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3D Pokemon was a mistake. Anyone who isn't clinically retarded

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Thread images: 18

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3D Pokemon was a mistake. Anyone who isn't clinically retarded wants the sprite overworld back.
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>>27350729
You were a mistake
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>>27350729
Isn't it just an artistic preference? Like 2D animation over 3D?
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>>27350729
Surprised I never seen anything done with the guy models when those threads were popular. Most of it was May and Shauna.
>>
SM looks good though.
I do miss sprites however. It's too awkward seeing the character's faces during scenes for one.
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>>27350729
I guess everyone who isn't you is retarded then.
Welcome to being the only mentally able person on Earth, fag.
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>>27350729
Here's your (You)
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>>27350744
It stops being a preference, or a choice should I say, when your only options for anything above decent games is 3D nowadays. There's still one or two decent sprite based games I've played in the past two years, but yeah they're rare.
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>>27350729

It wasn't an mistake.
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>>27350729

I'm perfectly oh ok with the 3D overworld models and etc.

It wasn't an mistake.
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>>27350729
T-poses creep me out.
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>>27350758
Anon diead at some point while he was editing Brendan, Steven and Norman, there are Matt and Archie lewd models tho.
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>>27350729
>another oldfag thread
Please just kys already
>>
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>>27350729
3D wasnt a mistake


6th gen 3d was and we still have to deal with these models.

Why was gen 6 such a shit?
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>>27350918
The models are mostly fine, so are most of the animations. The models look fine in HD in Go.
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>>27350729
yeah, and fuck all these new age consoles. GF should go back to making games on the GameBoy.
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>>27351131
Go doesn't uses the same models anon.
it's 6 gen models using horrid colors
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>>27350729
Gen 6 was the beta test for 3D for future gens
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>>27351131
GO's models are actually a lot worse than Gen 6's, they're extremely undetailed. They only look so good because most smartphones are way stronger than the 3DS in terms of display.
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>>27351144
Could have fooled me, then. Is there a comparison? They re-use a lot of the animations, though.
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>>27351180
Are they different models or just lower poly versions of the XY models?
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>>27351144

Go's models are exactly the same as XY's just without the weird shading shit
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No, chibi is just superfluous when you can render in full 3D.

Imagine full Sugimori style rigs. It'd be like a neo-Disney movie.

Why aren't there any good anime in CGI yet?
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>>27351180
Scyther looks absolutely retarded in Pogo
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>>27351263

...but not in Gen 6 despite being the same model?
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>>27351256
>why don't comic books use CGI art frames

because that's not the style and people would generally hate it, besides a few artsy projects here and there.
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>>27351256
>It'd be like a neo-Disney movie.
is that supposed to be good?
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>>27350729
>Sprites
Nope! Battles are much more interesting with models, too.
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>>27351331
That didn't stop western animation, then again they are a lot more jewish.

It's cheaper, eventually it'll be easier for anime artists to work in 3D than to hand draw every frame.
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>purely 2D
>purely 3D

nah, 2D sprites on isometric 3D backgrounds is GOAT.
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>>27351331
>Comic books are video games
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>>27351353
>muh chink cartoons

I'd love for a Pokemon game that was hand animated but it'd fucking play like Dragon's Lair and be drawn by Ohmura
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No, this series was 2d much longer than it should have been, considering there never seemed to be that much care put into making the sprites exceptional late into the series anyways.
If you're gonna bother being 2d nowadays, it better but damn good 2d. I'm not settling for BW's stretch and tween bullshit.
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My issues with the whole model thing isn't the models themselves. But rather, the space required for those models.

The 3D models look great but rendering them for a console as limited as the 3DS means that so much space is used up on models and overworld.

Honestly, I think this was the reason why Gen 6 lacked in so much post game content and just content in general. Not Gamefreak being lazy perse but rather simply having limited space to work with.

The magic of a sprite-based game is having so much more space on the cart and system because all that space isn't being taken up by rendering large models and having pretty overworlds.
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>>27351513
The carts aren't even close to being full, that has nothing to do with the lack of end-game.
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>>27350744
>isn't it just an artistic preference?
Yes.
>was Pokemon better before 3D?
Yes.
>could 3D Pokemon be good?
Yes.
>Is it ever going to be?
No.
>Is Gamefreak incompetent?
Yes.
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>>27351144
no it's not the colors huuuurrrrr because they're based on the official art, which according to vp, is more canon than the games themselves
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>>27351513
They really aren't that big. Even decompressed, the models and textures are only about 2.42 GB. Compressed, I don't think the cart is even a full 2 GB. Cart space is not remotely the issue.
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>>27351513
Fuck off furfag. 3DS carts can hold 8 gigs, XY/ORAS is barely 2.
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>>27351530
Not him, but sort of the same argument.

I'd rather them have spent time on creating a vast world than making 3d models for everything.
Personally, I like both styles, but I'd prefer awesome gameplay to awesome graphics.
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>>27351570
>according to vp
It's not fucking /vp/, it's the fucking 15 year old tumblrweeds who love it because it's probably the first Pokemon game they've ever hard.
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>>27351513
3D models don't necessarily take up much space. They can slow down performance if they are high poly enough, but what takes up actual space in many 3d games are HD textures. Pokemon doesn't have very complex textures.
>The magic of a sprite-based game is having so much more space on the cart and system
I really don't think that's the main draw of sprite art to most people.
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>>27351263
They're literally all the same models.
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>>27350729
Jokes on you i hated the 2d pokemon. It was dated and clunky, i am happy that we have 3d models now.
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>>27351563
This.
Personally I'ld want 3D battles to stay and top view 2.5D Overworld to return with HD sprites.
3D overworld makes the world too small and souless IMO.

Just an opinion.
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>>27351598
I'm going to assume with how huge the teams working on Pokemon games are at this point, that you have your people working on art assets doing their things separate from those who dictate and program the actual content of the game. Pokemon games don't lack features and end game because of time or memory constraints, they lack features and good end game because Game Freak doesn't even try to push the envelope anymore.
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Why can't they just use better shaders and textures?
If the 3DS games looked like Battle Revolution I think I would be much happier with things.
I know those models weren't as high poly as the ones in the 3DS games, but poly count isn't everything when it comes to presentation.
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>>27351654
I agree about the overworld feeling way too small, and I think SM won't be much better with that, but Alola seems big and in-depth enough to where it won't be a problem, I hope.
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>>27351570
It's just dull shading or coloring, something sketchy going on and it just doesn't translates well into 3D.

Specially now that alola looks really colorful they stick out horribly like this screenshot.
>>27350918

Some anon posted main differences between older gen coloring and this one, which really take the charm out of a lot of pokemon, saved these two because I love nidoking but he honestly looks like ass here and he really shouldn't.

It's not just the coloring it's the idle "I don't give a shit" stance most pokemon have, and stuff like the eternal glide on flying pokemon.
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>>27351742
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>>27351654
>3d overworld makes the world too small and souless
I've been trying to put my finger on what exactly was wrong with the 3d games for so long and this is definitely it. I absolutely loved seeing the game transition to 3d in that first XY trailer, but there's something about it that takes away the magic. Like look at Lumiose compared to Saffron. In Lumiose it may have been giant, but everything felt a bit too far apart and it just took away the feeling of being in some massive bustling city. Then in Saffron everything was all clustered together and compacted so much, but the size was still massive compared to any of the other cities and even for a gen 1 game, it made the city feel more alive. I could also compare it to that city in gen 5, but I didn't play the games enough to judge it well.
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>>27351671
Eh, could be.
I mean, no matter what I'm always gonna buy the new main pokemon games (and often spin offs or remakes), so I guess gamefreak get's their way.
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>>27351754
This was a big problem for me on gen 6, MAINLY on oras and I really attribute this to the cam.
Pokemon Colosseum and gale used this type of camera well, things like pyrite town were actually fun to explore and even when it was small, it was full of flavor and you could feel the small town alive.
XY just tried to merge the old pokemon top down view with this new 3D and it made things kinda weird, the 3D player models being almost chibi styled and everything feeling a bit plastic.

Now that they're going for this colloseum esque type of graphics and camera in sun and moon it looks much better, the whole day and night cycle looks beautiful here, specially with the orange tint everything gets it really makes the thing feel like you're outside exploring and not just watching from the top.
It makes the game feel colorful and brimming with life, all I hope is that it actually has lots of exploring and that the islands are not as small as I'm afraid they are.
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>>27350729
Sprites were better because rhey could make the world much-much more bigger. Also the design looks often, but that said I think the one cave where you get the fossils in XY looks fucking awesome
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>>27351837
I remember back in gen 3, all I wanted/pictured when I tought about pokemon in the future was pokemon colloseum but with wild pokemon and an overworld like the mainline games.
The camera change is one of the things I'm really looking forward, the same always top down camera in ORAS made the remake feel dull, like there was barely any change, you couldn't really appreciate any upgrade because it was all the exact same shit but in 3D.


Heartogld and soulsilver felt like new life injected into the old games, properly remade.
ORAS felt like the gen 3 games with cheap and quickly applied make up, sucks because I loved hoenn.
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How about 3D ass?
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>>27350918
Gen 6 was a speed bump, GF trying to find their footing.
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>>27351654
>soul
Theres that meme again
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>>27350889
That's sad to hear, his stuff was awesome.
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>>27350729
nah, fuck off
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>>27350918
>>27351144
T H I S

BRING BACK COLOR AND REMOVE CELL SHADING
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If it was kept in sprites It would've slowly Died.
3D is much better in my opinion. Any worries i had with XY are being corrected in SM thankfully.

When VR Takes over, can you imagine how cool that'd be?
Much better than some 2d sprite game IMO
>>
>>27350729
we finally have full scaled trainer models in a core game and the 3d models allow for more expression and personality, i think, while i do agree it takes up a lot of space as other anons have pointed out. this just sounds like the "cgi vs traditionally drawn cartoons" i see a lot, and they both have goods and bads.
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>>27350729
OP is not a faggot.
I wish 3D Pokemon never existed.
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>>27350729
>Anyone who is clinically retarded wants the sprite overworld back.
Objectively true. Sinnohfoeti need to go.
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>>27353282
sinnoh was 2.5D you drooling tard
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>>27350729
I like both but prefer sprites tbqh
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>>27350729
Having gone all the way from black and white sprites to colorful 3D, I really don't give a shit either way. It's never really affected whether I like the game much.
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>>27350729
I'm replaying Emerald and I have to agree. 3D is cool and all but I prefer sprites.
>>
>>27350889
Are the threads archived under a specific name?
Alternatively if you have just the images, that'd be tops
>>
>>27351144
>it's 6 gen models using horrid colors
So they're the same fucking model you retard.
>>
>>27350729
Same old problem normal games had in the early 00s, good sprites are better than crappy 3D. So in my opinion Nintendo should spend some of their precious dollars on making BEARABLE 3d models instead of the shit they have.
>>
>>27350729
I know Gen 5's sprites weren't the best quality, but they made some damn good animations on some Pokemon. And X and Y? They just stand there

Fuck those games
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>>27351386
>isometric
As long as the camera is perpendicular to the x axis
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>>27354187
>And X and Y? They just stand there
You couldn't have made it any more obvious that you've only seen the sprites on Showdown.
>>
>>27354183
The models we have are amazing.
The problem is that
1) they're too amazing for the 3DS
2) the textures
In other words what you lot want aren't new models but a retexture on a better system.
>>
>>27354187
Just like in gen 5 the gen 6 pokemon have their own quirks and unique animations they do during battle.
For example Weavile checking its claws.
>>
>>27354210
Well, I'm refering to shit like musharna's gas being shit, Tympol's bounce is gone, Timburr doesn't juggle his wood. Stuff like that
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>>27354238
See >>27354229
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>>27354229
It doesn't leap up anymore, the bulk of its animation you faggot
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>>27351341
Despite its unfortunate meme status, Zootopia has incredibly solid animation. Big Hero 6 was also really well done. So... Yeah, actually.
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>>27354229
What the fuck is Salamance anymore

What even is smergal doing, fuck Gen 6
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>>27350729
You probably like vaginas over dicks too
>>
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>>27350729
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No Pokemon's sprite animation was ever as good as this.
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>>27350729
3D was a mistake.

What other mons got fucked by 3D?
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>>27350729
I am not clinically retarded and am actually licensed under International Law due to my board and practice percentage; highly respected in the community of psychology & human behavior.

I can Legally document you, in your own country, as a special needs for human development; which I am classifying you now, due to your extreme misunderstanding of the progression of human ideology in technological advances.

I would like you to follow up with your closest psychologist concerning a 492-LSDN. They will understand that code. Consider this a personal favor and as a social experiment on our behalf to better catalogue malfunctioning brains -- such as yours, in your natural habitat.

They'll make this as comfy as possible for you.
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>>27351894
pokemon have flat butts
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>>27350729
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>>27354824
Pretty much none of them.
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I recently took a bunch of Pokemon sprites from gen 4/5 but added one for tyrantrum, but only his 3D model is available. You'd be surprised how much it looks like the other sprites when it's next to the 2d ones
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>>27354824
Most flying pokemon
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>>27355767
Holy shit this

Any mon that is classified as flying or levitating has no standing animation. Sometimes it's just an awkward hovering motion
>>
selfless shamebump
>>
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>>27354824
Bibarel. It's stuck with this awkward pose for no real reason. Its classic pose where it sits up is even in Pokemon amie.
>>
Sure

and lets ignore all the pokemon that actually look better in 3D like Druddigon and Eelectross
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>>27355922
That's so they don't have to make extra animations just for sky battles.
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>>27350729
That's just your opinion, man.

That said I'd personally be behind a 2.5 overworld. I love the 3d battles though.
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>retards on /vp/ think the sprites in Pokemon were ever good
>retards on /vp/ think the models aren't 11/10

just as bad as the people who think the anime dub is better than the original
>>
>>27350744
It's more about convenience than anything. There are a lot more benefits to working with 3D, especially for a series that reuses so many assets between its games.
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>>27359298
People just can't distinguish models from animations. The vast majority of the models are spectacular, but they have lacking animations.
About the only model that's shit is Delphox.

And the dub was better up until the voice actor change due entirely to James.
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>>27351513
Models actually take up LESS space than sprites. With sprites, you need to have a separate image for every frame of animation, which adds up quickly. With models, the texture tends to be the most size-heavy aspect of it, and you only need one of those per model no matter how animated it is (unless you, for example, use texture-based faces).
>>
>>27351256
>Why aren't there any good anime in CGI yet?
because it takes expertise and a budget, something a shitty anime studio opting for CGI won't have. If you want to see cool CG shit from Japan, go watch the Final Fantasy XV tie-in movie or something.
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>>27350729
I agree, OP. At least, 6th-7th gen 3D is awful. It's like they're trying to force the 2D games into a 3D space, if they just went with Colosseum's perspective and world, everything would be fine. I hope they fix it soon. I'm excited for the next home console release.
Thread posts: 104
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