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Fix a shitty move or ability

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Thread replies: 55
Thread images: 8

File: 091Cloyster[1].png (1MB, 1280x1280px) Image search: [Google]
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>Spike Cannon
>Power increased to 25 to match Bullet Seed/Rock Blast/Icicle Spear
>Type changed from Normal to Water (because all of the Pokemon that learn it are Water-types)
>>
>>28117084
constrict
BP: 40
ACC: 100

when used twice in a row on the same pokemon the recieving pokemon falls asleep
>>
>>28117084
>Quash now has +2 priority
>>
>>28117309
>Being squeezed makes you sleepy
It would be flinch, paralyze or deal more damage so it faints.
>>
>>28117084
>solar power
>recovers hp in sun instead of losing it
>>
>>28117084
>Teleport now has +1 Priority and switches out (Like Volt Switch)
>>
>Wrap
causes infatuation.
>>
>>28118817
Did you know that asphyxia can induce a coma?
>>
Will-O-Wisp is reduced to 75% accuracy, like it was in generations III-V.

BUT: it has 100% accuracy when used by a Fire type, like with Toxic and Poison-types.
>>
>>28118817
yea, have you never seen someone get choked till unconscious?
>>
>>28117084
>Splash
>When raining or after the use of a water type move, the user can regain 1/2 of their HP.
>When neither of those conditions are present, the user can heal any status effect.
>>
>>28117084
Holy shit, do you realize what would happen if you gave Cloyster that? Skill Link + STAB is a bit of a worrying combo.
>>
>>28118921
But why reduce it from 85 to 75? toxic still has 90 accuracy even when the user is not poison-type, and it is arguably more useful than w-o-w.
>>
>>28118973
>and it is arguably more useful than w-o-w.

Not necessarily. Toxic may put Pokemon on a timer, but Burn - unless you have a cleric on your team - effectively stops any given physical attacker in its tracks (bar Guts). It shouldn't be that easy to turn an entire pokemon into dead weight with just one move, so I say it should have less accuracy. 75% is about as accurate as the Powders, isn't it? So I don't think it's outside of reason.
>>
>>28118951
Considering cloyster is currently uu and completely irrelevent in vgc, I doubt a water STAB would break it.
>>
Night Daze
>95 bp goes to 100bp
>If the user has illusion, night daze appears as dark pulse for as long as the illusion remains unbroken.

Give Zoroark a reason to use its signature move over dark pulse.
>>
>>28117084
>Solar Power
Now aside from raising your SpAtk by one stage, if hit by a Fire move, you will recover HP rather the recieve damage

>the Elemental Fangs
Boost there power to 80

>Iron Tail and Dragon Rush
Boost there accuracy to 90/95

>Quick Feet
20%of evaiding a SE hit

>Illuminate
Upon entering in battle, there's a 20% chance of lowering the foe's accuracy by one stage

>Razor Shell
Boost its power to 80.
>>
>Scald
Is now super effective against ice types
>>
>Justified
Attack is raised by one stage when the Pokémon is hit by a Dark-type move and the move does no damage

Now the Muskedeers and Scarf Lucario / Gallade / Arcanine can shut down M-Kanga
>>
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>>28117309
I like this. Kind of like Yawn, but it does damage, but it also requires you to use two of your turns.

>>28118858
At the moment Solar Power is just "Life Orb: In the Sun Edition", which isn't terrible, but also not too great. But reducing the amount of damage taken from it, or tweaking it so it only activates when the user attacks, would help tremendously.

For reference, Solar Power is 1.5x SpAtk for 1/8 HP per turn, while Life Orb is 1.3x for 1/10 HP per ATTACK.

>>28118864
...couldn't you just switch?

>>28118936
>making Splash good
what the fuck is wrong with you
>>
Just give Cloyster Water Shuriken.

Spike Cannon should be Steel with 15 BP and a high crit percentage.
>>
>>28119296
THIS. How come it's not, it's basically a jet of boiling water.
>>
Illuminate is a compoundeyes clone
Stench prevent leftovers/berry use
Torrent/blaze/overgrow work like adaptibility for their respective types
Light metal is huge power for speed, heavymetal for defense
Rock smash is 60 BP and always lowers defense
Damp doubles special defense in rain
Ice body works like flame body but with freeze
>>
>>28119340
>...couldn't you just switch?
Shadow Tag, Pursuit, Block etc.
>...
>>
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>>28119340
>man-sized
>4'11"
>>
>>28119296
>>28119372

Plus Ice has Freeze-Dry, it would only be fair
>>
>>28119340
why
this gives Teleport some of the uses of U-turn and Volt Switch, just with priority instead
>>
>>28119372
>>28119423

Hot water freezes faster than water at any other temperature. If anything, Ice should resist Scald specifically because Ice needs buffs anyways.

http://www.sciencealert.com/why-does-hot-water-freeze-faster-than-cold-water
>>
>>28119379
>Rock smash is 60 BP and always lowers defense
Do this with Cut too
>>
>>28119397

Heracross is one inch taller than Danny DeVito, so technically, Heracross is taller than at least one adult male.
>>
>>28119474
Wait, but if so, then wouldn't it make more sense if Ice would resist Water in general ? Like you said, Ice needs a buff.
>>
Strength works like power up punch
>>
>>28119514

To be honest, yeah.

>>28119515

No.
>>
>>28119340
Teleport would have all the same uses as U-Turn and Volt Switch, just as a non-damaging, priority move.
>>
>>28119091
It already has - it lowers accuracy
>>
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>>28119548
>it lowers accuracy
>Smogon's face when
>>
>>28119515
Just make Strength a Fighting-type move. And even then, the move is already good, just not all that interesting when lined up against other Normal-type moves.
>>
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>>28119515
>snorlax used strength
>>
>>28117084
Fuck no, Cloyster is literal cancer. Last thing it needs is more STAB 125BP flinch combos.
>>
>>28119379
>Light metal doubles speed
>Scizor has light metal and 65 base speed
>It essentialy becomes base 180 speed with max investment
>It can run iron head/x-scissor set over technician bullet punch and outspeed everything in the game except [maybe] deoxys-S.
>Can use choice band with the fastest u-turn ever coming from a 130 base attack +50%
Yeah, no. I love scizor but that's too much. If light metal boosted speed by 25% at best, it would be cool.

I would make a case for aggron's 180 base defense getting doubled by heavy metal into a number that isn't even possible with 255 base, but even then it sadly still gets 2HKO by earthquake users.
>>
>>28119296
>>28119372
>>28119423
Masuda pls
>>
>>28119548
But the moment you use it, the opponent sees night daze and instantly knows you're a zoroark, negating any kind of mind-game you might have tried to pull off.

If night daze disguises itself as dark pulse while illusion is up, the only way for the opponent to realise you're zoroark is in the offchance the move lowers your accuracy, which also helps zoroark's shit defenses at the same time.
>>
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>>28119514
>>28119523
Haha, I don't know what you guys are going on about but you need to stop
>>
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Buff sneaky pebbles, also make a ability that automatically sets them up.
>>
Make land`s wrath worth it over earthquake
>>
File: pesky bee.png (221KB, 982x429px) Image search: [Google]
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>Honey Gather
Has a 50% to heal the user by 1/16 of their max HP each turn.

>Illuminate
When user enters battle, the accuracy of adjacent opponents is lowered by one stage.

>Run Away
Also allows the user to switch out from moves and abilities that prevent escape.
>>
>>28119996
For illuminate i think -1 evasion would be neat; would starmie to use hydro pump and blizzard/thunder more confidently
>>
Make unnerve affect all consumable items
>>
>>28119085
Now if it got Water Shuriken on the other hand
>>
>>28119379
>Starmie throwing out super accurate Hydro Pumps, Blizzards, and Thunders

Oh that would be delicious
>>
>>28119379
Illuminate: Increases the power of non-accurate moves by 30%.

Non-accurate = anything under 100%.

MakeStarmieGreatAgain
>>
>>28117084
I'd prefer if moves like Solar Beam and Sky Attack didn't force you to unleash the attack the next turn. So as long as you're in battle and your attack is charged, you can use other moves before unleashing your charged attack.
>>
>>28118973
Then reduce both Will-o-wisp and Toxic to 75 accuracy. Toxic already never misses for Poison types anyways.
>>
>>28119154
I think it would be better to boost Iron Tail and Dragon Rush power to 120 or 130.
>>
>>28119379
>Stench prevent leftovers/berry use
Literally just buff Unnerve to that.
Thread posts: 55
Thread images: 8


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