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/civ4xg/ - Stellaris, Endless, Civilization and 4X Games General

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Stellaris Factions editions.


STELLARIS
>Pastebin:
pastebin.com/YHdisqem
>WIP Ship Design Guide for 1.5.1:
pastebin.com/2QWUPKSh
>Another Ship Design Guide for 1.5:
www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
>Wiki:
www.stellariswiki.com
>The Development of Stellaris
www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>Steam group
steamcommunity.com/groups/vgstellaris

ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg
>Ships Stats
pastebin.com/aabCNGau
>Horatio splicing guide
pastebin.com/1cH8sqEH
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Fix for Civ IV BTS XML errors:
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District
>/civ4xg/ steam group
steamcommunity.com/groups/civ4xg

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>Official short stories:
www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares
>>
>>183951467
>First question, how do I prevent a fallen empire from awakening? Is the only one to not grow bigger than 50k fleet power?
The requirements are as following:

At least 100 years must have passed, they are not at war, and their fleet power is above 40,000[2].
A default empire is getting too strong (above 50k Fleet power[2]) or has conquered a Fallen Empire world.
There has been no other Awakening and no Guardian of the Galaxy thus far.
The event has a 50% chance of occurring every 50 years, modified as following:
If there is more than one Fallen Empire in the game, the time is multiplied by the number of Fallen Empires (it is unclear if that includes no longer existing ones). This offsets the increased chance for one of them to awaken.
If an empire has 75k Fleet power[2], the time is halved.
If a Fallen Empire planet was taken by a default empire, the time is reduced by 90%.
If the Global Flag "high_awaken_chance" is set, the time is reduced by 99%. (There is no event that set that flag, so it is likely for debugging purposes)

[2]It appears that the fleet power looks at each fleet separately, rather than all fleets combined. So split fleets can trip this up easily.

In other words:
Just split up your fleet into 20k stacks and you won't awaken the FEs.
>>
Are we death?
>>
Third for Wiz being a giant fucking faggot.
>>
>>>183955059
>nigh impossible I feel, especially if they are on the other side of the galaxy.
It's a race. You have to become powerful quickly so that you can defeat whichever empire is thriving on the other side of the galaxy.

>They have 100k fleet power, I have sub-50, they'll always be stronger?
The basic idea is that you colonize the entire galaxy, then perfect your economy so that you can afford to build a big fleet quickly. Ship construction times are very short, and the bottleneck is money, but money doesn't wake up the FEs.
>>
What's the difference between "+3food on exploitation" and "+3 food on tiles that give food"?
>>
>>183960746
Exploitation are the tiles directly around your city.
>>
>>183961136
Aren't those the only ones you gain anything from? Or did you mean city center?
>>
>>183962285
You do get stuff from city tiles, but at the cost of those tiles giving less food and an approval penalty. You can tell if a tile is being exploited or not by the farmland-like design on it.
>>
>AE was abused by me until it has 1 planet left and is now gangbanged by 2 of his satellites
>I cleansed the other free empire's planet just recently and waiting to declare another war right after this truce end

Once everything is said and done I will finally get time to purge all other species in my empire.
>>
Why does this mod break achievements?
https://steamcommunity.com/sharedfiles/filedetails/?id=682721604

How do I import the Byzantine flag into stellaris?
>>
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She's a strong, independent Nubian woman who don't need no Amun.
>>
>>183967251
A NUBIAN QUEEN
>>
>>183967947
I don't know who that is
>>
>>183969151
Maybe among redditors? I don't follow e celebs. I assume this is some kind of drama?
>>
>>183969151
What's happening?
>>
>>183969151
Never heard of him. Is he that angry nerd guy that was on steam for a while?
>>
>>183943341
Dawn Officers absolutely don't have good damage. They've got less damage output than fucking Stalwarts. That and the missing equipment slot are their weaknesses.
>>
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>>183968465
A POLISH KING
>>
>vicky 2 has fleet stacking penalties so you can't just make a death stack fleet that murders everything
>hoi3 has fleet stacking penalties so you can't just make a death stack fleet that murders everything
>hoi4 has fleet stacking penalties so you can't just make a death stack fleet that murders everything
>stellaris doesn't have fleet stacking penalties so there is no reason not to make one uber fleet and crash it into your opponent's uber fleet and the single outcome of that battle is the result of the war because the losing side cannot rebuild their fleet faster than the opposing side can destroy everything
epik xd
>>
>>183969935
Might have more impact if I knew who those people were or any of the history behind them. But it just sounds like a typical case of a youtuber getting really fat off of advertising/patreon then grinding their productivity to a halt. Usually these types have fanatically loyal fanbases that will never forsake them even if a lot of people ditch them.
>>
>>183969935
Oh. That's uninteresting. Figured it'd be something about talking about jews or sjw topics and drama about that. Some blogger not releasing content on a regular basis is a big deal these days?
>>
>>183969519
How would the competitive PvE aspect work? Offworld Trade company where goal is to make the most money?
>>
>>183969519
>Competitive
>PvE

Hmm...
>>
>>183970093
Penalties, plus they should have it so if you bring in another fleet after the battle starts it gets a flanking bonus that improves its damage for a short duration of the battle. Maybe have it so flanking only applies after the battle has been going for a certain amount of time. Also you could have an advanced military tech that allows coordination between separate fleets, granting your fleets a "support bonus" when they fight battles alongside at least one friendly/allied fleet.

Cause I think it's bogus how right now there's zero benefit to teaming up to fight strong enemies. Even if you have multiple fleets that add up to the fleet power of the enemy or higher, they will lose to that enemy because the combat AI will just match him against each individual fleet instead of adding their power together.
>>
>>183970093
Doomstack vs doomstack only works until you fight enemies you can't outstack, like AEs. Then you have to get cheeky.
>>
>>183970801
>Flanking bonus in galaxy

It should be from all sides not just a plane. Also why can't I fly "up" or "down" in Stellaris?
>>
Why is the AI keep building habitat without putting pops in them?
>>
>Have to ban AI as a satellite of Materialist Awaken Empire
>Materialist AE can use AI themselves

Really makes you think.
>>
>>183971136
Because Wiz can't code AI
>>
>>183971136
The AI still can't handle not running out of food, you expect it to be able to handle habitats.
>>
>>183970882

As hilarious as the distraction corvettes plan is, it feels so gamey and ridiculous that I hate doing it.

>>183970801is a good lad. A great part of HoI3's combat system was being able to support an attack from multiple angles for bonuses.
>>
>>183971915
I thought Wiz is just a spokeperson. Is he a programmer?
>>
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>>183971865

>unironically becoming an AE's good goy
>2317
>>
>>183972810
He is the game director.
>>
>>183972810
>I thought Wiz is just a spokeperson
If only.
That would at least limit the damage he does to PR only.
>>
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Here's how you win any war in Stellaris.
>>
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>start watching stellaris videos on youtube because I'm loving the game
>now I keep getting recommended to Fermi Paradox and Flat Earth videos
Fuck off Kurzgesagt.
>>
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>struggle on EL on hard
>boot a game of cultists
>mfw drowning the entire continent with brainwashed inferior species
>>
>>183973345
Hey, I made a post in the last thread, how do you get 4x 40k(160k) fleet power fleets when the FE awakens when you reach 50k?

Should I play games with one FE to reduce a early awakening, or the more the better?
>>
>>183972883
>>2317
I laughed way too hard at that.

Want to be friends on steam? Maybe play together?
>>
>>183973954
I think the trigger is when a single fleet reaches 40K. So if you have ten fleets of 39K, it won't trigger until one of them reaches 40K. I believe that's what happens...
>>
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Is this even worth it? I don't mean going for it if you can, I mean making it the primary thing that determines where you settle.
>>
I wish there is a way to kill civilian units outright in Stellaris during a war. Maybe a hunnic or Genghis Khan massacre style. It would take years to kill off all civilians with dozens of soldiers, take months to kill them off with 100 psi warriors and days for 500+ psi warriors. Habitats should be able to be destroyed by the fleets too. I don't care about diplomatic penalty, just want a way to kill off Xenos faster.
>>
>>183973954
1st post in thread.
>>
>>183956092
Wait, I thought it counts all your fleets together, right?
>>
Quick question the 10% research ascension perk.

Is it additively added to the lead scientist bonus? For example would it be +30% from a spark of genius skill 5 scientist? Is it an increase to the population production like the intelligent species trait? Or a global output modifier including the mined research?
>>
>>183975149
Nope. The trigger specifically checks every fleet to see if it has 40,000 (50k, 75k for some checks) power or more. 2 fleets of 39,999 will not trigger it. A fleet that increases from 39,999 to 40,000 because of a single upgraded gun or admiral skill level up will trigger it.

It's stupidly coded but you can reach fleet levels that make fallen empire fleets "pathetic" in comparison but that won't trigger an awakening simply because you keep them in 20k stacks.
>>
>>183975210
Lead scientist bonus.
>>
>>183975505
I assume that's the same for all unspecified research bonus. Thanks.

Onto a more open topic.
What's everyone's favorite starting ruler trait?

Industrialist and Space Miner?
>>
>>183973754
>Planetary capital's bonus, when building at the edge of a planet tile, does not extend to the other edge of the planet

It is confirmed that all planets are flat, so flat earther are corret in Stellaris universe.
>>
>>183975210
Additive. To the scientist doing the research, termed Research Speed. Things that alter mined research is Research Production like the curators "helping research production"

+10% research ascension perk + 10% spark of genius + 2%*5 for a level 5 scientist

Other things you can do to increase science is the "free thinking" edict for +5%, finishing the discovery tradition tree for +10%, building a Research Institute for +5%, completing the Gargantua black hole guardian quest for +5% or +10%. Upgrading to cyborgs/synths/psionists also boosts research speed.
>>
>>183974048

sent :^)
>>
>>183974836
>just want a way to kill off Xenos faster
This.
>>
>>183975401
That seems... exploitive.

In before
>clever use of game mechanics
I mean, sure its broken that a 40k fleet makes a 150k fleet wreck you, but yeah. They should fix that.
>>183975882
Nevermind, you're a butt.
>>
>>183975631
>What's everyone's favorite starting ruler trait?
Warlike for cheaper cede planet demand and more ship damage, champion of the people for a basic +5% happy, corvette focus simply because of how many corvettes I build in early game.
>>
I just discovered genetically altering species.

I will never alter humans cause we're perfect, but making aliens I conquered take 20% less goods makes my dick hard.

All races shall serve humans, or die.
>>
>>183973954
If you have less than the Sun Tzu fleet power needed to take on the AE defensive stations, the tactic is:
> Accept satellite/thrall/signatory status
> Build until you have Sun Tzu appropriate power
> Declare independence war
> Win using Sun Tzu
>>
>>183975806
But intelligent and natural x only go towards science produced on planets, right?
>>
>>183974836
Let ships genocide from orbit, countered by planetary shield generators, bunker complexes, ground 2 space defense batteries
>>
>>183976909
Yep.

Don't know why there's two kinds of science bonuses all the way into 1.7.4 but it just is.
>>
>>183975210
It's neither.
The perk subtracts numbers from the raw "How much research mana does this tech require" figure. Same as Administrative AI and Sentient AI.
Whereas curator / scientist bonuses add a multiplier to the amount of mana you produce.

So the perk lowers the target value where as scientists inflate the production value
>>
>>183976873
whats sun tzu fleet power
>>
>>183977064
Because one is race specific and the other is global...or rather universal
>>
>>183976978
>>183974836
>mfw I thought Armageddon lets me wipe out a planet's pop but it is just a slighter stronger full orbital
>>
>>183977196
That's even better.
>>
>>183977205
Six times the strength of an AE snare station.
Did you not read the infographic?
>>
>>183976978
Yes. That would do too. Actually you can kill off pops accidentally by bombing now but it is super inefficient if your aim is to cleanse the planet.
>>
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>>183977685
Yeah, and it has a "terror bombing" penalty.
>>
Can't there be a way to let me build multiple megastructure at the same time? I don't care if it is another ascension perk. I will take it.
>>
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Please do not bully the Riftborn.
>>
>>183981020
If Riftborn are so great why don't they have more fanart?
>>
>>183981069
Because ES2 is dead in the water
There will never be any Riftborn lewd
>>
>210k minerals for +400 energy credit
>not to mention YEARS to build it

It is a fucking scam.
>>
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You ready for fucking space unicorns?
https://twitter.com/Martin_Anward/status/890264907458936833
>>
>>183982810
Good value for money over the lifetime of a star.
>>
>>183983074
>500
That tweet could just have been 'I'll add unicorns to Stellaris'.

No wonder their code's badly optimised.
>>
>>183983108
The biggest problem is that I can't build other megastructure. I actually don't care about the cost too much.
>>
New Synth portraits in the base game WHEN?
Also, is it worth to go Cyber Ascension instead of another one + Share the Burden Edict? +10% robot output is better than any perk the ascension can offer.
>>
>>183983074
fucking mlp faggots
>>
>>183982810
If my math is right, It will take 44 years for the Dyson sphere to begin turning a profit.
>>
>>183983225
Best megastructure is habitat because you can put them on your anus.
>>
>>183983398
44 years will get you enough energy for 105600 minerals from the merchant enclaves.
So 44 years is 211200 energy credits.
>>
>>183983181
>>183983391
But wait, there's more!
https://twitter.com/Martin_Anward/status/890270069082685452
>>
>>183984418
>merchant enclaves.
Who actually trades minerals to merchant enclaves unless they're lazy, stupid or incredibly desperate? I get trading enough to get the special resources, but beyond that? Why?

I try to get at least a 1:1 ratio if not a 1.1 to 1 when I trade. It's easy too. Want minerals? Find pacifist who has never gone to war, they'll have so much they won't value them. Want energy? Find somebody who's in a war, they'll be desperate for minerals.
>>
>>183984750
what if you want food!?

find anybody because who the fuck doesn't keep at least 1000 food on them 20 years in
>>
>>183984534
what a fucking moron
>implementing things based on upboats
>>
>>183984926
573 hours in and I have never traded food, probably should try it though. Would be nice if I could trade consumer goods too.

I usually try to find the UN of Earth, they're usually a great trading partner. They're either desperate for minerals because they're at war with their neighbor over the definition of true egalitarianism or they're completely blocked in and need to get rid of minerals because they haven't spent it on anything in decades. That ctrl-shift clicking for 1000 minerals/energy at a time is great.
>>
>>183984750
I basically pissed off the entire universe with my purging. Even my vassals hate my gut. Trading with merchant enclave is easy because they always have infinite minerals and energy. I always just trade my energy for minerals when I depleted them to build megastructure. Since I have +3k energy and +1.7k minerals monthly, my resources is always on cap.
>>
>>183984534
Sad thing is half the people who are voting for this shit probably dont play the game and are just mlp fans of mlp stellaris fans.
>>
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Ok so now that the attempt of making tall play more viable failed with the awful win-more mega structures, does anyone know if Pdox said they are going to overhaul the combat?

And I really mean overhaul, as in completely redesign and a base a DLC around it.
I know its a dead horse at this point, but it really is the game´s biggest failing and it completely kills my enjoyment of the game every time I get to the endgame.
>>
>>183985740
Whats wrong with it? Im kind of new.
>>
>>183985740
It is impossible to make a tall empire because planet size is limited and your naval capacity depends a lot on your number of spaceport.
>>
>>183985819
Where to begin, it really has been discussed to death.

Imagine a glorious fleet of starships, from the smallest hulls of the fighters to the behemoths that are the battleships, cutting though the void in formation, clashing with another fleet. The engagement is a perfect symphony of maneuvering, thrusts and counter thrusts, both admirals using all the tools at their disposal to come out on top.

Now imagine a braindead swarm of bees fighting with another braindead swarm of bees.

I will let you pick which one describes Stellaris.

>>183985995
Well I mean, if you dont play with the "difficulty" turned up, in other words AI cheating out of their asses, you can play tall all you want. I regularly do. That doesnt really change the fact that the mega structures are mostly useless. If I have 80k minerals, the tech and the time to repair a Ringworld, Ive already won the game.
>>
>>183986163
I don't know why would anyone expect anything good out of Paradox. Much less good space combat.
>>
>>183983964
>Best
>Only 12 tiles
>No bonus yields
>Increase your tradition and technology cost

If only it doesn't count towards the costs.
>>
>>183986265
Nostalgia mostly. I dont even need it to be good. I just need it to be serviceable. The combat in Hearts of Iron was never something I lost sleep over, but it did its job for the most part.

I am not asking for them to turn Stellaris into Sins of a solar empire or Homeworld, but they really need to give the player more control and make all weapons actually worth using.
>>
>>183986163
There is nothing good when I want to play tall in Stellaris. On the contrary in Civ playing tall is definitely a viable strategy.
>>
>Playing tall
It's impossible to do in the current game.
Unless you expand you will not have the fleet capacity to deal with the end-game crisis, Awakened Empires or the super-powers or massive feds that Empires grow into in the late game.
>>
>>183986869
Yeah playing tall in Stellaris is basically giving yourself a huge handicap, which is why I dont really do it on the higher difficulties. But its just what I do in space 4X. Play humans that rush tech, play tall and save the galaxy when needed.

In Stellaris thats every game, since the AI seems to be singularly incapable of dealing with any end game crisis.

Still, while the megastructures are mostly trash, the ethics are a nice addition. So at least some of the cash spent on Utopia wasnt wasted.
>>
>>183984750
>Who actually trades minerals to merchant enclaves unless they're lazy, stupid or incredibly desperate?
t. scrub who hasn't caused the entire galaxy to despise him on account of his huge, throbbing spess threat
>>
(stellaris) is it ok to a put a fully developed planet under sector AI, or will the sector Ai actually revert what ive done and make building changes and fuck shit up?
>>
>>183986380
The habitat is best because it is the only one that comes cheap and early enough in the game to be strategically relevant.
All the disadvantages you pointed out are true, but they don't matter. Dyson spheres would be shit even if they gave you infinite energy, because by the time you can build one you will have already de facto won or lost by other means. Not so with habitats, which can be very useful in dragging yourself out of the midgame energy drought.
>>
>>183987435
You need to change the sector settings in the sector menu and untick "redevelopment". Do that, and your pristine planetary build will remain untouched by the grubby retard fingers of Wiz's AI.
>>
>>183987558
Well the other structures .... come to think of it, wouldnt it be possible to fix them just by not having to suck a Curators dick to get a chance at the tech needed and also just splitting the benefits and investments into many small chunks? Like the Dyson having 50 instead of 5 stages?

I still feel like megas are a cool idea, but its implemented by someone who hasnt actually ever played Stellaris without dev cheats on.
>>
>>183987078
>Still, while the megastructures are mostly trash, the ethics are a nice addition
Explain what you enjoy about them and I guarantee I can convince you that it is, in fact, shit and you don't enjoy it at all.
>>
>>183987824
Actually sorry I misspoke, I meant that other trash in civ creation that lets you pick stuff like start with some robot pops, or start with some enslaved aliens etc. I just like having more choice in general.

As far as ethics go, the system is flawed, but at least its something I havent seen before.
>>
Sup /civ4xg/ it's that guy playing Beyond Earth Rising Tide with the CODEX mod again.

https://www.youtube.com/watch?v=auFacBxJkDY

Beyond saying that this game really does make the game playable and interesting I wanna thank you anons for taking to this series so well, thanks for the views and the subs.

There is more in the works, to be released tomorrow as I normally do daily content.
>>
>>183987763
> I still feel like megas are a cool idea, but its implemented by someone who hasnt actually ever played Stellaris without dev cheats on
This describes 95% of Stellaris.
All the mechanics are salveagable if Wiz would just re-jig their effects and synergise them with other game systems.
The problem is balance.
Too much balance.
There's never a good reason to do anything specific thing in Stellaris because you can always accomplish it by 5 other means.
Want to exploit low-habitability planets? Well, you can:
> Tech rush habitability research
> Trade with empires for Enegos Vapor
> Trade with enclaves for XuraGel
> Genemod your species
> Terraform the planet
> Up xeno migration through diplo, colonise with immigrants
> Go to war to capture some xenos, colonise with them
And there's probably some more idk.
Point is, there's no... grand strategy. You never have to hatch a plan to accomplish your aims in Stellaris, because if you just sit there and do nothing a solution will always fall into your lap randomly
>>
>>183988261
I should really watch it when I sober up because I am one of those hipsters who genuinely liked Beyond Earth.
>>
>>183986380
wow

you're a anus
>>
>>183987995
OK, we agree then, I like the funny civics too.
Would like them more if they DID more (Fanatical Purifiers seems to be the only one that makes a qualitative difference in how you play the game), but as far as flavour goes they're breddy gud
>>
>>183989041
I wish there was more support for customising your start in general.

I've been thinking about playing a fantasy nation in Space with elves, dwarves, humans etc all as separate subspecies rather than species but it just takes so much digging around in launch events and save editing I lose my will to play Stellaris at all.
>>
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https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-79-ship-component-balance-changes.1036466/

wtf I love missiles now.
>>
>>183988261
Your relentless shilling has finally availed you, because I'm so sick of Stellaris I'll give it a try
>>
>>183987664
thanks.

and do sectors only withhold on energy & minerals? like u can only get a max of 75% of energy and minerals from a sector, but 100% of every other resource type? and what's with my sectors having food shortages, i thought food was global
>>
>>183989431
>Australia got lumped in with Indonesians
I'm still mad.
>>
What are some fun cheese strats for dicking around in Civ V multiplayer? Been having a lot of fun with that ICS city spam strategy, then either going for the cultural victory with Sacred Sites or spamming science with Jesuit Education.
>>
>>183984534
Is it that same Wiz guy?
>>
Should I install civ 5 again?
>>
>>183990896
Correct
>>
>>183990896
Aye
>>
>>183989415
What is this about targeting? Did they make the ships MORE retarded?
>>
>>183991645
Just give us a drop down menu for the ranges and movement pattern the ship follows in the ship designer already. It's not hard.
>>
>>183977347
I actually did wipe out a planet with armageddon bombardment that was only recently colonized. There was like 3 pops on the planet. Was pretty annoying desu, I had that planet in my wargoals and then it just dropped back to uncolonized.
>>
>>183991864
WHAT ABOUT MUH BALANCE THO
>>
>>183955282
Am I lucky then? Unlucky? I can't find anything that suggests this is from a mod.
>>
That ho the riftborn precive our galaxy
https://www.youtube.com/watch?v=2UPUhn9hpTU
>>
>>183991928
FUCK BALANCE NIGGA I WANNA GOOD FIGHT NIGGA

FUCK BALANCE NIGGA I WANNA NICE WAR NIGGA

FUCK BALANCE NIGGA I WANNA GOOD GAME NIGGA
>>
These paradox stellaris streams are seriously getting painful to watch. It's just the new community manager learning to play the game badly.
>>
>>183992521
I thought Wiz did the streams.
>>
>>183992724
Fucking Wiz is on holiday. Most of Paradox gets a six week holiday in summer due to being swedes
>>
>>183992786
>>183992724
It's her and Cknoor, and he can't play that well.
>>
>>183981130
Why is it dead in the water?
>>
During endgame, I usually just terraform planets into the same world as my primary species'. Why not Gaia world? There are 2 reasons, one if of course it takes too long time and more energy, the other, more important one is that so that when other people get the planet, they have to terraform it if they want to chase my species off instead of doing it instantly if it is a Gaia world.
>>
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>>183993346
>Losing planets
>>
>>183993480
Well, just in case. For eons later. I may not be in charge anymore. It is autism I know.
>>
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ugh, still fugging with mods to fix this.
>>
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I NEED A SCIENTIST!!
>>
>>183994849
Now that's a fucked-up world.
>>
Over half of my populations are Xenos due to constant conquest. I finally destroyed all threat and is ready to purge them. How to purge them so that my economy won't collapse overnight?
>>
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Lads I'm playing tall right now, just a comfy science directorate. I'm friends with a neighbouring science nerd race but they don't like my unrestricted war policy so they won't federation up with me.

Those guys to my immediate south, west, and in the northwest corner are all fallen empires. South is spiritualist, west is xenophobe and northwest is xenophile. The xenophiles love me because I've been sucking their dick.

How fucked am I?
>>
>>183994849
Maybe it is in a binary star system, tidally locked to one of them?
>>
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>>183995394
Nope, a single Class A star. It's a fair distance out too, so that tidal locking will result in a very long day/year
>>
>>183995237
Why does it matter?
If you're economy implodes just repopulate the now vacant worlds with your species and build it back up. Not like you're in any danger.
>>
Guys, I think focusing science early on EL is a bad idea.
>>
>>183995528
Are there binary star systems in Stellaris? 3 stars? Star + black hole?
>>
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>>183997140
>>
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>>183997207
>>
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>>183997360
>>
>>183995840

Won't there be revolt if there is for example shortage of food or something?
>>
>>183997763
Well, are your primary species already unhappy enough for starvation to push them deep into the red?
Either way just make sure you have a 5K stockpile and maybe change around the infrastructure on planets your primary species are on in preparation for food shortages.
>>
>>183998001
Nevermind. I just did a test run with a species which is 3% of my population with processing purge type. Other than unrest on the planet they are in, nothing major.
>>
>>183996726
Define focusing.
You should always get at least some science techs, no matter where you're in the game, but I find that throwing pops at science is usually not worth it.
>>
Wait, so how about I put the nerve stapled trait on a species and then purge them. There won't be any unrest right?
>>
>>183998484
That's not as fun though.
>>
Can someone explain to me how manpower in ES2 works?
>build second ark
>anchor it
>instantly on -150 manpower per turn
What I'm doing wrong?
>>
>take all planets from an empire, even the capital planet
>left him all six habitats in the capital system for him

I have access to the system he is in while he has no ability to build any ships and have to see my face 24/7. Best thing ever.
>>
>>183992386
Riftborn are the only faction I find interesting in ES2 to the point that I didn't skip the faggy quest descriptions when I first played them. I wish I knew where those frogs stole the idea from so I could read/watch it.
>>
>>183998718
More humane I must say.
>>
>>183998746
Manpower in ES2 is that one resource that you don't care about.
>>
In stellaris, is it possible to have only robots, not even primary species, in your empire?
>>
>>183998484
The moment I figured that one out was the only time I felt happy playing Stellaris.
>>
>>183999495
Through Synthetic ascension, yes.
In 1.8 you'll be able to upload non-primary into Synth bodies too.
As of right now though your best bet is to go through with Synth ascension then purge all the organics.
>>
>>183999496
>colonize a planet
>build a robot
>send the human pop back to earth
>start a war
>cede earth to the xenos
>continue playing with just that one planet until you can build droids to colonize other planets
I'm sure there's an easier way like setting your original species to purge or something.
>>
>>183999854
dammit, meant for >>183999495
>>
>>183999854
Can you build colony ships without organics?
>>
>>183999495
'Animated Synthetics Portraits - Expanded' allows you to start with your primary species being synths and it comes with several robot portraits.
>>
>>184000085
Yes.
>>
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>>183989415
>That's all for today! Next week we'll... well... you'll just have to wait a week to see what next week's dev diary is all about. It's gonna be a big one, though.

What will it be, /civ4xg/?
>>
>>184000205
>>184000258
Nice. I want to be the superior being dominating other organics.
>>
>>184000527
>-2000 Energy
>>
>>183997473
Cool. Might have to load up that game again sometime. Played a little a year ago.
Has it improved since then? lol jk I know it's mediocre.
>>
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>>184001898
Mod it tho, that's what makes it great now in my opinion.

Specifally if you like the new systems posted above install Real Space: http://steamcommunity.com/sharedfiles/filedetails/?id=937289339

I can recommend literally hundreds of mods based on what you want out of the game.
>>
>>183994849
I think it's possible, but it would take a very long time, maybe even longer than the lifespan of the star.
>>
>>184002153
Megastructures
I want to build yuge things to accent my yuge dickwaving
>>
>>184000085
Not until you research droids. You wanted robots. Not the same thing.
>>
>>184000712
Finally a reason to build Dyson sphere!
>>
>>183998451
It was my first game (vaulters). I spawned in a forest with a bunch of enchanted forest science tiles around, but since the game said my factions' favored victory condition is science, I thought "hey, this is good". Then I put my second city in a place with mostly science and not much food. Then I put the third in the woods with science and industry.

That's when I realized everyone was unhappy because of expansion disapproval since vaulters are shut ins or something and everything slowed to a crawl for a while.

I didn't really put citizen in science, it's just I had practically no food anywhere and little industry AND everyone was unhappy. Also I put my cities in bad spots because I've got impassable ruins bothering me.

I'm not to clear on expansion disapproval, do they not like new cities or something?
>>
>>184002276
Okay, The AlphaMod Addon Utopian Dream is a good one. Adds stuff like a mini dyson sphere that is used to terraform uninhabitable planets into habitable ones and a lot of other neat stuff based on how you build your empire: http://steamcommunity.com/sharedfiles/filedetails/?id=914798390

Also has a standalone if you don't want the full Alphamod: http://steamcommunity.com/sharedfiles/filedetails/?id=959094804

Planetary Ringworlds allow you to build smaller ringworlds around any planet you want: http://steamcommunity.com/sharedfiles/filedetails/?id=924672448

Improved Megastructures adds a lot of balance changes to make megastructures feel more worth it as well and some other changes to them, all listed on the page: http://steamcommunity.com/sharedfiles/filedetails/?id=902701397
>>
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>>184003080
Forgot image I wanted to add.

Here's the Planet-surrounding Terraformer.
>>
>>184002831
>I'm not to clear on expansion disapproval, do they not like new cities or something?
Yes. Each new city decreases approval a bit, I think by 10 or so points. There are techs that reduce that, but they're not particularly effective unless you really focus on settling everything.
>>
>>183991010
If you don't have civ 4, yes.
>>
>>184004540
So is your only mean of reducing that to just farm luxuries? Is there a tech that increase your extractor production?
>>
>>184005637
There are buildings to reduce it, some advanced tech that reduce it empire-wide, some anomalies, and yes, luxuries. You cant increase it, but 2 extractors of the same ressource is usually enough to keep it active all the time.
>>
>>184003270
>methane world
A world which replaces all volcanoes with giant arses.
>>
>>184007314
I'm pretty sure that's an H R Geiger painting.
>>
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>>184007314
That's courtesy of Planetary Diversity, makes 24 unique habitable planet types for a much greater variety, balences nicely and has a ton of compatabilty with other mods via patches: http://steamcommunity.com/sharedfiles/filedetails/?id=953216510
>>
>>184006073
>You can't increase it
>He doesn't assimilate dorgeshi
>>
So it's been 7 years. Is Civ V worth playing yet
>>
>>183967251
How does Nubia play?
>>
>>184008926
You have to find them first.
>>
>>183989516
You get 100% of a sector's science and unity.

Not sure about food.
>>
https://wiki.endless-space.com/comics/horatio
>>
>>183969901
Srsly. Stacking the space Marines for ranged insta kills is so much better.
>>
>>184011012
>Sara Numas is canon ded
I dont like this game anymore
>>
>>183999173
Except you do.
>>
>>184010347
I'll give a game a go later today and let you know.
>>
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>/civ4g/ tells me to dump every pop in influence for cultists and do nothing else
>mfw it works
Jesus those guys have the easiest macro ever. Also, thanks to the anon who told me to try a necrophage hero as governor
>>
>>184012219
>Sara Numas is canon ded
>>
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>>184011012
>>
>>184011012
What other comics do we have so far ? Lumeris, UE and now Horatio ?
>>
>>184014582
Lumeris, United Empire, Riftborn and Horatio.
https://wiki.endless-space.com/comics
>>
>>183995342
Turn your war policy to liberate only, and then attack literally everyone to liberate them into your vassals.
>>
>>184014461
Deep
>>
>>184014461
neato
>>
>>184014461
Shit I don't wanna die either
>>
>Jebel Barkal Wonder
>Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles.

>All these balance changes
>Making civ bonuses less worthless in general

N O I C E
>>
>>184015930
Theres a chance you won't if you're under 40.
>>
>>184016026
>tfw 23
Hope that technology will become better and societies won't collapse before that thanks to climate change or overpopulation
>>
>>184016186
I'm betting on the singularity occurring before I would die of old age in which case I'll either live forever in a VR utopia/transhuman or die really quickly, either's fine with me.
>>
>Barbarian camp art will now update as the game progresses into later eras

Fascinating
>>
>>184015951
Have a list of the changes?
>>
>>184016026
>Implying the real you will survive uploaded consciousness
Unless we're talking full cyborg and then who knows.
>>
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>>184016369
>living forever inside a perfect world with your waifu
God doesn't like perfection, anon. I fear it won't be so easy for us to steal his light
>>
>>184016525

http://steamcommunity.com/games/289070/announcements/detail/1433685663556011619

It's not a ton, but it's certainly better than their old "one patch every half year" model
>>
>>184016551
I did say either that or I'll die quickly. Its also possible whatever happens will stick us in some form of VR pod where its still hooked up to our brain.

Theres also complex philosophical questions about continuation of consciousness which might make you wrong but lets not go into that
>>
>>184016827
Thanks, pal.
>>
>gg nub
>Win a regular game as Amanitore
>>
>>184016910
>continuation of consciousness

Now i want to play SOMA again.
>>
>>184016186
>Hope that technology will become better
It doesn't become better through 'hope'. It becomes better through human effort. If you want to become Horatio then get to work.
>>
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>>184017497
>theta everything
I enjoyed the game but I think Theta will be enough to stop me playing again not even the spookiness, just by the time of theta maintenance I was sick of stealthing around the Akers people.
>>
>>184017808
Well I do have a master degree in robotics. All I do is working on automatic parking assistance for cars tho
>>
>>184017891
There is a mod that despawns monsters if you just want the story.
>>
>>184017979
Get back to work hans.
>>
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>>184018091
OK
>>
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>>184018079
I've already played the story once and other than the second half of theta I enjoyed the gameplay, it'd probably be boring as a pure walking sim.
>>
>>184017979
>>
>>184017497
I dont think i've ever been hit emotionally by a video game as hard than by the end of that fucking game.
>>
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>>184018452
>start to laugh at the anon
>realise I've been maintaining a daydream 'world' with a perfect wife I made up
>>
>>184018452
>they saw madness...
>I found genius.
>>
>>184016827

>As a player approaches victory, AI will become less friendly and more aggressive
hmmm

Many nice little updates, like:
>Added Restart button to regenerate the map
>Multi-turn unit movement paths shown when unit reselected
and >>184016480
>>
I haven't played Stellaris since Utopia, is it any better? Did the latest updates even add anything new?
>>
Why is the Horatio theme such a letdown? the prologue music is fantastic and then the actual music sounds so empty and lifeless in comparison.

https://m.youtube.com/watch?v=fmurlHGi7so
https://m.youtube.com/watch?v=MtiVeQHbiGg
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-79-ship-component-balance-changes.1036466/
>>
>>184019787
I like his theme, it's melancholic but yeah, the opening theme is awesome
>>
>>184019787
Pretty sure 4 hours of the prologue theme would be tiresome.
It wouldnt actually, it's fucking great
>>
>>184019787
>horatio theme
>titled The We
>not Beyond the Mirror
One job, you had one job
>>
>Ma Horatio ! Tu don't understand the mierda we are in here !
>>
>>184021565
thomas in the back
>>
>>184021671
He's Horatio ? Damn, it explains so much
>>
*steals your hero*
>>
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>tfw not poland
>>
>>184019787
I'm angry about the story being completely same in the last chapter no matter what you do. Why is there no Prime path?
>>
Nubia's pretty fucking rad.

The archer rush is insane.
>>
>>184027985
How does the new patch feel in general?
>>
>The new scenario is mostly a building scenario, but there will be a bit of fighting
>Spam 20 archers and galleys/chariots for capping
>Kill Egypt
>Haven't even reached the civic to build the win temples by turn 80, as I'm about to deliver a killing blow

Okay
>>
>>184028082
I didn't notice any glaring balance issues, if that's what you're asking.
>>
>>184029652
Does it feel better or worse than before balancewise?
>>
>>184029734
I really only played Nubia, took Egypt's capital shortly after researching the unique archer unit, then fortified my borders with Rome -- Nubia seems poised to dominate the early game and create a strong foundation for long-lasting prominence via their ability to rapidly construct districts that are further empowered by their Nubian Pyramids.
>>
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>>183955801
https://www.youtube.com/watch?v=2Id73x5_4c4
>>
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>>184030739
>>
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>it's 725BC
>>
>>184031349
Well he's not wrong.
>>
>>184031349
>Hey guys, remember that epic meme? ;)
>>
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>>184031349
>>
Is the a mod to lock out the tech past medieval or reneisance era?
I want to have some fun in europe but without tanks and airplanes.
I'd maybe want to see industrial as well for some Napoleon fun
>>
>>184031784
There is, but I cannot remember it's name. I think is in the workshop.
>>
>>184031937
I cannot find it. I've tried multiple searches but I am getting just a bunch of junk mods.
>>
>>184032187
Eras - Medieval Age
>>
did they ever get crossplatform multiplayer working in civ 6?
>>
>>184032298
Tried that as well, got Mongolia pack...
>>
>it's the blank EL lobby episode
Fix your game, Amplitude.
>>
>>184036997
Is multiplayer still alive?
Am I going to get razed before I can say hi as a beginner?
>>
>>184037917
No idea, I'm just with my buddy. 4x aren't meant to be played with random jackasses.
>>
>>184039475
>tfw all my friends either don't play strategy games or never want to do anything multiplayer
>>
>>184040041
that's because multiplayer 4x is a fucking slog
>>
>>184011012
>they trusted Horatio
>>
Early game and when I'm super expansive, does conservationist trait give me more minerals than the strong trait?
>>
Why are my pops dying
>>
>>184042435
Your robot policy?
>>
>>184042435
are you spiritualist?
>>
>600 MB update
>Nubia pops up for ingame leader choices
>Nubian scenario available
>try to start a game with either and the game loads for 10 seconds and then goes straight back to main menu
My jimmies are perturbed. Let me try restarting Steam.
>>
>>184042542
>>184043147
Hive mind, didn't like it for some reason. Fanatic purifiers is ok though
>>
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>>184045040
>restart Steam
>try again with Nubia
>doesn't work
>try Poland
>DOESN"T WORK!
What did you do to my game, Firaxis?!
>>
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>>184045568
>try to load save
>DOESN'T FUCKING WORK!
>>
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>>184014461
Why did they have to make them cone heads?
Horatio Prime looked JUST alien enough. Still the best faction though
>>
>>184012219
>Dex vs Int
Was it ever a contest?
>>
>lost war and capital due to federation of racemixing commies
>capital relocated to the only planet of non-human slaves in my xenophobic & fanatic empire
>regain old capital
>capital city is still the alien shithole

anyway to switch it back? why would paradox do this?
>>
>>184009016
ANSWER
>>
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That'll do.
>>
>>184047426
Select the planet.
In the top left of the planet window (by the 'set rally point' 'go to' and 'close' buttons) there should be a "move capital" button
Press it
???
Capital moved
>>
>>184002681
By the time you can build a dyson sphere you've already solved your energy problem by spamming habitats full of solar panels. Super structures are a joke, only the sensor array is even remotely useful by the time you can actually build it, but only in theory because in practice you've basically already won.
>>
>>184045445
They have to have the hiveminded trait or they get purged.
>>
>>184049105

oh shit never noticed that, thanks
>>
>start new game of civ 6
>within 10 turns 1 civ has been defeated
>have alexander and gorgo as neighbours so i attack spain to make them happy
>waves upon waves of unending barbarian horsemen pillaging my shit preventing me from expanding
>gorgo and alexander literally form a ring around me and i cannot get out
>then attack me
>everyone hates me for attacking spain
>gorgo and alexander hate me for putting my capital too close to their expansions
i give up with this game. i'll try again when an actual expansion hits
>>
>>184050401
>not playing Nubia
ISHIGDTYDIGGTY
>>
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>>
>>184051040
Thats the rarest acheivement? Really? Its so fucking easy to get, though.
>>
>A frequent complaint about missiles is that their effectiveness is greatly reduced by 'overkill'. What this means is that a number of ships will fire missiles at a single ship, and once say, half of those missiles hit, the ship dies and the other half self-destruct. This results in a lot of wasted shots, particularly when fighting corvettes that can't take a whole lot of hits to begin with. In 1.8, we've added the ability for missiles to retarget. What this means is that each missile has a 'retargeting range', and if their original target dies, they will seek out another target within that retargeting range. Missiles will always retarget at least once, and can potentially retarget multiple times, though each time after the first is less likely. This should address the issue of overkill without having packs of missiles roaming wildly between 20 different targets in lopsided battles.

Will this fix missiles?
>>
>>184051312
It requires DLC, that's why. DLC cheevos are significantly rarer than base game ones, even if they're easier.
>>
>>184050631
>wanting desert abyss
>>
>>184051040
Only 24% of people have the achievement for colonizing their first plant. Does anyone here even play vanilla Stellaris?
>>
>>184052095
you have to play ironmeme mode and stellaris just isn't f*n
>>
>>184052095
Nope
>>
>>184052385
Pathetic.
>>
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>>184052627
Those are rookie numbers.
>>
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>>184053240
do you even git gud?
>>
>>184051040
>>184052095
I dont know about anyone else, but I have some cheevos that just refuse to unlock for me when I fulfill them, so maybe it's some fucking bug?
>>
>>184054157
This is paradox, so when in doubt, it's a bug.
>>
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>>184011012
>>
ded
>>
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some of you people are alright. Don't come to Alpha Centauri tomorrow
>>
I fucking hate that Civ 6 doesn't have a permanent turn 0 autosave.
>>
>>184041954
didnt get a reply before so bringing this up again.
>>
>>184016480
Civ2 used to do this, late in the game you'd be fighting partisans in the modern era.
>>
>>184064170
I don't know, I never see conservationist talked about much. However I would wager it depends on what living standards you choose. ie: the higher the living standards the more viable consumer goods are and the lower the living standards the more viable strong is but where exactly the cut off line or what the numbers are I've no idea.
>>
>>184064170
Depends on your living standards.

0.5mineral per pop on decent, 0.1 per planet.

1 planet (beginning of game)
12 pop, consumes 6.1 minerals. Produces 10.
Strong (+5% mineral prod) would produce 10.5 minerals, profit of 4.4
Conservationist (-20% consumer) would produce 10, profit of 5.12

early game, 5 planets
60 pop, 60 planetary + 40 station mineral prod
30.5 mineral consumer goods, 69.5 min net
Strong - 106 minerals, profit of 74.5 min
Conservationist - 100 min, profit of 75.6 min

Looks like conservationist is pretty competitive, what's best is probably determined by living standards and how much of your population is involved in planet based mineral production.
>>
>keep getting amazing starts as Nubia
>keep failing to get a religion
Fuck.
>>
>>184067962
The other major factor will be if you are authoritarian -- caste system will reduce the conservationist impact but not influence strong's impact.

Thus the generally touted "Fmilitarist-authoritarian" Strong-ExtremelyAdaptive-Decadent-Stationary-Deviants (or similar)
>>
>>184069224
Apparently it's impossible to found a religion in the higher difficulty levels, since the AIs get so much faith bonus.
>>
So 1.8 will come with paid DLC for Wiz to get his 5th car?
What does this DLC entail?
>>
>finally start doing vaulter quest when I'm so late game the game tells me I'll win in 50 turns otherwise
>game asks me to outpu 200 science in a single city for 5 turns
>by that point my capital outputs 6k science a turn
>>
>>184071974
unicorns
>>
>>184062143
I know, right? It was in the previous game and everyone loved it, how does 6 just not have it? Did they just forget?
>>
>>184072651
So I guess Wiz does listen to the community.
>>
>>184072898
only to the ones he agrees with
>>
>>184073597
*respectfully disagrees*
>>
>>184072542
The non-DLC main quests are silly. Lot of bad rewards, weird balancing, and nonsensical objectives. What's your favorite? The early Broken Lords quest that requires a level 6 bishop, or the late Drakken quest that can fail permanently if somebody razes the city you're told to capture?
>>
>>184071974
>4 Fallen Machine Empire Tweaks to fallen empires in 1.8 along with a new synthetic-type fallen empire in the upcoming story pack
http://www.stellariswiki.com/Developer_diaries#Unannounced_Content
Story pack is the paid DLC, everything else will be free.
>>
>>184075793
The roving clans quest to destroy or capture a city.
>>
>>184078802
That's easy. Throw some privateers at it.
>>
>>184079
It's still kinda lame to have to change everything and attack a random city even if they are an ally
>>
>finish vaulter quest
>start a broken lords game
>that audio theme
That's some damn good shit.
>>
When paradox released Utopia dlc for Stellaris, I decided to not play on steam anymore, instead, I "borrowed" the game from friends and start playing it there, hence my hours on steam is not that much.
>>
>>184079850
BLs have best aesthetic, best music, best gameplay, best units, best heroes, best story, and woooooorst quest.
>>
>>184079940
Ok?

You know you can just run pirated versions of the DLC with the steam version of the game right? That's what most of the thread does anyway, nobody buys paradox DLC.
>>
>>184081359
Wait what? You can run hybrid?
>>
>>184081359
>The clunk clunk of footsteps
We march. How are the cultists?
>>
ded
>>
>>184085158
Tell /indie/ I said hi.
>>
>>183955801

I've played Civ since Civ 2, I was never an harcore Civ player but I've played these games quite a bit meaning I do enjoy them.

For some reason Civ VI is really boring to me, what is the consensus here? Because it seems that people actually like it on the internets.
>>
>>184071041
Just rush holy site district projects until you get it bro.
>>
I bet Wiz killed us.
>>
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>won't let me end turn because this still has movement
>won't let me move anywhere because it doesn't have enough movement to get somewhere that isn't on top of a unit
>won't let me embark because it doesn't have enough movement
>can't skip its turn because it's standing on top of another unit
absolutely fucking epic.
i don't even know how it got there, but this is something else. i think the game is soft locked right now and i have to reload to fix it.
also the true start earth is a fucking joke with rome and europe in general. you can see one of his free tile blobs literally taking the inner ring tile from alexander.
on a side note this is the happiest i've ever had all the AIs.
>>
>>183988393
Anon, it is the other way around. It's not that one problem has too many solutions, it is that all your solutions come to the same ends.
Make a peaceful empire? A slaving warmonger? A cyborg one? A hivemind? It does not matter. You research "the tech", you build "the building" and you get +10% to your mining in every single case.
>>
>>184028725
WE WUZ KANGZ N'SHIET!
>>
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>>184091928
>civ 6 still looks like nuclear vomit
>>
>>184095065
In retrospect it's funny how people defended its graphics before the rerelease like it had some godly clarity compared to civ5. And yet ended up with literal toxic mess.
>>
>>184095065
that's because the religious lens is absolute garbage i don't even understand how the pressure thing works compared to civ 5 which was jsut a simple tooltip that gave you all the information you needed
>>
>>184095065
The map is a mess. I can't see the boundaries clearly like in Civ5. Also the unexplored territories and explored ones doesn't have a clear edge. City states UI is a mess too. The only improvement from Civ5 that Civ6 has is the ability to kill those motherfucking monks without outright declaring war.
>>
>>184028725
Don't you have to still build the temples in time to win even if you beat Egypt?
>>
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Why are the synthetic species mods so shit?

For some reason, the one I'm using doesn't actually make robots into a species ont he species window. It also gives you a fucking sensor array so you meet everyone right off the bat, and starts auto-purging every pop in my empire even after I give them the hive-mind trait.

>tfw just want to play hive-mind synth species that has desire to wipe out all intelligent life in the galaxy
>>
>>184049365
Can hivemind otherwise use robots?
>>
Hold on a fucking second.
Did Horatio write DotE's Journal?
>>
>>184099329
nope
>>
>>184098741
1.8 looks to be Synth update so keep an eye on that.
>>
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>>
>>184098741
How should a Synth species start work anyways? 6 droids with droid tech? A synth (the "original species") and 6 droids with droid tech?
>>
>>184102010
[DECLARE WAR]
>>
>>184102010
Your videocard is dead
>>
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>>184102121
>>
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>>184102460
>>
>buy EL two days ago during lunch break
>15 hours
Help.
>>
>>184104402
15 hours what?
>>
>>184105012
15 hours clocked in i guess.
>>
>he is discovering the joy of 4X until the sunrise
Do you think dust could replace sleep?
>>
is stellaris good yet?
>>
>Carthage is a city state in Civ VI
>We got Nubia

I fucking hate SJWs so fucking much
>>
>>184109535
they'll all be dead soon
civ 7, if it ever comes, will probably be better
>>
>>184109535
>muh fav civs not in game
>le boogeyman

I think new civs are better than rehashed ones.
>>
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>>184102010
Oh somebody saved my glitches.
Here's Ramses.
>>
>>184109861

>Boogeyman

Where are the mongols? Or the Ottomans?

Isn't it because there isn't a single relevant female they could add from those civilizations? Not that the one we got is relevant but apparently she was queen so it's ok in their eyes.
>>
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>>184109535
>tfw I'll never play as my country in Civ.
>>
>>184109957
SOON
>>
>>184109957
Post Ghandi nuclear edit
>>
>>184109957
I cant stop laughing.
>>
>>184109861
>still no turkic or persian ones
>no mongols
>few native americans
>>
>>184109850
>civ 7 will be better
lmao
>>
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>>184110145
Don't know about any edit, but here's ghost Caesar.
>>
>>184110103
greenland?
>>
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>>184110207
That's actually the last part, I couldn't stop laughing when it happened, here's the parts before.

>>184110404
Romania
>>
>>184109957
>>184110446
https://youtu.be/tVQ0niE_dSo
>>
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>>184110446
And then this.
>>184109957
>>
>>184110446
>Romania
neat, I recently played Black The Fall and it made me read up a bit about Ceaușescu
>>
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>>184110651
I'm pretty neutral about him myself, I was born after, but the communist regime sadly did lead to a social decay.

Also fuck this faggot.
>>
>>184110446
>tfw no vlad the impaler
>>
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>>184111127
Bo hoo, cry me an Indus.
>>
>>184109535
I didn't even realize history was this devoid of great females until they added Nubia. You know your scraping the bottom of a barrel when upon hearing about a new Civ faction the first thing you do is google the country's name.
>>
Where is our honor now, lords of the amber plains?
>>
>>184111471
Nubian is the term for black people back in the days because apparently they are the only niggers who trade with the west. The reason history is devoid of female leaders is because, I don't think I need to explain to anyone here but just in case, females has a job that only they can do, which is to give birth to new generation, while males are better at doing other things that make sure the tribe/country survive.

On a side note I would really like to see the only female tribe leader from Japan as the new leader. Not the plan uninteresting female that SJWs want of course.
>>
>>183989431

How did you find the mod (because I'm just a youtuber, but I know the guy who does make the mod) because with the newest version I've found myself playing at quick speed with +150% extra resources needed for tech and affinity unlocks.


https://www.youtube.com/watch?v=Y2Ypa9B5YLA

Also, I have another episode to shill today, where I am forced to move troops around to deter the alien Flora and Fauna - so Polystraya declares war on me like a the nobgoblin that he is.
>>
>>184110101
>>184109535
were you people really not around when they said the new civs will be african and asian?
>>
>>184112184
>tfw no broken lord gf
>>
>>184113196
>it's just a walking boob plate with a cute mask
aaaaaaaaaa
>>
>>184115086
Better than nothing.
>>
>>184115086
sounds good enough to me
>>
>>184096926
>The only improvement from Civ5 that Civ6 has is the ability to kill those motherfucking monks without outright declaring war.

It's still more efficient to just declare war and snipe all the units rather than engage in religious warfare.
>>
>>184116843
I usually build little to no unit, just enough so that they won't attack me. Production is more important to produce wonders for me.
>>
>>184081148
>BLs have worst quest
>implying the drakken don't
wow, good job completing all this shit, your reward is that nothing you did mattered in the end and all these plot hooks were snuffed out four steps in, nothing changes and fuck you.
yes, I am still mad
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