Suppose you're to invent a system that creates a similar meta and feel to that of Pokemon's type match ups, but you can't use Pokemon's types and weaknesses.
What do you do?
Do you make it species based? Do you still use Elements?
Elaborate.
Why
>>27754731
Type 1: elements (fire, water, air, earth, ice, electric, wood, metal, light, dark)
Type 2: characteristics (humanoid, beast, bug, ghost, dragon, amorphous, deity)
Everything uses one type from each other the two subsets. Moves can be typed by from either group or be dual typed with one from each set (Fire Fang=Fire/Beast type).
>>27755025
Just a personal project I'm working on, and I need ideas.
>>27755042
Yeah, I had something similar.
Species -
Homonids
Plants
Reptilians
Insectoids
Dinosaurs
Golemns
Beasts
Avians
Piscines
Amphibians
Serpents
Amoebas
Undead
Machina
Fairies
Demons
Spirits
Dragons
(Mythical Creatures)
(Deities)
*Species can combine. So you can have a Demon or a Homonid/Demon
Elements-
Spirit
-Spirit
-Zen
-Holy
-Chaos
Fire
-Fire
-Lightning
-Magma
-Destruction
Air
-Air
-Sound
-Wind
-Sand
Water
-Water
-Steam
-Ice
-Toxin
Earth
-Earth
-Natura
-Clay
-Metal
*Elements can't combine. There are 5 base elements, with 4 sub categories for each one. Monsters of the same species, but under a different element can exist.
Zoology:
Common
Uncommon
Rare
Legendary
Unique
But the elements felt a bit generic.
How about basic the Elements off of Planets/Roman Gods, and assigning each one a variety of attributes, like Mars has Fire, and Lightning, etc... Venus has Air, and Wind, etc...?
>>27755407
i really like these ideas !!