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/gerg/ - Giant Extreme Robots General

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Thread replies: 742
Thread images: 170

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Wasps and Stingers Edition

New /gerg/ game, from the makers of Shadowrun Returns
http://battletechgame.com/

Armored Core:
http://pastebin.com/Ek3kMtZW
http://pastebin.com/WSq32Amg
http://steamcommunity.com/groups/armoredcorevg

Mechwarrior Living Legends:
https://clanjadewolf.net/mwll/
http://www.mechlivinglegends.net/

Living Legends Server Stats (Use this to check if anyone is playing):
http://stats.spikx.net/mwll.html

The HAWKEN zombie marches on:
https://www.playhawken.com/

Heavy Gear Assault:
http://store.steampowered.com/app/416020

M.A.V. (Now with more Chromehound legal rights!)
http://bombdogstudios.com/blog/

MechWarrior Online:
http://www.mwomercs.com/

Cram in completely unbalanced civil era tech here:
https://mwomercs.com/civil-war

How to start MWO:
https://www.youtube.com/watch?v=imffSrJ4O7s

New Player's Guide to MWO (aka the Manual):
https://docs.google.com/presentation/d/1bmIEjECA6IbWRm92vmylZNv2QYVc5gXO7CT9jMITOrM/edit

All the MWO Models and Cockpits:
https://gamemodels3d.com/games/mechwarrior/

Kong PodKast #25: Heavy Gear Stuff
http://kongkast.libsyn.com/kong-kast-25-gear-bays-black-market-and-pets-oh-my

MWO Mechlab:
http://mwo.smurfy-net.de/mechlab

MWO Heat Simulator:
http://keikun17.github.io/mwo_heat_simulator/

Kanajashi's Video Tutorials:
https://www.youtube.com/watch?v=RGPYOrhEFtg

Group Mumble Info:
kong.stepoff.com
port:7777
>>
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It may just be time to pull the plug.
>>
Actual new thread:

>>187037582
>>
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Anyone play the Battletech multiplayer yet?
>>
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>>187038716
>this autist again
>>
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>>187038716
>>
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>>187038716
>>
melee when?
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>>187038716
>>
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http://mwo.smurfy-net.de/mechlab#i=169&l=1798d3a02ee7bd60c638ccc95cf4ee33d4004a61

This'll work, right?
>>
>>187038975
I wish the mech reacted to the punch more rather than just standing there exploding.
>>
>>187048207
How do you react more than exploding?
>>
>>187048450
By not standing perfectly upright after being smacked by a giant mech.
>>
So, what elements should be kept and which should be ditched for a classic Armored Core spiritual successor
>>
>>187052804
Dump customization, make it class-based.
>>
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>>187038186
>Play Mwo
>See no Kong
Today is a good day
>>
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>>187055084
Is that not the 11 (eleven) damage dude?
>>
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>>187055856
Yes it is
>>
>>187055084
>>187056215
Who is that?
>>
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>>187056527
>>
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>>187056527
A former disgraced kong lord
>>
https://www.youtube.com/watch?v=NW3gHw8TO8I
Friendly WWW reminder
>>
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>four people with over 1k damage
>multiple people on both teams with sub 100

Really makes you think.
>>
>>187060983
American prime time
>>
>>187061371
>between 12;30 am and 3:30 am in the US
>prime time for Americans
You mean Aussies and Kiwis or late morning for Europians.
>>
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Is dashing an asshole or a dumbass?
>>
>>187062715
both
>>
rip
>>
>>187065628
F
>>
Next patch better be a good one because this past one sucked ass.
>>
Whats a good locust build I been rolling SRM with med pulse and it seems ok
>>
>>187047201
>http://mwo.smurfy-net.de/mechlab#i=169&l=1798d3a02ee7bd60c638ccc95cf4ee33d4004a61

I'd do Medium pulse if possible, That many heavies on a limited pod space mech isn't that great.
>>
>>187069102
If you're as aggressively suicidal as I am in a Locust and enjoy SRMS on it, I recommend this. It lost some cooldown (about 0.3 seconds) after the skilltree was added, but it's still a disgusting amount of damage output when you're flinging out 17.2 damage every ~1.5 seconds with insanely good heat efficiency and relatively low spread. Your armor sucks, a lot, but you're already in a Locust so you should be used to that.

>http://mwo.smurfy-net.de/mechlab#i=108&l=c0be1b7f512f4665234aa5ebc60908d7b4a016d4

If you want something a bit more reliable, though, the best option is probably the Hero variant with something along the lines of ECM+4ML, or the 1E for its 6 energy hardpoints. You could theoretically do a 1V with heavy or light machine guns as well, but you're gonna get miserably outclassed by Mist Lynxes in that department so it's not super worth it.
>>
>>187071009
Trim it down to 3srm2 instead.
>>
>>187073684
But that's way less __fun__, anon.
>>
>>187074040
It's also a lot less likely to explode the second someone looks at you with a couple machine guns or lasers.
>>
>>187074313
>implying
Unless you max out the defense tree you're made of papier-mâché regardless, and even then you're still pretty flimsy. The side torso hitboxes are so tiny on this thing it doesn't even matter how much armor you put on them, since 99% of the time you're either gonna get legged or cored long before any meaningful damage hits a side torso. The arms are also very hard to hit, so armoring them more than necessary is a waste of tonnage, and I can't fathom getting hit by a headshot while you're going ~156kph, so putting a lot of armor in the head is also pointless.

If you want to not die when someone looks long enough at you, you're not gonna have a good time in any Locust. The entire frame is based around going fast enough to avoid taking damage; if you want more traditional survivability then you're better off in a different light 'mech, probably a 35-tonner like a Raven or a Wolfhound.
>>
>>187047201
Why not LAAs?
>>
>>187074886
Just because the armor is thin doesn't mean you want to get rid of half of it. No matter how fast or agile you are, there are other light mechs around, and lasers and memeguns are hitscan, and arty is area effect. Sometimes while you're behind the enemy team and backstabbing fatties some teammate will drop an airstrike that gets you too. Those points are literally the difference between life and death.

Furthermore, scraping off your arms and sides for a 4th srm doesn't do shit except make you run out of ammo faster.
>>
I have a bushwacker, you guys recommended putting 2 rac5 on it, with no other weapons? Is it a viable build?
>>
>>187076590
It has its own set of problems, but it's a pretty good build. Not to mention that it's just plain fun to hose people down with boolit.
>>
Lo Wai when?
>>
>>187038186
Those models are pretty cool.
>>
>>187060983
>4 people hit, 54 damage assault.

People need punishment for being that shitty consistently, cause it's basically not playing.
>>
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This was on a Catapult. He was playing in third person.
>>
>>187093263
It just makes sense.
>>
Supernova -1? Or -C? Or is it too shit of a mech anyway? I'm leaning towards -C, don't think it's smart to have all weapons on arms only
>>
So the Verdict Day community here is completely dead right? Picking up a copy today.
>>
>>187084962

Probably when they actually name a Mech that.
>>
>>187093263

I can see him flamerstun someone long enough to get back to 180m for another LRM shot.
>>
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>>187098378
is /acg/ dead again? They're the better place to ask. I think they still play infrequently.
>>
S M H
>>
>>187109905

Yeah, that's pure pugtardation.
>>
>>187109905
Troll build or feigning retardation?
>>
>>187105190
I searched vg and m for armored core and only found you guys, and you do have acv stuff in the OP. Sorry to post something mostly off topic. Ah well, I have a few XBL friends that are into it on PS3, playing with them was always the plan.
>>
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>>187109905
>>187110191
>>187110746
>>
>>187114553

AC is OK, just not many folks here. No harm done.
>>
>>187109905

>TWO TAGs

Gee Bill
>>
>>187116107
>two
>>
>>187116107
3
>>
As much as people hyped up the LFR most builds I have seen can't sacrifice the weight in order to use them.
>>
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>>187116183
>>187116194

>mfw I didn't even see the third one
>>
>>187116554
American Education
>>
>>187116356

It's the other way round. LFR's make STD builds (some heavies, many assaults) better.

Even 25% weight savings goes a long way on a 325+ rated engine.
>>
>>187116356
Mostly heavies and assaults benefit from the LFE. The only mediums that can are laser vomit builds.
>>
>>187117549

Yeah my mechlab class in secondary school was total shit.
>>
>>187120612

Clan T-Comp I vs Active Probe?
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>>187121868
Active Probe, they nerfed Comps
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>>187121868

Depends on what you're using.

T-Comp won't do shit for LRM/ATMs, for example.
>>
>>187125028
Probe effects everything besides enhancing weapon speed, and crit. With the nerf to the comps. Pretty much only 4th Tier and up are only viable in taking.
>>
>People who can't aim at one spot and spread the damage for you

Why thank you.
>>
>>187129265
>spread the damage around
>post a 1K dmg screenshot on /gerg/

Kakos Kolos Simulator 2017.
>>
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>>187129701
>>
Bolt-ons when?
>>
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>it's a broken PC is daijobu episode
robots soon
>>
kys gregshitter
>>
Sha Yu when
Lao Hu when
>>
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>>
Kung Lao when?
>>
Speculations of the new clan light mech?
>>
>>187142441
Firemoth.
>>
>>187142441

It'll be shit because lights are not allowed to be good.
>>
>>187143117
>lights are not allowed to be good
What lights have you been playing?
>>
>>187143117
Pretty sure the Buzzsaw became popular with LMGS
>>
>have a mastered 6LL STK-4N
>with LFE+light ferro I could fit literally the exact same weapons, engine rating, and number of DHS on the 3FB and also take ECM
>dropping 2 of the 20 DHS would make room for stealth armor
Is there any possible reason not to replace my 4N? The only thing it gets over the 3FB is 5% cooldown and 10% range from quirks, which is nice, but I'm not sure if that makes up for not having ECM.
>>
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FYI I just wanted to let you know you are all insufferable cunts.

Dashing is a inbred redneck who's last worlds will be "Hold My Beer"
Vassago Rain will die from choking on muslim cock.
Did Kaelus kill himself yet, because he should.

Also original character do not steal.
>>
>>187146591
love you too fag
>>
Who has the old videos where there was Gundam Wing endless waltz played during a time trial on Frozen City and then Nasheed played on old Forest Colony during a cave rush?
>>
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>>187146591
and yet you still come here and hang out with us on this shitty imageboard anyway

fuck off porko
>>
>>187146591
>who's
>not whose

Who's the inbred redneck again?
>>
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>>187146591

And haruko is going to own several birds while drinking at home alone every friday night.
>>
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>>187146591
>>187146591
>Dashing is a inbred redneck who's last worlds will be "Hold My Beer"
Inbred? No, he's just an idiot. Harabec has met him though, says he's a nice guy.
>Vassago Rain will die from choking on muslim cock.
He's already been arrested for being a drug dealer. He hasn't been on in a month.
>Did Kaelus kill himself yet, because he should.
No one will argue with you for sharing this opinion.
>>
>>187148032
what's wrong with owning birds?
though I guess if it's more than two I guess it's more or less the equivalent of being a crazy cat lady like rancor
>>
>tfw really want to go ranked and spam fotm free mmr heroes now but valvejews want my phone number
Zeus is faceroll-tier, SB can get free wins with yolo plays and with Memelord you can fucking feed the enemy safelane, and become unkillable and win after getting one big item. I wish I could turn these free wins into MMR.
>>
disregard wrong general
>>
>>
Is it worth me keeping standard engines or just sell them?
>>
>>187143117

You haven't been watching the Mist Lynx's BRRRRTing anything to death the second it hits 0 armor, have you?
>>
>>187146482

No, ECM isn't worth that much to most assaults. You'll also have to invest deep into the Sensor tree to get the ECM working properly, or else it's trash.
>>
>>187149696

There's a few cases where a standard matters, like Hgauss builds that can't fit even an LFE.
>>
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>>187148204
>He's already been arrested for being a drug dealer.
I was curious a while back about reporting him to either the Sala authorities for drug dealing or his doctor for abusing their shortsighted attempts to "help" him.

Looks like he took care of it himself.

>>187146591
Societally he killed himself. He doesn't interact with anyone in oldkong anymore, and hasn't been on voice in probably 2 years.

Dashing is negligent
>>
Ugh fine what's the mumble server you leprous fucks gather on?

I just can't play any more FP solo queue, but I like the game mode.
>>
>>187152882

Nvm I'm a retarded asshole that doesn't read the OP.
>>
>it's a gauss jaeger shooting from beyond max range episode
why do i always get stuck with tards
>>
>>187152691
>Dashing is negligent
That may be, but at least he isn't gregligent and lets the moving company box and carry his desktop computer.
>>
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I'm sorry guys.

I fed the pig.

I'm so ashamed.

I bought the Thanatos.
>>
>>187153908
Pfft, at least you'll be able to play it when it comes out. I'll be in Poland on official Army business, probably freezing my ass.
>>
>>187154241

>Army business
>Poland
>November

Damn anon every one of those things in shit.

What did you do that the punishment was Polish military service?
>>
>>187153758
look my man everything is daijobu
only thing that actually busted was one of the slots for the ram on the motherboard, but the other 3 slots still work so it's no biggie
>>
>>187154475
I believed in my country (the US), that's what I did that deserved such retribution.
>>
>>187154605

I believe in the US too anon.

Just not it's government. I hope you learned your lesson.
>>
>>187154241
https://www.youtube.com/watch?v=75zmIj_4LFQ
>>
>>187154710
The lesson I learned is that we must create a world where soldiers are not abused by the world governments, and are a force outside the oppression of nations capable of acting in accordance with their own will; an "outer heaven" so to speak.
>>
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ded thred
>>
>>187153908

You can stop before it starts. Get the refund.

You know it'll just be a nostalgia thing, and PGI will, as always, disappoint you.

Just remember the Uziel.
>>
>>187160461
Uziel looked bad on paper even before it's quirks were released. Can't say the same thing about Thany.
>>
>>187160585

Yeah, but I wont. I don't even have nostalgia for the Thanatos, I just like the way it looks.
>>
>>187160614

meant for >>187160461
>>
>>187160614
I'll admit that I'm thinking about picking up a Thany pack.
>>
>>187160812

I got the standard pack to minimize my sin.
>>
>>187160585
>>187160614

It's like you're on /gerg/, but you've decided on man-to-pig surgery.

Thannytrannies.
>>
>>187161048
Yeah, calling the Thanatos a Thany wasn't one of my better moments.
>>
How should i build a diaishi?
>>
>>187162576
sell it
>>
>>187162576

A Dire Wolf is the last Clan assault a newbie should pilot. They're slow and clumsy, and extremely unforgiving of errors as literally everything will use you for target practice.

Stick to smaller machines- the Marauder IIC and Supernova are solid choices, and both can get more speed out of their engines so you don't end up left alone, chasing the back of your team, and getting picked off.
>>
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Is it worth it spending money just to make my Mech look pretty?
>>
woah
>>
>>187171187
If you dont like how the base looks, yes its always worth spending a few bucks getting some paint, hell even through events with MC just get one shots or so. Also there are basic colors you can get with Cbills as well.
>>
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>>187176683

>Ended up buying some skins, colours decals and even a hanging medal


Wish i got into the game earlier, seems like the server wait times are just getting worse.
>>
>>
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>>
>>
>>187178637
>>187179252
>>187179846
Nice. Sauce?
>>
>>187178637
>Mechwarrior: ISIS
>>
>>187178115
Just depends on what Servers you're connecting too, and the play time.
>>
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>>187180190
ggrks

Does Haruko still do any MW-related arts? She was fairly profilic and yet all of it is basically archived on MW:O forums where she stopped. Nothing on Pixiv, nothing on DA.
>>
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>>187189612
RIP horko
>>
>>187189612
She's too busy trying her hardest to be a normie and deny the darkness within
>>
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>>187191990
Didn't she shoot for a 3DCG job?
Not exactly a profession that favors not shitting out new art all the time and posting it left, right and center. Albeit it could be different for the Japs.
>>
>>187192863
Wow just like in my chinese cartoon
>>
ded
>>
When's Lu Bu getting added?
>>
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>>187196950
That's still much more than MW:O deserves, to be honest.

How is the Battletech game going? Aside from also being made by a badly run studio.
>>
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>>187194120
I know, right?
>>
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Hey /gerg/! A pilot from /tfg/ here, I've been wondering if there's any recommendations you guys could give me of /gerg/ games that feel similar to TitanFall's mech combat? Thank you!
>>
>>187197362
They're about to release an updated version of the beta, and next month or two there should be a multiplayer beta.
>>
>>187200079
Hawken would be reasonably close but to the best of my knowledge, that game is as dead as it gets.
>>
Is there any hope of this games playerbase ever growing again and becoming more active?

Will the release of MW5 and the introduction of Solaris bring in new blood and revitalize the community?

Or are we doomed to a slow, inevitable atrophy that cannot be staved off by anything?
>>
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>not wearing KONG gloves
>>
>>187204716
Civil war patch brought in a good amount of new blood from what I've been seeing, and it definitely brought a lot of old players back in. Solaris could be hit or miss depending on how piggy's poorly-conceived tier system ends up going, but I'd be very surprised if MW5 doesn't lead more people into MWO.
>>
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Hell this thread is dead.
>>
how do i into faction play? do i need a group for it or can i hotjoin?
>>
>>187210247
It's better to be in a group but you could also hotjoin pubs
>>
how much damage should i be doing with a dual gauss jaeger? i feel like i'm not really doing all that much
>>
S M H
>>
>>187211315

DPS on dual gauss is shit and every missed shot costs you 30 damage. Personally I've never been a fan.
>>
>>187205572
http://ironclad.com/all-kong-gloves/kong-original/
Shit, these are actually kinda neat.
>>
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>>187205572
>not having one of these...
>>
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>strolls in with dual shotguns
>>
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>>187215007
>putting Bombashill out of his misery
noice
>>
>>187200553
I've tried Hawken before, it's nice but it's just not scratching that itch if you catch my drift? I don't know why
>>
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>>187215007
My dude, dual LBX's are the best
>>
>>187197064

Random ancient Chinese warriors are not getting added, no matter how much ayyyyliao you do.
>>
>>187212959

Did he basically just stick all his tonnage into AMS ammo and the weakest-ass guns he could find were an afterthought?
>>
>>187214505

Yeah, I have family that work in ND/Montana for an oil company. First time I saw those, I was amused.
>>
>>187218586
>>187215007

I never paid much attention to LBX's, but I've been seeing some really impressive performances with them in matches recently and it's given me the urge to put a build together around them. I'm not sure I have anything that well suited to them though.
>>
>>187220828

It's like any other spread weapon- it's effective if you can minimize the spread. LB-20X get there rather fast due to sheer saturation and naturally being up-close guns.

Add in HMLs/SRMs or the like and you're ready for brawl.
>>
Is Gargoyle just a shitmech? It has so, so little free tonnage and there's nothing you can do to free any up.
>>
>>187221008
Just run lasers in the arms and go fast
>>
>>187220828
LBX 10's have a pretty decent range averaging about 540 meters so. Personally they're my favorite weapon to use on my Marauder 5D
>>
>>187214505
>>187220230
They're on sale
http://thatdailydeal.com/preview.php?id=47405#

t. 3D
>>
>>187222378
I wonder how well dual LBX 10s would work on a bushwacker.
>>
>>187222507
Rather well.
>>
>>187222507
I have one, it's good times.
>>
>>187222507
Totally, it has great hardpoints for it as well
>>
Think a Thrustmaster t1600 would be viable for MWO or should I stick with Keyboard/Mouse. I have it for my dad game Star Citizen just thought I could configure it for Mechwarrior.
>>
>>187225141
>joystick

Yeah no you'll be a mouthbreathing steering wheel retard
>>
>>187225141
Joystick is cool for movement if it has enough buttons, but mouse is the only viable option for aiming
>>
>TFW still need to do faction play and information warfare challenges
>>
Haven't played in like a year

Has the skill overhaul gotten rid of the ridiculous "buy three mechs before you can unlock second tier skills" shit?
>>
>>187226596

Yes. You can just buy a single variant of any mech now and fully skill it.
>>
>>187227302

Wow they did something right for once
>>
>>187225141

If you actually want to hit something, use a mouse + keyboard. Joysticks for targeting are for oldgolds still stuck in MW4 mode and the previous century.
>>
>play on yurop
>autistic german screeching
>>
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>top damage by far in a meme lynx

hmm
>>
Should I play G-Nome?
>>
Cougar v. Adder

Who is best mech?
>>
So I haven't played MWO in a good long while and I was craving a bit of mech fun.
I'm curious balance wise what changed since I left. How did the Clan/IS balance end up? I remember for a bit clan was just better (it seemed) did that eventually even out?

Did any good mechs fall down to useless or did any useless ones jump to good?

What are some halfway good IS mediums and Heavy's? Ideally with more than one good variant. (I'd rather have a medium but last I remember IS mediums weren't exactly too useful)
>>
>>187238976
I played G-nome a long time ago before I knew it was kind of a shitty game and enjoyed it plenty.

I mean it's not a great game I don't think but I had some fun with it.
>>
Slow day.
>>
>>187244452
I'm going out on a date with my mech-fu. There will be spilled autocannon rounds- EVERYWHERE.
>>
>>187236131
>Streamy lightning PPC's like MW4 intro
>Game had projectile PPC's
>MWO comes along in Cryengine 3, opportunity to do pimp ass lightning-y PPC's
>Ghetto looking projectiles again

Truly the most disappointing even of my entire life
>>
>>187248478
EVENT
>>
>>187239404
Cougar, everybody loves cougars
>>
>>187248478
Do you not have particles on very high?

PPCs are beautiful in MWO, by far the best looking weapon. Clan LRMs are just behind them.
>>
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>>187249837
Is she supposed to look like a downie?
>>
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>Team has:
>LRM boat assault sitting further back than anyone else besides one
>Chain firing laser highlander who has an ultra ac/10 which they keep missing with because it's grouped with the chain firing lasers and never lets himself go above 25% heat and some SRM and LRMs thrown in for good measure both fired at the wrong times
>An afk assault who was obviously further back than the lrm assault
>Still win

HOW BAD WAS THE OTHER TEAM?
>>
>>187239463
The eternal balance wars continue. Kodiak is down thanks to engine-agilty decouple, for example.

Bushwacker? Solid. Roughneck? Mediocre. Uziel? Absoshitty. Some robots like the Cataphract really benefit from new LFE engine options, too. MRMs are fun but not game breakers, ER MLs are popular, UAC/10 or 20 are valid choices, and RLs are troll launchers that can supersplat once before being gone. RACs are OK too. The IS arsenal gets a lot of nuances...light ferro too.
>>
>>187253137

More potatoes than Ireland's national harvest.
>>
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>>187253361

That's not saying much.
>>
Do you still need to level multiple models of the same mech to get the most out of it or can you get by just using the one you actually like?
>>
>>187253916
You just need 1, no more rule of three.
>>
>>187253916

Just one now. No more three needed to elite anything.
>>
>>187253671
Actually, 2016 was a pretty good year.

[Spoiler]No idea on 3057.[/spoiler]
>>
>>187254532
3057 was the 20th potato famine it was a particularly bad year as Ireland had just switched to potato powered hover buildings, trillions died.
>>
>Disconnect that never connects
>Its almost always an assault

Can they be banned from playing assaults? It's a waste of everyone else's time.
>>
Who wants to play FP?
>>
>>187256387
It'd be great if PGI added 'DC'ed at the 'ready' screen then never logged back in' since I have a real hard time believing that it's on accident, they just don't want to play that map with that mech.
>>
>>187256524
IS or Clanner?
>>
>>187222507
>>187222759
>>187222864
>>187223321
Well just purchased a Bushwacker at put two on and first game was great.


10/10 would put giant shotguns on again.
>>
>>187256387
>>187256659
Probably a crash to desktop then rage quit. I had one match on HPG with 5 DCs (3/2) but I was the only one to reconnect that left us still down 2.
>>
>>187257672
It's a hell of a lot of fun, ain't it? I love mine. I like RACs in it, but the LB10s just feels better.
>>
>>187257672
It's my goto mech these days, it's just too much fun...glad you like it too, Anon
>>
>>187257003
clanner
>>
>>187257672
>>187258143
>>187258272
How much ammo do you guys usually run with?
>>
>>187260872
Think I bring 5 tons or so
>>
>>187260872
4-5 tons if I remember right. and I think 1 ERSL, maybe an ERML.
>>
Whats a good build for King Crab nowadays? Currently running with 2 RAC 5s and 4 lmgs and can core a mech at med to short range in about 10-15s. I used to use the 4 UAC 5s Dakka build until I started playing again recently. However in FW I get my shit pushed by Clan mechs. Do I need to git gud again or is my build in the wrong?
>>
>>187261663

I switched my KGC-000 back to 2xAC20 with some backup energy and I'm doing better in it. A couple rocket launchers fit too for trolling.
>>
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>Archie comics dead
>Sonic mania is the best shit ever

Vass, get the blast processors.
>>
>>187261819
but vass is in jail homie
>>
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>machineguns internally
>>
Connor-kun is so cool lol
>>
rip
>>
ded
>>
Anyone play Mechwarriors 1 through 4 still just for the hell of it?
>>
>>187279421
I replay 3 and 4 from time to time, but not really 2. As much nostalgia as I have for it I find the others more interesting to replay.

And forget MW1.
>>
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>mwo
>>
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>When someone recognizes my name in game
Fuckin cool, it's nice to meet other armored core fans
>>
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>>187280030
>And forget MW1.

Eh, the Japanese version is fun for the heck of it. Looks and plays like a really decent early PC game.
The MSDOS version, on the other hand, looks like the sort of shit you show to people to make sure they never touch DOSBOX again.

MW2 is generally a piece of crap, but it has a godly soundtrack.
>>
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>>
Armored Core PS4 when?
I don't give a fuck about your endless melee simulators!
>>
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>When the LMG crits just right
>>
Ok, how to I navigate this skill tree shit

Do people just dump all their points into 1 tree and just grab the important nodes like speed tweak etc?
>>
>>187288069
Invest heavily in firepower and survivability

Take as much of the Consumable Tree as you can stomach

With whatever is left over, Operations is alright. The other trees are memes.

Mobility is only useful for lightmechs and requires lots of points for the things you want (speed tweak).
>>
>>187288195
Alright, so I purchase skill points with my historic exp?
>>
>>187288559
Yes, historic mech XP should always be used first.
>>
>>187288781
righto, thanks
>>
>>187288781
hang on, it costs me 10m cbills to convert mech exp to sp
>>
>>187288195
>Mobility is only useful for lightmechs
Objectively false, even on a heavy you're likely gonna get +5kph out of tweak at minimum and that makes a huge difference in whether you make it to cover with your team or get caught out of position and explode. If you're insanely tanky with armor quirks then you're likely to get more value out of survival, but on 'mechs without quirks survival isn't gonna be as useful as being able to better disengage with inceased accel/decel and top speed. Hell, some 'mechs will even take both survival and mobility, if they're heat efficient enough to not care about operations and don't need to dip into sensors for ECM stuff. There's a reason speed tweak was the most important thing to unlock before skilltree, and even with engine desync that reason is still relevant as ever.

>>187289209
Only convert 91 skill points, you can't put more than that into your 'mech at once. It'll run you about 4 million, which is still high, but technically cheaper than the module system if you didn't switch modules between 'mechs, which everyone did, but the pig refused to acknowledge that so here we are.
>>
>>187289209
You don't have historic mech SP?

Did you master the mech? If so, you should have 91SP for the mech. Otherwise yes the skilltree costs money to buy Skill Points. It's a little convoluted but it's like this:

Skill Nodes require Skill Points. You get skill points for any mech you unlocked skills in the old system, up to 91 if you mastered it.

If you didn't you need to buy skill points, which costs XP/GXP/HXP and cbills.
>>
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>All these skills to reduce laser duration

... this is a good thing right? The same amount of damage is reduced into a smaller time frame or something?
>>
>>187289471
>>187289509
Ah, alright I got it.
Shame about seismic being a bitch to get now.
I'm trying to skill my laser hunchback, are the armor bonuses really that useful for a medium? I feel like I should be focusing on mobility instead
>>
>>187289574
That's how it should work, then again
>piggy coding
>>
>>187289471
>mobility tree defender

The bonuses are negligible and you're way better off taking other ones on most mechs. It costs 14SP to get 3/5ths of Speedtweak. It's not worth it. Investing into survivability is always better.

Know what was always better than taking speedtweak in the old system? Taking a heavier mech. That's exactly what survivability is for. What you're effectively saying is that you valuable mobility over health, and that you can't run a mech that's slower than, what, an EBJ?

If you can put up good numbers in a Supernova, you have no reason to ever take the mobility tree on lighter robots. It's a meme. You can't keep up with your team in an 80~kph mech? 5kph won't make a difference because it's clear you're retarded at that point.

Let's take a look at raw numbers:

A TBR goes from 17.72 to 19.58kph/s and 6kph speed, for 21 whole points.

A Linebacker goes from 49.94 to 54.7, and 97 to 105.

Grasshoppers go from 29.26 to 32.33, and less speed than either of the above.

None of these are worth 21 points and you are crazy if you think otherwise. Survivability is worth more, firepower is worth more, and the mediocre operations tree is worth more on anything that isn't a pure ballistic boat.
>>
>>187289574
Yes, that's how it works. Lasers are very strong right now and get the best buffs from the firepower tree.
>>
>>187289471
>There's a reason speed tweak was the most important thing to unlock before skilltree

Because it was the biggest value elite skill, but the most important unlock was double basics.
>>
>>187289471
>even on a heavy you're likely gonna get +5kph out of tweak at minimum and that makes a huge difference in whether you make it to cover with your team or get caught out of position and explode.

If an assault mech can keep up, so can you. Your team should roughly be pacing themselves with the assaults. Any mech going above 60kph will not be left behind if you have any skill at all, and the acceleration bonuses require a massive investment to get appreciable numbers from. Even then they aren't all that big of values. Speedtweak was important before because there was no choice and out of the elite skills only two mattered, Fast Fire and Speedtweak. One was literally useless and did nothing and the other just made you start up faster. No shit people prioritized the +10%/+7.5% speed boost, it was effectively free. Now there are decisions to be made.

And as already said the most important unlock pre-ST was getting double basics, which was head and shoulders above every other unlock and what truly made the difference between mastered and unmastered mechs.
>>
>>187289471
Speed isn't the most important thing on the mobility tree at all. Torso twist speed nodes will give the mech a massive bonus to its ability to aim accurately with torso guns and tank damage by spreading it around.

The minimum investment in the Mobility tree should be typically one side or the other, with lighter mechs preferring the right side because they are already agile, while heavier mechs going for the left side to enhance their responsiveness. Most good builds that aren't kitchensink loadouts will have plenty of points left over from the firepower and survival tree to spend filling up a side of this crucial one. Taking all of the survival tree can block this but that should only happen on the absolute most quirkiest tankiest mechs to take advantage of the inflated bonus HP, and even then that is simultaneously also an argument to not take every single survival HP node.
>>
>>187290003
>calling a minimum of 5 kph negligible
Meanwhile, your survival tree is giving you, what, MAYBE 10-15 extra hitpoints per component on the average unquirked 'mech? Which doesn't even save you, because again unless you have armor quirks most of what you get is gonna be structure, and then you get your weapons critted out and might as well be dead anyway. That ~5 KPH can let you get behind shit and never lose your armor in the first place. Again, if you have decent enough armor quirks, I agree with you that survivability is gonna get you more power per point. However, on shit that doesn't get that, you're better off avoiding damage by using mobility to not get hit, rather than trying and failing to tank it.

>What you're effectively saying is that you valuable mobility over health
Unless you're in an assault, yeah absolutely. Obviously I'm not gonna suggest cramming speed tweak on something like a Stalker, but I don't understand why you can't appreciate the difference between going 75 and 81 in a heavy, or 82 and 86 in a medium.

>>187290392
>If an assault mech can keep up, so can you. Your team should roughly be pacing themselves with the assaults
You wanna rethink that stance? By this logic all heavies and mediums don't need more than ~64.8kph, because if they can keep up with the assaults then it's fine. Every meta build ever used clearly contradicts that opinion, so feel free to come back with a more convincing argument.

>>187290656
See, this is an argument I can get behind. While I personally prefer to take all of tweak, this is a good well-written argument with good points and proper explanations. I've done this myself on a few 'mechs where I really wanted the survivability, and it's definitely been worth it. There's still no real reason to skip mobility altogether unless you're in an assault 'mech or insanely megaquirked for defense, but if you absolutely insist on putting survival on everything at least get 3/5ths of tweak as well.
>>
>>187291293
>75 and 81
Because the difference is totally negligible and you won't be getting anywhere that matters faster. Your team will be moving at a slower rate than that almost every time because assaults move slower.

>>187291293
> Every meta build ever used clearly contradicts that opinion, so feel free to come back with a more convincing argument.

Does it? I must have forgotten how the Night Gyr came out and completely invalidated that view point up until now when Gauss/PPC got the axe for it. Did you know most meta mechs are Clan mechs with locked engines who can't choose to lower their speed? Notice how the IS mechs that are used don't use their maximum engine cap? It's almost like speed isn't as important as you are making it out to be and that the competitive players would take gunboating over agility every time. Don't believe me? See how prevalent the Night Gyr was in MRBC. Think back to how strong the Dire Wolf was before the Kodiaks and Supernovas came out to invalidate it.

More guns, more health trumps speed every fucking time.
>>
>>187291293
>By this logic all heavies and mediums don't need more than ~64.8kph

They don't? Did you forget how strong the Night Gyr was and still is? Even for brawling the slower Orion IIC was being used more than the much more agile and jump-capable Timber Wolf. Why? Health quirks and podspace.
>>
>>187291293
>Meanwhile, your survival tree is giving you, what, MAYBE 10-15 extra hitpoints per component on the average unquirked 'mech? Which doesn't even save you, because again unless you have armor quirks most of what you get is gonna be structure, and then you get your weapons critted out and might as well be dead anyway. That ~5 KPH can let you get behind shit and never lose your armor in the first place. Again, if you have decent enough armor quirks, I agree with you that survivability is gonna get you more power per point. However, on shit that doesn't get that, you're better off avoiding damage by using mobility to not get hit, rather than trying and failing to tank it.
If this were true, then the first half of the match wouldn't be full of dead light mechs.

The Linebacker singlehandedly made all light mechs obsolete.
>>
>>187291293
If there was some theoretical Clan medium 55 tonner that had great hardpoints and a 255XL (75kph) locked people would flock to it for the whopping 27-30t of podspace. Why are the Hunchback IIC and Huntsman considered stronger than the Stormcrow? Why was the Nova considered stronger than the Stormcrow when it was still massively oversized? Oh right, health quirks, armor quirks, and bigger payloads are more important than even a whole extra 15kph of speed.
>>
What should I do with my cougar?
Give it ATM's and AMS and escort assaults?
>>
>>187292770
Which variant?
>>
>>187291884
>again implying every 'mech in the game should just go 64.8kph
>using literally one build, a heavy build that gets away with low speed solely due to the range of the weaponry, as an example that all meta builds actually only go 64.8kph
You still haven't defended the idea that a medium should be going that slow. You're also implying that not taking max engine cap is a sign that speed is undervalued, when the reality is that most of the 'mechs in the game won't go to engine cap because they're gonna take their engine rating in a multiple of 25 because that's the most efficient, not because speed is bad. But really, you have two points here, and you're trying to imply they're the same point when they aren't. So here, lemme answer both you and >>187292005 and also >>187292535 at the same time since you're all making the same mistake.

>More guns, more health trumps speed every fucking time.
Only half of this statement is true. We both agree that cramming a stupidly big engine in and sacrificing firepower is dumb, because firepower is more important than speed. However, health is not inherently more important than speed, and it depends heavily on the given 'mech's defensive quirks which is more important. The onion brawler beats out the timber solely because of its ability to mount more guns, and even then only gets to function because of its armor quirks.

Also, to answer >>187292535 more specifically, by this logic the Cougar should be the best clan light since it's hard locked at 81, the slowest of their omnimech options. And yet, it's not very popular, with the cheetah and now the mist lynx thoroughly outperforming it.

>>187292207
>If this were true, then the first half of the match wouldn't be full of dead light mechs.
>The Linebacker singlehandedly made all light mechs obsolete.
This is just shitposting, right? You don't really believe this? What kind of trash light pilots are you playing with? I don't even know where to begin with this, so I won't.
>>
>>187291293
Let me ask a simple question: do you think light weight classes offer any advantage? Do you think, in competitive formats, people would take any composition other than 8 Mad Cat MK IIs if there weren't restrictions in place to prevent that?

You would maybe, maybe see one light mech for scouting. The rest would be assaults. If you accept this than you cannot deny emphasizing speed is an inferior choice. The name of the game is overwhelming firepower and it always has been.
>>
>>187292978
I have all of them but I was looking at the blood adder in particular, does one stand out from the others?
>>
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>>187293058

>*Gets behind your assault while i'm in a light mech, and you can't do anything but blow up*

heh, nothing personal kiddo
>>
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>mfw the 5xAC2 jager still works
>>
>>187293002
>by this logic the Cougar should be the best clan light

The Cougar does not have the hardpoints or health to be the best light. The reason the MLX and ACH are used is because they have excellent hitboxes and hardpoint layouts, now both being late game crit cleanup mechs. The Cougar can't do this. Why is the MLX being used over the smaller, more agile Locust, or the Jenner IIC with overwhelming alpha abilities? Hitboxes, and lights are (in competitive) expected to fulfill a very particular role. It's worth noting the Cougar won't be seeing comp usage for a while yet, but we could very well see heavy laser vomit builds being used on it. One of the current popular builds is 6ML 1LPL, which is tremendous firepower, and might well be used in certain decks.

Let me flip this back around though. Remember when cSPL were still good? Remember when the Purifier suddenly became a fucking god because of the overwhelming firepower it could take? The exact same thing is happening with the Cheetah and Mist Lynx right now. If the Cougar was the one with 8 ballistics and 2 energy you'd see them everywhere, too, but it's not. Your point has done nothing but reinforce mine that it's offensive capabilities that makes the mech meta, not speed. Christ, the MLX doesn't even go fast.

As for mediums, as pointed out people willingly take slower mediums to bring more firepower. You won't see a sub-70kph medium used because of diminishing returns for the engine and the fact you have to start taking less than 10 truedubs to do that even on a 55 tonner. This cuts into firepower. What you're failing to understand is that there are limitations on what the mech can do with the extra tonnage. People would definitely cut the Grasshopper's engine if they could actually get anything worthwhile out of doing so, but you can't - you run out of space for DHS. The same is true of Omnimechs where you literally can't change things.
>>
>>187293292
Well its just that their all omnipods, and only have access to the first 3 until they all come out for cbills.
The Cougar is Light that plays as a Medium, I know you can get jump jets with the H Left and Right Torsos. A Sample build that i'd probably build and play if I had all the variants. http://mwo.smurfy-net.de/mechlab#i=578&l=4e73af1c3eb9ab6d760eaf021c043f91c8f2de32
>>
>>187293373
*smirks as you walk right into our overlapping fields of fire from positioning too intelligent for your feeble mind to comprehend*
*tips fedora as 12x Clam Goose removes you from existence*
Nice try... Kid.... Maybe come back when you've gotten stronger..........
>>
>>187293292
6ERML 1LPL. 4ML in the right arm, 1LPL in the right shoulder, 1ML in the head and LT. Stronkest Cougar by far.

2ERPPC on the stock Prime and nothing else works if you enjoy pepsis, set of 8 gives you a total of 20.75% heat gen on them. If you want proper poptarting you can toss on a JJ torso or two, and ECM if you really want, but in my experience the Prime has been the best for PPCs due to basically never overheating.

4ASRM6 and a Flamer is of course perfectly serviceable if you want more brawl.
>>
>>187293058
Yeah, I do think people would do different things than just 8 Mad Cat MKIIs if weight restrictions didn't exist. I think if 8 Mad Cat MKIIs were a popular choice then people would pick team comps that would explicitly counter them, which would not be meeting them brute-force with more assaults, it'd be bringing an 8-stack of fast heavies and 55ton mediums and jumping them before they could even turn around. Shit like Linebackers, certain Marauder builds, maybe even some bushRACers thrown in for good measure. Because if I bring the same number of guns and armor as you, then the odds are even and I only stand an average chance of winning 50% of the time. On the other hand, if I exploit the enemy team's objective disadvantage, then I have an advantage over them, and am likely to win more than just 50% of the time. This doesn't apply to the game as is, because we do have weight restrictions, but if we didn't then the meta would probably settle on heavies, not assaults, because they're the best at bringing good firepower and respectable agility to not get blown out the ass when flanked.

>>187293806
Again, I think we're having a misunderstanding. I already agree with you that firepower beats out speed in the majority of cases, I literally just got done saying that in the post you replied to. The point of debate here was speed versus health, obviously firepower usually beats both of those but that's not what's being discussed. That being said, I don't agree that the Cougar would beat out the MLX or ACH in the machinegun category if it had the hardpoints, because machineguns are one of the few weapons that very much rely on speed to be able to get in range and survive the facetime required to get their damage and crit potential. None of the other 'mechs you listed are examples of trading between health and speed though, so I don't have much else to add here.
>>
>>187295058
That's not how it worked out. The game was played at one point without restrictions and the result was exactly what happened. All those mechs aren't going to do shit against the health and firepower advantages of the assaults. If the map was Conquest Polar Highlands, maybe. But if it is just skirmish, since we're talking about mech v mech effectiveness, the lighter team has a handicap. If you want to try and play peeky-pokey hide and seek games the MK IIs will just load up on ERLLs and burst you down everytime you try and shoot them, so on and so forth with any combination you want to make. The raw health and firepower while still retaining non-crippling mobility would make them utterly dominant against lighter decks. You would have a better change with Gargoyle rushes, but then that's still maximum assaults either way.
>>
>>187295058
>Speed versus Health

The Urbanmech is considered a great mech right now because of its incredible health. The Wolfhound is considered likewise stronger than the competition because of its armor quirks. People are taking 6MGs on the MLX instead of 8 because you can get one arm that has health quirks and MG RoF to make up for the loss of one MG, and as anyone who has played the MLX knows the arms fall off immediately when someone decides to look at you. The same is rather true of the Cheetah as well.

People took the HBK-4SP for massive health quirks over the SCR, which despite speed and superior trading ability AND firepower was considered too squishy in a post-health-quirk world. Health quirks are the sole reason the Nova became more used than the SCR, because that started happening even before the rescale.

The Black Knight became one of the strongest heavies in the game, albeit somewhat briefly, when it had huge health quirks and yet still went slower than the Timber Wolf. The Atlas is and always was considered the stronger between it and the Spirit Bear, both of which mount the exact same build with the latter having a fairly insane speed advantage. The only reason the Spirit Bear was praised was for fitting into a fast deck that quickly took the brawl to the enemy when you were expecting them to not have a brawl deck, otherwise the Atlas beat it everyday. Why? Health.

Why did the Oxide get used over the Jenner IIC? Why did the Blackjack spike dramatically in usage when it had big health quirks? Why did people use the Battlemaster-2C over the others with 3E per ST?

I could really keep going if you want.
>>
I'm kind of new and looking to fill out my weight classes with IS mechs (maybe a clan here or there but I like IS)
Mostly I'm concerned about avoiding trash mechs I don't care if I end up in just okay ones.

So I guess what are the IS medium/heavy/assault mechs to avoid?

Side note what's a good ECM/Stealth mech?
>>
>>187296396
Let's break down these comparisons you've made one at a time, because once again you're confusing speed advantage for firepower advantage.

>HBK versus SCR
HBK won because IS SRMs are objectively superior to clan SRMs, this has less to do with defense and more to do with damage output, which is why the HBK wins.

>BK versus TBR
Again, was mounting more firepower at better heat management. Clan lasers have always been like piloting a walking microwave, so when the BK showed up being able to mount more lasers than the TBR, it became a better option. This isn't even including the nerfs to clan lasers, or the negative quirks on the TBR's energy-boat side torso.

>AS7 versus Spirit Bear
As said before, IS SRMs beat out their Clan counterparts, and IS ballistics beat clan ballistics. The single-shell IS AC/20 beat out the 4-shell clan UAC/20, and even now with civil war tech the IS UAC/20 is a direct advantage over its clan counterpart, since it only spreads the damage between 3 shells rather than 4. Also, you even said it yourself that the Bear's speed could be a leveraged advantage, which furthers my side of this argument, not yours.

>Oxide versus JR7-IIC
I don't need to repeat this again, it's because of IS SRMs.

>BLR-2C versus the others
Because due to ghost heat being set to 4 for IS Large Lasers back then, you only wanted 2E in each side torso anyway. Now that it's set to 3, the more meta build is 6 larges, which means people are in fact running BLRs that aren't the -2C, so this once again is an example of your argument defeating itself.

By all means, keep going. All you've proven so far is that firepower is better than speed within the same tonnage, which, once again, is something we already agreed on.
>>
>>187297915
>HBK4SP
>damage output

I could have stopped reading there, but let's keep going.

>BK
>not hotter than the sun
It still had a lower alpha, the strength was that it could win trades in its optimal range due to the higher health and shorter duration, not for running any cooler.

>Spirit Bear
>running AC20 or UAC20 and not LB20
>spread mattering when the SB can close to point blank
It also only got that advantage when it was facing something it naturally had an advantage over. Well organized brawl teams tend to do that when your enemy has tons of ERLLs. You are getting dumber point by point.

>Oxide
>Spread being its claim to fame, not being unkillable
>Spread mattering for assblasters

>BLR
>using 4ERLL and not 5
>implying 6LL builds are used on BLRs now

Stop posting you don't know what you're talking about anymore.
>>
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>>187297915
Did you really just suggest the 4SP beat the SCR on damage output?

And that the Oxide was used for IS SRMs? Then why did it stop being used when they nerfed the health, genius?
>>
>>187299016
Don't forget they nerfed the agility before they nerfed the health and literally nothing changed in its usage.
>>
>>187298526
>I could have stopped reading there, but let's keep going.
What a wonderful non-argument we're starting with, can't wait to see where you go from here.

>It still had a lower alpha, the strength was that it could win trades in its optimal range due to the higher health and shorter duration, not for running any cooler.
It had a lower alpha by 4, a better maximum DPS by 1.99, and better heat management by 4%, not including quirks. So yes, it did run cooler, and yes, it did sling more damage down-range for longer than the TBR could.

>Oxide
>Spread being its claim to fame, not being unkillable
Who mentioned spread? I'm talking about the raw increase in damage IS SRMs have over Clan counterparts, which is a direct firepower advantage.

>only using 5 lasers on the BLR when you could be using 6
If you're not at least matching the firepower of a STK-4N, then why are you in a BLR at all?

>>187299016
I'm gonna need you to specify what SCR build we're talking about here, I may have misunderstood on this one. As for the Oxide, it fell out of popularity after it lost health because jenner hitboxes are trash, and without having more health to compensate you're better off mounting the same weaponry in a different light 'mech with better hitboxes.
>>
>>187299714
>raw increase in damage
>4SRM4 vs 6SRM6
Sorry but literally no Jenner IIC ever ran 4SRM4 and only that, which is the only case an Oxide would have a damage advantage.

>BLR not running 6 lasers
I didn't say they didn't use 6, I said they didn't use 6ERLLs and they don't. STK-4N has long since had its quirks reduced and is no longer 6LL king and hasn't for ages.

Also,
>having to ask what SCR build
>implying any SCR build doesn't output drastically more damage than a 4SP

Let me break it down for you and save some time. The 4SP's damage output is utterly atrocious. Literal fucking garbage. You did not take it for damage at all, you took it to be a distraction mech for your other mechs to rally behind. Combined with solid hitboxes it was effective at doing just that, whereas SCRs would get focused immediately, legged, and then killed because they had no health quirks and speed doesn't make a fuck when you're capped at 40kph after the opening salvos. Even the Griffin - still slower! still less firepower! - became a favorable choice over the SCR.

You're right about the BK. It did have a higher alpha. The firepower wasn't what made the mech though. Proven again exactly by it falling to the wayside when it lost part of its HP.

As for the Battlemaster the predominant build was 5ERLL on the -2C or 3LPL 2ML. The builds it uses have not changed at all except that the -2C isn't as monstrous as before. You don't have the heat to mount 6ERLL effectively, but you can do 3LPL 3ML. Otherwise it hasn't changed. LLs are not a thing that have been used on any mech in recent memory beyond the STK-4N's brief reign, because otherwise you take the LPL or ERLL depending on what you want.

And what SCR builds? 12cSPL of course, the ultimate brawling loadout for the past year before they got nerfed. 4ASRM6 and 4 flamers/ERSLs were also used before small pulse boating caught on.

Too bad the Nova came along with better health and shit all over it, becoming THE brawl medium.
>>
I used to use laser/SRM mad dog builds for brawling but they seem pretty shitty now. 3x SRM-6s with artemis feel like they do nothing against IS 70/75 tonners in FP (which they will have due to a tonnage advantage), its not agile enough to brawl compared to IS heavies, it has low mounted weapon arms and hitboxes are bad.

Thoughts?
>>
>>187301187
>Oxide vs JR7-IIC
Then the problem comes down to the fact that the jenner is shaped like a worn-out shoe and suffers immensely because of it. It's not a matter of hitpoints, it's a matter of hitboxes, which is a different topic entirely when talking about how to invest in the skilltree, which is where this whole thing began.

>HBK vs SCR
So what you're saying is that they serve entirely different roles, which therefore means comparing them is just as stupid as comparing an SRM bomber to a large laser boat? If one is there to tank and distract while the other is there to shit out raw damage as effectively as possible, then comparing them as if they serve the same purpose is useless, and doesn't help my argument or yours.

>BK
It fell by the wayside when the WHM-6D came rolling in with much better hitboxes and the same weapons minus a single medium laser, and the laser "rebalacing" only served to make the BK even less desirable.

>BLR
>with 3 LPL and 2 or 3ML
Why the hell would you put this on an Assault? I can understand 5ERLL, but why would anyone be in a Battlemaster with less lasers than a Warhammer? Even with 5ERLL, I'd only ever consider wanting that over a 6LL 4N in faction play, but if the game mode doesn't roll siege then I'd still rather get more damage output+better hitboxes from the 4N.

>SCR vs NVA
Explain to me how the NVA has more health than the SCR, because from what I can tell the NVA gets literally one more structure point in the CT than the SCR, after its quirks, and then carries less armor because it's 5 tons lighter. The NVA gets bonuses from certain pods, but last I checked those pods weren't being used. Like, the 12-laser NVA gets +10 armor to each ST if it take the ST pods without any hardpoints, but that's it, and that's still only 6 more armor than the SCR has there. Unless there's some NVA build I'm forgetting, the NVA doesn't beat the SCR due to hitpoints, it beats it due to hitboxes, which is once again a different issue.
>>
>>187305464
Both Jenners have awful hitboxes. The entire reason the Oxide was used was because of its HEALTH.

I'm saying the health was considered a major plus and made up for all the HBK's shortcomings because health is one of the most sought after quirks.

The BK didn't fall off because the of Warhammer, the Warhammer wasn't even allowed in the season the BK started to dominate.

People put it in the BLR because you had immense tanking potential and high hardpoints for medium range trading that saw you win battles of attrition against almost every mech in the game.

The NVA had stronger quirks once upon a time before it was nerfed after the rescale.
>>
>>187257672

Yeah, it's very dakkafriendly, though it can also SRM splat respectably...or my favorite, RLs plus a few decent large guns.
>>
>>187285209

Does that actually work better than quad LB-2X?
>>
>>187307339
Works fine for me, I haven't tried 4LB2X since like last year or something on the HBK-IIC
>>
>>187307629

Gotcha. On those, I always found jams ruined my shooting with that light a gun.
>>
>>187307064
>Both Jenners have awful hitboxes. The entire reason the Oxide was used was because of its HEALTH.
It helped that no other IS Light could mount 4SRM4. The Oxide had literally no competition for its role, and even now the closest thing that could fit those weapons would be a JVN-10N, which is not only (currently) MC-only as well, but also has slightly worse quirks. I can only assume it has better hitboxes based on the look of it, but it's not like you can really be picky considering there's literally nothing else to put those exact weapons on. I agree that it fell off because it lost defensive quirks, but the "entire reason" it was used was not its health, it was its weaponry.

>HBK vs SCR
And I'm saying that the two 'mechs were used for two entirely different purposes and I don't know how you think we can compare them. You said yourself the HBK wasn't used to kill, it was used to tank and distract, whereas the SCR was never used to distract, but to kill. They were both piloted with completely different purposes in mind, so what is there to compare? It doesn't prove defense is worth more than raw firepower, because the HBK only filled the role it did due to its allies bringing raw firepower to take advantage of its defense. I also didn't think we were discussing raw firepower versus hitpoints, but then again this whole thing's miserably off track from where it started, which was survival tree versus mobility tree.

>BK vs WHM
How is it relevant if the WHM was in the game when the BK started to dominate? I know the BK came first, that's exactly why it got to have its glory days before the WHM showed up and rained on it.

>BLR
Fair enough I suppose, still seems a bit undergunned but from what you're saying I can only assume it was a designated damage-soaker for the team, which would at least partially justify the low firepower.

>NVA vs SCR
Fair enough, but considering that's the case, what stops the SCR from beating the NVA now, other than hitboxes?
>>
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Witch of this 2 "lore builds" would you consider the superior one?

3xMedium Lasers, 2xlrm's 10, 6 Heatsinks and targeting computer:

http://mwo.smurfy-net.de/mechlab#i=163&l=605600b0d2f115046ad6edcfc0f244dfb917ec82

3xErSmall lasers, 2xlmr's 15+A, 4 Heatsinks:

http://mwo.smurfy-net.de/mechlab#i=163&l=14150a9da414c871d7c9d8fa8dbb5c5ad008e23e

I've tested the heavy smalls variant as well but the range is too restrictive.
>>
>>187310950
>witch
>>
>>187312361
>this
>>
>>187312661
>that
>>
Thinking about dropping $25 on the hero Executioner, anyone play Executioner well and have a good build for the chassis?
>>
>>187313215
Don't.
>>
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>>187313457
But muh 120 damage alpha strikes with masc.
>>
>>187282559
IGN?

Mine is Xezberzs
>>
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>>187313493
>>
>>187313493
>>187314119
Trying to decide on a camo pattern?
So far I like virus over the others.
>>
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>People complaining about cancer
>My 3+ year old camo is still covered by 3 year old cancer
>>
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hmmmmmmmmmmmmmmm..............
>>
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>>187314902
>There is a capfag RIGHT HERE RIGHT NOW
>>
>>187314902
>someone unironically thinks it's a good idea to cap first
>>
>>187314902
Caps don't matter when the enemy's dead.
>>
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>sub 200 damage
>>
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Le power of memeguns
>>
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>>
So I kind of want to make toughmech, as in a nice durable mech that has a bunch of passive skills in the defense tree. I understand this might be a bad idea but which route might be the best way of doing this? Ideally a mech with a lot of extra health/armor for its weight
>>
>>187319552
Nigger everyone goes nearly full survivability tree anyways. No original thought there.
>>
>Spectating Arrow
>4 Medium lasers and the rest machine guns
>Sits there shooting a maulers armoured leg forever with the MGs until it turns around and blasts the Arrow dead


Send Help.
>>
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clans still OP
>>
>>187322550
Clans arnt OP. We just have better cordination than IS
>>
>>187315503
>>187315882

I've lost so many games to retards like you by getting out capped at the end with only 1-2 enemy mechs alive.

Get fucked.
>>
>>187324696
k pato
>>
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should be the last one
>>
>>187324696
I agree, with this. Lights should be the one to go cap while the rest go to Theta and fight over that. We've even lost all our mechs and still won in a couple rounds like that cause we had the majority of caps before they started to split up.
>>
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Yo, where my quad mechies at?
>>
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>>187329497
Yeeeeeesssssss...
>>
>>187329497

>Scorpion
>Barghest
>Great Turtle

All others a shit.
>>
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>>
>road map has nothing except 2 maps in the far future
>either sniper maps or there will be a large totem pole in the middle of the map so pugs can nascar, so nothing new
>no new gamemodes and the old ones are still skirmish and "I can't believe it's not skirmish"
>event has no prizes worth mentioning but goes on forever
>player numbers are slipping back to minimally viable after people understood that nothing of value was added in the summer patches
>thread keeps slipping onto page 10 with only occasional shitposting keeping it alive
Good.
>>
>>
>>187338545
Yet we still get redditors like you posting.
>>
>>187339085
Thanks for the (You), tumblrina.
>>
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>>
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>>187344725

>that meme

lmao
>>
>>187344725
Oh, the humanity!
>>
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>UAC 20 Adder
>>
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>Team consists of an MLP voip spammer
>A solo "flanking" DWF
>And 2 large fries worth of tater
>>
>>187347930
I start every match telling my team I have 2800 lrms with me and they should help me rain salty death on our enemies.
>>
>>187348354
>TFW you and the rest of your team start to berate the LRM potato
>>
>>187347930
I make sure to let everyone know I'm new to the game.
>>
>>187347592
I've seen one with an LB20
>>
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>>
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>>187349297
>>
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>>
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>>187349861
>>
Why is crimson straight incursion still in?

It's an incredibly unbalanced as a map if you start on the southern base and you push saddle you lose and if you don't the enemy just base rushes while you try to go around.
>>
>>187349182
I'd run it if the spread on the fucking things wasn't godawful. The B gets an LBX cooldown quirk, right?
>>
>>187347592
Im liking my two heavy larges and two srm6 adder.
>>
so what clan mechs aren't fucking bad after they ruined all their lasers
>>
>>187358834
4LRM15 Supernova
DakkaLynx
Dakkacheeter
Mad Cat II (all of 'em)
Hellbringer with HLs
>>
>>187359051
I mean they're all still fine for the most part

Mad Cats are now rare but you'll see EBJs, HBK IICs, HBRs
>>
>>187361003

I'm still running my TBR wiith 2xLPL+5xERML and it's still good.

Not as crazy as it used to be, but still good.
>>
>>187361338
>torso twisting got rekt
>lasers got gimped
>less armored than piggy quirked mechs
>people just blow off your side torsos anyways, especially if you're using cancer pod missile
>>
>>187362290

Yeah, now it's easily good for 600 dmg a match instead of 800-900. Still not bad.
>>
>>187362436
>doing 2/3rds previous damage
>not bad
>>
>>187362981

http://mwo.smurfy-net.de/mechlab#i=164&l=b480c733d00ce7efa9212e83bb7c0b9bcba932a0

Look, just try it. Give it a real go, then tell me what you think.
>>
>>187363253
I would, but I have no Timber Wolves.. :(
>>
>>187363516

I figured as much.
>>
What's a good double gauss night gyr build
what laser do I stick on it, assuming 6 tons of gauss
>>
Need a heavy to gitgud with since i'm tired of my jaeger. i need suggestions is maddog fun?
>>
>>187364185
>equip 6srm6
>instantly blow things up

you tell me
>>
>>187364185
Clan - Mad Dog is fun, Hellbringer is fun. Linebacker is still fun. Orion IIC is surprisingly fun.
IS Whammy or Roughneck, both are a lot of fun.
>>
>>187364185

MDD is fun, but it's an atypical heavy. The EBJ or Warhammer are both great and more versatile.
>>
>>187364185
>>187364650

IS Orion is also good, on that note. That's a good list to pick from.

I like the TBR still too, for that matter.
>>
>>187363862
ERLLs
>>
>>187364794
Oh, also the Marauder is fun with a capital F.
>>
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>dashing
>>
>Still seeing no Kong in game
Its like Mwo just got 5x better
>>
TBR-D actually looks pretty good. Worth buying? I can dig an SRM/PPC loadout.
>>
>>187326245
>clam fw victory
easy mode much?
>>
>>187370180
Yeah, especially if you look at my other posts
>>
Are there any decent Atlas builds that have some solid range, say at least 500 optimal?
>>
>>187331130

The reseen Goliath is pretty rad
>>
>>187376131
sure, slap lrms on it
>>
>>187376614

pls no
>>
>>187376614
kys
>>
>>187377353
then don't ask dumb questions
>>
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>>
What is the tier list for mechs now?

Metamechs seems dead already.
>>
Trying to decide to on what to do with my cougar blood adder

Thinking about either ECM on the head
AMS and ATMs on the left and right torso and just baby sitting assaults
>>
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>>187384119
>needing a tier list
>>
>>
>>187384119
Make it yourself and feel a sense of accomplishment.
>>
rmyt
>>
So the wolf phoenix will be the IS version of the Madcat IIC and the Scorch yah?
Cause it's gonna like a dope mech
>>
>>187401507
I dunno about that. The best build I found out for the madcat thats similar like that is two lrms 15s two lrm 20s, and 4 heavy meds.
>>
>>187322550
>posts a screenshot of IS potatoes doing lessthan 1000 damage
>>
>>187403370
I mean it's the closest thing IS will have to those two mechs
>>
>>187405017
I think the Thanatos will do a much better job than the Night Star.
>>
I want those sweet, sweet FP rewards. What units out there don't suck?
>>
>>187407847
You dont have to join a unit, thought it makes the grinding a bit easier if you always win with one. All it takes is coordination and knowing what to do.
>>
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When are we getting this gundam?
>>
>>187209857
what robot is that
>>
>>187411848
looks like this. http://www.sarna.net/wiki/Chimera
>>
>>187411848
Longbow, it comes from the old Macross anime and was one of the "unseen" mechs first used in Battletech. It's a missile boat, and you can find info on sarna.
>>
So anyone have any luck running laser/SRM mad dog builds lately?
>>
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>running up to an LRM Stalker in your light and unloading your hot, sticky alpha strike into its face over and over while it panics

Does anything else in the world feel so right?
>>
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>>187147853
That's not me fuck off Greg, I only even came right now hoping that you died in the texas flooding you Twinkie dick mummy fucking faggot
>>187148032
I own snek and fish faggot get it right, gonna get a tortoise this month
>>187189612
I work as professional illustrator now faggo, maybe I will draw something for you guys when I go on Christmas holiday, otherwise I'm too busy.

t. Christmas Cake
>>
So I got the Marauder, Catapult, Uziel and Annihilator

Which one of these would be the best for heavy guass? I would like to use it on my Marauder cause it's my preferred mech and I honestly hate the annihilator
>>
>>187413161
>too busy

Worst excuse anyone has ever given for anything. Too lazy more like. Greg finds time to do things between doing baby play with his 1230 year old girlfriend and corrupting the minds of the young kids he teaches. Others have stressful jobs too, you dumb slut.

You could at least drop in and say hi.
>>
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>>187413161
well whoever it was they certainly played a convincing you. Maybe you should stop being so predictable :^^)
also
>flooding
>in dallas
nigga I know hurricane harvey is scurry and all but you are being way too optimistic my main thigg gurl
>>
>>187414104
>Abuse beta nerds in Kong for free
Or
>Get paid to abuse beta art interns and art intern girls who think having big boobs will win them any favors
:thinking:
>>
>>187414423
>implying you abuse anyone
tbqh horko I'm pretty sure anyone in kong could beat you in a fight
>>
>>187414423
>think having big boobs will win them any favors
Even if it doesn't with you, it does in the rest of their life :^)

>>187413961
Marauder can run it alright, Annihilator runs it the best out of those. Putting them on a Catapult or Uziel is stupid really.
>>
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>>187414423
>not having a job where you get paid to do literally nothing 60% of the time and can sit on mumble/discord/taiwanese toe painting forums all day with no oversight and bully anyone who makes a mistake in their calculations

lmao art cucks, shoulda gotten a STEM degree
>>
>>187412180
Splat Dogs shouldn't take lasers, they can't effectively run them with a full loadout of SRMs. 6ASRM6 should be all you take.
>>
>>187376131
LB-10s and Large lasers, and MRMs.
http://mwo.smurfy-net.de/mechlab#modified
http://mwo.smurfy-net.de/mechlab#modified
>>
>>187376131
The Atlas is awful at anything ranged. Most of its hardpoints are too low to not receive drastically more fire than you put out and it's too slow to do any kind of real trading.

UAC20 and MRMs gives you some ranged punch with the MRMs without really sacrificing much brawling capability and has become a common sight these days.
>>
>>187415794
IS UAC20 wut.. just go with the regular AC/20
>>
>>187415542
you dun goof'd
>>
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>>187416985
Oh well.
>>
>>187415542
You're really good that that whole 'cut and paste the link correctly thing' aren't you?
>>
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>Drop in 8medicine 2LAMS blacked knight on polar
>Huge shitshow of a brawl, LAMS going constantly even if just for surms
>Alrenating between torso medicine and arm medicine on cooldown for 45 seconds straight
>Never break 50% heat
>>
>>187417620
Literally doesn't matter.
>>
>>187417848
>Get brought down to 35% real early
>Proceed to cockroach, natcrit stealth rolls and play ring around the rosy with a greedy memegun cheater to live
>Constantly shooting down missiles
>End up running straight at the last two assaults while red CT because they're both lurmboats as their missiles never touch me
>>
>>187417848
Okay I guess they're hot if there's 300+ tons of lurmboat.
>>
Been having a lot of fun with the Adder and was thinking about grabbing the hero. How's this for a build?

http://mwo.smurfy-net.de/mechlab#i=477&l=fa5665ef8e8efdb503522d99522f86ce9e3aae5a

Pretty sure the actual sustained dps would be higher between quirks and some cooldown nodes
>>
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>>187414423
>Get paid to abuse beta art interns and art intern girls who think having big boobs will win them any favors
>still jealous of girl's tits
>she'll never make it past the itty bitty titty committee since she's a washboard
>>
>>187403416
I posted several
>>
What are some good Alpha builds for clan mechs? Any Clan mech is good.
>>
>>187424484
WTF are alpha builds?
>>
>>187424615
>Alpha strike once without overheating while doing a nice damage?
Kinda like what IS is doing now.
>>
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>Playing Jenner IIC with 6 SRM 6's
>Flank aaalllllll the way around the enemy
>Find a lone Stalker LRM boat
>My face when I see he has no weapons except for LRM's
Easiest kill I ever had
>>
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It's always nice when people tell me they like my catapult's paintjob
>>
Is clan meta still two lpl with 4 or 5 ERmeds?
>>
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Maybe I don't know what I'm doing, but lasers feel so much weaker and I always do less damage with laser weapons than I do with ballistic weapons at the end of the match. Maybe I'm not shooting my lasers enough? Not hitting the right parts? Lasers also just feel so unsatisfying to me
>>
>Spectating last two players
>4 opponents left all with open orange CTs
>They shoot the still armored cockpits with machine guns because they have enhanced zoom
>They die doing next to nothing to the head.


How the fuck do people even play with that magnifying tool tier zoom anyway it's disorientating as fuck.
>>
>>187435023
No, boating heavies is the meta.
>>
>>187434914
>tier 4
>>
>>187435023
LPLs were nerfed. Try dakka vomit, goose vomit or heavy lasers. LPLs still work but they ain't the highest meta anymore.
>>
>>187434914
>he can't even spell samurai right

>>187435647
get good
>>
>>187435984
>LPLs were nerfed.
They were? How exactly?
>>
>>187435859
It is what it is, I play casually
>>187436005
Well good thing I didn't create it. My friend is the cause of that one. He invited me to his "dank meme clan" and I accepted since I play with him mainly
>>
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>>187435838
Am I boating yet senpai?
>>
>>187436005
But lasers are so gay, I'd rather stick to LBX's and autocannons
>>
Haven't played in a long ass time, with all these new fangled autocannons are AC/5 or AC/10 derps obsolete or something now?

Is running around with a Shadow Hawk with x2 AC/5 or a AC/10 still usable?
>>
>>187436239
Brainlets can't use lasers
>>
>>187436210
ew you got std
>>
>>187436312
We'll see how you feel after a faceload of LBX's and SRM's
>>
>>187436495
I only have eight tons of weapons, I had to make up for weight somewhere.
>>
>>187436080
Damage was reduced. Because fuck you.
>>
>>187437626
>Damage was reduced
Except it wasn't, the fuck you getting this from?
>>
>>187438270
Clan Large Pulse Laser
• Damage reduced to 12 (From 13)

Straight from the energy molestation patch notes.
>>
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>>187439818
U FUKEN WOT

PIIIIIIIIIIIIIIIIIIIIIIIIGGGGGGGGGGGG
>>
>>187440525
Don't worry it's all good. The IS LPL finally has a longer duration than the C-SPL by 0.07 seconds, so it's all so very, very balanced :^)
You see? It all evens out :^)
Don't mind the the damage nerf to C-SPLs too. Or C-MPLs :^)
>>
>>187435984
cLPL + ERML is still really strong and every bit as meta as anything else is. The cLPL damage nerf was negligible and it's still one of the strongest weapons about. The range nerf hurt it more than the damage.
>>
>>187436753
>AC image
Oh you're one of THOSE faggots
No wonder you can't use lasers
>>
how do i gitgud with assaults?
>>
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>>187442906
by being midrange and sticking to the 80-90 ton bracket
>>
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>>187442447
You got something to say huh
>>
>>187443239
what about the ones heavier than that? are they just too slow and unwieldy?
>>
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Gonna dump some cbills on something because getting bored, was considering heavy gauss fuckery because I literally have not used it yet because I don't really like using STD engines.

But anyway, this look pretty alright or is there a mech that can do the same thing but better with quirks or something? I didn't want to really meme a HGauss in some medium and I don't feel like playing another Assault, I've been playing a lot of AS7-S recently, so I was looking for some heavy to build
>>
>>187442447
>hating on Armored Core
We're reaching levels of faggotry that shouldn't be possible
>>
>>187444375
AC brainlets are too unintelligent for lasers
>>
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Ok, I got 34K C-bills
What should I buy?

I don't really have a good medium or light yet
>>
>>187445210
>34,000 c bills
>>
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>>187445023
>Brainlet
>Implying you can even control a mech the way I do for optimal performance
>>
>>187445295
I bet you can't even shoot a beam of light
>>
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>>187445410
All joking aside, I use lasers on most of my mech but they just don't feel as effective most of the time. That being said though on my splat cat and marauder with 2LBX10's and 4 ER med lasers those do seem pretty effective but playing a lasboat doesn't feel like I'm doing much
>>
>>187445210
>34k
maybe some paint?
>>
2 x PPC LBK-PRIME is

FUN
U
N
>>
>>187445635
I don't know what the issue is, but lasers are hitscan weapons that don't utilize ammo.

That being said, there are some downsides:
1. Burn time
2. Heat

All you have to do is point and click at a specific component and keep your mouse on the target. Then, you after alpha again or relocate to dissipate heat and gain better positioning, if not both.

Don't worry about big numbers either because if you're doing it right then your damage will be more efficient
>>
>>187443838
usually too reliant on your pug. you dont want to be reliant on tards
>>
Looking for my first medium and I've got it narrowed down to three, with two of them more likely.
Basically I'm trying to decide between Centurion and Enforcer, with a hunchback thrown in because I like them (even though I know they're not exactly amazing). Which of these guys do you think will perform overall better? Variety of builds is also kind of important as I kind of want a chance to try out shit I haven't yet (mostly various autocannons).
>>
>>187446892
Hunchies are amazing, especially the clan variant. You can fucking hill hump for days and just keep raining shit on retards with minimal damage in return
>>
How dumb is it to only go half ass with missiles? I like the idea of a missile mech but I don't want to full on boat them like a catapault. I notice that a good number of mechs can pack a fair number of missiles into them without being full on boats. Is this just a terrible idea? Would AMS just eat anything less than LRM 20? Are MRM's any good and would they be useful on something like this?
>>
>>187446892

Don't get the Centurion if you want variety. Enforcer between those two, or HBK or HBKIIC.
>>
>>187447092
LRMs are bad and should never be used. The only good missiles are SRMs. Some mechs can go lasers or ballistics + SRMs
>>
>>187447048
>>187447660
Which (regular) hunches would you suggest? I probably don't want the laser vomet hunch as much because I already run pretty laser heavy on the two other mechs I have.
>>
>>187448839
LRMS arnt bad anymore, they normalized the spread of 5,10 to be the same while 15, and 20 to be the same. They use to spread all over the place but now their spread is nice. Just that LRMS boats should be pushing with their team not sitting far in the back.
>>
>>187411713

Dark Ages, it's 3135-era so basically sometime in the next decade or never.
>>
>>187449434
I've only ever run the clan variant, but for IS you'd probably wanna go with the 4G if you wanna explore autocannons and possibly other ballistics
>>
>>187415794

Because of the low hardpoints, you see people thinking "I'LL PUT LRMS ON, THEY GO OVER TERRAIN!"

And thus, we get endless PUGtarded Atlas lurmboating to laugh at.
>>
>>187450247
>LRMs aren't bad

hmm
>>
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How fun is MWO? Everything seems expensive. I have a HOTAS and really want to play a Macross game
>>
>>187450565
minimally
There's definitely a grind to buy mechs and equipment
DO NOT USE A JOYSTICK YOU FUCKING RETARD
>>
>>187432486

As a missile boater, I say you do God's work every time you rape a lurm-only robot.

Take pictures of them. So we can all laugh at them together.
>>
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>>187450636
>DO NOT USE A JOYSTICK YOU FUCKING RETARD

Why not? Seems like it would be fun
>>
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>mfw I delete a Locust in two shots with my dual-LB20 Warhammer

>>187432486
Something similar happened to me, except I was in a Cyclops and the Stalker lrmboat was going out on its own to the saddle even though the entire enemy team was going tunnel why we were going saddle.
>>
>>187450836
Problem with Hotas is that its hard to set up the position with unlocking your arms and such.
>>
>>187450836
Why not?

You'll perform similarly to one of those players perpetually stuck in the tier 5 underhive using steering wheels
>they have less than 0.99 KDR
>they've played for years
>>
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>>187448839

Single large MRMs are decent enough, actually. LRMs, under 30 and you're frequently tossing rockets into a wood chipper of AMS.

I ran an ECM Archer preskilltree with dual Artemis'd 10's and a pair of large lasers. Worked just fine, but nowadays you can fuck ECM and probably go with dual 15s and no ECM because ammo nodes and shit.
>>
>>187451234
>wanderer
Into the trash it goes
>>
>>187450565
>>187450836

The game is strongly biased in favor of using a mouse to aim properly and works poorly with anything else, meaning joystick users generally fire like a drunken Michael J Fox.
>>
>>187451370
>>187451131
>>187451125
>>187450967
>>187450836


joystick's cool for movement though, if you've got enough buttons on it. for some of the really fast lights, you might be better off using the keyboard to take advantage of the insane acceleration
>>
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>>187450967
>>187451131
>Steering wheel
People actually do that don't they?

>>187451125
What exactly do you mean by that? It has lots of buttons if that's the issue.

>>187451370
>Characters pilot with joysticks
>Game isn't favorable towards joysticks
Thanks Obama
>>
>>187451362

I haven't even played the account since the skilltree after optimizing my computer (uninstall). But I had a positive W/L and K/D above 1.0, unlike plenty of F-team's memes. Like Kit.
>>
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>>187451585
>using a steering wheel
>>
>>187451585

Thank the pig, this is Canada.
>>
>>187451585
>not manually shifting your mech into different gears while rev matching for optimal performance
>not drifting around corners
>not honking your horn to alpha strike (all weapons grouped together)

>>187451672
I don't know Kit's KDR but I do know they claimed to be objectively better than everyone before being BTFO in several batchalls (1v1)

I strongly dislike F-team shitters and mostly play with my main man Kakos Kolos
>>
but I thought the main man was whispers
>>
Anyone have any good 2xLBX5 or 2xLBX10 EBJ builds?
>>
>>187452071
Everyone has a different main man
Sometimes people have multiple main men (female)
>>
>>187451585
My issue is that I cant set it to control some of the movements with the joystick itself. I have to use some of the analog like my throttle has.
>>
>>187451938

Last leaderboard they're on points to a sub-1 K/D and a 1.3 W/L from obsessively playing in group with people to carry them.

F-team without someone A-team to run behind tend to be the sub-200 PUG you throw up a little seeing on your team.
>>
>>187452125

Most of those take the hero, as that's the only way to get dual high ballistic mounts.

Otherwise, you're stuck with the arms, and that's not so good.
>>
>>187452824

What movements can't be bound to the joystick?
>>
I thought clan weaponry was supposed to have more range than IS
C-LB20-X AC 20.00 6.00 4.00 360 720 9 12.0 1,100 7 5.00 3.33 0.42 1.50 0.040 16.50
LB 20-X AC 20.00 5.00 4.00 360 1,080 11 14.0 1,330 7 5.00 4.00 0.36 1.25 0.040 25.00
>>
>>187452997

Arms are still pretty high on the EBJ in relation to the cockpit. The shoulder mounts are better, sure, but the arms aren't as low as on some.
>>
>>187453365
I always get the error that the bind is already in use, such as if I want to turn to the left I tilt my joystick to the left, etc. My joystick has Torso twist and yaw twist
>>
Lau Hu?
>>
>>187453459
LBX weapons are the upper tier of technology, they're closer to clan weapons than most IS tech.

The clan versions weigh less still.
>>
My 4xlpl battlemaster aint doing so hot now, should I try quad heavy pepsi turret?
>>
>>187459048

someone needs to git gud.
>>
>>187459458
Maybe I've gotten rusty, or the fact that I havent checked out the new skill tree yet

RACs and machine guns absolutely shreds me to pieces
>>
>>187459717

because you allow yourself to face-time them too often. git gud
>>
>>187459717
Don't facetank RACs, don't get close to MGs. Easy.
>>
How are MRMs?

Very satisfying to shoot them, dunno if it's accomplishing anything though
>>
>>187459912
>>187459941
Yeah time to gitgud again
>>
>>187460181
Better against larger targets like heavies and assaults. A single MRM 30 in a medium mech can be handy.
>>
anyone tryin to play robits? and whats the good voip?
>>
>>187461115

Yeah. Given the spread, MRMs are best used on slower targets, and shitty on lights.
>>
I wanna play the huntsman
pepsi poptart or lpl+med vomit?
>>
>>187460181
Literally the best thing sliced bread.

On bigger targets at point blank range, it functions just like an autocannon. A really damaging one for the weight. Many an Atlas has given up using SRMs simply because a large MRM can do roughly the same thing but from a much longer distance when the battle lines refuse to move.
>>
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Saw this on my Moddb game updates. All the notification was was this picture, so it's an update teaser. Looks like MAV is getting a lighting overhaul or something.
>>
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ded thred
>>
Cuckos Kolos
>>
>>187477346
Yes

I am at work now
>>
Where are the Ballistic mounts located on the Mad Dog hero?
>>
>>187478086
Lower half of each side torso I believe.
>>
>>187478086
It's shit, don't buy it.
>>
So is the Night Gyr pack worth buying? A pop tart Gauss mech sounds good and I have to buy mech bays now anyway
>>
>>187481321
It's immobile. You will be used as target practice.
>>
I never had a Gargoyle and Executioner.
While i have plans for GAR (12ersmalls) i cant imagine making somehow fun Exe.
How do i do it, /gerg/?
>>
>>187481321
Just because a good player could probably make any mech work, but that doesn't mean you should struggle by picking a subpar one.
>>
>>187481321
Double Goose, quad cermeds - it works but nothing really stands out.
Goose-pepsi is either too hot or too lame with single pepsi.
>>
http://mwo.smurfy-net.de/mechlab#i=16&l=3c19d15adcf5eab4f853de18246877e48e17b896

Stick with my similar, but slower Atlas with 2 RAC5s or go a little faster and have RAC5 and 2?
>>
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>>
http://mwo.smurfy-net.de/mechlab#i=177&l=fb1de3bec5ae8f6c8ead71441b6b97cf3914e10c

Should I do it?
>>
>>187496093

You'll have the firepower of a small child with a pool noodle.
>>
>>187498560
well, I expected as much.

How about this instead?
http://mwo.smurfy-net.de/mechlab#i=67&l=2fa511c3f5f675ecad8bcac3f883e5e45f4e1739
>>
>>187499793
How about kys?

Enjoy jammed weapons when you need them the most
>>
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>>
Pathetic.
>>
Quadmechs when?
>>
>>187499793

First off, get a Jager-DD. It has reduced jam quirks and you're packing Ultras. Standard ACs you can get away with on the -S.

Drop down to a 255 (you'll get more use out of a 255 elsewhere,if you need to swap it in elsewhere anyway), ditch the ERSL, and add a half-ton of ammo + fully armor the arms (drop a point off each leg).

Go big or go home, basically. You're gonna run really hot between bursts if you fire those off at max ROF, but one ERSL on a Boomjager isn't going to matter much. Your purpose is to go out (and hopefully win) before you go dry.
>>
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Piggy coding. REEEEEEEEEEeeeeeeeeeeeeeeeeeeee
>>
>>187511041

When someone buys PGI's license and actually hires competent programmers.

Strafing around in a Tarantula would be fun, including jump-strafes.
>>
>>187512210

Fug, someone found a hole in spacetime.

I got jammed on geometry in Crimson near the docks and had to sit there getting killed, even if I took two of them with me. Servers shit themselves around 3am EST, too.
>>
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>>187512210
It's going supersonic!
>>
>>187512423
At least this bug proved one thing: Hit detection breaks at high speeds. Had three guy shooting at me for 30 secs, only damaging the legs.
>>
Anyone have any fun with supernova? looking for a good laser boat
>>
>>187516131
4ATM3s and 4LPLs is one build I like.
6ERLL is another good one.
>>
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>tfw nerf the only loadout worth a damn on the niggyr
>yfw its done after the mobility nerf not before
>yfw pgi will never undo it
>>
>>187513287

Yeah. I had one guy like that, and the only thing really hitting him was guided missiles otherwise.
>>
>>187517174

Next assault I buy is going to be an SNV-1 for running a 6xERLL load. How does this look?

http://mwo.smurfy-net.de/mechlab#i=508&l=9762b51231e02a7369034bce2a4e44652dbc97ef
>>
>>187521961
Looks like a standard 6ERLL Supernova. About the only thing I'd consider is swapping out a heat sink or two for a TC.
>>
>>187521961
>not one single JJ
Come on, senpai.
>>
>>187523634

I hate 90+ ton chassis jump jets.

2 tons each, worst shitty performance ever. They're worth it at times in TT, but MWO jets for big assaults are horrid (see Hoverlanders).
>>
>>187522085

Really think the TC is worth the tonnage over extra sinks? I was planning on building the skill tree pretty much identically to my 4xCERPPC WHK. Maximum heat perks from ops / firepower, maxed survival, and everything else in cooldown / laser perks.

>>187523634

>JJs on a 90 ton mech.

What's even the point?
>>
>>187523885
>>187523916
The point is quicker turning and moving over pebbles. Also no, TC isn't worth it. Only use TCs to add velocity to projectile weapons, nothing else.
>>
>that one guy with a tc instead of a sole jj

11 damage awaits
>>
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>>187525321
I get the reference
>>
On a scale from one to dante's inferno, how bad of an idea would it be to buy and build this?

http://mwo.smurfy-net.de/mechlab#i=493&l=8813c4dc08ebdde015cc94590817c5da3b347796
>>
>>187524186

I'm still pretty sure I'd rather have the two extra sinks. With 32 DHS, full heat get, and full cool down skills I'll be pumping out 33 damage burns left and right so fast you wont be able to see the sun through the glare.
>>
Anyone have a link to that really nice skill tree planner that lets you export to a .png that shows everything?

I can only seem to find a bunch of shitty versions.
>>
>>187526132
Even with 32 heat sinks you won't be. Firing in 3s will only get you a handful of shots before you reach heatcap, at which point you will have to switch to 2x2x2 which is far more sustainable. 30DHS is plenty to handle the heat generation from that.
>>
>>187526621

Clan ERLLs having a ghost heat cap of 2 vs IS 3 is fucking bullshit.
>>
>>187415478
but the splat dog is the only one that doesnt get armor quirks.
>>
>>187527472
The firepower advantage is worth it.

>>187526958
Yeah I wish they would normalize it. I was hoping with newtech the IS's toys would be strong enough they could do things like this and buffing back up cLPL to 2x range just so there weren't stupid extra exceptions to things, but instead we got linked PPC and Gauss ghostheat.
>>
>>187526080

6 HeLL's would be Inferno level, over 200 heat.

You could go with five alternating 3-2 and probably deal with the ghost heat at that point.

http://mwo.smurfy-net.de/mechlab#i=493&l=b56419ed02d54f567014a3e22f2358f6771e685a
>>
>>187527915
SRMs are shit unless you are really close though, and you dont have good maneveurability or armor. You will lose a side torso very quickly to a laser vomit warhammer.
>>
>>187531015
>Mad Dog doesn't have good maneuverability
What? Yes it does. It has great mobility and is in the upper rankings of agility for heavies.

You get 7 structure instead of 15 armor, should you decide to run the 1M STs instead which is just dumb, 10 armor if you use the MDD-B RT for 2M.. With survival tree you're looking at around 10-12 points difference in the best case scenario for a much worse alpha.

6ASRM6 Mad Dog is by far the best Mad Dog. Learn when to engage and brawl.
>>
>>187517817
Just swap out the Pepsi's for some Heavy Lasers.
>>
>>187526621
>>187526958

If you could fire 3xCERLL simultaneously without ghost heat the game might actually be balanced.

>2xCERPPC
>12 Tons
>4 Slots
>29 Heat
>30 Damage (20 pinpoint, 10 spread)
>810 Optimal Range
>4.5s Cooldown
>6.67 DPS
>6.4 HPS
>1.03 Heat Per Damage

>3xCERLL (No Ghost Heat)
>12 Tons
>3 Slots
>30 Heat
>33 Damage
>740 Optimal Range
>3.75s Cooldown
>6.47 DPS
>5.88 HPS
>0.91 Heat Per Damage

Not only do the CERLLs here require an extra hard point, but they also require way more face time than PPCs and will spread damage naturally because it's pretty rare to get a full burn all on the same component. This would actually be balanced. Instead what we have is the CERLLs magically generate 37.2 heat (1.13 heat per damage) which makes the 2xPPC strictly better without quirks (or if you have an extra crit space but no third hard point).

Let's compare to IS ERLL.

>3xERLL
>15 Tons
>6 Slots
>21 Heat
>27 Damage
>675 Optimal Range
>3.4s Cooldown
>6.0 DPS
>5.3 HPS
>0.78 Heat Per Damage

It's fucking obvious looking at these numbers that it would be more balanced for clan large lasers to be able to fire 3 at a time without ghost heat. Instead we get the artificial difficulty bullshit of having to stagger fire even more to avoid this retarded shoehorn mechanic.
>>
>>187531817
Mad dog literally has no agility quirks. Compare the turn rate to something like a quickdraw or dragon.
>>
>ATM48 SNV

Tell me why I shouldn't.
>>
>>187536176
Not enough Ammo, overheat easily.
>>
>>187536176
go ahead, another easy target to shoot
>>
>>187536021
>quirks
Did you know that mechs have different values for agility and most mechs don't have quirks?

>Quickdraw or Dragon
Yeah, let's compare it to the two most agile heavies. How about we compare it to the Linebacker too? Oh man, the Mad Dog's shit! Let's ignore it's more agile than literally everything else not mentioned.
>>
http://mwo.smurfy-net.de/mechlab#i=368&l=8815d0eeaedfaeccb8ef9cc25b13bba9d70225ab think its viable or no?
>>
>>187538116
If you want to be shut down for 3/4ths of the match, sure, go for it.
>>
>>187540073
I just tried it, exactly as you said.
>>
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So I got 34mil cbills to spend and I was thinking of buying a new mech. I don't really have a good light or medium so I was thinking of something along those lines since I already have some heavies I really enjoy and the marauder IIC fills my assault urges

Any recommendations?
>>
>>187540905
A light or Medium? FP or just Pugs?
>>
>>187536176

You have zero fire discipline.

Seriously, ATM48 means you have to fire them 2 at a time to avoid melting down, although you can get away with it once or twice. Same thing as LRMs, only worse.
>>
>>187542087
Just pugs, nothing to serious
>>
>>187542143
If you want to join the buzzsaw group get a Myst lynx G
>>
>>187538116

Absolutely not.

That mech doesn't have anywhere near the heat dissipation or capacity to run quad PPCs. You'll be gimped after your first couple of shots and vulnerable to anything that can close on you.

If you want to play a 4xCERPPC build, try this.

http://mwo.smurfy-net.de/mechlab#i=191&l=d828ad027edb76020f91b9c087043cbd2644c1fa

For the HBK-IIC-A, try this instead.

http://mwo.smurfy-net.de/mechlab#i=368&l=77bb2dca8cd4c9c04e021c5dd2b7a53ab8dec062
>>
>>187540905
hunchbacks for life
>>
>>187542932
I dont have the warhawk but I have a Marauder IIC
>>
>>187544571
Doh didn't post the link. http://mwo.smurfy-net.de/mechlab#i=493&l=f3d8c1cabaaa569073af7d4056bab91657f5544c
>>
>>187544702

That's... Better than the HBK at least. The WHK-Prime is just the king of quad-ppc. Quirks, sinks, it's all there. It's my current favorite assault to play.
>>
What do you think boys?

I've honestly been having fun with this build. LBX's have a pretty satisfying ability to cow enemy mechs. Bind 1LBX+PPC to one mouse button and the other LBX to another. Mostly fire alphas, but if you catch someone in the open, just stagger your second shot a little bit then hold both triggers down while aiming at their cockpit. Lots of pilots will back off even if they're winning the trade. The velocity is similar enough on the weapons that you can alpha at pretty good range and land everything.

http://mwo.smurfy-net.de/mechlab#i=280&l=5fdeca6c29af42b449addd90ddb6720c7a686ff5
>>
>>187542308
the buzzsaw group?
>>
So, can someone explain IS Light Engines to me?

They're like an XL that can survive a side torso being destroyed?
>>
>>187547569

IS light engines work like a Clan XL, but only save 25% of the weight, rather than 50%.

They are, however a really nice thing for most IS 'Mechs that had a standard engine before this, especially assaults.
>>
>>187546218

6-8x LMG, which tend to go through internals like a buzzsaw.
>>
>>187548094

>IS light engines work like a Clan XL, but only save 25% of the weight, rather than 50%.

Ok, perfect. This is exactly what I needed to know, thanks.

So is this a good build? Any other suggested 6R builds?

http://mwo.smurfy-net.de/mechlab#i=382&l=5aa72acb7d9baeec32243928dbe08b64f6082ede
>>
>>187548409
I use a 2xAC/10, 4xERML build for mine.
>>
Whats the best EBJ laser build?
>>
>>187552735
the one i use which i wont reveal
>>
>>187552735
You sell it and get a Hellbringer.
>>
>>187553825

>Selling a mech for 50% what you paid.

It's like you enjoy grinding, anon.
>>
>>187553615

>inb4 anon is running this

http://mwo.smurfy-net.de/mechlab#i=280&l=a7fb6c4fb53fa45ade341c7bcddf9b510ea44dd4
>>
>>187552735
http://mwo.smurfy-net.de/mechlab#i=403&l=3f925ffc03dec93bf19914fd46846bd83db743f4
Here is my LaserJag build.
>>
>>187554145
>buying an EbonVajayjay and not wanting better mechs.
>>
>>187555187

EBJ is a great mech.

If you play clans at all, you should have at least one.
>>
>>187555474
Only problem I have with EBJ is that center torso gets cored out faster then fat kids to cake.
>>
Tried the same build as my ebon on my marauder IIC it feels even hotter on a 95 ton compared to a 65 ton.
>>
Lauren Bamlett is leaving PGI.

Where were you when camo pattern artist was kill Kong?
>>
>>187561427
She's leaving a sinking ship.
>>
Is it me or does the game sometimes forget to play the LBX firing sound when you fire them fast enough?
>>
>>187562448
not just the lbx
source: my ac2 Jagermech

I think some on hit sounds doesnt play as well
>>
>>187562448
I've had it happen with RACs in the middle of a large firefight, guess it's overloading the game's sound channels so some sounds aren't played.
>>
>>187537053
in other words, some mechs have agility quirks and others dont. They are not listed as quirks, but they get different values all the same. The mad dog gets none, it has the base agility of a 60 tonner.

The two most agile heavies with armor quirks that can run circles around a Mad Dog. They can brawl because they are fast and tanky. The mad dog moves like a turtle in comparison.

The line backer's main problem is that it is locked into using a shitty engine for its size. Oh sure it has the agility to brawl, but it doesnt have massive armor quirks or tonnage for weapons. So for 65 tons you get the firepower of a medium with the armor of a 65 tonner.

Also clan options for brawling are really limited ever since the SPL nerf. When shooting at small, fast, mechs you want as much PPFLD as possible and low duration lasers. That used to mean small pulse + SRMs, now, it just means SRMs.
>>
>>187561427
Finally we'll be able to replace that piece of shit.
>>
>>187561427

Will they be taking the shitty graffiti puns and shit with them?
>>
>>187562448
>>187563338
>>187564127
Do you run a soundpack or standard game sound?
>>
>>187565165
Standard game sound.
>>
>>187564127
Happens to virtually every game. Only so many separate sounds you can mix into a stream before it just gives up.
>>
File: MWO 08.29.2017-00.44.28.jpg (343KB, 1280x720px) Image search: [Google]
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>it's another "they think the only missiles I had were LRMs" episode

By the end of it, me and the 5-kill guy were just alternating executing things with one salvo each as they tried to go over a hillock.
>>
>>187576786
Nice blog major dikk
>>
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>>187576931

Just extolling the virtues of giving your opponents a load of ass-to-mouth missiles. All four kills were ATM hits, things just fall apart when you can get into short range.
>>
>>187576786
>>187577251
Worth buying one of those? What's the loadout look like on that build?
>>
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TBR still stronk.
>>
>>187581396
Literally Who?
>>
>>187582506

Someone who plays robots, anon.
>>
Anyone tried?

http://mwo.smurfy-net.de/mechlab#i=44&l=91681e1ddb80314dcbf1a2832abdcde6ef6d7acf
>>
>>187587291
With 4 RAC2's you literally don't have a heat efficiency.
>>
>>187587585
I thought i would shoot one arm, jam, then another.
>>
Hey, /gerg/, yesterday i had a feeling the MWO is dead. Literally.
I'm playing since open beta, there were bad times, but yesterday i struggled to even find a match. In solo queue. On EU servers. This is sad. I never saw online game dying and now i think i see one. Yes, it was horrible experience sometimes, i remember all the fuckups, but never ever had troube finding a match. Shit.
>>
http://mwo.smurfy-net.de/mechlab#i=369&l=5a0ca970cf812d94e943663b9c85cf0200d82949

It's HBK-IIC-B, i cant find somehow nice build, quad srms arent entertaining.
>>
>>187589741
American primetime
>>
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>>187589741
>>
I suppose I'll let my build be judged

http://mwo.smurfy-net.de/mechlab#i=163&l=2b12ab47629feeca1510947ffbf4fcd4e62447a7

Feedback? Suggestions?
>>
>>187591046
Use light machine guns
>>
>>187591046
You're not boating. It is meh in general. What would you like to boat?
>>
>>187591046
http://mwo.smurfy-net.de/mechlab#i=163&l=729f9aa7086d8fba764f711eb229381bf3baa98a
>>
>>187592351
Don't do this.
>>
>bring torso only weapon mech
>get cucked by uavs

everytime
>>
>>187581248
Most likely the biggest engine you can find, 4 ASRM6, LBX20 or UAC20. Tree should be filled mostly with Survival, and at least speed tweak, then firepower heat gen.
>>
>>187594114
>If you want to disappear from enemy radar - press P to power down.
Anon, i... do you even read the useful tips at the loading screen?
>>
bamp
>>
>>187603079
No bamp, we dead now.
>>
Any one know if enforcer hero is any good?
>>
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>>187607968
All the enforcers are pretty decent.
>>
>>187607968
Just as good as the other enforcers

I do not think it is worth real money for the ECM
>>
>>187608202
I know I just want to pick one variant cause I use my general xp ( no patience to earn it on mech). Also want that sweet cbill boost. Just wondering if the variety with 3 lasers in one hand is better than a ballistic.
>>
>>187609000
Get the hero bushwacker
>>
>>187609126
Already have, due to nostalgic factor, was pretty disappointed. Guess I'll just get the pleb cbill variant, in case it's not my thing
>>
bamp
>>
>>187200079
titan fall is just mechs with basic fps fighting mechanics though. So maybe like borderlands or check out blacklight retribution, dunno if that is still active though.
>>
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>enemy has a disconnect
>still lose because my team is a bunch of pussies and won't move up
When are these dipshits going to learn how to play the fucking game?
>>
>>187620347
murican prime time
>>
Just had an amazing "commander" who felt the best tactic was for everyone to go to one spot and sit there and "wear the enemy down" turns out the enemy just surrounds the team and you lose.

WHAT A SURPRISE.
>>
>>187623427
murican tactics
>>
>>187620586
Are you retarded? It's noon on a Tuesday. It's yuro primetime.
>>
>>187620347
Germans are quite literally the worst players around and only out shitted by the worst of the worst: 'murican Davion starlord perma tier-5 lore build old man roleplayers. You need to play when the germans haven't logged in yet or when the west euros come in as well to even it out.
>>
How's the huntsman? I haven't seen very many around (as I imagine anyone looking for a clan medium has the stormcrow and hunch) and I'm curious what they can do
>>
>>187629035
Most things worth doing are done better on the HBK. Huntsman can bring B+M, full M or B+E loadouts that the HBK can't do. Like Gauss+Meds for example.
>>
>>187629035
It always seems tight on either space or weight depending on what you're trying to do, but I like it. It has a lot of variety with the pods, and basically allows you to get whatever hardpoints you want, wherever you want them. It makes an excellent poptart mech, with good jump power and cockpit level or higher side torso mounts. I've also recently started using ATMs on it since the side torso missile mounts are above cockpit level, which helps ATMs quite a bit.
>>
S M H
>>
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>>
give me the rundown on greg
>>
So I installed mumble and connected to the server, finally ready to overcome my extreme misanthropy to play some robuts with fellow robut fans.

And after hovering on just a few other people in the server and seeing the amount of cringe contained just in their profile images, that's as far as I made it.
>>
>>187633867
Do these reports even have consequences?

I'd doubt that the usual afk tard will be much affected by 12h bans.
>>
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>>187643287
>getting upset over someone's profile picture
next your going to tell me that you don't like anime either
>>
File: but my waifu.png (57KB, 802x384px) Image search: [Google]
but my waifu.png
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Press F to pay respects.
>>
>>187645025
Maybe now we can get some decent looking camo patterns.
>>
>>187643974
No. They used to when they thought it was a good idea to have that system, but soon everyone was reportbombing everyone. Now it's just an empty button to make people feel better.
>>
>>187645025
Who id dis and why should we care?
>>
>>187648064

She was the texture artist who did patterns for mechs. I wonder if they'll introduce her replacement.
>>
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>>187643287
>And after hovering on just a few other people in the server and seeing the amount of cringe contained just in their profile images, that's as far as I made it.

How new are you?
>>
>>187645025
Awww she left, she was kinda cute, but her replacement is that asian chick. who's not so very cute
>>
>>187650875
>but her replacement is that asian chick. who's not so very cute
haruko????
>>
>texture artist

That's like calling some toilet cleaning lowlife a hygiene technician.
>>
>>187651262
I cant remember her name its been forever since i've seen one of their Texture streams, but she was a new hire and was shown on the stream. She had a station next to laurens.
>>
File: kawaii ram air intake trans am.jpg (464KB, 1200x653px) Image search: [Google]
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What mech would be the Trans Am of this game?
>>
>>187620347
>Try to lead a charge
>Have look back as I'm taking fire from 12 enemy mechs
>Turn back around and shamewalk back to my team
>Somehow still survive
I know people rib on the Executioner, but I still like it.
>>
>>187658613

Quickdraw?
>>
>>187643287
Do you not understand how many layers of irony people on kong operate on?
>>
>>187658613
I'd say Cataphract
>>
http://mwo.smurfy-net.de/mechlab#i=440&l=0c6387a8b6af43172d89d39cb927f6adada806d6

Yes/No/Retarded? I've got this thing sitting in my garage and want to do something with it.
>>
>>187662142

I had assumed 0 levels of irony based on a trash tier shitposting that happens here, paired with disgusting frequency that peoples irrelevant personal blogs end up in the thread.

Correct me if I'm wrong.
>>
>>187662786
Man you're really bad at reading people.
>>
Having a hard time adjusting to faction play after playing quick play

It feels like in quick play you want to minimize your damage at all costs so you can carry, but in faction play if you don't arbitrarily soak damage by playing super aggressively, you'll end up on your third mech when the entirety of your team is dead.

Am I just supposed to run in and die with everyone else or something
>>
>>187662941

Yeah my chinese cartoon picture forum anonymous poster psychological profiling is weak. I missed most of that class when I was working on my memetics major.
>>
>>187663403
No reason to get defensive that you're autistic and can't enjoy the company of others, man. If you don't wanna drop with kong then don't, it's all on you bro.
>>
>>
>>187663138

Seems to me that in 90% of FP games the team that wins the first engagement wins the match.
>>
>>187663138
>>187665064

Posted too soon there.

So basically to capitalize on the format, the entire team should be dropping in their heaviest mechs first. Ball up and aggressively smash as many opponents as you can. If your team can get out of the first brawl with 4-6 losses, while taking down the full enemy 12, all you need to do is hold the line the rest of the match.
>>
>>187662786
You're not wrong that everyone there has their own objectively unforgivable faults, but it has always been a meme that shitposting stays in the thread where it belongs

That said, what do you have to gain about shitposting here about your judgements? If you really want a group that bad, there are dozens of normie groups on Reddit or the forums. Hell, even pardo was openly accepted to a few.
>>
>>187662750
>http://mwo.smurfy-net.de/mechlab#i=440&l=0c6387a8b6af43172d89d39cb927f6adada806d6

I know LBX seems nice specially when you break armor and all, but I prefer a bigger MRM with a little extra added firepower.
http://mwo.smurfy-net.de/mechlab#i=440&l=5f131315ea647418708a4d7444bd00ebe1c872fb
>>
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>>187664740
Why is the MWO Centurion so fat?
>>
>>187665453
>>187663539

Just talking shit mostly gents.

I've played with plenty of /vg/ groups for other games. Unless you have someone constantly stealth linking dolphin bestiality and one or two trannies talking in horrifying faked female voices I'm sure it's just fine compared to most.

You don't need to get sensitive senpai.
>>
>>187666047
Because he ate all the detail off that tank.
>>
>>187605201
No dying.
>>
I am getting real sick of quick play.
>same shit maps get voted in over and over.
>half the team dies without doing more than 100 dmg
>wait times just keep getting longer.
>>
Why don't RACs work by just starting slow and getting faster as they fire rather than doing nothing for ages.
>>
>>187670430
group play is where it's at. Maybe you should make some friends.
>>
>>187666171
It's ok, they dont actually play MWO
>>
>>187671471

I don't have any friends in real life

why would you expect me to have friends on the internet

in fact why would i even be on this site if i had any semblance of social non-retardation
>>
>>187595781
>>187581248

Heh, that's actually not[/i] the LB-X/SRM brawler.

http://mwo.smurfy-net.de/mechlab#i=373&l=4717ec7a10be5efa7adf028b018408053c669af3

Onion IICs are decent choices for almost any kind of missile build, but the energy mounts are lowish. The -C can fit dual UAC/10's in with some missile options, which is another entertaining option.

http://mwo.smurfy-net.de/mechlab#i=375&l=b51e01c0ad29b417d87aec5a7c6663e55dab9a61
>>
So I'm definitely wanting to run a roughneck though I'm not sure which flavor to nab. Several look pretty great to me and I'm not quite sure what the best method for utilizing this mech is. I'm drawn a bit away from the energy boat 3a even though I'm sure its probably the most meta of them, just because I don't think I want to run pure energy with one.
>>
>>187674749

Fucking autocorrect changing "spoiler" to "i" for whatever retarded reason.
>>
>>187671465
They're already too good.
>>
>>187674837

Roughnecks are pretty universally "average". The lack of any real energy mounts other than the 3 tends to limit it a bit. LB-X + SRM, maybe?
>>
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go nuts gerg
>>
>>187675583
RACs are meh at best, they can be fun but they are worse than most weapons in most situations.

Too many downsides for some very mediocre damage that you have to stand in the open while doing it and if you are playing against non-potatoes you just get focused down while you are out in the open firing.
>>
>>187676832
>10 DPS per RAC is meh
Focus fire for just two seconds and it's already done more damage than a gauss rifle. 3 and it's better than an AC20. And only gets better the longer you hold it.

I've been running a 2RAC5 Atlas and I've not gone under 600 damage in every game.
>>
>>187677293
> I've not gone under 600 damage in every game
But total damage means piss all especially considering LRM can be king of damage while doing fuck all to swing a match.

Damage spread everywhere may be a lot damage but it doesn't equal kills and helping the team.
>>
>>187677293
Wow you can do damage in an assault.
>>
When a mech has a quirk that says "add x to armor" does that armor add on top or does it just mean you can mount more armor?

Are there any (worthwhile to play) mechs that have an assload of structure/armor added?
>>
>Get hit with artillery strike
>Lose all my armour
Uh what? Since when?
>>
>>187679524
skill tree with the buffs to arty strike. How shit are you?
>>
Lo Ho?
>>
>>187678597
It is literally free armor for no weight. It will even be taken into account by your armor skills.

>>187678586
His is a brawler assault. Trying to do the same thing with a double Goose setup won't work, so RACs are the best option other than UACs. They compare favorably, therefore they are good.
>>
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>>187676227
>>
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>he doesn't have a kong dong
>>
>>187643974
I reported some other dude and not the dead weight king crab in the screenshot

The other dude was complaining about matchmaker being unfair
When the enemy steamrolled us he suicided by turning his ass towards the enemy
>>
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>directly facing an opponent
>somehow he hits my rear centre torso and kills me

what the fug, i'm still kind of new to the game, is this normal?
>>
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Thanks Greg
>>
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>>187687846
>KONG DONG, Big and LONG
okay, I laughed a little at that
>>
Thanks Greg
>>
>>187689568
It coulb be a skilled arty strike ynow.
>>
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>>187689568
The netcode is perfectly flawless.
>>
how the fuck is factional warfare even remotely fair

clans vs is is a fucking gongshow
>>
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>>187695437
gonkshow*
>>
>>187695437
Yeah really. How fair is it when IS has all these OP toys and the best option Clans have are Ass to mouth missiles.
>>
>>
>>187695437
Depends on who you drop against really. Clans have been losing hardcore, because they couldn't out damage the IS. Now with Heavy Lasers, and the ATM, we can now successfully bring down IS at a slightly quicker rate then the last. IS has all the new tech this round and they have it better, but lack the coordination that most clans use. Also don't drop solo que most of the time.
>>
>>187702596
So fat its almost thin.
>>
>>
>>187701383
Jagermechs are love
not the - A though
>>
>>187709803
WAT?

http://mwo.smurfy-net.de/mechlab#i=66&l=dcea71843225c2f32a3b26ed215605b2d4069933
>>
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So I'm using the cougar BA, and I got
2 ATM9's
2 LMG's
and ECM
And I mainly hang with assaults or heavies and try and keep lights and flankers off of them, my damage is usually like 400 average, should I be worried about how little damage I do or should I be doing something else?
>>
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>>187674837
There's sadly not too much it does better than other 'mechs, aside from be tankier than almost anything in its weight class with how much bonus hitpoints it gets from quirks. That being said, it's way better at mounting 3UAC/5 than the Cataphract hero is, so since that hero was pretty much explicitly bought for that loadout I built it on the -2A Roughneck, and it's been great. I know it's tempting to get the -1A with its 2 RT and one RA Ballistic hardpoints so you can deadside, but don't do that, because what really makes this build sing is the base 15% ballistic cooldown quirk you get on the -2A, and you absolutely will notice the difference if you try to get by without it.

http://mwo.smurfy-net.de/mechlab#i=538&l=f59f554c1b79c0e20a3a2bb2c5fd1a99e2a2fba1

>>187678597
It means you automatically get +X hitpoints, whether it be armor or structure hitpoints, and they don't count against you in literally any way whatsoever. They don't weigh anything, and they don't count towards how many points of armor you can put on a component, so they're just completely free bonuses. There's several 'mechs that are worth playing that get huge bonuses to armor/structure, but the one I've had the most fun with is easily the build I just gave to the other anon. I mean, look at the hitpoint values in smurfy versus the hitpoint values in mechlab after bonuses are applied, it's great. Pic related is with full defense tree on top of the quirks though, so you'll have to invest a bit to get it to this point.
>>
Do they still do c-bill sales ever or did that die?
How often do they rotate trial mechs?
>>
>>187711521
Why dont you ASRM24 with ECM and 550 ammo?
>>
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>>187712926
Because aren't ATM's stronger than SRM's at close range?
>>
>>187713614
>close range
>ATM's
Excuse me, what?
Either 0-120 isnt close enough to you, i'm wrong somewhere.
>>
>>187714138
Don't you wanna be between 120-270 for ATM's for maximum damage?
>>
>>187714138
Not him, but
>4ASRM6 is 12x4=48 damage
>2ATM9 is 27x2=54 damage
Which makes it look like 2 ATM9 is better, however once you factor in cooldown each ATM9 is doing 5.4 DPS while each ASRM6 is doing 3 DPS, so the 4 ASRM6s win out in DPS by 1.6. However, if you don't hit every single ASRM missile into either CT or ST, which you probably won't, the ATM9s will usually kill things faster, since they're autoaim and tend to always do damage to a torso component. That being said, the ASRMs will lose less damage output to AMS than the ATMs will, so that's another factor to consider. There's also the fact that ATMs need locks, which makes you kinda screwed versus any enemy with an ECM, but since you're bringing your own ECM anyway you can just slam it into counter mode and kill them regardless.

tl;dr 2 different sets of weaponry that weigh exactly the same and take the same slots (10 tons and 8 slots, not including ammo) are expectedly very close to each other performance-wise, and it's somewhat a matter of preference, although mathematically the ASRMs have a slight advantage in everything but accuracy and range.
>>
>>187715123
Except the range advantage is everything. Just being able to make a difference at the firing line stage of a match means those ATMs are probably going to pull ahead most of the time.
>>
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Played this for a short while until around when they added trial mechs, was years ago.

How much "content" has the game received since then? Did the 3rd person view crap make it into the game?
I remember the devs being really fucking bad at their job but supposedly there's faction warfare now, I'm interested if that.
>>
>>
>>187721880
3rd person made it into the game, but actually playing the game in 3rd person is a serious and direct disadvantage so nobody uses it. It's also completely disabled in Faction Play, so if that's where you wanna go then you don't have to worry about it at all.

The tl;dr on faction warfare is you bring 4 'mechs instead of just one, and "respawn" by dropping into another 'mech after your current one dies. It used to have its own specific game mode where you took an enemy anti-air station, but now it has that along with Quick Play modes thrown in, which is sometimes cool and sometimes awful depending on the mode and map. Opinions on faction warfare's overall balance will vary greatly depending on who you ask, but I personally think it's the best it's ever been right now, if not leaning a bit too far into favoring IS.

And yes, the devs are still generally bad at being devs, but there's an absolute fuckton of new content since the last time you played so if you liked the game back then it's worth trying again now.
>>
>>187721880
I'm a relative newfag, so I'm not sure exactly how much was in the game back then. However, I do know that they've added a couple game modes since I started. There's also a couple major changes that have happened, quite recently as well, in the form of the skill tree update and the major timeline advancement into the civil war era which brought a bunch of new weapons and some other equipment additions for both sides. Something that should be obvious but I'll go ahead and mention anyway, is that new mechs are released regularly, so if nothing else there's a bunch of new toys in that department to check out.

The third person view thing did make it in, but you're forced to play with arm lock and you lose your minimap while you're using it, so it's kinda shit and almost nobody uses for any extended amount of time.
>>
>>
>>187721880
>"content"
A few new maps and some of the older ones have been gutted. A few more gamemodes that are just skirmish with fancy hats on. Shitload of new mechs and a bit of new tech. Most of the new techs are redundant or shit and only the most newest mechs are allowed to be good untill they are released to the unwashed masses, then they are "brought in line" with the rest of the mechs.

3rd person is in but it's only used as a periscope vision to look behind corners and ridges.

Minimap was raped hard, but positions changed and it was mostly unfucked. It isn't the map of the Inners Sphere anymore but you can't have doritos on it anymore because if the rape was completely undone that would mean Russ accepting that he is retarded. And Russ is just as retarded as he has always been. Atleast Paul was moved away from MWO to work on MW5, not that the new nerf overlord is any better. His first big move was to make his own Magnum Opus to consolidate his position as the new balance retard: the Engine Desync and the failure that is the new skilltree.

Community warfare, Faction warfare, Faction play or whatever it's called now is a shit show with no MM. So unless you drop with a big group you will get braindead low tier shitters dragging you into the mud. Seriously, fuck IS loyalists, Davions especially. Also, the maps are chokepoint infested shit.
>>
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>tfw everything just lines up at the end of the game
>>
NEW THREAD:
>>187730742
>>
>>187730827
>>187730827
>>187730827

This thread is EARLY uses a SHITTY OP and is made by a cancerous gigantic faggot.
DO NOT USE THIS THREAD.

DO NOT.
>>
>>187731409
Are you the /btsperg/?
>>
>>187731932

No, but I am sick of your shitty outdated OP, and constant faggot tendency to post a new thread 10 posts early.
>>
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>>187731409
>>187732091
Autism kicking in kind of heavy today, anon?
Sonic's arms are NOW blue. How about that?
>>
>>187702743
I'm not following here, what do you mean?
Thread posts: 742
Thread images: 170


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