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Fakemon Idea

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Thread replies: 14
Thread images: 2

File: gemmies.jpg (31KB, 448x325px) Image search: [Google]
gemmies.jpg
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Name: Psyki (Psychic+Reiki) (Pun on psyche)
Type: Psychic/Rock
Ability: Natural Cure

HP:80
Attack:75
Defense:80
Sp.A:95
Sp.D:80
Speed:95

Signature Move:
>Chakra Burst
BP: ???
Type: Psychic
Description: This move's attributes change based on the user's held item.

Without gem or rock related item: Set 40 damage like Night Shade

Eviolite: BP 75, Normal Type. Lowers the target's Defense and Sp.D by one stage.

Oval Stone: 75, Normal Type. Turns the target into a pure normal type.

Hard Stone: BP 75, Rock Type. No additional effects

Damp Rock: BP 65, Water type. 40% chance to lower speed.

Heat Rock: BP 65, Fire Type. 40% chance to burn.

Icy Rock: BP 65, Ice Type. 40% chance to freeze.

Smooth Stone: BP 75, Ground Type. No additional effects.

Light Clay: BP 65, Psychic Type. Lowers the target's Sp.A and Attack.

Float Stone: BP 75, Flying Type. No additional effects.

King's Rock: 65, Normal Type. 50% to make target flinch.

All the Gems items (example: Flying Gem): BP 90, Corresponding type. Does not activate the gem. No additional effects.

>Continued in next post
>>
Abomasite: BP 95. Randomly alternates between dealing damage as an Ice or a Grass type move. Inflicts Hail damage every turn, isolated to the target.

Absolite: BP 85, Always deals damage as a Dark type Move. Inflicts the target with a random status condition.

Aerodactlyite: BP 105. Randomly alternates between dealing damage as a Rock or a Flying type move

Aggronite: BP 85. Always inflicts damage as a Steel type move. If super effective, it raises the effectiveness to 4x.

Alakazanite: BP 85. Always deals damage as a Psychic type move. Changes the target's ability to a random one.

Altarianite: BP 85. Always inflicts damage as a Fairy type move. When calculating damage for this form of the move, it will act as if the user has STAB on fairy type moves. This move also changes the target into a Fairy type.

Ampharosite: BP 95. Randomly alternates between dealing damage as a Dragon or an Electric type move. Disables the target's ability until it switches out.

Audinite: 90. Randomly alternates between dealing damage as a Normal or Fairy type move. Heals the target's current status conditions then makes the target confused and infatuated.

Banettite: BP 85. Always inflicts damage as a Ghost type move. Priority move.

Beedrillite: BP 95. Randonly alternates between dealing damage as a Bug or a Poison type move. User always gets STAB.

Blastoisinite: BP 85. Always deals damage as a Water type move. Makes target unable to use pulse moves.

Blazikenite: BP 95. Randomly alternates between dealing damage as a Fire or a Fighting type move. Lowers the target's speed by one stage.

Cameruptite: BP 95. Randomly alternates between dealing damage as a Fire and a Ground type move. Removes secondary effects from the target's moves.

Charizardite X: BP 95. Randomly alternates between dealing damage as a Fire and Dragon type move. Reduces the power of the target's direct contact moves

Charizardite Y: BP 105. Randomly alternates between dealing damage as a Fire and Flying type move.
>>
You have already posted this and got no replies. Cut it off.
>>
Diancite: BP 95. Randonly alternates between dealing damage as a Fairy or a Rock type move. Inflicts a random status condition on the target.

Gallade: BP 95. Randomly alternates between dealing damage as a Fighting or a Psychic type move. Causes the target to flinch (only flinches the first time it's used on the target.)

Garchompite: BP 95. Randomly alternates between dealing damage as a Dragon and a Ground type move. Inflicts Sandstorm damage every turn, isolated to the target.

Gardevoirite: BP 85. Always inflicts damage as a Fairy type move. When calculating damage for this form of the move, it will act as if the user has STAB on fairy type moves. This move also changes the target into a Psychic Type.

Gengarite: BP 95. Randomly alternates between dealing damage as a Poison or a Ghost type move. Makes the target unable to flee or switch.

Glalitite: BP 85. Always deals damage as an Ice type move. When calculating damage for this form of the move, it will act as if the user has STAB on Ice type moves. This move also changes the target into a Ice Type.

Gyardosite: BP 95. Randomly alternates between dealing damage as a Dark or a Water type move. Disables the target's ability until it switches out.

Heracronite: 35 BP. Randomly alternates between dealing damage as Bug type or a Fighting type move. Will 5 times.

Houndoominite: BP 85. Always deals damage as a Fire type move. Causes the target to lose health every turn, as if it had the ability Solar Power during harsh sunlight.

Kangaskhanite: BP 95. Always deals damage as a Normal type move. Hit twices, with the second hit having 25% as much power as the first hit.

Lati@site: BP 95. Randomly alternates between dealing damage as a Dragon or a Psychic type move. The target can no longer use ground type moves.

Lopunnite: BP 90. Randomly alternates between dealing damage as a Normal or a Fighting type move. Calculates damage based on the users Sp.A, but the target's Defense. Can hit Ghost types.
>>
Lucarionite: BP 95. Randomly alternates between dealing damage as a Fighting or a Steel type move. When calculating damage for this form of the move, it acts if the user gets STAB on Fighting or Steel type moves.

Manectite: BP 90. Always deals damage as an Electric type move. Lowers the target's attack by one stage.

Mawilite: BP 90. Randomly alternates between dealing damage as a Fairy or a Steel type move. Calculates damage based on the users Sp.A, but the target's Defense. Halves the target's offensive stats for 2 turns.

Medichamite: BP 90. Randomly alternates between dealing damage as a Psychic or a Fighting type move. Calculates damage based on the users Sp.A, but the target's Defense. Halves the target's offensive stats for 2 turns.

Metagrossite: BP 95. Randomly alternates between dealing damage as a Steel and Psychic type move. Reduces the power of the target's direct contact moves.

Mewtwonite X: BP 95 Randomly alternates between dealing damage as a Psychic or a Fighting type move. Makes the target flinch(Only flinches first time it's used) , then lowers their speed.

Mewtwonite Y: BP 80. Always deals damage as a Psychic type move. This move makes the target fall asleep for a turn, then wake up the next turn and use a move, then fall asleep again for a turn. After the second wake up, the target has a 20% chance every turn to fall back asleep until it either switches out or faints. (The sleep cycle can only be activated once while the same target is on the field.).

Pidgeotite: BP 100. Randomly alternates between dealing damage as a Flying or Normal type move. Cannot miss.

Pinsirite: BP 85. Always deals damage as a Flying type move. When calculating damage for this form of the move, it will act as if the user has STAB on Flying type moves. This move also changes the target into a Flying Type.

Sablenite: BP 95. Randomly alternates between dealing damage as a Ghost or a Dark type move. Inflicts a random status condition on the target.
>>
Salamencite: BP 85. Always deals damage as a Flying type move. When calculating damage for this form of the move, it will act as if the user has STAB on Flying type moves. This move also changes the target into a Dragon Type.

Sceptilite: Randomly alternates between dealing damage as a Grass or Dragon type move. Makes Electric type moves both drawn to and super effective against the target.

Scizorite: BP 95. Alternates between dealing damage as a Bug or a Steel type move. Makes the target's move less powerful for 2 turns.

Sharpedonite: Randomly alternates between dealing damage as a Water type or a Dark type move. Lowers the target's speed by one stage.

Slowbronite: BP 75. Randomly alternates between dealing damage as a Psychic or Water type move.Always a critical hit.

Steelixite: BP 95. Randomly alternates between dealing damage as a Steel and a Ground type move. Inflicts Sandstorm damage every turn, isolated to the target.

Swampertite: BP 105. Randomly alternates between dealing damage as a Water or Ground type move. No additional effects.

Tyranitarite: BP 90. Always deals damage as Rock type move.

Venusaurite: BP 95. Randomly alternates between dealing damage as a Poison or Grass type move. Makes the target weak to Fire and Ice type moves.
>>
>>26428902
k
>>
fuck off weebfag
>>
>>26428902
Didn't you already make a thread about this ridiculously complicated idea, that obviously no one wanted to read?
>>
I think the saddest part of this post is that someone actually wasted the time typing up all of this.
>>
I doubt they'd ever add effects with mega stones, GF is lazy. Otherwise cool concept
>>
>>26428902
This sounds like it would be versatile and fun to play. What does the Pokemon look like?
>>
>>26428902
Your ideas are shit but the image you posted triggered me hard enough to reply. Good job, faggot.
>>
Stop bumping this shit. That person has posted the same long-ass post before.
Thread posts: 14
Thread images: 2


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