We're gonna make moves and abilities in this thread. With a little twist of course.
Make a name for a move/ability and then the person beneath your post decides what it is, what type, power, accuracy, etc. All the details about the move.
I'll kick us off
Quick Shot
>>26092586
Priority to the same moves affected by mega launcher
>>26092609
You're supposed to end the comment with a move name of your own, desu
Flak Cannon
>>26092712
steel, 60 BP, 90%, 33% chance to raise defense by 1 stage.
Greco Flare
>>26092895
Hmmm... Greco Flare...
Dragon, Power of 70, the opposing Pokémon is now burned, 100% accuracy, Special.
Crystalize
>>26092949
Gives inverted psyshock qualities to psychical rock moves.
Wave shiels
>>26092983
*shield
>>26092983
I assume you meant wave shield.
This pokemon takes damage as though it where a water type.
>>26093003
for got to add my own.
Heavy lifting
>>26093003
Atk increases when held item is used. Increase by 2 points.
Wet Skin
>>26093027
what is damp?
>>26093038
No.
>>26093027
Physical Attack damage is halved unless super effective.
>>26093027
User becomes temporarily immune to water type moves.
Cannon tumbler.
>>26093012
This Pokemon's Normal-type moves become Fighting type and have 1.3x powerand it shitposts on /fit/.
>>26093044
Sorry, forgot.
Spikey Feet.
>>26093053
Sorry, faggot.
Moist.
>>26093055
This pokemon cant be forced out of battle by moves like roar or whirlwind.
Obbsessive
>>26093055
Kick moves deal 1.5x more damage.
Changeling
>>26093067
This pokemon lowers adjacent fire type pokemon's defense and increases adjacent grass type's defense.
>>26093074
this pokemon cannot lose its held item.
>>26093075
this pokemon's type changes to a random supereffective type of its partner.
rolling thunder
>>26093074
>>26093075
Obsessive
Infatuation raises accuracy each turn
Changeling
The Pokémon transforms into a random Pokémon with a random moveset each turn.
>>26093107
Rollout but electric type
Red Line
>>26093107
Physical moves may cause paralysis.
>>26093120
Fighting type moves gain a boost in accuracy in a pinch.
Magma Leak
>>26093140
Physical moves may cause burn
Heaven's Gate
>>26093140
when this pokemon takes damage its Defense drops one stage and its Sp. attack rises on stage.
>>26093140
Non-Flying/fire type Pokémon gain Burn status upon entering battle.
Sabotage
>>26093140
this pokemon deals small amounts of damage to adjacent pokemon each turn it is in battle.
thopter whirl
>>26093160
for got mine
velcro
>>26093156
-6 Priority Recover + Heal Bell
Static Pierce
>>26093156
Fairy type moves may be Special or Physical, regardless of classification.
Luxurious
>>26093161
Some items have reversed effects happen, like an Oran Berry would end up dealing 10 damage.
Squeeze
>>26093186
Doubles money earned when sent out in a battle.
Savage
>>26093161
Reduces opponent's first move accuracy by 45%, second by 30% and third by 15%.
Commander-in-Chief
>>26093199
>>26093201
Squeeze
The Pokémon loses go each turn, but gains speed and evasion.
Savage
Atk stat increases each turn, like speed boost.
>>26093156
-6 priority
whirlwind to most pokemon, instakill to dark and ghost types.
>>26093161
dark type, status. for this turn, stat boosts are reversed into stat decreases.
>>26093177
this pokemon gets a power boost when attacking while paralyzed, it cures paralysis
>>26093199
normal type, 20 BP, priority +1 prevents attacked pokemon from making its move.
>>26093218
This Pokémon's moves have an elevated priority of +1.
Psychometry
>>26093226
>Your Squeeze would be gen 1 wrap
No thanks. Not that bullshit again.
>>26093246
Effects of items occur more than once, max 5 turns. It'd be beast with a fear setup and focus sash!
Wyvern Wings
>>26093246
Shudder + Frisk (Reveals Item + Super Effective moves)
Hunter's Mark
>>26093276
THis pokemon "marks" the first pokemon it sees in battle, marked pokemon take not very effective damage as normal and normal damage as super effective from this pokemon.
clockspinning
>>26093265
This Pokemon's Normal-type moves become Dragon type and have 1.3x power or all Dragon Type are Immune to Ground type attacks for 5 turns.
>>26093276
Hunter's Mark
Dark
Traps target and ensures next attack will hit. Ghosts cannot escape if affected.
Red Whip
>>26093301
Upon switch-in Trick Room is activated for 5 turns.
Feeding Frenzy
>>26093364
When at 1/4 HP Attack and Speed are raised by 2 stages.
>>26093337
Fire, 65 power, enemy is unable to escape 20% chance to burn, 95% accuracy, physical
Patriot