Fix this trash
literally cant
>>28009129
Remove it
HA with immunity to rock moves and skneaky pebbles
take 10 points from attack and add it to speed
>>28009129
Give a mega that's jet black with blue flames, a fire/dragon typing, and tough claws.
>>28009129
Magic Guard or Gale Wings.
Next?
>>28009155
>pokemon has a 4x weakness
>give an ability that makes it immune
everytime
>>28009129
Regenerator
>>28009197
>Let's just make it Talonflame 2.0
>>28009194
Why stop at one mega?
>>28009129
More fire.
Moltres is fine, not every legendary needs to be OU
It's Articuno and Regice that need some help
You Alolafy it
>>28009129
Exclusive move:
Flame Wings
PP 10
BP 90
ACC 90
Effect: 100% chance to cause burn status, when hitting burned pokemon, does double damage.
>>28009288
Broken.
>>28009219
Gale Wings is literally the only reason Talonflame is good though.
What do you want? A Fire/Steel mega with Levitate? Or maybe Fire/Fairy with Huge Power.
>>28009288
So Venoshock?
>>28009302
You never said it couldnt be broken the other way, just to fix it from the other broken status.
>>28009219
more like Talonflame 0.5
Introduce a held item that protect the holder from all entry hazards
Give it a good ability like levitate so earthquake stop fucking him.
>>28009261
>alolan zapdos
>>28009129
It doesn't need to be fixed. What needs to be fixed is Stealth Rock, but not directly.
That is to say, introduce more hazard removal/preventing options. If they can give Comfey a watered-down Prankster, for example, they can give us new Pokemon with a watered-down Magic Bounce that could be just for hazards.
>>28009401
We need more moves like Rapid Spin and Defog
>>28009205
>Implying magnezone and probopass with an ability that's levitate+ magnet pull wouldn't be the bees knees
a pokemon with an ability that absorbs all hazards on entry, please
>>28009401
>Ability: Table Flipper; any hazards that affect the Pokemon are destroyed (switch in, use Pokemon to tank the hazards and reck the placer)
>Ability: Irritable; increase in a random stat for every hazard that affects this pokemon upon switch in
>Move: Party Planner. Fairy type move, prevents changes being made to the field or current hazards taking effect for 2~5 turns. Hazards already in place before the move is used return after Party Planner's effects wear off