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How much value do you put into visual direction?

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Thread replies: 13
Thread images: 5

How much value do you put into visual direction?
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File: LoZ Wind Waker.jpg (109KB, 640x480px) Image search: [Google]
LoZ Wind Waker.jpg
109KB, 640x480px
Its what will determine if a media piece still holds up in the future visually
Depending on the media, it may or not be the most important thing but good direction is always valuable
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File: its shit.jpg (18KB, 500x288px) Image search: [Google]
its shit.jpg
18KB, 500x288px
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>>27324
I like this meme, it's used to make literally anything look good.
>>
>>27324
In a visual medium it's obviously incredibly important, so I put a lot of value into it. If a movie or TV series doesn't have good cinematography it can be kind of a pain to watch. However, that doesn't mean that I need really complex visuals: I think games like Dwarf Fortress and Nethack are beautiful in the simplicity of their visuals and how it lets you use your imagination to fill in all the pieces.
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File: Skyfall.jpg (385KB, 2000x1389px) Image search: [Google]
Skyfall.jpg
385KB, 2000x1389px
It's important.
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If something doesn't have any visual flair, you might as well just listen to music or something.
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>>27391
How can Spectre even compete?
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>>27334
I generally have an incredibly hard time replaying older games with shitty graphics; but for some reason 3D zelda is an exception to this rule

Something about the art style just makes it completely playable even nearly 20 years later
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>>27335
Is this a real screencap from a real anime drawn by real people that really aired on real television channels?
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File: Spectre.jpg (857KB, 5760x2424px) Image search: [Google]
Spectre.jpg
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>>27703
close, but no cigar.
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>>27703
it cant
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>>27324
i'm not sure i explicitly understand the question
Thread posts: 13
Thread images: 5


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