Building my first team for singles and I could use some help. I was trying to incorporate Arcanine and Tentacruel in this team since they are my favorites.
Arcanine (M) @ Life Orb
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Flamethrower
- Solar Beam
- Morning Sun
I thought it would be interesting to go special for Arcanine since people expect the recoil heavy physical set.
Tentacruel (F) @ Black Sludge
Ability: Liquid Ooze
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Acid Spray
- Rapid Spin
- Scald
- Toxic Spikes
My special wall, spinner, and hazard layer all in one. Pairs well with Gliscor.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
Level: 50
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Knock Off
- Stealth Rock
- Taunt
- Roost
Utility Physical wall. Covers tenta's weaknesses well.
Sableye-Mega (F) @ Sablenite
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Dark Pulse
- Shadow Ball
My team's asshole. Kind of a mix wall/special attacker. Also bounces back opposing rocks if tenta fails to eliminate them. I had thought about Mega Absol here for the magic bounce but I really prefer this snarky bastard.
Not sure who else to add in. I need two more offensive mons I believe. Any suggestions?
Something with Sunny Day or Drought, otherwise Solar Beam is a wasted slot.
>>25871671
Forgot to add, I've gotten good use out of Damp Rock Rain Dance Klefki before, maybe use it for Sunny Day with a Heat Rock?
>>25871679
I was looking for a sun setter and considered either megazard y or ninetails. I hated the idea of doubling up on the rock/ground weakness though, even with a spinner.
I like that klefki idea, I'll try it out on showdown.
I'm doing a gen 6 only team. Need suggestions.
Gourgeist-super
Goodra
Clawitzer/Greninja
Talonflame
Aegislash/Klefki
Mega Diancie