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Balance wishlist for SM

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Thread replies: 24
Thread images: 3

File: 1331750057639.jpg (91KB, 345x450px) Image search: [Google]
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Dark, Fairy and Ghost nerfs
Bug, Psychic, Grass and Ice buffs
>>
psychic, rock, bug, ice, poison buffs

if you buff enough you don't need nerfs
>>
>>27264694
Ice resists Flying
Grass resists Fairy
Ground resists Ghost

For Dark, introduce more defensively oriented Fighting types. Also introduce a defensive Fire/Psychic mon to deal with Mega Medicham and Mega Gardevoir at the same time.

Lastly, Ice-type Pursuit to discourage Genies. Call it Snow-In.
>>
Not so much type than many pokemon need wider move pools/tutors. Stop giving dragons and certain other pokemon all the good shit all the damn time.
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File: perfection.jpg (813KB, 884x969px) Image search: [Google]
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here is my dream type chart.

i also think ice types should get a defense boost during hail and that the move toxic should be reduced to 85% like will-o-wisp but that poison pokemon should have 100% accuracy with it.

they should also reduce the base power of knock off but allow it to remove mega stones.
>>
>>27264694
>le Fairy and Dark need nerf meme xD
Stop that.
>>
>>27265135
>le Fairy and Dark don't need nerf meme xD
Stop that.
>>
>>27265145
Fairy does but all Dark really has is Knock Off
>>
Grass should resist fairy and Grass should learn more Ground moves naturally. If every water type learns fucking ice beam, than grass types should all learn Earth Power.

Fire types should learn electric moves more often.

Poison should resist and be supereffective against water, while grass is no long weak to and resisted by poison.
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>>27265167
Dark needs to be NVE against another type, .
>>
>>27265197 but the more the water the more dissolved the poison becomes
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>>27265100
>allow knock off to remove mega stones

I love it. That would be an absolute game-changer because Knock Off is pretty well-distributed. It would also mean a lot of Uberbanned megas could probably re-enter the OU meta.

If I'm honest, I'd ALSO really like to see Wonder Launcher come back. Talking about viability, it's pretty nice to have such flexible setup and recovery options available to ANY mon in the hands of a patient player, especially since teams don't have to rely as much on shit like BPing or wish passing

Ofc the potential for abuse of choice users with item-based setup moves is pretty insane.
>>
>>27264694
Nerfs to all forms of priority except Extreme Speed

That new fish alone wont cut it and knowing gamefreak it'll have shit stats anyway

Psychic needs a buff and Ghost needs a new thing to resist it, Grass could work since that needs a buff as well and makes Grass even more defensive (Life resists Ghosts, I dont know some bullshit like that)
>>
It's pretty unlikely that there will be any type changes. Game is on the same system and engine as the previous ones, so it will likely have cross-play. Really doubt this.
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File: Shitty Trinity.png (918KB, 480x480px) Image search: [Google]
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FIX THIS
>>
Remove one of grass' FIVE FUCKING WEAKNESSES please. It's surreal that water has two while grass has five.

Make poison SE against water instead of grass.
>>
>>27265227
Most water creatures are incredibly sensitive to toxins. Fish and amphibians grow extra legs and dicks if you even mildly change the pH.

Not to mention water NEEDS more weaknesses and things that resist it.
>>
>>27264694
>defog returns as a TM or tutor move
>buff to ice and maybe poison
>more stat boosts to gen II Pokemon
>better movepools for most gen V Pokemon
>remove mega stones in favor of that special move thing teased in the Japan trailer

That's about it
>>
>>27264694
Give megas to pokemon that truly need them rather than just to pokemon that would look cool with them. Shit that's completely useless sub-PU trash.
>>
I know its impossible but
>fairy resist dragon, not immune
>ice resist ground and dragon
>grass resist fairy
>fighting neutral on steel
>psychic SE on steel
>steel resist ghost again
>>
>>27264694
There has literally never been any type balancing in a gen that didn't add a type.
>>
>>27265260
Grass being weak to Ice is fair, fire is fair, bug could be done without, poison just needs to find other types to pick on, but weak to flying is just being mean.

Ice needs to lose the fighting weakness and the rock weakness. Have just a fire weakness the way electric gets away with only a ground weakness, and add SE and/or resist against bug type and resist water.

Rock needs to drop the grass weakness and resist basically everything it's not weak to.
>>
>>27265451
i'd be good with Poison being SE vs Fighting, Grass, Water, and Ground.
>>
>>27265433
>nerfing dragon again
>nerfing steel again
>nerfing fighting for no reason
>ohshitniggerwhatthefuckareyoudoing.png
Thread posts: 24
Thread images: 3


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