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ITT: We improve the region maps

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Thread replies: 12
Thread images: 3

File: improved sinoh.png (38KB, 300x252px) Image search: [Google]
improved sinoh.png
38KB, 300x252px
ITT:

We improve the region maps
>>
>>27240815
Take out the water routes to the battle resort, and it's great.
>>
>>27240815
This is pretty cool. I'd add a cool ice cave or something in that Water Path coming from Snowpoint.
>>
>>27240815
Sinnoh is fucking bottom heavy, it needs more snow routes up on that witch hat. Literally pisses me off that there's only one long route to one major city in Northern Sinnoh.
>>
>>27241041
>that word again
>>
File: 250px-Unova_2.png (106KB, 250x164px) Image search: [Google]
250px-Unova_2.png
106KB, 250x164px
How would you fix Unova? I feel like the way the game pans out you can't really change it.
>>
Remove half of that mountain, we only need the north
>>
File: unova.png (818KB, 1504x1166px) Image search: [Google]
unova.png
818KB, 1504x1166px
>>27241093
>>
>>27241404
Not bad, though why remove Anville town?
>>
>>27241069
What word?
>>
>>27241404
I'd say ether move the league into the center of Unova and put something else where the league was (like the giant chasm) or put some castle or ruins or something to do with the dragons or team plasma in the middle.
>>
>>27241041
You're right. The biggest way to improve the regions is for them to embrace the stuff GF puts in but not enough.

Sinnoh should have had way more snowy areas.

Johto should have had a lot more Autumn areas a la Ecruteak and Bellchime Trail

Hoenn should have actually had a jungle.

Unova embraced it's urban theme completely so it's fine. On that note, Kanto should have had more paved roads between the routes so IT could embrace it's urban landscape.
Thread posts: 12
Thread images: 3


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