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ITT: Create new moves/abilities !

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Thread replies: 72
Thread images: 9

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New abilities:
Nature opposite: Doubles the pokemon's speed while no weather is in effect.
Guard boost : raises physical defence by one stage after any contact move.

New move:
Icicle storm
100 bp 95acc physical
This moves attacks the opponent with a barrage of icicles and has the same priority as the opponent's move.
>>
>>26518762
Ability:
Orbital Tide
Applies Gravity while the bearer is in battle.
>>
Lucid Dreamer: Can still attack when sleeping,
exclusive to the Musharna line
>>
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>>26518762
Immolate
All Normal-type moves become Fire-type.

Hardheaded
All stat changes are only +/-1 stage. IE - Leaf Storm would reduce SpA by 1 stage, Swords Dance would only increase Att by 1 stage.

Urgency
Doubles Speed when health is below 50%.

Karma
If a move's effect would cause a status as a result of

Abnormal
Physical attacks use SpA and SpD and Special Attacks use Def and SpD. (But only on the one with the effect. Like Fire Blast would get its strength from the user's Attack, but would still deal damage based on opponent's SpD.)
>>
Resilient
Thick Fat + Sap Sipper + Overcoat + can't hold any item
>>
>>26518762
New abilities:
Power Block: Supereffective hits deal half damage (x2 -> x1.5/x4->x2)

Tactician: Special attack is doubled when afflicted by paralysis

Crusher (smashing!): All smashing moves have their base power increase by 50% (Head smash, rock smash, etc)

Alpha: Makes the pokemon Alpha type (No resistances or immunities, only works on primal arceus)

Ranger: All moves that don't make contact get a 20% boost

Power surge: All power moves get a 50% increase in base power (Hidden power, superpower, etc)

New moves:

Corrosion -poison
50BP 100%acc special
The user spills corrosive acid onto the foe. Deals double damage to steel types

Mandible Crunch -Bug
80BP 90 acc physical
The user crushes the opponent with a strong mandible bite. This attack sometimes lowers the opponent's attack (30% chance)

Gem blast -Rock
110 Bp 80% acc -special
The user collects energy from gems and proyects it onto the foe.

Psyblast -psychic
150 Bp 90% acc -special
The user collects a massive amount of psychic energy, and sends it to its foe. The user must recharge on the next turn
>>
>>26518910
Wait, what's karma's effect?

>>26519047
Forgot one thing
Alpha gives no resistances either, and one more move I thought of:

Root Strike -Grass
60 Bp 95% acc -physical
The user thrusts a stretching root into its foe. The foe becomes trapped, and its health is drained by the user every turn. (Basically, leech seed and mean look)
>>
Evasion Boost
Banned immediately
>>
Electrified:
Inflicts damage to the attacker on contact or when it uses a Water-type move.
>>
Menace
>physical moves have a 25 % chance to cause a flinch. The chance of a flinch increases with each boost of the Attack

Shimmer
>On switch in opponent's accuracy is lowered

Hot Coals
>Fire type entry hazard that causes burn
>>
>>26519392
>Swords dance mega flinch
>Accuracy related
>Fuck all physical sweepers

All of those are now banned, good job
>>
>>26519183
My bad, I got distracted. I was cooking dinner.

Karma
Whenever an attack would cause an additional effect (Scald's burn, thunderbolt's paralysis, etc), it is instead inflicted upon the attacker. GG static, flame body and poison point attackers.
>>
>>26519392
>This many bad ideas.

You gotta understand the responsability of your actions anon !
>>
>>26518790
Love it.

>>26518910
>Immolate
Perfect

>>26518939
OP as shit

>>26519047
Ranger is good.

>>26519392
Hot coals is great, but it should just be a Stealth Rocks clone, no burn. Burn would be too overpowered and boost stall too much. Load up on Special Defenders, then just Hot Coals to burn every physical attacker.

Menace is way OP

Shimmer is good.
>>
>What I want
Draconate/Immolate
Normal Types moves are converted to Dragon/Fire and are powered up by 30%

Incognito Ice
Ice Type Stealth Rock

Deep Freeze
Ice Type
80 BP 100 Acc 30% to Freeze

>What GF will give us
Icy Water
Scald with Freeze
Oil Spill
Scald with Poison
Electrized Water
Scald with Paralyze
Glass of Water
Scald with Sleep
Rushing Water
Water Entry Hazard that damages based on Speed (or lack of it)
Riptide
Scald with Confusion
>>
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>>26519552
>30% chance freeze moves with 80BP
NO, GOD NO
>>
Uproot- Grass
Physical
60BP 100% Accuracy 16PP
removes ingrain

Shear- Normal
Physical
60BP 100% Accuracy 16PP
removes leech seed & trapping moves

Sub-Zero Cannon
Special
120 BP 50% Accuracy 8PP
100% chance to cause freeze

Absolute Zero
Special
100BP 90% Accuracy 16PP
Sharply lowers the speed of non-ice type pokemon. Immobilizes water, grass and flying types. Fire types don't have their speed lowered.
>>
Successive Hitter
>Moves used consecutively or hit multiple times gain a 20% boost
>>
>>26519755
The last two moves are both ice type
>>
ITT: OP moves. OP moves everywhere.

Can we get some balance in here? Something more realistic?
>>
>>26519851
I felt my moves in >>26519047 were pretty balanced. Maybe some of the abilities weren't perfect, but they're not op
>>
>Healing Wind
Fairy / Status / 15 PP
Heals the user by 50% of its health.
In double battles, it heals itself and its partner by 30% of their respective health.
In triple battles, it heals itself and both partners by 20%.
>>
>>26519552
>Glass of Water
What?
>>
Jolt Haymaker:
>Electric type High Jump Kick

Gale Wind:
>Flying type special atk, 80BP 100ACC, 20% chance to lower speed by 1

Gigaton Punch:
>Normal type physical atk, 100BP 100ACC, no effect, just punch the SHIT out of them.
>>
Berserk Gene
Activates at 1/3 health. Raises attack 2 stages
>>
Persistence-When this pokemon deals damage that was resisted its attack increases 1 stage.

Switch hitter-This pokemon deals damage using its attack or special attack, which ever would do greater damage.

Benchwarmer-as long as this pokemon is not in battle all of your other pokemon have their stats increased by 10%(exclusive to shitmons)
>>
Abilities:
>Bolstered Tail
This Pokémon's tail-based moves have their base power increased by 50% and are 100% accurate.
>Corrosive
This Pokémon's Poison-type moves bypass Steel type's usual immunity to them.
>Elastic
The opponent takes 1/4th damage recoil from using physical contact moves on this Pokémon.
>Enervate
The opponent's Def and SpD are lowered one stage when the user switches in.
>Expert Trapper
Doubles the duration of trapping moves and allows them to continue after the user has switched out or fainted.
>Flightless
This Flying-type Pokémon becomes grounded, losing its immunity to the Ground type and its weaknesses to Rock, Electric, and Ice. It is vulnerable to Spikes and reaps the benefits of terrain moves.
>Green Thumb
Whenever this Pokémon is brought into battle, Grassy Terrain begins and lasts for five turns as long as it is not already in effect.
>Hack-N-Slash
The power of this Pokémon's slashing moves (Psycho Cut, Night Slash, Slash, etc) is increased 1.5x.
>Hard Freeze
This Pokémon isn't hit super-effectively by physical attacks. (Primarily given to Ice types).
>High Voltage
Whenever this Pokémon is brought into battle, Electric Terrain begins and lasts for five turns as long as it is not already in effect.
>Inconspicuous
This Pokémon takes no damage while switching in, either from hazards or attacks.
>Morning Dew
Whenever this Pokémon is brought into battle, Misty Terrain begins and lasts for five turns as long as it is not already in effect.
>Prehensile
Prevents the opponent from escaping by use of a move.
>Snow Drift
This Pokémon's Spe stat doubles in Hail.
>Superconductivity
This Pokémon's Electric-type attacks ignore type immunities.

Items and Attacks in next post.
>>
>>26520156
Attacks:
>Blow-Dry (Flying, Special, 100 Acc, 70 BP)
Hits Water types super-effectively.
>Boulder Tail (Rock, Physical, 90 Acc, 90 BP)
10% chance to flinch.
>Impish Fang (Fairy, Physical, 95 Acc, 65 BP)
Has 10% chance to flinch and 10% chance to cause infatuation.
>Mental Block (Psychic, Status)
The user is protected from attacks during this turn; if the user is attacked by a Special move, the opponent's SpA is sharply lowered. Has the same chance of working in succession as Protect/Detect.
>Pixie Flick (Fairy, Physical, 100 Acc, 40 BP)
This move has +1 priority.
>Pump Up (Fighting, Status)
Both the user's and opponent's Atk stats sharply rise.
>Smoke Trail (Fire, Special, 100 Acc, 40 BP)
Inflicts double damage if used on a target that is switching out of battle.
>Spin-Dry (Normal, Physical, 100 Acc, 70 BP)
Removes hazards even if the attack is blocked. Hits Water types super-effectively.
>Stone Surge (Rock, Special, 85 Acc, 110 BP)
Has 30% chance to lower Accuracy one stage.
>Sun-Dry (Fire, Special, 100 Acc, 70 BP)
Hits Water types super-effectively.
>>
>>26520175
Items:
>Borrowed Gloves
Increases the power of non-STAB attacks by 50% but prevents the holder from using its own STAB moves.
>Ploji Berry
When the holder's HP falls to 25% or below, the user explodes.
>Recurant Berry
Activates during the wielder's first turn if an attacking move is used. The move chosen is performed twice in a row. If a non-attacking move is chosen, the berry will not and cannot be activated unless the user switches out and back in and uses an attacking move the first turn. Consumed after use.
>Sunglasses
Decreases the power of Fire-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Ignores increased power to Fire-type moves during Sun.
>Go-Goggles
Decreases the power of Rock-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Prevents passive damage from Sandstorm. Stealth Rock damage is decreased by 25%, rounded down (if 4x weak: 37%, if 2x weak: 18%, if neutral: 10%, if 2x resist: 4%, if 4x resist: 2%).
>Snow Goggles
Decreases the power of Ice-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Prevents passive damage from Hail.
>Swim Goggles
Decreases the power of Water-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Ignores increased power to Water-type moves during Rain.
>>
>>26519485
Isn't that Synchronise?
>>
Quint Needle
Bug-type move. Hits 4 times at 20 BP, then a 5th time at 50 BP. The first 4 hits each have a 10% chance to poison and the 5th has a 20% chance to Toxic Poison.

If Beedrill knows Twin Needle when it Mega evolves, it turns into this.

Psychokinesis
The attacks the foe with enough energy to bend 5 spoons. It sharply reduces the target's accuracy. 100 BP, Psychic-type move.

Alakazam's Kinesis turns into this when it mega evolves

Leaf Bomber
The user fires it's sharpened tail like a rocket. It is guaranteed to be a critical hit. 70 BP, 90% Accuracy.

Same as above, but for Sceptile's Leaf Blade

Inferno Kick
A dual-type Fire/Fighting-type move that has a high critical hit ration. Has a 20% chance to burn. 110 BP / 85% Acc

Blaziken's Blaze Kick

Mud Burst
The user delivers a vicious blow powered by pressurized mud. This move has +1 Priority, makes contact, and has a chance to reduce the target's accuracy.

80 BP Water type move

obvious
>>
>>26519047
>Tactician: Special attack is doubled when afflicted by paralysis
this name doesn't match this effect
>>
>Dreadful Seed
The target is hit with a seed.
If it does not switch out by the end of the following turn, the seed takes effect and its Attack, Sp. Attack and Speed all decrease by 2 stages.
Ineffective when used against Grass-types.
>>
Draco Fang
dragon type fang move eclusive to tyrantrum line

Absolute Zero
70% accuracy freeze inducing move, non damageing, exclusive to kyurem

Electrofield:
ability that automatically sets up electric terrain field effect

Dragonate:
Dragon type version of pixilate

Energized:
Moves no longer require recharge (rapid fire hyperbeams)
>>
Perforator
This user's attacks bypass the target's type immunities. It does nothing to abilities because Mold Breaker already does that.

Progenitor
The user changes it's type to match all incoming and outgoing attacks. (e.g. The opposing Heatran uses Inferno, the user turns into the Fire-type. Then the user turns into the Ground-type and attacks with Earthquake). This effectively gives the user a resistance to Fire, Water, Grass, Electric, Poison, Steel, Dark, Psychic and Ice and a weakness to Ghost and Dragon, which are Giratina's types so it fits.

Given only to Ascendant Arceus

Temporal Rift
As long as M-Dialga is in battle, Trick Room is in effect

Spacial Rift
As long as M-Palkia is in battle, Magic Room is in effect

Dimensional Rift
As long as M-Giratina is in battle, the battle becomes an Inverse Battle
>>
>>26520357
>Absolute Zero
see
>>26519755
>>
>>26519836
At first I did read "succesive hitler".
>>
Magma Run
Physical
Fire
80 BP 95% accuracy 16 PP
>>
>>26519991
>head smash
>150bp
>50%stab plus 50% off the ability

Are you serious nigger?

>>26520156
Almost perfect but most are decent and would make the terrain moves more used
>>
Vehement Blade
Type: Fire, physical, makes contact
BP: 90
Accuracy: 100
the user slashes the foe with a burning blade, breaks through barriers like lightscreen and reflect,
>>
>>26520398
I forgot to mention that i;s a variation of flying press that does rock damage too
so fuck you ice types
>>
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>>
>>26520210
Synchro is both get it, Karma is just attacker
>>
Icequake
Type: Ice, Physical, does not make contact
BP: 100
Accuracy: 100
the user hits the ground, summoning icy spikes to hit the foe. hits all adjacent pokemon.

(ice type earthquake because ice types need more physical moves)
>>
>>26520445
>445
almost
>>
Hibernate: Rest that freezes instead of sleeping
Icebreaker: Steel type, Wake up Slap, but for frozen opponents.
Break Out: Ice type, 70BP, prematurely end freezing, but take recoil (Scales down for each turn you stayed frozen)
>>
Providence
At the beginning of each turn until the first move is executed, each player can see the moveset of whatever Pokemon the opponent(s) has out.


Ventriloquism
Normal/-- BP/-- Acc/Other
When this attack is used, it becomes the attack last used not by the user.
(So if you had a Heatran use Fire Blast, then you switch into a Vaporeon and use Ventriloquism, it would use Fire Blast. If Vaporeon used Scald before it used Ventriloquism, then Ventriloquism would still become Fire Blast.)
>>
Itch
Type: Bug, Status
Induces a unique status effect similar to Attract. Can only be nullified by using a slashing/cutting move.

Smooth Talk
Type: Dark, Status
Lowers Sp. Def. by one stage, and also guarantees the user's next attacking move will hit.
>>
>>26520867
so pretty much mirror move?
>>
Ability: Disorderly: The secondary effects of moves will always happen before the damage when this pokemon is on the field. (Close combat will reduce defenses before it deals damage, scald will burn before it does damage etc etc)
>>
>>26520908
Kinda, but it uses your own Pokemon's moves instead of your opponent's.
>>
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>>26519047
Corrosion sounds like a game changer.
Would be great against kelfki. I'd love for this fucker to be real and get corrosion .
>>
>>26520924
oh, i see, thanks for clarification!
>>
Siphon
Each time the user recovers HP via a "Drain" attack (Giga Drain, Drain Punch, Oblivion Wing, etc.), each of the user's other moves recover 1 PP.

Full Charge
If the user uses a damaging attack with full PP, it does 20% more damage.
>>
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>>26520240
I really love the idea of moves changing and getting more powerful when a Pokemon mega evolves

10/10 would want in a game
>>
>>26520965
Kill yourself, weezing doesn't need fire type
>>
>>26520920
i assume the scald burn is still 30%. but this is good for what, power-up punch?
>>
>Download2
Based on the existing Download ability, but the Pokemon sent out also receives an increase in either Defense or Sp. Defense, depending on the opponent's stronger offense stat.

>Download-Z
When sent out, the Pokemon's Attack or Sp. Attack is raised 2 stages, but its Defense or Sp. Defense is lowered by 1 stage, depending on the opponent's stronger offense stat.
>>
>>26519461
>benefits stall
>banned
That's not how it works.
>>
>>26522603
>speed fully invested scarfed porigon-z switching into physical wall
>free nasty plot and insignificant defense drop since it is F-FAST
nothing personell kid
>>
>Battle Memory
This pokemon cannot be KO'd be a move used twice in a row.

>Exhaustion
If put to sleep by an opponent, this pokemon gains 10% HP each turn spent sleeping.

>Trajectory
Guarantees a hit with this pokemon's first ball or bomb move. (Negates Bulletproof.)

>Flow
This pokemon is unaffected by wave moves. (Surf, Muddy Water, Sludge Wave, etc.)

>Honorable Cause
If an ally is KO'd while this pokemon is active, its speed and attack increase by two stages.

>Distance
This pokemon cannot be hit by a move that also hits other pokemon.

>Blinding Exit
This pokemon lowers the accuracy of all pokemon around it on switch-out.
>>
Ability: Gay touch.
If you touch it you gay bro.
>>
Ability:
>Athletic
Gains drastic speed every 3 turns, but it all plummets down every 5 turns.
(Cannot gain more speed after the 3 turns until its speed plummets.)
>>
>>26520190
>recurant berry + harvest
>eggy and tropius are now mega kanga
nice
>>
Ability: Cocky
>Taunts the opponent for three turns upon switching in.
Give it to a rooster pokemon. Get it?

Ability: Determined
>This pokemon cannot be switched out.
It's a negative ability, so give it to a pokemon with a good offensive typing but a mediocre defensive typing so that it's a high-risk high-reward mon.
>>
>>26522453
Fucks over enemy Super Power, Psychboost, leafstorm, overheat, etc etc users.
If you have an ally with contrary, it can help them out a lot.
>>
I would really like to see a leftovers-like ability given to a mega.

Mega Audino would have been a great fit.
>>
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>>26526533
>Opponent sent out Serperior!
>>
1/2

Move: Spider Bite
Type: Bug
PP: 20
Power: 30
Accuracy: 100
Effect: Lowers the opponent's speed by one stage.
If the opponent's speed had been lowered already, the move's BP quadruples to 120, in addition to lowering their speed.

Move: Push Away
Type: Normal
PP: 5
Power: -
Accuracy: 100
Effect: Priority +1. Switches the opponent's Pokemon.

Move: Upgrade
Type: Normal
PP: 5
Power: -
Accuracy: -
Effect: User's stats other than evasion all go up by 2 stages. This move can't be used again until you switch out.

Ability: Vampire
Effect: Every attack that makes contact will drain 1/2 damage back as HP.

Move: Rapid Fire
Type: Steel
PP: 20
Power: 40
Accuracy: 80
Effect: At first, it hits only twice. If you use it next turn, it will hit three times. Next, four times, and so on, to a maximum of 8 times.

Ability: Delay
Effect: Every attack comes out 1 turn later.

Move: Boomerang
Type: Normal
PP: 20
Power: 60
Accuracy: 100
Effect: Can't be used two turns in a row. Hits again on the turn after.

Move: Spit Acid
Type: Poison
PP: 20
Power: 40
Accuracy: 100
Effect: On the turn after, if the opponent hasn't switched out, hits again for 80 BP, and is SE on Steel types.

Move: Time Stop
Type: Dragon
PP: 5
Power: -
Accuracy: -
Effect: Needs to charge for 2 turns. +2 priority. Inflicts a special status called "timestop". While an opponent is in timestop, they cannot attack or switch out. Timestop lasts 3 turns(technically 4, but they "wake up" on the fourth turn). If the opponent is already timestopped, they can't be timestopped again, so the move doesn't loop into itself.

Ability: Mimicry
Effect: After using any move, it will be replaced by the move used before that one(it will keep its PP count, unless it goes over the maximum). This can't be used to learn the same move twice. Moves learned this way go away after switching out or at the end of the battle.
>>
>>26527153
2/2

Move: Trade-off
Type: Normal
PP: 5
Power: -
Accuracy: -
Effect: Heals the user to full HP. They will lose PP on all their other moves, depending on how much HP they recovered.

Ability: Learning
Effect: After defeating a Pokemon, you can choose to learn any one of their moves(the new move will have full PP). This can't be used to learn the same move twice. Moves learned this way go away after switching out or at the end of the battle.

Ability: Sharp Eyes
Effect: Moves that are SE also crit.

Ability: Meat Shield
Effect: If this Pokemon would be hit by a damaging move, it will automatically switch out to a random Pokemon. Meat Shield can only be activated once in a row, so having multiple Pokemon with Meat Shield will not loop endlessly.

Move: Remembrance
Type: Normal
PP: 10
Power: -
Accuracy: -
Effect: Uses a move at random, based on the moves that have been used so far. For example, if Tackle had been used 3 times, and String Shot had been used 1 time, there would be a 75% chance that the move would use Tackle.
>>
>Rubber Gloves
This pokemon is prone to eletric moves. Can't hold any items (or become unusable) = Azumarill line, Mr. Mime line, Dusclops and Dusknoir
>Jelly
Raises the speed if statused (prone to lowered speed of paralysis) Goodra line, Muk, Jellicent and Frillish, Elektross lime, Reuniclus line
>>
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Is this right?
Thread posts: 72
Thread images: 9


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