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ITT: Give existing abilities an extra clause to make them better

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Thread replies: 47
Thread images: 5

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Example:

>Reckless
Now reduces the recoil an crash damage taken by 1/4
>>
>Keen eye
Moves wused will always have base 100% accuracy

Now its usefull, delted the previous post because I didn't actually add a clause, just change the ability
>>
>>27004178
>always have 100% base accuracy

100% acc heat wave chatot

Muh dick
>>
>Illuminate
Lowers foe's accuracy by 1 stage.
>>
>>27004201
yeah boy, a game changer
>>
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>>27004222
>illuminate teams
>switch and spam illuminate the same way you would Intimidate

wew lad, glad it's mostly a shitmon ability.
>>
Not so much adding a clause as it is completely changing the ability, but
>Flash Fire
Raises special attack by one stage when hit with a fire move
>>
>>27004240
That would be fucking infuriating.
Although
>>27004178
Would have a great niche in the world where illuminate does that
>>
>>27004178
doesn't this defeat the purpose of no guard tho
>>
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>Stall
All incomming attacks have their BP lowered by 50%

Sableye now has 3 good abilities and a mega.
>>
>>27004342
No guard makes it so that attacks never miss
But if a move has 100% acc it can still miss under the effects of brightpowder, snow cloak, sand veil, etc
>>
>>27004342
100 accuracy=/=100% accuracy.
>>
>>27004369
that doesn't even make sense
>>
>>27004369
What even is the purpose of Stall?
I figure there's some sort of good use for it somehow.
>>
>>27004466
It stalls out the opponent, by providing resistances at the cost of being always last, how doesn't it make sense
>>
>>27003987
Okay this bird or unfezant? They're both total babes
>>
>>27004491
you're supposed to use it with moves like payback i assume?
>>
>>27004435
>>27004427
>>27004342
what if you simplified it and just made keen eye into speed boost for accuracy? That way it negates the stat drops that keen eye already does
>>
>>27004178
just make it mimic CompoundEyes and you've got it.

Also contributing:
Magma Armor: Boosts the Pokemon's Special Defense by 30%.
>>
>Flame Body
The user is now unable to be frozen
>>
>>27004525
>sing chatot
yes please
>>
Lightningrod now gives a +1 for each hit it negates, and it now negates all hits. So a doubles discharge would give mega sceptile a +3.
>>
>Telepathy
It prevents being affected by entry hazards and two-turn attacks

Also
>Anticipation
The very next supereffective move after anticipation can't make the pokemon faint ("ferrothorn anticipated the hit and braced for it!")
>>
>pressure.

make it so it takes an additional pp. losing 3 pp a turn would be pretty dumb, but it wouldn't be useless then. any pokemon that would probably get broken if that happened?
>>
>illuminate
causes all attacks to miss the user on the turn it switches in unless a pokemon on the user's team has already used a move this turn
>>
>>27004222
>>27004240
>six Pokemon with Illuminate and U-Turn/Volt Switch
>>
>Forewarn
The user is unaffected by the forewarned move when its first used against it.

>Mold Breaker
Cancels the other pokemon's ability's effect completely

>Flare boost
It negates damage done by the burn

>Damp
Prevents status moves from being used when the user is active (this affects his own team)

>Normalize
It gets the same boost all -ilate moves get
>>
>Runaway
Lets its holder switch out of battle no-matter what.
>>
>>27005243
It's so dumb it doesn't do that already.
>>
>Truant
Also acts as a permant leftovers for the pokemon
>>
>>27005154
About Flare Boost, make Toxic Boost the same, too.

And Damp is way overpowered.
>>
>>27004599

Bro what Flame Body already does, both in game and in competitive, is much more useful than that garbage. Plus I'm 99% sure there's already an Ability that prevents freeze. Magma Armor I believe.
>>
>>27005243
For some reason I thought they actually had added that to it in Gen VI, what the fuck
>>
>>27005319
Its not changing the ability completely, just addind extra clauses
>>
>Normalize
Damage increased by 50% since it completely removes your coverage options.
>>
>>27005297
It should restore HP on the loafing turns

>Damp
Prevents explosive and fiery moves from being used but takes increased damage from ice-type moves
>>
>Honey gather
Reduces salt levels
>>
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>>27006333
>Honey gather reduces the effectiveness of water-type moves
>>
>>27004369
king sableye
>>
>run away
Abilities like shadow tag arena trap and magnet pull have no affect, this includes moves like block, constrict etc
>>
>>27006495
STATIC SHOCK?
>>
>>27005319
read the OP again retard
>>
>>27003987
>Levitate
now ignores sneaky pebbles (stealth rock) as well as other entry hazards
>>
>Rock head
Increase the power of Rock type moves by 33%.

This is completely retarded, and it doesn't really help much, but I like the idea of it for some reason.
>>
>Damp
Powder moves are also ineffective now

>Anticipation
Works like a Defensive Download, raising Def or Sp.Def one stage depending on the opponent's highest Att/Sp.Att stat
>>
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>>27008318
Best kind of sableye.aside from queen sableye
>>
>Battle armor
All neutral attacks deal 25% less damage

>Sniper
Increases critical hit chance by one stage

>Inner Focus/Steadfast
Give each other the other's effect and make it one ability

>Vital spirit
Burns are uneffective the pokemon already has a fire in its heart!

>White smoke
If this pokemon would have its stats lowered, the opponent's accuracy is lowered instead

>Light metal
Doubles the pokemon's speed (speed huge power)

>Heavy metal
Increases the pokemon's defenses by 50%
Thread posts: 47
Thread images: 5


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