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ITT: We make up moves 2

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Thread replies: 124
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Some good ideas came out of the last one. https://archive.nyafuu.org/vp/thread/28063008

Overcook
BP --, Fire
Hits with 55 BP and a 10% chance to burn, unless the target is holding a berry, in which the BP becomes 90, the chance of burn is 50%, and the berry is destroyed.
>>
What for? Its not like gf will ever implement any of these.
>>
>>28099371
nofunallowed.png
>>
>>28099371
This, idiot OP.
>>
Fug
BP 5/5, Dragon
95% Accuracy, 180 BP
Lowers users Attack, Special Attack and Speed.
>>
>>28099412
You know there's a 'hide' function in 4chan for threads that trigger you.
>>
Leech Force

Basically Drain Punch for bugs
>>
I've always wanted for there to be a special Normal 40ish BP move without any bells and whistles as a counterpart to Pound and Tackle and whatnot.
>>
Why bother with this? It'll never happen
>>
>>28099355
Air Current
BP 20, Flying
Wind is intensified for five turns, making Ground-type moves unusable and strengthening Flying-type moves.
>>
>>28099355
I'll repost mine since I fucked up posting it in the past thread.

False Surrender
BP 60 Dark
Status/Physical
10PP
Allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. If the user remains with only one hp by the end of the turn this move has been used he retaliates with a physical attack. Can't be used two turns in a row.
>>
>>28099371
*bf

Don't assume that we all want gfs
>>
>>28099570

>Wind is intensified for five turns, making Ground-type moves unusable

Why does that happen?
>>
>>28099627

That's way overpowered
>>
Mind bullet.

Accuracy 100%

Power 40

Special

+2 priority
>>
>>28099355
Isn't that basically Incinerate?
>>
>>28099355
Blacked
BP 90 Dark
Status/Physical
10PP
90% Accuracy
10% to cause opponents defense to decrease
>>
Heat Leech
BP60, Ice
Has a 10% chance upon hit to lower your oppoents speed by 1 stage and increase the users by 1.
>>
>>28099665
The wind is so strong they are levitating ? It started as a reverse gravity, but by negating ground-moves adding levitate to pokes would be redundant so I strengthened flying types.
>>
>>28099665
Erosion.
>>
Falling Stars
Fairy
Physical
BP 25
Hits the opponent 2-5 times
>>
Cyclone
BP 60 FLYING
Special
Removes the items of all pokemon in battle
>>
Crypt Capture
BP --, Ghost
The user traps the target in an empty grave for 2-5 turns. Every turn, the trapped pokemon's special defense decreases. Using a physical move breaks out of the grave. The trapped Pokemon cannot be switched out.
>>
>>28099495

Blast
BP: 40
PP: 60

Target shoots out a small ball that explodes when it hits the target. May cause the target to flinch.
>>
>>28100032

ACC is 100
>>
>>28099355
Psychokinesis:
Type: ???
BP:40 Special
ACC:100
Remove one random type of entry hazard on a random side of the field,(for example if there are three layers of spikes and stealth Rock on the field it might remove either three layers of spikes or stealth rock). The move changes type and effect depending on the hazard removed. The move will fail if no hazards are present on the field.

>Spikes: Becomes steel type. Hits one time for every layer of spikes removed.
>Toxic Spikes: Becomes poison type. Poisons the enemy if only one layer is removed, if two layers are removed it badly poisons him.
>Stealth rock: Becomes Rock type, doubles the damage and has a 30% chance to flinch the target.
>Sticky Web: Becomes Bug type, doubles the damage and harshly lowers the opponent's speed.
>>
Sunburn
BP: 80, Fire
Hits super effectively against flying type Pokemon, pokemon with levitate, or Pokemon somehow in the air. Bypasses substitutes.
>>
>>28100032
>60 PP
Wwe lad
>>
Fairy Ring :
PP: 10
BP: --, fairy/ status
70% accuracy
damages pokemon 1/8 of health every turn with a 10% chance of flinching. If Pokemon is a dark, dragon, or fighting type it will damage them 1/6 per turn. If Pokemon is fire, steel, or poison type it will only hurt them 1/10 health, otherwise if they are a fairy type they will heal 1/8 health every turn.
acts similar to a weather condition for opposing team.
Lasts 2-5 turns.
>>
Tavern Fling
BP --, Fighting
65 BP if not the user is not confused. Doubles in power, but adds recoil, if the user is confused.
>>
Freezer Burn
Ice/Special
50BP/100% Acc
if opponent is fire type, it freezes. otherwise, it burns

Tyrant Aura
Dragon/Status
for 5 turns, dragon moves get a boost. can hit fairy types
>>
>>28099716
>Blacked

kek
>>
Heartbreak
Dark - Special - 70 BP - 10 PP
Deals double damage if the opponent is infatuated
>>
>>28099355
Signature move for Durant

Bomber Ant

Power: 120
Accuracy: 90
PP: 10
Type: Ground


Durant burrows underground to plant heat-sensitive bombs. If a fire type move is used, the bombs planted underneath the opponent will detonate, damaging it. The detonation has +1 priority.
>>
>>28102551
NICE
>>
This thread is full of terrible ideas.
>>28102551
Except this one.
>>
Frostbite
nondamage
Inflict freeze status.
The user send a harsh cold wave around the target and slowly freeze it in the next turn.
>>
Power toss
Type: fighting
BP: 80
Category: Physical
PP: 10

The opponent lifts the opponent above their head then slams them head first into the ground. 20% chance to confuse.
>>
Wail
Type: Ghost
Category: Special
BP: 85
PP: 10

The user lets out a horrible shriek akin to a ghostly wail. Hits normal types and hits through substitute. Basically its a ghost type hyper voice
>>
Poison Darts
Type: Poison, Physical
BP: 25
PP: 30
ACC: 100%

Hits 2-5 times, each hit has a 20% chance to poison
>>
Low Blow
Type: Dark
BP: 40
PP: 15
ACC: 100%

Does double damage against male Pokémon.
>>
Panic Attack
Normal Type/Physical/70 BP/90Acc/5PP
The user lashes out frantically, causing damage to random enemies.
If the user is confused, this attack has doubled power and the user won't be able to hit themselves in their confusion.

Party Planner
Fairy Type/Status
The user plans a party for 2-5, preventing existing stage hazards from taking effect or being removed, and preventing any new hazards being set up. When the effect ends, the partying causes every Pokemon on the field to be struck by existing stage hazards as if they were just sent out.

Honor System
Fighting Type/Status
For 2-5 turns, all stage hazards are removed and hazards cannot be placed. When the effect ends, hazards are reintroduced but do not harm Pokemon already on the field

One-Upper
Fighting Type/Status
The user watches for any Pokemon to use a move that it knows, then copies it with added power. This move always goes last.
BP is increased by 40%, secondary effects or chances are doubled (ie double health healed from Recover etc).
>>
Macho Taunt
Normal
Raises SPA sharply if user is male

Graceful Taunt
Normal
Raises SPA sharply if user is female

Bold Move
BP: 100, Fighting
Accuracy calculated based on defense stat.

Safe Move
BP: --, Fighting
Power calculated based on defense stat.


Uncertainty
BP: --, Normal
Activates an Uncertainty field effect on the user's side for five turns. With this field effect, every move used has a 30% percent chance of having +1 priority. Stacks on top of Trick Room, giving he same effect but with -1 priority.

Quantum Tunnel
BP: 40, 110 under Uncertianty; Electric
Move gains power and gains +2 priority if under the effect of Uncertainty.
>>
(Don't care what the name is)
Type: Electric
Physical
BP: 80-90
PP: 15
ACC 100%

Uncucks physical electric types like Luxray and elecrivire.
>>
>>28104896
Let's get some physical electric going

Lightspeed Tackle
Electric/Physical/BP:80/100%Acc/PP:5
+2 priority
Electric version of Extreme Speed
>>
>>28104204
underrated
>>
These are all from my Fakemon Region so be prepared.

Sandblaster - Rock - Physical
110 pow - 70 acc - 5 pp
affects all adjacent foes
30% to lower targets' Def one stage
100 acc during Sand

Rust - Steel - Status
--- pow - --- acc - 15 pp
raises Def and Sp. Def one stage
lowers Spd one stage
effect doubled during Rain

Exorcism - Fairy - Special
70 pow - 100 acc - 10 pp
super-effective on Ghost

Pasteurize - Fire - Special
70 pow - 100 acc - 10 pp
super-effective on Poison

Cripple - Poison - Physical
70 pow - 100 acc - 10 pp
super-effective on Dragon and Fighting

Colonize - Bug - Physical
70 pow - 100 acc - 10 pp
super-effective on Rock and Ground

Pollution - Poison - Special
70 pow - 100 acc - 10 pp
super-effective on Water

Contusion - Fighting - Physical
70 pow - 100 acc - 10 pp
super-effective on Fighting
not very effective on Steel

Pyroclasty - Fire - Special
70 pow - 100 acc - 10 pp
super-effective on Rock

Creepy Crawl - Bug - Special
70 pow - 100 acc - 10 pp
super-effective on Fairy

Purification - Fairy - Special
70 pow - 100 acc - 10 pp
super-effective on Poison
>>
http://pastebin.com/UHq22NF9 here have some fake moves
>>
>>28104896
Call it either Thunderclap or Blitzkrieg
>>
>>28104960
Hah I actually have this exact move in my Fakemon Region. Signature move of a legendary based on Zeus/Jupiter
>>
Bug Brigade

Type: Physical
BP: 105
Accuracy: 95%
PP: 10
The user calls numerous bugs to its aid and charges the opponent down with a massive swarm. This move ignores stat changes, Reflect, and Substitute.

I see this move as being hard to obtain, but very rewarding.
>>
Undertow
50 BP special Water move
The user attempts to pull the target out to sea with a powerful current. Deals increased damage if a water type move has been recently used.

Undertow is a cool concept for a move but I don't think I nailed it. The idea I was going for was that a water attack would mean more water in the area for the user to attack with I guess.
>>
Rainbow Explosion

Type: Fire
Other
BP: -
PP: 5
ACC: 100%

The user faints. Revives and fully restores all the other pokemon in the party.

Ho-oH exclusive move.
>>
>>28105374
>eat shit, Cresselia
>>
Mach Drive
flying version of extremespeed

Blitzwing
flying version of aqua jet

Wing Blades
Flying/Physical
40 BP/100 Acc
two hits, 20% crit chance

Larvation
Bug/Special/100 Acc
recovers 50% HP but lowers def and sp def for a turn

Pupation
Bug/Special/100 Acc
sharply increases def and sp def but lowers spd for 2 turns

Maturation
Bug/Special/100 Acc
raises atk, sp atk, and spd for 3 turns but at the end of 3 turns faints the pokemon

Burning Land
Fire/Special/100 Acc
spreads fire on ground. causes burn on switch in

Dragon Dash
dragon version of aqua jet

Immunetrality
Psychic/Status/100 Acc
eliminates all weaknesses (all SE moves do normal damage instead)

Crystal Gaze
Psychic/Status/100 Acc
prevents damage dealt to self this turn. if attacking move was prevented, deal 50 dmg to opponent. this damage is always dealt even if pokemon has immunity

Correction
Psychic/Special
60 BP/100 Acc
this attack does SE damage to dark types (immunity is ignored)

Stance
Fighting/Status/100 Acc
for 5 turns, copy any positive stat changes of opponent

Verdant Force
Grass/Special
100 BP/90 Acc
10% leaves leech seed effect
>>
>>28105374
>100% Ho-oh usage in Smogon Uber and VGC
>Banned to AG in less than a week
>>
Avenge
Dark/Physical
50 BP/100 Acc
this attack always goes last. next turn, you will go first

Prioritize
Normal/Status
all priority moves lose priority

Frost Step
Ice/Physical
60 BP/100 Acc
raises speed by 1

Phantom Pain
Ghost/Status
any damage dealt to pokemon is dealt to opponent as well

Targeted
Dark/Status
all of your NVE/immune moves become SE for 5 turns
>>
>>28099355
Dragon Cafe.
Heals 75% of a dragon type pokemon.
>>
Juggle
>Dark
Randomly uses any move of the Users type
(Grass Users randomly use a grass type move )
>>
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>>28099355
Frog prince
Fairy/Status/90 Acc
For 3 turns you opponent turns into Froakie with just Bubble as move, this not affect amphibian pokemon.
>>
>>28099495
>what is round
>>
Sneak attack
60BP
Cannot miss
Dark type
Priority +1
Bypasses substitute protect etc.
>>
Can't think of a name
80BP
95 Accuracy
Physical
Type is randomized each time it is used
>>
>>28106665
Jack-in-the-Box maybe?
>>
>>28106148
>Final Fantasy
>>
Singe
A fire type variation of Venoshock
>>
>>28106665
>Roulette
>>
Corrosion
BP 70, Poison, Special
Super effective on Steel types
10% Chance to poison
>>
Clear Skies
>Flying
>Status
>15 PP
>Negates the effects of weather

Absolute Zero Canon
>Ice
>Special
>5PP
>120 BP
>50% Accuracy
>100% chance to freeze

Prune
>Grass
>Physical
>20 PP
>60 BP
>100% Accuracy
>Removes Ingrain and Leech Seed

Plasma
>Electric
>Special
>65 BP
>100 % Accuracy
>Causes burn
>>
Windstorm
Flying/Status
causes storm weather condition (boosts flying and grass moves, raises speed of flying/grass pokemon)

Swamp
Poison/Status
causes marsh weather (boosts poison moves, poison miasma poisons any pokemon on the field for 5 turns, steel loses immunity
>>
>>28099355
Type: Ground
Mud bath
The opponent Pokémon gains ground type
>>
Berserker
Dragon/Special
The user unleashes energy hitting every Pokémon on the field for three to five turns, but it's defences harshly fall and also became confused
>>
Uprooted - Grass type exit hazard. Works like stealth rock but damages a pokemon when they leave
>>
Fart
Poison/Special

Grass and Flying pokemon will be OHKO'd by this move. Every thing else will be extremely poisoned.
>>
Scorch Wing, Storm Wing, and Blizzard Wing
Fire, Ice, and Electric type respectively
70 BP
90 ACC
Special
Causes intense sunlight, rain, or hail respectively for two turns after use. Signature moves of Moltres, Zapdos, and Articuno
>>
Ice Shatter
Fighting Type/Physical
A fierce punch that can even shatter ice. If the opponent is frozen, this attack is a 1 hit-ko.
>>
>>28099355
>Pixie Dust
>Fairy Type
>Status
>20 PP
>85% Accuracy
>Gives Target a random non-volitile Status
>ignores type immunities in status distribution but is still limited by abilities (Limber Pokemon can't get Paralysis from Pixie Dust but Steel Types can get poisoned by Pixie Dust. Grass Types remain unaffected by Pixie Dust)
>>
>>28107496
>causes marsh weather (boosts poison moves, poison miasma poisons any pokemon on the field for 5 turns, steel loses immunity
>weather
Why not Terrain?
>>
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>>28099649
>>
All-or-Nothing
Normal type OHKO move
Has 50% accuracy, but if it misses the user will use it on themselves. Not affected by accuracy or evasion modifiers.
Higher KO chance than other one-hit moves but with a major risk factor. Definitely far from a competitively viable move, but a fun Russian Roulette-style gimmick
>>
>>28107327
Tbh Absolute Zero and Plasma Cannon make for way cooler names
>>
>>28099355
"epic blast"

it's a special attack and it does 1000 damage and instantly kills the enemy pokemon and it looks like that shoot a huge shoop da woop lazor and it;s really epic
>>
Necromancy
Dark - Status - 5 PP
If the user were to faint right after using this move, it instead regains 50% of its HP.
>>
Power Orb
70BP
100 Accuracy
Special
STAB for Fighting types but does Psychic damage
>>
>>28099355
Tentacle Rape
Grass - Physical
who cares
>>
Type Beam
65 BP
100 Acc
Special
Normal
Rather than always being Normal it copies the user's type (the first if it has two). If the user's type was altered before the usage of this attack it deals 1.3 times damage (before STAB)
Only learnable by mons that change their type via abilities or moves (Latias, Porygon line, Kecleon, etc...)
>>
dark and ghost needs a fire blast version and psychic a leaf blade or power whip
>>
>>28110753
Mind Warp
Psychic - Special - 90 BP - 100 Acc - 15 PP
High critical hit ratio

Like this?
>>
>>28110300
XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

Seriously though, you need to be 18+ to post on this forum
>>
>>28111124
>in today's episode: Anon doesn't know what sarcasm is
you must get angry when people post Spurdo memes too
>>
>>28111245
anon I'm pretty sure they were just upset about your dumb shitposting
>>
Steel
Draw Arms
10 PP
increased priority Swords Dance, but can only use attacks from then on until switch out

Grass
Resin
20 PP
80% accuracy
sharply lowers speed and accuracy

Poison
Radiation
25 PP
accuracy 50%
inflicts a condition that makes victim lose one stage from every stat every turn

Water
Pressure
PP 10
BP 140
Physical
on the first turn the user gathers water pressure
releases it on the second turn for a powerful strike
knocks opponent out of the ring forcing switch-out
takes one turn when it's raining
hits with recoil

Dark
Mask
PP 10
User cloaks their emotions making their actions harder to predict. Sharply lowers opponent's defense. Makes Sucker Punch twice as powerful. Makes Abilities Frisk, Analytic, and Foreworn useless.

Ice
Snowflakes
Special(as in special snowflake geddit)
BP 60
PP 20
Variant of Swift

Ground
Donut
BP 80
PP 20
Physical
User makes circles around opponent and then crashes into them with added momentum, has chance of causing confusion

Rock
Pulverize
Rock type variant of Explosion, starts a Sandstorm afterwards

Electric
Circuit Bend
PP 15
Makes all attacks super effective against enemy's typing. Can make attacks ignore type immunity.

Fire
Hot Coals
BP 60
PP 25
Physical damage
50% chance of burn

Bug
Parasite
PP 10
Creates a Parasite. It's like a Substitute except instead of absorbing attacks from enemy, it absorbs its items. If a trainer gives it an item of any kind, the User of Parasite will receive it instead. Also it remains in use even when opponent switches out. It can only be destroyed when a Fire move is used.

Flying
Storm
It's a Weather condition. Lasts 5 turns and all that, powers up Flying moves, lowers power of Rock moves. Makes Fly and Sky Attack hit in one move. Makes Twister twice as strong. Makes Hurricane's accuracy 100%.
Halves accuracy of spore moves(Spore is 50%)

Ghost
Pass Through
BP 100
PP 10
Special
Invades opponent's body momentarily

Dragon
Maelstrom
PP 5
OHKO, accuracy based off speed stat like in Gen 1
>>
>>28099742
Make it Heat Sink, as a steel-type move.
>>
>Vaccinate
Normal/Status/5PP

The pokemon vaccinates a friend or foe, changing their ability to Immunity.

>Garlic Wreath
Grass/Status/5PP

The pokemon drapes themselves in garlic, rendering them immune to Ghost-type moves.

>Hot Coals
Fire/Status/5PP

The pokemon scatters hot coals on the ground. Entry hazard, deals 1/16 damage (stackable up to three layers) upon entry and has 50% chance to burn. Absorbed by Fire-type pokemon. Extinguished by Water-type moves.
>>
>Tidal Flow
Water type
Special
80 BP/100 Acc/10 PP
A rush of water washes over the opponent, removing any stat changes.
>>
>>28109733
Not too familiar with terrain. What's the difference between terrain and weather?
>>
>>28111507
>>28111595
I legit never saw your Hot Coals move before posting mine!
>>
>>28099355
Volcanic Fumes
BP 10/10, Fire/Poison mix.
90% Accuracy, 0 BP
Priority 2
It stuns all adjacent pokemon for one turn and poisons them after the stun, if they are immune to poison it lowers their accuracy by two stages.

First time trying something like this. also nice dubs OP
>>
>>28112424
Also forgot to mention, it can only be used once per switch in like fake out.
>>
M9 Handgun

Normal
Accuracy 85%
Power 500
BP 8/8

This move will fail until the foe has bullied the user for the last time.
>>
>>28112452
>Accuracy 85%
Clearly the user of this move is a fuckin' beta, can't 100% go through with it.
>>
>>28099355
power/acc/pp

Edgeblow
>dark, physical, 50/95/15
>if it kills the target, heals 100% HP

Pebbles tornado
>rock, special, 60/90/20
>if rocks up on your side, gets rid of them and +50% power to the move (90)
>>
Eat Shit
Normal Type, unaffected by moves, typings or abilities
Physical
999BP
100ACC
Only hits nicknamed Pokémon, never misses.
>>
Coolant
Ice, -- BP, -- ACC, 10 PP, Status
The user releases a cool, refreshing mist. Pokemon on your side of the field no longer have to recharge after using certain moves (Hyper Beam, etc.) for 5 turns.

Dragon Fist
FIghting, 90 BP, 90 ACC, 10 PP, Physical
This move is simultaneously Fighting and Dragon type. There is a 20% chance of raising the user's Attack by 1 stage.

Trip
Dark, 60 BP, 100 ACC, 10 PP, Physical
The user strikes the foe's legs in order to topple them. The power of this move increases by 30 for every hazard on the field.
>>
>>28112543
I support this
>>
>>28112571
>Coolant
Not a fan of the name, but the effect itself is a little strong..

>Dragon Fist
But dragon claw exists, just lower it's power and make it literally just a dragon version of power up punch.

>Trip
I would say make it a ground type move because tripping flying creatures doesn't exactly work..
>>
>Knock away
NORMAL
PP 15
Physical
The user strikes the target hard enough to send it flying. The lighter the target, the more damage it will receive.
Basically a reverse grass knot.
>>
>>28099371
Might as well say that to all homebrewing. If AM2R could get made, and WHFB could be rebalanced after the release of AoS, then making our own pokeshit means something.
>>
>>28099426
That interesting, I could almost see this as a ban-SAVER. Like, if you give this move to a banned pokemon and enforce that it must be the first move it uses when it switches in, you can use it in a lower tier.
>>
>>28100074
Fun fact, psychokinesis is the Japanese name for psychic (the attack).

This is a cool idea. It would be great if more moves removed entry hazards and weren't terrible for damage like rapid spin. 60bp entry hazard removal would be nice.
>>
>>28102551
Sounds cool
>>
>>28099355
>Icy Terrain
>Ice
>Status / -- BP / -- Acc.
The field becomes coated in a layer of ice, causing certain Pokémon's maneuverability to either improve or worsen. Ice-types and Pokémon with Snow Cloak on the ground get a 50% boost to speed, and other grounded Pokémon have their speed reduced by 50%. Also, the power of Ice-type moves is increased by 50% while this terrain is up.

>Menacing Roar
>Dragon
>Special / 80 BP / 100 Accuracy
The user let's out a mighty roar that makes the ground and enemies alike tremble. There is a chance for it to make the opponent flinch. Hits both opponents in doubles.
>>
Objection
>Fairy Type
>Physical, Contact
>BP: 70
>Acc: 100
>This move's power is doubled if the opponent used a stat-boosting move on their last turn.

Angel Arrow
>Fairy Type
>Physical, Non-Contact
>BP: 60
>Acc: 100
>Pierces through screens - such as Light Screen and Reflect - breaking them.

Prod
>Fairy Type
>Physical, Contact
>BP: 20
>Acc: 100
>Occasionally attacks the weak point for massive damage. (30% chance of 200 BP)

Percussive Roar
>Dark Type
>Special, Non-Contact
>BP: 80
>Acc: 90
>The user roars so loudly that soundwaves buffet the target. Hits all Pokémon and has a 10% chance for flinch.

Corrode
>Poison Type
>Special, Non-Contact
>BP: 65
>Acc: 90
>Corrosive fluid is thrown over the target. Hits Steel-type Pokemon super-effectively and has a 10% chance to cause a burn.

Frostbite
>Ice Type
>Physical, Contact
>BP: 80
>Acc: 100
>The user supercools the target with a deathly cold touch. Has a 30% chance to cause a burn.

Sleeperhold
>Fighting Type
>Physical, Contact
>BP: 80
>Acc: 100%
>The target is locked in a fierce grip. Has a 20% chance to induce Sleep.

Refract
>Rock Type
>Special, Non-Contact
>BP: 80
>Acc: 100%
>The user focuses harsh light through its body at the target. Becomes more powerful under bright sunlight. Has a 10% chance to cause a burn.

Glass Sword
>Rock Type
>Physical, Contact
>BP: 100
>Acc: 90%
>The user slashes with a sword polished so clear it can't be seen. Ignores type effectiveness.
>>
Mindcrusher
Psychic, 80 BP, 100 ACC, 10 PP, Physical
The user strikes the foe directly, but channels the force straight to the opponent's brain. Does Special damage.

Flash Freeze
Ice, -- BP, -- ACC, 10 PP, Status
The user creates a cold aura between their side and the opponent. Any non-contact move used this turn will become Ice-type.

Duel
Fighting, -- BP, -- ACC, 5 PP, Status
The user challenges the opponent to 1-on-1 combat. Neither the user or foe can escape. Both the user and foe are prevented from using non-attacking moves.

Hyper Blast
Normal, 400 BP, 85 ACC, 5 PP, Special
The user charges up energy on the the first turn, unleashing the ultimate attack on the following turn. The user must recharge afterwards.
>>
>>28113525
These are great, but why is Glass Sword Rock type? Sounds more like a Steel move.
>>
>>28113744
glass = silicon ~= sand
rock makes sense to me, even could me ground, they both lack special moves
>>
>>28113744
>glass
>being a metal
?????
>>
>>28105709
Would probably be banned from AG too because you can just have a team full of hooh
>>
>>28105374
>5PP
>>
>>28113868
>implying glasses are birds
>>
>>28112403
it's cool my original idea for Hot Coals was similar to your's, I just felt I needed more rudimentary attacks
>>
Dune Wave
Ground/Special
BP:80 Acc:95
Chance to flinch. Available to Gorebyss, Pelipper, Crawdaunt, Starmie, Garchomp, Sandslash, and Flygon.

Snow Bough
Ice/Physical
BP:80 Acc:100
10% to freeze. Available to all Pokemon that learn Wood Hammer by level up, and Delibird
>>
>>28099649
Tell ha
>>
>>28114904
Starmie?
Thread posts: 124
Thread images: 3


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