison. In return, water now resists fighting (you can't really punch water) and is immune to hail (related types are immune to sandstorm, then related types should be immune to hail)
>Electric remains the same
>Grass resists rock and fairy
>Ice resists ground, flying and water
>Fighting remains the same
>Poison is SE against water, but otherwise remains the same
>Ground (might) resist fire (I'm still trying to figure out how good or bad that'd be)
>Flying remains the same
>Psychic resists fairy. Also, psychic is now immune to confusion by default
>Bug resists poison (bugs develop resistence against insecticides over time) and fairy. Alternatively, bugs are now immune to spore and powder moves, like grass, or downright immune to sleep
>Rock resists electric and ice
>Ghost remains the same
>Dragon remains the same
>Dark resists poison. Also, dark is immune to infatuation
>Steel remains the same
>Fairy remains the same, but is now also immune to infatuation like dark.

Not saying all of these automatically balances shit tho, it's just my personal bias. Rock and grass become slightly more valuable defensively, water gains a new weakness to watch out for, and most types gain a status immunity, like how fire types are immune to burn.

Still uncertain about some stuff, like electric needing another weakness or not. I want to keep gimmicks like eelectross' lack of weaknesses.
>>
>>28125837
>Insect
>>
By making Ice, Rock, Grass, Poison, and Bug overpowered.

And maybe make Steel, Fairy, Electric, Ghost, and some other types awful in the process.
>>
>Fairy is now weak to Normal
>Normal now has resistance to Fairy
Bam, done. We're all good. Normal now isn't so shit, and Fairy isn't as OP.
>>
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>>28125676
Fairy no longer resists Bug
Poison is SE against Water
Ice gets a new resist, I don't care what it is, just give it something like Dragon
Throw Psychic some kind of bone as well, they've suffered enough

If these changes were to become reality, then the next type that should be on the receiving end of a buff would probably be Grass, but I'll stop here
>>
>>28125676
>remove fairy's resistance to bug
>give ice a resistance to fairy
>>
>>28125837
>Ice becomes
>insect
>steel is no longer-
>>
Ice and Steel need to lose their weaknesses to Fighting and Ground. Make Bug strong against something else, like Fairy or something, I dunno. Throw Normal a bone, like all Normal-type attacks get a decent boost to their base damage to make up for them not being strong to anything while being resisted by several types, that way people have a reason to actually use them outside of the few with decent Abilities.
>>
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I know its Steel gimmick to resist most of types, but why does Steel resist Psychic? If Dark and Water are neutral to it, so should Psychic. Other than that though, Steel is perfectly fine as is.
>>
>>28132017
Steel (as well as Dark) was introduced specifically to nerf Psychics. Nowadays, with the Physical/Special split and a greater variety of mons, it is a bit unnecessary.
>>
>Fairy weak to bug
>Ice no longer weak to fighting
>Hail gives ice-type a defense boost and no longer hurts water types

OP fairy is now nerfed a bit while also buffing bug to a useable offensive typing

Ice type loses one of its biggest threats, making more useable defensively and hail isnt dumb anymore
>>
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>>28125676
>Ice now resists Water, Flying, and Fairy
>Water no longer resists Ice
>Poison now SE vs Water
>Ice now SE vs Fairy
>Fairy now resists Ghost
>Rock no longer weak to Ground
>Rock now resists Rock
There, I fixed it.
>>
>>28125676
>Ice resists Ground and Flying
>Ice loses Rock weakness
>Grass resists Fairy
>Psychic is super effective on Fairy
>Fairy no longer resists Bug
>Fairy resists Ghost
>Poison is super effective on Water
>>
>Fairy is now NVF on Grass and Psychic
>Fairy is neutral on fire
>Fairy no longer resists bug
>Ice now resists dragon, flying and ground
>Bug is neutral on ghost
>Poison is SE on water
>Electric is SE on steel
>>
>>28132405
>Let's nerf rock to improve ice
>When rock is the second worst type to have in the game
Retard.
>>
>>28131718
>dark is immune to infatuation
>psychic is now immune to confusion by default
I really like these ideas
>>
>>28131755
But electric has always been a sub par type
>>
Poison is super effective against Water.
Bug resists Poison.
Grass, Bug resist Fairy.
Ice resists Water, Dragon, Flying.
Psychic is immune to Fighting.
Psychic cannot be confused.
Fighting deals regular damage to Ghost.
REMOVE SNEAKY PEBBLES
>>
>>28132457
>REMOVE SNEAKY PEBBLES
You lost all credibility with this line.
>>
I'm liking the idea that certain types can't be confused or infatuated. How about something like Fighting types can't be taunted or ghost types cannot flinch. Theres also Encore, Seeding, Torment, and Embargo we could work with.
>>
>>28132579
Ghosts already have a perk, they can always switch out, even when trapped
>>
>>28132595
oh fuck I didnt know that.
>>
>Water is now super effective against steel and poison
>Scald is super effective against ice types
>Primordial Sea makes ground type moves fail instead of fire type moves
>Water types can't be burned
>Azumarill now learns Earthquake by TM
>Due to Dragonite, Kingdra and Gyarados presence in the water 1 and water 2 egg groups, every pokemon in those egg groups can now learn Dragon Dance by breeding.
>Water type version of Quiver Dance, every water type special attacker can learn it.
>Keldeo can now learn Ice Beam
t. definitely not Junichi Masuda
>>
>>28132579
Fighting types could be immune to taunt tho. A rare, un-tauntable support fighting type could come out of it. The idea of some fighting types being able to set up with no opposition makes me worry, however.

Dragon types could be immune to weather damage or something else.

Normal type is the only one I have absolutely no idea what to make it immune to.
>>
>>28132714
>>Dragon types could be immune to weather damage or something else.

>weak to ice
>>
>>28132405
Allmost perfect.
Add
>Ghost and Flying no longer resists Bug

>>28132423
Rock is bad defensively, not offensively.
Let Rock absorb Stealth Rocks
>inb4 that doesn't make sense
>Toxic SPIKES being absorbed by snakes, rabbits and walking flowers.
>>
>>28132804
actually, how about they get a defense buff with sneaky pebbles
>>
>>28132833
also they remove them on switch in too. oh and while we're at it, let steel get an attack boost from spikes
>>
>>28132845
Does it stack with multiple spikes uses?
>>
>>28132929
do multiple poison spikes do the same for poison types?
>>
>>28132948
Sorry for autism but does it, bulbapedia isnt giving a straight answer.
>>
Why is everyone trying to buff ice?

Everyone knows.... ice dies instantly.
>>
>>28132995
from what im reading, it just clears it, it doesnt heal them at all.
>>
What would the metagame look like if types just stopped existing
>>
Special perk for every type:

Normal: has a reverse serene grace effect on itself. Secondary effects of moves used on it have their proc chance cut in half. Scald used on a normal type could only have a 15% chance to burn.

Grass: All grass types have built in Natural Cure

Bug: Bug types are immune to charm-like moves and confusion. Things like babydoll eyes, fake tears and attract does nothing to them.

Dark: Can't be taunted.

Fighting: They all get a fighting-version of Overgrow/torrent/blaze/swarm when they're low HP automatically.

Ice: 50% defense boost in hail. Ice types have a higher chance to crit.

Psychic: all psychic types get a built in weaker version of analytic.

Ground: cant be forced to switch

Rock: absorbs stealth rock and all have built in sturdy.
>>
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>>28133273
Grass is already immune to Leech Seed, Spore and powder moves. This would just be over the top.
>>
>>28133273
Fire: Leach Seeds burn off very fast
>>
>>28133359
Grass types need some help. Especially offensive grass types who get resisted by everything and it's mother
>>
>>28133414
And I agree. I just think giving them all Natural Cure is over the top. You might as well just make them immune to status effects at that point. That being said, I don't know what I'd do to buff the type. Maybe remove Flying-type's resistance to Grass?
>>
>>28133515
Bug and grass have too much overlap. There's no reason flying should resist grass and be super effective on it.
Grass should either resist or be outright immune to Fairy.
>>
>>28133273
I like the idea, but double typed Pokemon are at risk of getting overpowered even more compared to single types.
>>
>>28132405
I'd say Ice keeps the Rock weakness but becomes Water resistant

>inb4 Ice melts in Water faster than the opposite
>>
Actually, now that I'm thinking about it, why does Ghost resist Bug? Everybody always talks about Fairy resisting Bug, but why does Ghost? In fact, why doesn't Ghost resist Psychic?
>>
triple types

garchomp dragon/ground/flying type
>>
>>28133825
ya know, i've been wondering if they'll ever do this
>>
>Bug is no longer resisted by Ghost and Fairy
>Ghost resists Psychic
>Psychic resists and is super-effective against Fairy
>Poison is now super-effective against Water
>Ice resists Dragon
>Rock resists Ground
>Fairy is no longer resisted by Fire
>Grass is no longer weak to and resisted by Flying
>Flying is super-effective against Ground
>>
Why does Steel resist Ice though? I understand water resisting both Ice and Fire due to it being a bad conductor of heat but Steel can get really hot/really cold in a very short amount of time.
>>
>>28125876
>Making water never used
>Effectively remove stealth rocks from the game

Go home Alain
>>
>>28134547
DORAGON KURO
>>
>>28125963
perfect
>>
>>28125676
I'd make Poison effective against any type that is explicitly biological (Normal, Grass, Bug, Flying).

Random idea that may or may not fix anything: I'd make type efficacy for dual-type pokemon average out instead of add. So if both types are weak against Fire, the pokemon is still just weak against fire and not double so. Meanwhile if one type is resistant to Flying and the other neutral, the pokemon has a 25% reduction of damage from Flying type attacks, not a full 50%. Immunity averages out into 7/8, 3/4 and 1/2 damage reduction when the other type is resistant, neutral and vulnerable respectively.

Random-ass idea the second - attacks are mixed-type with the user's profile, or perhaps instead first type out of two. Really I'm just more interested in the impact this will have on battling, rather than any belief that it will increase balance.
>>
Allow pokemon to have to five perks, which come in the form of moves or abilities. Pokemon must have at least one of each, and can learn more by levelling up, tms and breeding.

Suddenly all those pokemon with wings but no Flying type can have their levitate cake and eat it, too. Also, make so that Mega evolution can cause the first moves on a pokemon's selection to change.
>>
>>28133549
Make it so these perks only apply to single types. Seems simple enough.
>>
I am interested in the idea of all types having an identical balance of advantages and disadvantages over each other. The count for each individual vantage type (offensive or defensive) don't have to be identical so long as they all sum up the same. Given that, I'd favour most types having the same totals, with a closed number of "specialists" -

- a type with generally neutral relationships - Normal is the obvious candidate
- a type with much offensive efficacy but low or no defensive resiliences - Fire, Ice, Electric etc. are all fair candidates
- a type with little or no offensive inefficacy (ie nothing resists it) but many defensive weaknesses - Dark, Ghost, Fairy etc. are all fair candidates
- a type with great defenses overall but poor offenses - Steel natch
- inversion or swaps of the above categories - a raw offensive specialist type, a type with many offensive strengths but many defensive weaknesses and vice versa, and a type with a crazy-large number of relationships and a-neutrality (Psychic?).

Basically some mechanistic representation of what characterises each type through the matrix, rather than simple tedious fact-packing.
>>
>>28125676
>Water is now weak to Poison

>Fairy is now weak to Bug, but resists Grass

>Ice looses its weakness to Fighting and now resists Water, Flying and Dragon.

>Grass now resists Fighting or Rock and looses its Poison and Flying weaknesses.

>Fire looses its resistance to Ice

>Dark looses it weakness to Bug

How much have I broke the meta ?
>>
>>28131718
>psychic is now immune to confusion by default

Prankster Swagger onto Mega Medicham in doubles. GG.
>>
>>28125731
>how do we balance types?
>nerf grass and bug
Nigga please.
>>
>>28130573
All of this plus
Ice loses the fighting weakness
Rock loses water weakness
Dark loses psychic immunity in favor of resistance
Bug is now super effective on fairy
Grass loses flying weakness
>>
Ice resists Water and Flying. No longer weak to Fighting.
Fairy no longer resists Bug, and is no longer SE versus Dark. Fairy is now weak to Psychic.
Steel resists Dark again, but not Ghost.
>>
Ice now resists Water,Flying and Ground.
Fairy doesn't resist Bug anymore.
>>
>>28125676
split normal into
Beast (all the animal based ones)
>weak to Fighting, Bug, Grass
>Resisted by Ice, Bug, Rock
>SE against Fairy, Dark
>Resists Fairy.
>Immune to Ghost
>no effect against Ghost
and
Anomaly(all the other wierd shit that normal covers like aliens, data, and ditto)
>weak to Fighting, Pyschic
>Resisted by Psychic,
>SE against Fairy, Fighting
>Resists Steel
>Immune to Ghost
>no effect against Ghost

Ice now resists Dragon, and deals neutral damage to water
Poison now deals neutral damage to water.


light based moves now heal grass pokemon
Bug types are immune to charm-like moves and confusion.
Rock is healed stealth rock
>>
>>28131777
>>Fairy is now weak to Normal
>>Normal now has resistance to Fairy

Normal pokemon didnt believe in bullshit fairytales...this might work
>>
Rock resists itself.
Rock is no longer weak to Water or Ground.
Ice resists Water.
Ice no longer weak to Rock.
Water is now weak to Poison.
Grass now resists Rock.
Steel is weak to Electric.
Ghost is weak to Psychic.

Done.
>>
>>28125676
Not that I think that Fighting and Ground necessarily need a nerf, but the fact that the two types are so good offensively does a good amount of harm to types that are weak to the types. Especially Rock who is weak to both. Of course, as long as Normal and Electric have a single weakness and Steel remains an amazing defensive typing, they'll remain in the spotlight. Thing is, I'm not sure how to go about addressing Normal, Electric, Fighting, Ground and Steel without crippling the typings.
>>
>>28132579
Grass types are immune to Leech Seed.
>>
>>28133825
Literally 6X weak to ice
>>
>>28139098
Shouldn't it be 8x?
>>
>>28125676
> Bug has x1 effectiveness on Ghost [BUFF]
> Water has x.5 effectiveness on Electric [NERF]
> Psychic has x1 effectiveness on Steel [BUFF]
> Ice has x1 effectiveness on Water [BUFF]
> Fighting has x1 effectiveness on Bug [BUFF]
> Grass has x1 effectiveness on Steel [BUFF]
> Grass has x.5 effectiveness on Ice [NERF]
> Fire has x.5 effectiveness on Ground [NERF]
>>
>>28125676
Remove fairy
>>
>>28125676
Add Sound type.
>>
>>28133568
Yeah, I'm pretty sure that ice melts in water faster than water in ice.
>>
All Pokemon resist a total percentage divided among the number of types they resist, meaning the more types a Pokemon resists the less effective the resistance.
>>
>>28125676
Make water super effective against ice.

Put ice cube in sink. Turn on water. Ice dies instantly.
>>
>>28139838
But does water melt a freezer? Or does it get frozen? Remember that ice types aren't just cold, they actively produce cold.
>>
>>28125676
Fuck over Fairy
>>
>>28140016
The freezer is what's making it freeze.. not the ice
>>
Consolidate them all into spirit type, substance type, and energy type, then have those types exist in a simple roshmabo triangle.
>>
>>28140072
>literally make it rock paper scissors
>>
>>28140072
Dragon is which? Is a Dragon Claw charged with the power of dragons, made out of dragons, or require the heart of a dragon?
>>
>>28140072
3 categories with 18 types... 6 types in each category would be the simplest way. Which types in which category tho? I can put a lot into substance and spirit from the top of my head, but what's left for energy?
>>
>>28125676
>Make Water and Ice mutually resistant
>Make Rock and Ground mutually resistant
>>
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repost of a repost
>>
>>28140179
Fire and electric at least
>>
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>>28125676

Psychic and Grass now resist Fairy.

Ice loses its Fighting weakness and gains resistances to Ground and Flying.

Rock now resists itself.

Fairy no longer resists Bug.

Poison is now super effective against Water.
>>
>>28125676
>Bug now resist fairy and ghost
>water keeps its resistance to ice, but ice now resists water as well. Also, ice now receives neutral damage from rock
>rock now resists bug
>grass now takes neutral damage from flying
>flying now resists steel
>steel regains its dark resistance, keeps neutrality from ghost, and is no longer resisted by electric
>electric now resists dark
This is the best I got without overhauling the entire fucking thing from scratch, and I can't think of dick to nerf fire without absolutely fucking it over, including a strong nerf then a soft buff.
>>
>>28130510
Metals, not all of course, and not as well as glass, are one of the few things that can resist acid damage
>>
>>28125676
Rock and Ice type are absolute trash defensively. They even got nerfed indirectly last gen, thanks to Steel becoming an actually useful type offensively. They are in desperate need for defensive buffs.
>>
>>28131718
>dark is immune to infatuation
so... all dark types are gay?
>>
>>28140072
>>28140179
>>28140227
Energy:
Fire
Electric
Ice
Dark
Normal
Flying

Spirit:
Grass
Ghost
Fairy
Psychic
Dragon
Bug

Substance:
Water
Rock
Ground
Steel
Poison
Fighting
>>
>>28132738
Not him but fine, they have a trade off, dragons are immune to all weather but hail and take twice the damage from hail.
>>
>>28141062
If they were gay then they'd be infatuated by same-gender pokemon.
>>
>>28133210
The only thing that would matter are stats (and their boosters such as IV, EV, natures), moves, and abilities. I'm assuming you're talking everything does and receives neutral damage to everything else.
>>
Make every type have 3 weaknesses, 3 resists (immunity counts as a resist), and 3 SE
>>
I believe that the addition of fairy type has made Dragon inferior to electric type since dragon moves are super effective to one type and one type is immune to dragon moves and dragon moves are not very effective to one whereas electric is super to two types doesn't effect one and isn't very effective to one so dragon needs to do regular damage to fairy to balance it out
>>
>>28125676
For starters I'd like Normal type to be SE on Fairy.
In general mythology/fairy tales, normal people chase and uncovers fairy tales.
It's only sensical, plus fairy is pretty strong, and normal is sort of weak
For balance purposes, ghost should be effective against fairy too

Ice resists water, electric and grass

Rock is no longer weak to ground

Fire is weak to dark
>>
>>28141117
but pokemon is anti-gay. same gender attract always fails.
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