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/scg/ Star Citizen General: High Fidelity Butts Edition

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Thread replies: 557
Thread images: 102

Arena Commander
Friday goal for 1.1.1a, Patch Will (Not) Advance.
1.1.1 is LIVE on PTU https://forums.robertsspaceindustries.com/discussion/249553/1-1-1-now-on-public-test-universe/p1

https://robertsspaceindustries.com/comm-link/transmission/14572-Star-Citizen-11-Is-Live
https://robertsspaceindustries.com/comm-link/transmission/14606-Star-Citizen-11-Installation-Guide <- IMPORTANT

>Arena Commander Manual v1.1
https://robertsspaceindustries.com/media/hwb5x45eghhelr/source/AC-Manual-1-1-V7.pdf

>FAQ
http://pastebin.com/fcf25Vi9

>Arena Commander performance tweaks and FAQ
http://pastebin.com/QRWNvEVD

>Jump Point Downloads
http://pastebin.com/Cd9wQ9YB

>Jump Point Current Issue
https://robertsspaceindustries.com/media/d5by6cexrxxc3r/source/JumpPoint_03-03_Mar-15_Retaliation-At-Last.pdf

>Latest Letter from the Chairman (March)
https://robertsspaceindustries.com/comm-link/transmission/14589-Letter-From-The-Chairman-11-And-Beyond

>March Monthly Report
https://robertsspaceindustries.com/comm-link/transmission/14640-Monthly-Report-March

>Latest News
10 for the Chairman 59: https://www.youtube.com/watch?v=OXpx2C6rFAc
Meet the Devs 19: https://youtu.be/d8o-mQ85pIA
Around the Girth 39: http://www.youtube.com/watch?v=bFOClK-lixU
Around the Girth 2654 (April Fools): https://youtu.be/PSrWgU01QJ0
Bug Hunting QA: https://robertsspaceindustries.com/comm-link/engineering/14565-Behind-The-Scenes-Bug-Hunting-QA
Year 3 Subscriber perks: https://robertsspaceindustries.com/comm-link/transmission/14638-Year-3-Subscriber-Perks-Update
>>
>>99886163
>>99885974
>thread made 20 posts early
>not even linked to the previous thread yet
>shitposting begins within a single minute
it's time to admit you have a problem anon.
>>
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>>99885974
>>99886163
>wants furries to go away
>so he brings them here and posts them
>>
>tfw possibly no 10FTC for a whole 3 months
>>
>>99888435
do we know what we'll get in it's place, if anything?
>>
>>99888435
Thank fuck, hopefully we can just get 10 From the Producer until then, pity the "Producers" are split up between two studios now they have a great rapport.
>>
>>99888556
>shopping the ved logo on it
did they rape your cat or something?
>>
>>99888621
I'm not sure. He's working for 3 months on the massive mocap shoot. He said he'll try to squeeze in a video whenever possible though. 3 months is about 12 weeks, so possibly we can get 3 compressed videos of 40 for the chairman? Skip all of the subscriber bullshit, get to the answer quick, and this might be viable. Though I'm sure he'll be able to find 30 minutes a week.
>>
>>99888996
>massive mocap shoot
hype. I guess this means F42 have progressed beyond the asset building stage and are filling the areas they've made with story people doing story things.
>>
>>99889167
3 months of mocap. 3 MONTHS. Considering that they will be using the same capital ships and other smaller ships, I feel that SQ42 by christmas just might be a thing.
>>
thred sure is ded. Anyone for freeflight hangout?
>>
>>99890635
wouldn't that require me to be your friend?
>>
>>99891537
it's easy to get together with people not in your contacts because a lot of gametype/map combinations are never used by anyone. freeflight on dying star for example is always empty, despite broken moon being pretty active.
>>
>>99891765
are you in the ptu or the 1.1 build?
>>
>>99891858
1.1.
>>
>>99892104
alright, i'll fly with you. give me a minute.
>>
okay so dying star?
>>
>>99892926
aye
fucked me over and I have to resart though. some of my orgfags may be there
>>
>>99892998
If its ved, goons, Kong I am leaving.
>>
>>99888435
That's great because that means we'll get more based Travis Day. He is on top of his shit, gets good questions, and gives great answers.
>>
my chat button is nonfunctional all the sudden. anyone else?
>>
>>99893758
It'd be even better if we got 10 For The Foundry.
>>
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>>99893991
>Erin, we all love you and your work but what's it like when Chris hands you yet another task the rest of CIG fucked up and tells you to fix it?
>>
>>99894486
>I'm used to it, I always had to do his homework in school or else he would beat me up. I guess nothing has changed in that regard.
>>
>>99889729
>I feel that SQ42 by christmas just might be a thing.

That's what the Allies though in WW2 and we all know how that turned out.
>>
>>99896585
>worlds largest war
>game development

Quite the comparison.
>>
>>99896712
learn to take a joke
>>
that was okay. i need to learn how to eva.
>>
>>99896897
learn to take a dick u hetero shit
>>
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>>99896897
>>
>>99896980
>2015
>not being bi
>>
>>99896970
I had fun. couple of those guys were just randoms I've seen pubbing before. Did it just boot everybody?
>>
>>99897152
i left a couple minutes ago so i am not sure.
>>
>>99889729
Ben let slip that episode 1 won't be a single release.

Ergo its more likely just a part 1 of episode 1 will release on Dec 31, with epsidoe 1 proper not until April 2016
>>
>>99897231
That's exactly the opposite of what he said.

>Ben says he thinks the whole Episode 1 will ship at once, but he is NOT sure, and wants us not to quote him. But he already said it. It’s news now!

https://www.reddit.com/r/starcitizen/comments/321f2q/notes_from_reverse_the_verse_episode_42/
>>
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Who can post the cringiest post from RSI?
>>
>>99898257
I'm not going to that place anymore.

It's cancer, literally worse than /v/
>>
>>99898257
I bet this kid is over 20 now.
>>
>>99898419
>posting on /vg/
>/v/ is a terrible place!
>>
>>99898641
>/v/ is a terrible place!
>implying it's not

Haha.

Hahahahahah.

Hah.
>>
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>eject
>can't respawn
>border doesn't kill me
I guess this is my life now
>>
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>>99900295
I've seen plenty of people visit the broken moon, but nobody seems to come here.
>>
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getting rather warm now
>>
>>99900295
>>99900491
>>99900735

maximum kek

"Goodbye cruel world."
>>
So many cuties in AtV. Chris is forming quite a harem at CIG.
>>
>>99900992
>being this late
>>
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>>99900862
having second thoughts here
>>
>>99901084
It's just an empty sphere. Play some Battle royal and make some good webms for us please
>>
>>99901070
I know, blame Ben & Co for delaying it beyond the time when I could watch it straight away.
>>
>>99901084
It's fine, there would be a safety railing if you were in danger.
>>
backed this shit like 3 years ago

litteraly only played it today, no joke

why is the flight model so shit? is this final?

you can stop, turn on a dime etc even with lateral movement, there is no inertia. it feels waayy to arcady
>>
Sweet release from this hell unending
>>
>>99901854
Its pretty final at this stage. You'll have to get use to Turret Commander.
>>
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>>99901860
"Hey Nasa, Shit's full of Stars! And some noise that sounds like Mattew McConaughy's rambling!"
>>
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>>99901860
>>
>>99901854
what are you flying? some ships are heavier than others.
>>
>>99902460

that ship that was black but apparently is white now

dont remember the name, something 300i
>>
>>99902612
well I haven't played them in 1.1 but the 300 series in my experience have always had heavy momentum compared to others, dunno what to tell you.
>>
Anyone here play Elite Dangerous? Just curious what your opinions are about the flight model in SC compared to ED. SC looks rather underwhelming and generic compared to ED, flight and combat system-wise.
>>
>>99903603
fuck off retard, EDs flight is just frustrating

ships are just so slow to turn, the thrusters are equally as powerful as sc's when they are strafing but if you wanna turn your ship? noooope take it easy hotshot
>>
>>99901854
>you can stop, turn on a dime etc even with lateral movement, there is no inertia. it feels waayy to arcady
This is my biggest problem with the flight model. Some ships feel great. The Hornet is fucking spot on for what I think a space ship should feel like. It has weight and it feels like you have thrusters that are working.

Most of the ships though just feel like you're playing a FPS with an up and down button. Because their thrust to weight ratios are so insane, they can accelerate from 0 to 300 in a split second. Speed is a completely meaningless value when you can gain it and lose it in an instant. It feels awful, and exactly how vanilla Freelancer played. Those ships (and they are the majority) have more in common with a shooter than a spaceship.
>>
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>890J owners actually think their ship is a Corvette

Yeah I guess the Orion, Carrack, and Reclaimer are all Corvettes too, right?
>>
>>99904269
Who the fuck is saying that?
>>
>>99904540

Every single 890J owner that happens to see a Corvette thread on General Chat.
>>
>>99903914
I haven't played either. I don't want to buy two games if I can be satisfied with one. I have an x-55.

Have you even been using a proper HOTAS setup, or just some $30 Logitech thing?

Or, you know, m-mouse and keyboard.
>>
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Rejects: Underground still allowed free shilling rights on RSI.

I know who Im going to blame if that abomination gets funded.
>>
>>99905003
x55, input doesnt change the flightmodel in ED though, its always sluggish
>>
>>99905053

The worst part is how Interplay issued a C&D to a fan-made Descent game because they were terrified it'd cut into Wingman's piece of shit.
>>
>>99905183
ED just looks more engaging. SC makes me think of Star Trek shit. It's stuff like what >>99903957 describes that makes me feel so-so about SC.
>>
>>99905380
well ED has a game and a universe to wander aimlessly in, if you are the kind of person that spends a notable amount of time dicking around in space engine and likes the sound of monotonous cargo runs then sure give ED a shot
>>
>>99905236
I wish someone would speak up about that in the blatant marketing thread.
Or highlight how little Star Citizen work got done under the tenure of magnificent legend Wingman peterson and CGbot.
>>
>>99905589
that faggot nehkara and a bunch of other shills are spamming tthat shit all over reddit, invading oculus and pcmasterrace with begging, GUISE ITS AMAZING DESCENT IS THE BEST GAME GO PLEDGE and the worst part is the cocksuckers from star citizens subreddit follow them around and upvote them and shill more making it look like it has an actual fanbase
>>
freeflight shenanigans are fun. I wonder if pirate space is gonna be like this all the time
>>
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>>99905497
I just don't know if I'd feel awe or loneliness. I don't want to spend $60 for "r9k space sim edition."
>>
When this is finished, I can only hope CIG would allow it into the main game, even if it were a UEE exculsive. Worst comes to worst, private servers would be blessed with a great ship.
>>
>>99908820
hey look, it's the Javelin but good.
>>
>>99908820
that actually looks pretty good
>>
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>>99908820
>>
>>99909369
A lotta ship for a modder's fun.
>>
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>>99909369
I feel that the main rockets are a bit underwhelming. It's still a work in progress, so maybe it'll change.
Captcha: ammen
>>
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>>99908820
>tfw the hobbins fins have been reduced to a tolerable size
>>
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I expected it to die at the halfway mark. How is this abomination still alive?
>>
>>99910623
Let's hope it doesn't reach the goal.
>>
>>99910623
Wingman fanboys basically.

Most people can see it for the cash grab that it is.
>>
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>>99911424
what the hell is happening with the convergence there
>>
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I am fucking RAPING FAGGOTS in AC with my Avenger.

HOLY FUCKING CHRIST why is Aegis Dynamics the Best Dynamics?
>>
>>99911648
Are you sure that's your webm? it was posted last thread. OC please, I want moar.
>>
>>99911587
What would naturally happen when you pass a fixed target and continue firing, an X pattern as your guns maneuver back to a forward firing position after over compensating.

Any other questions, moron?
>>
>>99911745
I'm sure it isn't my webm and I'm sure I saved it from the last thread. I want more as well.
>>
>>99911909
Use quicktime to record gameplay. Trim in quicktime. Post here.
>>
>>99911818
yea, why r u such a cunt
>>
>>99912384
Quick time? Are you serious? I haven't even THOUGH about quicktime in like 10 years.
>>
>>99912653
Because you touch yourself at night, moron.
>>
>>99912712
I'm sure you can find a guide on how to use it using Excite or Lycos
>>
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>>99912901
I did a search through Sonique and didn't find anything. Should I use another MP3 player?
>>
>>99911909
more making avengers look stupid? here's an old one
puush'd for sound http://puu
.sh/h8iqE
/5a336d881a.webm
>>
>>99913225
Aside from not being able to swap out the nose gun, Avengers are pretty awesome.

I've had multiple people asking me what loadout I was using when using the default Avenger guns...because they suck as at piloting. Rack whatever guns you want with REC it all comes down to skill that you don't have.
>>
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>Rattler is supposed to use submunitions to weaken shields before payload hits
>submunitions consistently arrive well after main warhead
>>
>>99913010
I hear WinAmp really whips the llama's ass.
>>
>tfw you realize they're only finishing up one landing zone now
>there're dozens more they need to create by the time the game is ready for release
>with the same level of quality
2018?
>>
>>99903957
Independence War still has one of the better flight models for Newtonian flight.
>>
>>99915152
Terra was done months ago, ArcCorp is done now, and they're apparently working on Nyx currently. most won't have the same fidelity or nearly as much shit to make as not all landing zones are giant cities, and they'll be able to re use assets. All the other Stanton planets will use the ArcCorp assets for example, just in different colour schemes and arrangements.
>>
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>>99915152
Not only the landing zones, everything else regarding a working MMO needs to be done.

And if you look at how much trouble they have with relatively simple AC patches. Just imagine how long it will take for whole systems, npcs, quests, UIs, transitions, economies, professions, minigames, sliders etc.. to get implemented.

Anyone who thinks thats a 1-2 year job after seeing Arena Commander is kidding themselves.
>>
>>99915774
I honestly don't see how they can possible match the hype surrounding the game in any reasonable amount of time. I mean, I hope they do, it would be amazing.
>>
Is their any bugs in controlling a ship without comstab? I"m trying to get good flying my 300i but half the time I can't get forward thrust so keep being flung backwards tell I die.
>>
>>99915774

Oh look, it's somebody else who thinks the shit in the pledge store are the only things in the game and that Arena Commander is the only thing they're working on.
>>
>>99915152
Supposedly they're mostly building out modular assets for four or five architectural styles. Once they get those ready they'll probably be able to crank out one or two landing zones a week.

Also, supposedly they're using the same shaders that they use for gladius damage states to implement economic changes to landing zones. So a poorer area looks dirtier and more run-down.
>>
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>>99915985
Ive said it in 2013 and Ill say it now, the "released" product will be a construction site.

Chris and Ben can spin it about never ending development and no final product because they are making it awesome and growing it bigger.

The reality is it wont meet what a normal person regards as a full fledged Persistent Universe within the most conservative deadlines.

I wont be cruising my Reclaimer 5 jump points away from Terra through a bustling galactic community to find wrecks from an epic space battle. Not any time soon.
>>
>>99916552
Oh look its someone in deep denial because he thinks a company still struggling with bugs on every ship they implement can magically jump to a point where everything else fits together like a ready made lego set.
>>
>>99916579
Those rolling releases always sound good on paper, but people hate playing buggy shit. People hating to play result in less people, which is a problem for an MMO.
And yes, this shit's definitely an MMO. Nobody would like to fly around 99.9% NPCs. Shit would be static and clean as fuck.
>>
>>99916313
Has anyone thought to go more look more like? I have. Where were your when heat legen died.

I was kill.
>>
>>99916886
Actually a lot of people want to play Freelancer 2. You might be too young to understand that.
>>
>>99916783

There's these things called priorities. Meeting content deadlines is more important than fixing bugs in the practically inconsequential public Arena Commander build.

The more I hear from you retards the less I want to even bother trying to convince you that you're wrong.
>>
>>99916558
>Supposedly they're mostly building out modular assets for four or five architectural styles.
No, it's only for systems. Like >>99915440 said, they will reuse assets for planets developed by same companies, but others are supposed to be unique.
>>
>>99911648
What was the keyboard shortcut for zoom?

That video looks awesome.
>>
>>99917047
Do you think that would be the bulk of the pledgers though? Sure, it's likely the core of the pledgers that likely pledged first, but I think there are a lot of people that bought into the MMO shit more than that part of the game.
Besides, it just being buggy could be enough to be a real problem for it.
>>
>>99917216
lol, so you think those bugs wont be there when they are implementing all the other shit to make a giant universe?

Theres no bug-prevention team building a bug-free development tool that will let CIG plunk all the assets, gameplay, coding, balancing, physics, animations, textures, maps, networking together so it just werks.

Each feature will be a grueling process like ship building, flight mechanics and FPS has been. They will require a good few months to stick it into the engine and have it work while squashing all the issues that pop up.

For us that means a restricted 3-5 system universe in late 2016 with new star systems and new features slowly implemented over the years.
>>
>>99917694
Go play Elite in the mean time if you're so worried you won't have a finished game by 2016. It's already finished :^)
>>
>>99917462
just rolling mousewheel forward. a lot of my webms like that one are cropped, so it looks more zoomed than it is
>>
>>99917884
No need to get butthurt cigdrone. You now have plenty of time to make excuses when release day comes and we're met with an underwhelming miniverse.
>>
>>99918090
I'm not butthurt, I'm playing both games and enjoy both of them. I just find the speculation and despair in these threads amusing.
>>
>>99906636
>Fuck it, I'm out!
>>
>>99906636
I really hope that acceleration values get tuned and that the overall handling receives some love. It still looks janky as fuck.
>>
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>that chick's laugh in the last ATV
>>
>>99920190
I thought it was cute and adroable
>>
I just hope we get a backspace button in AC chat.
>>
Who here thinks the Super Hornet will be CCU'able today? Or if it's just a "buy today!" deal, and that's the only option, without LTI.
>>
Anyone got a list of current weapon stats?
>>
>>99921754
monoboat+sledge=full fucking win at life
>>
>>99922042
Heard it's getting nerfed though.
Oh and can you still put other weapons on the Avenger nose?
>>
did I do this? with missiles the way they are I wouldn't be surprised if they just fucking blew up on their own for no reason.
>>
>>99917548
1:10 ratio of PC:NPC is pretty perfect
any more than that and the pu will end as a gta in space clusterfuck
>>
>>99922773
I think so as well, and I didn't say otherwise.
>>
>>99902250
>>99902346
This movie was so fucking bad.
>>99922618
Yes, you can shoot missiles down. Even NPCs can do that, quite efficiently, too.
>>
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I feel bad for her.
>>
>>99924849
Straight bangs are love.
>>
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>butthurt about muh space truck
>better post in an unrelated thread to showcase all the salt
>shitty signature no one gives a flying fuck about
Why would you report the status of your rear turret? Essential information only, radio discipline, you fuck.

>>99925023
I had a Persian girlfriend, who was as cute as a button, with long dark brown hair down to her ass, a killer body, deep hazel eyes and all that jazz. Then she got bangs, shorter hair and looked like someone put a fucking retard-protection helmet on her head.

We broke up shortly after.
>>
>>99924849
Jesus, at least the waifu banter here can be presumes sarcastic, as well was coming from harmlessly pathetic nerds who wouldn't dare talk like that if they had any inkling the person in question might see it.
How does it not occur to a person that she might personally read your non anonymous comment about how you're casually adding her picture to your weirdly specific fetish wall.
>>
>>99924849
I'm actually happy she has the position, because not only did she write her fucking thesis on gaming, I'm guessing the mountains of data are going to be literally trivial for her to handle. That's exactly who we needed in that position, not some random nonner trying to make the site into spaghetti, and I feel because of that, we will have an easier time reading from the source.

DEWEY DECIMAL! YOU HAVE BESTED ME AGAIN!
>>
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I couldn't contain myself.

inb4 b&

Am I gonna get slapped for that?

>>99925580
Don't get me wrong, I am appreciative of putting a trained and educated professional with appropriate credentials on the position. I only feel bad for her because of the waifu fags that mean that shit.
>>
>>99925920
I don't think so. Seems jokey enough.
>>
>>99926032
Much like in this general, it'll be up to whether they're thin skinned enough to report it that decides if you get moderated. They have vague enough rules they can trump up a violation out of pretty much anything. I believe one of the rules you can get slapped with is "be good."
>>
>>99926032
>Seems jokey enough.
>tfw you actually mean that and find the general populace of Star Citizen to be completely instable, manic, closet fagotrons with personality and self-esteem issues ready to throw a tantrum despite being 30++ years old

These people terrify and appall me.
>>
Freelancer in AC when?
>>
>>99925920
This is true, but meh, creepers will creep, and I bet she's already getting dick that isn't attached to 9/10th crazy man.
>>
>>99926605
I really hope she is in an understanding, fulfilling relationship with a great guy that takes her mind of things, respects her, fucks her good when needed and is just generally awesome - not because I am a hopeless romantic or anything, but because I feel like anyone exposed to the SC forum crowd deserves a little good in their life, just for Kharma's sake alone.
>>
>shoot missile
>it explodes in a cloud of fire
>in spess

Fucking dropped. I thought this was a space sim.
>>
This game isn't really happening is it. I mean aren't dreams bad for you ?
>>
>>99927065
>Implying you can't have fire in space
Never seen the fucking sun?
>>
>>99905183
It's fine when using a joystick, responds to input quickly but doesn't make ships move like hummingbirds on crack.

You have momentum and can use strafes to actually stay in a blind spot if you time boosts and are more maneuverable.

AC does not, you can face your attacker far too easily at all times, and with the flight model the way it is, this will not be different for anything you can fly up to even the idris

Thrust needed to turn reasonably okay makes rotation always very fast, more mass effects both equally
>>
>>99927163
>nuclear reaction are the same as combustion

Not falling for that bait.
>>
>>99927330
>>nuclear reaction are the same as combustion
>Never implied that
>Implying missiles only use combustion in SC
>Implying it's bait
>>
>>99927368
>implyting this
>implying that

Well meme'd friend.
>>
>>99927742
You started with the implications. Not my problem you can't deal with your own shit.
>>
Fires in space just need some oxidizer to react with fuel
>>
>>99927065
Please don't tell me you're serious
>>
Speaking of missiles. Current effects are placeholders, yes? Because damn those explosions look weak as fuck.
>>
>>99929153
The largest missiles we have are S3, most ships are firing off S1/S2s, so of course the blast is small. They're small missiles.
>>
>>99929205
Explosions are too small even for their size.
>>
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>>99929392

If you say so. Small missiles don't generally carry around a lot of explosive in them, think they're about perfect where they are without getting J.J Abrams tier bullshit
>>
>>99929491
And yet even that small-ass missile on your webm has an explosion radius three times bigger than SC Size 3.
>>
>>99929742
Almost like its in atmosphere or something
>>
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>>99929956
rekt >>99929742
>>
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>>99926605
>>99925204
Lets be real, one of the CS horror stories mentioned in reverse the verse originated from our very own anon.

To his defense, we didnt know Chelsea was married at the time.
>>
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>>99929956
Yeah, we have space ships with wings that fly by refining space magic with their hydrogen scoops into fuel and shoot lasers that move with less speed than Napoleonic wars era bullets, why would I ever think that explosions in this game will look more flashy rather than realistic. How silly of me.
>>
>>99930350
>Yeah, we have space ships with wings that fly
Space ships that have lifting bodies for atmospheric flight and hardpoints
>by refining space magic with their hydrogen scoops into fuel
Hydrogen is the propellant, doesn't need refining. Ionization / Electrostatic ion thrusters isn't really space magic.
>shoot lasers that move with less speed than Napoleonic wars era bullets
True, they're slow.
>why would I ever think that explosions in this game will look more flashy rather than realistic. How silly of me.
You're right. You are silly.

fidelity
>>
>>99930450
>>shoot lasers that move with less speed than Napoleonic wars era bullets
>True, they're slow.
Just because they're called "lasers" doesn't mean that the things they fire are actual lasers.
>>
>>99930450
Principled antagonism, the post.
>>
>>99930450
>he thinks wings on SC are for anything other than looking cool
>>
>>99930571
Merely pointing out the reasons for things, anon.

If you're going to complain about something being in the game, might as well be a valid thing rather than pissing and moaning.
>>
>>99923368
>Yes, you can shoot missiles down. Even NPCs can do that, quite efficiently, too.

Yeah, its pretty crazy how accurate NPCs are against missiles, but how hard it is for them to hit an enemy at times.
>>
>>99930651
I don't think calling someone silly is assisting your point of making an objective correction to a broad and generalised series of statements.
>>
>>99930802
You're right, should have called him a whining thundercunt, because thats more accurate

I'll do that next time thanks anon
>>
>>99930651
>wings on space ships that are there just because of rule of cool
>explosions you can barely see
>hydrogen scoops and space magic engines
>slow-mo lasers
>not valid reasons
Wow, it's almost like you're a braindead fanboy or something.
>>
>>99930917
Now you're thinking with measured responses.
>>
>>99930931

>wings on space ships that are there just because of rule of cool

They are there because those ships are designed for atmospheric flight, too

>slow-mo lasers

They are laser induced plasma weapons or something like that, not real lasers

http://starcitizen.wikia.com/wiki/Laser_Cannon
>>
>>99932869
Have you seen wings on Vanguard and Retaliator? They should fly about as well as a shitty paper airplane.
>>
>>99932869
>because those ships are designed for atmospheric flight, too
They have Thrust weight of 20:1 in any direction, wings are actually pointless, and even then, the race map shows that air has no effect even at altitudes that sustain trees
>>
>>99933103
At least the hornet's wings are mainly for holding weapons
>>
>>99934149
I think the reason of that is that race maps use the same physics as space maps. The only explanation here is either lazyness or they didn't want to add gravity to races.
>>
>>99934318
They've said that it's high enough to not have an atmosphere I think.
>>
>>99934409
Sounds like an excuse, it doesn't look nearly high enough.
>>
>>99934409
Which is bullshit

Same as gravity, the reason shit can orbit is because its going fast, there are static buildings with trees on the race map

Trees need to breathe, which is why everest has none
>>
>>99934670
I could believe the designers would actually believe it's high enough for that, in which case they were just stupid.
>>99934774
>Same as gravity, the reason shit can orbit is because its going fast, there are static buildings with trees on the race map
Well that could possibly be because they're kept up by some propulsion.
>>
>>99934149
But maneuvering thrusters are hella inefficient. May be a factor in the PU.

Can make the ISS spin around like a mofo if you wanted to but you're going to run out of fuel pretty damn quickly.
>>
>>99908820
>>99909369
>>99909640
Wait, source? Is this meant to be a hugely changed Javelin, it barely seems recognisable?
>>
>>99935764
For that to be an issue then maneuvering thrusters would burn so fast that you can't make more than a dozen turn arounds
>>
>>99935764
>But maneuvering thrusters are hella inefficient.

What are you talking about, they are hugely efficient and run on spacemagic that never runs out?
>>
>>99936083
>Spacemagic

you keep using that word

and I have to think that you don't know the game at all
>>
>>99935995
It's some shitty fan-made ship.
>>
>>99936083
When told main thrusters are irrelevant, CIG has started implying there will be 'efficiency' factors to make mains relevant.

As someone that seems to understand physics as well or better than CIG, and understand mechanical design a lot better, I'm doubting that.

I am in favor of straight up admitting shit ain't realistic and adding unnatural laws to make their rule of cool designs work better instead of the hyper thrusters needed under full newton
>>
>>99936297
I fail to see how efficiency being different is somehow implausible, even if you do work for nintendo
>>
>>99936134
The maneuvering thrusters run on everlasting fuel - no matter how beat-up a ship is it can always guide itself home.
>>
>>99936297
They should just severely cut acceleration of maneuvering thrusters. The idea of cutting that only after main engines are destroyed is retarded, because it won't make main thrusters relevant, just point it out as a huge design flaw.
>>
>>99936468
They run at very low efficiency if you run out of fuel. limping home, sure.

http://en.wikipedia.org/wiki/Electrically_powered_spacecraft_propulsion#Non-ion_drives

Sure look like space magic to me, anon!
>>
>>99936589
>let me just link to IRL wiki, this will totally make sense in our discussion of SC
Are you retarded?
>>
>>99910623
All Kickstarters see a huge surge in funding in the last 48 hours. That's how it always works. I would be surprised if it didn't get funded.
>>
>>99936589
Still spacemagic.
>>
>>99936667
>let me just ignore we have technology capable of doing the thing I just said was 'magic' already, let alone 1000 years from now

are you, anon?
>>
>>99936940
>he keeps talking about how thing work in real life when people discuss how things work in SC
>doesn't even understand what he's doing wrong when people point it out
Yup, you are.
>>
>>99936567
Then there is the issue that shit won't handle at speed like Chris wants.

Nerfing maneuvering thrust leads to slidey and less responsive control.

I'd rather they just have 3 tiers of thruster, main, adjusting, and then orientation.

Main does forward&reverse thrust, strongest and efficient, but they pay for it with size

Adjusting are like current gimbals, handle lateral movements, but are slow to respond and slow to ramp up their thrust

Then orientation thrusters are tiny, fixed RCS type thrusters that handle pointing your ship in the right direction, low thrust but instant response for control.
>>
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>>99936708
They only need $50 grand now and about to start a livestream for the last 8 hours.

Operation "feed off Chris Roberts crumbs" looks to be a success.

Im not sure if this shitheap will be any better than the merciful failure that was Transverse.
>>
>>99937279
If piggy didn't pig so bad at MWO, transverse could of not failed.
>>
>>99937363
True. The rejects incompetence has not been outed to the wider community.

Guess they will have to learn the hard way playing a shitty p2w arena shooter for the next 3 years.
>>
>>99936567
More like they should put a curve on the acceleration, so you can still turn sharply and precisely but only in little bursts if you are going at great speeds. Could also do with afterburners that lock out your maneuvering thrusters and let you accelerate in a single direction to a high speed, not the FTL quantum shit, just to get around instanced space.
>>
>>99937117
This is how Star Citizen should have been designed in the first place. I've written a bunch of different space sim thruster physics for my own projects and Star Citizen is a clusterfuck of stupid design when it comes to the ships. I know that's not news, but God damn did they shoot themselves in the foot with these ship designs.

It limits them in so many ways. Like for example the reason the Mustang is so fucking twitchy and plays like an FPS and not a spaceship is because it NEEDS to be. The design is so fucked, that if its thrusters weren't as powerful as they are, it wouldn't be able to fly straight because they need to always exert part of their thrust countering the torque the main engines produce because they're off center.

CIG are masters of shooting themselves in the foot and creating problems for themselves by never thinking these ship designs through. The physics system is awesome, and the IFCS is a marvel simply because it makes these ultra shitty designs fly as well as they do, but God damn is it limiting what they can do gameplay-wise.

Something's got to give, and the Mustang already has 2 phantom thrusters that don't show up in the stats or holo table that provide reverse thrust. CIG realized that the way they built the ship, it could never thrust backwards in any meaningful amount, so they stuck two thrusters facing forwards inside the intakes of the main engines that don't show up in any stat sheets.
>>
>>99937676
You are overreacting a little with all this "t-they shot themselves in the foot! I would have done it much better! Why don't I work for a multibillion dollar games companyyyyy" shit. I know you are very excited about the fact you managed to notice something that wasn't balanced in the game and honestly we are all super happy for you, but its just another step in the balancing process, the trick with IFCS is they can keep fine tuning for each ship individually in order to get the balance just how they want it, between that and fine tuning each individual truster, they can always sort out problems like this - and have, time and time again since Arena Commander has been released and before that even.

Ships go from "terrible and impossible to fly" to completely flyable and responsive all the time.
>>
>>99937528
>More like they should put a curve on the acceleration
At this point I think IFCS imposed limitations for the sake of gameplay might be the only option barring some serious redesigns and rethinking of how thrusters are placed and work.

I'm thinking something like the IFCS requests velocity in all directions on acceleration curves so that your motions feel smoother when you accelerate in any direction versus the gut busting instant 10G in any direction most ships have now.

It's not unprecedented. The IFCS is already filled with artificial limitations. For example the rotational speed of ships is an arbitrary limit. All these thrusters are so powerful that they can rotate the ship stupidly fast, but the IFCS won't let them for the sake of controllability and "balance." I guarantee you the Hornet could be made to rotate in an instant if the IFCS asked for it.

And then of course you have the completely arbitrary top speed. I'm perfectly fine with a speed limit, but the way it's done in combination with the stupid high acceleration makes it feel so much more limiting and slower than it actually is. The significance of traveling and maeuvering at 300 m/s (1080 km/h) in WWII dogfight ranges is lost when you can accelerate from 0 m/s to that 300 m/s in only a second.
>>
>>99938024
You don't even understand what's going on physically with these ships and the cheats CIG has had to use to make designs such as the mustang even function.

You're like the 'but its an alpha/beta/just released/they'll patch it' fag
>>
>>99938209
No, I do fully understand what they are doing, and that is my exact point. Time and time again they've got ships to work and you seem to be butthurt and crying because no-one is paying you for your shitty theories on how your complete redesign would be better.
>>
>>99938175
I'm not sure I agree with most of what you say, but that last bit about acceleration to top speed is something I agree with 100% - the top speed should be much higher and slowly to reach, and as you accelerate to that point your maneuvering thrusters should cease to be of any real use due to safeties. It might make dog fighting less twitchy, too.
>>
>>99938175
More IFCS limits could work, but then I wonder what the point of the physics are when IFCS determines which gamey way the ship handles. What's the benefit of realistic physics when ship control is so incredibly gamey? It just seems to me like wasted CPU cycles that get in the way of having more and bigger ships on screen at the same time.
>>
>>99938281
>Time and time again they've got ships to work
Your definition of work is so loose if ben wore it as a pair of pants he'd need a belt to keep it up
>>
>>99938421
CPU isn't the bottleneck Star Citizen is afraid of, that is the GPU/Memory. This stuff is pretty basic compared to the magic they will have to work to get cap ships operational in a multiplayer setting.

The point of all this modeled physics is meant to be how handling procedurally changes when, for instance, a thruster is knocked out, or you have extra cargo - part of Chris' general drive to have systems handle everything and that way encourage emergent gameplay, which is commendable if maybe not necessary to this level.
>>
Jesus Stage-Diving Christ this shit is almost at $80 million.

I'm not even made, that impressive shit.
>>
>>99938572
If you played Arena Commander more instead of shitposting you'd know what I meant by that, the handling has changed so dramatically to move from unplayable shit to a fun arcade 6DOF sim for most ships. Even the Mustang flies well now, what you describe as "twitchy" most people would call responsive.
>>
>>99938421
That's the ultimate irony of Star Citizen's full autismo physics. They make an ultra-complex physics model, but the flight computer turns it into Freelancer anyway. They're going through the most roundabout way possible to get ships whose flight profiles could be replicated almost exactly in a much simpler point physics engine. You couldn't get it perfectly the same of course, but close enough that it wouldn't make a difference for the majority of the time.

The main benefit to going full autism like Star Citizen is that the damage model gets a whole lot more interesting. Instead of damage being a simple HP bar, you can lose thrusters or large chunks of the ship which will affect ship handling in profound and unexpected ways. Taking damage in Star Citizen is pretty cool, and it's up to you if you think that makes it worth it.

In terms of performance though, like >>99938609 says, the physics aren't remotely the bottleneck. While they are absolutely much more expensive and unpredictable than a more simplified setting, it's the graphics side of thing that's the big bottleneck. In the grand scheme of things, the physics isn't that big of a deal perf-wise.
>>
Anyone else have a glitch in the Avenger where the entire HUD doesn't "boot". Sometimes mine doesn't display speed and some other stuff. I don't entirely hate it though because I use "M" to match speed a lot.

Also, sometimes after a respawn the Avenger will be like twice as heavy. Like it's got a serious fat ass.
>>
>>99938609
>GPU/Memory
Those can be tempered easily by just using more efficient art assets.

As for the emergent gameplay, with the way ships are designed with the current maneuvering thrusters handling orientation and vector, upsetting the centre of mass or losing a single thruster will easily lead to a straight up uncontrollable ship. A gamey-er system could be more easily scripted to have mass and thruster loss effect handling . I recall doing a mission in the mostly-newtonian starshatter, and in battle I lost my port side thrusters, forcing me to spin my ship around to use what thrusters I still had to get me to land. That's what I imagine Chris and most people want.

That game didn't use IFCS, it just had a rather simple system that ignored torques, letting pitch/yaw/roll ratea be simple ship stats.

With star citizen thrusters, I'd be utterly stuck in a spin if I lose the port side thrusters with a mustang
>>
>>99939184
All UI problems are usually solved by deleting USER folder.
>>
>Live in a small spaceship
>just a torus with enough space to house single persons needs
>unlimited fuel, since you only needed some hydrogen to last years
>Not much need to go to a space station, since the materials can be generated into food
>all water is reused

>The radar goes off
>300,000,000 miles away, another ship was spotted by the gleam of the sunlight off the hull
>press "weapon" button
>laser adjusts aim to compensate for speed and light travel on it's own.
>fire
>in 26 minutes your target will be-
>a pebble sized meteorite strikes the hull
>you're dead instantly
or
>you were spotted first
>you're dead instantly

This is, apparently, just about as realistic a space sim will ever get. Is this the kind of game you guys want? No? Than what the fuck? This game needs to find a trade-off with realism and fun. If a ship was only thrusters, of course it can be both in atmosphere and space, but that wouldn't be interesting. Do you want to get one shotted by a laser? Do you even want constant lasers like eve? Of course you don't. That kills the whole skill mechanic of a game, making it more point, click, and wait than finesse of weapons. Some parts might not be as realistic as possible, but the above situation is retarded and no fun. The flight mechanics are still being refined and balanced, so ship weight and things would be adjusted, and even some was put into the PTU I believe.
>>
>>99939184
Yep, I was getting that in my 325a sometimes, fairly annoying.
>>
>>99938779
FYI, you're talking to two people. I don't think the other anon ever called the Mustang twitchy. Or at least, not directly like I did.

I agree that the Mustang flies well in the sense that it's completely functional. My complaint is that I don't like how it feels like it has no mass. I think the Hornet should be the basis for how ships fly because it's one of the few right now that actually feels like a space ships and not hyper-active bees that can change their velocity vectors from 200m/s in one direction to 200m/s in the complete opposite in an instant.

But hey, you know
>opinions

I'm not saying to restrict turn rates and turn it into Elite, that's dumb. There's Elite for people who want that. I just want ships to feel like they have weight and for your velocity to have meaning beyond the reactionary FPS thing they have going on.
>>
>>99939015
Properly implemented LOD should alleviate a lot of that graphical bottleneck though. Have they slid any LOD stuff into a recent patch or is it still full-tilt Cryengine?
>>
>>99939273
Personally I like the Star Citizen system, every ship feels utterly unique to fly and we haven't even got into modding ships yet or loading cargo. There is a lot of legwork getting IFCS working but with the cash they have they can afford to have someone just working on getting that set up perfect for each ship individually.
>>
>>99939494
Sorry for slerging out then, it is hard to keep track when two people tag team places in a reply chain. You should like the more reasonable of the two anons.

I think the Mustang flies okay, it turns like it has no mass but you still have to drag it around somewhat to maneuver. Again, cargo will be a big difference maker here as the Mustang is meant to be lightweight but it'll probably handle like a cow if it is actually carrying anything.
>>
>>99939820
Arena Commander desperately needs a "Smuggling Run" game mode to help balance ships carrying cargo. What's the point of balancing all the ships in AC when the mass of cargo will just fuck up the balancing again? PROTIP: There is no reason.
>>
>>99939635
Ships like the avenger, mustang, M50, 350R all feel pretty much the same, near massless and very Decent-like to me.

The aurora and hornet are okay, thanks in very large part to their balanced thrusters compared to their centre of mass allowing them to handle without excessive power to weight ratios.

Haven't messed with other 300 series since before 1.0, so I don't know about their current state, but given their design it should be passable
>>
>>99922773
What is eve? A player based system can work.
>>
>>99940310
EVE let's more than 100 people see each other too.

SC never, ever will, and its likely the PU will start at maybe 32, then 64 players
>>
>>99940427
>SC never, ever will

Yes it will.
>>
>>99940310
>>99940427
>What is eve?
A game with extremely basic physics and control systems that exchanges packets between server and client once every 2 seconds, and up to half a minute in 1k vs 1k fights.
>>
>>99940123
Wow are you me? I always say the same exact thing except I always compare to Freelancer because I assume more of SC's fanbase has played that versus Descent even though I love Descent and it's a pretty good comparison.

The Aurora is a weird case because it's not so much that its thrust to weight is lower (although it is certainly lower than average) it's more that it's weird thruster distribution makes it feel heavier than it really is.

The Aurora can vector 6 thrusters to provide thrust in the vertical, but only 2 can provide thrust in the horizontal. This makes it so that when you're flying forward and pitch up, the velocity vector will stay perfectly on mark at pretty much any speed. It can also strafe up/down extremely quickly. Not M50 fast of course, but still very quickly.

On the other hand though, the Aurora can only vector 2 thrusters for horizontal thrust. This is why the Aurora feels so much heavier than it is. Any side to side lateral movement is very difficult to cancel out because of how little power you have in that direction. It'll slide all over the place, even worse than the Hornet, if all you do is yaw.

I've been flying the Aurora a lot lately over all the other ships, so I've been noticing a lot of the quirky things it does.
>>
>>99940823
>up to half a minute
Actually, scratch that, I remember hearing that it might take minutes.
>>
>>99940954

You forgot to add that the combat is simple, along with almost all other mechanics. The thing that makes EVE shine is the org drama, massive but extremely slow battles, and the economy simulation.
>>
>>99940892
This shit right here is why I like Star Citizen's system. Every ship is unique and has its own quirks.
>>
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Did you support this?
>>
>>99940892
I suspect that when the aurora can carry cargo, which will lower the centre of mass, I suspect that they'll have to either put invisible thrusters on the cargo box or add more horizontal thrust to keep it from rolling any time the side thrusters fire.
>>
>>99941225
>8 hours left
>$40k to go
Huh, so they might actually make it.
>>
>>99941225
Fuck no. But they'll get funded because all the RSI faggots are in love with them.
>>
>>99941225
No. I don't hate the guys, I just don't care for the game.
>>
>>99941056
Falls under controls. The point is, EVE is not the only game with lots of players, even dated 3D MMOs like WoW and Lineage allowed rendering lots of people at once in one spot, all old MMOs and EVE share the same mechanics: one button targeting, auto-attack, basic physics, limited packet exchange.

It's just impossible for servers, even modern, to process so many calculations from hundreds of different sources at once. If you want to know what to expect from SC at best - look at Planetside 2. And PS2 is not even nearly as complex as Cryengine and SC physics are, yet even there the game turns into complete laggy clusterfuck of rendering issues once you get more than 200 people in one base.
>>
Hey Guy, anyone interested in some behind the scene? I am working at a subcontractor for DU, for obvious reasons I can't tell you which or my exact position. But I can tell you some stories about WM and the project... I will be here for about 30min.

Also, English is not my list language. so sorry for bad spelling
>>
>>99941692
Oh boy another contractor. Does Wingman hate his fans? Does Rob have no idea what's going on?
>>
>>99941692
Contractor is back?

Lets hear some dirt, not that Wingmans double dealings have gone unnoticed.
>>
>>99941225
Fuck that shit, realized Wangman's a pretty sneaky jew. And Rob was one of the worst parts of CIG.
>>
>>99941618
This is in space, so we don't have quite as much to calculate with the environment, but I guess ship detail, asteroids, and space stations
>>
>>99941775
Rob is kind of clue less. Eric is not as nice as he seems.
>>
>>99941692
This should be fun. I guarantee at least one person will take you seriously as well and actually repeat what you say as gospel, top lel.

How is your dad's job at Nintendo working out by the way?
>>
>>99941692
How's Ben? No human emotions?
>>
>>99941976
Ben is kind of scary, he shows no normal human reactions.
>>
>>99941823
>This is in space, so we don't have quite as much to calculate with the environment,
Every thruster on each ship in SC applies actual force to it. It's already times and times more complicated than your usual FPS physics, where planes fly because engine tells them to.
>>
>>99941798
We developing some plant side stuff, lot's of stuff is outsourced outside us. like mexico and canada. Believe it or not, canada is a kind of cheap compared to the us.
Anyway, WM is the man, but he is more of a manager, says mostly "yes" or "no", let others do the work. I am not saying he does nothing, he is more of a maestro
>>
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>tfw we cant run a reverse kickstarter, pledging to take money away from a project

This needs to be a thing. People donate to a collaborating charity or retailer for coupons. This monetary amount is then matched by kickstarter taking money off a targeted project.
>>
>>99942032
My reply got cut off. The end said: ...space stations are there to compensate for extra rendering*
>>
>>99941692
Everyone is now aware that this is the old contractor copypasta.

>>99941775
>>99941798
>>99941897
>>99941976
Jesus, you guys are retarded
>>
>>99942173
The problem with online games is not really in how many things you must render at once on your PC, it's about how many clients exchange packets with the same node at the same time. When you play single player, all calculations are done on your machine. But when you play online, you also constantly send and receive info with other players via server. The more players and more complex mechancis are - the more stuff goes through server.
>>
>>99942450
Wait, did he word for word just copy and paste it and added DU in there? I never saw the original "contractor" just heard about him.
>>
>>99942450
Shit was already obvious as fuck mate, what's the problem with that?
>>
>>99942450
I forgot the beginning of the copypasta, but you'd notice that we did recognize the contractor and his further posts confirmed it.
>>
>>99942556

Yes, he just change SC for DU and CR for WM.
>>
>>99942647
btw, here is the full pasta, enjoy

http://pastebin.com/Y5S2LyEy
>>
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>>99942810
>>
>>99942496
So basically more servers would help?
>>
>>99943107
Not really. If you want people to see each other, they must be connected to the same server.
>>
>>99943107
The bottleneck would be your home connection, which CIG can't fix in any way.

If SC continues down the road that its going people are going to need god-tier internet and only play with a few states if they want to not have arma 3 level desyncing.
>>
>>99943345
>>99943408

So more powerful servers with faster connections per server?
>>
>>99943458
Did you even read what I posted
>>
>>99943523

So according to your understanding, theres no way we'll be able to play this game without amazing computers if it continues this way?
>>
>>99943684
Good internet connections that are in close proximity to other players and the server itself.

Amazing computers would just effect client-side rendering, has nothing to do with it.

Basically its one of the reasons why they're struggling so hard with the player cap. Streaming the output of 8 maneuvering thrusters to a server and it approving it, then making it happen is one thing.

Having multiple players stream the output of hundreds of them all in real time, along with ballistics calculations, and all that other junk, in a double precision map? That gets real taxing, real fast.
>>
>>99943684
Without amazing internet connections for all players.

Infrastructure is the limit, not anyone's hardware and there is no sign of fibre optic direct server connections for all players stretch goal
>>
>>99943953
I'm hoping that they have a work around for this. I remember chris saying that he was talking to some guys at google, and that he has some exciting technology going on that he couldn't talk about just yet. Perhaps one of those things (or both) would somehow fix this issue.
>>
These are the Germans that are working on the game now.
All hope is lost.
>>
>>99943953
And even if they get stuff functional looking with the various interpolation techniques they've mentioned, we'll have far too low an update rate for a fair PvP experience.
>>
>>99944354
Yep.

>>99944137
There isn't really a feasible work around. The game will have to change, because CIG doesn't have the capability to, say, lay new network infrastructure over a country.

MMOs in general have a high player count.

To combat that, you either have a low complexity to whatever data is being sent (EvE, WoW, PS2) OR you heavily instance the game to a few players per server.

CIG wants to have an extremely complex game, and then on top of that have it as seamless as possible. It really isn't ever going to work without something being compromised.
>>
>>99944201
>that guy is a bit on the fat and ugly side, but that's what you'd expect from both german and progra...
>...oh
fuck
>>
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>>99944201
>implying a krautchan user isn't what we need to make this game great
>>
>>99925580
Is this bait??

A LITERALLY MONKEY CAN DO THE JOB SHE'S ASSIGNED.
>>
>>99945078
Oh god, did that game ever get a sequel? What did they do next? Some great work on that game, despite the creepy content.
>>
>>99944926
The guy on the right is actually an American from the Austin office. He's the fattest guy there.
>>
>>99926786
>...

Lol you're such a cuck
>>
Pressing \ to chat is crashing my game.

Is this normal right now?
>>
>>99945284
Compassion doesn't make you a cuck, anon. Enjoying your partner being fucked by someone else does. She ain't my partner.
>>
>>99944664
>It really isn't ever going to work without something being compromised

I really wish RSI forums could understand that and they could discuss where CIG should compromise, instead of the blind faith that CIG will make everything the best.

I've been of the mind that the game should just have a universal magic force that behaves like air and thus would allow weak maneuvering thruster to turn a ship like a plane and would stabilize ships like the mustang or a wounded ship to fly in roughly the desired direction, while still having a noticeable effect on handling
>>
What's the best use of size 3 slots?
>>
>>99948138
sledges pre nerf, ballistics now.
>>
>>99948228
Are tarantulas good?
Or mantises?
>>
>>99948479
Mantises are definitely better than tarantulas.
>>
>>99948736
>Brrrrrrt
Omniskys suck?
>>
https://www.youtube.com/watch?v=yisaDxvBH9s

More based Euro taking over from incompetent Ameriplebs
>>
Super hornet and gladiator available today?
>>
>>99905497

You should also mention it has better combat.
>>
>>99949221
Oh dear sweet anon.. I don't think anyone, even here, would fall for that one
>>
>>99949221
Didn't they have an event recently where you could put your ship on autopilot and AFK your way to millions in bounties?
>>
>>99948961
>Based
>Guy Fawkes mask
>>
>>99949624
It's even called turreting
>>
>>99949636
>butthurt amerifat detected
>>
>>99949414

I am honest, I played both of them SC befor Elite and I hated SC combat, the flight model is just boring, on the other hand I was sceptical about Elites flight model but it turns out it's a better one, at least for me.


>>99949624

Not really an event just a combat zone with a capital ship, and yes you could just be afk on it, there was a chance you get destroyed but it was low.

But somehow I feel like you wanted to say something with that, I just don't know what.
>>
>>99949935
but you're american, anon
>>
>>99949935
Dutch actually faggit.
>>
>>99949983
>but it turns out it's a better one

Just no.

Even the shilliest shill who ever shilled Erectile Disfunction would ever say that it's combat is better.
>>
>>99949983
Its a 'better' flight model for people with no skill, because it requires none.

Much like the rest of the game, actually. So its kind of fitting.
>>
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>>99950118
Nice one-liner. Gave me good laugh.
>>
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>>99950118
>Even the shilliest shill who ever shilled Erectile Disfunction
It's funny because it's true

ED Shill himself can't stand the game
>>
>>99950143
>because it requires none.
There are skills other than putting a cursor on a box.

ED's issue is more shield potions, not physics. Chaff stops turrets and gimbals, making high skill dumbfire rockets and fixed cannons the best
>>
>>99950805
Lets be honest, the only skill in ED is finding the right trade route to make the big bucks. Combat and Mining are braindead activities.
>>
>>99950805
Don't know why you're mentioning lead/lag pips when thats what E:D does too.

Turrets/gimbals are still absolutely fine because the AI is as dumb as bricks. Fixed is good for PVP, but good luck ever actually getting into any.

Shield potions are also bad, thanks for mentioning them. But they're as bad as the rest of the game so who cares
>>
>>99949983
>game where you can literally AFK to victory
>better anything

I'm sorry but if your goddamn autopilot can fight for you, for extended periods of time, it's not good combat
>>
>>99950118

I don't see how people can think that SC has a good flight model, it's boring as shit , manly because of this problem >>99903957 it just to easy, you don't need to concentrate on flaying you just slowly fall asleep, from a gamer point of view it's not punishing your movement.

>>99950143

I bet you have AHS, and rage at everyone to be a cheater when it's happening.

>>99950805

Shield potions are balanced now,you can also upgrade shield strength with additional modules, in pvp scenarios it's balanced.

Chaff only stops gim* not turrets,

>high skill dumbfire rockets and fixed cannons the best

Literally wtf
>>
So for and one interested, this is something the Video guy, Hannes Appel, from the german office die before he came to crytec and then to Foundry 42, where he is now doing the motion capture shoot with Chris Roberts.
starwars die nackte bedrohung 1: https://youtu.be/oeAnfH5fscc
>>
>>99951313
>this problem >>99903957

You mean the problem where he says some ships feel great and some ships don't?

ED wishes it had that problem.
>>
>>99951313
>AHS
http://en.wikipedia.org/wiki/Alien_hand_syndrome

???
>>
>>99951313
I guess actual Space Sims just aren't your thing anon.

There's nothing wrong with that.
>>
>>99951313
>manly because of this problem >>99903957 it just to easy, you don't need to concentrate on flaying you just slowly fall asleep

I'm the guy you quoted and while I don't like how most SC ships fly, saying SC is super easy is a gross over-simplification of the matter. If you gave everybody equal ships/weapons you would find that there is a very clear difference between people who are good at SC and those who are not. If there was no skill in it, then that wouldn't be true.

My issue is that for most ships in SC, flying takes the kind of skill that games like Unreal Tournament require, which is I think going in the wrong direction for a space sim. I'd rather it be more like Diaspora or Freespace than Unreal Tournament or Quake with a strafe up/down button. The latter is what games like Descent are for.
>>
>>99952167
Diaspora is jousting 24/7, and from all I've played/seen its mediocre at best

Maneuvering thrusters are getting toned down though, we've known this for a while.
>>
>>99951474

Just keep lying to yourself anon

>>99951482
Bingo !

>>99951626

If SC is an actual space sim then a fucking mario kart is an actual F1 racing sim.

SC and Elite are not sim games, they are just not.

>>99951113
>game where you can literally AFK to victory

How do you afk to victory by doing that ?

You just make some money, and you don't really make it super fast.

I don't really have anything against that, I tried it for 2 days 2-3 h but the problem is when I have some free time I rather actually play then sit afk.
btw; - Treat capital ships like players for assigning kills
>>
1.1.1.1.1.1.1 today?
>>
>>99952167

>I'd rather it be more like Diaspora

Jouster detected.
>>
>>99952475
>Just keep lying to yourself anon
>SC and Elite are not sim games, they are just
not.

There there anon, no need to be upset.
>>
>>99952395
>>99952570
I like to fly the Aurora up to peoples faces and strafe around them as much as I can. The Aurora is a terrible jouster because it's so damn slow. I only bring up Diaspora as an example of a space sim where ships felt like ships versus weightless FPS characters that can change their direction on a dime.
>>
>>99952167

I didn't say SC requires no skill, why are people bringing up the skill argument in everything.

Every game ever, everything you ever did requires skill, so it depends how fast you can do it, how good you can do it or if you can do it at all.

So of course SC requires skill to be better than others, no fucking surprise there.

The problem is actually what you said about SC being similar to Unreal, the flight model is just not immersive, some people like it,
I don't. I don't have the feeling that I am flying something, and sound effect are partly at fault here.
>>
>>99952816
They aren't full on space sims. >>99939373 is a clear reason why. They try find middle grounds of fun and realism.
>>
>>99952517
anyone?
>>
>>99953514
Build is currently compiling or whatever so hopefully
I don't really want to dl the PTU to play this weekend
>>
>>99953514
Maybe. I do wonder how ready it is considering how super buggy the PTU was.
>>
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>>99953661
>>99953712
>>
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I want to be hyped about this game. I really do.

But I just know it's going to fucking suck.

And even if it's good it's going to be killed by system requirements.
>>
>>99955625
nice blog nerd
>>
>>99955625
I'm still here in the hopes that Chris and his team pull off some form of magic to make this game work the way they describe it.
>>
>>99955625
Well look on the bright side. At least if it fails you'll still be alright since you only pledged the bare minimum.

Right?
>>
>>99956398
>inb4 Jav/Idris personal fleet

captcha: hords
>>
>>99956398
Not that anon but I've probably spent $350 by now.

Looks like its going to be exactly the game I want, and I'm not a poorfag, so I don't mind supporting it.
>>
Can I find a list of projectile speeds somewhere?
>>
>>99956948
https://docs.google.com/spreadsheets/d/tXeBxCurTyJTp1kvQBZUHTQ/htmlview
>>
>>99956235

Look at official system requirements.

No MMO will survive that. Gaming PC market is super small. Most people play on laptops these days.
>>
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>>99957017
Thanks, anon.
>>
>>99956743

You will be able to play it. I will be able to play it. Some other people too.

But that's just not enough to keep an MMO running.
>>
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>>99930350
>shoot lasers that move with less speed than Napoleonic wars era bullets
For the record, the muzzle velocity of the M61 Vulcan, the standard air to air cannon for US fighters, is 1050 m/s which actually slightly slower than your average gun in Star Citizen.
>>
>>99958294
>1050 m/s
in atmosphere with gravity
I'm not sure the math involved but I'm willing to bet it would be much faster in space
>>
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>>99958649
>>
>>99958649
..no
>>
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Dag namit!
Can't rent the M50 with REC!
>>
>>99958649
What do you think the "muzzle" part in "muzzle velocity" is there for?
>>
>>99959707
Gamma is near enough
>>
>>99960248
The muzzle has air in it as well in an atmosphere you dip.
>>
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>>99960420
>>
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>>99960420
>>
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>>99960420
Don't bother anon clearly the M61 vulcan voids the atmosphere around it and generates an anti gravity field in the barrels so no atmospheric or gravitational forces influence the projectile
>>
>>99960610
>>99960650
he means barrel guys

and he's got a right idea, however that wouldn't help his case enough.

SC's guns need super high velocity because the ships can move in any direction so very quickly that its the only way a computed guess could be accurate against simple left-right-left-right spam
>>
>>99959508
>>99960248

Wow. Just wow. I blame US education.
>>
>>99958649
I actually looked this up and asked a few people who know more about guns than I do, because I was curious about this. The consensus seems to be that yes it would be faster, but the difference would be marginal at best because of the comparatively short distance the bullet travels down a barrel.
>>
>>99963041
I concur, on larger projectiles effect would be more noticeable.
One thing that I did find is that temperature specifically the temp of the propellant and casing does have a significant impact on muzzle velocity something along the lines of 10m/s per degree.
>>
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uhoh. looks like a shitposter got hired at the german office.
>>
>>99944201
>>99944926
>it's actually an /scg/ anon
>also a woman
>having seen the waifu treatment both here and on RSI she donned a mask from days better forgotten to avoid being critiqued on her every feature/ending up on some autists bedroom wall fap collage
>>
>>99964473
As a German, this made me cringe.
>>
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Why is this allowed?
>>
>>99964893
Google translate isn't very good.

>>99964965
Why the hell do you keep bringing this up? All it does is start a shitstorm.
>>
>>99964965
>Two different angles
>>
>>99965053
>Why the hell do you keep bringing this up?
See
>>99965053
>All it does is start a shitstorm

He does have a point though

Femnazis will ensure I cannot play as an attractive female because there opinion is more valued than my opinion

Someone should make a concern thread about how the people who want to play as attractive females in a space game are being discriminated against by a vocal minority of people with self image issues

I'm pretty sure there are more people who want pretty girls than people offended by attractive video game characters.
>>
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They won't give up till they have their way will they?
>>
>>99965596
what the actual fuck? i though this shit was all a meme but it's real?
>>
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>>99965596

Good god, holy fuck.
>>
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>>99965596
>>
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>>99965596
>That entire pastebin
>>
>>99966379

brb washing brain
>>
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>>99965596
>>99966224
>>99966379

THIS ENDS NOW why the hell do you have this....
>>
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>>99966514
>>99966379
>>99966217
>>99965596
>>
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>>99965596
>>99966217
>>99966379
>>99966514
>There are people that are willingly members of this organization
>>
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>>99965596
>>99966217
>>99966379
>>99966514

Why even live?
>>
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How are sharks related to furries? I don't get it, they don't have fur at all.

Also, has there been any mention of Gladiator CCU options? Is it worth it to upgrade a SH?
>>
Has there ever been a human being so #btfo this consistently over the course of two years?
>>
>>99965596
>>99966217
>>99966379
>>99966514

holy fucking shit thats hilarious
>>
>>99967274
Might get a CCU down the road, maybe when its actually in the game and not the PTU.

But if you want to do it.. thats up to you. They're for different things.
>>
>>99967276
Someone explain to me what I am reading.

So far all im getting is "/me tuch ur butt."then "/me moan but poop on u haha".

WHO ARE THESE PEOPLE
>>
>>99967545
the leaders / members of vederation, the official /vg/ org for Star Citizen
>>
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>>99967545

Uh, I believe that is one of the more prominent members of one of the /vg/ organizations, Plaxinov.

I think I'll be avoiding that organization for the time being.

Anyone have any good griefing stories from free flight multiplayer. I fucking love it, all the fun of dogfighting without time limits or esports crap. Every time I tried to engage in a little platform FPS, everyone went into T poses though.
>>
>>99965596
>>99966217
>>99966379
>>99966514
>tricks faggot into RPing with him
>RPs biting his dick off
>convinces fag to try again
>RPs shitting on him
I'm not into this gay shit so I skipped to the ending but that's pretty funny yo. don't get me wrong I'm still disgusted somebody would participate in this degeneracy but ruining it for others at least deserves some kudos.
>>99967545
the sordid past of a high profile ved member who's consistently used to paint the rest of them as equally depraved
>>
>>99967731
Tell me more anon, this is my first time looking at this general and im bored.

indulge me and entertain me
>>
>>99967731
And the janitor is part of that? Like, no bullshit?
>>
>>99967989

That's not true, anon. There is no official org, at least, not anymore because it causes too much of a shit storm.

The /vg/ organizations for Star Citizen, as far as I know, are the following:

Bromada
Jews In Space
Kong Interstellar
Kyushu Whaling Association
Vederation.
>>
Alright, I laughed a bit.
>>
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>>99968010
shit rolls downhill, veddie
stop defending youre fuccboi
>>
So this...is a Vederation officer...

Whoa...
>>
>>99968406
I see why Geisto flew to Canada now.
>>
>>99968184
Do the deletions answer your question?
>>
>>99967274
CCU options usually get added the same time the ship in question gets put in game.
>>
>>99968620
Its in the game now dumbass
>>
>>99968696
In the PTU, which doesn't count. If 1.1.1.1 comes out today, expect CCU options for it today.
>>
>>99968609
I always came late with everything gone and a bunch of strikes through numbers. Now I see the truth.

This is some serious shit.
>>
>>99968184
>implying
I assure you, if we have a janitor we aren't aware of it. hell, several people in chat right now are going "uhh is that stuff real"
honestly I'm not sure myself. Ved aren't the ones slathering it around for all to read though.
>>
>>99968848
STAR CITIZEN SHITPOSTING KIT*.
https://www.youtube.com/watch?v=C6tsQB4hnyw
>>
>>99968848

Still, it begs the question of how the response time is so short, whereas in other threads you're lucky to see any response at all.
>>
>>99968848
We know it's real, confusion.
>>
>>99969089
I bitch about it on IRC and then sometimes it just vanishes.
>>
>>99969089
hardly that short, the KWA shit usually disappears faster. everybody knows this thread is monitors closer than most thanks to the fags that want to keep it a warzone of infighting.
>>
>>99968848
>2014+1
>Still believing fake pastebins by shogun or big ass collages of furry suits plastered next to whatever the fuck

lmao, if you people took the time to talk to either kong or ved members you'd see there's nothing wrong with any of them but severe autism.
>>
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>>99969008

There's an actual kit? Is it something we can use against the idiots on RSI?

I really can't stand the fucking enablers. The name itself is extremely telling.
>>
>>99969089
Exactly. Every time something ved related that isn't neutral or positive towards it get's deleted within minutes, and everything after it get's removed instantaneuosly. It's like this nigger is watching for some hate on his faggot org, and goodbye post.
>>
>>99969313
It's explicitly for fucking with this thread and pissing everyone off.
>>
>>99969258
VEDERATION DEFENSE FORCE ACTIVATE!!!
>>
>>99969381

How so? Where can I find it?
>>
>>99969008
I fucking hate Nicolas Cage's face I want him to die.
>>
>>99969519
x2 chan

/grief/
>>
>>99969372
Happens with every org, tinfoil.
>>
>>99963041

The difference is after the shell leaves the barrel.

Instead of losing speed it would keep accelerating.
>>
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>>
>tfw ERP'ing in vent while playing dota with my ved bros
Why aren't you getting ready for Star Citizen?
>>
>>99969653
>x2 chan

I'm not finding an x2 chan anywhere, anon.
>>
>>99970037
>vent

:^)))))))))))
>>
>>99969865
>Instead of losing speed it would keep accelerating.
bro, that's not how physics work.

it'll keep velocity, sure, but the acceleration will be zero once the explosive reaction is complete, (usually once it leaves the barrel)
>>
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>>99969865
>Instead of losing speed it would keep accelerating.
>it would keep accelerating.
>solid shell with no thrust coming out of it would keep accelerating
>>
>>99969865
This is beyond bait level retardation, folks.
>>
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>>99969865
bullets reach their maximum velocity before exiting the barrel
>>
>>99969865
>>99970156
>>99970209
>>99970370
>>99970432
He is kind of right, if you shoot it at a massive target, the mass of the target itself would accelerate it towards it he is still retarded and didn't mean it that way though
>>
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>>99969865
Admit it you just posted this for the reaction images
>>
The thread is good today. Topest keks were made, and still continue.
>>
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>>99969865
>yfw
>>
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>>99970732
lots of player generated content
>>
>>99970882
and as usual, its content provided by a certain group

like always
>>
>>99971082
SAY IT FAGGOT
>>
>>99971082
Soo.. Reddit copy pasted news and Ved webms?
>>
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>>99971082

Who are you referring to, anon?

I don't mean to be rude, but the Star Citizen subreddit is pretty fast with all the latest news and does a good job of transcribing and condensing the information. It usually takes this thread 3-5 hours to catch up once it finishes debating firearms, thrusters, and semantics. A few token webms aren't anything impressive.
>>
>>99971442
Link please? I'd prefer that.
>>
>>99971569

All you have to do is google star citizen reddit. It's the first result. I'd paste the link myself, but 4chan is touchy with links.
>>
>>99970640

It would accelerate to significantly higher muzzle velocity than in atmosphere. Then keep that velocity.

So yes, shells in space would be much faster.
>>
>>99971442
>News
>Player generated content

pick one
>>
welp, fatman's kickstarter just got funded by all the moronic fanboys of RSI.

Sucks. I was hoping to shitpost on RSI.
>>
>>99971928
It met the goal? Fuck.
>>
>>99971928
>>99971994

Question
why does this upset you ?
>>
>>99972080
Tryhard edgelords need something to laugh at.
>>
>>99971776

There is. People post all kinds of great videos, grey box comparisons, help threads, sandi's facebook stuff, 3d print jobs, etc.

I mean, there's a lot of typical redditors, but it's much more down-to-earth than RSI. I'm surprised that most of the posters here just don't create their own subreddit. That way, certain organizations can just downvote what they don't like and such.
>>
>>99971994
Of course it did, what do you think the latest RSI stretch goal was for? :^)
>>
>>99972080
Feeding off of someone/thing's else's achievments is a dickish thing to do. Especially when it would divide money between games. SC is already having enough trouble as-is. Adding to it....
>>
>>99972247
Most of the ones I've seen have blatant fallacies in them, or cater to idiots

so yeah I'll leave that thanks
>>
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>>99972080
>>99972165

You guys actually pledged for it?
>>
>>99972247

Samefag here. Come to think of it, this thread is a lot like reddit, now that I think about it.
>>
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>>99972395
So your fundamentally retarded
I see now

>>99972602
No I actually havent even looked at it, I never really cared for decent
>>
>>99972772
All we do is shitpost, argue non-constructively, and shitpost.
>>
What's the game?
Can't find anything on a "Fatman kickstarter" google.
>>
Are Gimbals essential for mouse users?
>>
>>99972602
Fuck no, but I'm glad it got funded, but they seem like good people and the more similar games being made the better. Never played Decent or even looked at Wingmans kickstarter.
>>
wingmans game will be a total stillbirth im calling it, assuming it doesnt get abandoned or development hell'd

even the reddit SC community shits on it and thats saying something, shill posted it on there not long ago and got so fannyflustered he deleted the thread
>>
>>99972914
Wingman kickstarter would've found it you lazy fuck.
>>
>>99973090
kekkle my shekel
>>
>>99973090
Yeah I think people are starting to coming around to who Wingman and Rob really are.
>>
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>>99972931
>they seem like good people

But wingnman sounds like a horse's ass off camera. Isn't he the one responsible for hiring the initial cadre of SJW mods?
>>
>>99973319
>who they really are
nice guys who couldn't hack it in the AAA crunch?
>>
>>99971928
>>99971994
>>99972080
>welp, fatman's kickstarter just got funded by all the moronic fanboys of RSI
Fucking engadged shilled the fuck out of it.

>http://www.engadget.com/2015/04/09/descent-underground-kickstarter-eric-peterson/
>The man who left behind $78 million to revamp a classic space shooter
feeding of the SC fame

After the article got published, the daily pledges went from $5k/day to 40-60-90k/day
>http://www.kicktraq.com/projects/1215021703/descent-underground/#chart-daily
>>
>>99973429
fuck no, Ben is
>>
>>99964965

Lightning is by far more attractive in the face. She has no ass though. If she had just a little more junk in the trunk, she'd be build for s-e-x
>>
>>99973429
>But wingnman sounds like a horse's ass off camera.

I wouldn't know, how do you know, have you met him?

>Isn't he the one responsible for hiring the initial cadre of SJW mods?
>genderwar shit
>>>/v/
>>
>>99965616
Is wonder if chris reads the forums from time to time
> he does it before every 10ftc and that causes the constant digusted look in his face
>>
>>99973578
Ah fuck.
>>
>>99973090
>>99973267
>>99973319
>>99973442
>>99973578
>>99973623

All this butthurt
Same idiotic logic that people used to shit on ED
>fuck funding X game I like Y game anyone who doesn't agree with me is a shill for X game and hurting Y game by promoting X game.


Why don't you make a thread on /v/ about it instead
>>
>>99974078
That's not a bad Idea. SC vs E:D thread when?
>>
>>99974078
keep crying wingman
>but but muh close-knit wingmans hangar community!, lol dont suck amirite?? ahha verse verse
>>
>>99974078
I'm the last message, I don't think you actually read it, I'm not sure how it could've made you mad, either you are retarded or you clicked on the wrong post.
>>
>>99974203
Bro I hate wingman but by all means keep strawmanning
Just as bad as that faggot who posts all those stupid collages.

>>99974281
Sry after the first few I just stopped reading
>>
>>99974196
I'll make one if I ever get in an accident and get brain damaged.
>>
>>99974556
>implying you weren't born that way
>>
>>99973578
I cannot understand why the funding of Wingman's game is getting you so butthurt. How does this affect you in any way? Why do you want to see somebody fail so much?

This isn't PGI and Transverse we're talking about. Those faggots killed an entire genre and put the nail in the coffin that was Battletech. It's just a bunch of CIG rejects looking for more work and using leveraging their fanbase for a fairly innocuous project.
>>
>>99974745
>>99974793

Did someone leave /scg/ up in a middle school computer lab ?
>>
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>>99974078
>implying ED isn't shit

https://www.youtube.com/watch?v=DZeO-4F45WM
>>
>>99974408
>Just as bad as that faggot who posts all those stupid collages.

What collages? Of Wingman? All I've seen is a collage of those shitty mods on RSI.
>>
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>>99975446
US

AND THEM

OVER AND OVER AGAIN
>>
>>99975446
It is, yet somehow its general is more people posting, and they are talking about their shit game instead of shitposting about everything else.

At this point it doesn't matter what RSI does the community will see to it that SC is a shit game by being themselves.
>>
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>>99976224
https://www.youtube.com/watch?v=Yb5OwnsdC1E
>>
>>99975446
that's like showing what EVE has for footage and comparing it to the gameplay, which is shit.
>>
>>99979364
Yes I believe that's the point
>>
>>99975446
That trailer is as bullshit as it tries the make the game look. You can actually get into big battles that look like that, except they don't happen next to stations.
>>
>>99980589
>People still fall for it.
Its like you don't know what satire is.
>>
https://forums.robertsspaceindustries.com/discussion/251024/downtime-tonight-1-1-1-publish-at-830pm-cdt

get ready to download another buggy piece of shit! :)
>>
>>99983254
yay
>>
>>99983254
2hrs away if my calculations are anatomically correct
which they probably are because im quite high on the artistm speculum
>>
>>99983986
>smoking drugs

not even once
>>
>>99983254
How many bongs away is that? Fucking 'muricans and their timezone shit.
>>
>>99983254
I thought Will was fired. Or am I confusing my Wills?
>>
>>99984573
different will
>>
>>99984573
you are.

>>99983254
friday release and no-fix weekend, called it
>>
>>99984173
4 hours
>>
>>99984742
>no-fix weekend, called it
I really hate how they do this.

They keep thinking this release will be good, but it never, ever is
>>
>>99986023
ah, well. hopefully it's under 10 GB and I can actually play it within a couple hours. also a midnight release will mean just maybe the traffic and speed will be manageable. can't wait to get in a gladiator/cutlass turret and find out how completely unviable it is in the first pass.
>>
is it my imagination or do these bastards actually use obfuscation techniques like blinding the pilot and radar by flying out of the sun? he did this to me like five times, and I was helpless much of the time because he was completely lost in the background.
>>
>>99989447
aand I forgot the file
>>
>>99989632
I wouldn't put it past CIG to create scummy fly-by techniques like that in AI
>>
>>99989632
no, you are just a bad pilot. always approach from the top or bottom of the map to avoid that.
>>
>>99990394
>scummy
is it scummy to take advantage of high ground? to have better weapons? that's just good tactics.
>>
>>99989632
>mousketeer
>not even using gimballs

Not even once
>>
>>99990617
Not at all. I recognize them as such.

I don't have to like them, though, or praise them.
>>
>>99983254
If any of you actually think this patch is going to roll out without a hitch and not break, you're going to be horribly disappointed, just fucking wait until tomorrow, or even until monday for them to sort out everything. Seriously, name a patch that went smoothly, I count zero for live and not PTU stuff.
>>
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>>99991582
I'm a little teapot short and stout. Here is my handle. Here is my spout. When I get all steamed up, Hear me shout! Just tip me over And pour me out.
>>
>>99991582
it's friday. it's not like i have friends or anything better to do.
>>
>>99991582
>no multi seat lobby

I could not give less of a shit. I guess maybe MP fixes are good? Maybe?
>>
>>99992553
The only thing I'm looking forward to is trying out the new missile physics. REC is gonna fucking suck though. It was at 30% of what it used to be in the PTU.
>>
>>99992689
>and devs were surprised when we called the game p2w or grind2win
>>
>>99992689
>>99992831
Stop being so entitled.

If you want the convenience of not having to grind then just pay real money.
>>
>>99993045
top bait m8
>>
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Design post is out

https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing
>>
>>99993370
>We’ve called Star Citizen the ‘First Person Universe’ because we intend to create an entire world for you to interact with. You aren’t just a spaceship or a floating camera … you’re a character in a massive interactive world.

E:Dfags BTFO
>>
>>99989632
>Little King in the sun

that's not the sun retard
>>
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>>99993370
>realistic system of weapon handling
>Firing while focusing on your weapon’s sights lets you target very specifically, but you lose your peripheral vision.
>>
>>99993370

Now the faggot who endlessly reposts his inane complaints about how he doesn't like the Arclight's sights can finally shut the fuck up.
>>
>>99993370
The fuck am i retarded or is it really full of errors?
>pressing the Fire button will brings you back into the Ready stance
For example
>>
>>99995317

Take the "s" off the end of "brings" and suddenly the sentence is fine. Just a minor typo. Stuff like that is pretty common in devposts, just roll with it.
>>
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PATCH INCOMING

BRACE YOURSELF FOR REC NERFS BECAUSE OF CRYING WALLET WARRIORS
>>
>>99993370
>shooting while holding breath
>not while letting your breath out

Laughpul_dynamics

Also bit disappointed by no ARMA3 stuff like auto-stabilized, all the multiple crouches and probes.

Because I watched beagle play with ARMA3's marksman VR range and those stances were so cool
>>
>>99995802
Its not the only thing
>The process of ‘getting to’ ADS differs depending on which of the other two stances the character is in: the transition from Lowered stance is quicker, while it will take takes longer for someone in moving from Lowered stance.
There is much more
>>
>>99996046

Can't wait to melt the useless fucking missiles I got off of VD so I can have permanent gimbal pucks. I'm going to sit on all the REC I have for a long time.
>>
>>99996046
nerfs?
>>
>>99993370
>https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing

This shit is pretty cool, I like the sound of the breathing mechanic and timing your shots with your breaths. Are there any other shooters that do this?
>>
>>99997587

Just wait until people actually play it and the torrential downpour of bitching starts.

Sprayers will complain because their gun is too hard to aim and "one shot one kill" faggots will complain because they get blasted by people while they're ADSing all the time.
>>
>>99997587
Arma and uh...

Hitman..?
>>
>>99997867
Sounds like fun. I can see carebears really, really hating this side of the game. I'm more in to "sim" style combat in general so it sounds good to me, I'll probably stay clear of most FPS stuff in the PU because my twitchy Counterstrike days are long behind me, but I'm glad it'll be there.
>>
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that hole in the Cutlass floor is quite the doozy. the hell is it even for?
>>
>>99997384
Yeah. Hope they aren't too bad. Took me about 10 hours to farm the 9k rec for gladius and that is without weapons upgrades.
>>
>>99998520
cargo, boarding
>>
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>>99998520
Pooping

>>99998795
Not anymore it's not
>>
>>99998539
>Took me about 10 hours to farm the 9k rec for gladius and that is without weapons upgrades.

Literally how, even if you do almost nothing and are just carried, a run through Vanduul Swarm nets you around 3000.
>>
>>99999003
>Not anymore it's not
it is until the new version comes on :^)
>>
>>99999226
Only if they add cargo and boarding before then ;D
>>
>>99999348
:^) fps in 5 days
>>
>>99999497
What?
>>
>>99999725
le leaks of doom
>>
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>can CCU between a Super Hornet and a Gladiator

Oh shit nigger back the fuck up.
>>
>>99999725
internal cig leaks said 15th april fps release
>>
Kong sucks
>>
>>100000001
AYYYYYYYYYYYYYY
>>
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>>99999497
I'm already playing it
>>
>>99999865
>>99999824

That's way cool. thx for fast response.
>>
>>100000001
THE REAL GET
>>
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>>100000001

Looks like even God thinks you're wrong.
>>
>>100000001
But Diddy Kong is pretty good
>>
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>>100000001
Good shit, anon.

-Dueling Network General
>>
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>>100000001
>>
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>>100000001
"eh"

-rs07g
>>
>>100000000
>>
>>99999865
it got delayed because of teh server issues brah
>>
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>>100000001
OK
>>
btw, do we really believe that FPS will be out this fast?
>>
>>99991582
>>99991582
>>99991582
>>99991582
>Update: Servers are now up and being tested by QA. New ETA is 10pm CDT/4am BST.

I...FUCKING...CALLED IT.

not that there was any doubt really, the only ones that would doubt it are the goons
>>
>>100001383
Obviously not. It's coming out in 2 weeks
>>
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>>100000001
close but no cigar, keep on KILLing
from pottis with love......
-tf2g
>>
>>100001383
No

Certainly not in a playable state

I bet even when stabilized, it shit have lag from low update rate so bad that it makes battlefield seem responsive
>>
>>100001453
I don't get it. Everything they are doing has to be written line by line. Why so upset?
>>
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>>99997587
That was a big part of the original version of Americas Army.
>>
I have a superhornet now, I melted my 325a for it, did I do well?
>>
>>100001886

what is he doing with all those fig newtons?
>>
>>100001698
Upset? rofl, no, more like amused, because you look back, the team involved in the patches doesn't have a fucking clue what they are doing or even know where to start, every time it's a fuckup and they need fired and replaced for someone that can actually do the job correctly. Like it's not even funny anymore to meme "Two weeks" because the meme itself is fucking old. If I was their boss I'd have fucking fired them long ago after the third time, because time is fucking money in this business and those idiots are wasting not only company time, they are wasting the customer time, on company dime.
>>
>>100001951
welcome to the master race. i just melted my shitty cutlass for SH.
>>
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>>100001951
>>100002294

I just CCU'd my Super Hornet to the Gladiator.

I realized that by the time Squadron 42 is over I'm probably going to be extremely bored with the Hornet so I'll probably never fly the damn thing in the PU.
>>
>>100002381
I got the ccu to the gladiator and back to the SH in case I get bored of it.
>>
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>>100002381
>retaliator is all hunt-for-red-october cramped passageways
>caterpillar is supposed to have this expansive high ceilings bi-level apartment block hull with wide open anterooms on the bridge
>the two are exactly the same size
doubt.jpg
>>
>>100003135
The same length, but the Caterpillar has much more girth, as that picture shows. It's big and bulky vers the Retaliator's sleekness that leaves almost no room for internal space.
>>
>>100003135
Pretty easy when a Caterpillar "module" is just a box slid into place while all the important internals are crammed into its fat ass and a bridge that hangs off the side
>>
>>100000001
What was 100mil?
Thread posts: 557
Thread images: 102


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