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Itt: we create new moves

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Thread replies: 25
Thread images: 2

File: happy snek.jpg (8KB, 236x177px) Image search: [Google]
happy snek.jpg
8KB, 236x177px
Poison Break (10 pp): cures opponent of poison, but damage equals poison damage already dealt.

>works only for <poisoned> enemies

>for normal poison it's total x 100%
>for badly poison it's total x 50%
>for normal poison attacks it's total x 30%

>If opponent cured himself of poison and been poisoned again, double the previous multipliers.

>if opponent cured himself again( and also poisoned again) take all values but add up normaly in the calculation (only if more than one "type" of poison is used, of course).

>absolutely badass name for a move

>is that a reference to the series? the brothers break out of prison multiple times, thats kinda deep, nigga (even though wasn't my intention...)

Anyway, the calculation chooses the greatest damage "type" at first before multiplying. This move is for pure poison types tho, they've been too shafted already.

>mfw stall teams with this
>mfw AGAINST stall teams with this
>mfw making poison types great again
>>
File: snek.jpg (26KB, 236x177px) Image search: [Google]
snek.jpg
26KB, 236x177px
H-hey guys!
>>
>>26145802

Snow Fart

Deals 50% ice damage

Chance to poison
>>
>>26145802
Corrosion (10 pp)
Type: Poison
does normal poison damage but is super effective against steel types
10% chance of poison
>>
Purge (normal )
10 pp
40 base damage
50% chance to cure status
50% chance to inflict the same status
Type changes based on status.
Fire for burn
Poison for poison
Electric for Paralysis
Psychic for sleep (via sleep talk)
>>
>>26145802
This would just be a smelling salts or wake up slap, no extra mechanic senpai
>>
>>26145802
Heart Pierce
Type:Fairy
Physical Attack with 80 BP and 80% Acc.
If the opponent is under 50% HP, BP is doubled to 160 BP.
>>
Acid Reflux
Type: Poison
Category: Special
Power: 150
Accuracy: 100%
In the first turn, it prepares, inflicting a small amount of damage to itself, in the second turn, it attacks
>>
Thick Fog
Type: Ghost
Category: --
Power: --
Accuracy: --
A strange for rolls across the battlefield, any enemy Pokémon switching in has their accuracy lowered by one stage. Is removed by weather, defog, and whirlwind.
>>
Possession
Ghost | Status
BP -- | Acc -- | PP 5
This Pokemon faints, then your opponent cannot switch out for the next 3 turns.
>>
>Bequeath (Ghost, Status)
Causes the user to faint but gives the next Pokémon in a +1 boost in whichever stat was the user's highest. If the user had two or more stats that were equally high, the boost is given at random from these options.
>Mental Block (Psychic, Status)
The user is protected from attacks during this turn and the opponent's SpA is sharply lowered. Can't be used in succession.
>Reboot (Electric, Status)
The user's HP is fully restored and it is healed of any status but it can't move next turn.
>Spin-Dry (Normal, also removes hazards), Blow-Dry (Flying), Sun-Dry (Fire)
All hit Water types super effectively.
>>
Sharqueque slap
Bp 250
Accuracy 100
Type:Fire
Physical
>>
Ki Blast
70 BP
100 Accuracy
20 PP (35 PP maxed out)
Fighting type
Special
The pokemon channels its fighting spirit into an energy blast.
>>
Can we create items, too?

>Borrowed Gloves
Increases the power of non-STAB attacks by 50% but prevents the holder from using its own STAB moves.

Berries:
>Ploji Berry
When the holder's HP falls to 25% or below, the user explodes.
>Recurant Berry
Activates during the wielder's first turn if an attacking move is used. The move chosen is performed twice in a row. If a non-attacking move is chosen, the berry will not and cannot be activated unless the user switches out and back in and uses an attacking move the first turn. Consumed after use.

Weather Goggles:
>Go-Goggles
Decreases the power of Rock-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Prevents passive damage from Sandstorm. Stealth Rock damage is decreased by 25%, rounded down (if 4x weak: 37%, if 2x weak: 18%, if neutral: 10%, if 2x resist: 4%, if 4x resist: 2%).
>Sunglasses
Decreases the power of Fire-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Ignores increased power to Fire-type moves during Sun.
>Snow Goggles
Decreases the power of Ice-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Prevents passive damage from Hail.
>Swim Goggles
Decreases the power of Water-type moves used on the user by 25% and blocks the effects of accuracy-lowering attacks. Ignores increased power to Water-type moves during Rain.
>>
Moth Storm
Type: Bug
Category: Special
Power: 90
Accuracy: 100
This move's type effectiveness against the opponent is either Grass or Bug, whichever one would do the most damage. But you always get the STAB boost as long you're Bug type.
>>
>>26145802
What a shit move
>>
>>26148399

Yes! Freeze-Dry can't be the only move that works in that way!

The Dragon type needs one of those for Fairies... I'd call it something like "Fuck you, I'm a dragon!", but this is a kids game...
>>
>>26145802
Acid rain

Poison wheater condition
>>
>mystic step
>fairy type physical priority move
who gets it
>>
>>26149506
>This post
Autism.
>>
>>26149610
I call it Pixie Flick.
>>
>>26149610
Granbull
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>>26149305
Literally just a worse version of Aura Sphere, even what they are is the same so it doesn't even make sense to give them to different Pokemon.
>>
>>26148563
So like a Fairy-type physical Brine?
>>
>>26149315
How would Borrowed Gloves work with Greninja?
It'd be broken af

Also

Hallucination
Ghost, status, 50% Accuracy
Inflicts Sleep+Nightmare condition on target

Detonate
Fire, Special, 150BP, 100 Accuracy
Charges on the first turn, damages on the second, inflicts physical damage.
Thread posts: 25
Thread images: 2


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