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Hit me with your worst route designs!

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Thread replies: 358
Thread images: 53

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Hit me with your worst route designs!
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True, fuck snow
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>>26444870
>>26444890
fuck y'all that's a good route
>>
>>26444870
/thread
>>
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Not a route but holy fuck, Fuchsia City is annoying to navigate.
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>>26444855
What's bad about this?

>>26444910
this
>>
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One healing spot to restore your pp would make it better.
>>
Any Hoenn route
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>>26444855
I don't see the problem???
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>>26444930
Fucking noobs m8
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>>26444930
git gud and teach a chansey softboiled you pleb.

here's a REAL trash route. the marsh gimmick was fucking stupid.

and to add insult to injury the rain only made the route look even more pathetic.
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>>26445012
forgot pic
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>>26444870
Nah, one of the best parts of the game is setting off for snowpoint. It's the longest treck in any game, and really gives the impression of being on a journey across a big region
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>>26445017
true, my favourite pokemon experience was stepping out of Mt. Coronet and into the snow for the first time
>>
Kalos 9, 13, 17.

The snow and marsh in DPPt are nothing.
>>
>>26444930
What the fuck was the point of all those fences? Who would even build all of those in the middle of nowhere like that?
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Why did sinnoh have such shitty routes
>>
There's literally nothing wrong with the challenging environments of Sinnoh. Only game where the journey is actually an adventure.

>>26445135
I'll never fucking understand who sanctioned those fucking dangerous tightrope walkways in a mountainous area but I always found getting through the fog and the overall layout to be fun.
>>
>>26445135
Perfect for hatching though famiglia.
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>>26445116
>running around inside the mountain forever
>step out into a blinding snowstorm
>rock climbing and constantly having to double back to find some other way to ascend giving a real sense of height
Best atmosphere
>>
>>26445129
9 and 17 aren't that bad, the only problem is that the controls suck.

13 can go fuck itself though. Wind + repel-proof encounters is fucking awful.
>>
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>>26444855
FUCK KALOS
>>
>>26445017
Sinnoh had a real sense of grandeur, the region felt conected, but huge too. So many routes were a pain in the ass to navigate, specially the marsh, but I remember reaching Pastoria Ciry and feeling like a champ for clearing that.

Reaching Snowpoint felt different, it felt so sureal for me to see snow in the game, and the blinding snowstorm terrified me when I was younger, cause I thought there were trainers everywhere. It really conveyed a sense of struggle, but in a different way.

Or maybe I'm exagerating the fact these routes were hard to go through, I dont know
>>
Gen 4 is my fav but..... inb4 that marsh area. That was fucking shit lmao :D
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>>26445165
almost all of Kalos' routes were unpleasant. Some of the late-game routes were cool, but most early ones were awful. Especially Route 9 and 17, where you had to ride the slow-ass Rhyhorn/Mamoswine. Fuck those routes.
>>
>>26445165
This. All those fucking Arena Trap Pokemons backed up by the fact that repels are useless and the strong currents slowing you down made this shit so damn tedious and infuriating. Couldn't even take 5 steps without encountering a Dugtrio or something.
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>>26445165
>You will never enter the other power plants in some post game quest or whatever bullshit to they were to lazy to think of.
>mfw

>>26445171
The environment overwhelming you was a great detail of Sinnoh. The snowstorm obscured my vision and I had no fucking clue if I would ever progress out of it. Imagine the sense of relief so many people must have had when they found those small cabins just sitting there to help take a break from all the bullshit.

Man Sinnoh even took it upon itself to change the theme to a more comfortable sound when night came around for most areas.
>>
>>26445165
>>26445160
>>26445129
And the worst part is that your reward for getting through that bullshit is going to back to Lumiose with the awful fucking camera and the identical streets
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>>26445160
I find 13 the most bearable because at least at certain times of day the wind isn't there.

There's no way around the excruciatingly slow and terribly controlling riding Rhydon and Mamoswine segments.
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>>26445171
>>26445156
>>26445149
>>26445116
>>26445017
My niggas

The first time I stepped out onto a snowy route with my team facing snowboarders and ace trainers all wrapped up in winter gear

Sinnoh is goat, clearing the routes alone was part of the fun, made reaching the next gym that much sweeter

On the flipside I still dislike Twist Mountain
>>
>>26445135
Would be better without the fog. I liked the sense of climbing over a rickety bridge near a waterfall.
>>
All mandatory caves.
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>>26445207
Defog is absolutely my least fucking favorite HM and I near despise them all. Why the fuck would you force me to teach a pokemon that?
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>>26445210
if defog worked like in gen 6 you would
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>>26445214
In competitive, sure. But not in a normal playthrough. Funny how GF removes Defog as an HM as soon as they improve it for actual battle usage.
>>
>>26445017
>>26445116
>>26445149
>>26445156
>>26445171
>>26445165
>>26445200
These peeps get it desu

I'll always love sinnoh for feeling like a real journey, a single trainer out in a big-ass world with only some shitty bug pokemon and your starter. Feels good mang.
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>>26445012
Losing hp is not a problem. Losing pp is.
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>>26445225
Even in normal playthrough you could if yout team is sneaky pebble vulnerable. It's funny how everyone complains about defog and no one complains about flash, which is still fucking worthless 6 gens later as a move, still present in every game (even if they at least now demoted it into a TM) and is absolute cancer
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>>26445283
stealth rock is a literal non-factor in single player
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>>26445192
I hate that route because I kept going back looking for a way to get in and was just eternally disappoint
>missing out on making a sweet orre reference
>no team flare dregs clean up side quests
>shit i would have been happy to see looker
>>
>it's a "I just turned 18 and gen 4 were my first games" thread

Kys, etc., pp.
>>
>>26445015

I love this route...I don't get why people hate the marsh, yeah I guess it's kind of annoying to get stuck but it's not very hard to get out, it's not like this >>26445165 where you literally can't avoid it and are guaranteed a battle. And IMO the rain gives it a great atmosphere, but I always love rainy routes, another great one if the route before Fortree in Hoenn.

>>26445135

I like this one too. Sinnoh was just designed really well, as other people ITT have been saying it's arguably the one region in the series where traveling through it feels like an actual adventure, even with some challenge. I think Hoenn is a close runner-up though, both regions have a lot of variety.
>>
>>26445017
This guy gets it
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>>26445365
>the "I'm retarded and I have no taste" shitposter
End urself desu famigo
blog time
I'm 21 and my first game was a red I shared with my two older brothers, then gold
The first game I bought with my own money was ruby
>>
God I hate how HGSS looks
>>
>>26445365

I'm 22 and Blue was my first game.
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>>26445365
I'm 18 and red was my first game m8
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>>26445676
But its one of the best looking regions now because of those aesthetics
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>>26445711
Johto itself is nice but I just hate the way the tall grass looks in HGSS and the colors used tend to not be very pleasing to the eyes unless it's night to darken them, though several towns looked good, usually the Cities

The human sprites are weirdly proportioned in a way DPPt's aren't either as this weird in-between of those and BW too
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>>26445165
This. The designs were good on paper or concept, but so many of the routes were so poorly exectuted. It had little to no atmosphere and I'm one of those people who likes to take their time and enjoy every route.
ORAS did it better than XY. Perhaps it's the tighter graphics or the fact that Hoenn had some great routes.
>>
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These ones. Felt so linear and small.
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>>26444855
Pick a random Kanto route that isn't part of the Sevii Islands, you a 90% chance it is utter shit.
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>>26445739
I love how the tall grass is continuous in Johto.

Didn't realize the HGSS sorites were differently proportioned though. Interesting
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>>26445676
>>26445739
What? HG/SS are the most aesthetically pleasing games in the series, nigga. And how could you even hate the tall grass? In HG/SS they're actual patches of tall grass that look somewhat natural, instead of the weird individual bush tiles from the other games. I fucking hate that they went back to those in B/W for no reason.
I respect your opinion, but man am I baffled as to why you would EVER think that.
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fucking crystals
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>>26445824

this, I always fucking dread this part of Unova.
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>>26445015
>>26445017
>>26445135
gen 4 has such good routes holy shit

compare that to 5 and 6 and its a joke
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>>26445210
Unpopular opinion: I actually like the Fog/Defog. I always avoid using the HM and try to craft my team to take advantage of the fog instead. Swift and Shock Wave are easily accessible TMs, Roselia gets Magical Leaf by level up, etc. There's something special about entering a foggy route knowing I'm prepared and able to handle myself.
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>>26445824
Whoa, shit taste.
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>>26445824
I liked Chargestone cave... At least give them credit for making a cave route somewhat intresting.
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>>26445824
>complaining about possibly the single non-shit cave in entire franchise
>>
>>26445149
>challenging environments
>thinking tedium is the same as challenge
FE fates conquest on lunatic is challenging.
Sinnoh is just plain boring and the fact that you need two HM slaves at all times to explore the region kills any replayability for most people.
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>>26445906
>FE
did they actually bother fixing the beyond garbage AI Awakening had?
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>>26445918
If you're playing Conquest.
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>>26445926
So guests retardedly rushing targets they are weak against and enemies trying to gang up on a nearest unit no matter how much ass it kicks are still in?
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>>26445906

>>thinking tedium is the same as challenge

No one said that.

Also "challenge" doesn't have to mean ball-busting difficulty.
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>>26446024
>Also "challenge" doesn't have to mean ball-busting difficulty.
Are you trying to imply that traversing the overworld is challenging and requires more from the player than making inputs on the d-pad?
Where exactly is the challenge there? It's not like you're dealing with micro management issues when you can dedicate two shitmon to HM slaves status and blitz the game with the rest of your team, or just your starter.

Don't kid yourself, there is no challenge in those routes it's pure tedium.
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>>26446069
Oh and it's not like you're going to get lost there either considering it's a straight route with no maze like areas.
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>>26446024
>No one said that.
You don't have to say it directly. You implied that it was because of the environments which only add tedium and not challenge.
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>>26445165
This is by and far the worst route in the franchise. Fuck, it's probably up there for worst area in an RPG altogether.
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>>26445864
>Doing all this
For one route? SinnohFetuses are really crazy
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>>26445012
Anon he said pp, plus that's how you get to Fushia for Chansey
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>>26446112
Sinnoh as a whole was the worst thing to happen.
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>>26444855
TOO MUCH WATER
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the only games i can think of with shit routes is gen1, hoenn and kalos just for how lazy they are
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>>26447501
Why did that guy build his house on a tiny atoll?
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>>26447588
For maximum comfiness
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>>26444870
God I hate this shit. Walking in the snow was so slow and tedious.

>>26444910
Agreed, such an awfully designed city.

>>26444930
This one is actually really good, I love beating all the trainers here. One of my favorite training places.

>>26445165
Definitely not as bad as people claim it to be. Follow the wind and git gud with the roller skates and you won't run into any Pokemon. Even if you do, just have your Flying Mon in front and you can escape them.

>>26447501
All of Hoenn's water routes are bland as hell. Just Wingull and Tentacool, nothing to do and everything looks exactly the same.
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>>26445209
But Mt. Coronet was amazing
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>>26444855
At least you can get apricorns there. Also you can catch a spearow, heracross, aipom there
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>>26447693
That's the worst one.
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>>26444870
Pleb detected, 217 is comfy and thematically strong
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>>26447717
>straight path
>only defining feature is that it made the game a slog
>forgettable music
>still thinking 217 was good
We get it, Gen 4 was your first generation you don't have to push your shit taste on people.

If you want to do that go back to /v/ where you belong.
>inb4 I-i started with (previous gen/game)!
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>>26447588
Because he's a misanthrope and wanted to be left alone.
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>>26447501
I agree. After Mosdeep I practically can't play the damn game anymore.

>>26445165
Literally the worst place in any Pokemon game.

>>26445741
I think Hoenn's zoomed out camera helped.

>>26445824
Shit taste my guy. This, Ice Path and Reflection Cave are the best caves.

>>26447693
Lol

>>26444870
Sinnoh Routes are a strange one. Its is generally the most tedious region I think, but the Routes are thematically strong. They are simultaneously terribly designed and very well designed.

Fuck Coronet though, that's my limit. Sinnoh caves in general actually.
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>>26447501
I enjoyed searching for all the diving spots, but the Pokemon variety did hurt it.
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>>26445903
>>26445877
Hey now, Mirror Cave was interesting, too.
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>>26447736
>forgettable music
It's the best track in the entire game
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>>26445165
Its so poorly designed... So many empty areas and random jaggy lines jutting out at the edges to have fuckall.

I will forever hate X and Y for that. Mamoswine and Rhyhorn route also.
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>>26445165
The first time I went through this route there was no wind so I was really confused as to why people hated so much
>>
Outside of Mt. Mortar, AKA have some trainers.
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>>26446077
>>26446069

a lot of the routes in Sinnoh are actually NOT straightforward and require certain areas to be traversed more than once or in different ways to find exactly where you need to go.

maybe "challenge" was the wrong word, but they do bring something to the player experience that the other regions don't.
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>>26447880
That's backtracking you retard and most if not every time the other route was blocked off, railroading you into right path.

Here's a tip by the way, having the player move out of the way of trees doesn't make the route well designed, it just means you're wasting the player's time especially when it's failing at setting that adventurous mood.
>>
Worst: Any given Unova route if you stick to the main path.
Best: Any given Unova route if you explore all of the nooks and crannies.

If we are to have more linear routes and progression, BW absolutely nailed it. Kalos is just embarrassing by comparison.
>>
>>26447764
Okay, 2 caves in a whole franchise
>>
>>26445017
It would be really cool if snow that slowed movement down to a crawl didn't exist
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>>26448390
Have you ever tried going through shittons of snow?
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>>26445149
>There's literally nothing wrong with the challenging environments of Sinnoh

Jesus Christ Sinnohfags are the worst.

Like do you really think there's anything even REMOTELY challenging about Sinnoh's routes? No, it's easy as fuck and even in the areas where you're likely to get a little lost it's super easy to get back on the intended path in no time at all.

The problem with Sinnoh is that it's slow and just not particularly fun, and it doesn't help that most of the region just comes across as a snoozefest because of its constant reliance on caves and incredibly bland-looking towns.

Anyone who unironically believes that Sinnoh is better than Unova has a serious mental disorder.
>>
>>26448407
Adding a gimmick in which the sole purpose is to annoy the player for "realism" is shitty game design. The wiggling bullshit in the marsh route is dumb too (though at least for that you can see the shallow parts).
I love the atmosphere of Route 216-17 but it could've just as easily worked with just the lack of biking and the reduced visibility (which is hardly a problem).
>>
>>26448390
Nah.

It adds character.
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>>26448456
Here's your (You)

:^)
>>
>>26448462
tell that to caves and darkness (present from gen 1)
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>>26448496
Are you implying I support flash too? Because I don't.
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>>26445017
Gen 1 has a pretty grueling trek from Lavender to Fuchsia (and I tend to take it before the Cycling Road every time for whatever reason). Love it when I'm prepared with enough healing items, hate it when I'm forced to backtrack to a Center/healing NPC
>>
>>26448465
No, it adds tedium. Plain and simple.

Are Sinnohfetuses the biggest cancer of the board or what?
>>
>>26448462
You're a little bitch.
>>
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>>26444910
I guess all the folks without Pokemon that knew cut in Fuschio just fucking suffered on a daily basis.

>>26445165
I liked some of Kalos's routes (namely the one on the cliffs and the swampy one near the fairy gym city) but holy fuck those riding routes were god awful
>>
>>26448711
they should just get rid of dark caves, quicksand, whirlpools, wind currents, ice-skating, marshes/swamps, trapholes, tall grass and wild pokemon encounters as well. I mean they're all elements which just exist to slow your progression and annoy you.

Hopefully in Sun & Moon they just make one cycling road from your starting town to the pokemon league.
>>
>>26448711
No those would be Johtoddlers.
>>
>>26448369
This is a good point.
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>>26448806
Most of those are far and few between in most regions so that's a dumb rebuttal. Only in Sinnoh is navigation an outright chore.
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>>26448848
>Most of those are far and few between in most regions
now this is bait
>>
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>>26448505
Well then you're a shitty web browser ain't you
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>>26449224
he said worst route designs
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>>26448711
>Are Sinnohfetuses the biggest cancer of the board or what?

no, that would be unovafaggots
>>
>>26449437
Enjoy your vulnerabilities
>>
>>26449224
Aside from the lack of payoff for finding it at all, this route is fine. It feels so magically remote and has its own unique vibe because of it, and because you go through fuckin victory road to get there.

There really shoulda been a bigger prize though, a la Larvesta in BW2. If/when Sinnoh gets remade I hope they delta episode the shaymin plot to give the route some purpose. Keep it chill though, you know? Let the player find it.
>>
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>all these people posting long and interesting routes as the worst

Niggers have no taste.

Pic related is what a shitty route looks like.
>>
>>26449501
>You ready to start your big exciting adventure?!
>Careful not to trip!
>>
>all these unova anons crying and trying to bring some attention to their forgettable routes from other regions that aren't kanto

kekkety kek
>>
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How about the worst area on a route?
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>>26449577
Then post some bad Unova routes if it bothers you so much.
>>
>>26449602
3spooky5me
>>
>>26449602
FOR WHAT PURPOSE
O
R

W
H
A
T

P
U
R
P
O
S
E

Kalos just gets worse and worse in retrospect.
>>
>>26449602
>Oh cool, something interesting might happen.
>Oh.
>>
>>26448456
>>26448711

You're trying to hard to fit in. All it does is expose your underage faggotry.
>>
>>26444910
Wait, I don't remember that path leading to the top left.
>>
>>26449883
If he were trying to fit in he would be acting like a Sinnohshit.
Now why don't you actually explain how they were challenging you retard.
>>
>>26447501
>every water route in gen 3

The worst has got to be the current routes west of pacifidlog, flying back over and over just because you started surfing 1 square too far south is shit
>>
>>26449968
Are you not a English speaker? Because it's clear what he means by challenging environments of Sinnoh. Not that they were difficult but that the design of the routes gave the sense of an arduous trek, which is true. Whether you like it or not is another story. So why do you obsess over that word and trying so hard to act like an underage faggot?
>>
>>26450310
>Not that they were difficult but that the design of the routes gave the sense of an arduous trek
How is that a fucking challenge you retard?
There's a huge difference between a sense of adventure and a challenge.

Now I'll ask you again, what made it a fucking challenge.
>>
>>26450323
Jokes on you
>>
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>>26450345
>>26450323

So you're not a native English speaker. So why are you acting like some autistic tryhard underage faggot?
>>
>>26450414
You have literally not said a thing regarding a challenge.
>>
>>26450414
>challenge noun (DIFFICULT JOB)
>(the situation of being faced with) something that needs great mental or physical effort in order to be done successfully and therefore tests a person's ability:

>challenge noun (INVITATION)
>an invitation to compete or take part, especially in a game or argument:

>challenge noun (QUESTION)
>asking if something is true or legal:

>challenge noun (INSTRUCTION)
>an instruction given by a soldier or guard at a border or gate, telling someone to stand still and say their name and reasons for being there

It does not fit ANY of these.
It's not a fucking challenge you retard.

I challenge you to say otherwise.
>>
>>26450414
Not the same anon as the one you're arguing with
>>
>>26450414
>thinking gen 4's routes ever tested the player in any way
>thinking gen 4 was challenging
>thinking Pokemon is challenging
Is there like a condition that is like dyslexia but with areas?
Because I'm pretty sure you have that.
>>
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ffffffFFFFFFUCKING MAMOSWINE ROAD
>>
>>26450323
>durrr summer
Nice argument, how about you go back to /b/ with the rest of the kiddos
>>
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>>26444855
it's ugly as individual route but it's more of a complemantary route to the azalea town
azalea town that is known for being comfy, a nice place between a sacred forest and a long complex cave, the route is often rainy and the rain is collected in the slowpoke well, the forest provides wood and therefor homes and heating

it's a cozy village (or town) and a smart location in my opinion

i'd be more concerned by that one route bewteen celadon city and the cycling way
>>
>>26450539
Every complaint i have has already been posted but if you want my list then here


>all that backtracking
>All those routes that got you stuck
>Fucking Mt. Coronet
>having to rely on HMs
>Fucking fog
>>
>>26450536
>You can ride pokemon!
COOL
>You don't get to ride your own pokemon!
WHY
>It's also clunky and awful!
WHY
>And mandatory!
FUCKING WHY
>>
>>26450590

Dude, just write GameFreak you want an auto pilot mode and a cinematic trailer story as a game.
And a Showdown like teambuilding interface, and all Pokemon and only trainers with competitive teams but with you winning against them because losing would be equally boring and bad.

Oh wait, we already got Unova and Kalos.
>>
>>26449501
/////////thread, this is objectively worst
>>
>>26450610
Are you being serious right now?
Are you seriously saying that a game can't have an adventurous feeling to it as well as actual challenge unless they force tedium on the player in some obtuse way like in gen 4 despite the fact that there are games that do a much better job without doing that like Xenoblade?

Fucking hell, you sinnohshits are the single most retarded group on this board.

>>26450590
I see you in that other thread
>>
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Has this been posted yet?

What was even the purpose of this route?
>>
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>>26445185
You know, I don't get why everyone hates Kalos' badlands so much. It was pretty.

>Arena Trap Pokemons
>repels are useless
>the strong currents

Oh NOW I remember. Holy fuck that route was shitty. And those cockteasing power plants? What were they thinking?
>>
>>26449633
>>26449668
>>26449602
What even happened there, I can't remember.
>>
>>26449501
>>26450651
Underrated posts.
>>
>>26450681
Your friends dragged you to a haunted house, you hear a scary story, that's it. No items or battles or anything, just another scene where you're forced to hang out with your friends and they can all say their one note.
>>
>>26450725
Ahh that's right, thanks. One of these days I'll replay XY. I can't remember fucking anything from it.
>>
>>26450650
Oh okay, you just want to be the only contrarian now, I'm fine with that, I don't want to invade your special spot in this board.
>>
>>26448388
Glitter Cave was good too. Because it's incredibly easy to get through, meaning you spend less time in a fucking cave.

It's like, if that cave could talk it'd be saying "Hello friend. I know mandatory caves are awful. We suck. So how about I just make myself as linear as possible so we can be done with this shit as fast as we can. I'll even tart myself up and look nice and pretty for you."

Thanks Linear Cave. Thanks for being a less awful kind of awful.
>>
>>26450590
>backtracking
As opposed to the region being a straight line like what we've gotten recently?

>All those routes that got you stuck
Fair.

>Mt. Coronet
Yes, what about the greatest cave in the franchise?

>having to rely on HMs
I can see why some people dislike HMs but I personally find it better than "We're dancing for no reason." We've had two generations without HMs and the roadblocks have been the most lazy, awful shit, makes me like HMs in retrospect, except the water HMs that aren't Surf, fuck those.

>fog
Fair.

Sinnoh isn't perfect but I disagree with the majority of your complaints.
>>
>>26450760
Waterfall isn't a bad move imo. Whirlpool on the other, fuck right off with that shit
>>
>>26450793
Yeah, Waterfall is alright, but sometimes I only have one Pokémon that can learn Surf or Waterfall and I have to double dip or use an HM slave, which always sucks.
>>
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>>26449501

>>26449602
OH BOY A HAUNTED HOUSE! THESE ARE ALWAYS FUN DIVERSIONS!
>>
>>26450760
>As opposed to the region being a straight line like what we've gotten recently?
>implying Sinnoh wasn't linear as fuck

>Yes, what about the greatest cave in the franchise?
The fact that it was boring, forced repetition on the player and had the unnecessary fog mechanic?
Nothing really.

>but I personally find it better than "We're dancing for no reason."
You are aware that this is a joke where GF is poking fun at their own pointless roadblocks.
Which is equally as bad in the Sinnoh games mind you considering it both had a blackout and Psyducks that were standing there for a bullshit reason, I think it was something like their headaches got more intense so they just decided to stand there for no reason.
>>
>>26449501
>>26449602
>>26450536
>>26450651
WHY
>>
>>26450760
>As opposed to the region being a straight line like what we've gotten recently?
in B/W and B2/W2, you had to backtrack, and unless I'm mistaken backtracking isn't going in a straight line.

>Yes, what about the greatest cave in the franchise?

You mean the blandest cave, with you being forced to go back to after every gym?

>HMs are better
I don't know about you, but I hate having two hm slaves and a flyer just go navigate a region.
>>
>>26449501
>this wasn't the first post
/vp/ truly is irredeemable garbage
>>
>>26450651
>>26449501

This route didn't make me want to kill myself, unlike >>26445165
>>
>>26449602
>people actually hate this
>it's more interesting than literally anything that happens on Sinnoh's routes but nobody brings that up because le gen 6 is shit meme

Sinnohfoeti really ruined this board.
>>
>>26449501
>>26450651
>>26450994
It should have served as a warning to the rest of the game.
>>
>>26450323
Stay mad, Hoenncuck
>>
>>26451013
>A boring "spooky" story with no reward.
>Game even has the gall to ask for a tip.
How was that even the least bit interesting?
At least Sinnoh had a real spook mansion.
>>
>>26451044
And it was boring as fuck.
The one in Unova was better.
>>
>>26451025
>Cuck maymay
>implying I like any gen over any other gen except gen 4
>>
>>26449501
This whole route's purpose was for you to leave home and have your first sense of 3D, the next route would be the real start of the adventure.
>>
>>26451082
>This whole route's purpose was for you to leave home and have your first sense of 3D

Why couldn't you have a 3D route that wasn't just a straight line?
>>
>>26451065
Every ghost house was better than Kalos'.
>>
>>26451103
It was a metaphor for the rest of the game
>>
>>26451065
Nice goalpost moving, buddy.
>>
>>26449501
The most baffling thing is why they decided to give it a unique music piece that takes 45 second to loop.
>>
>>26444870
>posts one of the best routes

Running back trying to find Rock Climb and having Eevee evolve there out of the blue was dope for me, I'm sorry your experience wasn't as enjoyable.
>>
>>26444905
OP already posted the worst route.
>>
>>26445171
You did it man, it's 2008 again and I'm back in high school
>>
>>26445135
>>26444870
>>26445015
>>26449224

Why did /vp/ have such shitty tastes?
>>
>>26447736
>Not liking hoofing thru snow for the first time in the series thru a mountain valley by the sea.

Shit-taste, tropical-dwelling cumrag detected.
>>
>>26447907
>Don't make me traverse a geography to set an immersive atmosphere.

You probably complain about routes being linear too.
>>
>>26448456
>I played DP but not Pt

We get it, you're "too cool" for the third version.
>>
>>26451895
Nah, that route is still better than Kalos Route 1 just because it has grass. It's below average quality but not bottom of the barrel.
>>
>>26447501
I honestly did not mind the routes themselves but the variety of pokemon tanked hard. So many water types to choose from and they picked only 2 for the most part.

Toss in some Carvanhas, gyarados, wailmers anything.

What's worse, they kept the same shit in ORAS when they had even more variety to work with.
>>
>>26450449
Are you trolling? Have you truly not seen that word used in such context? I'm not sure if this is b8 or not. I mean, you've only provided noun definitions, when the word was used as an adjective. And you've only provided definitions for 'challenge', not 'challenging'. I take it you aren't a native English speaker, which is odd considering you've chastised others for the same reason. You see, words have different meanings based on what parts of speech they are. There are nouns, verbs, pronouns, adjectives, adverbs, and a few more. The internet is a great place to learn about these things. Here, I'll show you a website where you can look words up and discover what they mean.

http://www.dictionary.com/browse/challenging

>stimulating, interesting, and thought-provoking: a challenging suggestion

Definition 2 seems to fit quite nicely. A stimulating and interesting environment. A challenging environment.
>>
>>26452275
jesus fuck i just reread it all and i can't fucking keep track of who's who. fucking ids were horrible but they were great for shit like this.
>>
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HAVE YOU FUCKING FORGOTTEN?

>APOLOGISTS WILL ACTUALLY DEFEND THIS SHIT
>>
>>26452285
The fact it seemed like it meant something but ultimately didn't was the only problem with it
>>
>>26452285
It's supposed to look like the circuit board to the Japanese Red and Green.
>>
>>26445134
Probably the same sadistic fuck who keep replanting trees on crucial paths so that humble, Arceus fearing citizens have to take long routes or live at the mercy of Pokémon trainers who'll cut them a path.
>>
>>26447739
>Wants to be left alone
>Travels to the most ridicolously secluded place possible
>Puts home on tiny little island surrounded by hazards that stops most ships from approaching
>Still takes the time to put up a nice little sign out front
>>
>>26452285
Is this from the forest on Five Island?
>>
>>26452653
just like scorched slab and so many others.

they really should get better about that, creating things then never actually building/releasing them.

Like the azure flute. Or the powerplant in kalos.
>>
>>26452815
I thought those were jsut growing back really fast.
>>
>>26452884
>You stand there for hours
>Doesn't grow back

>You literally walk in and out a door
>It's back instantly

Nah. Clearly there is some entity that replaces them when no one is looking.
It's easy to do, because most NPCs don't see anything that isn't straight ahead of them, and even then, only if it's really really close.
It's the player the Gardner has too fear. For the player sees all from the heavens down.
The Gardner must be cautious.
>>
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>>26444870
That is unironically one of the best routes in the entire game, and I am honestly a little bit peeved that you posted it.

Fuckers like you are literally (L I T E R A L L Y) the reason GameFreak has dumbed down the recent games to shit.

>That feeling of sweet, sweet relief when you get to comfy Snowpoint
THAT is adventure, right there.

Basically, THIS>>> >>26445017

I can not emphasize this enough. That stretch, that journey to Snowpoint. Through the mountain, down the cliffs, and then through the blizzard, is the most adventurous trek in all of Pokémon to date. The experience is something every Pokémon fan should appreciate, even if the best part for you is when you've finished it.
>>
>>26445365
Eat shit. Been here since Gen 1. Played every Gen, start to finish. I know what makes for a memorable experience, and what does not.

Lemme guess, Hoennbabbie?
>>
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>>26445676
.... What? It's probably the most polished looking game, with the most comfy setting and themes and shit.

How can you "hate how it looks"?
>>
>>26445824
It was ok.

I used to dread Twist Mountain more, until my recent playthrough where I found that was actually not nearly as bad as I remembered. Unova was pretty good with its caves and stuff.

Victory Road in B/W was a little annoying though.
>>
>>26447501
There are 6 back-to-back water routes in that last part of Hoenn. 7 if you count Pacifilog """""""""town""""""""""", and way more if you take into account that half the routes have a dive route below them. The last three routes are also all connected by uncontrollable currents, forcing you to constantly fly back to Pacifilog if you want to get all the items, or find the Regi cave.

That entire section of the game is a complete undeniable pain, and anybody who says otherwise is 100% blinded by nostalgia.

Those water routes are without a doubt, the worst locations in any Pokemon game to date, and since selling AS, I am confident in saying I will never touch Hoenn again because of them.
>>
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Prove me the fuck wrong.

>inb4 someone tries to cherrypick a couple half-decent routes

LOOK AT THE LAST FUCKING HALF OF THE MAP, JUST FUCKING LOOK AT IT.
>>
>>26452755
Which is why you found exclusively bug pokemon.
>>
>>26453170
>>26453123
>What is max repel

Just stick with Kalos
>>
>>26448369
100% agree, especially with B2/W2. There was a lot of exploration in Gen 5, it's just that it was completely optional. You didn't even need to use a single HM in the main playthrough (Except Cut, once, as a tutorial.). But if you don't, then don't complain about the game not having exploration, because you basically chose to ignore it all.
>>
>>26449224
The route is great, it's just that there's nothing good at the end. (I think an event is there, but that doesnt really count)
>>
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>>26453055

There is nothing inherently more journey-like in Sinnoh compared to other regions, stop repeating this shitty meme that was only perpetuated by Sinnohfetuses to sound smart so they could fluff their garbage region up.

Seriously, why do you faggots get so obnoxiously pretentious whenever you talk about this region? Is trecking very slowly through annoyingly monotonous routes "adventurous" now?

Fuck off.
>>
>>26453123
>>26453170
these niggas get it
Hoenn is honestly the worst region, I don't get how anyone likes it.
>>
>>26453181
>I-It's fun if you repel away all the wild encounters!
Nigga I didn't even mention the wild encounters in my post. The onslaught of wild Tentacool and Wingull are just the cherry on top of the water routes shittiness.
>>
>>26452755
>>26453173
>Apologists
>I-ITS SUPPOSED TO LOOK BAD
>>
>>26453199
Nah, Hoenn is fucking fantastic. Water routes tend to be the best routes in the game, as opposed to your generic grass+trees routes or caves.

The only exception is Gen 4, where the water routes are garbage, but there are a number of stand out routes, like 209, 216, 217, and 224.
>>
>>26453222
Not an apologist, the bug comment was just pointing out that gen 1 is full of bugs and shit.
The route is ugly and badly designed still.
>>
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>>26453229
>Nah, Hoenn is fucking fantastic. Water routes tend to be the best routes in the game
Are you for fucking real?
>>
>>26453197
>implying the route to Snowpoint the first time wasn't awesome
It was legitimately cool to be going through a blizzard with no real sense of where to go but north, and then finding those cabins and being able to take a little break from the trek.

I hope they do an over-the-shoulder camera and give you limited visibility when going through that route in the remakes. Shit would be cash.
>>
>>26453250
I wouldn't go so far as to call them the best routes, but he's right in saying that they're a hell of a lot better than ANYTHING in Gen IV.

Fuck Sinnoh.
>>
>>26453229
Hoenn is awful, I sure love fighting tentacool and pelipper all the time!
Oh and lets give tons of mons fucking protect/detect so grinding is an absolute chore!
Surfing in Hoenn is boring as fuck, I don't get why Hoennbabbies defend it. I sure love having my screen filled with 90% of the same color with a few rocks and fighting the same 2 or 3 pokemon all the time.
And don't even reply if you're just going to "le repel" meme.
>>
>>26445763
Route 24 or 25, Cerulean to Bill's House
>Rival Battle, shit on him
>6 Easy Exp battles and 5000 pokebux
>thunderwave and Charmander
>Mew Glitch
>More trainers = more easy Exp.
>Scene where gold interrupts Misty giving a dude a blowjob in front of Bill's house

GOAT route
>>
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>>26453250
>>
>>26453197
The trek down the side of the mountain, and through a blizzard is supposed to feel like you going up against extreme locations and conditions, the like was unseen in the franchise before.

Don't be a twat.

You can't compare walking through generic grass routes, to trekking through a blizzard. One is CLEARLY supposed to feel more adventurous and dangerous, right? That was the intention.

You can debate that it didn't work all you like, but don't be a retard and claim that it was non-existent.
>>
>>26453259
>implying the route to Snowpoint was ever awesome, any time

I've played DPPt on multiple occasions and every single time I couldn't wait for it to be over. It adds absolutely nothing to the game and only serves to annoy the player with a sense of "hardship" that was never actually present at all since most of us were really just bored to tears.
>>
I think Kanto is the comfiest, but that's probably because I know it best
Cinnibar is super comfy
>>
>>26453276
Having a lot of water isn't the problem though.
It's the wild Pokemon being limited to fuck all, and all trainers having Water types. At least have trainers on the islands consistently use something else
>>
>>26453267
>Bringing Sinnoh into this for literally no reason
What?

The fuck is it with these Hoenn fanboys?

Its like they KNOW the region is impossible to defend, so they take blows to other regions instead.

Lemme Guess, Johto sucks because of the level curve, and Unova is too linear, right?

Here's hoping Alola has another set of 6 consecutive water routes! Oh boy!
>>
>>26453276
Fuck off you literal retard
>Tentacools a Pelipper
Use a repel. There's more Pokemon than them in the water routes, anyways, and you should have a full team by then, considering they're only available after the 7th gym.
>Protect and detect
Literally only Meditite, which gives shit for exp anyway. It's better than Kanto/Kalos where they have wild Pokemon with Arena Trap, or in Unova where every single Unfezant/Tranquil has detect. Not to mention Gen 3 is easy enough that you shouldn't need to grind unless you're using a team of 6 Pokemon like a retard.
>Surfing in Hoenn is boring as fuck
It's the same as any other game you raging sperg, just sped up compared to Gen 1/2/4.


Seriously, get fucking good at playing Pokemon. Just use a repel if you're that triggered you whiny baby autist.
>>
>>26453311
Kanto is the second worst region behind Hoenn, people only really like either of them due to nostalgia.
>Prove me wrong
>you cant
>>
>>26453292
>One is CLEARLY supposed to feel more adventurous and dangerous, right?

What basis do you have for this? Is there anything more challenging about the route? Anything more dangerous? Anything more adventurous?

No, it's just a slow fucking route with terrible progression. There's no sense of discovery, no sense of exploration, it's literally just slowly slogging through a linear blizzard.
>>
>>26453170
The water routes were good. There is no good reason for them to be divided up like that. Most of them aren't mandatory anyways, just side content, and it felt like a real exploration for hidden shit.

Sinnoh = Hoenn > Kanto > Johto > Unova > Kalos
>>
>>26453326
>the repel meme again
dude, dank
you shouldn't have to use a repel to traverse a route in a reasonable amount of time no matter what the circumstance you raging autist
>>
>>26453326
>it's the same as any other game
None of the other games subject you to 6 fucking water routes in a row.

Usually 2 in a row maximum.

It's too fucking much. Tedious, and boring. The routes aren't even aesthetically different, there's no significant landmarks, it's just water water water fucking water, and this was not even fixed in OR/AS aside from "y-you can get through it a little quicker with Sharpedo"
>>
>>26453331
I didn't get into Pokemon until I was 18 and Fire Red is still my favorite
>>
>>26453324
>implying I even like Hoenn all that much

Wow, you Sinnohfetuses are so hilariously butthurt you can't even come up with a proper rebuttal.

Your precious region is among the worst in the series, right next to Hoenn and Kanto.
>>
>>26453320
Routes have different trainers. Are you going to complain that you'll find mostly Ice types and Ice type trainers on snow routes?

The lack of Pokemon diversity is a legitimate complaint, but really, there didn't need to be a ton of Pokemon jammed into the last 1/10th of the game. I just wish that they had more Pokemon in the post game, so that revisiting them would do something useful.
>>
>>26453370
I'll complain about whatever I want, even if it doesn't make sense
>>
>All the Hoennbabbies in this thread getting assflustered over someone calling out their shitty games
You do realize that Gen 3 was what killed Pokemon until Gen 6 right?
>B-but R/S sold some of the highest in the series!
Yeah and the dropoff of sales to the next game was the largest in the series as well, leading to far less sales until Gen 6 got a bunch of people back into it.
Gen 3 basically killed pokemon for 3 whole generations, Emerald is one of (if not the) worst selling main series Pokemon game to date.
People fucking hate Hoenn except for the people who played it as their first game and are blinded by nostalgia.
>>
>>26453343
>What basis do you have for this?
>Anything more dangerous? Anything more adventurous?
Uhh, yes. One is a grass pathway, and the other is a FUCKING MOUNTAIN.

No, in terms of gameplay, its not MUCH harder. It's slower, more sluggish, it feels more tedious.

But that's the point. The atmosphere, the context, is that you're traveling though a fucking mountain, and then a blizzard.

The point is that you have to endure it, so that you can feel the sense of relief and accomplishment for getting through such a long and tedious stretch.

THAT'S the appeal. You can say that you didn't like the gameplay or whatever, but the route clearly has an appeal for its atmosphere and adventure, and sense of relief for overcoming it, and THAT'S why it was being praised. Not because people thought the gameplay was fun. OBVIOUSLY walking though a blizzard at .5 speed, and each battle being in hail, is not fun. That's the point. You have to overcome it, and no other location has really pushed you in that way before.
>>
>>26453370
>1/10th
>Half the region is water
>>
>>26453354
3 water routes split between 6 "routes". There was very little changing between them, they could've all been one route and it would've been fine. It doesn't matter how many there are, though, because you surf through them incredibly quickly, and they aren't long at all. They're some of the shortest routes in the game, along with route 101.

You're making a mountain out of a molehill. It can't be tedious because there isn't much to do in any single one of those routes. Slap on a repel and surf through it, it's quicker than going through tall grass because surf speed is much higher than run speed.
>>
>>26453385
This tbqh
>>
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>>26453353
>Implying
Are you retarded or do you not use repels when wading through giant seas of grass/caves? Water routes are no different, except they're faster to get through because surfing speed is higher.

Fucking dumbasses.
>>
>>26453343
It's one of the longest areas in any game without healing. So yes, it's more adventurous and dangerous than your average Route 5.
And this is before the 7th gym.
>>
>>26453396
>muh atmosphere

So then the only thing you can come up with is a subjective quality that not every player actually experienced anyway.

Nobody but pretentious Sinnohfetuses pretend that there was anything """adventurous""" about linear and slow snow-themed routes.
>>
>>26453401
Only about a 1/3rd of it is, and you cross half of that in a boat, with only another 1/4th of it being mandatory (to get to Sootopolis and then from Sootopolis to Victory Road).

Sinnoh's water routes take longer to get through than every single water route in Hoenn combined. Let's not forget the Sea Foam islands, either. Johto, Unova, and Kalos, the three worst regions, are the only ones without sizable water routes.
>>
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>>26453229
Nope. Hoennfag here. Ice/Snow areas are aways the best. Damn fucking shame Shoal Cave had all of one small cave dungeon inside it. Had Snorunt though so it's forgivable.

The swimming was an absolute fucking chore. It was only fun when you were fucking around near Pacifidlog town in the rapids. They should have fleshed out the underwater more. I mean, you're not the only fucking person who knows dive, right?

>>26453267
>>26453197
>Eterna Forest
>Slowly making your way up Mega Mountain Coronet and proving yourself as you progress through the game
>Struggling through the marshes to get in and out of Pastoria
>The terror of trekking through an intense blizzard to finally reach Snowpoint
>Any non gym town and it's relaxing atmosphere
>The Game Corner
>Upbeat Sunyshore City theme as your just a badge away from the end
>The music in fucking general

Holy fuck you fucking religious Gen fags can't appreciate jack shit of anything. Hoenn is my favorite but it had some major flaws. Sinnoh was amazing following that mess.

>>26453351
I completely agree with this ranking excpet I'd drop Hoenn after Johto.
>>
>>26453326
>Use a repel. There's more Pokemon than them in the water routes, anyways, and you should have a full team by then, considering they're only available after the 7th gym.
Not while surfing. All the variety is hidden behind fishing mons, which is the problems. Like 1/4th of all of Hoenn's route are surfing routes where you won't meet any different pokémon unless you go out of your way for it. When random encounters become completely predictable it's just poor design, simple as that.
>>
>>26453457
Snow areas aren't present in every game, so they really aren't a staple. You're more likely to run into a mountain route than a snow route. Kanto, Johto, and Hoenn only have Ice dungeons. Sinnoh was the first real snow route, and Unova only has snow during Winter.
>>
I hate ice regions but I love ice puzzles
>>
>>26453436
What the fuck constitutes as a good route then anon. Share with the class. If the atmosphere and sense of adventure is all "pretentious" shit that "not every player will experience" (despite half this thread defending the route in question, because a single anon posted it) then what to you, is an objectively good route, and why?

I really want to fucking know. Because it's pretty ironic that, after being told why someone likes a route, you tell them they're objectively wrong, and then have the audacity to call THEM pretentious.

So go on. Give me some good routes.
>>
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>>26453457
>it's slow and boring, therefore it's good!

This is what Sinnohfags actually believe.
>>
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>>26453466
Again, it's because of the GBA limitations not allowing routes like pic related. Every time a route changed direction, it had to be a new route. Most of Hoenn's actual content comes from the land routes. The water routes are short and sweet, especially because the surf speed is much higher than in other games.

You should be using repels anyways, unless you're hunting for a certain Pokemon.
>>
Anyone who has played through Gen 1 several times will know the tedious feeling of the 30-40 minutes between Brock and Misty.
>>
>>26453457
I appreciate your post anon. Just want to tell you that, because the other Hoennfags are immature cunts who cant refrain from shitposting.
>>
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>Hoenn's water routes are bad
Laughingelfman.jpg
>>
>>26453513
>Get called out for having a shitty OBJECTIVELY WRONG opinion about Water routes
>Y-you're just shitposting!
Fuck off, retard. You were wrong about the water, get over it and go shitpost elsewhere.
>>
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>Literally can never escape the tall grass
>>
>>26453170
Hoenn is the worst region, but the Seafloor Chamber and Regirock puzzles were dope.
>>
>>26453457
>The swimming was an absolute fucking chore

And so was navigating through Sinnoh.

It always tickles me how people love only one of these regions and not the other considering they're both the same level of shit, except Hoenn actually had memorable towns.
>>
>>26453527
>just use a repel!
>every pokemon explicitly starts off by saying fuck you to repels
>>
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>>26453527
In Gen 1, all the patches of grass with a special "star" shape had a 0% encounter rate
>>
>>26453531
But it's obviously better than Unova and Kalos, and way more interesting than Sinnoh and Johto's boring grass + trees routes for 20 routes.
>>
>>26453514
Hoenn is made up of a massive amount of water and is just a forgettable reason in general. There's a reason it basically killed Pokemon for 10 years
>>
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Only good thing there was Goomy.
>>
>>26453531
>Hoenn is the worst region
Objectively false when HMtastic Sinnoh and Johto exist. Subjectively better than Unova as well depending on how much you like linear railroading.
>>
>>26453525
>criticize 6 back-to-back water routes with 0 exploration, and uncontrollable currents that forces you to redo the route over and over again just for shit items
>YOU'RE OBJECTIVELY WRONG, JUST USE REPELS, THE SURFING IS FAST I SWEAR

Nigga just accept that it's widely agreed that there was too much water, and that it wasnt fun. I didnt like it. Most people didnt. If you did, good for you. But my opinion is perfectly valid. The routes are a fucking chore, and thats why the common opinion is that the water routes in hoenn arent fun.
>>
>>26453552
It didn't "kill" Pokemon, though. It was the best selling GBA game.

It really isn't that much water. Only idiots who haven't given it a second look think it's a lot. The surf speed is much higher than in other games, there isn't as much stuff blocking progress (like in Sinnoh and Johto, which makes the water routes take 3x as long), and it's mostly optional. The routes have problems, sure, but they're better than wading through tall grass, because at least surf speed and encounter rate makes it much more tolerable.
>>
>>26453550
I rank Hoenn pretty highly and agree with you that it's better than Sinnoh and Kalos, but I think Johto and Unova are better regions personally.
>>
>>26453566
I liked this route. It did the marsh thing way better than Sinnoh imo.
>>
>>26453494
Simply moving some of the fishing mons up to the surface would have worked wonders. Some of the routes having Wailmer among the regular surfing encounters and such would work wonders.There really is no justification for how monotonous they are.

Advocating repel usage the first time you explore brand new areas is just absurd. Repels are for when you're repeating areas to tie up lose ends and don't want to deal with wild encounters there again.
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>>26453531
They were ok I guess, I'll give you that

>>26453550
>>26453567
>better than Sinnoh/Johto/Unova/Kalos
Are you fuckers actually being serious right now?

Are you actually trying to tell me that Hoenn is not only better than all those regions, but second only to Kanto?

Is this bizarro world or something?
>>
>>26453475
That's a shame. I grew a great fondness for whatever ice areas the game gave us. Damn fucking shame Winter Icirrus City had nothing interesting but access to tiny spots for items.

>>26453501
Mt. Moon always intimidated the forst few times playing and it always remains a rather daunting cave to go through and I appreciate it for that, being the first cave in the series. The fact that yu seemingly couldn't go back after reaching Cerulean also scared me a bit.

>>26453535
>Comparing a nonstop, fuckhuge slog through the same theme 24/7, the same pokemon, 24/7, and nothing but heartscales and colored shards for your effort to go through all that water to an entire region.

>>26453567
As much as I defend Sinnoh, HM's were my hell and I appreciate the way Unova made them purely optional.

>>26453566
>>26453586
Gotta agree with this. Only amazing route in X/Y. Constant autumn is pretty stupid though.
>>
>>26453569
>le 6 water routes meme.
Nigga, look at those routes. They're the same size as an early game intro route. Kanto route 1 is longer than most of them. So what, there's 6 routes, but they have the same content as 3 routes. Get the fuck out of here with your disingenuous bullshit.

You fucking retards never learn, do you? At least those water routes are optional, and the "6 back-to-back" routes are cut off from the other water routes by story progress and Pacifidlog town.
>>
>>26453586
To be fair, almost everything any game does is better than Sinnoh. Arguably the only thing Sinnoh actually did well were snow routes and even then they were pretty tedious to be honest.
>>
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>>26453576
Ruby/Sapphire was the second worst selling main Pokemon game.
>>
>>26453582
Unova would be better if it weren't just straight lines for the most part. If they made the town order different, it would be much better. B2/W2 Unova is actually my favorite region, but B/W Unova is so disgusting I rank it pretty low just for that.

Johto routes are really lame and uninteresting. Its towns were cool, but the routes themselves were the most plain things in the series. They're all generic, and are impossible to tell apart at a glance.
>>
>>26453607
>Comparing a nonstop, fuckhuge slog through the same theme 24/7

Please tell me you're joking.

Sinnoh is far, faaaar more thematically monotonous than Hoenn. It's literally either snow or caves, and maybe a marsh here and there. Meanwhile Hoenn's water routes aren't even prevalent until the final third of the game.

Cry harder Sinnohfetus.
>>
>>26453604
Yes, I'm serious. Hoenn is an amazing fucking region, and exploring it was the only good part of OR/AS.

And no, I didn't start with Gen 3, I started with Yellow. It's probably why I think Kanto is so great, but whatever, Hoenn is a close second.
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I love the gc games, what are some of the BEST areas in it?

The under for me
>>
>>26453622
Because it was on the worst selling system of the bunch you disingenuous, stat manipulating retard.

DS, 3DS, and Game Boy all sold more, by orders of magnitude, than the GBA. Gen 3 are the only games to top the sales of their handheld. Not even Gen 1 topped the sales chart because of Tetris.
>>
>>26453612
When you have to look in every nook and cranny for items, spend time flying back to pacifilog for the last three routes due to the currents, battle all the trainers, endure the wild encounters (>inb4 "u-use repels!". A valid piece of advice, but it doesn't fix anything else) and spend all that time x2 due to the dive half of the routes, then yeah, you can spend a LOT of time stuck in the seas of Hoenn.

We literally just had OR/AS man, I'm not just pulling this out my ass. There was, in my completely valid opinion, way too much time spent on the water. A lot of people share my opinion, so....
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>>26453676
>tfw Agate village is better than all of X/Y
>Let alone areas like The Under, or Pyrite, or Phenac, or the Battle Tower.
Game Freak needs to give Pokemon up to a better in house developer.
>>
>>26453576
The dropoff of sales from R/S to Emerald was the largest in the series and sales stayed down until Gen VI.
>>
>>26453550
Unova reminded me of America so I didn't mind it. That's subjective though. Kalos is trash, it is objectively worse than Hoenn. Sinnoh is really a blur to me, I remember dumb shit like 'oh these psyducks need medicine so you can't go through here' and defog, but I enjoyed the snow routes and even liked Mt. Coronet. It's shit for pokemon diversity though.

>>26453567
I've been over Sinnoh. Johto I don't mind but that's nostalgia. If, >>26453494 is right, then it's definitely true that GB/GBC had to do the same. Hence why it has route's like >>26444855
So if Hoenn gets a pass, then Johto and Kanto have to by default.

I really dislike how much surfing is done in the later half of the game though, but I think the route after Pacifidlog is well made
>>
>>26453665
I can at least appreciate your honesty, and that you didn't call me a retard, like the other guy has done every single post.
>>
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What the hell was up with Kalos and straight lined routes with no grass on paths? The Pokemon jumping from bushes thing was stupid too because you literally had to be right next to the bush for it to come at you.
>>
>>26453717
I actually quite liked that route
>>
>>26453695
>look in every nook and cranny for items
Just use the dowsing machine. I do it for every route of every game, and I've by far spent more times trying to find items in Sinnoh's routes and Unova's routes.
>spend time flying back to Pacifidlog Town due to currents
Only if you get stuck in the wrong ones. It's a pretty shitty mechanic, but not like it's unique to any one region. At least you can fly to escape, instead of having to open up your bag, escape rope, and then fly to the nearest center and walk back to where you were.
>inb4 "u-use repels!". A valid piece of advice, but it doesn't fix anything else
You're a literal retard. Holy shit, you just said "It fixes the problem, but it doesn't fix the problem!". That double think, yo. Encounters are also lowered while surfing, so you can cover more distance before fighting, even if you don't use repels.
>Dive
Optional and yields cool rewards.

I had more fun in the water routes of ORAS than I did in the majority of Kalos.
>>
>>26453717
Fuck you, that was a good route.

Kalos is definitely one of the weaker regions but it had some gems here and there.
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>>26453656
Anon, you're just talking out your ass now.

>>26453717
That was a neat route. The ambush attacks were unnecessary.
>>
>>26453695
>When you have to look in every nook and cranny for items, spend time flying back to pacifilog for the last three routes due to the currents, battle all the trainers, endure the wild encounters (>inb4 "u-use repels!". A valid piece of advice, but it doesn't fix anything else) and spend all that time x2 due to the dive half of the routes, then yeah, you can spend a LOT of time stuck in the seas of Hoenn.
Not that anon but are you honestly complaining about exploring the entire route? Because that is what is sounds like. You don't have to do any of what you just said on any of the water routes unless you really want to 100% it which is you making it tedious on yourself. 100% anything is tedious.

Even when you go through the water routes in Hoenn, if you bring repels, even on your first go through the routes, you don't have to battle trainers or Pokemon if you know how maneuver around trainers.
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>>26453710
There's a reason Sinnoh was the first game in the series to have routes like this.
>>
What is the main series equivalent of Dark Crater?
>>
>>26453745
>Just use the dowsing machine. I do it for every route of every game, and I've by far spent more times trying to find items in Sinnoh's routes and Unova's routes.
I do use the dowsing machine though. It's still pretty time consuming. No idea how Unova took longer for you, because Unova is historically the Region to be criticized for being too straightforward.

>Only if you get stuck in the wrong ones. It's a pretty shitty mechanic, but not like it's unique to any one region.
No, I remember Unova doing it too, although it was never as bad. Not even close. If you fucked up there, you just swam around 10 seconds, and go again. The Hoenn ones were spread across through routes (I guess most just think of it as 1 huge water route though) and required you to fly and start from the very beginning if you fucked up, or missed an item.

>You're a literal retard. Holy shit, you just said "It fixes the problem, but it doesn't fix the problem!". That double think, yo. Encounters are also lowered while surfing, so you can cover more distance before fighting, even if you don't use repels.
Oh come on, you know what I meant. The repels fixes the random encounters, yes, but not anything else. The combined problems of the routes make them a chore anon, not just the wild encounters.

>Optional and yields cool rewards.
I guess so. I'm a completionist, so I went and did it all in one go. Pretty sure you are forced to dive for a bit to get to Wallaces Gym though.

>I had more fun in the water routes of ORAS than I did in the majority of Kalos.
I struggle to understand how that is even possible. The Kalos routes were at least aesthetically pleasing. But whatever. Opinions.
>>
>>26453776
As I said in my most recent post, I am a completionist. I battle every trainer, collect every item, ect, before moving on.

How I play and enjoy every Pokemon game, but those water routes are just too damn much for me.

The general consensus to "enjoy" the routes is to just use repels and surf through it as quick as possible, which is just a cop-out in my opinion, because that can be applied to every route someone doesn't like.
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>>26453765
>you're just talking out your ass now

So what was so monotonous about Hoenn's geography? Really would like to hear this.

In addition to the ocean routes the fucking place had forests, marshes, rivers, mountains, desert-like sand areas, caves, volcanoes and islands. Nearly every route had a different feeling and theme to it. Are you seriously implying pic related isn't diverse? Is this the level of shitposting or plain retardation that we've come to?

It's like people got triggered by a few water routes and derailed the entire region because of it.
>>
>>26453802
That route had a lot of variety, there is no reason the Hoenn water routes couldn't have mixed up things more.
>>
>>26453817
>No idea how Unova took longer for you, because Unova is historically the Region to be criticized for being too straightforward.
Because the routes were multi-layered and were big enough to require multiple sweeps per screen. Hoenn's routes were relatively thin.

>No, I remember Unova doing it too, although it was never as bad. Not even close. If you fucked up there, you just swam around 10 seconds, and go again. The Hoenn ones were spread across through routes (I guess most just think of it as 1 huge water route though) and required you to fly and start from the very beginning if you fucked up, or missed an item.
What about the Rocket Hideout? Or Fuego Ironworks? Shit like that has appeared in every Pokemon game up until Kalos, man. Hoenn did it in an interesting way, so I don't find it a problem.

>I struggle to understand how that is even possible. The Kalos routes were at least aesthetically pleasing. But whatever. Opinions.
Not really. I dislike grass + trees routes generally, and Kalos, Johto, and Sinnoh are chock full of them. I'd much rather just have Hoenn's surf speed and repels and get through the routes quickly. The water routes themselves aren't that fun, but at least they are generally higher quality than grass + trees "we didn't give enough of a fuck to design an interesting layout" routes.
>>
>>26444870
This was a good route though. Felt huge
>>
>>26453862
They could've if Hoenn wasn't a tropical region. What could they have done? Recreate Sea Foam Islands? The whirlpool route again?

The water routes were unnecessary and empty, but the game wasn't worse off by having them. They were there if you just wanted to chill and explore the sea. They're much better when you consider they're completely optional most of the time. The only required ones are the ones around Sootopolis.
>>
>most posts in this thread
So most of you fags want gotta go fast routes
>>
>>26453860
When at least 1/3rd of your time is spent on the water, you can at least see where the criticism comes from, no?

I know a lot of people would probably have Hoenn as their #1 Region if not for the damn water.

In fact, as someone who openly hates Hoenn and considers it one of the worst Regions, I actually think Hoenn has one of the best Routes of all time. Can't remember exactly which. It was long, with a river in the middle, and there was a waterfall. That Route was fucking GOAT, great sense of adventure, ect.

I just, in my opinion, dont think the rest of the Region was anywhere close to the quality of that particular route, and I think that all that water really does drag it down.
>>
>>26453860
Did we ever find out what the giant white circle was covering?
>>
>>26453817
>Unova is historically the Region to be criticized for being too straightforward

Unova is only straightforward if you don't give a shit about exploration. It was designed so that players who just wanted to progress through the story as quickly as possible could do so if they wanted while players who engaged more in finding nooks and crannies had multiple opportunities to go off the beaten path.
>>
>>26453860
Anon I love Hoenn. I love so much of the environment as you progress through the game but as a previous post above said, the entire later third of the game is surfing around endlessly. And you think that's far less worse than all of fucking Sinnoh?
>>
>>26449498
>There really shoulda been a bigger prize though
>What is Shaymin
>>
>>26453912
>When at least 1/3rd of your time is spent on the water,
Stop with this fucking meme. The water routes take up less than 1/10th of the game. They're quick, empty, and optional.

Yes, it looks like a 1/3rd of the region, but the water routes are surf-only and half of them are bypassed by boats.
>>
>>26453912
>When at least 1/3rd of your time is spent on the water, you can at least see where the criticism comes from, no?

No, because the 1/3rd margin is ridiculous hyperbole. You spend at least 80% of your playtime on land.

I'm not gonna pretend that the water routes being so back-to-back didn't hold Hoenn back as a region because I agree that it was a flaw. But when we're talking about diversity, Hoenn shits all over Sinnoh so much it's not even really close.
>>
>>26453907
As mentioned before they could have changed up the encounter tables. The Hoenn dex had tons of Water mons.
Also if they really wanted to be creative they could have added in small islands with grass patches, like say Azure Bay.
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>>26453396
>N-No guys, you don't understand, it's supposed to be unenjoyable.
>>
>>26453933
>things I don't like are memes
>>
>>26453917
Again, stop with this fucking nonsense. It's not a 1/3rd of the game, it barely takes any time. The desert route was longer than any of the Water routes, and most of those routes are O P T I O N A L

Christ on a stick, you idiots just keep parroting that, don't you? Might as well say that Johto is 2/3rds grass routes, even though you spend very little time in the routes.
>>
>>26453964
>Dumb shit that isn't true and gets repeated because it's a funny catch-phrase
It's a meme.
>>
>>26453933
>>26453947
this "i-it's not 1/3 guys, honest" meme needs to die already to be honest.
yeah you spend less time on water than land but it doesn't mean 1/3 of the map isn't fucking water, which is fucking absurd considering how empty they are.
>>
>>26453962
But that would just make it more tedious to fill your dex. They could've added more small islands in the mix, yeah, but that would just break up the surfing speed. They did exactly that in Sinnoh, and it made the water routes ludicrously long. One of Sinnoh's water routes is as big as 3 of Hoenn's.

The encounter table is tiny, but that really should've been fixed in the remakes. It's one of the reasons ORAS isn't as good as it could've been.
>>
>>26453917
>And you think that's far less worse than all of fucking Sinnoh?

Except you don't spend a third of the game in water at all, so actually, yeah I do think it's far less worse.

Play both games back to back and compare playtimes. You actually spend more time trecking through caves and snow in Sinnoh than you do water in Hoenn, and to top it off the water encounters are less frequent than cave encounters.
>>
>>26453982
But it's not 1/3rd of the map. Water isn't counted as part of your country unless you're Indonesia, and Hoenn is very clearly part of Japan.
>>
>>26447501
Exploring the routes was kinda fun, but they suffered from two major, damning problems. Extreme lack of diversity in pokemon, and no breaks from surfing. Maybe if there were a few more big islands instead of a bunch of tiny ones splattered all over the place. I did love the diving aspect, though, and I hope that sort of underwater exploration comes back in Sun/Moon.
>>
>>26454003
>I'm wrong, so I'm going to resort to being a pedantic little shit
>>
>>26453933
>>26453947
>>26453965
>>26453997
>>26454003
You're right that suffering through the tediousness of those routes is up to the player but do you think it's a good thing when the monotony of the entire area forces a player to ignore 30% of the game's fucking map?
>>
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Y'know, I think these threads would be much more interesting if we talked and compared Routes we liked and why, rather than focusing on what we dislike. After all this arguing, all I am really seeing at this point are people who are passionate about the experiences they've had while playing. And that's a good thing!

If this thread was focusing on the positive rather than the negative, us same anons would probably all be having a pretty comfy time right now, rather than aggressively ranting at each other on our keyboards.

Just my two cents. It's been fun bitching at you anons. Very therapeutic. Hopefully next time we meet, we shall be on the same sides.
>>
>>26445165
Kalos has two kinds of routes: Uninteresting and generic routes, and painfully shitty routes. There's only a handful of areas I would say are alright, but they're so vastly outnumbered by shit like the mamoswine/ryhorn routes, this shit, the swamp, etc.
>>
>>26454003
Oh come on dude
>>
>>26454024
Right here my man >>26443357
>>
>>26453982
>yeah you spend less time on water than land but it doesn't mean 1/3 of the map isn't fucking water

About 8/10ths of the actual content is on land so that's also a moot point.

Really the water routes were just physically big. You don't spend an awful amount of time on them compared to land even when doing optional content.
>>
>>26454023
It really isn't 1/3rd of the map, though. The routes are tiny as shit and barely have any content in them. There's more between Littleroot and the 1st gym than there is on those routes. It's more like 1/10th of the region, and it's good that they're there. They could've been handled way better, but they're optional side routes that offer a way to connect one side of the region to the other without needing fly.

Without flying, it's quicker to get from Lilycove to Slateport by going through the water routes.
>>
>>26454003
Jesus christ if you stretch any harder they'll cast you for Fantastic 4
>>
>>26453881
>What about the Rocket Hideout? Or Fuego Ironworks? Shit like that has appeared in every Pokemon game up until Kalos, man. Hoenn did it in an interesting way, so I don't find it a problem.
Yeah, it's somewhat similar. But the things the current puzzle does different are just awful. The other ones either send you directly back to the where you just stood or completely back to the start automatically and you're free to try again. Here you have to boot up the menu and Fly back, then Surf back to the puzzle again. It's different but in a horrible way.
>Not really. I dislike grass + trees routes generally, and Kalos, Johto, and Sinnoh are chock full of them. I'd much rather just have Hoenn's surf speed and repels and get through the routes quickly. The water routes themselves aren't that fun, but at least they are generally higher quality than grass + trees "we didn't give enough of a fuck to design an interesting layout" routes.
Not at all really. There is the whole underwater thing, which is great, but everything else is not that good. But if you're goal is from A to B as quickly as possible I get you though, although I prefer routes to actually be interesting instead of just making them as quick as possible.
>>
>>26454037
Holy shit this is so much better

Later lads, im about to get /comfy/
>>
>>26445824
>fucking crystals

you are the reason why we don't have puzzles in the game anymore you retarded fag
>>
>>26449501
The whole beginning of X/Y is just so dull.
>>
>>26454053
Stop this 1/10th shit, look at the map.
1/3rd of the region space is water.
It doesn't matter how much fucking time you spend on them or how thin they are, 1/3 of the map space is fucking WATER ROUTES WITH NOTHING ON THEM.
>>
>>26454021
>>26454036
>>26454054
>I can't take a joke
It's not like you had an argument either way. The routes look way bigger than they are, and that's before factoring in run speed vs. surf speed, and how empty the routes are.
>>
>>26454077
Are you a retard, or are you counting the areas between the water routes and land? Because I'm only counting the area in the routes.

And counting only that, yes, it's only 1/10th of the region. Mt. Pyre is larger than the water routes.
>>
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>>26454045
It's not a moot point at all, holy shit.
1/3rd of the physical map is fucking water.
There is too much water in Hoenn and nothing to do in it.
Why do people keep trying to defend them or act like that's not a big deal?
When 1/3 of the physical map serves basically no purpose, you've fucked up big time.
>>
>>26451013
>defending Kalos
>saying fans of any other generation are ruining the board
The only good thing about Kalos was that it was the first 3D region.
>>
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Are there any Unova routes that trigger people? It seems to be the most obstacle-ridden region.
>>
>>26454077
>1/3 of the map space is fucking WATER ROUTES WITH NOTHING ON THEM

You do realize that 2/3 of land is about as large as every other region, right? You also realize that 2/3 or land contains the bulk of the game's content and that you spend most of your time on it, correct? The watery map space was just extra fluff to make the islands feel more spaced out from the mainland.

You're either being pedantic or obtuse. Probably both at this point.
>>
>>26453992
>But that would just make it more tedious to fill your dex.
No it wouldn't. Take the routes where you can fish for Luvdisc or the routes where you can fish for Sharpedo and also make then encounters while surfing. It would even make it easier to fill the dex, since you can now either fish for them or just surf around. There would also still be some few routes with just members of the Tentacool and Wingull families as surfmons if you somehow missed them.
>They did exactly that in Sinnoh, and it made the water routes ludicrously long.
While Sinnoh's take on water routes weren't that great either, I still take that variety over Hoenn's ocean.
>>
>>26454110
Orre
>>
>>26451013
No, the Hoennbaby shitposters ruined /vp/.
This board was fine and could hold actual discussions, right up until OR/AS was announced.
Now the board is basically only shitposting because all the Hoenn nostalgiafags started flooding in.
>>
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>>26454100
>1/3rd of the physical map is fucking water

It's not, though. You're looking at the whole space of water and not actually looking at the routes themselves which, even when combined, don't amount to a third of the region.

Serious question but did you actually play RSE/ORAS? This is some really low quality shitposting.
>>
>>26453701
>>26453676
God I want another console Pokemon game. A real pokemon game with Wii U graphics would be incredible. Too bad it'll never happen.
>>
>>26454150
>You also realize that 2/3 or land contains the bulk of the game's content and that you spend most of your time on it, correct?
aka
>It's okay that a large section of the map serves no functional purpose and is basically empty except for a few items and a puzzle
>>
>>26454003
I could to some degree see your point this far, but now you're just shitposting.
>>
>>26454170
No, the Sinnohfetus shitposters ruined /vp/.
This board was fine and could hold actual discussions, right up until Sinnohfetuses were old enough to invade the board.
Now the board is basically only shitposting because all the Sinnoh nostalgiafags started flooding in.
>>
>>26454174
Yes I played them both at the time of release.
Enjoyed R/S/E when it first came out but took my nostalgia goggles off and realized that Hoenn is a shit region.
I bought OR/AS specifically for the megas and for postgame content.
>But there wasn't any
>>
>>26454166
Oh yeah. Well, I guess it was the first "mainline" 3D region..?
>>
>>26454202
So then you did play them but you're just blind? You didn't respond to my point about the size of the water routes.

You don't just look at the water portion of a map and cry "OMG ONE THIRDS!" like a retard without looking at the size of those narrow routes WITHIN the water. The water outside of those routes aren't a part of the game at all.
>>
>>26454197
Hoennbabbies were shitposting long before Sinnohfetuses started showing up, and still manage to be more annoying.
It's fucking incredible.
From the second HGSS was revealed they could not shut the fuck up about "Hoenn confirmed" and here we are today, with a game the developers themselves said they only created because of noisy fan demand.
>>
File: 1463523605584.png (417KB, 400x520px) Image search: [Google]
1463523605584.png
417KB, 400x520px
>>26454197
>>26454246
>This board was fine and could hold actual discussions
>Hey I like this region and there are some legitimately great aspects to it
>Holy FUCK these Sinnohzygotes amirite?????????
>Oh BOY these Hoennfags!
>Is this this UNOVAKEK trying to say something?!?!?!?
>>
>>26454246
Been here since /tr/ and I can confirm. Hoennbabbies are like /v/, just non-stop shitposting.

When OR/AS was announced, they managed to put the board into a fucking coma, of which it has only just recently started to recover from.
>>
>>26454127
Don't know about routes, but I did see a few people get triggered by the general geography.
Unova kind of is out of a /tg/ cartography thread's nightmares.
>>
>>26453494
>Every time a route changed direction, it had to be a new route.

That's not necessarily true. You need to make a new map, sure, but you could make that new map the same route as the old. I don't know about Gen 3, but Gen 2 has every map part of an area, like every building within a town is part of that town, that way the map shows you as still being in that town even when you're in a building, and specifically to Crystal, it means the location doesn't appear at the bottom of the screen when you switch maps (because it does so when you go to a new route/town/etc.). If Gen 2 can do it Gen 3 definitely can.
>>
>>26454024
Kill yourself you hugboxing fucknugget

Some people are wrong and they clearly need to accept that fact
>>
>>26454367
>Everyone is wrong except me!!
>>
>>26454400
Glad you understand.

Welcome to 4chan. It gets a lot easier after your first day.
>>
>>26454426
I've been here for nearly 8 years kiddo. I just understand that maybe just maybe, discussion can be a worthwhile thing to spend your time on, rather than shitposting. Because, see, I actually visit boards outside of /b/ and /v/.

4chan isn't just a place for shitposting you fuckwit.
>>
>>26454295
I sometimes see people complain about the "Desert" being in a weird spot.
But it's man made. The whole area was an abandoned construction zone. All the vegetation was stripped away to make a dust bowl effect.
>>
>>26445788
I dunno man, those patches just look like layers of thick dark green paste or dough to me. Really my issue is all the greenery looks pasty. The caves and buildings are fine.
>>
>>26450681
french tourist trap
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