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/fog/ - Fallout General

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Thread replies: 795
Thread images: 164

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Buttmad this didn't have its own DLC Edition

>NEWS!
The Creation Kit has been updated with support for Light plugin/master (.esl) file format
.esl files bypass the 8-bit plugin ID limit (255).
.esl files have a budget of no more than 4,000 forms.
.esl files are read-only. Active development should be done in an normal (.esp) plugin. (This is the same as a .esm and can be easily changed)
.esl files are treated as unique files from the .esp it was converted from, so saved games will not be compatible between them.

>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy
>Babbys first modding guide
http://www.rpgcodex.net/forums/index.php?threads/fallout-new-vegas-sigourns-recommended-mods.114486/

>Fallout 4
>General Information, Mod Recommendations etc:
https://pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Steam Guide of good mods
http://steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
https://drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
http://pastebin.com/MWEPKj5m

>Storyfag's imgur:
http://imgur.com/a/iNUlq

>OP Pasta
>Please use the info from this link when creating new threads:
https://pastebin.com/raw/dFMpLWAX

Post-War thread: >>>/vg/fallout
Pre-War thread: >>186361462
>>
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>>
Buffscale posted a greyfox mod. Where to get?
>>
>>186449178
>Buttmad this didn't have its own DLC Edition
That would require too much work on Bethesda's part. Never expected it.
>>
What seems off about the op info?
>>
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>>186449352
>New thread
>Furry immediately showing their degeneracy
>>
>>186449393
No more than any other DLC.
>>
>memories dlc
Boring thank fuck they didnt do that.
Now Enclave moonbase or at least secret Earth launchbase that would have been cool
>>
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>>186449583
>Meme DLC would have been cool
But anon we already got that with all but FH
>>
What's a good FOV setting in Fallout 4? The config file has 80 by default, and that seems fine in other games, but it seems too narrow in this game for some reason.
>>
>>186449517
the metal gear ninja you underageb&
>>
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>>186449583
What about Operation Anchorage: Moon edition.
>>
>>186449178
>Buttmad this didn't have its own DLC Edition
Yea, we need Anchroage II
>>
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>>186449583
>implying the memories DLC wouldn't be the SS's secret moon missions
>>
>>186449701
Good cover ;)
>>
>>186449692
There's no right FOV. If it's too narrow, raise it until you get one that suits you and your monitor.
>>
>>186449628
>implying its a meme
They riddled f4 with aerospace industry clues that the pre-war America had made it to the moon and possibly beyond.
Seriously, test flight helmets everywhere, rocket engines, aerospace companies, bubbles the cat, the museum mural etc.
>>
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>>186449731
>>186449741
>You'll never get to blast Zetans and commies on the Moon
>>
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>>186449731
>>186449732
>those timestamps
>>
>>186449989
simple minds
>>
>>186449902
>Enclave moon base
>Not a meme
Come on man , I like the Enclave as much as the next guy but you have to let them go. They're always going to be written as the villian just because
>>
>>186449178
Why would the memory den get its own DLC?

Honest question
>>
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>>186450082
what about the remnants, weren't they just normal people?
>>
>>186450082
No. This belief you have is retarded. The enclave were not one off enemies. They are central to the plot of Fallout simce they are the shadow government with numerous splinter cells.
>>
>>186450217
Yeah because they're not a major player so it's more of a nod than anything
>>
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>>186449352

Its all in here

I've linked this file literally fifty times now. Perhaps it should be in the OP with the text "If Buffscale posted a pic of it, its probably in here!"

http://www.mediafire.com/file/ob4bs3dr2bijh7j/Buffs+Stuff+1-22-17.rar
>>
>>186450259
Proof?
>>
>>186450364
>putting tripfags in the OP
No thanks.
>>
>>186450439
The fucking lore you cretin. Last post you are getting out of me.
>>
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>>186450556
>I'll make this claim of splinter cells
>Not back any of it up when asked
>>
>>186450364
Well why the fuck isn't your shit in the Fallout 4 pastebin? Or is that just for show?
>>
>>186450470

I'm already in the OP
>>
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>>186450714
>I'm already in the OP
>>
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>>186450210
it would be interesting to explore more of the SS's life pre-war.
the concept art was really good with this.
>>
>>186450714
Your name isn't there, and that's all that matters to me.
>>
>>186450626
^Fucking this

The only Enclave that existed started off on the Oil Right out west.

When that got blown up, most of them fled with Autumn Sr out to Raven Rock, while a handful of remnants stayed behind and drifted apart.

The Enclave on the East Coast got both of their main bases destroyed, and their forces scattered into obscurity.

The only possible place left where the Enclave might be are a handful of soldiers left behind in Chicago to man a few small outposts there during the trek eastward
>>
How do i convert skyrim armour mods to f4 can i just use bodyslide?
There are so many good mods for skyrim but f4 has nuffing NUFFING
>>
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Wanted to post this before I go, but anyone know what would cause this in new vegas, I'm using Interior Lighting Overhaul and Rust Enb if that makes a difference. Also I get clear spheres over ash piles at certain angles, I'm sure the enb is causing that but I'm not sure which setting to change.
>>
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>>186450712

Its all here, but each link goes to the same file I just linked. It used to be all individual links but my Mega went down

http://fogmods.weebly.com/mods.html

This used to be in the OP but the guy that ran the site got tired of /fog/ and quit updating it. Also since nobody on /fog/ except three people make mods, my mods dominated the entire mod section, lol.

A pastebin with everything including my file I get asked for all the time would be useful
>>
>>186450872
No it wouldn't.

All anyone would have done is whine, bitch, and moan about
>MOAR FORZED BACKSTOREH!
>>
>>186450872
This is pretty much exactly what happens in game though senpai
>>
>>186450951
>Look like a bunch of craters
ENCLAVE MOON BASE CONFIRMED!
>>
>>186450906
Nice samefagging nma moron. Theres a map in Fallout 2 that shows the Enclave have bases all over the world.
>>
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>>186451085
>More than one person disagrees with me
>Totally a samefag
>>
>>186451085
Those were never stated to be Enclave bases, and, in fact, Avellone said they were there simply because flashy lights made it look cooler.
>>
>>186450439
Cut content from Fallout 2 says that the US Government's( and later the Enclave's) entire plan was to hide out on an oil rig and then blast off to space with the surviving vault dwellers once everything blew over, but they had to abandon the project and just choose to re-settle the wasteland due to unknown reasons (speculated to be change of leadership or the ship being destroyed).
Of course this is all the Fallout equivalent to Star Wars Expanded Universe wankery so take that as you may.
>>
>>186451234
So it's on the same level as aliens started the Great War, that's even better
>>
>>186451046
So make one and get it in the next OP. Also stop fellating yourself, I couldn't give a fuck if you dominated some mod section somewhere.
>>
>>186451324
please remain calm in these discussions
>>
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>tfw no one knows how to properly resurrect a dead companion stuck in power armor

PLEASE RESPOND
>>
>>186451234
Actually, the Enclave's plan fro mthe Fallout 2 cut content didn't invovle taking the Vault Dwellers with them.

Even the ones in control vaults simply existed to see how shit might turn out if no experiment was done, and they were going to be left behind while the Enclave went to a new world.
>>
>shadow illuminati government has its tentacles in everything
>implying they wouldn't have more than two bases
Anyway nma tards miss the point. Evidence of the Enclave should be everywhere, it doesn't matter if there isn't a faction called the Enclave identical to the oil rig Enclave.
Its a political faction in the setting with broad scope in operations and influence. Its also a canonically a sleeper faction.
>>
>>186451318
It's entirely feasible and logical that the enclave would try to fuck off to a new world, arcjet systems had rockets that were going to mars and the moon was child's play.
>>
I know you're here Sarah rigger, gib the model already.
>>
>>186451782
wrong thread m8?
>>
Can power armor actually withstand the force and heat from a rocket engine?
>>
>>186451930
nope
>>
>>186451324

I'm more talking about how no one in /fog/ tries modding

/tesg/, at one point, used to be a bit better than this, but they too have fallen
>>
>>186451663
I get that but there is nothing concrete to support it other than vague guesses, much like DiMAs throw away comment about you being a synth.
>>
>>186451930
No someone was actually do that
>>
>>186452118
What? It's literally mentioned in a terminal in arcjet systems.
>>
>>186451324
Stop projecting anon.
>>
>>186452106
What does this have to do with a pastebin?

Feel free to not reply because I actually do not care in the slightest.
>>
>>186451941
Apparently.

You can also waltz right off the side of the Prydwen and land and just keep strolling without even locking the joints or anything.

But on the other hand, a pipe rifle will damage you. So who knows what power armor actually can and can't do.
>>
>>186452408
What an odd post.
>>
>>186452412
Those are silly gameplay things and I can understand them being there for the sake of fun, convenience and balance but the jet engine thing is part of a quest, so I wonder what the actual limits of power armor are.
>>
>>186451060
it totally glosses over the "military on the streets" aspect of it though

>>186451049
I thought operation anchorage was pretty neat
>>
>>186452408
>Why is something that used to post mods in the OP not have anything to do with something that used to post mods in the OP

I dunno man

It is a mystery
>>
>>186452554
see >>186452309
>>
>>186452702
What am I projecting?

Another odd post.
>>
>>186452661
They magically show up as soon as the first televised reports of bombings do, having tanks, personnel and vertibirds swarming over the streets in literally no time at all.
>>
Is there a way to detect what texture a player is standing on or is nearby in FONV? I'd like to design some camouflage uniforms that are more than aesthetic or a flat sneak increase. A solution I guess would be to make a general use uniform like Multicam and have that be a flat increase, but that feels.... lazy.
>>
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>tfw no one comments on your super cool x-01 power armor
>>
>>186452695
>I'm more talking about how no one in /fog/ tries modding
Completely irrelevant to you making a pastebin. Nice try kid.
>>
>>186451516
callfunction "actor.switchtopowerarmor" none
>>
>>186453021
>Nice try kid
watch out guys
>>
>>186453021
I just came here literally to do that. I've been working on shit all day so far. It's for FONV though, because I fucking hate FO4.
>>
>>186452796
doubtful, sorry
best you could hope for is to somehow have it check against certain areas of the map and/or if it's in an internal cell
>>
>>186453021
>>186453143 was meant for >>186452106
>>
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>>186453021

That's fantastic
>>
>>186453137
What an odd post.
>>
Can I see some of your settlements /fog/?
>>
>>186452106
why does everyone need to try modding, especially with the general lack of interest in 4, all power to you if that's your thing but it's not for everyone
>>
>>186453272
Why do you keep saying this?
>>
>>186453143

If I knew more about NV I'd try helping

All I know is second hand knowledge about using Skyrim's version of OS to rig, but other than that, that's about it.
>>
>>186453159
Gotcha, thanks bud. I guess I could scope out each area myself and if you're within the cell it has that general effect, but then it won't recognize mod areas. I know I can make it check to see if you're in water. I wish this were easier.
>>
>>186452781
exactly. that's not what was happening. the reality is there were constant riots and the military was on the streets to keep order, obviously, with a lot of violence.
the boston bugle has some great articles about it in their building.
>>
>>186453398
he didn't even ask for help lol?
>>
>>186453491

My bad, I misread his post
>>
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>>186453398
I appreciate that. I haven't touched the geck in years, but I'm gonna power that little fucker up tomorrow to start putting these designs into action. Last time, I was just using CSS assets to make shit from MGS in the game. Got anice Mk22 and Stunrod to go with Millenia's KABAR and the vanilla Service Rifle. I was considering making an EZ Gun, but it'd be really adapted. Maybe an energy weapon combined with a Chinese Stealth Armor sneaking stealth camo activation, regenerates ammo, and has a tazer-like effect?
>>
>>186453258
Holy shit that look of panic on Marcy's face.
>>
>>186453491
>>186453650
Oh, no, man, I barely know what the fuck I'm doing. In fact, I don't. Any help would be appreciated, haha, and I opened up with asking for help solving a problem, so you're in the right my dude.
>>
>>186452585
I'd say the jet engine scenario is highly unlikely. let's just say the engine was worn down after 200 years and didn't perform as well.
>>
>>186452106
How would you know?
Just because some people aren't namefagging or shilling their mod at every opportunity doesn't mean some here aren't modding themselves.
>>
>>186453780
But it performed at like, 96.7% efficiency
>>
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>>186452970
This tbqh, people should either be shitting themselves, hostile, nervous, or awe inspired at the sight of you in a new and brazenly evil looking armor.

>>186453034
I'll give it a try a little later, thanks friendo

>>186453302
This is pretty much my build, I'm not really a decorator so I only do things for security/defense and utility. A wall to stop ground level shooters and force them through chokepoints, and a defense tower from where we kill anything that enters the walls. 1st floor is always settler housing, 2nd is always power, 3rd is always workshops/power armor and turret platforms, 4th is command center and fighting platform, roof level is for a more unrestricted view and to lob explosives, missiles and nukes from.
>>
What fucking charging handle are we using on the vanilla service rifle, anyway? It looks like we're pulling back a handle that isn't there, one attached to the bolt. When it's jamming, your guy seats the round with the forward assist. Did they just not want to make a proper animation for SR/AC/MC?
>>
>>186453780
I always thought it was because Danse is a synth. If a regular human was in that position they'd have been creamated inside if their armor.
>>
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>>186453302
it's been a while since I've built anything aboveground.

>>186453891
measurment tool on it also malfunctioned.
>>
>>186453879
Just ignore him, he brings it up almost every thread. The guy can't go a day without mentioning that he makes mods.
>>
>>186454043
I've only seen it being used on living NPCs, but here's hoping. Maybe you could resurrect her, let her be all wonkey, but then put her in PArmor and then get her out, see if it assigns a new skeleton to her at the right times or if it stretches her current one.
>>
>>186452970
>>186454043
Why would anybody be phased by a X01? These things are literally standing around in the middle of roads.
>>
>>186454087
that makes no sense. synths aren't super heat resistant or anything
also
if that was a real rocket engine everything in that room, including the room itself, probably would've melted.

also also I know you didn't bring this up but it needs to be said: SYNTHS AREN'T IMMUNE TO RADIATION
fuck.
>>
>>186453674
>>186453742

I wish I knew anything about modding NV, but about all I knew was what I heard about Skyrim's OS for rigging
>>
>>186454165
The thing is that resurrecting her as is makes her unable to respond to any of my commands, so I'm hoping I can pull her corpse out first. I'll try the command in a number of different ways, I'm ok with her dying but I'd also like her back, her default weapon is a laser.
>>
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>>186454058
>>
>>186454303
I like how this pic false equates in game-weight values with pounds.

It's a cute little temper tantrum.
>>
>>186454203
I mean the whole scene doesn't make any sense we're just reaching for explanations at this point.
>>
>>186454303
>autism
>>
>>186454223
All good, bud, I'll just smash my head against it until it works. Maybe there's a way using NVSE or JIP LN or something, they've been able to do so much after all.

>>186454303
That's a great and accurate picture. Good shit. Boy do I get triggered.
>>
>>186454435
well yeah. but this is "not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls" the game.
I think an engine malfunction is the best explanation for danse not cooking inside his PA.
>>
>>186454151
/fog/s partially to blame for believing Buff is a modding expert and ask him every time they have an issue. And having a defense force by making mod requests for people.
>>
>>186454413
>"5 lb weight"
>5 weight units
>"10 lb weight"
>10 weight units
>"40 lb barbell"
>40 weight units
>"80 lb curlbar"
>80 weight units

I think it might be pounds m8
>>
>>186454615
I also wish Danse shouted to you and told you to fire the engine. It seems like the best option for taking out the huge wave of synths but it feels like such a dickmove to just press the button without his permission.
>>
>>186454303
>loading screen tip
>calls the pipe revolver semi automatic
this game was just made to give /k/ a stroke
>>
>>186454690
not him but are you saying that 13 cartons of cigarettes weigh the same as that rifle?
>>
>>186454690
>These are the only items that actually match up with real world values
>everything else does not
>>
>>186454690
BOOOOOOOOOOOOOOOM
>>
>Sarahfag not responding
>I have to go to sleep
pls, give loli
>>
>>186454845
According to the game it does

This is the same series where picking up a plastic fork can make you over-encumbered and unable to run
>>
>>186454959
Not him but
>taking gameplay mechanics as lore
W
E
W
L
A
D
>>
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https://geck.foesmm.org/index.php/GetLandTextureTextureSet

Syntax
[help]
(textureSet:ref) GetLandTextureTextureSet landTexture:ref
Example
GetLandTextureTextureSet LScrubDirtCanyon01Grass

To my uninformed, uneducated, inexperienced eyes this looks promising.
>>
>>186454845
If the 13 cartons weight one pound each, then yes. Shocker anon, even a ton of feathers weights a ton, even if feathers are light.
>>
Any know how to get FO4Edit working with non-default install location?
>>
>>186455016
>>186454959
Anyone that disagrees with these anons is just arguing to be "right" and not trying to determine the truth. The weights are completely damning evidence and these lines of thought are absolutely and undeniably both correct and leading to the claims initially made.
>>
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>>186454959

Not with the final rank of strong back!

I'm always out of AP under my mountain of junk

Fuck VATs anyway, I only use it for making webms
>>
>>186455174
>samefagging this hard
>>
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>>186455270
See filename
>>
>>186455153
just drop it in the game folder
>>
>>186454858
>Bethesda doesn't understand how much things weigh
shocking
>>
>>186455259
Monster.
>>
>>186455407
>weights in RPGs were ever taken seriously
The weren't.
>>
>>186455407
The settlement system is already enough for you autists, do you really need realistic weights as well?
>>
>>186455270
You're cute when you're stupid.
>>
>>186455535
yes
>>
>>186454615
That requires both an engine malfunction and a computer malfunction because like >>186453891 said the system reads it as firing at upwards of 90 percent. Its not impossible just unlikely considering how many other computer systems seem to function just fine.
>>
>>186455535
Is it really that autistic to want things to be weighted, if not realistically, at least reasonably?
>>
>>186455535
Some logical and lore consistency would be nice too, if you have any laying around. FO4 is fucking DEVOID of both.
>>
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>>186455535
yes desu, which is why I modded the game to satisfaction and feel good instead of complaining about vanilla
>>
>>186455403
Awesome, thanks anon.
>>
>>186455629
>Falklout 4
>not consitant with the lore
Is this another episode of autists attempt to explain how Myron created Jet, when Myron himself admits in Fallout 2 he didn't, and when Mrs Bishop says she got kicked out of Vault city for using Jet years before Myron supposedly made it?
>>
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Guys what the fuck is happening I didn't even install anything and now my game does this whenever I draw my weapon
>>
>>186455705
All other lazy autists could learn from this proactive autist.
>>
>>186455852
>he plays NV
Wrong game ya dip. We FO4 in here.
>>
>>186455981
I don't play shitty games
>>
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>>186456028
I'm sorry what did you say anon?
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>>186456028
then how can you stand playing New Vegas?
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>>186455852

How the hell do you expect us to know?
>>
>>186456117
>new vegas
>shit

Yeah Have fun with 4 dialogue choices that do the same thing
>>
>>186456179
I will.

And will have much better overall gameplay in the process.
>>
here we go again!
>>
>>186456257
Literally the only improvement with fallout 4 is the gunplay and power armor changes (and admittedly some of the new designs for armors and enemies look cool as fuck)
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>>186455852

Does it do it with other weapons?

Could be a mesh issue

And desu shit like this is partially why I played mostly vanilla New Vegas
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>>186456117
>>
>>186455767
First things that comes to my mind is stuff like prewar weapons caches containing postwar weapons and gear, the weapons themselves are horribly inconsistent with things like pipe weapons outperforming properly manufactured weapons and those properly manufactured weapons being fucked up messes, caps are still the #1 currency, on and on and on. Neat bit about the jet thing though, I did think that was the case, and will look into it further before using it as a talking point again. Thanks for the pointer.
>>
>>186456363
>literally the only improvement with fallout 4 is the overall gameplay
nice argument anon you sure proved him wrong lomao
>>
>>186455878
It's not hard and doesn't take that much effort, all the autism has already been taken care of by other autists who mod. Just have to find the right autism to match your existing autism and install it.

It's just that there's this strange mental illness that afflicts some anons, they need to play a "pure" vanilla game and bemoan the bugs, flaws, plot holes, and dumb design decisions on a cartoon image board to nobody who will ever change those things.
>>
>>186455597
not really? the measurement devices on the engine could've also malfunctioned.
also most computers are useless and full of corrupted data. you only see a few things from the ones that work well.

>>186455734
np
>>
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>>186456389

I expected better from an experienced modder such as yourself, Buffs.

I've had just two crashes in 130 hours of gameplay already.
>>
>>186455852
I had that problem when using "Faster Readius Faster." It was causing 1st person mesh vertices to be stretched for some reason. Try reinstalling your animations. First, though, equip different clothing and see if the junk on screen changes color so you know it's mesh from your own body.
>>
>>186456632
Buffscale makes mods?

I didn't know that.
>>
>>186456561
>talks about gameplay things that aren't really relevant lore-wise
>doesn't even mention ghouls
>doesn't even mention T60
>>
>>186456604
There are no terminals with corrupted data in ArcJet. Plenty of destroyed terminals though.
>>
>>186456363
Na, there's tons of other improvements as well

>Companions actually react with the game world, and can make comments on most major quests, making them far more realistic and believable.

>Faction allegiances are handled by scripted triggers, so they only know about things they should know about, instead of New Vega's reputation system which often resulted in NPCs being psychic.

>Weapon modding is far more developed beyond anything in New Vegas

>The DR armor system makes it to where the game doesn't plateau at light armor, like it did in New Vegas, which made all medium and heavy armors worthless in New Vegas unless you installed Saywer's mod which added DR to hose armors.

>The changes to the skill/perk system solved many of the major problems they had in Fallout 3 and NV such as stat dumping, there being no real connection between your SPECIAL and what you can do, most of the 1-100 skill ranges being worthless, and character homogenization over the long term.

-The removal of item decay outside of power armor made the game far more consistently balanced, and removing something that basically didn't do anything to begin with.

-Grenade hotkey
-Sprinting
-Survival is far less shit, if still pretty shit like all survival modes/mod are for all games
-Random encounter system was added back into the game, making the game world far less static.
>>
>>186456632

I didn't learn most of what I did until late 2015. Before that I did a few Skyrim mods but nothing as intense as my FO4 stuff. I had to always rely on other people for rigged creatures and stuff.

But anyway I've looked at all the guides and shit on how people install mods in NV and load orders and it just makes my head spin. How do you guys put up with all that?
>>
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>>186456117
>>186456257
Fuck off, you short piece of shit, we're not buying Skyrim again just because it comes with an ENB preinstalled.

>>186456782
Those were the first things that came to my mind, like I said. I wasn't writing a dissertation or a thesis, I was providing immediately on-hand examples. Thanks for contributing to my points though, which sounds sarcastic, but I mean it.
>>
>>186456561
> prewar weapons caches containing postwar weapons and gear,
Such as?

Unless you mean pipe weapons, which are pre-war.

> the weapons themselves are horribly inconsistent with things like pipe weapons outperforming properly manufactured weapons and those properly manufactured weapons being fucked up messes
Gameplay =/= lore

>caps are still the #1 currency
That isn't a problem at all, unless you ignore the fact many cultures aorund the world who had no contact with each other all used gold as a currency because its physical qualities made it a good one.
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>>186455767
bishop confirmed mistake, myron really did make jet
also apparenly all power armor is just metal plates stuck onto identical frames now, t-51 is suddenly NOT the pinnacle of pre-war power armor because everyone just FORGOT about the t-45 part 2 because "they just made it" or some bollocks, enclave armor is hanging out in US military basements (oh, was enclave armor suddenly pre-war too now?), the fridge ghoul lived without anything to sustain him despite ghouls dying of hunger thirst in other games, etc.
>>
>>186456918

Eh, I made my own guide for people to use.

Any Bethesda game quickly goes to shit when you start installing tons of problematic mods which require lots of compatibility patches. This is because people simply don't know how to make their own.

That's why my entire mod list relies on just one universal compatibility patch.
>>
>>186456918
There you go talking about your modding "career" again
>>
>>186456975
filthy jews
>>
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>>186457034
Nice! That cinches it.
>>
>>186457094
It's pathetic
>>
>>186456878
>>Weapon modding is far more developed beyond anything in New Vegas
A basic tiered system for the same upgrades is not better, it just informs your playerbase that you couldn't think of anything else to combat the damage sponge enemies you put into the game.
>>
>>186456975
yeah but your points were mostly about gameplay stuff (leveled lists / dmg etc)
I'm sure there's more than what I said though
>>
>>186456918
>DUDE JUST MOD THE GAME LMAO FUCKING RETARDS IT'S SO EASY
>shit NV is hard load orders are scary I need to play vanilla
fucking wow
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>>186457094

I was just pointing out I wasn't much of a modder when I played NV

Why does it upset you?

>>186457071
>Any Bethesda game quickly goes to shit when you start installing tons of problematic mods which require lots of compatibility patches.

Does FO4 have many of those? I've never ran into many issues so far with it. I guess a lot of issues from NV modding come from people just downloading a bunch of shit and throwing caution to the wind.
>>
>>186457419
Gecko animations and AI were both pretty cute.
>>
>>186457034
>bishop confirmed mistake
In the Fallout bible, which Avellone himself was non canon.

>also apparenly all power armor is just metal plates stuck onto identical frames now
That isn't really a change since no one talked about how power armor worked in the past games on that level.

>t-51 is suddenly NOT the pinnacle of pre-war power armor because everyone just FORGOT about the t-45 part 2 because "they just made it" or some bollocks
Except it is still the pinnale of pre-war power armor, and is even stated as such in-game.

T-60 was an incomplete model in prototype stage, just like how fucking the best IPhone right now is out performed by the next gen ones they currently have made at apple and are testing, aka, how fucking ALL pieces of electronics, and most military hardware, are.

>enclave armor is hanging out in US military basements (oh, was enclave armor suddenly pre-war too now?)
Actually, Enclave armor has no set spawns outside of the helmet in the Prydwen. all instances of Enclave APA outside of the one suit in Nuka World are part of leveled lists, which are a gameplay mechanic, not a lore one.

The one isntance of pre-set APA is, like all the others, called X-01 armor, X being the military designation for prototype armor, which it was pre-war, and the Enclave finished post war.

Just like there were functional prototypes of vertibirds pre-war, and the Enclave finished them post-war to use in Fallout 2.

> the fridge ghoul lived without anything to sustain him despite ghouls dying of hunger thirst in other games,
And we see in Fallout 3, New Vegas, and 4, that feral ghouls can survive without food or water, so long as they are exposed to radiation, which Billy was via the frequent rad storms that plague the area.

While on the other hand, Necropolis had no radiation beyond background levels, and all other instanes of ghouls needing food had them in non radioactive areas.


In short, everything you talked about is bullshit
>>
>>186457220
>prewar weapons caches containing postwar weapons and gear
Logic and lore
>the weapons themselves are horribly inconsistent with things like pipe weapons outperforming properly manufactured weapons
Logic
>and those properly manufactured weapons being fucked up messes
Logic and lore
>caps are still the #1 currency
Lore

The gameplay is effected by lore, yes, but what I listed wasn't just gameplay things. It doesn't matter what tokens you use for currency from a gameplay perspective and the weapons being fucked up messes has nothing to do with gameplay whatsoever because they're based entirely on game mechanics, which is why there are things I didn't mention which would be a valid complaint from you if I had, like semiauto making the gun stronger per bullet somehow, although even that is shaky because it's also a lapse in logic.

What point are you making, exactly?
>>
>>186457291

Having to make a bunch of compatibility patches is actually a bit more of a pain in the ass than rigging meshes, at least in my experiences.

Or at least, its not as fun
>>
>>186456604
Hadnt actually thought of the measurement devices malfunctioning.
>>
>>186456878
>You can be in multiple factions at the same time and they don't seem to care that you obviously have associations with a rival faction and give you access to private information, and the ability to be in any faction at once ruins replay-ability

>Weapon modding is TOO powerful, you can build any weapon you want at nearly any point in the game andmakes it much less rewarding exploring to find weapons, theres always a 100% optimal weapon mod configuration thats more powerful than the rest so there's rarely much point in having anything unique

>I actually agree with this point except for the fact you really do not need much more durability for these armors because they are for stealth characters which if you are playing stealth correctly you don't need much DR for it.

>are you seriously trying to argue that removal of skills was a benefit to this game? you can still easily master everything in fallout 4 so that argument is not valid at all
>>
>>186457504

I'd like to port them to FO4 some day, but there's not really any creature that would do them justice.

I hope CC includes new creatures with unique animations and skeletons. I would buy a Gecko creature pack for a dollar.
>>
>>186457572
>prewar weapons caches containing postwar weapons and gear
gameplay mechanic. it's just a generic leveled list.
>the weapons themselves are horribly inconsistent with things like pipe weapons outperforming properly manufactured weapons
gameplay / balancing
>and those properly manufactured weapons being fucked up messes
???
>caps are still the #1 currency
>That isn't a problem at all, unless you ignore the fact many cultures aorund the world who had no contact with each other all used gold as a currency because its physical qualities made it a good one.
yeah that is kind of lore but it's perfectly logical and not a thing fallout 4 fucked up on.

my point is you chose the worst points to make when talking about where fallout 4 messed up the lore.
>>
>>186457715
>You can be in multiple factions at the same time and they don't seem to care that you obviously have associations with a rival faction and give you access to private information, and the ability to be in any faction at once ruins replay-ability

You can be in every faction in New Vegas up until a certain point also, just like Fallout 4.

>>Weapon modding is TOO powerful, you can build any weapon you want at nearly any point in the game andmakes it much less rewarding exploring to find weapons, theres always a 100% optimal weapon mod configuration thats more powerful than the rest so there's rarely much point in having anything unique
Unique weapons shouldn't exist in any sort of game with weapon modding because unique weapons would only be justifiable in a scenario in which you arbitrarily resrit which mods player's can make, which is bullshit game design.

This isn't an MMORPG, no one cars that you got the double gold plated super shotgun

>are you seriously trying to argue that removal of skills was a benefit to this game?
Yes, the skills in Fallout 3 and New Vegas fucking sucked and were largely worthless becuase, depsite being a 1-100 range, only every 20-25 points mattered, and when it comes down to it, you could have literally just merged them down into a 5 ranked perks like Fallout 4 did, and get the exact same mechanical functions served, just like Fallout 4 did.

>you can still easily master everything in fallout 4
Except to master everything in Fallout 4 would require getting to over level 300 which, with exponential EXP increases per level, is impossible.

>I actually agree with this point except for the fact you really do not need much more durability for these armors because they are for stealth characters which if you are playing stealth correctly you don't need much DR for it.
How are medium and heavy armors for stealth characters? Big bulky armor =/= stealth anon
>>
post lewd waifus in lewd outfits
>>
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>>186458180
>>
>>186457419
I think NV was just brutally buggy to begin with.
I started playing vanilla NV when it first came out and it crashed and bugged out all the time. After a bunch of update patches and it barely crashed at all, even with tons of arbitrarily installed mods.
>>
>>186458180
post lewd husbandos instead
>>
>>186458034
>prewar weapons caches containing postwar weapons and gear
gameplay mechanic. it's just a generic leveled list.

Yeah, I am very aware of the method by which they fucked it up. It's still an issue pertaining to lore and logic. What does the way they fucked it up have to do with the implications of the error?

>the weapons themselves are horribly inconsistent with things like pipe weapons outperforming properly manufactured weapons
gameplay / balancing

Again, I'm aware of why they did what they did, I'm saying it's fucking stupid. I am aware, as I stated in previous posts, that there were considerations made and I'm saying the wrong thing was prioritized. Under no circumstances, for instance, should a tiny little walther do more damage that the full size 10mm pistol, nor even should it be using 10mm in the first place. They made it the way they did, which contradicts logic, because they wanted it to be competitive and useful as a unique weapon. Just because it's a gameplay mechanic, that doesn't make it infallible. Poor logic.

>and those properly manufactured weapons being fucked up messes
???

"Assault Rifle" being a watercooled maxim machinegun, for instance, or 100% of all bolt actions being lefty. Stuff like that. The bolt they did because bolt action pistols are lefty as you keep your hand on the grip and work the action with your left hand and they had an excuse because when laying prone, as in target shooting, you also typically have the bolt on the reverse side as your trigger hand.

>caps are still the #1 currency
That isn't a problem at all, unless you ignore the fact many cultures aorund the world who had no contact with each other all used gold as a currency because its physical qualities made it a good one.

Someone didn't pay attention in FONV or to FO1 and FO2. Caps are the basic bitch currency, NCR and Legion for example have dollars and such in NV.
>>
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>>186457531
not that guy but

>T-60 was an incomplete model in prototype stage, just like how fucking the best IPhone right now is out performed by the next gen ones they currently have made at apple and are testing, aka, how fucking ALL pieces of electronics, and most military hardware, are.
what a complete lie. what the fuck anon, play the game sometime.

>Actually, Enclave armor has no set spawns outside of the helmet in the Prydwen. all instances of Enclave APA outside of the one suit in Nuka World are part of leveled lists, which are a gameplay mechanic, not a lore one.
try opening the wiki sometime, there are 5 instances of full suits of X-01 that spawn regardless of level
http://fallout.wikia.com/wiki/X-01_power_armor#Locations
also: a loading screen specifically says X-01 was developed and employed by the "remnants of the US Military after the Great War"

not even gonna go into the quest that shall not be named
>>
>>186457531
>oh, yeah we made a mistake when writing
I highly doubt that's non canon, or canon, or anything, it's admitting a mistake in writing
>That isn't really a change since no one talked about how power armor worked in the past games on that level.
enclave armor was described as having advanced hydraulics and other internals that seemed distinct from the t-51's hiflo shit
>T-60 was an incomplete model in prototype stage
just used everywhere, in abundance, in the field, but never mentioned or heard of in any military anything anywhere ever before
>X being the military designation for prototype armor, which it was pre-war, and the Enclave finished post war.
wow are you full of shit, enclave only began work on their power armor in the 2200s
>>186458070
>Unique weapons shouldn't exist in any sort of game with weapon modding because unique weapons would only be justifiable in a scenario in which you arbitrarily resrit which mods player's can make, which is bullshit game design.
oh, this same shit argument, were you not tired of being a retard who can't design a fun game to save his life? so you think the world series bat, lorenzo's artifact, cannonball fat man, atom's judgement, the tesla rifle, etc. shouldn't be in the game?
>>
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>Nexus waifus
>>
>>186458070
>You can be in every faction in New Vegas up until a certain point also, just like Fallout 4.
Give examples of this

>Unique weapons shouldn't exist in any sort of game with weapon modding
It's supposed to be an RPG, whats the point In exploring anything if your just going to find the same shit over and over again

>Yes, the skills in Fallout 3 and New Vegas fucking sucked and were largely worthless becuase, depsite being a 1-100 range, only every 20-25 points mattered
The difference though is that in fallout 4 you can get nearly every perk, In new vegas there are 88 perks total, you get to pick 1 every 2 levels so in total you can have a maximum of 25 perks. In fallout 4 there is no level cap so you can max out all of your perks, so you literally can have it all in one playthrough, the only thing you really max out in new vegas is your skills.

>How are medium and heavy armors for stealth characters? Big bulky armor =/= stealth anon
I never said medium and heavy armors were for stealth characters, I said light armor was.
>>
>>186458601
>Yeah, I am very aware of the method by which they fucked it up. It's still an issue pertaining to lore and logic. What does the way they fucked it up have to do with the implications of the error?
it doesn't have anything to do with lore. it's just a gameplay thing anon. it's randomly generated. theoretically you could play the entire game and never find a pipe gun in a pre-war safe.

>Just because it's a gameplay mechanic, that doesn't make it infallible. Poor logic.
again, this has nothing to do with lore.

>"Assault Rifle" being a watercooled maxim machinegun, for instance, or 100% of all bolt actions being lefty. Stuff like that. The bolt they did because bolt action pistols are lefty as you keep your hand on the grip and work the action with your left hand and they had an excuse because when laying prone, as in target shooting, you also typically have the bolt on the reverse side as your trigger hand.
their retarded weapon design also has nothing to do with lore.

>Someone didn't pay attention in FONV or to FO1 and FO2. Caps are the basic bitch currency, NCR and Legion for example have dollars and such in NV.
so? there's no established government in the Commonwealth.
and NV also had caps anyway
>>
>>186458601
By basic bitch currency I mean that caps were used by farmhands and shit and that it was outgrown. It was based on the value of water, with 1 cap equalling 1 bottle of water. Caravans, which get a cut on profit of goods as part of payment, will want their piece. NCR's shekels are based on gold, I don't know what Legion cash is based on. I'm more forgiving of this one because it barely matters and there's a thousand mental gymnastics you can perform to justify it, not the least of which is it being the spirit of the times, as even in FONV's Big MT bit, in The Sink, one of the guys "knew" caps would be a currency IIRC.
>>
>>186458634
he's not trying to be right, he's just shitposting the same tired few arguments because he knows 4 has glaring issues and defending them gets (you)s, whenever he runs into something he can't argue against
>UUUUH THAT DOESN'T COUNT AS LORE
>>
>>186451046
hey cmon buff don't bully guardly like that he's had a hard life
where is he now i wonder
>>
>>186459052
legion cash IS gold (or silver), they're metal coins worth their value in the metal they're minted from backed by the legion
>>
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>>186459208
I'm the guy that's been posting shit like >>186458601 and you got me to take the hook out of my mouth. Thanks.
>>
>>186459317
You know what? That makes sense, haha. Thanks for that info.
>>
>>186459317
This, and traders value them much more highly than caps or NCR bucks. For some reason gold remains valuable to people, even those who aren't using it for electronics.
>>
>>186459208
did you mean to reply to >>186459041?
this chain started here >>186456782
where I specifically said he was talking about gameplay things that aren't relevant to the lore.
so it was a discussion about what pertains to the lore and what doesn't

>>186459346
if you thought otherwise, clearly you were mistaken.
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My hair mod is live on Nexus.

http://www.nexusmods.com/fallout4/mods/26214?
>>
>>186459303

It wasn't Guardly, it was some other fella named Artus. You're thinking of the other site.
>>
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>>186459483
>For some reason gold remains valuable to people
they just don't know how to let go
>>
>>186459003
>Give examples of this
At the point in which every faction jumps you the moment you enter Vegas, you can do side quests for both the Legion and NCR at the same time, without either becoming directly hostile to you, and ou can do the first 2 or 3 main quests for each faction before you get snitch on by the invisible magical spies each faction supposedly has everywhere.

>It's supposed to be an RPG
It being an RPG has nothing to do with unique loot you fucking sperg. You are confusing RPGs with games like Daiblo.

>The difference though is that in fallout 4 you can get nearly every perk,

Except you literally can't. Getting every perk requires getting to over level 300, most people don't even make it to level 140 in one play through.

This also ignores the fact most perks in Fallout 4 are skill replacements, and you CAN easily get every skill in Fallout 3 and New Vegas.

>I never said medium and heavy armors were for stealth characters, I said light armor was.
Then your statement makes no real sense because the original problem stated about New Vegas was that armor plateaued at the best light armor, because the DT armor system made it to where medium and heavy armor didn't give any more effective damage resistance.
>>
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>>186459542
>if you thought otherwise, clearly you were mistaken.
Maybe I actually am autistic
>>
>>186459584

Looks nice anon!

I might actually use some of those for NPCs and stuff
>>
>>186459584
reported for advertising. jk

>>186459678
very possible, or you were just tired. happens to me all the time.
>>
>>186455620
Well considering in previous FO Titles you had a lot more items that weighed 1 weight limit for no real reason....
>>
>>186459727
Yea I figured you might be able to use the Evening Out with swept bangs.
>>
>>186459678
You are autistic, it's up to you how you choose to channel that though.
>>
>>186459584
I like the third from the bottom left quite a bit. Good job, man.

>>186459731
Been up for about 36 hours so far, so you're spot on lol.
>>
Is there a mod that replaces the stupid cylinder spin when taking out the revolver? I want to be an actual fast gunslinger, not some revolver ocelot wannabe.
>>
>>186459668
>At the point in which every faction jumps you the moment you enter Vegas
Thats not you joining the faction thats them trying to suck your dick because you have favor of mister house

>being an RPG has nothing to do with unique loot you fucking sperg
Then I will say this again, whats the point of exploring anything if you are finding the same equipment over and over again? whats great about new vegas is oftentimes the equipment you may find is based on where you go and the factions you decide to side with, in fallout 4 you can join up with every faction with nearly no consequences
>>
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How many personal weapons do you carry, /fog/? How many is too many?
>>
The entire idea of a material back currency in the post-war world doesn't make any sense.

The real world gave up that idea because the growth of the market meant that there wasn't enough of any rare material to reasonably back it all up.

In Fallout's world, there was a massive war over resources because every rare materiel had been mined down to its last, thus meaning there is no real material to back money with.

Backing it with water like they did in Fallout 1/2 makes even LESS sense because fresh water is even MORE limited in the post-war world, meaning you are doing nothing but intentionally setting your system up to fail for all the reasons it did pre-war, exactly like how we see the NCR's currency floundering in New Vegas because they tried to back it with gold.

Any sane person would just skip all that, and pick something to use as a currency that is only backed by the fact most people can agree its THE currency, and skip all the resource backing problems that were already proven to exist.
>>
>find 3 unlimited lasers of assorted varieties randomly through magic raiders and bugs
>find university point
>all this talk about a cool unique laser with some super science behind it that the whole town got killed for
>finally find it
>it's just a limitless effect
>literally nothing unique since you can mod any gun to be it, down to the name
yeah, great system, not shit game design at all
>>
>>186459929
> whats the point of exploring anything if you are finding the same equipment over and over again?
The same reason to explore in any RPG. The enjoy the game world.

If loot is your primary drive to explore, you really shouldn't be playing open world games, since loot is always just a bonus reward in those kind of games.

The real drive to explore in these kind of games is to just explore the game world, and find all the shit like notes, and terminal entries, that expand on te backstory and shit.
>>
>>186457034
>enclave armor is hanging out in US military basements (oh, was enclave armor suddenly pre-war too now?)
This shit annoys me the most because I thought that was the whole point of that armor, being made with the knowledge of the past war in mind.
>>
>>186459974
I usually carry a long range, medium range, close range, and melee weapon. Close and melee sometimes become one for weight's sake. At the moment I carry a hunting rifle, N99 pistol, combat shotgun, and a revolutionary sword.
>>
>>186459929
>Thats not you joining the faction thats them trying to suck your dick because you have favor of mister house
>Them asking you to join them, and you doing several quests both side and main, isn't you joining them
Yes it is you twit.
>>
>>186459974
Generally speaking:
>1-2 longarms
Assault Rifle, Shotgun, or LMG. LMG counts as 2.
>1-2 sidearms
Lethal and Nonlethal or just Lethal
>1-2 melee
Knife for critters or finishing people off and stunrod for nonlethal or sneaking up on very deadly things so they don't have a chance to fight back when I pour rounds into their head.
>0-1 launcher
Must be paired with an AR or STG
>0-5 grenades
Usually 3 frag, 2 pulse
>>
>>186460090
The motivation to explore isn't just loot its to uncover lore and interesting story bits which fallout 4 doesn't have.
It just boils down to "I have to find my son shaun, the institute hates synths because they aren't human Muh raicism"
And they don't do a very good job at giving you a compelling reason to agree with the institute in seeing synths as just robots because they literally show that they are just humans with a robotic implant chip in their brain, and with how human they made robots seem in the game (hell the robot companions are more interesting than the human companions) Its hard to see them as anything other than human.

In fallout lore robots are smart but their intellegence is usually not much more than that of an animal, there are some more advanced onces of course but it wouldn't help the institutes case making synths any more human than they should come off as.
>>
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>>186460415
Forgot pic
>>
>>186460090
>loot is mutually exclusive with interesting worlds
>all your rewards need to be boring or else the super funny skeletons won't shine
you're a retard, you know that? and you contradict your own fallout 4 dick sucking since they do have a unique unique or two like atom's fist or the homerun bat
>>
>>186460358
No its not, Giving aid to a faction =/= Joining
If you wanted to make a more compelling argument against me you could say "you aren't able to join any factions in this game"
Which is true but also sidesteps the issue fallout 4 has where you can join multiple factions at once.
>>
>>186460418
>its to uncover lore and interesting story bits which fallout 4 doesn't have.
Funny because I find it more interesting then any past game.

>It just boils down to "I have to find my son shaun, the institute hates synths because they aren't human Muh raicism"
By this logicl Fallout 1 just boils down too
>I GOTTA FIND MUH WATER CHIP AND STOP A MUTANT BLOB!
And Fallout 2 is just
>I GOTTA FIND A GECK AND KILL THE GOVERNMENT!

>And they don't do a very good job at giving you a compelling reason to agree with the institute in seeing synths as just robots because they literally show that they are just humans with a robotic implant chip in their brain,
Except for the basic fact that the Chinese room thought experiment makes synth intelligence impossible to discern as real or not.

Something even Dezdemona admits might be true, that synth's DON'T have thought or feelings, they just think they do.
>>
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>>186458180
>in lewd outfits
Who has the caps for those?
>>
>>186460642
I wish the goyls in FONV weren't so skeltal.
>>
>>186460557
Joining multiple factions at once in Fallout 4 isn't a problem because the BoS, and Railroad WANT you to help the Institute to some degree, so you can get dirt on them, and the Institute wants to use your connections with the BoS and Railroad to eliminate those factions as well.

The whole point of the game is that everyone knows you have contact with all the other factions, and each one wants to use that to their advantage.

You know, like they logically wold.
>>
>>186459974
>How many personal weapons do you carry, /fog/?
2-3 core and about 4 for optional coverage
>How many is too many?
when you don't have enough room for all your loot
>>
>>186459974
>"I'm playing on hardcore mode, I'll save weight and only carry a longarm, pistol, and melee"
>1 mid-ranged rifle
>1 scoped rifle
>1 shotgun
>3 pistols
>10 assorted grenades
>1 melee
>1 unarmed weapon I picked up and forgot to take out of my inventory
>>
>>186460418
>Game goes on and on about how synths are the first robots to be able to act of their own volition and experience emotion.
>Ada feels guilt and responsibility, Codsworth has emotional breakdowns and Curie has curiosity and even dreams of her own before becoming a synth.
>The brainbots in vault 118 have all the mental and emotional capacity of their human counterparts.
Whatever point they were trying to make, they didn't really pull it off. They should have just focused on synths being dangerous because they can blend in and survive in any environment and contain FEV.
>>
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>>186460714
Athletic beefs them up a bit. Get Bunsaki's armor mod to go with it.
>>
>>186460929
That's not bad. Does the mod you mention have a generally conservative aesthetic? Everyone running around with lowcut tops and exposed stomachs is really annoying.
>>
>>186460917
Robobrains don't really count since they're litearlly just brains in jars controlling robots.
>>
>>186460714
skinny girls are cutest. But the base female frame in fallout 4 is just ugly period.
>>
>>186460012
The legendary system itself, whilst having far too much disparity in the quality of the affixes included within it, is not an inherently bad system.

That it is the system that is used to create the "unique" weapons is poor game design. Though I would say that vendors being able to carry regular legendaries should be a thing alongside the rare vendor-purchasable unique.

Also both types of items need to be distinguishable from their mundane counterparts in some manner. Like legendary affixes can all be made into some sort of small addition to the gear it's affixed to and unique items need to be massively distinguished visually from the base item it may be based on on top only having the mods to keep the unique competitive with crafted gear, if need by.
>>
>>186460917
>Ada feels guilt and responsibility, Codsworth has emotional breakdowns and Curie has curiosity and even dreams of her own before becoming a synth.
Its funny you mention this because Ada herself tells you in Automatron that she doesn't have real guilt or feeling, she just has a personality simulator like most robots that makes her act like she does.

Its the same shit as the OWB Sink personalties.
>>
>>186461051
The other games really seem to refer to them as robots that happen to use conditioned human minds as main processors.
>>
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>>186461020
It's mostly skintight bodysuits and it's generally player only besides 2 follower females it adds. Male clothing us much more tacticool. Outside of that the only other "skimpy" outfits are the Raider Vaultsuit, Commando/Sassy Commando and the underwear versions.

It comes with harnesses, plate carriers, vests, a few crop hoodies and all other sorts of shit.
>>
>>186459974
I change out my weapons every so often, but I typically carry:
>silenced single fire AR
>unsilenced automatic AR
>shotgun
>silenced sniper rifle
>unsilenced battle rifle
>silenced pistol
>melee
>miscellaneous
Mostly for variety's sake. I also typically have 10 frag grenades, but I rarely use them.
>>
>>186460625
>Except for the basic fact that the Chinese room thought experiment makes synth intelligence impossible to discern as real or not.
That's too existential and up in the air,

It doesn't help that you hardly ever see the more robotic side of synths like them malfunctioning.
(I honestly haven't cared to play enough fallout 4 to know otherwise so correct me if im wrong)

Also the plot is very unoriginal, as the primary plot is just taken from tHideo Kojimas snatcher, which id actually be completely cool with if it weren't so poorly done and didn't fail to capture the finer details and ideals from the story that made it so interesting.
>>
>>186461121
Holy fuck, dude. You're seriously activating my almonds here. I was all on board the Synth Lives Matter train until just now.

>>186461215
Would you mind linking me to them, please?
>>
>>186461121
delete this, now.

>>186461236
>>186460906
>>186460415
>>186460294
Alright seems like I actually carry less than average, I was worried 5 weapons was a lot. Though I pack way more grenades than anyone.
>>
>>186461121
it's impossible to know wether or not she's actually feeling as a human. chinese room experiment and all.
>>
>>186461203
That's the usual case with robobrains. In general robobrains are human brains put into jars to control the robot bodies and then the brains are wiped of their memories and just used for their processing power. The robobrains in the hotel Vault were not wiped. They paid to be immortalized as cyborgs.
>>
>>186460625
Also I forgot to mention WE don't even know if our feelings are real. what if WE just think we have thoughts and feelings in our head.
>>
>>186461376
I asked the same question back last year and the answer I got was close to 3 on average, so yeah, it just varies. There's also now a lot more competent mod weapons to satiate various tastes.
>>
>>186461276
>Also the plot is very unoriginal
Fallout never had an original plot.

Hell, Fallout 1, 2, 3, and 4 have the SAME fucking plot.
>>
>>186461432
unrelated, but that's how I justify my robot marriage fantasies, sparky meat n' hormones or sparky circuits and programs, at the end of the day I'm gonna marry a cute robot and no one can stop me
>>
>>186461121
And how is a programed simulation of feeling any less genuine of feelings to your own self, programed as you were by evolution and your previous experience onto your meat hardware?
>>186461303
>Holy fuck, dude. You're seriously activating my almonds here. I was all on board the Synth Lives Matter train until just now.
Regardless of if robots can have true feelings or not, synths are pretty much 3d printed humans with a number of physical improvements and a chip in their head that barely qualifies them as cyborgs if you stretch the definition hard enough.
>>
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>>186461303
https://bunsaki.wordpress.com/
Newest version is the first post.
>>
>>186461118
truly, the only sane and reasonable post about uniques/legends
>>
>>186461519
Its one thing being unoriginal, but its another thing being unoriginal but still compelling. Fallout 4 doesn't do that for me.

And with all the discussion happening in this chat it saddens me that the game doesn't try to make you consider this more often, the most compelling thing the game does is go "what if YOU we're a synth?" and your character goes "woah" and thats really it from what I know about.
My biggest issue with fallout 4 is that theres so much missed opportunity, I actually think your character SHOULD have been a synth, it allows more freedom for roleplay and makes things interesting even if it was probably a predictable twist.
>>
>>186461376
I'm the guy that posted >>186460415 and lately I've just been carrying the shit I showed in >>186453674 , although I still carry 5 grenades not shown, and when I'm back at base I stow all ammo and retake only 100 5.56 handloads, 40 9mm Tranq rounds, 3 frag grenades, 2 pulse grenades. Sometimes I'll pick up enemy weapons for a bit and throw them down when they start jamming, but mostly I take ammo to disassemble and make into my ammo. I have realistic weapon damage modifications, including things like crippling effecting the limb in greater ways. Crippling the head is an instant kill, leg causes a stumble, arm causes a shorter stumble and if it's their right hand they drop their weapon, and torso puts them (or you) down for a bit.
>>
>>186461645
>And how is a programed simulation of feeling any less genuine of feelings to your own self, programed as you were by evolution and your previous experience onto your meat hardware?
Because it isn't real.
>>
>>186461720
Could I also get the body replacer? Thanks, btw.
>>
>>186461779
How Can Mirrors Be Real If Our Eyes Aren't Real
>>
>>186461734
Being a synth would be retarded, and offer even less roleplay because you have even less control of your character's backstory then you do now.

As it stand, Nate is just a guy who served in the army, and had a kid. We had no idea who he was, what he liked to do, what other kind of job he had, etc.
>>
>>186461779
Define real. we don't even know if we are real. odds are we probably aren't.
>>
I wish nora was real so she could breastfeed me
>>
>>186461957
boobs can't lactate after cryogenic thawing sorry dude
>>
>>186461779
No less real than ourselves.

Which is not saying much as the odds that our universe is real is fairly slim.
>>
>>186462091
Cryonic preservation using vitrification would not cause any cell destruction whatsoever.

Just that, uhh

We can't currently bring people back.
>>
>>186461820
The body default swaps to Athletic when you're using those outfits so it's not like you really need it and this(http://www.nexusmods.com/newvegas/mods/37820) is outdated as fuck. Skim said he was going to finally update it like a month ago but never did.
>>
>>186462091
she breastfeeds cait every night tho
>>
>>186462203
Are you sure?
http://www.nexusmods.com/fallout4/mods/21644/?
http://www.nexusmods.com/fallout4/mods/24680/?
>>
>>186462309
Yeah, I'm not really looking for amazons or player-specific things since I play with a self insert, pictured >>186453674 . I just wanted to have women that looked in general more like they could do a pushup without their elbows giving them electric sensations. They've got NO meat whatsoever.
>>
>>186459974
Currently a sniper and pistol, once I get a decent rifle of some type that'll be it
>>
>>186462423
I meant from vitrification which is a process by which we replace bodily fluids, including those within cells, with non-expanding fluid so that cell walls don't burst and nerves don't get destroyed, allowing cells to (theoretically) speak to one another. Only problem is that currently we don't have the tech to revive a human's self when we do it, although we can do it to most organs just fun. Just that anyone "brought back" and put on life support is no different from a braindead specimen.
>>
>>186462696
Yeah and in Fallout you're turned into a quick frozen meal. Nothing about any of that.
>>
>>186460929
how do you get a not shit face like this in nv
>>
>>186459974
A disciples knife and a pistol. I like to pick up weapons as I go.
>>
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>>186462874
Some old mod called women of the wastes or something. Supposed to give a more realistic less potato look. Got rolled into some other mod with a larger CC overhaul but I never cared for that.

Not like I cared to stare at the face too much.
>>
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*ambushes you with a mini-nuke*
I have died about nine-ish times to this fucker in Lexington. I cannot fucking kill him, or sneak up on him, or melee him, or fucking ANYTHING without getting a goddamn mini-nuke in my face. And I'm running IG, so he's supposed to have limited ammo. Yet he shot fucking THREE.

Fucking raiders.
>>
>>186462862
Yeah, and that's why I mentioned that we can't bring people back, otherwise the player would've died right away, and real life was what was being discussed in regard to >>186462091 which was in response to >>186461957 and in the context of real life implications for cryonic preservation on a guy's ability to suck a fucking tit and drink human milk. Clear enough?
>>
>>186462696
oh wow someone who actually knows something about gryogenics.
I hate the freezers that they passed for cryogenic pods in V111.
>>
>>186463142
Normally I don't advocate stealth archer, but when I do it's in IG
>>
>>186463142
have you tried shooting him
>>
>>186463142
.50 cal for power armor helmets, headshots always kill.
>>
>>186463193
Yeah, like Futurama lol. I can give it a pass because of all the other crazy tech, like healing-juice stimpaks and autodocs. I wish cryonics would hurry up and advance so I can get frozen until we all become immortal, already.

Or the facility loses power and everyone thaws and rots like has happened over and over already. Fuck, that's spooky.
>>
Anyone made a mod for MGS4 Raiden for F4?
>>
Also, apparently he's immune to his own mini-nuke damage. Fucking incredible.

>>186463215
It's hard to stealth archer when you're in power armor and have low damage high DPS weapons.

>>186463248
No, I fucking haven't.

>>186463269
Don't have a .50 cal weapon, but I didn't know headshots always killed in IG.
>>
>>186463595
I think they've made Gray Fox using MGSV's model. You could rig it yourself if you get or extract the model from MGSV.
>>
Does anyone have the upgrades from the commonwealth mod?
>>
>>186463693
check the subreddit modpiracy for VeteranAlpha's post with it.
>>
>>186463193
Fallout runs off of 50's SCIENCE!. Being disappointed in the lack of realism in the presentation of cytogenetics is your own fault.
>>
>>186463740
(the most updated version with mister gutsys and such)
>>
>>186463850
Far as I know, it has it, but I'm picking up that you know it doesn't and so I must be wrong. Gimme a sec to look into it.
>>
>>186461645
Does Marcy Long really feel depressed about the loss of her son causing her to push away everyone she sees. Or is she just an object with a decision tree which triggers repeating lines of dialog which it does not understand?
>>
>>186463448
depending on your age there's a good few decades between now and your natural death.
plenty of time for some significant advances in the field.
I know for sure I'm getting popsicle'd when I'm older.
irrc it takes months without maintenance for the head to be affected. but yeah it is unfortunate that it's happened before.

>>186463763
I actually messed up the terms and its cryonics that deals with vitrified people. cryogenics is about cold things in general.

but yeah if the gunfags can get buttmad about the retarded guns I can totally get buttmad about the retarded cryo pods
>>
>>186461898
>>186461734
From Fallout 4, we know that anyone could be an ex soldier. Everyone from scientists working on nuclear rocket engine, scientists working on new polymers, robot technicians, computer programmers, random brewery worker, nurse at the medford hospital, and whatever Nate did before he got drafted. Everyone got drafted and got sent to the front.

Nora would be the same but they decided at the last minute to make her a lawyer instead of a lieutenant in the army, cut voiced dialog shipped with the game. She'd also be "someone who was born before the war and spent 4 years in the military so she knows how to use weapons and power armor"
>>
>>186459649
>>186459483
gold is a scare metal we really shouldn't be using for shitty jewellery etc, it's too valuable for use in electronics etc instead.
>>
>>186464390
Long as I don't have a heart attack or get run over by ANTIFA cunts lol.
Also, the maintenance comment makes me feel quite a bit more confident in it. Good shit.
>>
Fucking Centaur mod When? Who the fuck came up with the idea to replace them with dogs? I'm fucking CONVINCED that the Mirelurk Hunter was originally made to be a Centaur and they scrapped it last minute. Fuck Mutant Hounds, Centaurs are much cooler. It could be a remake of the fucking 1 headed ones. Fuck I don't care I just want Centaurs. I absolutely cannot believe nobody has done it yet.
>>
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>>186458180
>>
>>186465338
Cenaturs don't make sense in rgeards to The Institute's highly controlled FEV tests.
>>
>>186464773
yeah anything sudden or that does too much damage to your body is probably endgame.
then again quite a lot of people survive sudden heart attacks and if you have a card or something in your wallet emergency services would contact your icecream ppl asap.
last I saw you had to register them as funeral service in some states, for religious reasons or something so they can get to the """body""" asap.
>>
>>186465689
Aren't centaurs just the result of dumping in humans, cats, dogs, etc? The first three are already there in the facility.
>>
>>186465978
No, the centaurs have no specific mix of animals besides humans.

But centaurs ARE the resulting of dumping a whole bunch of shit into a vat/gas chamber at one time.
>>
>>186465978
It's from dumping an amalgam of things which the Institute WASN'T doing.

They tested animals and they got mutant hounds
They went on to human trials and got Super Mutants of whom they tried to perfect with no success
There's no reason for them to continue as they got what they wanted.

They aren't going to dump tape worms or other from from past FO titles as that's not their motive.
>>
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>>186459974
1 rifle, usually the RU556 but hopefully the AUG mod is cool and I get to use that.

1 sidearm, usually the deliverer or the USP.45

No grenades and only about 4-6 reloads for each.

I just have a tiny backpack, which is supposedly holding several bottles of water, a good armful of food items, several stimpacks, a bunch of keys/keycards/quest items, and a hazmat mask. I think I'm stretching it a bit, even trying to only carry what would reasonably fit.

It may be autistic but I really like trying to think of where I put everything I'm carrying, plus it leads to fun situations like having to pick up a weapon or find something to eat and whatnot.

Thankfully settlements are pretty close to each other and I have food and ammo and whatnot stored at each.
>>
>>186466279
i really, really wished the PipPad author didn't understate how tiny the normal option is. I can't see shit and reinstalling doesn't fix it.
>>
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HAHAHAHAH I FUCKING DID IT
FUCK YOU FATMAN RAIDER
>>
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>>186466354
Is it not the same as the normal pipboy?
>>
>>186466279
I'm naming my Syringer "this kills the Cait"
>>
>>186466460
I wish. That was huge and I could see what I needed.
>>
>>186466354
There's a zoom thing that you can accidentally do in your menus that makes shit hard to deal with. See if you did that.
>>
>>186459974
tfw this post makes me feel like a babby for carrying

1.combat knife
1.two-shot scoped AK or M4 I can't live without MF.
1.Crippling Full-Auto AK or M4
1.explosive r870

plus my assortment of food/water/meds
truly the toppest of comfy loadouts.
>>
>>186459974
Enough that the Diamond City guards make fun of me for it.
>>
>>186461121
That sneaking suit loves and cares for me, and you can't tell me otherwise.
>>
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I want to get in to playing Fallout 4 again, so I've slapped on a couple of mods. I've got Another Life and the one that randomizes the weapons NPC's have, but what else should I get? I really just want a loot fest and lots of randomized elements
>>
>>186466958
More legendary enemies mod?
>>
https://docs.google.com/spreadsheets/d/1lEQRvxLzFYvoOvo7hkxCrzOFEdS9D5ptJEk5to3BJuM/edit#gid=290600193

So in this guide I'm following (which is the one in the OP) I'm at the body replacers section (around 110) but I'm a bit confused. It says to download the T6M body type yet half of the other mods says it's for Type 3 instead. Note it doesn't link to the actual Type 3 female body replacer either. Anyone here can clarify it's okay to install all of them or what?
>>
>>186466958
get the pizza mod so you can have pizza
>>
>>186467516
10/10 mod
8/10 pizza, needs more pineapple
>>
>>186467893
Pineapple on a pizza is the grossest thing ever. Grosser than 200 year old salisbury steak.
>>
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>>186467893
>Pineapple
>On pizza
You know who does that? A synth
>>
>>186468447
You posted a synth being disgusted with pineapple pizza.

Checkmate BoS.
>>
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>>186450951
Either you have a texture replacer for decals with a bad alpha, or your ENB can't properly handle alpha blending.
>>186454959
>>186454845
Considering "item weight" is a game abstraction, it's possible it refers to volume as well as mass. While many cartons of cigarettes could be heavier than expected, they are definitely bulky, and it would be way easier to carry a rifle or machine gun which may be heavier instead of those cartons.
>>186455620
Item weight is a generic abstraction for how easy or difficult it is to carry something. It's a choice for the player to make to determine what is valuable for them to have on hand. Assuming inaccuracies or real-world direct conversions in such an abstracted value is a bit short-sighted.
>>186455852
>I didn't even install anything
Bullshit, that isn't a vanilla HUD. So don't whine for help when you straight lie to us (if it only occurs when you draw a weapon, it's probably a bad texture or mesh for the first person version of that particular weapon).
>>186457419
>I guess a lot of issues from NV modding come from people just downloading a bunch of shit and throwing caution to the wind.
That is a lot of it, but one other problem with NV and FO3, is there is no way to manually sort load order, so even for basic shit the trend for modding NV relies on mod managers way too much. Reliance on mod manages makes people lazy and they just toss in whatever mods tickle their fancy without regard to overlaps and conflicts.
>>186458543
>I think NV was just brutally buggy to begin with.
That's true.
>>186459979
>a currency that is only backed by the fact most people can agree its THE currency,
Like bottle caps or pop-tabs? :^) But really caps themselves don't seem water-backed in FONV, as the caps aren't Hubscript anymore, and the NCR Dollar is water-backed after the Redding Gold Reserves got knocked out. FO3/4 there is no reason to believe caps are backed by anything other than they were an agreed upon unit of trade.
>>
For the Immersive Gameplay mod?

This would be more realistic right?
>>
>>186469790
probably, though easier too, IG energy weapons and synths are terrifying, it also affects the brotherhood
>>
http://www.nexusmods.com/fallout4/mods/26172/?
>>
>>186470728
Talked about this last thread. It's a nice mod, though the wheels don't actually move, so it's sort of sad in actual gameplay.
>>
>>186470904
>don't actually move
https://www.youtube.com/watch?v=Ub0s5CIdjDI

They move in this
>>
>>186466279
"Oh, look at me, I need to have gameplay and considerations to make when I consume video entertainment"

Shut the fuck up and buy Skyrim HD: HD you misogynistic piece of shit.
>>
>>186471047
Interesting. Everyone yesterday in the last thread said otherwise. I didn't have much intention to try it out myself since I'm not much of a robofag.
>>
>>186468128
Every actually tried it? p. good friendo.

>>186468447
You misspelled "patrician," machine.
>>
>>186462309
That wasn't Skim, that was me. Skim doesn't do shit anymore and hasn't since Fallout 3. There have been like three main people to work on Athletic since that guy.
>>
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>>186467502
All the Type3 and Type6 bodies are compatible as they share the same UV map (how the skin textures fit the bodies). I would suggest mainly focusing on Type6M, it covers most vanilla outfits, anything you absolutely need T3 on are usually all for custom stuff anyway. They are all compatible though, so don't worry about that.

>>186462874
While I am biased and think the potato aspect of New Vegas is exaggerated (although I'm flabbergasted when people complain about default character looks in FO4, people look great in FO4 to me), you can do a lot to improve the faces in New Vegas with just improved textures, normalmaps, and lighting overhauls. But whatever, regarding aesthetics to each their own.

>>186471249
I'm pretty sure at this point it's mostly a meme. Not that Hawaiian pizzas aren't overrated, but when any pizza discussion occurs on 4chan (no matter the board), it winds up a shitstorm about pineapple, as if the concept is some new fad and major cultural lines are drawn and crossed over it.
>>
>>186471821
Isn't all pizza overrated by that metric?
>>
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I used to have URWL and some random ENB, I forget which, and have tried to install RWL and ONIX ENB instead. Starting up the game, however, it looks like hammered dog shit. Everything is fucked, and this is at noon. Any idea how to fix this?
>>
>>186471249
Most people that think pineapple on pizza is "the grossest shit ever" have either never eaten or ordered it from somewhere that has no fucking idea how to make a Hawaiian pizza. You can't just dump huge chunks of pineapple on pizza before sticking it in the oven and call it a day.
>>
>>186473186
What's the proper method, if you don't mind me asking? My sister fucking loves it. Not a fan personally, despite my joking, but I bet she'd appreciate "the correct method."
>>
>>186450872
>Nora, obviously pregnant
>is not pregnant
What did Bethesda mean by this
>>
>>186449178
I wrote up a character sheet, R8 my autism

Warrick - The Desert Ranger

Backstory - Hailing from a Desert Ranger clan Far to the north of Vegas, (Entire tribes that assimilated willingly or were assimilated forcibly into the Desert Rangers organization) Warrick, as one of the premier Northern Rangers, was sent to the Mojave to reinforce Hoover Dam. He arrived just in time to see the Unification Treaty signed, something he had steadfastly opposed. Shortly after the team of Northern Rangers he lead left his command to join the NCR, believing that it was for the better. Warrick became bitter, staying in Vegas and taking up a job as a courier, often attempting to sabotage any NCR activity. Slowly as he accumulated funds, he began to hatch a plan to build a raider group that would target the NCR caravans heading to Nevada.
All he needed to do was one last job, a delivery of one oversized poker chip to the New Vegas Strip and then he'd be set and ready.
Then he met Benny.

Attitude - Massively indifferent to the average person's struggles, but ultimately willing to help if they ask, always demands payment up front, but has been known to operate without payment.
Avid caravan player, rumored to have killed a few opponents who were just "too good"
Whilst rarely roaring drunk, Warrick ingests alcohol near constantly to keep his buzz going, and when he lacks any liquor (beer is for pussies, and warm beer is shitty, he says) it's the first thing on his shopping list.

Goals - Warrick's thoughts lie purely in the short term, he only wants to hit the NCR hard enough to drive them out of the Mojave, and is willing to stoop to leading a raider gang to attain it.
He isn't sure how to handle Caesars Legion, but understands that they will be simpler to stop if not harder to eradicate fully than the NCR. He operates under the rather naive assumption that the Desert Rangers will split off from the NCR and join him if he just proves to them how weak the NCR actually is.
>>
>>186471736
Please update Athletic if you can.
>>
Can someone please help me I tried to install craft pack for new Vegas using modfusion but after I did the game would freeze at the Bethesda loading screen the music is still playing but won't go past the screen I tried to uninstall craft and verify game files but nothing works it still freezes does anyone know how to fix this?
>>
>>186473292
Small diced bits used sparingly so as not to make an overtly soggy pie, usually added after you've had a chance to cook the base a bit. "Halfway through" would be wrong to say since it's a little sooner than that, but the idea is that you don't want either dried out pineapple or a pizza that's absorbed too much juice or has too-large chunks of the fruit on it. Some moderation is key, particularly when mixing with other ingredients. I've known too many places that do one, the other, or both and end up just making a mess.
>>
>>186473542
Ayyyyyy is this the guy I helped the other day? Not bad, man. A couple of tips:

Consider referring to the group he wants to make as a "task force" at first, mission statement being sabotage, but as he expands operations he creates a PMC. Also, he shouldn't be "purely in the short term" because toppling a literal regime is some long-game shit, plus rangers are trained to have a holistic understanding of the task at hand.
>>
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>>186473753
Time is a commodity I just don't have much of lately, and I posted as much after I mentioned I was working on getting an update out. I have a folder full of vanilla outfits converted to the body along with quite a few optional bits for meshes and textures and even a few BnB options for those that care for them, but there's plenty of stuff that needs fixing, some re-weighting, and with work I just barely have time to even play games much less mod for them. It's looking like I might be between jobs soon though, so maybe while I'm looking for a new one I'll have time to finally put out an update.
>>
>>186473938
The idea was that was his original goal, but meeting house is going to set him in as being the right hand enforcer as then he can remake his Desert Rangers in his vision as well as get both factions out like he wanted. He may or may not have plans down the road to kill House but it would be post-game events if he did.
The name is a tribute to Sam Warrick, the lone raider encounter from FO3, so the only reason I specified raider gang was homage to him.
Also Warrick in the east is a Lone Raider, Warrick in the West is a Lone Ranger. It's poetic like that.
>>
>>186474092
Basically the idea is that instead of a grizzled battlescarred veteran he's instead a very skilled but very inexperienced young man, who hasn't learned to think too far ahead yet. Otherwise not a lot of what I do would make sense, like helping he Powder Gangers even though they'll be more of a pain to the locals I want to protect than the NCR that way
>>
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>>186474092
Cool. It's pretty good, man. I'm working on a mod I'm never going to actually finish, mind if I culturally appropriate him as a recruit by the player?
>>
>>186474257
I would be honored anon, it's nice when people take interest in your autism.
>>
>>186474351
Cool, it'll hit theaters never ever. It feels like everything I get something done, I add something else and then have to change everything before. It'd be easier with a team, but everyone I try to work with is either a flake or tries to take over, had one cunt try to monetize it. Fucking garbage.
>>
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>>186472039
Yeah, you're right. Nature of subjectivity I guess. I mainly said Hawaiian pizzas are overrated per this subject because while pineapple and ham do go great together, just those two as pizza toppings are a bit weak. Salami with pineapple and green peppers is a good combination. Started reading up on pizza, didn't know there is a St. Louis style pizza type; you learn new frivolous bullshit every day!
>>186473292
Best thing with pineapple on pizza is a thin crust type of pizza with a low amount of sauce, minimal cheese. Like a margharita type pizza.

>>186473026
Remove all the ENBs. See if URWL looks alright. If not try another lighting overhaul. If it works fine, then your ENB is shit or needs to be configured better. Personally I dislike ENBs, and I'm a simpleton who uses Nevada Skies.
>>186473880
I don't know what modfusion or craft pack is, but you obviously fucked something up. Can you get the game running with it off? Make sure all the files related to that stuff is gone and see if the game runs?

>>186473542
I like it except for the idea of ranger "clans" and the idea that tribes are assimilated into a ranger organization. Usually ranger type organizations are made up of individuals to roam, scout, or loosely police large regions. Probably somewhat decentralized too, with some rangers having different biases and loyalties depending on their birth tribe and/or what areas they commonly range in.

I do like you idea of a ranger that rejected the NCR though; I was thinking of a legion-leaning background where an ex-desert ranger, while they did get in a skirmish or two with Legion back in the day, over time noticed areas they used to range that always had bullshit tribal wars was now pacified and orderly after Caesar arrived, and so this ex-ranger found some appeal with the Legion and the order it provided the region.
>>
>>186471821
Alright thanks for the advice, one last question before I head to bed I guess. How do I fix the heads and bodies clashing with each other heavily? I tried to change bLoadFaceGenHeadEGTFiles to 1 with no success for all three main Fallout ini files.
>>
>>186474859
I made sure to delete everything related to the craft pack it still won't work the game was working fine until I installed that mod
>>
>>186475085
Also what's weird is I have used the mod before and i never had any problems with it
>>
>>186474859
The idea is that the Desert Rangers as an organization sprung from the survivalist practices of certain tribes, and it would be logical that the organization which Tycho in FO2 referenced wasn't formed and upheld purely in a minuteman style of ad hoc army. Sure not every tribe in the Mojave would assimilate but those rangers have to come from somewhere, and two or three tribes throughout Nevada that are pretty much dedicated to ranger practices isn't too unbelievable.
>>
Does Mod Organizer work with Fallout 4 yet?
>>
>>186453879
>t. Razorkid
>>
>>186475186
Nevermind I found out what was causing it it wasn't CRAFT is was a ui conflict between darnui and some other mod kek
>>
>>186475381
Don't think of it like a Caesars legion assimilation, think of it as three tribes who've had ranger practices ingrained in their culture for as long as possible banding together to sustain the Desert Rangers over the long term
>>
>>186473491
Typical Bethesda quality
>>
>>186473491
>the original plot included kidnapping a pregnant Nora
Kind of spooky if true
>>
>>186449178
>.esl files bypass the 8-bit plugin ID limit (255).
>.esl files have a budget of no more than 4,000 forms.
What does this mean? Does this mean no big mods? PS4 confirmed still fucked?
>>
Anyone know what could be causing massive melee damage numbers to show up?
I don't see any drug/food effects but all the melee weapons have way higher damage than they should. It doesn't look like yaoiguai roast either since that boosts damage even higher.
>>
>>186475792
No it means you can download 2000 weaponmods or comparable "small" mods without having to worry about the plugin-limit.
PS4 is still fucked tho.
>>
>>186475932
>small mods
How small?
>>
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>>186474975
Skin textures and normalmaps, mainly. Although the neckseam is usually always going to be there. On LoversLab someone did release a set of T6M meshs that improved the neck seam a bit, but you also need well-matching skin textures, and as I found out the hard way, normalmaps too; pic related, was editing the normalmap for the head texture and borked something up.

Another option, is you can get things like neck seam concealers; Distributed Necklaces and Chains is a pretty good one; a /fog/ anon tweaked DNC to use some of Jokerine's necklaces too (although that isn't availible so dunno why I brought it up; I guess its options for you to do the same if you're inclined).

>>186475085
>>186475186
Unncessary now, have the (Yous) for your trouble (it was just generic bullshit advice like clean, re-verify, etc).

>>186475381
Oh yeah, but usually tribes will wind up with wanderer type people. Traders, explorers, or people just sick of the life they have. I'm sure some of them would get together and Ranger groups would be formed whenever these individuals meet up and aren't sworn enemies of petty feuds. Rangers probably wind up visiting tribes every so often, and some locals feel compelled to go with them and learn the region or survival skills. Some come back, some stay rangers, some are lost to the wastes. The main thing is it's probably more organic and decentralized, and an amalgamation of individuals in the region rather than a organized group that presses tribals into service. Although they could be such assholes; I think loose organic development would be more likely, atleast when any such organization is formed.
>>186475513
The thing is making them whole tribes is stupid and not really how a ranger group would come about or function. It would work more like old mountain-men Rendezvous.

>>186475494
That's good. Are you that anon that was trying to get 5 different UI mods going at the same time?
>>
>>186476096
Below 4000 forms small :^)
>>
>>186475932
>you can download 2000 weaponmods or comparable "small" mods without having to worry about the plugin-limit
This is wonderful news.
>>
>>186476210
What does that MEAN
>>
What's everyone's thoughts on Better Locational Damage? I wanted to install IG at first, but it doesn't have much in terms of compat patches, and I'm a sucker for custom guns
>>
>>186476157
>That's good. Are you that anon that was trying to get 5 different UI mods going at the same time?
Kek no
>>
>>186476271
Every edited or referenced Object is a Form. So every mod on a weapon? Each a formID.
The crafting recipes to make said mods? Each another formID.
A single Rifle can come to several dozen forms but it's still way below the limit.

Mods that just change or add a few values in the vanilla game will work.
Questmods wont work. Most housemods wont work.
>>
>>186476260
Sonyfags will still have to manage with the limits to the HD space. Wasn't it limited to something like 4GB or something like that on PS4?
>>
>>186476157
>presses tribals
They don't press tribals into service, they take in wanderers from other tribes, and each individual member is expected to have a basic understanding of the ranger's survivalist kit. Not all the tribals would get to be Rangers as it's rather exclusive, but it gives them a steady recruitment stock as well as allowing variations in the basic Desert Rangers to exist by general region
>petty feuds
There aren't that many tribes out there anon. Based on what we can see it's believable that there are maybe 20-30 native tribes to Nevada, if that.
And anon, if the Desert Rangers were so disorganized and with no clear chain of command how in the fuck did they sign the Ranger Unification Treaty? How could they? Based on your interpretation it would only be binding to the 30 or so Rangers there when it happened, which would make no sense as It's implied the entire organization folded in
>>
I was just trying to install a fucking ENB, man. Now everything's so fucked it's ridiculous. Tripled loading time, can't click shit in the menus, corrupted save, everything but the sky is pitch black, what the fuck man. I guess I'll just fucking nuke it and start over.
>>
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>>186476914
>There aren't that many tribes out there anon
87 tribes at the very least, not counting ones exterminated, or the ones not yet under the Legion. Geographically there is fuckall difference between the Great Basin in Nevada and Utah. And considering the Desert Rangers were fighting Legion (why they submitted to NCR in the first place), they were common in Arizona and maybe New Mexico, too. So it's stupid to assume they would abide by arbitrary pre-war borders.

Even lets say the Desert Rangers covered only half of what the Legion now controls, that's still an area with potentially 50 different groups; for an organization like the Rangers to hold some form of civility and contact over such an area would require them to develop organically over time.

>if the Desert Rangers were so disorganized and with no clear chain of command how in the fuck did they sign the Ranger Unification Treaty? How could they?
You don't need a "clear chain of command" for a group to make a decision to be integrated into another group... and the whole idea of this was about how a character was Ranger against that decision in the first place! The Rangers would get together at their given times and discuss issues in their region, as I said it's like a Rendezvous; at these meets they discuss issues and problems in their region and how to solve it; skirmishing and losing tribes to the Legion over time, some who decide fuck it and leave, others want to fight, once enough of the group decides it's hopeless enough to get outside support they appeal to the NCR; depending on what is needed to make that happen they can be more organized as necessary.

All I'm saying is a ranger group would develop much more organically than you've suggested, and you can have decentralization yet still have collective consensus (to various success rates), depending on the situation; it's called parliamentary procedure, and it's been around for a lot longer than it's been codified.
>>
>>186469475
I meant to say I hadn't installed anything since LAST PLAYING. I seemed to have fixed it by clearing up some space on my hard drive
>>
>>186477930
>87 tribes at the very least,
This.

In all, there were likely over 120+ tribal groups in the Four State Commonwealth area
>>
>>186477930
I was speaking purely of Nevada, where the Desert Rangers are based out of.
87 tribes doesn't mean much without context, as you could consider for example each individual Raider leader in FO4 to be a tribe, and I suspect Caesar's legion does exactly that to inflate their legend.
>you don't need a clear chain of command
You kind of do if you expect a treaty to be anything other than an NCR PR stunt. The Desert Rangers as an entire organization ceased to exist after that treaty, that implies that either every single ranger we've seen agreed with it, or that the decision was made by more respected members of the ranger community, which again, implies a chain of command.
Even the Minutemen have that, why can't the Rangers, who are arguably what the Minutemen aspire to be?
>>186478003
See above, the Desert Rangers were exclusive to Nevada and parts of Arizona.
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>>186477615
How in the name of fuck did you do all that with just an ENB?
>>
>>186478304
And the 87 tribes number doesn't mean much in the context of Nevada when the biggest population center (Vegas) has less than 10 unique names tribes we've seen. Why would the lower population density areas have more tribes?
>>
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>>186478305
I don't know, man. I've done it a thousand times before. Honestly every time I added something I was having to update something else anyway, so I may as well start it over. Just annoying that TTW is so fucking tedious and time consuming to install. Honestly, by the time I'm done remodding it, I probably won't want to play it anymore and, same as it was before, Ill finish my part-time job here and then not play it for 3 years while it gathers metaphorical dust on my HDD.
>>
>>186478414
Not him but

Populations
Nevada: 2,940,058

Utah: 3,051,217
Arizona: 6,931,071
Colorado: 5,540,545
New Mexico: 2,081,015

It isn't hard to guess why there were 87 different tribes in the lands The Legion controls.
>>
>>186478725
All that does is support my point that there aren't nearly as many tribes in the Nevada area as anons seem to think. Even less considering the other large population center is New Reno and part of the NCR.
>>
>>186478725
>lists the population of the real world in 2017 as some sort of indicator of the fictional future after it becomes a nuclear wasteland
Eh?
>>
>>186479463
Are you retarded?

The point was to show differences in population level so that one could make a reasonable guess on what state has more people post war, based on how many people they likely had pre-war since most areas in the west seem to have suffered the same relative drop in population from the war.
>>
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>when you're an undercover spy for the minutemen against the Institute but you meet some of them who don't know you're a spy but do know you're a minuteman so you tell them you're just a minuteman but they're suspicious you're actually with the Institute but you're not really with the institute, only fake with the institute, but you consider lying and saying you're neither really nor fake with the institute, he what if doesn't believe you and thinks you're for real with the institute not fake with the institute or your original lie of neither
wew lad
>>
>>186479582
That's assuming that Fallout's states' poulations mirror ours.
>>
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>>186478304
>I was speaking purely of Nevada, where the Desert Rangers are based out of.
And I already mentioned, that's a straight retarded metric to consider because post-war wastelanders wouldn't give two shits about arbitrary pre-war borders; especially when everyone is foot bound or river raft bound for travelling, geographic regions are much more important distinctions to a faction's limitations. But nobody cares about topography or logistics when considering worldbuilding.

>See above, the Desert Rangers were exclusive to Nevada and parts of Arizona.
Source that implies Desert Rangers ONLY roam Nevada and parts of Arizona. Really at that point they'd be in California, too, as the majority of the Mojave is in California, and nothing has ever been mentioned where the NCR has settled there east of The Glow, which is maybe El Cajon or a bit farther east (but not as far as Imperial Valley). (Although since they are in the Baja as of 2280s they probably did settle or get some travel routes through Imperial Valley and maybe up through where Salton Sea and Palm Desert/Springs that shit area all is.) Anyway I'm going on a tangent, sorry.

What it comes down to is we obviously disagree at the sphere of influence and the hierarchial organization of the Desert Rangers are a faction, but as I said I do like that character background of an ex-ranger of this group, with beef with both NCR and Legion. Good local boy, local solutions type of character, with all these asshole outsiders invading the Mojave. Solid House or Independent playthrough Courier right there.

It's almost 4am now I gotta sleep now so later. If I did sound harsh at times it was because a lot of the world lore in the FO four-corners area is personal to me as I'm from this region and I'm constantly at odds with how the canon of the universe has turned out.
>>
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>>186479649
Gotta go full Shalashaska. Hypnotize yourself into total loyalty to The Institute!
>>
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>>186479875
>retarded metric
Not really considering all in game lore points to the operating mainly in he pre-war Nevada area.
>logistics
Which is why I made three tribes be the center of the Desert Rangers logistics?

>source
Pic, prove it wrong.
>>
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>Heather and Piper both hate the institute
>I bring them along being all buddy buddy with institute personnel
>disappear for long periods of time in the Institute and show back up and then do missions for them
This must be really scary, if you think about it. How frightening would it be, from their point of view, if I actually joined the institute?
>>
>>186480668
Piper goes full on cognitive dissonance mode and trys to justify to herself that you can turn it around
>>
>>186480668
She goes along so you won't turn her into a synth that happens to love sucking dick
>>
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>tfw combat with IG
>got into a complete clusterfuck where a whole bunch of raiders, gunners, wild dogs, a radstag, three supermutants and a random settler tried to kill another

Its like an updated S.T.A.L.K.E.R.
>>
Hey, I'm the faggot that was posting Metal Gear Solid mod shit and broke my entire game with ENB. I was picking through your pastebin of recommended mods to broaden my horizons, and noticed a spot saying that you guys are trying to get your hands on The Armory. I happen to have The Armory 2.9. Back in 2010 or so, I was trying to use stuff from it to add shit to other peoples' mods for them and to make my own, with the original creators of the assets' permissions whenever possible, on GUN. Obligatory "Fuck GUN and every cocksucker admin along with every bootlicking member." You fellas want it? It's got a ton of cool shit, it's where I got the Mk22 in >>186453674 but from what I remember, the shit is horribly unbalanced.
>>
>>186481919
Oh boy, I was way off on the year. Some of the files are dated 2012.
>>
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How does she know the institute SS doesn't just kill her one night because he goes full institute and she's outspoken against them, and she's seen a lot and knows too much.

She should honestly just disappear one night and run away from you out of fear at some point in the institute questline, if we're being realistic.

Unless you're in a romance. But even then, I fear she would see you going somewhere she can't follow even though she loves you, like padme and anakin.

Imagine being Piper, and you live in fear of the institute all your life, then unrelated to that, some vault dweller shows up and he/she is really cool, and you fight raiders together and help them get revenge on kellog and you fall in love over time, and life is great. Then they get caught up in the institute, their "family member" is a carrot on a stick to get them to join the hated and feared institute. You watch as they solidify the institute's future by getting the reactor and the people to work on the reactor and all these things that support the institute. They're even going to be in charge once their """son""" dies.

And you're there, watching it all happen. You love the person, but they're joining the institute. What do you even do? What if they don't listen to you?

Now I'm depressed
>>
>>186481919
You got upgrades from the commonwealth?
>>
>>186482063
Nah, I ain't been on GUN since it was called VGU my man. I just saw that, ran a search on my archives, and happened to have it is all. Like I said earlier, Veteran Alpha is working on it though. Says he's gonna be doing some FO4 stuff next week, so look forward to that as well.
>>
Oh hey, I have a Metal Gear Rising Raiden for FONV in my archives too. Someone was looking for that earlier. You can convert FONV mods to FO4 by some method. I'll go ahead and upload that right now.
>>
>>186482048
Yes, because fighting raiders and going through synth hell to reach Kellogg, a cybernetic enhanced serial killer is all rainbows and kittens. Piper is tougher than you give her credit for but you seem to have a fetish for attaching sob stories to people and making them seem weak, like Deacon.
>>
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>>186482227
MGRR Raiden right here. Again, it's for FONV. I think. Either FO3 or FONV, but if I downloaded it, it was probably FONV.
https://ufile.io/yxx5l
>>
Buttmad people doesn't think that Cait is an uggo and a shit. A shit!
>>
Anyone got a list of good FNV quest mods? List 'em all. Even obvious ones.
>>
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>>186482521
Anything made by Someguy
Willow (companion)
Niner (companion)
Five Nights at Vault 5
Autumn Leaves
Tale of Two Wastelands
>>
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>>186482751
ty, m8.
>>
>>186482751
>Willow (companion)
She always came off a little weird to me. Liked dogs a bit too much...
>>
>>186482887
Sure thing, bud. My favorite on that list is the top one, Someguy's stuff is the fuckin' gold standard and a mandatory install.
>>
>>186482962
lol her autism makes her cute.
>>
>>186482979
Yeah, those were what I meant by "obvious ones". Now I don't have to let go of NV.
>>
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>ass effect
>>
>tfw want to use shotguns but all the shotguns in this game are boring
>>
>>186483475
>miranda costume
ew no. should make her wear the jack outfit instead
>>
>>186483539
>mods
>>
>>186483318
Some less obvious ones:
D.E.I.M.O.S
Boom to the moon
Beyond boulder dome
new bison steve hotel
Run the Lucky 38
>>
>>186483613
BEYOND THE FUCKING BOULDER DONE

I've been trying to remember the name of that mod for so long! Hot fuckin' damn. Thanks, man.
>>
>>186483612
Are there any good mods for shotguns though?
I havent seen any that arent just boring assault rifle looking ones.

Hunting shotgun in FNV was so fun ;_;
>>
>>186459974
I carry a short-mid range weapon, sidearm and melee weapon.

My companion will carry a short-mid range weapon, a sidearm and my sniper rifle.
>>
>>186483665
>D.E.I.M.O.S
>Boom to the moon
>Beyond boulder dome
>new bison steve hotel
>Run the Lucky 38

>>186483665
Sorry, I'm the FONV-fag. Could try taking some FONV stuff forward, like Millenia's Ithaca M37.
>>
>>186483650
>>186483738
It's a pretty famous one that doesn't seem to be talked about much.
Some honorable mentions:

The rockwell descent
The rockwell pursuit
deserters fortress
dog city denver
Coito ergo sum
(it might be a sex mod but its VERY well done and fits in with the game perfectly even if you aren't interested in this sort of thing)
Milkman
five nights at vault 5
>>
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>>
>>186483738
Oh my god how could I fucking forget.
New vegas railroads, made by trainwiz himself.
The cool part is it adds a functioning train
>>
Dude, holy shit. The full version of The Armory adds like 500 weapons and includes leveled lists. Only problem is that it also adds like 10 .esp files.

>>186484086
Please take my earlier freaking out and have it be for Dog City Denver instead. I just remembered that I couldn't get it to work and got that one instead, and in my head BBTBD actually WAS Dog City Denver. That mod was so strange, but very fun. Thanks for all the recommendations, I'll benefit from them as much as he will.
>>
>>186484296
Nice, thanks again.
>>
is the porn any good yet
>>
>>186485312
Never.
>>
>>186485459
Unless, that is, you're into slamming GI Joes and Barbies together.
>>
>>186485312
No. Skyrim is still top dog, sadly, and that won't change. At least not until the next generation of Bethesda Games.
>>
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>>186482751
>Willow (companion)
>Five Nights at Vault 5
>>
>>186459974
1 Rifle, 1 Sidearm.
Anything more is scrub tier.
>>
>>186487669
Five nights is pretty fucking innovative and different when it comes to mechanics. It's a gameplay segment otherwise completely unavailable by any other means, including other mods. If you want unique, in the context of FONV, this is absolutely an example.
>>
>>186484296
>a functioning train
As a moving Object yeah, which is impressive enough. Too bad he couldn't manage to make it an actually rideable fast travel alternative.
I would even have preferred it if he used Broken Steels Train-hat trick to simulate a trainride instead of just a loadingscreen.
>>
>>186459974
>1x rifle, 6x-12x magazine
>1x handgun, 3x magazine
>2x frag grenade, 2x signal grenade
>2x meal, 2x beverage
>2x stimpak, 1x radaway, 1x rad-x, 1x med-x
>5x bobby pin
>250x bottle cap
>1x inclement weather outfit, 1x travel outfit, 1x duffle bag
>carry weight limited to 75 to make sure i can't just loot everything
>>
>>186484086
>Coito ergo sum
>fully voiced questmod
>2 followers
>a dozen outfits
>a whole new worldcell
>half a dozen large quests
>less than 5000 endorsements on le Nexus
>ignored by most people because adult mods are considered trash
>get constantly harassed by Nexus moderaturs because it's an adult mod
Being a modauthor is suffering.
>>
>>186451049
Just keep him single, living alone in a bit of a rundown apartment in the suburbs. Military background is fine as long as it doesn't talk about the service or rank.

There, beyond having combat training you're a blank slate and could base the rest on your actions during the prewar segment, like being friendly or antagonistic with your neighbors, saying you're planning a renovation of this old house you recently bought or saying your life has been in dumps for years, etc. This would build the personality of your character without attaching external factos to relationships and motivations.
>>
>>186486513
>implying andybody is going to make a scriptextender for Skyrim 2 or Fallout:New New Orleans
>>
>>186485312
It's based on a """framework""" of niggerrigged Skyrim animations and barely functional scripts.
What do you think?
>>
>use abduction to capture named hostiles like ack-ack and Cornflakes
>send them to the tenpines bluff tato farm gulag
>eventually release certain characters to "govern" other settlements once I deem them rehabilitated

How's my autism, it's not that bad right?
>>
>>186483612
>>186483665
There isn't a single good Pump action shotgun mod for FO4 and believe me i fucking looked.
The Remington sounds like trash, has texytures that are somehow worse than FONVs vanilla textures and even the shooting is somehow not fun.
The M1014 sounds nice but looks like babbies first modelling attempt and has way to much unnecessary shit.
Everything else is even worse.
>>
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>>186489291
>not keeping them in the breeding gulag
You're pretty fucking autistic tho.
>>
>>186489406
i-is that image part of a set

asking for a friend
>>
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I kind of want to rig this model next but i already know autists would sperg out day and night because it would just be an armor and not fully functional Powerarmor with all the song and dance that comes with it.
>>
>>186489968
Let them sperg.
>>
>>186489968
Except Marine Combat Armor exists and that's the proto PA suit. Something like that would be fine.
>>
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>http://fallout.wikia.com/wiki/Curtain_Call
>Upon entering Trinity Tower, one will be attacked by super mutants and mutant hounds.
>Once the Sole Survivor heads up the elevator there will be more super mutants in the area as well as mutant hounds.
>Once the Sole Survivor goes up another level they will be confronted by more super mutants.
>Once again the Sole Survivor will face more super mutants, however, there will be significantly more on the top so be prepared.
>Once the Sole Survivor gets to the top of the tower they will meet Fist, who will carry a minigun and can be a tough boss if the Sole Survivor is not prepared.
>From here the elevator will take the Sole Survivor down a few levels but be careful because mutants will fire at the Sole Survivor and the elevator will stop on purpose. Note that super mutants can throw grenades onto the elevator.

>They will be locked behind a master locked door however the key is in the steamer trunk next to the weapons workbench nearby. Be sure to grab the Melee bobblehead in the cage where Strong and Rex Goodman are held.
>Talk to Rex Goodman to finish the quest, get rewarded with Agatha's dress if your character is a female, and Reginald's suit if your character is a male, and potentially get Strong as the Sole Survivor's new companion.

Fallout 4 in a nutshell. Jesus fucking Christ, I can't believe this shit.

- Swarm of OP enemies because SUPER MUTANTS ARE ORCS.
- That fucking bobblehead.
- The master lock but NO WORRIES THE KEY'S RIGHT THERE.
- The whole "kill a bunch of stuff, talk to someone, the end".

Pathetic.
>>
>>186459974
>silenced sniper rifle
>combat knife
>explosive combat shotgun
>splattercannon
>>
I almost took the bait.
>>
>>186490993
I am proud of you for no taking it anon
.
>>
>>186459974
>single shot shotgun
>police pistol with engraved cylinder and long barrel
>cleaver I picked up at an eerily familiar abandoned ranch that I can't seem to put down
>Jessup's bandana as a trophy
>>
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[Nervous breathing]
>>
>>186491754
I'd be nervous as well if my shoulder started phasing out of reality
>>
Is there a way to remove a location from your map? I'm trying to do Heather's location hunt quest and Scrap Palace refuses to trigger, presumably because something went wrong with discovering the location.
>>
Playing survival mode for the first time. Just made it to Goodneighbor.

Aside from killing every creature in sight, what do you all do to keep your food supply stocked? I have plans to make some industrial water purifiers at my settlements and then load my companion with purified water.
>>
>>186492754
>Not just gather food from settlements
>He doesn't stop and have to wonder why he can't carry anything
>Realizes it's because of all the pre-war food you constantly run across
Also you don't need that much water unless you're planning to be out for several in game days.
>>
>>186493021
Well, I use water to heal as well since stimpacks dehydrate and don't heal much faster anyway. Only use them when I have a broken limb.

Pre war food is common but I don't have lead belly so I've just been hunting radstags and stuff to keep my food supply stocked. Buying spare meat in towns when I get the chance as well. I spend a lot of time away from my settlements so food is a bigger issue than water to be honest.
>>
>>186492732
I had Scrap Palace already discovered when I got hers to trigger for me. The ones that are just outside you need to wander around until you find the right spot sometimes.
>>
>>186493287
Look into getting the last tier of medic, also they make radiation out to be a huge deal but with how stupid your health pool becomes it's not even remotely an issue. Another idea is to look into the second tier of the rank 10 endurance perk, heal rads just by standing in the sun
>>
>>186493606
This. Discovering the location before doesn't change anything about her triggers. Tripped me out when I took her to the USS Constitution after I already sent it flying away.
>>
>>186496213
I went to its new location for that one and just went inside the ship, she started talking.
>>
>>186496282
Yea that's what tripped me up. I went to Weatherby and was like "its not working" and someone said "go in the ship dummy" and i was like "oooooooh".
>>
>>186496434
Took me a few of them to realize that she'll actually commentate quite a bit per place as you explore, and I think if I were to idle even more, she has a couple extra lines even.
>>
>>186489968
Surely it would work better as a powerarmor right? The default movement animations are going to be funky with that on otherwise.
>>
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>>186493287
Food became non-issue after finding the double meat from animals magazine. Now I have more steaks than that fatty Piper can ever eat.
>>
>>186493287
I have a settlement (starlight drivein) that grows a huge amount of wheat, 60 plants for 30 food. Every once in a while I go back and harvest the lot and carry 20 (2lbs worth) or so wheat with me when I go exploring. Whenever I get hungry I turn dirty water into noodle cups at the nearest campfire or cooking station.
>>
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>Make a big edgy looking Sentry Bot with spikes and Ahab's face
>Send it to stand gaurd near my Cabin in Sunshine Tidings Co-op
>It goes there
>Happiness was at 50% since nobody was there
>The fucking sentry bot made it go down to 36%
>The fucking Sentry Bot that doesn't need food, water, or beds, or literally anything is displeased

Also
>Install a Mod yesterday to re-enable Professor Goodfeels
>Walk to my Cabin
>Sentry Bot starts flipping shit
>I'm looking around for enemies
>Sentry Bot fucking Mini nuke Mortars Goodfeels
>Have to fucking save scum to get Goodfeels back
>mfw

Fucking automatons. Not even once.
>>
>>186498202
>everyone's enjoying life in a hippie commune
>peacful farming, nice pre-war housing, communal hall
>suddenly your asshole landlord parks a fucking tank robot from mad max outside
>it even has a fucking skull for a head and mini nuke launchers
>"why aren't you happy?"
>>
How do I get rid of Minutemen? I wanted Preston perk, but now everybody thinks I am with those clowns.
>>
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What's the point of using weapon modifications in New Vegas? The parts are very expensive and there are unique weapons anyway
>>
>>186498894
Go to Nuka World and suck some raider dick I guess.
>>
>>186498968
The only mods that are worth buying are the ones for the 12.7 smg and the Anti-Materiel Rifle imo
>>
>>186498838
Did you miss the part where I said nobody was there?
>>
>>186498968
unique weapons can't be modded (well without mods, ironically) and there are mods unique to the non-uniques (the varmint rifle is 100% outclassed by ratslayer, but something like the AER14 can't have a scope and dinnerbell can't use a choke) and sometimes as a stopgap if you buy the mods before you find the unique (again in the varmint rifle example, if you were playing blind and didn't know about ratslayer you could buy a silencer to be sneaky until you find ratslayer while exploring)
>>
>>186499201
actually yes
guess that means your ahab bot is pretty bummed out, maybe he wanted to be a friendly protectetron or drinking buddy instead
at any rate, even if no one needs it I usually place at least one of each necessity just to be safe
>>
>>186476563
>Questmods wont work. Most housemods wont work.
What the fuck? What's the point?
>>
>>186499863
well you know the pack rat perk from new vegas? that
>>
>>186499394
I had a nice thing going on my last play through. I had the Shack right next to the warehouse. Not the center one. And it was really nice. Had a generator powering the Cabin, and another behind the warehouse.

Cabin had lamps, a bed, some chairs, a gun safe in the floor, and a collection of Quantums on shelves lining the wall, which would provide a nice blue glow for the room at night. Had a tiny couch and a TV just for fun. I'm hesitant to call it comfy, because I think that term is for faggots, but honestly that's probably the best way to describe it.

Warehouse had 5 power armor stations for each type, along with every type of crafting bench. All this was before the DLC's came out. All the requirements were met. Clean water, bed, power, etc.

I wanted to re-create my nice little Cabin Shelter, and have a Sentry Bot patrol in case super mutants show up like they do occasionally. Instead he just fucking demolished Goodfeels for no reason and lowered my happiness rating.
>>
>>186499863
It means you won't have single weapon mods or small tweak mods eating up pluggin slots.
>>
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>>186498968
because I don't metagame so I find unique weapons pretty much at random.
>>186499863
>what's the point
it allows smaller mods to have their own dedicated filetype whilst larger mods have their own, you don't need an esp for a retexture, etc. I could also see it making a lot of weapon merged patches obsolete as you'd be able to fold a lot of weapons into one form.


Also, post couriers.
>>
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>>186500214
also, I'm willing to bet you could actually make quite a few house mods with the filetype, you just couldn't make a Baja island.
hell, if settlement building hadn't made lore friendly homes pretty much obsolete as a category I'd show you exactly how to fit one.
>>
Am I the only person who doesn't like settlements? I can still remember the E3 reveal.

>"Have you ever wanted to create your own community like Canturbury Commons?"
>"No, I play these games to explore shit that other people have made for me, I don't want to make my own shit."
>"WELL NOW YOU CAN!"
>"INTRODUCING, A FUCKLOAD OF EMPTY LOCATIONS WITH NOTHING TO DO IN THEM AND YOU CAN DO OUR JOB FOR US BY FILLING THEM IN!"

No fucking thank you.
>>
>>186500069
can I ask what mod in particular you're using?
>>
>>186500486
k
>>
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>>186500486
probably not the only person, but I don't hate it.
sure, it could've been better implemented, but it's not like many of the locations would've been particularly noteworthy otherwise. I'm just mad I didn't get my not-abandoned car fort.
>>
>>186500486
no, plenty aren't fans of it
not to mention they fuck even the empty locations part by making horrible unscrappable garbage everywhere that needs mods and then breaks settlers because they don't expect you do mod it out, and making the buildspace too tiny so there's always problems
the most egregious examples being all the fucking fences JUST outside the buildable areas in places like starlight and sanctuary, the somerville buildspace ending just a meter away from the swamp so you can't build purifiers despite being right on the water, and the atrocious broken houses at murkwater that are impossible to build around in vanilla
>>
>>186498969
I already did, but now they want me to raid settlements and I am not sure I want that.
>>
>>186500486
sim settlements helps a lot with that, but yeah, fuck that shit
>>
>>186500558
http://www.nexusmods.com/fallout4/mods/11500/?

It stops him from disappearing. Apparently it also changes his attitude or something, and makes him fight enemies that show up. I dunno. I haven't had the Sentry Bot issue again, so who knows what the fuck went wrong. I didn't know whether to laugh or be pissed when the Sentry Bot killed.
>>
Is there a mod to change the power armor hud color? I hate this sickly pale yellow.
>>
>>186501127
>- Unlike in vanilla FO4 forces him to help allies.
yeah that could do it, so it was a one time thing?
if you want you could dig around in FO4edit and find goodfeels' flags, see which one might be causing it
>>
>>186501309
It hasn't happened again. I've always gotta be wary now though. He adds a nice kind of ambience to the place. Gives it something special. Now I gotta keep watch and make sure he doesn't get killed by my gaurd robot.

I wouldn't use a mod at all if I could simply stop him from disabling every time the cell is loaded, but I'm retarded and can't into scripts. So I don't know where to find the script that disables him, or how to access it, and even if I knew, I don't know how to fix it.
>>
>>186500368
That's one thing dislike about settlements, since you can just build your own we're stuck with, mostly, whatever Elianora shits out because everyone just assumes everyone else just builds their own.
>>
>>186501827
>Now I gotta keep watch and make sure he doesn't get killed by my gaurd robot.
that shouldn't be an issue
>- Makes him protected, so he can't be killed.
if anything I'd worry about your sentry bot that doesn't share that distinction
>>
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>>186490695
>Swarm of OP enemies
>>
>>186502608
>replying to bait
>>
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>>186500368
>>186501926
>the only person making housemods for FO4 is Elianora
>((she)) still doesn't know how to turn them into proper settlements for supplylines
>something everybody else has figured out already
>>
>>186500486
I don't hate it but i think they went overboard with it. Like, half the settlements would have been more than enough.
>>
>>186503170
I mean as it is it kind of meshes well with their survival mode, in that you form a network of safe havens and supply lines to assist you in traveling the commonwealth, earning money, and giving combat support (flare gun and artillery)
>>
>>186496836
Sure, but the model provided is a single mesh without bones that i am simply rigging.
To make it work as powerarmor i would need to segment the mesh to the corresponding body slots and make the required workshop recipes to make it work with a powerarmor-station.
Not sure if it's worth the effort.
>>
>>186503372
Kind of defeats the purpose of a """challenging""" survival mode when you can build a small kingdom of castles before you even arrive in DCin my opinion but i guess that's up for debate.

In my opinion Survival mode benefits from one of the many camping mods that uses the settlement mechanic to let you build temporary campsites instead of the full mode where you create fusionreactors with the power of your mind.
>>
>>186503901
You can build a small kingdom but you don't have to. These games give you freedom to make your own decisions, sure it's limited in some aspects but you don't have to do any of this shit.

Maybe that's just me but no bethesda game has ever been balanced. All of their games let you do ridiculous OP stuff going back as far as Morrowind.
>>
>>186503901
l think they wanted part of the challenge to be building up the empire
not that it is particularly challenging, but that might be the intention
then again this is also the mode that disables the fucking console for no valid reason so it wasn't that well thought out to begin with
>>
>>186500069
I turned sunshine co-op into a robot labor camp. Warehouse which was the cafeteria on the north side turned into a protectron run scrap factory while mr handys did a mutfruit plantation. Robots shall never be free.
>>
>>186503901
I don't know about you but I have trouble building Sanctuary past the quest stage in survival mode. The reduced carry weight means I'm lugging a lot less scrap back and a lot more vendorable loot so I can buy shipments and then build, and even then it maybe lasts me 10 minutes before we have to clear and vendor two or so locations plus a few random encounters to get back to building
>>
is there anything like the unique uniques mods for fallout 3, 4, skyrim, etc. but for new vegas? I know most of the uniques ARE unique, but basically everything from OWB is just awful and drives me batty
>thinking quickly, elijah jury rigs a tesla cannon using nothing but scrap metal, some tubes, and an entire complete tesla beaton prototype
>>
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>>186502608

Elaborate. I'm not talking "Fallout 4 OP", but rather "Fallout lore OP".

Super Mutants are serious business in the lore, not some mooks you should easily dispatch. For fuck's sake, you take a team of BoS Paladins to watch your back when scouting Mariposa.
>>
>>186489968

Rigging power armor isn't that complicated actually, its all 1 paint, but each part needs to be segmented so it opens and closes correctly, and cut the hands off.

I'm not sure if that would look very good on that armor or not, but it looks like it would work pretty well.
>>
>>186505619
The Master's muties were intelligent. These mooks are just giant sacks of bullet absorber. Sure there are outliers but the average mutie isn't very dangerous to any well equipped wastelander. In lore most of their strength would come from psychological impact, something almost no game ever gets down correctly
Close quarters? Sure they're terrifying but desu senpai the average east coast mutie is about as intelligent as a feral ghoul, meaning in short bursts
>>
>>186505894
And if you really want to say that
>intelligence doesn't make them more or less dangerous
Remember half the time the thing that makes you more dangerous than the AI in this game is -your- level of intelligence.
>>
>>186505894
>>186506030

Intelligent does make someone more or less dangerous, but I don't see people lions aren't dangerous just because they aren't particularly "smart".

Now imagine that instead of a lion you are facing a giant mutated human (with more intelligence than a lion) that is also shooting bullets at you and can tank them like a champ.

Now imagine it's 10 of them.
>>
>>186505894
>>186506030
>Their strength would come from psychological impact
>Close quarters
>Ignores that in lore they are considerably stronger and more durable than humans
>Dude this only boils down to intelligence
Not even him but you're an idiot
>>
How do super mutants use firearms effectively? They're not designed for their fat hands and they always shoot from the hip
>>
>>186506808
I guess because guns are compatible with power armor?
and their hands aren't THAT fat
as for not ADSing I guess it's just ork rules, they believe the dakka is pointed in the right direction so it is
>>
>>186506808
Their hands aren't that much bigger. I guess they would just tear off the trigger guards. They can't us pistols though because the triggers are too small.
>>
/fog/, would you recommend any player house mod for New Vegas? Looking for a basic place in the desert to crash and store loot/ammunition and crafting materials, not another penthouse. Some Goodsprings homes seem to have crippling bugs so I'm uncertain.

Also first time playing it after enduring over 900 hours in FO4. Except for shitty running animations the game's golden.
>>
>>186507509
This one is pretty neat
http://www.nexusmods.com/newvegas/mods/55771/?
>>
what mods for a fallout 4 survival run
any good faction ones yet?
>>
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>>186500486
I love it. You get to feel good about rebuilding the commonwealth, just in a somewhat literal sense this time.

Plus putting thought and care into the one one you or your friends or loved ones stay at is rewarding. Make something nice for them!

Plus apparently thousands of carrots will eventually come to you, which is nice
>>
>>186508067
There's a mod that lets you tweak the survival settings. I recommend that one if you don't like the vanilla options.

I like to enable save anywhere just because I play in short bursts and getting to a bed to save without fast travel is tedious.
>>
>>186506370
Lions are particularly smart as far as predators go. There's a reason they're near the top of the food chain and it isn't because they got exposed to FEV.
And yes, as I said, psychological. That big champ doesn't ever use cover, he rarely aims.
Honestly I don't see how they could manipulate weapons with any semblance of accuracy with those gigantic hands
>>186506540
>durability doesn't matter in close quarters
>missing the distinction that the mutants you needed a team of pallys to handle were intelligent
Did you even understand the argument?
>>
>>186507098
PA fingers aren't nearly half the size of mutie fingers tho, PA fingers would probably be comparable to mutie finger bones
>>
>want to have less companions following me so i can romance all the bitches one at a time
>already romanced piper and feel bad for ditching her at sanctuary
>even gave her the wedding ring
>dont want to get rid of dog meat cus hes a lad
>meaning to do automatron quest so still have ada
>curie is with me as a synth and i mean to romance her next


string me up and lynch me desu lads
>>
>>186508382
are you offended
>>
>>186508531
If you want to use many companions just get WotC and balance spawns for party sized encounters senpai.
>>
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This is bait, right? This has to be bait.
>>
>>186508798
free power core man, what are you waiting for
>>
>>186508798
Seems legit.
>>
Are people forgetting that super mutants in fallout 1 and 2 also carried fucking rocket launchers, gatling lasers and miniguns in comparison to fallout 4 most carry pipe weapons with the occasional laser rifle and rocket launcher
>>
>>186449178
>let Boone kill the bitch who sold his wife, let him feel the satisfaction of murder in revenge
>countersnipe him from my vantage on a rock

And one less NCR clown to deal with.
His wife did deserve better tho and I'm glad that Jeanie bitch died with him.
Hope the first recon doesn't miss their beret. It'll be my little trophy.
>>
>>186508710
didnt know there was a balanced spawn mod desu
>>
>>186507975
Looking comfy, thanks anon.
Besides, would installing some of the recommended quest mods into an existing playthrough fuck things up? It isn't a problem in later games but I'm still kinda wary with FNV.
>>
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IT WAS BAIIIIIT
>>
>>186508880
>his super mutants aren't carrying missile launchers, miniguns and .50 cal rifles
>>
>>186508067
Immersive Gameplay
>>
>>186509251
what a shame
>>
>>186508880
>heading through downtown boston
>3 super mutants appear with miniguns
Even then, I don't get your point? Fallout 4 is not Fallout 1 and 2, I thought everyone was clear about this.
>>
Can someone tell me why these mods aren't showing up past the package manager? Only Mission Mojave seems to work.
>>
>>186508284
>Missing the point that intelligence isn't the only factor of what makes muties dangerous
Did you understand what I was calling you an idiot over?
>>
>>186503029
hopefully todd will teach her now that's she's in the Kool Kreators Klub
>>
>>186509073
Not that i'm aware of, but i could be wrong though, what mods are you planning to install?
>>
>>186509891
Try launching in admin mode?
>>
>>186509991
>Her
>She
As if Eli will pump out the same shit but with official Bethesda assets
>>
>>186509974
You obviously missed the part of the post where I acknowledged their physical traits, anon. You just might be the idiot here.
>>
Curie is definitely a brotherhood girl, right?
>>
>>186510298
Curie is whatever it's personality module determines
>>
>>186510298
If you keep her as a robot (you should anywyas) then there should be no conflict. But if you finish her quest, it doesn't really matter how much she supports the brotherhood if they think she's am abomination that needs to die (see: Danse).
>>
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If you arent legion then you are a fag
>>
>>186510739
>implying house isn't the patrician choice
>>
>>186510179
it's not like she knows how to do anything else, right?
>>
>>186510801
House is a shriveled up prune with low test
>>
>>186510604
I already had her go synth for the perk, but what if I told her to pretend to be mute and never mention she's a synth?

How did Danse get discovered anyway?
>>
>>186510885
And he's still a better long term choice than a man so fucking trash he literally got cancer.
>>
>>186510947
the Institute holotape had his info on it.
he himself didn't know but his DNA was a match for a missing synth
>>
'Sup fogs. I was wondering about your opinion on how Fallout 4 is. I played Fallout 3 and NV for a good amount of hours (with mods) but never beat either of them. Same with Fallout 1 -- How does Fallout 4 base game compare to the other Fallout titles (without mods)?
>>
>>186500486
I think they are okay in function, because you can just use them minimally for a place to mod stuff and store things, and don't have to do much but set up defences in minutemen quests.
One thing I do dislike is despite the game putting a huge focus on collecting junk for scavenging, like 90% of the fucking NPCs, even my boy Nick, are snarky assholes about you being resourceful, as if they don't understand how valuable this stuff could be. It's the worst with fucking Danse, who claims he has memories of scavenging for survival and selling junk to get by. Yet he chastises you for picking up junk at every corner.
>>
>>186510953
Thats why you kill and replace him
>>
>>186511184
gameplay wise it's by far the best. not sure how long its been since you played 3 and NV, but let me tell you right now: their gameplay is trash.
by that I mean gunplay exploration etc

quests-wise though, fo4 totally dropped the ball. most quests can be resumed as "kill, loot, return" aka fetch quests. dialogue also has taken a hit with only 4 dialogue options and more often than not it's

YES
YES
NO (YES)
SARCASTIC (YES)

the voiced protagonist is interesting though, imo.
overall, definetely worth a play.
>>
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>>186508880

While it does make more sense when you put it like that, it stills feels wrong that Nate can suddenly overcome hordes of Super Mutants while everyone else in the game is simply shit at that.

It's what I appreciate about New Vegas, there's always a way to avoid combat with Super Mutants.
>>
>>186511660
Your character is bad and therefore your opinions are bad.

gtfo
>>
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>>186511621
Thanks. I never cared too much about the story in Fallout, all things considered. If the gameplay is that massive a step-up then I'll just do what I normally do and mess around doing whatever. I just hope it has good dress options.
>>
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>>186510294
>Acknowledged it and immediately dismissed
>Was referenced in the original comment
>We're back to the whole argument that intelligence is what makes them truly dangerous and nothing else
Nah m80
>>
>>186510604
Curie is a robot with a synth chassis, not a synth.

Also much like your other companions, she's your responsibility and will only be dealt with should you fail to keep her out of trouble.
>>
>>186511184
I'm a FO3fag and even I'm not too fond of it. There's no room to roleplay with how hard the SS is wrote into the story. Perks are fucked, gameplay is improved. Story had potential to be interesting (the blade-runner scenario with the institute and synths is a fucking awesome concept), put poorly executed in the long run.
In short, it feels like a game for focus groups.
>>
>>186511660
You're character genuinely is disgusting and shit
>>
>>186512142
>dismissed
Riddle me this
How useful is retard strength outside of close quarters combat?
Riddle me this
How useful is the ability to take 30 more bullets useful if you never make any attempts to avoid or stop bullets from hitting you?
Super mutants on the east coast are retards with guns, larger, dumber raiders
>>
>>186512559
>no room to roleplay
>perks are fucked
>story is not interesting and poorly executed
>these things make it a game for focus groups
If you're going to use a meme phrase then at least use it properly.
>>
>>186511184
Good shooter with quite satisfying gameplay. Combat-wise it's a great game, enemies use cover, sometimes different tactics, there's a good variety of weapons etc. Exploration and map design are pretty spot on. It's just fun to run around, discover and loot new places, upgrade your gear, and move on. Making your character from a wimp to warrior feels pretty good in this game.
But it doesn't feel like something from a Fallout setting. Everything feels just so regular and mundane. There's no zaniness of FO2 or FNV, most human enemies are cookie-cut squads in different clothes and there's absolutely zero hints at the world being a wasteland, or that it's still a tough survival situation. It's post-post-apocalypse, and people are starting to be pretty well-off again, there's less emphasis on the decay of civilization, more on it getting up and running again. To me it just feels soulless. Earlier games, especially FO1 and FO3 had a pretty heavy atmosphere - you won't get it in FO4.
The settlement building is cool and I've wasted a shit ton of time making castles and shit. Kind of like legos.
Overall if you want to run around and shoot things, it's a good game with a very well fleshed out aesthetic.
>>
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>>186512961
Did we play completely different games? The commonwealth wasn't anywhere near well off, not by a long shot.
>feels civilized
Have you left the north part of the map yet?
>>
>>186511184
Good shooter game along the lines of Stalker; bad RPG.
>>
>>186511184
shooting is good, minecraft base building is good, robot building from the dlc is good, power armor is god tier

weapon variety is shit, weapon design is shit (pipe weapons are basically pipe bombs, combat rifle and shotgun are nearly identical, institute crap is plastic toys that take up 2/3 of your screen, "assault rifle" is a fucking WW1 machine gun complete with water cooling, etc.) story is shit, lore is shit, new perk system is shit

exploration is subjective, but I felt it to be lackluster, and objectively they dropped the ball on places like the robot race track, combat zone, and libertalia just being yet another raider shooting gallery instead of interesting

gun and armor crafting is meh, claims to be muh super duper customization but really you'll just wind up with the same few parts like the top tier reciever and barrel and just choose between stuff like automatic/semi, pistol/rifle, etc. but it works I guess
overall, and I'm loath to use this phrase, a decent game but a bad fallout
>>
>>186511184
Fun game, decent setting, meh execution overall, especially if you really want to nitpick.
It's like the Rome 2 of Fallouts
This will be the only time I don't shill Todd's masterpiece of FO4 but I prefer a modded NV, gameplay aside
>>
Is it possible to save the guards fighting the super mutants outside diamond city on survival without being higher level? Both playthroughs I've done they've died before I can get near them.
>>
>>186512848
>Super mutants able to take 30 or more bullets
>Humans one or two depending on location
>Show basic pack tactics with one or two using guns and another melee
>Normally roam in groups of three plus a dog
>A well equipped wastelander can handle this
Trying to land 90 shots for the guys with weapons would be hard enough alone, add in at least one is closing and with a mutant dog. The issue is you're attempting to set up a white room scenario, one on one a human has a chance through positioning, preparation and skill. Against a group you stand no chance without a perfect defensible position, time to entrench and luck.
>>
>>186513610
Yes. I play survival and they haven't died. Had dogmeat and he probably drew their fire since he charged in while I sniped heads from a distance. I am a psychojet addict though so combat ends quickly when I'm around.
>>
>>186512184
She's a robot AI taking over a synth body. She even talks about how new it is experiencing emotions and brain chemicals altering her behavior. She is still everything the BoS hate about synths.
>>
>>186512848
>How useful is retard strength outside of close quarters combat?
Extremely, since FO4 is like 75% looting.
>>
>>186513610
really people defend bethesda's world design sometimes but they can't space out their city stuff to save their life
with shit like a mutie camp sandwiched inbetween diamond city so close that it's on the guards' patrol and a raider camp/player settlement and not 2 blocks from either and raider camps being just one street over from mutie camps with a single building inbetween them and both less than half a mile from the castle the world just feels like an unpleasant clusterfuck in some areas
>>
>>186513980
Scaling is a bitch to do. If shit is too far away you just end up walking through a whole lot of fucking nothing. Too close at least gets you doing shit, even if it's claustrophobic.
>>
>>186513980
While you aren't wrong, the mutant camp on the patrol is actually a scripted event. You're meant to encounter those guards and help them clear them out and it shows the player the kind of threat Diamond City faces daily.

Also this >>186514214
>>
>>186514214
I mean there's scaling, and then there's just not sticking all the enemies in a 3 block radius
I'm not saying go full new vegas 10 hours of nothing punctuated by a group, but the way 4 does it in boston proper is like if you had the fiends, the kings, and a legion camp all in the same cell around vault 3, there has to be some logic or middle ground
>>186514319
are you sure? they always spawn in the same building and there's skeletons, meat, and other mutie decorations and not just on patrol for me
>>
How did Curie even develop a personality outside of her Nurse Handy programming? Aren't the Handy bots pretty restricted in their thinking?

Because she's basically a limited AI focused around medical research isn't giving her emotions kind of fucked up when you think about it? Especially since you can romance and fuck her.
>>
Immersive Gameplay or Horizon?
>>
>>186514710
Curie had custom programming that made sure she wasn't slaved to one specific task and was left running for 200+ years. Numerous examples of such behavior has indicated that that is the recipe for getting robots to grow beyond their programming.

Also you only romance and fuck her after she transfers to a synth chassis, which dramatically expands her room to grow and the sort of input she gets from the outside world.
>>
>>186514557
When you first arrive, the guards are attacking a super mutant camp that's been set up near the city walls. Their presence is scripted so you will always find them there the first time you go there.

You even get some dialogue if you help them and companion affinity.
>>
>>186514710
4 in general forgot that robot personalities were just programming to make them more approachable, you have shit like codsworth actually giving a fuck about your moral choices (I mean I still like coddy, but that's a glaring issue)
NV actually fell into the same pitfall too with the ED-E in loansome road being just a bit too characterized
on the flipside OWB's sink utilities were how it should be and 4 got it perfectly right with the automatron bots
>>
>>186513749
Except that implies they have intelligence to exploit advantages which they obviously don't
These are the same creatures that will detonate a suicide bomber with a cat man to get rid of a wasteland dog.


>>186513938
And uh, what does that have to do with how going up against a super mutants would be scary?
>>
>>186514710
Because she never got Nurse Handy Programming. She's a custom AI put in a Miss Nanny frame.
>I've decided to write a suite of custom personality settings for the robot. She's a little bit of Liza (I really hope she got into her Vault down in DC.) and a little bit my grad school fling from Versailles back in '46.
>
>I'm loading her databanks with every great body of work I have access to here. Kant, Einstein, Born, Darwin, Curie, Faraday, Turing, Braun. She'll have so much to learn.
later
>I've tuned her personality matrix a lot, but it's beginning to feel wrong to manipulate her. I'm going to leave her programming alone for now, and just see how she evolves as she keeps learning more.
years later
>So, if only to report my findings - Curie has been a remarkable success. She transcended my expectations of robotic programming. Her personality feels as genuine as my own. Her interest in scientific research is insatiable, and seeing her struggle with concepts like mortality has been completely moving.
>
>Truly, she is my greatest work. I only hope that one day she can see more of the world. If only I could be there to witness her reaction to the blue skies and butterflies she's only heard me sing about.
Curie is some vault tec scientist's pet project who spent decades of his life perfecting.
>>
>>186515193
ED-E was a prototype and clearly a favorite of his creator, and Codsworth was intended to fulfill a great deal of tasks of left running for 200+ years. Compared to the Sink personalities who have very limited functions and basically no mobility.

I don't really see the issue.
>>
>>186512896
Reread the post, friend. I'm saying it's the perfect cake recipe and the baker fucked it up.
>>
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Red hair and freckles are natural camouflage
>>
>>186515753
the issue is no robot in the series short of true ai would have actual personalities, including the duraframe eyebot or mr. handy no matter how long you left them
codsworth would emulate a personality, but things like having morals to the point of abandoning you would never actually happen
another one was seargant rl3 from fallout 3 "not liking you" unless you had neutral karma
>>
>>186515947
How does that make it a game for focus groups? It's a meme phrase that makes no sense in the context of your post.
>>
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Can I see your very first S.S, /fog/?
>>
>>186502772
>everything I don't like is bait
>>
>>186516594
Default Nate.
>>
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>spend the whole game trying to find him
>finally find him
>le sarcastic xdddd
>>
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>>186516594
I couldn't realy into the creator so he was just fat Nate.
>>
>>186516248
Does Codsworth actually have morals or are they just pre programmed responses okayed by the General Atomics legal department so a Mr. Handy wouldn't be used in anything that could cause bad press or a lawsuit. Like criminal actions or drug use.

It's like how a Google Waymo self driving car will have lists of places it won't drive to or how microsoft Cortana will stop listening to you if you call her a "bitch".
>>
>>186516885
Alcohol is bad for you
So, yes
>>
>>186516885
Do you need to lift something heavy or pass a speech check? If not just stockpile the alcohol somewhere just in case, never use it until the day you die.
>>
>>186515229
Except they're not exploiting any advantages? All they're doing is running off instincts, the issue is even a retard can kill someone with a gun, just look at the Marines. Two people shooting at you is going to keep your head down, because you're a lore human and not a Bethesda protagonist so one or two shots and you're food, sure you can blind fire but good luck landing the shots you need to bring them down. While this is happening you have one running at you just because that's all it knows, while a mutant dog also is beating down on you, now you have the added challenge of hitting faster moving targets while bullets are hitting your position. Even feral ghouls display basic tactics with playing dead and roaming in packs to overwhelm. So once again attempting to claim that intelligence is the only factor in what makes super mutants dangerous is why I called you an idiot.
>>
>>186517159
>beer literally makes you stronger
Think about what the children are learning
>>
Pretty convenient that the courser was just down the street from CIT, right guys?
>>
>>186516594
Go over to option 4, make the hair red and eyes green
>>
>>186517440
What do you mean?
>>
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>>186517556
I played a ginger goofball my second playthrough
>>
>>186517658
He was out buying groceries
>>
>>186517440
>tracking an escaped synth
>synth made it to the relay and relayed above the institute which happens to be where the CIT ruins are
Not really convenient at all anon
>>
>>186517846
In a gunner stronghold where it tracked an escaped synth to? Okay.
>>
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>>186516594
face 14
>>
>>186517976
Best place to find groceries.
>>
How easy is it to mod FO4 compared to the previous FO games? More or less the same thing? I'm thinking about just getting that Horizon overhaul and a few cosmetic stuff and starting it up. Never played the base game yet though.
>>
>>186517958
I could buy that if she wasn't being held in a gunner stronghold.
>>
>>186517997
He looks familiar...
https://www.youtube.com/watch?v=qzPvx8VUSDw>>186517997
>>
>>186518240
>big blue flash of light
>random girl appears out of it
>gunners are like woah shit what was that
>take her back to base down the street cause that shit wasn't natural
???
>>
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>record the nice message to broadcast
>kind of want to make it come true
>put in a lot of work recently doing things the right way and avoiding violence
>improved the institute's image
>built the reactor and all that
>reconsidering blowing up the institute
>>
>>186518293
>...
>YOU FUCK YOUNG BOYS CORTEZ
the game was pretty cheesy with the acting normally, but that is a super early game mission
>>
>>186518168
There are barely any mods worth installing right now.
>>
>>186518240
They captured her, presumably close to greenetech?
I always assumed she was trying to get to Bunker Hill because that's where all Synth looking for help are headed.
>>
>>186518168
Much easier due to the game being more stable overall.
>>
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>>186518389
I believe in you Caitfag! If there's anyone who can build a better world without being corrupted by the power at your fingertips, it's you!
>>
>>186518389
I mean i like cait and all but i dunno how you play with the vanilla version, her hair makes her look like a wet cat
>>
>>186518168
The only differnce to previous games is that Nexus Modmanager is the modmanager of choice this time because MO for Fallout 4 is trash.
Otherwise it's all the same song and dance.
>>
>>186518240
She tells you she got caught outisde by the gunners if you free her.
>>
>>186517804
Oh my bad I meant the face preset is 4, but everyone knows me for my red beard so I just normally do that in games. What sucks is most options are either barely there or full on mountain man, where I like to keep it in between.
>>
>>186517307
What instincts? You're genuinely just pulling shit out of your ass at this point.
At no point since FO3 (which was released almost a decade ago) have super mutants been anything near the level of danger you describe.
That's literally headcanon
>slighting armed forces when it has no bearing on your point
Your entire opinion has been discarded, enjoy your lad (you) anon.
Pps: feral ghouls are more dangerous than super mutants in 4 by lieu of their dodges (you know, actual intelligent movement)
>>
>not a single pump shotgun in the entire game
>double barrel one is garbage
>>
>>186518389
Why is every waifufag also an Institutefag?
>>
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>>186518389
>implying two skellingtons rattling across the wasteland can undo decades of atrocities and ingrained mistrust on both sides
>>
>>186518707
>>186518806
Thanks. If it's more or less the same thing except with greater stability I don't see myself having any real issues. Back when Tale of Two Wastelands came out I had over 100 mods working flawlessly. It's a shame I didn't even play longer than 10 hours once I finished setting it up

>>186518628
It's why I'm doing an overhaul. I don't care too much about the story but instead want a fun game to mess around in. My plan is to create a settlement and use it as a base for child slavery rings. mite be cool
>>
>>186519202
>you can't change their nature. They're a slave based society.
Would love it if I could just ban 3rd gen Synths, only tier 2 synths allowed.
>>
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Im burned out. I need some total overhaul mod that makes me feel less like a Bethesda cuck and more like a nazi.
>>
Currently running IG. What is the recommended companion overhaul mod that makes them smarter and less useless?
>>
>>186508191
go back to playing minecraft
>>
>>186519570
more smarter companions
>>
>>186518969
>Gets pissy because I slighted the armed forces
>No possible way I'm in the armed forces
You really don't know about branch rivalry do you?

Well what are they running off then? You claim it isn't intelligence so it has to be something right? So which is it a limited intelligence that understands pack tactics or instincts? Also if they aren't that dangerous then why didn't the wastelanders in DC just wipe them out without trouble? Or hell why were the still around when the Brotherhood has been there for a while? Why are they still a thing in the Commonwealth with the MM only having kept them in check and not wiped out before collapsing?

Honestly you believing that intelligence is the end all be all is hilarious.
>>
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>>186519476
>banning decades of research dedicated to redefine mankind
I doubt the directorate would agree go along with that.You should be gratefull they allow you to sit in with their meetings and let you do their laundry.
>>
>>186519857
But it doesn't change DLC companions though.
>>
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>>186518769
I know I wouldn't be corrupted, but there's still the matter of all the people at the institute's perceptions. They don't think snths are human and they don't think wastelanders are human.

Tis goes back the the year old debate here of whether or not the SS can actually influence the Institute or not. If the SS hops into the director position and pulls a sharp turn and decrees synths have rights and Institute resources go towards helping surfacers and we become some benevolent entity then siding with the institute actually the best ending.

Even just sitting down here in our hole, but making it so that synths have rights and we're just more amicable with waselanders would be nice.

But the worry is that these people down here are too ingrained in their ways to ever actually go through with it. They've convined themselves and each other that synths aren't people and wastelanders aren't people.

>>186518775
I love her hair. Messy medium/short red hair is goat anon.

>>186519086
I'm very anti institute but I'm just second guessing a bit after being around them for a while. I was able to hand some missions without violence and without exploiting anyone, so I'm hoping I can keep this going. If I can, then siding with them might not be so bad.

>>186519202
If it's possible, we have to try. Those minutemen seemed ok with it all after just a yellow difficulty speech check. This radio broadcast is how I would feel if I really was with the institute. I haven't killed anyone in a while but still accomplished institute goals. I'm just not sure anymore.
>>
>>186519930
>I'm in the military
Yeah, you and everyone else on the internet.
Face it, muties have only been like that in your head.
>>
Dunno if i want to play Fallout 4 t b h lads, everything i do feels like I've already done it even though i haven't
>>
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>>186520443
I don't know what you're talking about, each of the hundreds of quests available to you is unique and finely crafted for your enjoyment.
>>
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>>186520074
>caitfag has a posse of three skellington uggos now
Jesus Christ.
>>
>>186521030
Does this bother you?
>>
>>186520849
>>186520443
I dunno how im supposed to enjoy it when it constantly fucking stutters either
>>
>>186521146
Yes skellingtons are spooky.
>>
>>186521153
Optimize your textures
>>
>>186521153
You clearly need to buy a new Nvidiaâ„¢ card then fellow anon. Buyx it today! Together with a couple of copies of Fallout 4 for your friends and loved ones.
>>
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>zap out of the institute
>I didn't realize it was night time outside
>can't see anything
>stumbling around in the dark
>a flash of lightning briefly reveals that I'm surrounded by one of the roaming gen1 death squads
>the lightning flash revealed the skeleton faces staring at me in the darkness
holy shit

Oh yeah, these roaming death squads are one of the reasons to destroy the institute.
>>
>>186521030
>caitfag tries to play jesus in a new settlement
>everyone runs and hides as xylophones play in the distance
>>
>>186520245
>Dodges the question
>Nuh uh you're not!
Ok glad we got it settled that you're actually retarded and not just pretending
>>
>>186521223
They are optimized and no my computer isnt a potato
>>
>>186521672
Try getting an fps booster, also look up how to disable godrays. Shadow boost(if I remember the name correctly) might also be something to look into.
>>
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>when you get to the ESL section of the Vault Dweller's Survival Guide

>>186521030
Heather and Cait are both astoundingly beautiful...

I'm the only uggo skelington in our troupe
>>
>>186521885
ive got godrays turned off and i think ive got ENBoost, the stuttering happens when i leave power armour and when i suddenly get jumped by enemies. proper annoying desu its smooth anywhere outside of combat
>>
>>186522151
>Heather and Cait are both astoundingly beautiful...
>lying on the internet
>>
>>186522151
Now I'd bang Heather but come on, she's not astoundingly beautiful.
>>
>>186522151
heather is terrible
>>
>>186522173
Huh, any mods that change power armor or stuff like WOTC? Also what setting do you play on graphics wise?
>>
>>186522173
>the stuttering happens when i leave power armour
Yeah, because you're technically naked in Powerarmor and a short burst of scripts basically puts all your clothes with their possible enchantments back on when you leave it again.
Gamebryo is a shit.
>>
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>>186522756
>>186522721
>>186522326
*rolls to throw daggers at anon*
>>
>>186522858
Gamebryo may be a shit but stuttering when leaving power armor isn't normal.
>>
>>186522973
I wouldn't try that, being a barbearian means it won't end well for you.
>>
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>can't see anything
>[Caution]
sweatingman.jpg
>>
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>>186522796
My settings atm
>>
>>186523478
>playing with stealth indicator on
>>
>>186523564
Maybe trying messing with shadow settings, those for whatever fuck reasons run even if you can't see them. Also have you tried lowering the settings using either high or medium?
>>
>>186523923
I think i set shadow distance to 3000 using that mod, cant remember what its called, and i changed texture quality to high before but it was the same as before, if thats what you mean
>>
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>mfw i go wandering the swamp on a rainy night fighting rust devils and stumble upon an x-01 suit
man it's so cool, what's the best paint for it? haven't had time to take it back to base yet
>>
>>186524163
http://www.nexusmods.com/fallout4/mods/4484/?
>>
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>>186524163
What, did you just turn lvl30 or something? Because you're going to stumble upon that shit standing literally in the middle of roads.
>>
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>>186524278
>>
>>186524093
Try using the detail buttons for medium and high, also try setting shadow distance and quality to low.
>>
>>186523923
Try turning it off and on again.
>>
>>186524679
Nah I'm 42, got some Minuteman quest around the edge of the Glowing Sea and set out from there and hit the swamp/wetland and found the suit. Haven't spent much time south really. Found one or two of the starting suits (51b?) standing around in trains and military buildings and one 60 iirc.
>>
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>>186516594
>>
>>186524754
hm, ill test it in a bit when i can be arsed to load the game up
>>
>>186524754
>>186525036
proper rattles me tho as i can run other modern games perfectly fine with 60+ fps
>>
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>>186524918
Don't know how you managed to walk all the way down there and not stumble upon at least half a dozen armors on the way lad.
>>
>>186525186
It's Bethesda, they've fucked up really hard in the graphics department this game. So much so that someone had already improved on theirs a day before the official release and made them look better.
>>
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Nooooooooo!
>>
>>186525614
Bethesda, can eat shit for all i care now, I don't want them making another fallout game, i want them relinquish the series because if they pull this kind of shit in the next game i will actually castrate todd howard
>>
>>186525186
Gamebryo is ass and now to make things worse they also baked in nvidia gameworks which constitutes to terrorism at this point in my opinion.
>>
>>186525772
Does this always happen or did you fuck something up?
>>
>>186525772
Did you really expect anything to happen? Dude oozes pathetic
>>
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>>186516594
>>
>>186525905
>when the blackface bug hits
>>
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>>186525883
I did that quest fine, they were together for a bit. This is a long time later in-game.

I'll go see if she has anything to say about it.

commonwealth dating matchmaker mod when?! Jake Finch, Lucy Abernathy, a bunch of others. There are a lot of singles in the commonwealth! There are terminal entries on the prydwen about trying to find Ingram a date!
>>
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>>186516594
my earliest, was going for middle-aged mom look but wasn't happy with it so started over
>>
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>>186516594
>>
Which mod organizer do I use?
>>
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>>186516594
>>
>>186526127
Are you alright, friend?
>>
>>186526754
If it's 4 NMM since the other one got abandoned
>>
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>joined the brotherhood after hearing they defeated the real enclave
>already the most prominent warlord in the area by the time they arrive
>maxson not only assigns you paladin danse, but also assigns a light vertibird and pilot to the Castle as good will
>tfw all missions are now AIRCAV missions

Is there any mod that lets me use the enclave/heavy variant?

>>186526159
There's actually a conversation between Abigail and the older Finch son about finding him a wife, with her acting like a typical old mom and bringing up Lucy Abernathy and Jane Warwick.
>>
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>>186510739
>avoids selecting the head in VATS in case he accidently makes eye contact
>hair so perfect it clips through any headgear worn
Those two make that image 10/10, had a good laugh.
>>186520074
That sweater dress on Heather, wew.
>>186526236
She reminds me of Aunt Zelda from Sabrina the Teenage Witch. Pretty good for generic mid 30s housewife.
>>186526464
Dogmeat is photogenic as fuck in FO4.
>>186526159
>commonwealth dating matchmaker mod when?!
When you make it.
>>
>>186510739
Wheres the mod with an OUCH! shirt?
>>
>>186527351
No.
>>
>>186527721
I think its just for the picture
>>
How much does FO 4 go on sale for during sales?
>>
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>>186516594
>>
>>186528045
https://www.steamprices.com/us/app/377160/fallout-4
>>
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>>186528045
>Buying Fallout 4
>>
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>playing with IG
>first raid on Starlight
>20+ raiders which weaponry includes combat rifles and missile launchers
>me and the settlers are holed up on the roof of our bunker complex, peppering them with molotovs and bullets from above
>only thing seperating us is an electronically controlled door
>raiders manage to hit the power supply and the door opens
>fighting on the stairs last a good 20 minutes
>grenades are constantly chucked at each other from both sides
>finally manage to kill the last raider
>90% of my settlers died
>mfw
>>
>>186528215
Better reload your last save before you get too far or the blackface glitch becomes permanent.
>>
>>186528526
I can wait
>>186528613
Isn't it either that or
>playing fallout 4 without mods
>>
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>>186528721
>Mfw going to do a MM play through on IG
This is going to be fun
>>
>>186528721
Welcome to IG, enjoy your beginner raid and build well because that's about as easy as they come senpai.
>>
Are there any ranged weapons worth using that don't revolve around sneak attack Gauss Rifles or bleeding mini guns?
>>
>>186529136
Automatic plasma rifle.
>>
>>186529136
In what difficulty? If you're not playing with an overhaul then you can use whatever the fuck you want.
>>
>>186529071
You can use mods on a pirated copy of Fallout since like 99% of the mods on the Creation Club are on Nexus too.
>>
DO I START A NEW GAME USING IMMERSIVE GAMEPLAY OR DOES IT MAKE IT TOO HARD AND SHIT TO BUILD AND ACTUALLY HAVE FUN
>>
>>186529135
Any tips for the harder raids?
Turrets are pretty difficult to come by.

I already keep a suit of power armor and some heavy ordance in every settlement, just in case.
>>
>>186529364
You can use whatever you want with an overhaul too. You get so many legendary items thrown at you on survival difficulty you're bound to get something useful eventually.

I had a wounding pipe pistol drop off a legendary raider like an hour into the game and used that against fucking everything until I got Overseers Guardian because of how efficient it was.
>>
Immersive Gameplay or Fallout Unbogus?
>>
>>186529402
honestly the 15$ on a legit copy isn't that bad and I am a lazy motherfucker but fuck buying the DLC
>>
>>186529423
It makes it easier to build. Scrapping a ruined house gives a whole load of steel and wood.

>>186529605
IG
>>
>>186529136
Those are just among the more cheese ways of playing.

Most things are perfectly viable unless you're really high level.
>>
IG is fun, it seems to be working when added to a playthrough instead of starting new.
>>
>>186529423
Calm down.
>>
>>186529423
Try it out. You'll know within the first hour if it's for you or not.
>>
>>186529520
Really, must just be unlucky since on IG I hardly if ever see a legendary
>>
>>186529682
WHAT ABOUT BUILDING THE AUTOMATRON BOTS?
>>186529852
CAPS LOCK BROKE XD
>>
>>186528045
It's really cheap right now on qbittorrent
>>
>>186529847
>he doesn't understand just how many things IG changes
Ignoring mod descriptions is never a good idea.
>>
>>186529847
Whats LG?
>>
>>186530025
Immersive Gameplay
>>
>>186528215
Isn't Illya a male name? Female equivalent is Illyana, I think.
>>
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>>186529957
>>
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>>186529989
I read every word. I just don't want to start over at the moment. And most of the actual gameplay related stuff seems compatible with a save rather than a new game.

When I finish this playthrough I'll start fresh with it. A new playthrough does sound nice. meeting Cait and falling in love all over again
>>
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>>186529682
It's easier to build at first but once you run out of wood you're going to be paying out the ass to build anything. I managed to get quite a lot built up before I hit the bottleneck but only because I was building specifically to be efficient with resources.

>>186529495
Walls + tower is a good combo, traps are probably very effective on humans due to lower human health, build up your walls to protect from any nearby high ground because enemies love it.

Don't have 3-4 settlers at each settlement growing over time, cram them all into one really well fortified settlement until you have 20 settlers with weapons and armor, then start up another fort. Fire superiority is the reason raiders show up in groups of 30-50 but you can make it work for you too. Other settlements should be recruiting outposts until you're ready to build and fill another fort.

>>186529951
Legendary items are almost completely removed from IG, only the ones from vendors/world and very rarely from a legendary enemy.
>>
>>186530420
Whats getting caps like in it
>>
>>186530647
You can get caps more easily since you can create and sell deliveries of surplus meat, food and ammo to merchants. However you'll probably want to buy stimpacks and Radaway in return which costs a fortune.
>>
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>try out IG
>"The majority of the human enemies' health ranges from 60-180"
>run into a professional raider that eats up half a magazine from my submachine gun
>later run into a high level ghoul
>knock it on its feet
>bodyshot it with my 7.62 cal sniper rifle to see how much health it has
>the shot did like a tenth of its full hp
>>
>>186531068
get better locational damage
>>
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>torrented fo4 from 3 different files
>every time I launch the game it gives a black screen then crashes
>almost certain it's because my laptop is a potato
>but can't know for sure if it wasn't just the torrents without buying it
>>
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>>186527472
>Aunt Zelda
i used to watch a lot of sabrina when i was younger so that could be true now that i think about it
>>
>>186530379
I kind of wish you could enter the fight as a Raider and beat her to death in the ring while everyone jeers.
>>
>>186531649
get it from that russian site
>>
>>186531649
It's your computer, most likely. Use TTW and Solid Project and such to make a game infinitely better than FO4 ever fucking was.
>>
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>>186518389
>breaking Nicks heart
I guess if Nick would take Drugs and choke on Raidercocks you would reconsider.
>>
>>186531140
BLD is actually superfluous with IG, minus its optional features like bleeding and shotgun staggers/laser limb slicing. It has its own locational damage overhaul.
>>
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>>186531749
How about beating her into submission and making her your plaything?
>>
>>186530420
Can i start an IG game from a save where im just about to leave the vault?
>>
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>http://www.loverslab.com/files/file/4359-futa-galore-unique-player-female-futa-bodies-bodyslide-cbb-cherry/
>>
>>186532008
I'd start a new game, the latest update changed the starting level.
>>
>>186531990
Sounds like a logical chain of events to me. Pretend she's a strong empowered womyn, compete for a bit, make some bets, lose some, make passes, then get her riled up and competitive.

"Oh yeah? Bet you a fuckin' slave collar I'll rock your shit next time."
"You're on faggot."

Match starts, hit the bitch like Mike Tyson and put it on her yourself.
>>
>>186531962
So will it be safe to put BLD last or will there be some weird conflict making enemies take double damage or something dumb
>>
>>186532181
Is a melee build viable?
>>
>>186531851
>Solid Project
Is this just the old mods combined with nothing new? Not sure if I should reinstall now or wait for B42
>>
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>>186531817
What russian site
>>186531851
Thanks anon
>>186531749
>all raiders turn hostile as soon as you enter the combat zone
This was my first disappointment in FO4 that I can remember
>>
>>186532587
GUN
>>
>>186532282
>you will never do this and then have every raider in the audience have his way with her while Caitfag is watching
Feels bad.
>>
>>186532672
fuckin' lol

>>186532587
>thanks
no prob, bud

>first disappointment
Same, although they came rapidfire shortly thereafter.

>>186532469
No idea, man. I was away from FO for a long time and when I came back to get some new mods, got redirected to solid mod twice. Figured I'd give it a shot, now I can't recommend it enough.
>>
>>186532391
Yes, although I reccomend you either use sneak or power armor to make your life easier.
>>
Guys how do i get the coloured mini map mod to actually work?
>>
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>>186532282
>>186532782
>not using combat zone restored to beat the shit out of her
>not using fourplay violate to have your way with her
>not using four play prostitution to have cait turn tricks inbetween matches
>>
>>186532587
>>186531749
mods will fix it :^)
http://www.nexusmods.com/fallout4/mods/21498/?
>>
>>186532939
whats the best difficulty to play it with
>>
>>186532971
>>186533040
Patrician way to play
>>
>>186532971
>prostituting your trophy
>not keeping her for yourself
>>
>>186533169
Survival or bust
>>
>>186533282
>putting your dick in that thing
Do you want to get crabs? Cause that's how you get crabs.
>>
>>186532971
>>186533040
This still doesn't solve the Caitfag NTR part.
>>
>>186533282
>yet another manga where the guy gets a new cocksleeve but lets large groups of random men fuck it for free or little money
What the fuck is the appeal, am I just to dumb?
>>
>>186533282
>Cait
>Trophy
I guess if you consider STDs a trophy
>>
>>186533420
Loverslab violate has that part
>>
Ok so do i play using IG now or do I just chill for tonight with a game of civ, all of a sudden have an urge to paly that for some reason
>>
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>>186527721
It automatically appears on Vault Suits worn by characters played by Chad. Unfortunately it's unavailible to we plebeians.

>>186533420
Post screenshots of the action in the thread whenever Caitfag posts?

>>186533506
>>186533394
>being so beta you get diseases
>>
>>186533394
>>186533506
>not using the various medical resources the PC can get their hands on to clean her up as you continue your dominance of her
>not keeping it going until she's little more than pretty thing to keep on your arm that packs just enough punch to weed out who is and isn't worthy of being put down by your own hand
>>186533490
I don't get that shit either. Probably the same sort of dumbass thinking that every doujin about a badass chick being overpowered and raped into mindbroken prostitution for no good reason is about.
>>
>>186533702
Finish your Long War campaign first my friend
>>
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>help them get their reactor online
>go and sit down at the table to talk to them
>IMMEDIATELY start talking about flexing their muscles and "pushing back" against the people of the commonwealth and wiping out factions
holy shit, I was THIS close to actually joining them. How could I have been so stupid.
>>
>>186533394
>>186533506
>not already having every STD in the Wasteland and infecting every single qt you come across with your wart covered schlonh
>>
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>>186532391
There are no "builds" like in vanilla, the perks aren't designed like that anymore. You can't be so good with your revolver that it magically staggers enemies, or use low caliber rounds to kill a sentry bot because you dumped perks into magical damage. You use melee, guns, explosives, power armor, anything and everything at your disposal that the situation requires, and you will have encounters that call for each.
>>
Thinking of going back to play New Vegas again since it's been awhile. Has the consensus on necessary mods changed much or have any good new ones come out?
>>
>>186533946
sounds bent
>>
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I'm going to try keeping it short. So I downloaded the fitgirl repack and just started installing all the mods I could remember to try out the DLC's but for some reason body changers and sliders aren't working. Did something changed this last 8 months in modding with NMM that I should be aware of anons?

https://pastebin.com/EMDLTPB8
>>
>>186533946
>or use low caliber rounds to kill a sentry bot
*>or use armor piercing rounds or EMP to kill a sentry bot
ftfy
>>
>>186520443
Are there any other institute friendly companions that aren't x6?

I'll even take good ones from mods.
>>
>>186534479
Doggo.
>>
>>186534015
Sigourns list in OP is updated and probably the most comprehensive guide on what's generally recommended.
>>
>>186533893
>Head of a 40yr old woman
>Body of a 10yr old
This isn't healthy
>>
>>186532179
Jesus fuck.
>>
>>186532179
what, futa on girl action can't be that ba-
oh what the fuck
>>
>>186535380
It's like Skyrim all over again.
>>
>>186535380
>he hasn't ever seen women like Kelly Ripa before.
>>
>>186535380
That is what Caitfag is, and Caitfag is healthy and beautiful.
>>
Exploding shotgun or wounding shotgun?

Looking for sidearms for a Rifleman build in FO4.

And is it useless to try and use both pistols and semi-auto rifles if I only want to put perks into one of rifleman and gunslinger?
>>
>>186535890
>>186535890
>>186535890
Thread
>>
new thread when
>>
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>>186532179
can't be th-
oh
>>
Actually desu i dunno if i can be fucked restarting using IG ive already got playthrough atm and i cba going through the effort of having to find kellog and shti again fucking bores me to death
Thread posts: 795
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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