Type:Sound
Kills:Water,Steel,Rock
Resist:Electric,Psychic,Sound
Weak:Dark,Flying,Ice
Reasons why?
Dark-Sound cannot exist in a vacuum
Flying-Gas is where sound moves the slowest
Ice-Cold temperature slow down the speed of sound
Electric/Psychic/Sound-its energy
Type-Cosmic
Kills:Flying,Dark,Ground
Resist:Flying,Water,Electric,Dark
Immunity:Ground,Fire,Water
Weak to:Fairy,Psychic,Ghost
Type:Divine
Kills:Fairy,Dark,Psychic
Resist:Fairy,Dark,Psychic
Weak to: Ghost,Fighting
>>25619056
I've been brainstorming Sound a lot lately but seem to have run into an issue, figured I'd post it here:
Normal has 66 Physical moves and 19 Special moves, but 7 of those special moves would become Sound type:
Boomburst, Echoed Voice, Hyper Voice, Relic Song, Round, Snore, Uproar
Only 12 special moves would remain Normal type:
Hidden Power, Hyper Beam, Judgment, Razor Wind, Sonic Boom, Spit Up, Swift, Techno Blast, Tri Attack, Trump Card, Wring Out, Weather Ball
Of those Judgment and Techno Blast are exclusive to Arceus and Genesect; Sonic Boom does set damage (and might become Sound also), while Hidden Power isn't really a Normal move, leaving us with only 8.
Are we really okay with Normal only having 8 accessible special moves, yet 66 Physical moves?
In addition, do we change the type of the other sound-based, non-Normal moves, like Bug Buzz, Chatter, Disarming Voice, Parting Shot and Snarl? Do we make them "Dual-type" moves like Flying Press?
Note that disregarding Status moves that would become Sound-type, since Normal has like a hundred of those: Confide, Grass Whistle, Growl, Metal Sound, Noble Roar, Perish Song, Roar, Screech Sing, and Supersonic.
>>25619056
>Dark-Sound cannot exist in a vacuum
>>25619980
bump
>>25619056
>Dark-Sound cannot exist in a vacuum
>Dark is space
what the fuck am i reading