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ITT /vp/ tries to 'fix' moves and abilities.

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ITT /vp/ tries to 'fix' moves and abilities.
>>
Attract now has a 10% chance of working on the same sex
>>
Gale Wings now only works on damaging moves, meaning no priority Roost/Tailwind.
Iron Fist and Strong Jaw give a 40% boost to their respective attack 'types' to make them not just an inferior tough claws.
Scald only has a 10% chance of burn.
>>
>>25841276
Strong Jaw boosts biting moves by 50% already you dumb shit.
>>
>>25841246
tumblr plz go.
>>
Sky Uppercut knocks the opponent out of the sky when it hits a flying, bouncing, or sky dropping foe. Deals double damage as well.
>>
>>25841289
Huh. Never mind on strong jaw then.
>>
>>25841239
Illuminate lowers accuracy 1 stage upon switch-in.
:^)
Hyper-cutter is now an attack version of speed-boost.
>>
>>25841313
Hyper cutter Pinsir is almost op. Protect for a +1, then mega and wreck face.
Kingler...Would appreciate it if it had more than 75 speed.
>>
>>25841329
Agility Kingler might be alright in lower tiers now.
>>
Mega Punch now has 90BP and 95% ACC
Mega Kick now has 85% ACC
They are now also Fighting type moves.
>>
>>25841313
>Hyper Cutter is now Moxie except much better

please leave
>>
Scald now has 40 base power. This way it turns into a defensive move rather than a move that is viable both offensively and defensively.

If a pokemon switches out on an opponent using Protect (and Protect-like moves), the move will not fail, thus being less likely to work next turn. This makes it more rewarding to predict Protect.
>>
Scald now has a 30% chance of lowering the pokemon atk instead of burning and 95 power.
Basically, a water type Moon blast that drops attack instead of Special attack

It would still be good on switch, just not broken.
>>
>>25841239
Thunder Wave has 80% accuracy.
Scald is 60 BP.

good quotes
>>
>>25842037
fuck outta here buttscab.
>>
>Anger Point invisibly increases the opponent's critical hit chance by a small amount.
>Anticipation reduces the damage taken by the detected move.
>Battle Armor doesn't prevent crits, but instead completely nullifies damage from crits.
>Big Pecks increases the user's defense by 1 stage when switched in.
>Cheek Pouch heals 50% of health on top of berry effect.
>Cute Charm affects the user's contact moves as well.
>Damp decreases the damage of Fire type attacks.
>Early Bird wakes the user at the end of any turn they're asleep.
>Flame Body affects the user's contact moves as well.
>Flare Boost increases the user's special attack by 1 stage when hit by a Fire attack.
>Flower Veil affects non-Grass types.
>Forewarn reduces the damage taken by the detected move.
>Friend Guard decreases damage taken by the user from all attacks by a small amount for every unevolved Pokemon on the same team, up to a limit.
>Gluttony enhances the effects of berries.
>Gooey affects the user's contact moves as well.
>Grass Pelt halves the damage taken from Electric, Grass, Ground and Water attacks.
>Healer affects teammates that aren't on the field.
>Heavy Metal boosts the power of Steel type attacks.
>Honey Gather allows the user to consume Sweet Honey to restore health as a held item, and grants a small chance of generating Sweet Honey at the end of every turn if no item is held.
>Hyper Cutter increases the user's attack by 1 stage when switched in.
>Illuminate lowers the foe's accuracy by 1 stage when switched in.
>Immunity reduces the damage taken by Poison type attacks.
>Inner Focus boosts the user's attack and special attack for the rest of the turn it would have flinched from an enemy's attack.
>Keen Eye increases the user's accuracy by 1 stage when switched in.
>Klutz boosts the power of contact moves.
>Light Metal reduces the damage taken from Normal, Fighting and Steel attacks.
>>
>>25842048
These vary from decent to retarded, but having contact abilities affect your own attacks is just broken.

That Early Bird change also invites Rest spam.
>>
Splash now has a 5% chance of OHKOing the foe.
>>
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>Blaze,Torrent, Overgrow, and Swarm now activate at half health
>Triple Kick now does 20BP on the first hit, 40BP on the second, and 60BP on the third
>Glaciate is buffed to 85BP
>Normalize now also adds a 50% increase to attacks
>Turboblaze now boosts the power of all fire type moves by 33.3%
>Terravolt now boosts the power of all electric type moves by 33.3%
>Aura Break now also inverts Turboblaze and Terravolt
>Thief now has a 50% BP boost when stealing items (Similar to Knock Off)
>Heal Block now only wears off when the Pokemon is switched out and Pokemon (Similar to Torment) with Poison Heal are damaged by Poison
>Unnerve now also prevents leftovers recovery
>Crush Grip's BP is increased to 150
>Rolling kick is buffed to 80 BP and 95% Accuracy
>Magician now functions like Trick or Switcheroo when the Pokemon has an Item
>Sky Attack buffed to 170 BP
>Healer buffed to a 50% chance and can also affect the Pokemon itself
>Serene Grace nerfed from doubling the chance of additional effects to increasing them by 50% (e.g. something with a 10% chance of happening is now 15% instead of 20%)
>>
>>25843783
>Sky attack buffed to 170 BP
Jesus Christ, that buffs Hawlucha immensly. Power Herb Sky attack unburden Hawlucha
>>
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Pokemon can now on the turn after using a Hyper Beam clone, but they can't use the Hyper Beam attack consecutively.
>>
>>25843849
>can now on the turn
can now attack on the turn
>>
>>25843849
just bring back the gen 1 mechanic that you don't have to recharge if hyper beam knocks the opponent out and you'd be good.
>>
knock off: from whatever the fuck pp to 8 pp max. meaning you have to make solid decisions and smart choices instead of clicking button to win
volt switch: makes fucking contact for fucks sake what the fuck are you doing nintendo.
thunder wave: 60 percent accuracy
hyperspace fury: fucking removes hoopa from the fucking game RRRRREEEEEEEE
>>
>>25841292
>tumblr
>gay animals don't exist
ever see a male rabbit hump another for dominance? they're out there my guy
>>
>>25841239
Stance change now works like Slow Start
>>
Stealth rock damage now goes
.25x 1/64
.5x 1/32
1. 1/16
2x 1/8
4x 1/4
>>
>>25846000
trips confirm you're a fucking retard

SLOW start now only effects speed
Toxic now applies regular poison on the first use, and on a second use becomes bad poison.
Bad poison reverts to normal poison on switching
Toxic spikes is a 50% chance for badly poison with 2 layers, otherwise normal poison unless the pokemon is already poisoned, in which case they would be badly poisoned.
Keen eye is just compund eyes but flavor
the Pledge moves get more of a distribution including the elemonkeys and others they fit with theme wise
Truant is a 25% chance to not move, increased by 12.5% each turn it moves, resetting back to 25% when its lazy
alt. Truant heals the pokemon for 25% hp when it slacks off
Spark is now 80 bp
Charge triples the next electric attack's damage and gives it a crit effect of ignoring defense bonuses
Hyper cutter/big pecks etc. raise the stage how ever many it would be lowered for that stat only. ie. intimidating a hyper cutter mon would give it +1 attack
Scald is 65 bp and 20% burn chance
Serene grace gives moves a +20% effect chance instead of doubling
Dual chop and Double hit have 55 base power a hit
Gastro Acid has +1 priority and hits through magic bounce/mirror coat
Plus and Minus have the boosts as long as at least one non-fainted pokemon on your team has one of the abilities, regardless of whether or not its active
Moves that need to recharge (hyper beam and co) skip the recharge with a power herb
Frisk reveals items every time an opponent switches, instead of just when your frisker enters
Weather MOVES have 6-9 turns instead of 5-8 since there's a wasted turn when you actually use the move
swarm & co. instead have a ramping effect based on missing hp, 1% more damage for every 1% missing hp
Using weather moves or abilities while the same weather is in effect refreshes the timer
Sniper is now 2.5 times crit damage
>>
>>25846000
>knock off: from whatever the fuck pp to 8 pp max. meaning you have to make solid decisions and smart choices instead of clicking button to win
How would that change anything? The enemy can still only have 6 pokemon max, ergo you only need to use knock off 6 times max anyways (5 times if the enemy has a mega since it can't be removed)
>>
>>25846131
So, it's pretty much useless now.
>>
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>>25846278
>all of this
>>
>>25846278
This is shit
>>
>>25846278
>Making Toxic/BP useless
Garbage
>>
>>25846278
>shitting on posion types this much
why? even with fairy types they are still useless offesnively.
>>
>>25846367
>>25846353
>waah i wouldn't be able to play stall anymore
kill yourselves
>>
>>25846408
Kill YOURSELF.
>>
Twineedle no longer Poisons, but has 50bp, a la Bonemerang.

Bone Club/Rush/merang can now hit fliers/levitators for 1x damage.

Toxic has 85 accuracy and inflicts regular poison when used by other types, but if used again on a poisoned pokemon now becomes Toxic, also works if previously poisoned. Has 100 accuracy and inflicts Toxic right away when used by Poison types.

U-Turn and Volt Switch no longer work if resisted.

Run Away allows the user to escape from trapping/partial trapping moves.

Illuminate RAISES the USER'S accuracy by one stage upon switch in.

Heavy Metal stops damaging phazing moves from forcing a switch, still taking damage.

Light Metal prevents Speed from being lowered (potentially works on self inflicting moves like Hammer Arm also).

Plus/Minus grant an Electric type resistance, e.g. Minun now resists 4x, Klinklang resists 2x.

-ate abilities only provide a 20% damage increase.
>>
Status effects can be overwritten. If you will-o-wisp a para'd opponent, he is burnt instead.

Makes an incentive to keep toxic/flame orbs on guts/poison heal users.
>>
>>25841246
Imagine if there was a 1% chance to have a gay pokemon, where Attract works the opposite to usual?

Looking for the niche pokemon to avoid Attract hax, people use way more gay pokemon than usual, until half the pokemon used in battle are gay.
>>
>>25841313
How about the pokemon with Illuminate resets all stat changes for pokemon on the field when it enters the battle? Like a free Haze.
>>
Damp: User takes half damage from Fire-type attacks and cannot be Burned.
Forecast: Now doubles Castform's Special Attack while transformed.
Grass Pelt: Boosts Defense and Special Defense by 50%. Effect doubles in Grassy Terrain.
Gooey, Heavy Metal, Sticky Hold: Prevents the user from being forced to switch out.
Healer: Chance to cure increased by 50%, and can cure the user's own status conditions.
Illusion: Now completely disguises the user. Creates an Illusion with its own false health bar that will display false damage messages as the imitated Pokémon (the user will still take damage normally). The Illusion is dispersed when either the Illusion or the user faints.
Infiltrator: Allows the user to bypass Protect and similar moves.
Inner Focus: The user will not lose their focus while performing Focus Punch.
Light Metal: Boosts Speed by one stage on switch in.
Limber: Prevents Speed from being lowered.
Magician: Now switches the user and target's held items on switch-in.
Magma Armor: User takes half damage from Ice-type moves.
Minus & Plus: Now boosts both Sp. Attack and Speed.
Normalize: Boosts the power of Normal-type moves by 50%.
Immunity: User is immune to Poison-type moves.
Parental Bond: Power of second hit reduced to 33%.
Rattled: Raises Speed whenever a Dark, Ghost, or Bug move is used.
Rivalry: No longer reduces damage done to opposite gender.
Steadfast: Boost speed instead of flinching.
Toxic Boost: Prevents Poison damage.
Wonder Skin: User immune to Aliments.
>>
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>Knock-Off
Power reduced to 40.

>Scald
Burn chance reduced to 10%.

>Stealth Rock
Deals typless damage and can be stacked, functioning identically to Spikes. Unlike Spikes, it can hit Flying and Levitating Pokémon. Rock-type Pokémon absorb it on switch-in.

>Slow Start
Start with -3 Speed. Speed increases by +1 each turn. User cannot be forced to switch out.
>>
>>25843783
>180 BP Triple kick with Technician
damn
>>
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>>25841631
WAIT. If protect fails, I can use it next turn?
>>
>>25846327
yes, jesus please yes

fuck those rocks
>>
>>25841292
>faggotry = tumblr
is this your first time posting?
>>
don't think I've seen this one yet
>Parental Bond now 25% damage, does not stack secondary effects the both hits
>Geomany can no longer be boosted by power herb
>>
>>25848575
>Geomancy can no longer be boosted by power herb
No, fuck you, I like my completely broken meta
>>
>>25846110
For dominance, not because it is gay
>>
Wonder Guard now heals and if fully healed increases the max hp of the pokemon with the ability for the amount of damage a NFE attack that hits it would have dealt (IE lvl 100 Seismic Toss would grant 100 health). Switching out resets the max hp back to the original number.
>>
>>25843713
lower
>>
bup
Thread posts: 53
Thread images: 6


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