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If you could change one thing to fuck up the meta as much as

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File: Leech_Seed.jpg (31KB, 799x478px) Image search: [Google]
Leech_Seed.jpg
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If you could change one thing to fuck up the meta as much as possible, what would it be?


I'd personally make leech seed a hazard.
>>
>>26385076
Make Rock types remove and be unaffected by Stealth Rock when switched in.
>>
Make a Ghost-type version of outrage for both special attackers and physical attackers, and give it to every fully-evolved ghost type
>>
Ice stealth rock only exclusive to ice and water types.
Ice spikes that may freeze opponets
>>
>Everyone wuddently likes grass types

IMO, I'd make entry hazards only last for 3 switch ins, but make'em more reliable and make more.
>>
>>26385076
Entry hazards can only be used once.
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>>26385076
useing a move twice in a row reduces its power by half
>>
>>26385076
Counter and Mirror Coat have +3 priority.
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Every type gets a variant of Powder. Distribution off the charts.

Increased priority, if the target uses a move of a specific type, the move backfires, the target takes 1/4 damage, and the moves doesn't come out.

Nobody attacks, nobody tries status, nobody does anything.
>>
Stat boosting moves e.g. Dragon Dance, only boost one level, and they wear off after 3 turns.
>>
>>26385076
Every move with Room in its name goes first.
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Hail has a random chance of freezing non-Ice types.
>>
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Thunder Wave is no longer a win button, meaning that full paralysis no longer exists. The Speed drop is unaffected.

Scald is no longer a no-switch-in move. Burn no longer deals damage. The Attack drop is unaffected.

Mostly the first one, though. Fuck full paralysis. There should be no situation where a Thundurus' way of beating a Clefable is it being fully paralyzed. Yes I'm mad.
>>
>>26385076
Every stat boosting move has a high priority.
>>
You have 6 mega slots.
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New Terrain Type where if you heal you actually damage yourself based on how much you've healed.
>>
>>26385076
Every move with BP above 95 has 100 accuracy, and 3 P/P.
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>>26385251
Is that before or after PP Max?
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>>26385262
There is no PP max.
>>
>>26385249
New Terrain type every time you use a supereffective move you get damage done to yourself.
>>
>>26385076
Toxic never misses.
>>
Rapid Spin has increased BP for each hazard you spin away.

http://bulbapedia.bulbagarden.net/wiki/Rapid_Spin_(move)

With the maximum amount of hazards, I'd say it could top out at 500BP, but that's at the absolute maximum.
>>
Taunt now has 7+ priority
>>
Anti-Taunt
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>>26385366
>>26385380
>>
>>26385076
All moves that do not deal direct damage are at -1 priority. Prankster then would bring them only to neutral
>>
>>26385366
Taunt cant be Taunted.
>>
Stealth Rock stacks.
>>
>>26385145
Imagine how much of an absolute demon Wobbuffet would be.
>switch in on anything
>fucking destroy anything
>>
>>26385076
Synchronize gives you every positive stat boost the other mon receives.
>>
>>26385319
Fucking this PLEASE
>>
>>26385455
Doesn't he do that to some extent anyway?
>>
>>26385076
Trace never loses Trace meaning it will give the user abilities that stack even for the rest of the battle.

So if you have a Gardevoir that traces Levitate, then then the opponent switchs to a pokemon that has Magic Guard now Gardevoir has Levitate and Magic Guard, and if the foe is dumb enough to switch again then you just gave her a third ability to wreck your shit.
>>
>>26385491
>new slaking meta
>new regigigas meta
>new archeops meta
>>
I realise I wasn't specific enough, by 'anti-taunt' I meant a reverse Taunt that cancels damaging moves instead of status moves.
>>
>>26385506
The user can decide if they want to Trace the ability or not.
>>
>>26385532
Wow that's fucking broken.

You don't get to choose when abilities activate.
>>
>>26385076
Powder Snow has a 100% freezing rate.
>>
>>26385538
Huge/pure power don't activate if you use a special or status move
:^)
>>
>>26385561
They are constantly "on" they just don't do anything in those cases :]
>>
>>26385076

Every fully evolved Pokemon has 475 base stats or more and a full movepool and usable abilities.

The meta would never recover.
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Aerial Ace/Swift/Faint Attack/etc now deal more damage if the opponent has any sort of evasion boost.
>>
>>26385076
Any ability with veil increases the mons evasion to 6 stages while under the weather needed.
>>
>>26385196
Holy shit Trick Room
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Scald has a 10% chance to KO the user.

Just cus.
>>
Pokemon hit with a 4x resist move now throw it back at the user like Mirror Coat/Counter

We megaten now
>>
>>26385091
>and water types
No, fuck off with that. Ice needs a buff, water types already have ice beam
>>
>>26385076
How about, hidden abilities that introduce perma-weather.
>>
If you switch in to an attack you're otherwise immune to, like ghost switch-in to Fighting, you take half damage instead of no damage.
>>
>>26385607
Would honestly be fun and would actually balance the hyper offense meta to a more careful version
>>
>>26385076
Choose one:

>Special attack and Special defense become one stat again
>Attack and Defense become one stat called Physical
>Speed becomes Speed and Special Speed. Some mons are fast attackers but slow special attackers and so on
>Add a Luck stat
>ATB gauges
>>
>>26385643
If you correctly predict a safe switch in, why should you get punished?
>>
>>26385076
Torment lasts four turns, can be stacked with Taunt and is Untauntable.
>>
>>26385667
Because it's unfair to the other player!
>>
Megavolving takes an entire turn itself
>>
Protect only works once in a row, no chance of dubs.
Willowisp accuracy decreased to 70%.
Speed penalty on paralysis reduced to 50%.
Grass no longer resists Ground, but now resists Fairy.
Recover-like moves reduced to 8 PP max, Wish notwithstanding.

There. Stall can now GET FUCKED.
>>
>>26385076
ROCK +2 PRIORITY, BP 60 ACC 100 WIDELY DISTRIBUTED LIKE QUICK ATTACK
>>
>>26385076
Disable makes a random move of the opponent unusable for the rest of the game but can only be used on one pokemon at a time.
>>
>>26385703
>reducing will-o-wisp accuracy
>not nerfing scald
Have you ever actually faced a stall team?
>>
>>26385703
Battles cant last longer than 18 turns.

There you go stall is done forever.
>>
>>26385762
Holy shit lol. This guy is making plays over here.

You can't even run mixed anymore
>>
Battle Dojo meta
>>
>>26385734
Scald is a problem.

That miserable little cunt Sableye is a bigger one, in my eyes.
>>
>>26385076
Speed is no longer an all or nothing deal. Instead, each pokemon has a chance to go first. This chance increases the greater the difference in speed is. For example

>pokemon a and pokemon b both have 50 speed
>each of them have a 50% chance of going first
>pokemon a has 40 speed and pokemon b has 60
>pokemon a has a 40% chance of going first and pokemon b has a 60% chance

If the speed difference between two pokemon is 50 or greater, then the faster pokemon will always move first.
>>
>>26385076
using stealth rocks causes your 3ds to explode
>>
>>26385076
Speed works as in PSMD, instead of affecting which pokemon moves first, it affects hit-ratio.
Which pokemon moves first is determimed by chance.
>>
>>26385076
Abilities that result in status condition with contact have a 100% chance.
>>
>>26385911
I like that idea
>>
Warp Drive (physical)

Power and type is equal to the pokemon's speed value.

Agility would make this insane.
>>
>>26385911
Best idea in the whole thread.
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>>26385455
So, like gen 3 then?
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>>26385171
Imagine the mindgames
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Hail not damaging Fire Pokémon
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>>26385940
this
i forgot what was the last time i played a match without any hazards on the field
>>
>>26386004
>Speed works as in PSMD, instead of affecting which pokemon moves first, it affects hit-ratio

Gotta go fast: the meta
>>
>>26385076
Every fully evolved mon has the same amount of base stats, just different stat spreads.
>>
Perish song persist after switch out, but the counter only goes down when that pokemon is on the field.
>>
Turn Thunder Wave into a move like Toxic that EVERY Pokemon gets.
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>>26385683
Retard
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>>26385694
Good one
>>
Add "Crystallization Head", a rock-type Gale Wing on Rampardos
>>
>>26385911
>>26386166
That's literally just tripping from Brawl but in turn based form. Absolutely retarded
>>
>>26387016
Perish Song doesnt work on the user.
>>
>>26385076
You can give a mega stone to any fully-evolved Pokemon and they can use that mega stone to gain the ability and one half of the typing of the Pokemon it's supposed to belong to.

Example, if you give a Gengarite to a Gyarados, it becomes Water/Ghost, gets Gengar's color scheme and gains Shadow Tag. Or you mega-evolve a Regigigas/Slaking a Aerodactylite, they lose their shitty ability, and gain Tough Claws, a Normal/Rock typing and Aerodactyl's color scheme

Goodbye metagame
>>
>>26385076
new ghost ability:

Phantasmal killer:ghost moves are super effective against all nonpsychic pokemon with 5% chance of 1hit KO.
>>
SUPER EFFECTIVE MOVES DEAL 20X DAMAGE
It would be all speed and all mind games.
>>
>>26387885
yeah man color schemes are what always fucks me up competitively
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>>26385319
I would actually play competitive if this were a thing and more Pokemon got rapid spin.
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>>26385212
The salt in this post.....
>>
make it so eviolite works on fully evolved pokemon
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>>26385576
This would be fun to watch
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>>26390006
don't be a nigger, you know i was just giving a bit of flavor to the mechanic
>>
>>26385088
That's a solid idea anon
>>
>>26385662
I think you're retarded anon
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>>26385683
It's unfair to be smart. K
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>>26385892
The thing needs to be banned. What can kill it? Seriously it'll just switch to Clefable/Chansey
>>
>>26385212
How can you lose to paralysis? How can you lose with a genie?
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>>26385911
Anon we like to remove RNG, not add it
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>>26385576
So like stomp or dragon rush?
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>>26390215
this is a thread about what would fuck up the meta the most though
>>
>>26385212
Ever hear of heal bell anon? 2 of the genies are immune to paralysis
>>
>>26385145
Wouldn't that just make them useless? How do you reflect damage of the damage hasn't happened yet?
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>>26390201
Any fairy
Half the heavy hitters
Someone playing smart with priority
Another Sableye

Mega-eye is kind of shit, anon.
>>
>>26390684
Any fairy switch out

Heavy hitter, will o wisp

What priority baring brave birb isn't normal type?

Using the same mega to beat itself, don't see a flaw in that logic
>>
Two abilities
Immaterial- all physical and contact moves have no effect on this pokemon
Simpleton- all special and non-contact moves have no effect on this pokemon

>>26390586
If it's not already like this, the mechanics could be changed to where damage is calculated for both sides as soon as the moves are selected
>>
>>26390708
>I'm just going to assume that this pokemon has the perfect situation all the time forever, especially against the ones that actually do counter it!

Use fire types, ones with another status on them already, or ones that like to be statused. Use weird mons, edge case mons. Diversify, you stupid piece of shit. Adapt. Use other megas. Use hazards. Predict the switch before it can Mega. Just use your fucking brain, you're a fucking hyperscrub holy shit.
>>
>>26390708
Clefable shits all over it, SpDef Excadrill can Toxic it and set up rocks to pressure it without having to worry about getting them bounced back, Mega Gyarados can set up in its face if it has Substitue and it also has Mold Breaker for Quag. It can't touch Mega Diancie.

Most special attackers scare it out, so Lati@s, Keldeo, Mega Charizard Y, etc
Thread posts: 107
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