>tfw no mega
>>27992077
Better to be a shitmon with a unique niche than one without one.
>>27992077
Shedinja's design is pretty cool though. It's fun to build teams around despite not being all that good.
>>27992077
>one of the best pivots discovered recently
>shit
>>27992077
>Single handedly hardcounters Xerneas and Kyogre in ubers.
>Singlehandedly hardcounters a fuckton of stuff without coverage moves in lower tiers
>Takes 2 hits to KO anyways
>Makes opponents play like fucking retards when you send one out
>Makes you ass a spinner or defogger to a team, which you should be doing anyways
>The BEST scouting 'mon in the game
>Learns Final Gambit
>shit
>>27992514
>opponent has 1 HP left
>shedinja uses final gambit
>mfw
>>27992077
>mfw Shedinja and Zoroark in Super Singles
>Focus sash Shedninja
>>27992441
> literally dies to any hazard being out on switch in
> good
Kys
>>27995016
Yeah so does Talonflame
>>27995016
T flame takes two hits from stealth rock, none from spikes, and gets recovery. Try again, tard.
>>27992077
>tfw event shedinja with sturdy
I mean, it's still get wrecked by hazards and status, but it'd be cool to mess with.
>>27992077
>Shedninja
>shitmon
This better be bait.
>>27995704
Is there much of a point? You use Sash with Shedninja anyway, what other item would you even put on it? Life Orb?
>>27995810
Sturdy Shedinja with Safety Goggles
Immune to damage AND weather.
Literally only hazards and status effects will kill him (And even then, he's immune to powder-based moves)
>>27995865
m7
If Shedninja gets Sturdy it loses Wonder Guard. You're turning it useless.
>>27995810
>>27995865
OH! Or Shedinja with Weakness Policy! He gets hit, sturdy activates, Weakness Policy activates, and Bam. Instant attack up. (Not that Shedinja is any great shakes as an attacker, but hey. 90 ATK is workable with a more-or-less free Swords Dance)
Man, I want a Sturdy Shedinja now
>>27995894
So? Always having 1 HP max means study always activates, because Sturdy sets you to 1 HP if you are hit out of max Health, and Shedinja is always at 1 HP so it is always at max health, which means Sturdy always activates, meaning he's immune to damage. Wonder Guard is irrelevant if it get Sturdy.
>>27995969
>>27995894
>>27995923
>>27995865
I guess multi-hit moves like rock blast or anything from Mega-mom might still fuck it up though.
>>27995969
Oh, I'm dumb, I didn't realize it'd keep triggering.
>>27994645
Does the computer just shit itself? Or does it catch wise eventually?
>>27995016
>I don't know how to deal with entry hazards
ELO hell retard.
Endeavor shedinja when?