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Why do the 3D models look so much better than the art? The 3D

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Thread images: 1

File: castle bear.jpg (196KB, 1202x912px) Image search: [Google]
castle bear.jpg
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Why do the 3D models look so much better than the art? The 3D model for this pokemon looks God-tier compared to the shit art.
>>
Because this gen was more focused to design them as 3D beings instead of from 2D to 3D.
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Because Sugimori's not doing the official art
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>>27915314

doesnt matter who is drawing

you get more information from the 3d model than the 2d artwork.
>>
Crabrawler is the best example.

The official art makes it look like it has downs, but his boxer stance animation makes the model look great
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>>27914702
Holy fuck, i hated Stufful, but now it's going to my team with an everstone
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>>27914810
This. They're just creating the design around a 3D model instead of creating a 3D model from 2D art.
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>>27915577
Have you seen the tag on its anus, though?
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>>27914702
The shading in SU/MO's official art is garbage
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>>27914702
Sandcastle looks way better in 3d, Stufful still looks retarded, its face is dumb as fuck (I don't mind the butt tag).

I remember there was an interview some time ago where GF said that using 3d models allowed them to do different things that were not possible with sprites. I feel like this gen is them going nuts with those king of ideas.
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>>27914702
The bear's mouth is shit. Everything else looks fune
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>>27915682
>SU/MO
kill yourself would you kindly
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>>27915679
Yes, i don't care though.
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>>27915640
This is also why a lot of the Pokemon from Gen 5 and back that looked fine as sprites now look fucking weird in 3D.
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>>27915314
This
The sandcastle looked like shit, but now I'm kind of into it. I actually might use it.
Thread posts: 15
Thread images: 1


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