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/agdg/ - Amateur Game Development General

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Thread replies: 767
Thread images: 171

File: ArtGDG.png (147KB, 490x490px) Image search: [Google]
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Just like make game with good art!

> Next Demo Day 16
itch.io/jam/agdg-demo-day-16

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

Previous Thread: >>183941338 (Cross-thread)
Previous Demo Days: pastebin.com/JqsQerui (embed)
Previous Jams: pastebin.com/jAByvH3V (embed)

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
Let's post some good progress.
>>
is it sad that i was browsing /egg/ thinking it was /agdg/ for at least 5 min?
>>
>>184072667
yeah I shouldn't have put "best", really just looking for some advice for dialog implementation and handling user input (yes/no dialog, multiple options)
>>
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>>
>>184073132
holy shit
>>
>>184073132
oh you
>>
>>184073132
wow amazing tool
>>
>>184073132
I enjoyed this
>>
>>184073132
the birth of a new meme
>>
>>184073132
include me in the screenshot EKSSS DEEE
>>
>>184072704
std::shared_pointer<type> name;
>>
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>>184074070
>std::shared_pointer<type> name;
>>
>>184072704
type* name always seemed more intuitive.
For example, int* name seems like it's declaring a variable of type "pointer to int", whereas int *name seems like it's declaring an int called "*name". But that's just me being a tard I guess.
>>
>>184072901
Heavily depends on the type of game, type of styling you're going for, etc.

If you're really that barren for ideas just look at some games in the same genre...
>>
>>184074364
It's C being a tard
>>
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Anyone know what's supposed to go in here? This is an enemy's healthbar.
For the player's healthbar I have 'Get Player Character' and it works and it's the same exact setup as this but casted to the FirstPersonCharacter. But what about for non-player characters?

Trying to search for terms like 'actor', 'object', the name of the object itself, 'self', 'get', the object class, etc., don't bring up anything that works.
>>
>>184074070
>std::shared_pointer
it's std::shared_ptr, btw, and you should default to unique_ptr unless it actually needs to be shared.
>>
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>>184072472
Totally not a low res purple spear soldier.
>>
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>c++
>>
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>>184075037
>c--
>>
>>184075808
It exists though, as an intermediate language for the haskell compiler
>>
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>not using HolyC
>>
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As always, progress is slow. Latest development is a properly panning camera, it wasn't intended for the main map but I quite like the effect regardless and might keep it here. I also managed to fix a few minor things.

Theres so much groundwork that has to be laid for this dumbass battle system, but I'll get there evntually.
>>
>>184076239
bretty cool. what are you using?
>>
>>184076512
Looks like game maker.
>>
>>184076624
Yeah I'd recognize those zeros anywhere
>>
Do visual novels count as games?
if so, ive spent the last two days coding shit in renpy.
its relaxing, but im nowhere near as good at writing as i always liked to think i was.
>>
>>184076886
In my mind visual novels only count as games if they have more interactivity than just text choices.
>>
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Is it just me or has the indie scene slowed down recently? It seemed it was all the rage a few years ago, but now it went back to cult status. Which is kinda cool, i guess.
>>
>>184072472
>post progress
>"I said GOOD progress, Anon"
>>
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>>184072472
>>184074787
>>
>>184078239
That thing is fucking spooky.
>>
>>184077691
is this a legitimate question, or is this some dumb meme i missed
>>
>>184078352
It's a legitimate question but I just lazily crossposted someone else's post from /indie/.
>>
>>184077282
yeah, im not cool enough to have any real gameplay in there.
im trying to write it so the choices actually do effect shit, since theres nothing i loathe more than VN's where the player isnt given any effect on the plot, but its probably gonna become a really tangled tree the more i try to add.
>>
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>>184076223
>>
>>184078352
>>184077691
Numerically it's bigger than ever in terms of number of devs, number of games, budgets of "indie" games. Maybe the buzz has died down. But be careful that you're not extrapolating a personal shift of viewpoint into an industrywide trend. If you got your start any time since the indie boom, you're gonna be biased towards the year you started. Same goes if you were in high school or college during the indie boom, your perception will be skewed.

There are real trends at play here, of course.http://www.lostgarden.com/2016/11/autumn-of-indie-game-markets.html
>>
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>>184078324
>>184072472
>>
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its really crazy how you dont realize just how massive something is until youre literally right there
too bad the planet thing wont work unless i can squeeze a little more draw distance out of android. i ended up losing the ship i was fooling around with because of that
i know it looks really shitty from the video but for some reason its different when youre there

also any unity devs have experience with usb controllers and android? i cant get the triggers to work and the right analog stick is all kinds of fucked. ive tried both the combined and individual axis for the triggers as well as both the windows and linux versions of the axis

>>184079284
looking really good anon. im always a fan of high mobility in fps games. might wanna tone down the motion blur a lot though.
>>
>>184078732
>budgets of "indie" games

>tfw other indie devs have budgets while you're still running on potato vodka
>>
>>184079614
indie just means not under the jackboot of a publisher
>>
image_xscale = -1 bugs my sprite and makes it look stretched, is there an alternative to flip the sprite when you turn around?
>>
>>184079774
So Risk of Rain isn't indie then, because it was published by chucklefish
>>
>>184079871
indie games can be published by a publisher they just can't be owned by a publisher
>>
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>>184079506
Thanks. I turned the fps down to 24 to make the motion blur pop out more for that extra cinematic effect. At higher fps you don't even notice it.
>>
>TFW no qt enginedev loli gf
Why live bros?
>>
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>>184072210
3D Wins
>>
>>184080214
ah, that's not nearly as bad.
>>
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>>184080248
what is this?
and how do i get it?
>>
>>184080510
there could be a drizzle 2: the next dimension
>>
>>184080248
This one wins the "I have zero idea what the fuck is going on" award.
>>
>>184080248
i cant wait to play that.
>>
>>184080224
>>
>>184080594
kek
>>184080510
sequel to risk of rain. hopoo posts on the discord sometimes
>>
Okay so i had this totally epic idea for a game and itll be totally awesome
its like, an open world mmo with dialouge trees and gun customization and space ships
who wants to help me make it
i cant code or draw or model or anything but ive got some great ideas
>>
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Made it so player-inputted numbers have a different font from game-generated numbers. Still need to add pencilmarks and figure out how they'll fit into the UI.

>>184079869
No idea if this will solve your problem, but you should use *= -1 instead of setting it to -1. If your scale was originally .5, setting it to -1 would make it twice as wide.
>>
>>184081309
>not Sudokube
>>
>>184081309
>not sudokube
>>
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getting dialogue trees working, chat basics are pretty much done and i'm moving on to menus/trading next
>>
is game maker good if i wanted to attempt to make simple 2d games? i'll move onto bigger projects later on
>>
>>184081665
Looks cool anon, glad you're still working on this.
>>184081814
yes
>>
>>184081482
>>184081486
not him but genius
>>
>>184081482
>>184081486
Already taken by another product.
>>
>>184082121
>>184082081
cubokube
>>
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Predictive lookahead pathfinding seems to work - the ship is too snappy but it wouldn't make it through otherwise - don't intend to have anything that clustered in the game anyways.

Thanks to all the anons who helped with the vector math.
>>
>>184081482
>>184081486
>>184082269

>not making it a linux exclusive called sudo kube
>>
>>184082309
Mac has sudo too
>>
>>184082012
thanks :)
>>
>>184082396
silly anon. macs dont exist
>>
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Hmm, maybe this game is good. I'll check the website
>made with wix
>>
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>>184081482
>>184081486
>>184082121

Oh shit, hold on a second. The patent for Sudokube ran out. Hell, I'm pretty sure patents don't protect naming conventions anyway.

https://patents.google.com/patent/GB0609242D0/en?q=sudokube&assignee=Alford+David+C

I'll have to do some research on whether or not I can take that name. I'd love to, since that was the original name for the project.
>>
When I'm calculating an angle between two vectors in Unity, is there a way to determine if it's a negative angle?
>>
>>184082876
Trademarks protect names

>>184083212
Here's a hint: an angle -x is equivalent to the angle 360 - x
You want to wrap the difference between the angles to between -180 and 180
>>
>>184083212
what's the problem you're trying to solve?
>>
>>184083328
This is using degrees of course, radians would be 2 * pi instead of 360
>>
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spent hours to draw a 4 frame running animation and it's not even that great.

what is your main priority while deving??
getting the core gameplay element out?
just do whatever you feels like doing??
i felt like i lack focus and have no idea what i should work on first.
>>
Why does the catalog show me /egg/ when I search for /agdg/?
>>
>>184083767
get the core VALUE of your game done. for most of us here, that's the gameplay. if your game's main value is the art and it's a paint by numbers genre game, you can get the art right first.
>>
>>184083834
Because you're an egg head

>>184083767
>>184083884
Yeah I was going to say what this anon said, I downloaded a character sprite from the links in OP and will make my own if I actually make a half decent game.
>>
>downloaded GM:S and established an LLC
ready to gamedev
>>
>>184083834
Their autism condensed like a supernova, and after some fight with /hsg/ they melted like a nuclear reactor and this is the result.
>>
>>184084118
Enjoy your debt
>>
>>184083767
My current priority is "how do I get the gameplay I want in this damn engine?"
>>
Time to bully some nodev ass.
>>
>>184084120
jesus and then we complain about agdg
>>
>>184085134
/vg/ in general is a cancerous cesspool
>>
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I d
>>
>>183924527

thanks to boku engineering devs are talking shit about us.
>>
>>184085516
>soku sprites
I see you decided to use my idea for RNG decks! You owe me 5 ideabux
>>
>>184085516
i did this thing i hit enter to early because I'm retarded, i don't know what I'm doing with it.
>>
>>184083328
I just did it with a cross product instead.
>>
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Working on plant enemy. Only a few hours of work tomorrow and the rest of the day is free, so I should get it completely textured and animated by the end of the day
>>
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I will only return to /agdg/ when I have progress.
>>
>>184086515
leave forever
>>
>>184085225
No wonder we barely get moderation.
>>
>>184086515
So long anon, you will (not) be missed.
>>
>>184086579
I've seen the few jannies assigned to this hellhole snap and fucking purge the whole board on occasion.
>>
>>184050791
Oh shit, you are right. I can't believe i never noticed the picture i used to model the bow was left handed
>>
>>184086686
Some of the shitposters in this thread are janitors. Only the extremely mentally ill would want to turn this shit heap into a job that doesn't pay.
>>
redpill me on using copyrighted sprites
>>
>>184087153
It's okay if you get permission
>>
>>184072637
I did the same thing. Honestly their autism reminded me of here for a second.
>>
LG artist looking for DD programmer (=
>>
>>184088186
Cool, show your portfolio so I know your art works for me.
>>
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>>184085583
five (5) ideabux have been deposited into your account
>>
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>>184080224
>tfw no qt artist partner
Why even enginedev
>>
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>>184083767
alright, drawn a simple platform.
guess i'm just gonna make a simple play area first,
then make some enemies as shooting targets and slowly deving the game from there.
>>
>think I have an original idea/mechanic
>look it up
>someone else already did it
Every time.
>>
>>184088505
That's a dead giveaway that you're a worthless ideaguy whose ideas are "X with Y" and nothing else.
>>
>>184088570
>"X with Y"
Nothing wrong with that, if done right.
>>
>>184088505
>have an idea
>I bet somebody already did that
>find the game and play it
>they implemented it poorly and there's like a hundred things I'd fix
Thanks for the free prototype suckers
>>
>>184088663
The problem isn't the X with Y idea, the problem is that you have nothing beyond that. A real game designer can twist an interesting new take out of nearly any game idea whether it exists or not. Ideaguys can't because they only think of a surface description of the game and can't create new ideas.
>>
>>184076223
>>184075037
>c%
>>
>>184088879
>the problem is that you have nothing beyond that
>implying that I'm not figuring things out for myself and have my own ideas that just coincide with something someone else already did and I found out about it afterwards.
I'm not complaining though, if anything it's somewhat reassuring. It's just a bitter sweet feeling.
>>
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Some progress. It's fun to finally do my cards template. Did a bunch of them prior to the start of this project, so remaking them as flexible objects is great. (and yes, random text just to get a feel of the font size)
>>
>>184080248
>3d numbers
hee hee
>>
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ive always had to stop developing a game because i hit the phase where i need real art assets to continue

i dont know how i didnt think of doing this years ago
>>
>>184089424
It's incredibly unlikely that someone has made a game that's so close to your concept that you have a reason to get demotivated, unless your game concept is a shallow surface description of basic ideas rather than a properly designed game concept. If this happens "every time", then that is, as said, a dead giveaway that you can't do real game design.
>>
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>>184073132
You glorious bastard.
>>
>>184089719
You're assuming to much
>It's incredibly unlikely that someone has made a game that's so close to your concept
Never said it was the whole game, just individual parts or mechanics and it doesn't really matter, it's up to me to use it in my game how I want.
>to get demotivated
Never said this happens. It's just that "ah dang I though I was special" feeling, but I only got myself to blame for thinking that.
>real game design
Never said I'm an expert, but this is amateur game dev general after all.

Anon it seems to me that you're talking this a bit too seriously or are just looking for an empty argument, it was a half-joke comment and you shouldn't take it literally. Let's just get back to making progress.
>>
>>184073132
suck my dick reddit
>>
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dunno if i should go with perspective or orthographic view?
(webm switches from perspective to orthographic halfway through)
>>
Really not sure how else to say this
I'm just not interested
but Good Luck
>>
>>184090826
was that... was that meant for me?
>>
>>184090772
seems like a very small difference to me. so small that it seems like it doesn't really matter.

why not just include it as an option if you think it makes a significant difference?
>>
>>184090481
I'm not sure how the conversation escalated to this to be frank.

>Let's just get back to making progress.
I only come here when I'm not home and thus can't dev.
>>
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>>184091046
>phonenodev
>>
>>184090772
I agree with >>184090951 honestly, it barely maters and it's up to you. If you can't decide just flip a coin.
>>
>>184091208
>coin
hehe
>>
>>184090772
Make it orthographic and then angle the camera down a little so you can see the surface of the platforms.
>>
>>184090772
definitely perspective
>>
>>184091334
i think we have a winner this actually gives me what i want
>>
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I'm not sure if I'll keep this, I'm working on a new subweapon for the arm cannon, the idea is a focused laser beam that's good for big single targets but kinda sucks for faster, smaller enemies.
>>
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Been trying to work out how exactly I'm going to calculate enemy damage. Right now I'm punching enemies, and punching deals bludgeoning damage. All the enemies have 100 health. Spinning shield guy is weak to bludgeoning damage, so he dies pretty quick (when his shield ain't being punched instead.) The not octoroks have a little bit of bludgeon defense, but they still die pretty fast. The scarecrow (tit flower, whatever you want to call it) has a huge amount of bludgeon defense, so it takes forever to die from getting punched.
>>
>>184092416
can you make friends with the octoroks
>>
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>>184084118
>establishing an LLC before making its first game
... you are joking, right ?
>>
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Need taller walls and higher ceilings for tall characters. Floors/walls being same size was kinda dumb anyhow!
>>
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If you don't have possums in your game it won't sell a single copy!
>>
>>184092732
It's an established AGDG meme. Don't worry too much about it. You may be inclined to think it's one super dedicated shitposter, but it's actually just lazy noise on the part of many posters.
>>
>>184092732
If you can afford it, it's cleanest and safest to do it before your first game.
>>
>>184092804
Most games around here are based upon possums.

That's why they seem so fucking dead.
>>
>>184092804
if i put possums in my game, does that mean it will only sell one copy?
>>
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>>184088880
>cp
>>
>>184092514
No.
>>
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>>184093069
You'll sell three million copies in a single day if you have a possum in your game.
>>
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>>184091850
I'm closer to something cool looking here but it still needs work
>>
Tried making enemies drop pickup items and then this happened.
Though it gave me an idea for a possible enemy.
>>
>>184093340
Please skellingtons this is not how you operate maces.
>>
>>184093412
Skeletons are complete jackoffs.
>>
>>184093512
Wow that movespeed. Intimidating as fuck.
>>
>>184093625
Like any good revenant, they also shoot homing projectiles too.
>>
>>184092804
>>184093291
> [x] adding possums to my game
>>
>>184092732
I don't want my personal assets, such as car, laptop, home, or even future wages, seized in costly patent litigation
>>
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How should I name my "hacking" consumable, /aggydaggy/?
>>
>>184095079
Setec
>>
>>184095079
A sn-hack
>>
>>184095241
what does that mean?
>>
>>184095079
condom
>>
>>184095079
Datajack.
>>
>>184095275
https://www.youtube.com/watch?v=GutJf9umD9c
"setec astronomy", reference to an older movie about hacking/social engineering
>>
>>184095079
Gattaca
>>
>>184095079
godot3alpha.exe
>>
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>already know gamemaker and normal programming
>trying to learn godot
>need to access a node from inside another node
>docs say to just use get_node(nodename)

But what happens if I have multiple instances of the same node? I only have the one node right now, but this confuses the shit out of me. How do I account for instances?
>>
>>184072667
>best.png
Epic shitpost!
>>
>>184095528
>godot
>gamemaker
Give up now, brainlet.
>>
>>184095563
>nodev
Sure thing Einstein.
>>
Who /ludum dare/ here? it's my first, so I hope the theme won't be shit
>>
>>184095528
Are you sure it's wise to try godot if you're a little inexperienced? Godot doesn't have much in the way of documentation
>>
>>184095079
G0g3m.hack
>>
>>184095528
get_node() does not create new instance of the node. The only way to create new instance is via instance() function of the Node class and diriatives.
But what for are you needing a new instances of the existing node?
>>
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Just fixing up the spazzing egg to see if a new concept of it will work.

I think it will.
>>
So I have an abstract Interactable class, which my Interact script accesses via clicks and raycasts. Problem is that I want some interactions to happen with just a click and for others to work with click and drag. I know the rough and dirty way to make this work properly, but is there an elegant way to do it?
>>
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Haven't got much progress, and also missed this week's recap when I was out of town.

Anyway, added a shield knight enemy that blocks all melee attacks unless it's either attacking or stunned.
>>
>>184096216
Nigga, I already said that I know normal programming languages.

>>184096747
In pretty much any game you would have to create multiple instances of a node, IE for monsters. What happens when you need to do something to one of them but not the other?
>>
>>184097641
Looks cool.
>>
>>184097998
>What happens when you need to do something to one of them but not the other?
Take the one you need and do what you need to it?
I don't understant your problem.
>>
>>184097641

The combat and mouse sensitivity is going to make people uneasy.

I'd recommend slightly lowering the speed of the combat and adding mouse/camera sensitivity sliders within the options menu.

Otherwise, looks good, and like it'll run on toasters, expanding the market for you.

The characters are 2D, but the map is 3D, yes?
>>
>>184097641
Nice, but hardly readable.
Maybe put more emphasis on the blocking animation of that knight, so that the player understands that when the "0" appears atop of the ennemy's head, it is because the shield blocked the attack. If it is clear enough, then the player will be able to guess that he needs to bypass the shield by attacking at the same time as th knight. Otherwise, the player will understand it eventually, but it will feel random at first.
Or alternatively, make it so he always has his shield raised, except when stunned or while attacking.

Otherwise, looks as good as ever.
>>
Why are video tutorials always made by people who sound like some incarnation of third worlders?
>>
>>184097641

That's a really cool and original style. Never seen 3rd person like this before. Well done.
>>
>>184093340

The projectile doesn't align with the cannon.
>>
>>184089425
Cool! I'm doing a card game as well.
What FoV do you intend your game to use when looking down on the board? I've been playing around, and I think 75 looks good. I think games like Hearthstone uses 75 as well. Would be nice to hear your thoughts
>>
>tfw code is too spaghetti to refactor
>>
>>184074787
When you hit something with a weapon, check if it's the basic class of an Enemy (which has health) and set it as a reference. I prefer setting it in the Player pawn's blueprint since it'll be easier to access if you do homing weapons.
Throw in a "IsValid" node when you update the percent bar, and when it isn't (enemy is dead), hide the healthbar.

You absolutely need a parent class for enemy (or more generally anything that can get damaged) if you want to retrieve Health when shooting at something. This prevents from having a huge mess of spaghetti when retrieving health, as you can just cast to the parent class which will always have the essential values.
>>
>>184098402
thanks

>>184098998
good ideas, thanks for the input.

Map is 3d, yes, and the characters are billboarded sprites.

>>184099416
Yeah, I might change the "0" to something else, or perhaps a different colour. Thanks for the input.

>>184100809
danks :^)
>>
>>184097641
twitter?
>>
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Why was it changed from C++?
>>
feeling burnt out lads
have all these ideas but just can't find something that really makes me want to work on it
>>
>>184101502
Because C++ is archaic and bloated and any programmer who needs to be portrayed as knowing his shit would never use it, so they needed to use either C or C#
>>
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>>184100809
>Never seen 3rd person like this before.
Everything has been done before.
>>
>>184101613
What you need to do is disregard all your shitty ideas and make something that you have no emotional investment to. You'll end up having more fun than you would with your ideas.
>>
>>184101502
What do you mean changed? She read both books, first C then C++
>>
>>184101212
@Oakleaff_

not much there, though
>>
>>184101502
>>184080932
>>184080224
>/agdg/ literally worshiping an engine dev woman
you can't make this shit up
>>
>>184095528
You should only use get_node() for static stuff like the object's own child nodes for example.
Nodes sharing the same parent can never have the same name, if you spawn two enemies for example they become Enemy and @Enemy2@ (or something like that, I forgot).
You shouldn't use node names and paths to get other nodes in dynamic situations like a player interacting with an enemy, for that you use functions that return direct references to the node like collisions.
>>
>>184102695
She's learning, man. Her goal is to be a pro programmer, not to jlmg.
>>
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>>184101815
>those guys who spend their time pointing how every game is "just like this other forgotten game" to try and discourage hard working devs, while creating nothing themselves

You are scum.
Also, your troll is patented : you now owe me 20.000 ideabucks. Nothing personal, kid.
>>
>>184102894
Only thing I try discourage is the notion that finding an "original idea" is important.
I look forward to playing Kniggit.
>>
>>184102894
No, fuck you, I want to see other games that do similar things as my game so that I can learn from them.
>>
How do I kill off competition so I'm the only one with a game like the one I'm making?
>>
>>184097520
Multiple functions in the interface.
>>
>>184103178
Just wait, they'll probably give up
>>
>>184103178
Here's a little known fact:
In gamedev you are your own competition. You have to make something better than you're capable of making if you want to make money.
>>
>>184102894
Yeah well you copied from GMOTA so you owe ME 40 ideabucks or I'm gonna find where you live and give you a charlie horse.
>>
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godot 3.0 alpha 1 just released. who is starting a new projekt this weekend?
>>
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Rate the current state of my walk cycle.
>>
>>184103556
That's a benis.
In all seriousness it still looks odd how forward leaning he is.
>>
>>184103510
Thanks for illustrating to us exactly what is wrong with the open source community.
>>
>>184095079
Brine
>>
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>>184103510
>>184103604
fixed
>>
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>>184103425
>forty (40) ideabucks have been credited to your account

I-I don't want no trouble.
>>
>>184103556
very awkward and unnatural, doesn't look like he's walking. also minus more points for being a degenerate fury piece of shit.
>>
>>184103287
>>184103420
Undiluted truths, right here.
>>
>>184102695
she has a working game unlike most enginedevs here
plus she's adorable
>>
>>184103556
Is exactly the same animation as before but now that you reduced the framerate looks even more awkward than before.
>>
>>184103556
benis/10
>>
>>184095562
not an argument
>>
>>184104026
Glad to hear that. It's actually half the resolution now.
>>
>>184103556
I thought it was just testicles but that's clearly a penis.
>>
>>184103556
Maybe you should be more concerned with him walking properly than with showing off his cock and ass
>>
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>field of view mostly works, but is inconsistent and asymmetric at times
>>
>>184103556
>he gave it a dick
>

as for the actual animation, it looks really awkward because there's too much movement in the legs and not enough in the torso/arms/head.
the leg poses are also weird. if you stare at it long enough it stops looking like a walk and starts looking like an autistic shuffle.
>>
>>184103510
About ~3000 devs are going to start new project this weekend but that have nothing to do with Godot 3.0
>>
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>>184102695
But she is focusing on making a game on it, not on shitting on anyone who doesn't make an engine, unlike "engine devs" here.
Nenecchi is the perfect example of how passionate we should be for making game.
>>
>>184100665
That's the type of person who thinks video tutorials are actually a good way to learn programming.
>>
Fact: GoldSrc is the most powerful game engine in the world.
>>
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>>184103556
pouch/10
>>
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>>184104482
Nene truly is an inspiration.
>>
>>184104482
Enginedev here. I shit on anyone who makes an engine with the purpose of making a game with it.
>>
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here's enemy number 1.
why do i feel happier to draw arts even though i'm programmer?
and the art is not even good.

i should stop slacking and start coding on the game...
>>
>>184104181
>It's actually half the resolution now.
Oh really? I would never have guessed.

Animation lacks impact, it looks like he is just sliding his legs on the ground. I bet you have made better walkcycles before so you know what I mean with that: leg up, leg down, pause. If you duplicate the frames when feet touches the ground it will a little bit better, but the weird position still makes him look more like he is dancing than like he is walking in my opinion.

Reposting because I quoted the worng post, I need to sleep more.
>>
>>184104636
That's a funny way of spelling BUILD.
Did you know that modern forks of BUILD support room-over-room? Let's see your precious GoldSrc do that.
>>
I want to collab with Nenecchi
>>
>>184104482
Meido and Space Dementia devs shit on anyone who doesn't make an engine?
>>
>>184105158
Not at all, and they are another example of cool engine devs.
I put "engine devs" in quotes in my post because I doubt the ones doing the shitposting are making a game, or even making an engine at all.
>>
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>you will never collab with an autist from AGDG who constantly shouts "it's shit" and doesn't actually do anything for the project
Why even live?
>>
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QUESTION

Which one looks better, slow or instant?
>>
>>184105385
>not collabing with an autist who shouts "it's shit" and actually fixes the shit things
>>
What theme do you hope will win? What theme do you hope won't?
>>
>>184105470
Won't find those on aggydaggy though
>>
>>184105404
Instant lacks impact. Should come out as soon as you land and have a longer animation.
>>
>>184103556
why did you downgrade it
>>
>>184104962
I'm not too concerned about the quality of the animations right now, so just doing a quick first draft of it all. Waiting on the engine to be ready and will be doing another pass on the animations once all the physics are done up since the way the game feels is what's most important to me.
I just keep in mind people's complaints for when I do get around to editing things.
>>
>>184102695
it's an anime loli and she doesn't exist
it's the same people who forced the disaster that was lolijam doing their thing
>>
>>184105657
what engine?
>>
>>184105506
Moving fortress and it spreads sound like they'll give us some really cool experimental prototypes while 1 HP sounds generic and you are not the main character sounds like it can only result in pretentious garbage and Weapon Shop clones.
>>
>>184105657
>I just keep in mind people's complaints for when I do get around to editing things.
DOG
DONG
(and balls)
>>
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>>184105580
The programmer really likes the idea of a giant character portrait, like they do in pic related. I told him I could do either the game in high resolution or that, and he seemed to really want the giant player portrait thing instead.
>>184105719
Custom, programmer writes it in Scala using LibGDX and artemis-odb.
>>
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Anyone here trademarked the name of their game and/or studio (if you are releasing your game under a studio name and not yours)?

This shit is so confusing and expensive.
>>
>>184105918
Is it the programmer who is pulling you into new projects every 2 weeks? FINISH ANUBIS REEEEEEEEEEEE
>>
>>184105918
>pic has sexy big boobed girl
>your game will have gay furry dog with dangling cock and balls
Please stop making games until you cure that mental illness
>>
>>184105506
Parallel worlds, and moving fortress can make for interesting stuff.
Running out of space doesn't sound as interesting but can make for interesting gameplay.
Only ones I care for to be honest.

>>184105093
Me too anon, me too.
>>
>>184105998
Why would you even care about some other game using a similar name? Do you plan on making an international franchise with toys and tv shows out of your little indie game?
>>
>>184106092
Stop objectifying the girl
>>
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>>184106115
Just think it would be shitty to have some dumb fuck releasing clones with the same name on iOS or some shit.

Although I have no interest in toys or tv shows, the game is naturally being released worldwide.
>>
>>184105918
Now this game looks interesting, I check it out.
>>
>>184105506
I'm afraid the winner will be some generic shit like "start with nothing" or "On/Off".
I just really hope "Protect it" wouldn't win, since this is a concentrated concept of the most of the worst mechanics in videogames.
>>
>>184105404
Oh damn, you're back anon.
But yeah, what >>184105562 said The faster one lacks power.
>>
>>184106161
Stop objectifying the dog.
>>
>>184105918
What game is this? Google reverse search doesn't tell me anything.
>>
>>184106784
Tower of Succubus, made by LibraHeart.
>>
>>184103556
all you have to do is move the head forward and have it animate by 1 pixel left and right, depending on the orientation of the body
>>
>>184106784
Tower of Succubus by LibraHeart
They have a couple of other retro looking games featuring the same character includying a castlevania clone named Castle of Succubus.
>>
>>184105404
how about changing the pillars so that the outer ones are the tallest and the center ones are the shortest so it looks like a crater or something
>>
>>184105404
instant one looks better because the other one looks so delayed it doesn't even appear to be connected to the landing. I would only give it a very slight delay.
>>
>>184104158
best.png comment!
>>
>>184105404
Instant. You could aso try making some pillar have a little bit of delay and have them in random sizes too. Would make it look more natural.
>>
>tfw you design a gameplay mechanic that's so difficult to pull off it's hard to bugtest

why am i designing a frame perfect cancel that has to be done while inside another frame perfect cancel
i don't even know if this is going to be fun.
>>
>>184107781
Ask fighting game players
>>
>>184107781
Gonna tell you right now. That doesn't sound fun to me at all. You gotta give a bit of leeway to the player or else it'll stop being fun.
Though I'm sure some people would like it.
>>
>>184107781
Add an input buffer with a few frames of leniency.
>>
>>184101815
What game is that?
>>
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>>184106867
I was playing with things like that a bit.
Have a shot of him vs the size of the game window.
>>
Are ability names and stuff trademarked? From big games like League of Legends, etc. I am guessing the answer is no.
>>
>>184107781
Slow down time so you can test it. But yeah, shit better be plenty playable, with hitting frame perfect shit just giving you room to get better.

Like, if you want to beat other players / some insane challenge mode.
>>
>>184108489
Chantelise
>>
>>184105696
>she doesn't exist
just like your game
>>
>>184107781
Please remember that input delay is a thing.
>>
>>184108853
Thank you.
>>
>>184108713
If it's something like "Super punch" then no, probably not.
If it's "Punch of the Ancient God Todd Howard" then it might be.
>>
>>184105506
Hope it'll win:
>On/Off, It Spreads
Simple, leaves room for creativity

Hope it won't win:
>You are not the main character
Pretentious shit
>Machines
We literally had ancient technology last jam
>Parallel Worlds, Connections
We had Connected Worlds a couple years ago, plus I didn't like it.
>Signal Lost
It's not so bad, but personally, not feeling it.
>>
>>184105696
wiyg?
>>
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Keep on deving /agdg/. I believe in you.
>>
>>184104870
Nice tween on its animation.
Really, I think people kinda undervalue that sometimes.
>>
>>184106398
The cool shit never wins, like the last one i did was called a room or some shit and that is just boring
>>
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>>184109063
>>184109398
>post your game so i can offer you constructive critique such as "it's shit because you said mean things about my interests"
>>
>>184105918
I don't really like pixel shit games, they bore me, but good job on the grill art, she looks hot as fuck
>>
>30 minute long video tutorial
>muffled voice, slow speaker
>static noise in the background
>tutorial only explains how to convert a tree mesh into an actor so that it can fall down
thank god you can set the play rate to twice as fast.
people who make these kind of tutorials should be shot.
>>
>>184089631
>needing real art asstes
And thets where you are wrong kiddo. Gameplay sells.
>>
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Is it worth redoing the sprite (sizes) to have a more proper perspective?
>>
>>184111463
>ass
>titties

I'm sold.
>>
>>184111463
what is this and how do I get it?
>>
What are the best GDC talks?
>>
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>>184111639
anything with molyneux
>>
>>184111639
From the top of me head, I liked diablo's dude postmortem, Loom's emotional and comfy postmortem, Sean Murray's on procedural shit and "You don't need a fucking publisher".
>>
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>>184111612
A lewd jam game.
>>
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Currently implementing a new NPC (who will appear in every level) and working on the "mission" subsystem that he requires for world 1.

The mission system is a specific set of things, usually NPC-tied that let you accept a challenge with additional rules and minimal consequences. So here, we have Dr. Leusze, who sends you to take a "sample" to his cooler on the lake without taking damage or getting wet. If you touch the water, fall in a pit, let time run out, etc., you fail the mission and are teleported back to him to try again.

This is significant because things that would normally kill Dixie in a mission (like falling into a pit) instead simply fail the mission. We also remember your HP at the start of the mission and give that back to you when you fail (so if you start with 3 HP, take damage, and thus fail, you restart with the 3 HP you had).

Obviously this is all still very rough; Leusze's item-weapon isn't implemented yet, and there's no texture on the panel he's repairing, and his cooler on the lake isn't modeled yet. I don't have the timer HUD or a "fail!" screen, and I still have to implement the logic for mission SUCCESS.

But, it's relevant because it's modular, and lets me give any NPC (or really, any dialogue-triggering item, like a sign or wall or whatever, and even then that's not MANDATORY for it to function) a quest with rules that can be arbitrarily laid out by logic in the level BP. I could make challenges for not touching the ground, moving through rings in order, surviving an endless onslaught of enemies, etc.

I can also (theoretically) use it for replaying completed Showdown Zones with bonus mission content (i.e. retry it, but you have a time limit or can't take damage or any other Alfheim-type shit).
>>
>>184112062
Looks too much like fallout, you will have copyright issues
>>
>>184111463
Yes IMO. The player will be looking at those for most of the game, right?
>>
>>184111639
i liked the one about the man who sold fucking match 3 (bejeweled) games for 11 years, and made a living off it.
also of course the ggxrd one.
>>
>>184111105
Youtube speed up feature is a godsend
I watch everything on youtube at at least 1.5x speed now
>>
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Improved the pathing a bit, it avoids corners better and has less of a tile-y movement now. Not sure how good it'll run with multiple enemies later, but I need to implement something like Quad Trees before anyway, so I'll optimise later.
>>
>>184112372
This has to be a joke
>>
>>184111105
You sound entitled
>>
>>184112809
>less tile-y movement
but the player character is still 4-directionally-bound, which makes it look extremely jarring.
>>
>>184111105
Yes, I just watch every vid on 2x speed until proven otherwise. I very rarely need to slow it down
>>
>>184112931
Yeah, still needs a lot of improvement, just not sure how to do it.
>>
>>184112730
>Start watching tutorials at 1.5
>Soon its 2.0
>Forget to change it back
>Listen to music at 2.0 all day
>Work for what seems like 10 h
>mfw only 3h have passed
>Try to talk to friends that evening
>They ask me if in on cocaine I'm talking fast again
>>
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>>184110316
thanks.
I love how tween looks too.
here's another one i did because i'm too bored.
not gonna use it anywhere though
>>
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>>184113185
>>
>>184112890
You don't need thirty minutes to explain "raycast, check, replace".
Plus the autor pretends its "cutting trees" when it's just enabling physics on the mesh.

>>184112730
>>184112980
The only ones I don't bother with are those that are less than 5 minutes long because they're usually well made.
>>
>>184113394
If you know better than the author why are you watching their tutorials instead of making your own tutorials?
>>
>>184112650
>I like the shovelware one
That's fucking horrible.
>>
>>184113538
I've ran into an issue, so I'm looking at alternatives to find either another way or a possible solution.
I'm not a divine guru, I couldn't know what his tutorial was until I watched it.
>>
>>184113538
Cheerleader numales like you disgust me. Go take your pent up "aggression" somewhere else.
>>
>someone gives your game a 9/10 or a 4/5

this triggers me more than a bad rating
>>
>>184113989
Stop projecting

>>184113818
In reality what you're doing is complaining about a problem instead of solving it
>>
>>184114230
they should've just given you a 0 without explanation and left
>>
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thanks amazon
>>
>>184114469
forgive my autism
>>
I will never give up!
>>
>>184114625
>not knowing when to cut your losses and move on
Dang, you are mentally retarded
>>
Redpill me on Amazon Lumberyard
>>
>>184108642
looks pretty good, but try it without the perspective bit. i meant that you should animate it for the purpose of overlapping action. character's too rigid right now.
>>
>>184114954
use UE4 instead
>>
>>184114569
okay you're forgiven
>>
>>184114561
>>184114954
>>
>>184114954
I casually used cryengine a fair bit because as far as level editing goes it is superior to Unity, now that UE4 is out you should use that instead imo.
>>
I want to contribute but don't have to patience to learn how to 1MA (and I'd use other people's assets anyways) but don't want to keep being a shitposting parasite. What do?
>>
>>184115157
Make game entirely out of stolen assets.
>>
>>184112225
yey more progress from my favorite dev here. say does she have an eye-patch? I never get a good look at her design.
>>
>>184088384

Fuck you could make some huge patreonbux making lewd sprites in this style.
>>
>>184115157
if you can't make assets then you're useless to everyone here
>>
>>184114252
>In reality what you're doing is complaining about a problem instead of solving it
so are you
>>
>>184115264
Fine. That's the plan then.
>>
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>array can hold multiple types
>>
>>184115157
Triangles
https://www.youtube.com/watch?v=m1GIFsT5Yng
>>
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We pyromania now.
Working a little more on the new villagers. Turned the stick they carried into a torch that they will drop on the ground and will turn into a new obstacle, and made a different animation for when they aren't carrying the torch anymore. Fire on the ground is still placeholder.
>>
>>184116195
>what are unions
>>
>>184116625
I like it. Still odd seeing NPCs walking over the tops of the bushes instead of popping behind them though
>>
>>184112225
Nicely done. Gotta say your game looks pretty interesting.
>>
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>>184111639
This is hand's down the best art discussion you will ever see by a professional. Don't even need to be an artist to appreciate.

https://www.youtube.com/watch?v=aMcJ1Jvtef0

>Mark Ferrari, immaculate pedigree on classic games
>doesn't really care about games, but likes making art in the medium for the constraints imposed by hardware/software limitations
>pioneers a palette swap technique to save memory by swapping colors in a cityscape to be seemingly different day/night cities
>animating snow/water/rain with more palette wizardry
>working on a new point-and-click adventure game's art and demonstrates work in progress
Inspirational.
>>
>>184113185
Glad im not the only one minus the friend part.
>>
>>184117148
Not him, but they aren't walking on top, they're walking behind the bush, but the bush itself has transparent parts.
>>
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>>184112650
This guy was a sad asshole. I think it was titled something like "You will never be a success in the games industry & how you should learn to accept it" and describes how he art-swapped shovelware for a decade. What a sad, pathetic fuckhead. Doing God's work though, teaching other sad shitters with no talent that are dumb enough to sit in on this soul-shatterer that they will never amount to anything & should probably kill themselves now if they can't lower their expectations.
>>
>>184116625
cute game

make it lewd
>>
>>184117373
>Mark Ferrari
Shit, I'd recognize that guy's art anywhere.
The man is goddamn talented, that's for certain.
>>
>blender now has better real time graphics than unity
how will johnny ravioli ever recover?
>>
>>184117689
I suppose, but that doesn't make it look any less off honestly. It just reads terribly when considering the aesthetic the game seems to be going for.
>>
>>184118117
I agree, the transparency is unnecessary for how small the bush is, it doesn't add to anything.
>>
>>184118095
DELETE THIS
3DS IS BETTER
>>
>>184117148
Thanks. And don't worry those bushes are going to get replaced soon. I'm slowly remaking most background stuff to make it a little cleaner and a little smaller. I feel everything is too cramped lately and want to have more space to move around

>>184117763
Thanks. But that's fanartists job, anon. Is not fun if I do the lewding myself.
>>
My game is the best game.
>>
>>184105404
Your guy reminded me of this boss and these songs from Crash.

https://www.youtube.com/watch?v=TDcWGP9P2js
https://www.youtube.com/watch?v=eYG6lzY74S0

Make your game have cool acapella music!
>>
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How get motivation in life? I don't want to do anything.
>>
>>184112650
>>184117706
Can't find this one, anyone have link?
>>
>>184111639
GGXrd one and the Naruto one also about their cool shader and techniques.
>>
>>184117706
i just thought it was interesting that he actually managed a living wage by selling shitty games. i didn't know it was possible, or even desirable to some people, before watching that.
i wasn't inspired to go out and make shitty asset flip games because of it, but it was still interesting.

just makes me wonder how many people are out there doing that exact thing, and how common it is.

>>184118741
https://www.youtube.com/watch?v=JmwbYl6f11c
>>
>>184117373
Thanks for sharing anon
>>
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>>184117373

This hands down:

https://www.youtube.com/watch?v=wHqbKFGyCdQ
>>
>>184118626
https://youtu.be/C-T4VVZrmkA

girls will love your game, anon
>>
>>184078239
the bullets behave weird when you strafe and fire, but this is definitely good and it looks like you have a solid understanding of preliminary atmosphere. keep up the work, anon. im excited to see how this continues

i had to do 7 tests for the captcha. fuck google
>>
>>184117373
>that palette swap that turns the forest into a cityscape
This man is a fucking graphics wizard.
>>
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>>184119351
>not using legacy captcha
You do have 4chanx right?
>>
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>>184108642
It's alright. Keep on deving, now. I want to see some of that game even if its only worth a bennis
>>
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So what kind of game would you like to make for Ludum Dare?

I'd like to make some kind of fishing game if I can make it fit the theme.
>>
>>184119953
I would like to embrace death with a smile, and make a mobile trading card game in Unity
>>
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>>184120043

That's pretty ambitious for a game jam, my dude.
>>
>>184119621
>not using no-js captcha
>>
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>>184119289
w-what the fuck is this?!?
>>
>>184120190
What if it's single player and there's like 10 cards
>>
>>184120309

I asked my GF and her friend to do this video for AGDG.
>>
>>184095079
>Whitespace brand Chips
>Core dumpies
>Keyword Reserve Whiskey
>Flamin' Hot Firewalls
>Backdoor Bagels
>Blackhat's Pizza Parlor
>Cryptocandy
>>
>>184120228
>not turning off js entirely for all your web browsing
>>
>>184118318
one badly drawn lewd of your character coming up
>>
>>184119185
>9:40
>>
>>184120538

That's much better.
>>
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>>184120624
can you do it again? We could use more of this.
>>
>>184082289
I would like to have a gander at that code
>>
>>184120823
Have you perchance ever heard of fiverr?
>>
>>184120702
>Backdoor Bagels
I like this one, has a good ring to it.
>>
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>>184082289
Nice work!
>>
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>His game doesn't play itself

How are you going to get the mobile market?
>>
>>184121392
With anime girls in skimpy outfits.
>>
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>>184119185
>9 minutes in, crying about fat character's fart attacks in games
>mentions "if you've ever played Zoe Quinn's realistic dating simulator, that is a weaponized fart joke and that is amazing"

DONE. SO DONE.
>>
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>>184111639
>>
>>184121498
Your image makes me want to puke.
>>
>>184118626
you need to set a goal
not a small one
something you work towards that justifies the effort and makes you excited
>>
>>184121509

Why was this talk never released in video format?
>>
>>184121392
>literally adding a "skip gameplay" button
I don't mind though, games should autoskip combat where there is absolutely no way for the player to lose the fight or take any significant damage. Like in Earthbound where it just automatically beats enemies that are much lower level.
>>
>>184121672
It came out in feb 2017.

They usually take a year to release most of them.
>>
>>184121743

Can't wait.
>>
>>184121509
>Step 1: invent time machine
>>
>>184121982
I can't wait till these fucking faggots get a taste of real fascism.
>>
>>184121392
That auto battle better be customizable so I can set it to play itself in the most effective way.
And also 4x speed up in battle so I can fast forward everything except bosses once I optimized the auto battle routine.
>>
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>>184121509
>>184118930
Please, I'm not coming here to die inside.
>>
>>184122212
Why else would you come here?
>>
>>184121741
Auto battle been a staple of JRPG for decades, man.
>>
>>184122212

Also forgot >>184119185
>>
>>184122160
I'd love to do the whole Bravely Default style of fast forward, but sadly this is as far as I'm going to go with it on this project.
>>
>>184122335
I'll be honest I haven't played JRPGs in decades.
>>
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Made a bootleg hud, but at least it's better than the previous one. Also implemented basic point pick ups that enemies drop on death.
>>
>>184122405
At least give me a "repeat last move" option
>>
>>184122601
>Left side is 1 pixel wider than right side

Are you blind?
>>
>>184118626
Get gud little babby
>>
>>184122829
Oh damn you're right, thanks for that.
>>
People saying "Im in" to LD before the theme is announced
I always found this weird
>>
>>184122697
I'll put it on the "Nice to have" feature list anon :^)
>>
>>184123162
supposedly it's in the rules that you have to announce you're in
>>
>you now realize there is one anon shitposting and edgy replying to every post in the thread
Like dude get to work lmao
>>
>>184123332
Why would anyone agree to something before they know all the rules? You'll end up drawing furry porn for a living with that kind of behavior.
>>
>>184123490
>agree to something before they know all the rules
It's exactly because you read the rules that you post that you're in. I don't get your question.
>>
>>184123490
>tfw been drawing degenerate porn for last 5 years against my own will
>>
>>184123490
That's a pretty good job, though.
>>
>>184123332
Weird never heard that one before. The last couple I entered I only did because the theme excited me, and I made no announcements.
>>
>>184123332

Nope.

https://ldjam.com/events/ludum-dare/rules
>>
>>184123332
No it's not.
>>
>>184123439
He's probably butthurt because he can't get anything done
>>
>>184123640
>>184123652
>>184123689
huh, must have changed since the revised look. The only ones I participated had a required announcement mentioned in the rules. That was a few years ago, tho
>>
>>184119953
I want to avoid making anything too similar to my main game. If I do enter I will use this opportunity to go wild with some genre I've never tried before, see what happens.
>>
This is surprisingly less worse than I expected
http://ldjam.com/events/ludum-dare/39/theme

Signal lost
Parallel worlds
Moving fortress
Running out of power
You are alone
Start with nothing
Machines
Running out of space
On / Off
Connections
Protect it
You are not the main character
1 vs 100
It spreads
Different perspective
1 HP
>>
>>184124162
These are all trash.
>>
>>184115705
The problem I have is your attitude. I am attempting to fix it by talking to you. Did you try doing the same with the creator of the video?
>>
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a former instructor is paying me to draw neckbeards for a personal project of his.
im cool with this
>>
>>184124260
>1 HP
>Connections
>Trash
You would probably call anything trash just to feel superior
>>
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>>184124260
You ever think maybe you're the trash?
>>
>>184124874
>>184125279
REDDIT
>>
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>>184125502
>>
>>184117373

This guy is a fucking wizard.
>>
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>tfw you couldn't gamedev all week cause you had to regular dev
>all this maven/gradle/eclipse/protobuf/grpc noise all week long
>all these fucking build errors
>all this unresolved dependency bullshit
>all this cmake/mingw madness
>all these indian stackoverflow answers
>all these outdated tutorials and packages
>standard eclipse compliance level is java 1.5 for some reason... in the year 2017
>jre properties set in a billion different places so you can't possibly find the source of that error
>intellij is still slow as fuck and fucking sucks for multiple projects at once
>those fucking youtube tutorials that spend 45 minutes explaining shit around a tiny error you wanna fix
>at this point you haven't even written a single line of code

If I hear one of you bitches talking down to java developers just one more fucking time, I swear to god...
>>
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>>184125502
>>
>>184126454
>writes an essay on how terrible something is
>tells others not to talk shit about it
beaten wife syndrome
>>
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>>184126454
>java
>>
>>184112225
How did he plan on getting his samples to the cooler without someone coming along to help? Does he have platforming athletics as well?
>>
>>184124260
No only a couple are bad.
But knowing LD those will be the winners.
>>
>>184121498
i bet zoe quinn has a nice phat ass.
>>
>>184116195
Is it okay if it's a strongly typed heterogeneous array?
>>
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>SceneNodes
>>
>>184126454
>everything is broken
>don't say it's bad tho!
>>
>>184126753
it's not java.
It's not even maven.
It's eclipse that's fucking trash.

But it doesn't help if you gotta use it.
>>
>>184127495
>every tutorial ever references netbeans
>school only supports eclipse
why
>>
>>184127148
her leaked nudes reveal otherwise
>>
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>>184118318
I like your vampire
>>
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>>184127360
>>
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This seems more like a feature than a bug really.
>>
>>184127652
because no one in the real world uses netbeans.
not even for beans. They just take eclipse for java ee.
>>
>>184127953
Fix north/south orientation and you're golden.
>>
>It's been nearly four years
>four years and still no game
>still shit at programming
>don't even know how to put in the effort to get better
Who here /eternalnodev/ and is there a worse hell?
>>
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>>184128738
>>
>when you want to be a yesdev but all you do is trying color themes and font for your IDE
>>
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>>184128738
>worked on several games
>some as class projects
>some for game jams
>some in spare time
>never finished a single one
>got nothing to show for myself
>>
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>>184128738
>is there a worse hell

Yes. Actually being an okay programmer but have trouble solving design problems of your game so you continually write and rewrite the same core modules and forever having a half-working, completely fucked up "game" devoid of features, functionality, and gameplay.

At least you have an excuse.
>>
>>184127495
I had to use Eclipse once.
It constantly auto-imported a type from some obscure package that had the same name as a type in the project I was working on, causing incomprehensible compiler errors.
Absolutely garbage software.
>>
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>>184128690
Fixed it, it's beautiful.
>>
>>184129310
still better than netbeenz
>>
>>184127726
>leaked
They were literally softcore shots she did as a job, before she got fat. Someone paid her for photos of her ugly body.
>>
>>184127495
Are you not allowed to use notepad? My teacher let me use it
>>
>>184126454
>>184127495
>>184129310
I've used Eclipse before.

What a nightmare.

Never again.

The pure notion of creating a project on the thing is nuts. I remember a time where you couldn't even pick the right version because there were so many editions that were supposedly up to date. Don't know if it's still the case, and don't really care.
>>
>>184129391
>3 entities
player, enemy and...? camera?
>>
>>184129391
Please tell me that its attack animation will be a giant mouth opening on the back of the neck, flopping its head towards the chest.
>>
>>184129461
I misspoke, you're right. Still, not impressive.
>>
>>184129589
Camera, yeah.

>>184129649
That is a great idea, but I don't plan on using these ripped sprites later, so adding anything to these sprites would be pointless.
>>
>>184129098
Are you me
>>
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>>184129310
Oh boy, be happy you are not using the new one that's constantly pushing editor errors in your face, with a page long tooltip containing the stack trace.
Or how about the great maven support, that shows an error, but doesn't tell you what it is.
Boy am I glad that that shit is at least natively in now and you don't have to pull the connectors from their garbage m2e marketplace (because the normal one doesn't contain the packages you need).
But it all doesn't help if that native support requires an extension plugin to work correctly with mavens building capabilities

I hate eclipse with every fiber of my body. I believe I have never worked with a piece of software that has just blocked any progress at work so hard through its own internal errors.
I literally spent 4 hours today setting up (! - not programming, setting up - !) a fucking project.
I did this shit at home now, where i could get a clean install of eclipse. Something that is required basically every two weeks. And I felt pure anger, just downloading that shit onto my private laptop.

I just hope I can reproduce this trash on monday.
Cause till then I don't wanna hear a single thing about it.
>>
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>>184129461
>>
>mess with a bunch of things to try and figure out a problem
>you find you problem but then it turns out you broke something else in the process.
>>
>>184130323
Are you white knighting Zoe Quinn?
Reevaluate your life, my dude.
>>
>>184130343
Roll back to a previous commit and fix the problem again without breaking anything since now you know what caused it.
>>
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>>184130656
>commit
>>
>>184130858
Whether you like it or not if you want to finish a game you will have to commit. Gamedev requires commitment.
>>
>>184130858
Judging by that picture, rolling back should be your favourite thing in gamedev.
>>
>>184130858
>not commiting
>nodevs in charge of having proper project management
>>
>>184130858
>muh hard drive crashed again gais!
>>
>>184130656
>>184131232
>letting the goyims steal your valuable code
>>
>>184127495
I had to use an ancient version of Eclipse with the Android SDK for a project at Uni once. It was the fucking worst.
>>
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Post progress. Any progress is good progress
>>
>>184131501
>he thinks git is remote-only
>nodevs in charge of even knowing what git is
>>
>>184130858
kek
>>
>>184129068
can yo share your theme? I love custom themes.
>>
>>184130471
Lol i only know of her through gamerbros to be honest. I just googled her nudes and she looks pretty average definitely not an ugly body. But maybe you bang 9.5s and 10s on the daily, idk. :/
>>
Speaking of git, I remember version control was pretty bad in unity
How is UE4 in terms of git/version control?
>>
>>184132323
low-effort bait
see me after class, anon
>>
>>184132317
I... what?
>>
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>>184131584
This enemy has poor handling.
>>
>>184132378
There's a version control button but I've never clicked on it so I don't know what it does
>>
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>>184131584
In my attempt to graduate from nodevhood I've been reading learnopengl.com. Starting on the lighting section. I took the liberty of using indexed drawing, which for some reason completely breaks everything in this case.
>>
>>184132473
wow, wrong post. Got distracted by the BSG memery, sorry

>>184129049
>>
>>184132618
Learning OpenGL is good and all and you definitely should. But seriously, use an off the shelf game engine.
>>
>>184132618
why the fuck are you learning opengl for gamedev

that's like building a camera to make a video
>>
>>184132906
>>184132919
You're not gonna trick me, faggots.
>>
>>184132618
Enginedevving is for people who want to make engines, not people who want to make games.
>>
>>184132618
This is really cool Anon. Godspeed enginefriend.
>>
how do I learn how do the engines work though
>>
>>184122335
>Auto battle been a staple of JRPG for decades, man.
You're having a laugh. Barely any JRPGs use autobattle.
>>
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>>184132630
I don't have a custom theme yet, I use Solarized Dark with Consolas font
>>
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>>184131584
jumping feels decent now
>>
>>184133082
But I *do* want to make an engine. It sounds fun. It doesn't need to be a gigantic, one size fits all monstrosity with custom tool and everything; just something tailored to one specific kind of game. Unity is too bloated to run well on my craptop anyway, and I already fell for the GameMaker meme and wasted far too much time on it.
>>184133304
Thanks, but it's still pretty dumb that I can't figure out why indexed drawing breaks it. But I at least had an eye opening experience where I figured out on my own how to use a pointer to reference a class that may or may not exist.
>>
>>184133730
Oh okay. If you want to feel special you can also try "spacegray" or "tomorrow" as well.
>>
>>184132441
Hey man just a disagreement. I know this is usually a place where we echo the same sentiments, but you really shouldn't revel in that. Take sometime and separate yourself from the group my friend.
>>
>>184133673
Most MegaTen games have it, and I think that goes back to MT1 on the SNES.
>>
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>>184134086
>I know this is usually a place where we echo the same sentiments
>>
>>184133873
Or you could do like any sane person and use libraries and such to make your engine.
No one makes everything from scratch, not even the "enginedevs".
>>
>>184134256
>No one makes everything from scratch,
Except for Terry A. Davis.
>>
>>184134376
He may have written his own compiler, but has he soldered his own main board?
>>
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>>184132618
I'm making my first game in OpenGL as well. Stick to the tutorials and cheat by reading the source given at the end of every page. Don't listen to the no-engine bullies. Knowing how the math and graphics work will be helpful. It's like C++, if you know it you'll understand how other languages work under the hood.
>>
>>184100914
hey sorry for the late reply, just woke up. Currently I use 60 but its not definitive, 75 looks pretty good as well..
>>
I am so tired of all this shit, nobody likes me, nobody plays my games, my games are shit anyway.. i just had enough.. i'm tired. what is the most painless end to end my suffering?
>>
>>184135304
Don't give up, anon. Gogem finds a way to keep living, so I'm sure you can, too.
>>
>>184134256
>using open graphics library
>"why aren't you using libraries"
>>
>>184135304
Exit Bag. Helium tank connected to a breathing mask.
>>
>>184135014
>I'm making my first game in OpenGL as well
another poor lost soul
>>
>>184135304
Become one with the wired. Upload your consciousness into the global network and hack all the computer to only play your game.

Or get drunk and jump off a bridge. Your choice.
>>
>>184135304
or you could git gud
>>
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>>184135529
t. unity subhuman niggermonkey
>>
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>>184135304
Gamedev isn't for everyone. It's time to pick up a DSLR and try your hand at indie films.
>>
who /source2/ here?
>>
I want to make a walk simulator in space.

Unity or unreal.
>>
>>184135678
>god will never come and tell you how to make your game

Truly life is suffering
>>
>>184135780
Unreal. Pick the first person example, delete the gun viewmodel, import your set pieces, and release on Steam.
>>
>>184135780
Unreal
>>
>>184135780
Walk sim needs good graphics.
Unreal.
>>
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>>184135304
>nobody likes me
who are you?
>nobody plays my games
post your games
>my games are shit anyway
I'LL be the judge of that, you fucking meme

stop being anonymous and share your details. a gogem 2.0 is better than a corpse and you'll probably be better than him without even trying
>>
>unity animation events still fucking fire even when they've already started transitioning into the next animation
>there is no option to turn this off
>i'm left to glue together a workaround using booleans and triggers
IS THIS THE POWER OF UNITY?
>>
>>184136319
have you considered that you fire the animation wrong? I've never seen this happen
>>
>>184120898
Hey anon, sorry for the late response I posted that before bed. I just followed this steering behaviour article and changed the weights a little bit (looks further ahead): https://gamedevelopment.tutsplus.com/tutorials/understanding-steering-behaviors-collision-avoidance--gamedev-7777
>>
>>184135780
arent the gone homo devs doing that?
>>
>>184135304
masturbate to anime until you are numb to 3D human interaction

ignorance is bliss
>>
>tfw didn't get a (you) in 20 minutes already

REE
>>
>184137473
here you go
>>
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>Mfw doing a 3d game with people whose clothes (i,e armour etc) are a core part of the game, so are things like hair, facial features etc
>Mfw i'll have to do programmer art until i can catch some artist to do it for me when i'm done
>Mfw its taking time from my programming time
>>
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What is the best way to work on a Unity project between two PCs?

Alternatively, what is a better engine to do this?

>>inb4 fuck off hipster developer on unity
We're just looking to spend the evening working on some shit just for fun, we don't want to rip off people on steam through early access. Like I said, it doesn't even have to be Unity any free environment would work that allows us to simply work between two computers on one project.
>>
>>184137473
I take pity on those less fortunate.
>>
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Working on scaling textures. My naive approach is just copying a pixel for every "scale" iterations into the final texture, so some more important details may be lost.

You know, in case 256x256 textures are too much for your toaster.
>>
>>184137778
>What is the best way to work on a Unity project between two PCs?
just use git?
>>
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Made projectiles deal damage and added floating text, also killing entities.
>>
>>184137778
I don't know about unity but godot is designed to be git-friendly.
>>
>>184137778
Unity Collab.
>>
>>184137953
>one character on screen
>entities: 3

2 spooky
>>
>>184136585
i'm just using triggers to fire the animations. i don't understand how i could be firing the animation wrong with something you're supposed to be using.

if there was an option to disable events from firing during transitions i wouldn't have this issue, but instead i'm going to have to add redundant booleans all over the place to stop this from happening.
alternatively i could trim the animation transitions to be instant, but that's fucking retarded.
>>
>>184138248
Everything is an entity, except the map.

So the camera, the floating text, both characters and all projectiles are entities.

just kidding, there are ghosts
>>
>>184138248

apparently each bullet is an entity, it makes sense
>>
>>184138267
>if there was an option to disable events from firing during transitions
>booleans all over the place
are you telling me that you arent doing your movement/animation logic with a state machine?
>>
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>>184131584
Started implementing (ranged) sub-weapons for the player, a la Castlevania. Throwable axe is in.

Also re-implemented enemy hit combos, they initially broke when I made the enemies able to have multiple attacks. Still not a very flexible system, though.

Another thing I did was a modified larger font, to display some things.
>>
>it's already friday
what the fuck is going on
where did wednesday and thursday go
>>
>>184135304
Look what you did to gogem guys
>>
>>184137898
Nice work man. Are those your own textures or from some low-res texture pack?
>>
>>184138627
Time flies when you're nodevving.
>>
Damage Calculation = ( Base Weapon Damage Type + Weapon Damage Type Stat Bonus ) * Attack Damage Modifier

Damage types are pierce, slice, chop, and bludgeon. Pierce and slice scale off dexterity, chop and bludgeon scale off strength. Yes or no?
>>
>>184138807
What game?
>>
>>184138720
Those particular textures are taken from here:

http://opengameart.org/content/js-fprpg-texture-pack-01
>>
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>>184138869
>>
>>184138807
damage = (base weapon damage + attribute bonus) * (1.0 - resistance)
>>
>>184138807
What's the purpose of those calculations?

Would you game be any better with that as opposed to single damage stat?

Ask yourself that, are you making it more complicated for no raisin?
>>
>>184135304
>nobody plays my games
Gamejams.
>>
>>184138507
I like what I see in gameplay, but I think the graphics or theme doesn't match yet.
>>
>>184138507
huh, that's a really neat style.
>>
>>184139113
why are you such a slow developer?
>>
>>184139340
That's not complicated at all.
>>
>>184139197
I did in fact forget to add enemy defense. The reason I add the attack damage modifier though is because it's being designed as a game with a combo system akin to that of Devil May Cry and the like, so the final attack in a combo will probably be stronger.
>>184139340
>Would you game be any better with that as opposed to single damage stat?
I don't think so, but that is why I asked. If it's an RPG, generally it goes off of weapon damage, plus some sort of stat bonus. And as I said to the other anon, it's got a combo system which is why I'm leaving in that last damage modifier depending on the attack itself.
>are you making it more complicated for no raisin?
I still don't think so, since it is an RPG (or more like an action game with an RPG style leveling system.)
If you do think it's too complicated or needs a bigger change, I'm open to suggestions.
>>
>>184140258
wiyg
>>
>>184139792
what do you mean, specifically?

>>184140078
thanks
I made it myself
>>
>tfw Ludum Dare starts at 3 AM where I live
Fuck I'm already 5 hours behind at least
>>
>>184134197
/agdg/ is starting to make me hate Mike Ross
>>
>>184138507
>>184140335
not him but i think what he's saying is that the flat shading on the sprites holds the aesthetic back, which i kinda agree with. still looks good though, but i think with slightly higher fidelity (while still trying to hold that 8-bit feel) would definitely improve the feel.
>>
>>184140330
Dude, you've been posting a new little shitty weapon you've made in your 8bit two colored game for the past month. You're slow as shit. Why even keep trying?
>>
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>>184128738
>summer 2014
>>
>>184140717
>implying I'm the dev
wiyg
>>
>>184139113
why do the flowers look like boobs?
>>
>>184140292
Is English not your first language?

if you have thing built out of 1 variable, and then a thing built out of 3 variables, the latter is more complicated than the former. My post had nothing to do with it being complicated as in difficulty.
>>
>>184138507

That's cool as shit senpai.
>>
>>184138074
Thanks nigga, this was actually useful.
>>
>>184092804
Fug, how many should I put in?
>>
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>tfw already have my idea for Halloween Jam 2017
Get on my level scrubs
>>
>>184140813
Either way, the project you're involved in is slow as fuck and will never go anywhere.
>>
>>184140295
So you are adding this system into your game only because other RPG's have it too?
>>
should i add event dispatchers to my gamemaker GMS1.4 gamemaker game
>>
>>184141056
Be aware that they're removing the free trial in October.
https://blogs.unity3d.com/2017/06/28/feature-highlight-unity-teams/
https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/
>>
>>184101815
Some random devs here did that? Damn.
>>
>>184141532
Please start using a name.
>>
>>184137778
Remote desktop from computer b to computer a is the obvious answer.
>>
>>184128738
I know the feel. I've been devving for two years, mostly making jam games and little experiments. But I still feel like I'm shit at all of this.
I finally decided to say fuck it and start working on a real full game. Even if it turns out shit I'm going to finish it.
>>
>>184140258
>>184140717
Feature creep honestly. Been spending a lot of time adding features to melee combat, and testing each one with a feature appropriate test weapon with a single attack, before creating the actual weapons with their full combos.
>You're slow as shit. Why even keep trying?
I'm having fun.
>>184140821
It's supposed to be a quick doodle of a scare crow with a pumpkin head. But it's black and white, and it turned out looking like a flower with boobs.
>>184141173
I suppose. I like RPGs, and that sort of stuff is part of why I like them, which is why I'm aiming for something along those lines. Do you think something more simplified would work better, and why?
>>
>>184141235
Fuck
I hope they'll keep a basic free version though
>>
>>184097641
Looks nice, but makes me feel sick in the stomach in full screen.
>>
>>184141825
>Do you think something more simplified would work better, and why?

It's fine, I just thought you were better than this.

Enjoy making your game.
>>
>>184141863
Read the links nigga, they HAVE a basic free version now and they are removing it entirely. It's a stupid decision even from their end, the business model is getting you to try the free version and locking you into their ecosystem to sell you storage space.
>>
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>people flocking to buy your game.webm
>>
>>184142138
>clipping through the wall
Nice speed run tactics.
>>
>>184142138
maybe add some crowd behavior so the stragglers follow along too
>>
>>184142138
>tfw out of bounds any % run
>>
>>184140373
Everyone is subtracting the same hours for sleep (unless you don't sleep) so it's all the same if you think about it. You actually have an advantage because you could potentially sleep through only 4 hours of LD's first day whereas most of us will loose 6-8 for sleep.
>>
>>184116195
You cab get a library for tuples in c languages now. Also allows methods to return more than one type.
>>
>>184142079
Well fuck, fuck Unity
No way I'm paying to collab, I'm making games for fun not money
>>
>>184142420
>subtracting hours for sleep
t. casual
>>
>competing against literally thousands of games
Ludum Dares are crazy if you think about it. I like it.
>>
>>184142420
>Sleeping during LD weekend

Lmao, never going to make it
>>
>>184142614
>competing against literally thousands of shovelware
>>
>>184142614
>>competing
??
>>
>>184141825
That sounds good. Damage types are pretty cool in RPGs.

Still, they usually are Slashing, Piercing and Crushing. What's the difference between chop and slice?
>>
>>184142650
The catch is that you are the shovelware.
>>
>>184142650
So it's just like Steam.
>>
>>184142715
Don't tell me they aren't scoring this one again.
>>
Please tell me LD is ranked this time. Don't do this to me again God.
>>
>>184119289
Holy shit wtf..
>>
>>184142270
>>184142329
Remember this game for the next GDQ.

>>184142320
That's the plan eventually, currently have more shit to fix before then though.
>>
I can't find the answer to whether this one is ranked. Last time it wasn't ranked it was like a total surprise that you had to dig for an old post to see.
>>
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How do I make my game controversial so that I can get ez publicity? I don't know if big tiddies is enough to trigger Tumblr or Polygon into talking about it
>>
>>184143490
ask googs
>>
>>184143490
9/11
>>
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whats the easiest game engine for complete retard subhuman monkey man?
>>
>>184143609
Game Maker
>>
>>184143609
Super Mario Maker.
>>
>>184143490
Take notes from Hatred. And I guess DOOM from back in the day.
>>
>>184142715
>>184142830
>>184142973
>>184143198
It says here the entries will be judged, which means there is ranking which means you can still win the Compo or Jam

https://ldjam.com/events/ludum-dare/rules

On a side note I thought this was funny

>Is using the Theme required?
>Officially no, you are not required to use the Theme. We will not disqualify you for disregarding it. To us, the Theme is just a single voting category.

I dare anyone to defy the theme entirely and not be consumed alive in the ratings and comments. Not sure why they would justify it in the rules section.
>>
>>184143609
Mega Maker
>>
>>184143609
Unity free version
>>
>>184119289
>girls

it's' the same person with a wig
>>
>>184137898
Pretty pointless. Even a 10 year old pc can run 512 textures no problem
>>
>>184143490
You either have to go full edgelord or really focus on marketing it at straight white CIS males, like a space game with only whites because the darkies were too dumb to make it to space.
>>
>>184143490
I have an idea: School Shooting Game. Just like Hatred, but you actually kill children and it's played straight.
>>
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It took me a minute to realize this was ironic.
>>
>>184143609
construct, game guru or rpg maker

possibly multimedia fusion
>>
>>184140926
I guess?
But you really can't get simpler for an RPG than weapon damage + weapon skill, and the only thing he's added onto that is a modifier for specific attacks.
>>
>>184141896
Damn.
>>
>>184143907
thanks for ruining the illusion, faggot
>>
>>184143960
I just like making this feel like a "real" game with graphical options.
>>
>>184143609
Game Maker
It was literally designed for retard subhumans.
>>
>>184144964
This is pretty funny as a joke option, let the player take it all the way down to 2x2.
>>
So 3 hours till the LD jam. I want to enter but i am so fucking lazy. And i bet the most retarded boring theme wins, like you start with nothing theme so basically every survival ever done to death
>>
>>184143490
School shooter asymmetrical multiplayer game.
>>
Is anyone else still reeling from the revelation that YandereSim needs more than 4GB of RAM?
What does he use it all for? He said he has 1000 512x512 textures in memory, but that's only 25% of it.
>>
>>184143907
>>184144916
they're actually just twins, which is even hotter

https://www.fiverr.com/theadtwins/create-a-promotional-video-featuring-twins
>>
>>184145260
>falling for the marketing gimmick

you can clearly see the white balance difference
>>
I'm compiling a list of stock shitposts, can you guys help me out?
>Artist looking for a programmer
>Yanderedev
>Googum (ongoing)
>We wuz gods
>Patreon porn games
>LLCs
>Let's Player's League

What else?
>>
>>184145486
source samefag
>>
>>184145486
>I'm going to make a X game! (usually Dark Souls or fighting game)
>Where's your game?
>X here. (usually Notch or Hopoo)
>>
>>184145191
This is really the healthiest lineup of themes LD has had in a very long time. But yeah most often it's the themes I don't like that win.
>>
>>184145486
Patent trolls
"Write your own engine or it's just a mod, not a game"
Cris
TempleOS
>>
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>>184144198
Reminder that you must have the industry standard indie hair if you want to make money selling games.
>>
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>>184145224
>He said he has 1000 512x512 textures in memory
>>
>>184145831
Why would a guy dye their hair pink? I mean I'm pretty feminine for a guy but even I wouldn't do that
>>
>>184145260
>hiring some girls no one's heard of to market your game when you could hire Big Man Tyrone
>>
>>184145814
patent trolls are already listed as llcs
>>
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>>184132618
Okay, finally got this stupid shit sorted out. Turns out I completely forgot how glDrawElements works and was passing in the array of indices as its last argument.
>>
>>184145260
holy shit, that's so hot when they talk synchronous
>>
>>184145957
REAL MEN aren CONFIDENT ENOUGH in their MASCULINITY that they aren't AFRAID to dye their hair a """""""""""""FEMININE"""""""""""""" color
>>
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>>184145486
>implying we WUZNT gods
it's not a shitpost peasant mortal unity babben!! REE!!
>>
>>184145957
Compensation for lacking the ability to stand out as a human being in any meaningful way
>>
>>184145224
Considering he apparently stores every possible "state" of a murder in a string...
>>
>>184145831
I have a mustache, does it work ?
>>
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>>184145831
>Hello darkness my old friend
>>
>>184145897
Yeah, and he doesn't seem to think that's strange, either.
But it's way more mysterious that he's wasting a literal gigabyte on keeping presumably every one of his textures in memory at all times, and still using three times as much memory on everything else.
>>
>>184145486
>Best.png
>Where is your game
>What engine?
>Write your own engine or it's just a mod, not a game
>>
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>>184145224
>game is mostly flat shaded
>1000 512x512 textures
>textures with such a small amount of detail could be 64x64 and still retain the same fidelity

Nva can't make a game for shit.
>>
>>184145260
Woah, they look better than ever.
>>
>>184146223
What the fuck?
What do you mean by state?
>>
>>184137084
nice find, i've looked at other steering examples but that one is really nice
>>
>>184146331
these early-00's-euro-shovelware-tier graphics don't look like it should need more than 128 megabytes of ram
>>
Shit, just realized I only have a couple hours to fuck off if I'm gonna jam this bitch.

Time to play some vidya and put the dev on hold.
>>
>>184145897
>>184146293
why doesn't he invest in a texture streaming asset?
>>
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>>184146046
>>
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>>184146528
>>
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>>184146920
>>
>>184146331
Where did that idea come from? Persona
>>
>>184146920
Jesus Christ, how could anyone write this and think it's okay?
It's not even lazy. Laziness would drive any sane person to avoid using strings for this kind of thing.
Why isn't it a set of enums or bit flags? You could probably condense all that information to a single byte.
>>
>>184146872
h-hey this is a b-blue board
>>
>>184145486
wiyg
kys
Anita posting
>Stealing my work
Panty posting
best.png
enginedev
sprite creation gifs
not an argument
godot meme engine
Mike Ross
>>
>>184145486
Molyneux
That chicken
>>
>>184145486
JSRF indie game seems to always work

>>184145814
I like temple os posts
>>
>>184147849
I do too that's why I make so many

But it's still shitposting
>>
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>>184143490
Game set in future where only whites because eugenics war in the past, Because of said eugenics, woman are literally stupid except when it comes to kitchen and mothering.
>>
>>184147260
I think he's just genuinely bad at coding.
>>
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Okay, this is what I have currently.
(WeaponBaseBludgeonDamage+(PlayerSkill/100)*PlayerStrength)*AttackDamageModifier; Cap for all stats is 100. In this gif, strength and skill are 10, meaning we're only getting one more point of damage out of this. So although it's what I've posted, I'm not 100% satisfied with it, and might remove skill from the equation entirely, or greatly change the balancing. Base fist bludgeon damage is 10, so the damage output is 11. The not octorok has no bludgeon defense, so it takes 11 damage, scarecrow has a real high bludgeon defense, and the shield guy is weak to bludgeoning damage, which is why he takes 15 damage.
>>184142748
I always saw chop as something between slice and bludgeon/crush. It's trying to break the flesh like slice, but using brute force as opposed to a more precision movement which is why it'd use strength rather than dexterity. So it's better for a firmer type of target, as opposed to slice which is better for a softer target.
>>
>>184148178
But he used to do it professionally and, on paper, he has way more experience than me.
And yet he writes... that
>>
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tfw you hit your creative limit for the day
wish i had more stamina
>>
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>>184148315
Maybe a game about the insane should lack sane coding
>>
>>184146331
>that masking artifact whenever two blood textures overlap
>tiled ground (grass or gravel ?) textures
>seams in the building

>>184148178
It's not about being bad, it's about doing something repetitive like nested IFs and not noticing you might be doing something wrong
His ego is a worse problem than his poor coding skills.
>>
i'm going to buy an ipad pro and make games for it, it's the future
>>
>>184148290
nfkc
(this is an abbreviation of "nice fight knight clone", I'm tired of typing it out every time)
>>
LUDUM DARE QUESTION

Are only compo submissions being judged? Are jam games also rated and judged?
>>
>>184148787
Yeah
>>
>>184146920
>(float)6
I cry every time.
>>
are there any memey zoo sim games?
>>
>>184146920
I was actually the first person on YouTube to upload a gameplay video of Yandere Simulator, as I followed a frequently updated pre-alpha game blog. Makes me feel cool desu
>>
File: amazon.png (580KB, 928x606px) Image search: [Google]
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Fuck.

I was relying on this shit for matchmaking and amazon is going to screw it up.
>>
>>184149656
Are they gonna do something besides buy up companies and wave their dick around?
>>
>>184148315
There's been a lot of shit on him, just googling "yanderedev code" gives you a couple of hits, the second link being a big collection of shady shit he's been up to.

>>184148510
I'd agree with you if it werent for the lack of flags. Nested ifs are common if you're only adding shit on top of previous shit, but when you use strings like that as opposed to flags, where you could type something like "Witnessed = Crime.Weapon | Crime.Trespassing" and make everything a shit ton easier, you're just doing it the worst way possible. Either he doesn't know about flags, or he's mentally disabled.

As the other anon said, it's not even laziness, because flags are easier to use than this string system he's got going on.

>>184149146
I'm gonna give him the benefit of the doubt on this one. I hope it's a decompiler issue and not him being retarded beyond imagination.
>>
>>184149843
Amazon has Lumberyard.

No doubt they'll cripple Gamespark's UE4 and Unity integration to get people to switch to their garbage engine.
>>
Compo or Jam?

Do devs who win the Compo get more attention than devs who win the Jam?
>>
I need to believe that there's a reason he's using strings here. It has to be a calculated and well-informed decision. There is absolutely no other reason someone would abuse strings like that.
>>
>>184150509
Couldn't abstract enough to the concept of dictionaries or arrays. I'm sure he knows about them and how to use them but just went with what seemed simplest in his head. Which happened to be horrific.
>>
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Will my game sell if I get get good at drawing pixelated anime girls?
>>
>>184150509
To someone who doesn't know much about programming, it does make sense.
>>
3 hours of work for a jenky implementation the build/craft menu system. Oh well, can't code the fun stuff every day.
>>
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Are Unity users just glorified ideaguys?
>>
>>184151358
Most indie """developers""" are just glorified idea guys.

They program a basic movement system before coming up with a new idea and restarting.
>>
>>184146920
Would the best way to do this to have weapon=1, blood=3 and insanity=5 and then add them together? So if they witnessed insanity and weapon then it would equal 6 for example? Or is there a better way?
>>
>>184151358
not if theyre making a game

like literally what? if a game is made then theyre not ideasguys
>>
>>184150858
But it's not like he learned to program just for this game, and even a mess of booleans would be better than this. When you store so much information in a single string, you need to be able to parse those strings to insert or remove flags at specific points.
>>
>>184150779
It might help.
But you still have to make a good game with it.
>>
>>184151358
why are you worried about them?
>>
>>184151631
The best way is probably bitflags. You could most or all of that information to a single byte, with each bit representing the true/false value of a particular state. Then you just apply bitwise operations to check the flags you're interested in.
>>
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>all that shitposting
Aren't you all forgetting something ?
>>
>>184152003
Oh yeah that makes a lot of sense, I rarely ever remember that bitwise operations are even a thing
>>
where do I find small jobs as a composer for indie games
>>
>>184152295
Because you're a Unity """"programmer"""".
>>
2 questions for you /agdg/, especially if you know your way around sound design.

I have two separate sci-fi rifle sounds, one is a 'pew pew' sound which is simpler and has more bass, and the other is a 'tsew tsew' sound that has more punch and more dynamic stuff going on. Included in the following uploads are those sound effects being fired off as single shots, burst fire, then suppression fire, and then just cooking off/holding down the trigger.

Then after that, there are 4 different hit confirm sound effects for when the projectiles hit a target. These are a 'tat', 'punch', 'bap', and 'beep'-ish sounds in that order.

Question A:
Which rifle sound do you like better?
1) pew pew
2) tsew tsew

Question B:
Which hit confirm sound do you like better?
1) tat
2) punch
3) bap
4) beep

>pew pew
http://vocaroo.com/i/s1GU9IhWubPh

>tsew tsew
http://vocaroo.com/i/s0cVtDe1bSYB

Just trying to gauge the direction I should be taking the sound design in. These are all basically just placeholder but I want to figure out if I should go for stuff that's easier to listen to, or stuff that just sounds cooler even if it's a little harsh on the ears. For the most part the combat will be fast and you only need to burst fire to take out most enemies, but some enemies are going to be tanky or have shields so there will be times where you're just holding down the trigger against sub-bosses and vehicles.
>>
>>184152295
I've seen bitmasks in lua of all things. they're super common.
>>
>>184152518
If I'm leveling with you, neither of them are particularly great unless you're going for a more cartoony sound. Either sound needs more bass and punch.
>>
>>184152518
the pew pew sounds decent.

beep.
>>
>>184152518
5) BRAP
>>
>>184104482
>>184104482
>2017 still thinking he is going to have more freedom building his own engine, but as allways forget the time he is going to loose building it.

are there people still trying to make engines on agdg? i thought we kicked them all out with a single argument:
"Engines are not games."
>>
>>184152518
you should have a clacking sound like a capacitor blowing instead, maybe with some fizzing like a loose high voltage wire
>>
>>184152518
You should probably avoid using Vocaroo when looking for audio feedback. It butchers the quality.

Same audio clip, the difference is huge:
https://clyp.it/2he3rwnt
http://vocaroo.com/i/s0c94Z41tIdi
>>
>>184153489
clyp it butchers the audio quality too, though.
>>
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You DO dream in code, right anon?
>>
>>184153704
I surely not dream in Objective C
>>
>>184153581
They do process it, but I barely hear the difference between the original file and the uploaded one. Whereas the difference to the Vocaroo one is immense.
>>
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>the sheer amount of work you actually have to do slowly starts to dawn on you
>>
>>184153489
Alright I'll try to use this next time, thanks.
>>
>>184154041
>barely
In my experience, it robs some of the volume and can "mud" it.
>>
So I have been working on NEET simulator, the title changed to just N.E.E.T.

I'm beginning to worry that I am portraying the NEET lifestyle as too god damn depressing. How sad is too sad?
>>
>>184153704
im so glad this fuck never did anything with his life

why do prodigy's fizzle so much?

bet you dollars to donuts hes smoking a fat doobie right now
>>
>>184150352
Compo is the "serious" Ludum Dare. 48 hours, you must make everything, you have to post the source code too.

Jam is the "chill" Ludum Dare. 72 hours, you can use assets that are free to use. You don't have to post the source code if you don't want to.

I think the best strategy is to aim for the Compo first, and if you don't finish in time, spend the extra day to finish it up and submit to the Jam. I don't think Compo entries necessarily get more attention than Jam entries. People just look at which games look and play the best.
>>
>>184154556
>>184150352
If you're in a team you can only do the Jam.
>>
>>184150779
Only if you include mecha, robots, androids, and cyborg girls.
>>
>>184154379
Anything can come off as sad depending on the perspective. Even normy lives and celeb lives can be depressing and/or stressful. The grass is always greener.
>>
>>184154379
Who's you're audience?
>>
>>184154752
So I am doing work on the art, making the spirtes, and writing out the various stories to get straight in my head for later. N.E.E.T. essentially has you progress along individual's stories almost Persona style, they're called enablers because they help your keep afloat as a NEET. I was writing out one of the more surreal ones for the grim reaper, who is supposed to offer you a second chance when you die due to random chance.

All encounters with death come down to basically one question that decides whether you die and have to start a new NEET or you get to live. Death's second to last question is just "Are you happy?". In the other encounters with death he has a long conversation with you about life.

The answer that lets you live is No. Is this 2deep4you faggotry, my reasoning is because the good die young, if you're unhappy you're obviously not good, and thus need longer to stew.
>>
>>184147623
I posted the >stealing my work shitpost, and I think I pissed off a dev that is making a somewhat similar game that suspected it was me talking about him. I was just shitposting innocently, and it cost me a devbro.

Tread carefully, this is a powerful shitpost.
>>
>>184153704
>his magnum opus is "decorate the christmas tree"
>>
>>184154794
I'm not sure. The same kind of autists who watch bojack horseman I suppose.
>>
>>184145486
>>Let's Player's League
The fuck is let's player's league?
>>
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>>184154350
It has been processed for sure, but it's not as bad as Vocaroo.

I can't find any websites that lets you upload .wav files and lets you listen to them through your browser though, otherwise I'd recommend it.
>>
>>184155354
Let's leave it at that. Sharing the file would be ok, but people don't want to download shit anyway.
>>
>>184149656
>gamespark
It's literally nothing.
>>
>>184154123
I FEEL THE CODE OVERTAKING ME
IT IS A GOOD PAIN
>>
>>184155279
It's a Mafia front that uses Let's Players like PewDiePie and Markiplier to extort indie devs.
>>
>>184154123
>tfw making 3D game
>realize I have to make models and textures for so much shit
I should have made a pixel art game.
>>
>>184156541
there are cheap graphic styles that don't need textures.
>>
>>184156541
A good pixel art also requires a lot, a lot of pictures.

3D is more trouble, agreed, but you usually can get away with less variety.
>>
>>184156445
I'm gonna need some more context or evidence. Let's players don't have a huge effect on sales except when they play a game en masse. If a game is played en masse it was gonna sell anyway.
>>
>>184154123
>drop project because scope is too big
>can't find an interesting, small scope project

>>184156541
>tfw decent at 3D modelling but can't make good enough references by drawing
>>
I'm doing a method to generate each level on Unity.
On the start method I'm calling them one by one like this:

Level01 ();
Level02 ();
Level03 ();
Level04 ();
Level05 ();
Level06 ();
Level07 ();
Is there a way to make this more automatic?
>>
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I'm just gonna post the same progress now AND in the next thread and you guys can do nothing to stop me!

My idea of generating characters that somewhat look apart is now 100% proven to work, currently i've only done 2 variations of each (beard, eyebrows, eyes) but it supports any amount, which means that i should do maybe 4 for each and then properly implement it in character generation and then leave it until i either get an artist or try to do an art pass myself. And ofcourse i'll add things like mouth etc later, but this is programmer art stage.

Also, figured out you can just import .psd files which makes the work so much quicker with auto-reload.
>>
>>184156871
>Is there a way to make this more automatic?
yes
>>
>>184095079
TI-84 Calculator Parts
Apricot Jam
Watermelon
Clive Cussler Novel (A)
Berthier Receiver
A Sunday Afternoon
Tom Clancy's Rainbow Six Vegas
The Joys of Yiddish by Leo Rosten
W124 Chassis
>>
>>184156871
pastebin the contents of those methods so we can help you abstract that
>>
>>184156683
>but anon, why don't you believe some anonymous ramblings at face value ? Don't you believe in fairies ?
>>
>>184157092
ok.

public class Levels {

private List<Level> levels;

public Levels () {
levels = new List<Level> ();
Level01 ();
Level02 ();
Level03 ();
Level04 ();
Level05 ();
Level06 ();
Level07 ();
}
}

Here is a example:

public void Level02 () {
int[][] levelData = new int[4][];
levelData [0] = new int[] { 3, 1, 3, -2 };
levelData [1] = new int[] { 2, -3, -4, 3 };
levelData [2] = new int[] { -5, 2, 5, -2 };
levelData [3] = new int[] { 1, -4, 2, 4 };

Level level = new Level (
levelData
);
levels.Add (level);
}
>>
>>184157393
>pastebin
Please google what that is.
>>
>>184156541
thats why flat shaded textureless low poly is great for indie development. people shit on it but it can look good with the right shaders and its super easy to make (usually you don't even need to texture. just color the faces directly and call it a day)
>>
>>184156683
Not sure if that's based on this particular incident, but here you go.
https://www.reddit.com/r/gamedev/comments/3kefgi/asked_to_pay_22000_by_popular_youtuber_for_our/
>>
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Does anyone want to collab for the LD Jam? I use Unity, I'm primarily a programmer but I can make shitty stylized art, and have been practicing lowpoly 3d. Picrelated is my portfolio, you can play my games at https://snekdev.itch.io/. I've done several collabs here before.

For the LD I'd like to use at least some lowpoly 3d, besides that I'm open to suggestions.

Leave a discord or email here, or message me at snek#9588.
>>
>>184157850
>but it can look good with the right shaders
Examples?
>>
>>184132618
I've made my first game in openGL and openAL.
It was a simple little pong game. A bit of GLFW to create a window title and maybe capture mouse location since using X11 was a nightmare with no documentation.

It's a great thing to know and learn.

Havening said that I now use SDL2 when making games. So much simple and more elegant, saves me a lot of time fiddling. And its just as versatile as GL. Hell, if you need to change anything you can just do an openGL call straight through it.
>>
File: hookshot_swinging_progress_6.gif (2MB, 786x440px) Image search: [Google]
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Smoothed things out from yesterday, possible to build up speed from a standstill and jumps from swings carry vertical momentum properly now. Not thinking about adding horizontal momentum, but we'll see.
>>
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>>184158545
call it meme poly or hate the artstyle, i think grow home is a gorgeous game.

when you boil things down with textureless flat shaded low poly, your biggest focus needs to be colors. if you make you colors pop with post fx like in this then i think it looks great

another good example is making everything look like paper/origami. You need to texture with that though but its still simple
>>
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>>184158826
Also possible to kick off of walls, though this is a bit bugged in a few spots right now.
>>
>>184155132
You're implying that life has some kind of meaning and that being a NEET is somehow less valuable than say being a normie or an actor or a successful youtuber. There's no such thing as the good die young because it's all made up. There's no point, there's no purpose to any of it, it just happens. Someone decided to give things value, so being successful for that person means doing this 'thing' and then people decided ok I guess I should do that too because everyone else is doing it. But everything is equally pointless, it doesn't have value until you give it value. And just because someone else values something doesn't mean you have to value it too, but you can if you want to, because you can. So it's not like you have to dwell on it or try to give it more meaning than you think it needs. Being a neet is not more pointless than being a successful family man and vice versa. You're made from the same components found in celestial bodies across the known universe, and you can be broken down to the same basic components just like how those celestial bodies can be 'killed' and broken down to their base forms.

From a normie's perspective, NEETs can look depressing or appealing because they're used to all the social interaction at work or with family/friends. Imagine that normie being put into the NEET's situation. Some might love the privacy and the fact they don't need to work all day and entertain other people. Some might hate it because they miss that social interaction and busy lifestyle. NEETs themselves can love or hate their current lifestyle as well as the normie's lifestyle for the same reasons. Ultimately there's no point, but the difference between you and say a star or a comet is that you know you exist. Even though you're a dot in the cosmos, you are aware. So you don't have to glorify death or personify it because it's not even a function. It's just a classification. We invented it to help identify when something stops 'living'.
>>
New thread
>>184159561
>>
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>>184074910
And totally not going to be an axe soldier. I'm gonna animate this guy first because he's going to need more frames than the other one.
>>
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>have to write my GDD
>can't decide on a theme or setting

guns? yes
tiddies? yes
space ???
fantasy???
furries???
goblins??????
>>
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>>184146284
>>
>>184151358
Fuck off. I developed an entire networking framework to go with my unity game.
>>
>>184161731
all of it
Thread posts: 767
Thread images: 171


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