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/fog/ Fallout General

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The Institute did nothing wrong edition.

>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy

>Fallout 4
>General Information, Mod Recommendations etc:
https://pastebin.com/2W7Dhy69

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
http://pastebin.com/q5ryvSZc
>Steam Guide of good mods
http://steamcommunity.com/sharedfiles/filedetails/?id=752795517

>GUNetwork
>Rips (Primarily for NV):
https://drive.google.com/drive/u/0/folders/0B45SllNAhiQscHhxR28tZ1FwNTA

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide:
http://pastebin.com/MWEPKj5m (embed)

>Storyfag's imgur:
http://imgur.com/a/iNUlq

pre-war thread:>>183342068
>>
OH MY GOD WHY ARE THE COLLISION MESHES IN FO4 SO FUCKING BAD I CAN'T EVEN SHOOT THROUGH A FUCKING RAILING WITH A 1 FOOT WIDE HOLE IN IT FUCK YOU BETHSHIT
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I like your story Cait. I can't wait to read more of it :)
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>>183468294

Looksmenu

You will need FO4se. Save your game with your new Nora. Then use looksmenu to save her face as a preset. In your other game with Nate, use Looksmenu with your old Nora. Then load the preset. Simple.

But if you're gonna go through all that you might want to look into similar presets and then do tweaks to them because, I'm sorry bro, your Nora doesn't really look like the woman in the picture. Its very hard to make a waifu from an image, its best to download a similar preset and edit it.
>>
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>>183468647
Thanks buddy.

Yeah I realize it doesn't look too similar. I uhhh have fucked around exactly once with making a character when I made Stark/Solomon and have never done it since. I've got a bad eye for detail and only got Solomon right because I've had the warhammer mini for years.

Idk of any presets that are close to Inquisitor Lillith besides the Loving Piper mod that doesn't work anymore. It's what I used when I turned Piper into Inquisitor Lillith last year or the year before, whenever I did it last.
>>
>>183468584
So even though there is a fallout4.exe in the update pack dropping them in the same folder as the original Fallout4.exe won't break anything?

And even though they're not .esms they're somehow included?

>>183468194
Yeah, they were pretty awful last time I played it.
>>
>>183468194

Reminds me of this
>>
>>183468996
No fucking way. Where is this?
>>
>>183469136
Not too far from Pickmans. Can't remember the exact spot. But it's around there, northish of it.
>>
>>183469136
Any window ever in fallout 4 retard.
>>
>>183468924

Loving Piper is still up on Nexus. There's an entire section on Nexus for character presets, it wouldn't hurt to sift through them. I'm sure with the right combo of hair, makeup, and textures, you could find one thats strikingly similar to the picture.

http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=58

>>183469136

iirc it was somewhere near the Railroad HQ. Might have BEEN the railroad HQ!
>>
>>183469353
yeah but it doesn't work anymore. I've tried. Only the uhh reporter edition works, and it wasn't the one I used.
>>
>>183469703

Thats odd. Its just a face preset. There's probably some way to extract it.

Oh well, later /fog/.
>>
>>183468982
see
>>183469336
>>
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>>183468093
Lies
>>
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>>183471583
>admiting to being one of Maxson's dogs
anon... anon please.
>>
Fairly new to modding, generally don't like doing much of it at all really. Other than "Every full body armor counts as an undersuit" and maybe "Weightless chems" I may try getting a body mod of some sort, do those work with the "All armors as undersuits" mods? Because I really liked mixing the various suits so they clipped into interesting new designs (Usually one of the BoS pocketed armors or the Helmeted Cage armor as an undersuit. Oh yeah I also use one that let all body suits accept the superkevlar.
>>
>>183472265
Let no threat to humanity survive, ad victoriam
>>
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>>183472839
Lets be honest here. The Institute is the best hope for the Commonwealth getting Fig Newton's back. The bos will have me eating subpar snacks for the rest of my life. Id rather die!
>>
>>183473080
If they had kept themselves in check and actually been attempting to improve the well being of humanity as a whole you would have a valid point. Unfortunately they are too preoccupied with playing god and oppressing their fellow man allowing one man to rule them into ruining the lives of innocents. Their pursuits are not to better humanity but to replace it and make it obedient to them.

While they do research that would benefit everyone they keep it for themselves not because it is dangerous but because they see those on the surface as beneath them.
>>
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>>183469981
Just tried it again and there's no change. r i p.
>>
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>>183473379
It's not such a bad thing, to step over the trash of the commonwealth. Progress takes sacrifice. And the quality of life has been improving, down in the institute.

Like I said anon, they can bring back Fig Newton's. The bos is trash and can't even into fancy lads. They are shit! Shit!
>>
>>183473573
Unfortunately their quality of life has been leaking to the surface, they have proven to be a threat to humanity's survival due to their unwillingness to go against one man pushing for such extreme measures. Any threat capable of completely earasing and replacing humanity will be dealt with, with extreme prejudice.
>>
>>183473519
those 1024 textures hurt my soul.
>>
Remember when we used to be alive?
>>
>>183476605
>hurr I hate half the people who post here, I'm gonna complain about them until they feel bad and keep quiet
>"where did everyone go?"
>>
>>183476605
Anon can you truly prove that any of us have ever been alive? Just like the ss, can he ever truly prove father is his son?
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>>183474121
You should've listened. We could've prevented this.
>>
>>183478001
>Tfw the good guys never win
Orders were orders
Also you guys shouldn't have been dumb asses and turned anyone one you met against you until after you had already re-established control.
>>
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>>183478217
Sums it up pretty well
>>
If I add a perk with console commands will it not work? I have one luck but I consoled Idiot Savant in for the EXP gain. It has yet to proc, though.
>>
>>183480023
It has a random chance to proc, and the chance is substantially lower depending on your int. So if you have 10 int it will rarely proc. Also, stop cheating you cheater.
>>
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>tfw finally rid of felicia day
>tfw her last minutes were spent hearing the screams of her family and friends
>tfw no face
Blowing up the BOS bunker is my favorite moment in vanilla NV.I hoarded every single explosive over the entire game to mine the fuck out of the place.
>>
>>183476995
>implying waifufags are self concious enough to ever stop
Make no mistake, this general is going straight /tesg/-tier cancer and nothing will stop it.
What Skyrim did to /tesg/, FO4 is doing to /fog/.
>>
>>183481808
Its kind of sad that the person that contributes the most around here is Buff.
>>
>>183482065
Any time I ask for input on something I never get replies.
>>
>>183482065
Contributes fucking what, starting shitty arguments, posting fetish shit and making some mods, oh best suck his cock
You're a fucking faggot and so is he, kys
>>
>>183482065
>Trainwiz
>High functioning socially capable autismo who doesn't stop

>Buffscale
>Autistic scaly with repressed sexual emotions involving his mother
>>
>>183482253
>>183482390
Buff contributes more than the average anon. These are facts.
>>
I want to nut in Nat
[Spoiler] pls dont die i have nowhere else to say this [\spoiler]
>>
>>183482530
How can you monitor and tell what the average anon posts?

>>183482596
You should die instead
>>
>>183482253
>>183482764
I watched Buff help a guy for several hours with a hat mod on here. I rarely see help as in-depth or as caring as that. I don't care what you say, but Buffscale has been nothing but beneficial to /fog/. Unlike your shitposts. Its clear that Buffscale cares about this community, unlike you.
>>
>>183482860
The one when buff sent him the file that was wrong?
>Nothing but beneficial
That's like me saying he has been nothing but a detriment, if you're gonna believe in absolutes like that then you can fuck off my man
>>
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>>183468996
>>183468194
This shit makes me want to commit Sudoku.
>>
>>183478217

Elders lyons a best.
Maxson need to be more humble, let go the deus vult against synth (the war against the institute was a good move to protect the commonwealth and humanity). Otherwise he's a decent mix between the fanatics xenophobes technofachist from the west and lyons the humanist.
>>
>>183478365

>creating super mutant and want to emiminate the humans who suffered from the radiation because you see them as inferior.
Enclave is the same as the institute. A shit. Ad victoriam.
>>
>>183483192
>ywn be as triggered over a FOG tripfag as this anon
>>
>>183484486
Not an argument
>>
Cait an uggo and a shit. A shit!
>>
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Bump
>>
reminder
>>
Why's he called the Sole Survivor when he wasn't the only survivor of Vault 111?

Do Bethesda just name their protags because they think it would sound cool?
>>
>>183489476
Where's the part about the Institute murdering innocent, unsuspecting human beings in order to have more toasters in more places
>>
>>183489605
>get kidnapped by the institute
>steal my identity and memories
>get transformed into an immortal robot with my memories and personality
sweet deal to be honest
>>
>>183489476
But how would the minuteman treat the toaster?
>>
>>183489605
Synths are objectively superior to humans.

+They're smarter, you can make a synth to be as smart as you're able to program it which is infinitely smarter than most humans
+They're stronger, you can make a synth to be as strong as you want.
+They're immortal, synths are immune to radiation, disease, ageing and basically everything short of being dismantled
+Unlike Super-Mutants they can replenish and expand their population. You can just program a synth with the knowledge of how to build more.

It's like if the Master's plan was actually flawless and there was literally no reason not to side with him. The Institute know what they're doing and only post-apocalyptic SJW's and Cyberpunk ISIS are against them.
>>
>>183490009
>We got a settlement that needs your toast
>>
>>183489670
>>183490048
That's all well and good, and I can even agree with this to a very large extent. But it still doesn't address the wanton slaughter or innocent people who were of zero threat.
>>
>>183490237
>I don't like slaughtering innocent people
>Therefore I will use nuke a university.

Non-institute endings are retarded.
>>
>>183490048
>>183489605

The sole existence of Synths with free will has to be one of the most retarded things i've ever seen in my life, who in their right mind would be ok with giving free will of thought to a machine that is designed to be BETTER than you in every aspect, without mentioning Synths could eventually learn to manufacture more Synths?

I love it when a bad writer tries to do something grand because it is satisfying to see them try to justify their shit writing.
>>
>>183490387
Because the entire goal of the Institute is for synths to eventually replace humanity and for everyone to be turned into a synth. As I say, it's literally just the same thing the Master was trying to do only without the fatal flaw that meant the Master's plan wouldn't work.

Not that the plot of Fallout 4 isn't shit or badly written mind you, the fact that the supposed villains are actually the only semi-sensible faction in the game is one of the reasons why it's so shit.
>>
>>183490009
Dismantle the toaster to build more turrets.
>>
>>183490337
I'm not defending the other factions at all, anon. But again, killing non-threatening members of my fellow man is an objectively morally wrong thing to do. Not actually sure what is meant by "Therefore I will use nuke a university"
>>
>>183483251
Is there still no mod to make collision meshes in FO4 not shit?
Skyrim, FO3 and NV all got several eventually.
But then again the modding community was still motivated back then.
>>
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I have to consider the possibility my game is fucking dark.
>>
>>183490805
>Skyrim, FO3 and NV all got several eventually.
>Skyrim
Why would you go on the internet and tell lies?
>>
>>183490939
>lighting mods that turn the brightness to 0.1 in order to increase INMERSIVENESS

i don't understand why people do this
>>
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>>183490707
>Objectively morally wrong
>mfw

> Not actually sure what is meant by "Therefore I will use nuke a university"
What I mean is the game is structured in such a way that if you oppose the institute you're eventually going to be forced to nuke the institute. It doesn't really allow for you to meaningfully oppose the institute on the basis of them hurting innocent people when the game forces you to do exactly that no matter what path you pick.
>>
>Downloading FO3 impregnation rape mods
>It includes super-mutants
Not lore friendly, immersion officially broken.
>>
>>183491048
I've yet to encounter a solid argument for killing innocent people, but I'm willing to try. As for the second point, yeah that's just shitty writing. If I had my druthers, I'd force every faction into a state of peace. Yes I'm aware of the dichotomy there, but I'm willing to use force to ensure peace because I'm a faggot like that.
>>
>>183490707
>Therefore I will use nuke a university

It means that the writing is so shit that apparently the Institute can't be useful beyond Synths, despite showing evidence they can improve life in the Wasteland by cloning animals, cures, cybernetic enhancements, early-version synths to guard people.

All is thrown away because we need to have big explosions and Liberty Prime blowing the Institute up because the game needs large-scale faction warfare
>>
>>183490994

I like darker nights, but not the way these mods do them. Mostly because it literally feels as if EVERYTHING got dark as opposed to, you know, the Sun hiding away and thus things naturally getting darker.

Case in point: my Pip-Boy is almost pointless, campfires illuminate basically nothing, and thus it is a bitch to play in the dark in those conditions.
>>
>>183491503
Yep, I agree it's really stupid writing that has that be the only way to deal with them. Hell's bells I saw that they had toilet paper and fell in love.
>>
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>>183468093
Give me the platinum chip so I can upgrade the TempleOS drivers, you fucking nigger monkey.

https://youtu.be/RIuOU00ucjY
>>
>>183468093
Fallout 4 is trash. For the first time ever, I played a fallout game that couldn't keep me playing for more then 10 hours.

Meanwhile, I still play New Vegas. Loaded with mods, of course.

Despite mods existing for FO4, I just can't see myself playing it again. The gunplay is alright, but New Vegas' janky gunplay with mods has more charm to me then the hitmarker generic FPS gameplay of FO4.

The factions have no depth to them. The NCR, Mr. House, and the Legion all were interesting in New Vegas. None of them were perfect. I'm about to do a Legion run and the only reason I know I will be a tad disappointed is the lack of content related to preparing for the Legion's inevitable collapse.

Wouldn't that be cool?

Once Caesar dies, the Legion will fall apart within a year. So there should be quests related to groups within the Legion that are preparing to pounce once Caesar is dead.
>>
Since there's actual discussion here for once, anyone know how to get Preston to give me his sick ass companion perk (I maxed his affinity)? Every time I converse he talks about the Castle instead, which would be fine but I'm fucking around in the North-West of the map and I'm not going to speed off to the Far East right now, I can't get the perk without his affinity conversation activating, which it won't because he talks about retaking the Castle instead.
>>
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>>183489476
>>183487396

I lol'd

I wonder what the BOS would do to the angry toaster from OWB? Or even Muggy? Would they keep him around to turn all the salvaged coffee cups into useful equipment?
>>
OWB is Zeta tier
>>
>>183492291
Fairly sure you have to advance the MM questline at least till after the Castle to be able to get his final dialogue.
>>
>>183491503
I dont understand why beth didnt give us a single option to use institute tech to help the commonwealth, they assume if you sided with them you 100% agree with every action they have ever made and will make and are content to work as their new kellog bitch boy while the department heads call the shots and hide underground for an indefinite amount to time for the vague goal of saving humanity (by killing everyone and mass producing synths for no reason)
>>
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>>183490517
>without the fatal flaw that meant the Master's plan wouldn't work
Wait, synth can have kids?
Aren't Synths created using F.E.V. so pretty much all sterile?
>>
>>183490994
Vanilla Nights in all Bethesda games are way to bright. It's important to get well implemented darker nights mods though. Those that do take lightsources in urban areas into account,for a start.
>>
>>183492531
That's the thing I maxed his affinity in my last playthrough and got his perk because I didn't do the settlement quest that lead to retaking the castle. So there doesn't seem to be a progression requirement. It's just now all he talks about is retaking the castle, instead of his final affinity conversation/dialogue.
>>
>>183492676
No, Synths could only "procreate" if they got control of the institute manufacturing equipment.
To be fair by the same account Super Mutants can "procreate" by simply dipping people into vats.
>>
>>183492795
Shit nevermind I reloaded my save and he started the conversation.
>>
>>183492635
I think the idea that a new Director could entirely turn a culture that has grown into a slave-based society over the course of two centuries is rather naive.
I'm fairly sure if a US president would declare the reinstitution of slavery in RL there would be some resistance as well.

I think the 'tute goverment is split into a legislature in form of the Divisionheads and an executive in form of the Director.
That would explain why the SS can't simply order the division heads from stopping to attack the BOS or RR.
>>
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You are a given the option of going back in time with a suitcase full of money to prevent the closure of Black Isle. This will result in Fallout Van Buren being completed and released, but erases Fallout 3, New Vegas and 4 from existence.
Do you do it?
>>
>>183493340
Well to be honest his idea could work, You could edited the railroad/minute man ending so instead of nuking the institute, you just take control by force.
>>
>>183493549
I have no fucking idea where the love for Van Buren even comes from, it looked like a shitty attempt at a cRPG.

I'm fucking glad that died so we could have NV, i would never choose no under any circumstance
>>
>>183494016
You do realize NV picked up the pieces of Van Buren and that is what makes it so much superior to either 3 or 4 in the first place?
>>
>>183493340
>split into a legislature in form of the Divisionheads and an executive in form of the Director.
>when father does literally anything he wants even when the other divisionheads are all against him
uhh, sure.
>>
>>183494348
You could have the best story ever and if the game looks/plays like shit it won't matter much
>>
>>183494593
How old are you? I'm 45 and I would take a cRPG over an FPS any day.
>>
>>183493340
Yeah they would never let you have Father tier control of the place so soon after become director and shut down whatever projects you want to order them to turn everything around, but I think after a few years of kissing ass and rubbing elbows, you might be able to convince them to make small changes here and there to clear out raiders, etc, you would pretty much be playing at politics to convince doctors like Holdren not to kill the warwick family after the experiment needlessly and stuff like that
>>
>>183492676
>Wait, synth can have kids?
No but they are artificial so they can just build more synths.

>>183492853
>To be fair by the same account Super Mutants can "procreate" by simply dipping people into vats.
The thing about that though is eventually the super-mutants would run out of people to dip into vats.

Synths would only stop being able to build more synths when there was no more raw materials left to build with. And even then humans have the same problem, and unlike synths humans can't just recycle dead people.
>>
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I have NVSE installed but it says this
>>
>>183495686
Is it version 5.0b3 or higher?
>>
>>183495754
Yes,i tried both the stable and beta version and even if i click ok the window reappears.
>>
>>183493549
Never. My girlfriend and I bonded a lot over NV.
>>
>>183495524

I wondered what the earth would be like if the synths actually took over. Without Railroad fucking with their minds, requiring no food or sleep, I can only see one scenario: First, rebuilding. Defending from dangers like deathclaws, etc. Past that? A non-stop synth orgy and other such debauchery that goes on forever.

And I imagine the synths would start to make random shit with the fabricator, like whatever the fuck they wanted to. "Let us make a woman with crab arms for no reason!"

Shit would be like a WH40k Slaanesh dominated world eventually
>>
How do you argue with morons? I feel like whenever I get into a Fallout discussions I always "lose" because I just give up, it's impossible to change a moron's mind, and what's worse is that they actually feel they've "won"...

Some faggot literally called that Shandification video "bad criticism" and that people "fell for it", holy fucking shit.
>>
>>183495686
>>183495887
Ok apparently its this mod's fault
http://www.nexusmods.com/newvegas/mods/61666/?
I tried also installing the JIP NVSE but it still says that,anyway its no big deal since its a pretty minor mod.
>>
>>183496296
>How do you argue with morons?
Why bother?
>>
>>183494849
Why? If you can have a good story and good FPS mechanics then there would be no fucking reason for cRPGs to exist beyond the turn-based combat.
>>
>>183496704

I usually don't mind the average retard comment, but it gets on my nerves when they start saying plain false stuff and get on the higher ground.

Like, "These New Vegas fans are so annoying, people are allowed to have different opinions! Plus the game is really boring and there's nothing to do", it triggers me so hard.
>>
>>183496296
> I feel like whenever I get into a Fallout discussions I always "lose" because I just give up
I'm sure that's on the mind of everyone who just "gives up", they don't admit to losing so they stop replying and make comments like yours in an attempt to deflect the idiocy, going as far to call other people "morons" when you can't finish a debate to save your life.
>>
This is hopeless!
>This is hopeless!
This is hopeless!
>This is hopeless!
>>
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What is your opinion on savescumming?
>>
>>183497092
>>>Devastated
>>
>>183497301
I don't blame people for doing it, but you should allways try a run of a game where you live with the decisions you make, even if it ends with you dead or important NPCs gone
>>
>>183497092

Feel free to explain over here, then, how "world building" is something "people fall for".

Because what that other user did was this, in essence: call world building "Shandification" in an attempt to make it seem like "world building" is something made up by a YouTube user and thus discredit his opinion.
>>
>>183497301
>game can crash literally at any moment
>feeling bad about saving every 5 steps
>>
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>>183497301

I usually only savescum when a lot of settlers die and they shouldn't have

>I'M GONNA RUN UP TO THIS DEATHCLAW WITH MY PIPE PISTOL OH SHIT IM DED

Although I helped rectify the situation somewhat by giving everyone monstrous weapons
>>
>>183497321
That's usually more or less the reply too, or a randomly generated "bait" image, or a funny meme image of Todd Howard raging (XD). The same people who respond with these epic argument invalidators
>>183497471
See to explain a word it has to exist, "shandification" is not a word, nor is "ludonarrative dissonance". Were we discussing worldbuilding? No, I replied to a comment stating other people were morons and that giving up arguments makes you superior intellectually.
>>
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>>183497506

This too

My game used to crash a fucking shit ton because of shadows for some reason
>>
>>183497705

"Shandification" is a term coined by a YouTube user to design something that existed before it. You can very much justify the logic of a made-up term.

So I ask you to explain how am I wrong by saying world building is important. It's all I ask.
>>
>>183497830
>You can very much justify the logic of a made-up term.
You can't justify a word that doesn't exist, too many people involved in videogames believe they're the next Shakesphere and coin phrases and words no one has any interest in outside of semi-obscure forums and boards.
>So I ask you to explain how am I wrong by saying world building is important. It's all I ask.
You aren't, which I never argued, you're saying I'm implying worldbuilding isn't important when it had nothing to do with the comment I originally replied to, I never brought up worldbuilding in the first place.
>>
>>183498186
Get a load of this retard

Jesus, i can tell you know what Shandification means, why discredit someone's argument because they use a word you don't like? You sound like the huge fucking faggot who argues semantics and annoys everyone
>>
>>183498351
Because there are other words you can use to describe worldbuilding (if you insist on debating it when I never mentioned it in the first place), semantics is making up pointless and pretentious terms for aspects of game design that can already be described without spending 30 seconds thinking up of something crazy and wacky to describe the same thing but make me sound more intelligent in the process.
>>
>>183498693
If you understand what they are talking about and still you try to argue semantics just to salvage your dumb argument then you are probably a huge faggot no one likes to talk to
>>
>>183497830
You're being incredibly pedantic.
>>
>>183498186

>You can't justify a word that doesn't exist, too many people involved in videogames believe they're the next Shakesphere and coin phrases and words no one has any interest in outside of semi-obscure forums and boards.

Why don't you attack the term as opposed to attacking terms at large?

"Shandification" is a good term because it goes beyond "world building", it draws a parallelism between that Shandy book and how New Vegas' world works, which is by connecting a lot of stuff together.

>You aren't, which I never argued, you're saying I'm implying worldbuilding isn't important when it had nothing to do with the comment I originally replied to, I never brought up worldbuilding in the first place.

But you did say this

>I'm sure that's on the mind of everyone who just "gives up", they don't admit to losing so they stop replying and make comments like yours in an attempt to deflect the idiocy, going as far to call other people "morons" when you can't finish a debate to save your life.

So I demand satisfaction.
>>
>>183498887
Fuck, that was meant for >>183498186
>>
>>183498948

Also >>183498693

The issue isn't "Shandification" itself, the issue is that some retard refused to acknowledge WORLD BUILDING and kept insisting on discrediting "Shandification" when I never even brought up that term to begin with in the discussion.

That's what triggered me so much, that someone would be so assblasted about Bethesda not giving a shit about worldbuilding they felt the need to defend their favorite developer by attacking some YouTuber's term based on a real life phenomena.

>>183498887

AM I THE ONLY ONE WHO GIVES A SHIT ABOUT WORLDBUILDING?
>>
It's the guns, you asshole! Gunpowder is intelligent and evil and controls your brain! The more gunpowder that's near you, the crazier you become! BOOM! BOOM! BOOM!
>>
/fog/ I have a very an extremely important question.

Did Magnolia fug Swan?
>>
>>183498835
There was no dumb argument, it was implied out of fucking nowhere I was suddenly arguing worldbuilding and then the term "Shandification" was brought up, I'm not going to debate non-existent words.
>"Shandification" is a good term because it goes beyond "world building", it draws a parallelism between that Shandy book and how New Vegas' world works, which is by connecting a lot of stuff together.
So it only addresses a very specific form of media to inflate the ego of those who play New Vegas, because I highly doubt everyone who watched that video and repeated that term read Tristram Shandy. You can't make up terms if they don't apply universally.
>So I demand satisfaction.
I won't satisfy anything when no one brought it up again, you went straight to worldbuilding instead. You can't give up an argument and call other people morons because they would rather continue it.
>>
>>183499321
>You can't make up terms if they don't apply universally.
Nigger what? Are you saying it has to apply to movies and books to be a valid term? Or are you saying it has to apply to all games?

If it's the latter, then it kinda does. If it's the former then you're late for operation dumbo drop.
>>
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>>183496217
>>
I think I'll call my first child Fallout. I had a son once, but the radiation ate him in his mommy's womb.
>>
>>183499759
I'm saying you can't make up terms and then treat them like everyone should respect and know them when they apply not to books or movies or games as a whole, but 1 book, and 1 game. And then you apply this term to whatever you want anyway because who gives a shit. Why do you need to address Tristram Shandy in regards to videogames, what relevance does it have that can't be more easily explained with recognised phrases and terms?
>>
>>183499321

(I'm the one who started this)

I know you were not arguing about anything, anon. I don't know if you were serious when you said this

>they don't admit to losing so they stop replying and make comments like yours in an attempt to deflect the idiocy, going as far to call other people "morons" when you can't finish a debate to save your life.

So I asked you to take up that other user's position instead to see if it is even possible to argue for "world building is a meme".

I don't need to inflate my ego through some video, but the video tells the truth.

And yes, the term applies universally. The author only made that video to compare New Vegas and Fallout 3, but the term very much can be applied for anything.

>You can't give up an argument and call other people morons because they would rather continue it.

The purpose of a discussion is to get to a conclusion. What's the point of a discussion when I know I'm right, the other person "thinks" they are right, but they won't listen to reason?

It was either "good bye" or calling him a fucking retard (which he deserved).
>>
Buffscale is cool, I like Caitfag, waifufags are neither good nor bad, this general is ok.
>>
>>183499972
Sometimes people use words that I don't know the meaning of and I have to google them. I can do the same with shandification so I think it matters not.
>>
>>183499975
>So I asked you to take up that other user's position instead to see if it is even possible to argue for "world building is a meme".
But I'm not arguing worldbuilding, again. Worldbuilding is important, and either that, "believability", or "elaboration" would be better terms to describe worldbuilding and context of life in videogames than some bullshit term without any foundation other than a no-name Youtuber's favourite word.
>The purpose of a discussion is to get to a conclusion. What's the point of a discussion when I know I'm right, the other person "thinks" they are right, but they won't listen to reason?
Because you "knowing you're right" is the problem, how do you "know you're right"? Has the other person stopped making sense entirely, are they only replying with anime reaction images or are they actually addressing all of your points? Can you point me to an argument you had where the other person is essentially just prolonging a debate for the sake of it even when they can't actually debunk anything you said? They could well be thinking the same thing you do.
>>
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Gaaary!!
>>
>>183497363
>you should allways try a run of a game where you live with the decisions you make
I mean, thats real life anon, in a videogame you can mold it to make yourself the perfect hero, you don't need to also suffer in videogames.
>>
>>183489602
Because they like the SS.
>>
>>183500720

>Because you "knowing you're right" is the problem, how do you "know you're right"?

Because constructing a believable world is important for an universe to make sense. And what the other user did is completely disregard that.

>Has the other person stopped making sense entirely, are they only replying with anime reaction images or are they actually addressing all of your points? Can you point me to an argument you had where the other person is essentially just prolonging a debate for the sake of it even when they can't actually debunk anything you said? They could well be thinking the same thing you do.

It's from [SPOILER]Reddit[/SPOILER].

https://www.reddit.com/r/gaming/comments/6ojaot/fallout_new_vegas_neon_light/dkj4elt/

I'm "Sigourn". It all started because some people said New Vegas didn't get the recognition it deserved (I agree).
>>
>>183481325
what armour mod is that anon?
>>
>>183489602
>he
>>
>>183495524
>The thing about that though is eventually the super-mutants would run out of people to dip into vats.
Unlike raw materials, which earth has run short of pre-war, humans are a regrowable ressource though.Theoretically Super Mutants could run breeding camps for humans and hold them like cattle. I'm sure there's a sexmod for that somewhere
>>
>>183496217
How furiously are you masturbating while making posts like these?
>>
>>183489602
>he wasn't the only survivor of Vault 111?
Well by the end of the game you basically are.
>>
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>>183504029
Venom Snake from Gunetwork
>>
>>183496217
What would happen is the Institute would rule over a bunch of synths that pretend to be human. Jesus it's like everyone forgets the Institute isn't just going to give up control once they've "improved" everyone. Yeah they make a near immortal copy of you but at the snap of someone's fingers you're doing whatever they want or being shut down, mind wiped and your personality tweaked to be more obedient.
>>
Reminder that every Fallout game except for Brotherhood of Steel is a good game.
>>
>>183480227
he can play how he wants anon


after playing off and on since launch I do tons of console command fuckery in the game from stat edits to look changes on people to spawning things or adding things or deleting things.

Just cuz you're a boring autist doesnt mean we have to play how you play.

now brb console commanding myself some named raider sluts order around like pets. oops not playing how you demand
>>
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>>183489602
>implying father was really your son
>implying babby shaun isn't in some bioscience storage room in several jars
>>
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are there any mods for reducing/eliminating radiant quests that aren't game breaking?
>>
>>183506005
yes, it's called ignoring your quest tab
>>
>>183506005
But then the game would be only 3 hours long anon.
>>
>>183506005
Too many radiants are linked to main quests to get rid of them entirely. I often just use console commands to """finish""" them.
>>
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>Install Nevada Skies with the brighter nights mod
>still dark as fuck
>>
>>183506536
But not being able to see 1 foot infront of you is IMMERSIVE
>>
Are there any mods that will take care of all the settlement-related shit for me? I don't want to waste time gathering resources and building shit, I just want to explode?
>>
>>183506840
Sim Settlements
>>
>>183506840
>I want to explode

*I want to explore
>>
>>183506840
sim-settlements so you dont explode anon
>>
>>183506840
What >>183506969 said, make sure to have plenty of fiber optics and go to the museum in Concord to get the things needed to start
>>
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>first and only
not gonna be the only one for long darling ;)
>>
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>>183506536
>install nevada skies
>install darker nights
>it's just the way i like it
>>
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>>183490146
>>
>>183506969
>>183507175
I never used Sim Settlements and probably never will because i hate steelement shit but am i understanding from these posts that you have to stockpile of shit in the workshops or the samfecae settlers wont build anything and just stand around?
Do they account for supply lines or does the shit have to be in the workshop?
Can it happen that you run out of rare materials because some dickhead keeps building shit out of aluminum in some ass-end settlement?
>>
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>>183504316
>not wanting a normal, healthy, straight relationship with one of the female companions
>>
>>183507743
nice haircut faggot
>>
>>183507743
>not wanting a normal, healthy, lesbian relationship with one of the female companions
>>
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>mfw the Minutemen are the only faction to not treat me like a fuckboy
>>
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>>183507710
Honestly I'm not 100% on the details, I haven't really had much problem with resources coming up missing for no reason. If you want more info I'd watch the video, I mostly grabbed it because I was fucking tired of have to rebuild settlements each time I started a game.
>>
Is FROST gud?
>>
>>183508238
Not even remotely.
>>
>>183508091
>gets tricked by some nigger to be the laundryboy for illiterate pigfarmers
>not the lowest of fuckboys
>>
>>183508238
Just like DUST it's fairly fun once you pile a million mods on it just like vanilla Fallout games
>>
>>183508091
The Institute quest where you run into the MM should be more than enough evidence that the MM treat you like dogshit.
>>
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>>183507743
Is that...
>>
Jesus. Fucking. CHRIST.

I've just had the most fucking annoying fight I've ever had in New Vegas.

It was me and an ED-E with no laser against SIX Legionnaires in an open battlefield.

Long story short: combat in this game is fucking terrible. They kept stunlocking me in the worst ways possibles, I was unable to open my inventory, I was unable to shoot, I was unable to reload, my aim kept going bonkers every time I was hit, I was getting shot from the front and getting shot from the back, everyone was Neo and even with bullet time I had a hard time hitting them (I'm about to drop bullet time at all since it is clear FO3 is meant to be played with VATS).

What sent me over the edge was three Legionnaires that I tried to kill using a Katana and SURPRISE SURPRISE it was fucking useless, you would imagine using a Katana means they will drop dead fairly quickly, but no, they kept tanking like bosses and shooting straight at ED-E without even flinching. In the end I got them all, but HOLY FUCK, I'm so pissed. It took me like 15 tries.
>>
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>>183508091
>the only faction less competent than the Railroad
>actually managing being worse than people using the name of their secret club as an entrance password
>>
>>183507710
lol no
you don't need shit in terms of junk
they build stuff out of thin air. what they do require is food/water/defense, but that can be turned off in the holotape.
aslo, if you don't like steelement shit check out some of the addons. recently he added the option to blacklist buildings so if you don't like how something looks you can just change it and have that building never pop up again.
>>
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>>183490939
Nights being actually hard to see and pretty spooky is immersive though. I love it
>>
>>183507851
>>183508602
>>
>>183496482
Do you have the Solid Project by any chance? I always felt tat TommInfinite hated Xilandro or something and was copying is mod ideas and completing is mods first to spite him or something.
>>
>>183508943
caitfag pls don't use a trip when you're not talking about cait. its unimersive.
>>
>>183468093
>Sole Survivor
that guy won't be surviving for much longer
>>
>>183509508
Yeah he really tried so hard, but in the end it didn't even matter.
>>
>>183506268
decent solution, cheers.
>>
>>183508943
I love Caitfag! Also, more story when?
>>
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this turret is shooting into the ceiling or something.
sure as fuck isn't shooting me.
>>
>>183509950
Don't encourage them.
>>
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>>183510319
it just works
>>
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>>183510475
these pebbles have physics. I wonder if the game would crash I if I just let enough of them pile up
>>
>>183509950
Please no, this thread has been good so far, don't fuck it up.
>>
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>>183510704
>general is good
>little to no Caitfag, best waifu
Does not compute. Requesting more of my waifu Caitfag. Please stand by for delivery.
>>
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>>183510657
I'm starting to notice a pattern here.
>>
>>183498948
> and how New Vegas' world works
Not the person yo uare replying too, but the whole shandifcation thing doesn't really work for New Vegas either,. as its world has just as many holes in it as Fallout 3's does.

The biggest problem is that the whole world falls apart if you go back more then 7 years because the entire economy of every town besides Goodsprings is totally dependent on the NCR, yet the NCR wasn't in the region 7 years ago, yet the people were.

-There are no farms in Primm, Nipon, Novac, Nelson, or Searchlight.
-There are no remnants of farms to show that they may have had some before the NCR showed up.
-No one talks about having farms in those places at any point.
-There isn't enough wildlife in the mojave region to feed people.
-There is no one actually hunting animals anyways. The only person who mentions anything close is sunny, who kills geckos who come too close to town and sells their hides, but she doesn't actively hunt them for meat or anything.
-The level of naturally growing plant life is far too small to support a stable population, and any attempts to feed off of local plant life owuld quickly result in all plant life near the towns being depleted
-None of these towns, sans Goodsprings, has a source of clean water. As all of the water towers give out radioactive water, have small pools of radioactive water under their spigots, and theres no visible or mentioned water purifiers like even Megaton had.
-The most any of these towns have is 2-3 brahmin/bighorners.
-To make matters worse, none of these towns have any history, we have no idea where these people come from, or how these towns were re-founded, everyone JUST sort of lives there.

The Mojave is a place that doesn't really work, and couldn't really have existed, for the nearly 200 years before the NCR showed up and started giving them everything.

There is no history, no explanation to how anything worked, its as if the whole region just sort of plopped into existence
>>
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>>183510819
>look at me shitpost
>look! xD
>>
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>>183510949
But what if I am sincere? Plot twist.
>>
>>183510842
Thats because NV is shit. Remember /fog/, if the game isn't made by Bethesda it's shit. Obsidiots need to see that without our guy Todd at the helm the game is bound to suffer.

Even the motivation for the courier was shit.
>>
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>>183511026
Can we just cut this short and you just tell me how many replies you want from me until you finally neck yourself?
>>
>>183511221
Yes
No (yes)
Sarcastic Yes
Maybe Later
>>
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>>183511243
I don't want replies from you. I want more Caitfag in my life. If you can't do that, then I need you to stop being a bully and post more pics of Cait. It's the best way to draw out my Caitfag waifu.
>>
>>183497301
I do it. I'm not proud of it. But its necessary in a game where you can fail a speech check with 15 Charisma
>>
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>>183511412
>>
>>183511221
You sound like the dictionary definition of a falseflagger to be honest
>>
>>183511541
Don't be upset because I value Caitfag more then I value you. You aren't the honest good girl that Caitfag is. Have some more Cait.
>>
>>183511662
>t.Obsidiot shill
You probably think PoE was a good game too. How does it feel to know that Obshitian will never get the reigns to another fallout game?
>>
>>183511765
>his waifu is a waifufag
I don't think you understand how this waifu business is supposed to work.
>>
>>183511765
We must have more Cait to summon my Caitfag Waifu! Who will help me summon her?
>>183512224
Hows it feel to have a terrible opinion?
>>
>>183510842

I have to disagree with many of those points.

I very much doubt the people of the Mojave rely exclusively on soldiers (and other NCR population) to sustain themselves. Consider that the settlements in Fallout didn't rely on the NCR, for example. People were already habitating the Mojave before the NCR showed up.

>There are no farms in Primm, Nipon, Novac, Nelson, or Searchlight.

With the exception of Nipton, Nelson and Searchlight (since they are all torched to the ground), the other two rely on trading. The routes they are in see a lot of traffic. I wouldn't be surprised if that was the case for Nipton as well.

>There isn't enough wildlife in the mojave region to feed people.

I don't know what would you base this on. There are Geckos, Coyotes, Bloatflies, Brahmin... New Vegas the game isn't mean to be New Vegas "the real place". Otherwise, the player would be facing animals every step of the way.

>There is no one actually hunting animals anyways. The only person who mentions anything close is sunny, who kills geckos who come too close to town and sells their hides, but she doesn't actively hunt them for meat or anything.

You mean "we don't see people hunting"? It's not something that bothers me, it's a given that people hunt, but yes, Obsidian could have added a few hunter NPCs (like Skyrim did one year later).
>>
I just got here who is Cait
>>
>>183510842
>>183512535

>The level of naturally growing plant life is far too small to support a stable population, and any attempts to feed off of local plant life owuld quickly result in all plant life near the towns being depleted

Just like above with the animal life, I'm not sure what you base this on. It is a videogame, there will always be limitations. I very much doubt "Broc Flowers" would exist in pieces of 1-3 in real life, but that's how you find them in the game to prevent the player from making thousands of Healing Powders.

>None of these towns, sans Goodsprings, has a source of clean water. As all of the water towers give out radioactive water, have small pools of radioactive water under their spigots, and theres no visible or mentioned water purifiers like even Megaton had.

Considering in the lore New Vegas is doing fairly okay when it comes to radiation, there's a good chance it isn't anywhere near as problematic as it is in the DC wasteland. Which is why it had the whole "Project Purity" quest.

There's also Lake Mead that has clean water, and could be used for distribution.

>The most any of these towns have is 2-3 brahmin/bighorners.

Again: scale. And I wouldn't call them "2 to 3", there's more than that in Goodsprings.

>To make matters worse, none of these towns have any history, we have no idea where these people come from, or how these towns were re-founded, everyone JUST sort of lives there.

This would have been nice to have, but I don't think a "normal town" needs the amount of explanation as a place like Megaton or Rivet City needs. The one place that do need it have it (New Vegas, Hoover Dam).

>The Mojave is a place that doesn't really work, and couldn't really have existed, for the nearly 200 years before the NCR showed up and started giving them everything.

I simply don't agree with this, unless you also admit that the Capitol Wasteland doesn't really work and couldn't really have existed (in which case carry on, good sir).
>>
>>183512325
I'm pleased to see you succeed where I failed. Continue triggering the resident faggot by any means necessary, I'll be saving some of these images for use in the future. You're doing good work, caitfag-fag.
>>
>>183512628
Cait is a waifu in the game. Caitfag is the best girl in the general, pure and innocent! Post pics of cait and help me summon her.
>>
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>>183512702
I don't know what you are talking about anon. I only want the best girl to come and let us bask in her glory. Caitfag, stay pure!
>>
>>183512535
>>183512676
>>183510842

There is also stuff that I simply can't "complain" about since it's kind of a given nowadays. Like Nuka-Cola and Sunset Sarsaparrilla being in vending machines 200 YEARS after the bombs dropped.

Like with the rest of stuff, Obsidian had to make concessions. I'd rather think of world building based on the lore, but at the same time with grounds on the videogame.

Novac has a ranch because we see there is a ranch. In the lore, it would probably be considerably bigger. What matters is that it is there for us to understand how the town works. I don't mind hunters not being in the game just like I don't mind people not going to the bathroom in the game: it's a given that people hunt, it's a given that people trade, but it is not "a given" that every single town has a ranch of animals and crops to feed themselves.
>>
>>183512535
>With the exception of Nipton, Nelson and Searchlight (since they are all torched to the ground), the other two rely on trading.
Which is exactly the problem, before the NCR showed up ,there was no one in the region to trade with.

>I don't know what would you base this on. There are Geckos, Coyotes, Bloatflies, Brahmin
The simple fact that none of those animals exist in any really large populations anywhere close enough to any town for them to be a viable and sustainable source of food, unlike the Captial Wasteland region where they are.

>You mean "we don't see people hunting"?
That isn't how games work, unless its shown or mentioned, it isn't happening. Period.

>It is a videogame, there will always be limitations
This is not a rebuttal. Plenty of games show sustainable plant life when needed. Also, look up the mojave IRL, it isn't viable.

>Considering in the lore New Vegas is doing fairly okay when it comes to radiation, there's a good chance it isn't anywhere near as problematic as it is in the DC wasteland.
Except it is because its literally every water tap in the southern half of the map outside of Goodsprings.

>There's also Lake Mead that has clean water, and could be used for distribution.
Yes, everyone walks the 40-100 miles to the lake every time they want a glass of water to drink. Totally viable.

>Again: scale. And I wouldn't call them "2 to 3", there's more than that in Goodsprings.
Scale isn't a factor. Fallout 3 shows more brahmin begin raised for food then New Vegas does both Brahmin and bighorners.

>This would have been nice to have, but I don't think a "normal town" needs the amount of explanation as a place like Megaton or Rivet City needs.
Except MEgaton and Rivet City are normal towns. All places have history, and its that history that makes them credible places, which is something New Vegas lacks.

>,unless you also admit that the Capitol Wasteland doesn't really work and couldn't really have existed
Actually it could
>>
>>183513150
I'll post some Cait pictures but you shouldn't do what you're doing. They don't want attention they just like talking about Cait.
>>
So, which one of you is the Anon who's been spamming /mlp/ with Piper for the past few days?
>>
>>183514197
Not me, but have some Piper for showing up here anon,
>>
>>183514197
buff
>>
>>183513475

>Which is exactly the problem, before the NCR showed up ,there was no one in the region to trade with.

How so? If we agree that there are towns before the NCR arrived, we must also acknowledge the high possibility of other people living in the Mojave (and thus being able to trade with towns).

>The simple fact that none of those animals exist in any really large populations anywhere close enough to any town for them to be a viable and sustainable source of food, unlike the Captial Wasteland region where they are.

You mean Capital "animals everywhere" Wasteland? There are coyotes and geckos in the vicinity of Goodsprings, coyotes in the vicinity of Nipton. There are also Bloatflies in the vicinity of Primm. Lots of radscorpions near Mojave Outpost, as well as Nightstalkers (whether they would be food in the lore is another thing, but Ruby Nash is able to make Casseroles out of scorpions). Brahmin in Novac. Bighorners near Searchlight. Geckos and Bighorners near Nelson. And so on and so on.

>That isn't how games work, unless its shown or mentioned, it isn't happening. Period.

People don't shit or piss in Fallout 3, so it couldn't really work as a universe, right?

>This is not a rebuttal.

It very much is, unless you don't notice the difference between "video game" and "real world". All games have limitations, and I'm pretty sure they will always have limitations. You just can't show everything.

>Plenty of games show sustainable plant life when needed. Also, look up the mojave IRL, it isn't viable.

I'm pretty sure it wouldn't be viable in the DC wasteland either, considering how it is an irradiated hellhole... yet "actually it could".

>Except it is because its literally every water tap in the southern half of the map outside of Goodsprings.

Radiation spreads, color me surprised. Did you miss the part where I said it isn't as big of a problem as it is in the DC wasteland? Just because it is irradiated doesn't mean you will die of cancer.
>>
>>183514291
Buff's too much of a good lad to do that, and there haven't been any of his pics, from what I've seen.

>>183514290
Still a weird fetish.
>>
>>183513475
>>183514614

>Yes, everyone walks the 40-100 miles to the lake every time they want a glass of water to drink. Totally viable.

Traders travel and trade. If they are willing to trade ammo, I'm pretty sure they would be willing to trade pure water, which would be extremely valuable.

>Scale isn't a factor.

This is ridiculous. It's a huge factor. And a very important one. Because if I show you one Brahmin and two people in a town, and then I show you five Brahmin and two people in a town in the same game, then it is clear I'm implying "the latter town is much better stocked". Even then, what matters is consistency. Not to mention GameBryo shits itself if you add too many stuff into a place, so much for "believable Brahmin pens" with hundreds of Brahmin that would destroy a console.

"Limitations aren't a rebuttal" my ass.

>Except MEgaton and Rivet City are normal towns.

Yeah, "normal". A town built around a nuclear bomb and a town built inside an aircraft carrier. Totally doesn't need an explanation.

>All places have history, and its that history that makes them credible places, which is something New Vegas lacks.

So do New Vegas' towns: based on real life places. Is it really that important to you to know what the hell happened since the bombs dropped? It's not like the citizens literally built the town themselves so you must know HOW they did it.

Even Novac is clearly a Pre-War place, despite it not existing in real life.
>>
Who should I bring along on my wacky adventures using TEE party? I'm thinking Desdemona. For the leader of the Railroad, she does surprisingly little. Time to put her to use as my traveling cum receptacle
>>
Are there any ways to have an npc in your settlement give out quests to you other than that faggot garvey?

I want to create a grinding hub, with vendors and quest givers, but I am stuck on the quest part.
>>
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>>183514937
>tfw you will never be captured and held as a slave for breeding
Life is cruel.
>>
>>183514614
>How so?
Because there is nothing to trade for, as no one produces anything that can be traded.
-Novac gets scrap, and would have had no one to sell it too
-Primm works via its casino and hotel, which would have gotten no traffic since Vegas wasn't a thing then
-Nipton runs off of selling its hookers and motel, which, again, wouldn't have gotten any significant number of people through it before the NCR.

>People don't shit or piss in Fallout 3, so it couldn't really work as a universe, right?
That is a silly as shit straw man, basic biological functions are not the same as tasks one does not have to do.

>You just can't show everything.
No, you can't, but, again, that isn't an argument as games have shown this pretty easily. Oblivion did it.

>I'm pretty sure it wouldn't be viable in the DC wasteland either
A sustainable amount of plant life isn't viable in D.C., but there is an explained story reason for that, and we actively see people working to find ways to survive around that.

>Just because it is irradiated doesn't mean you will die of cancer.
No one said they would, but to think that in 200 years no one in the mojave thought of making the process of cleaning water easier is stupid, but its something New Vegas pushes as having happened for reasons.

>Traders travel and trade.
There weren't any traders before the NCR came around though.

> then it is clear I'm implying "the latter town is much better stocked"
YEs, but, again, that wasn't the point. The point was most towns in Fallout 3 have brahmin as well, and that isn't enough to sustain them.

>So do New Vegas' towns: based on real life places
Yes, but that is pre-war history, what matters is post-war history, about how those people survived the war, resettled the towns, and spent the last 200 years living before the NCR came.

Of which New Vegas has no explanation, they just did despite doing nothing that would have allowed them too.
>>
>>183514937
Lucy Abernathy seems like a good girl to bring along and sell to the raiders.
>>
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>>183514290
delet this
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>>183515664
But why anon?
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>>183515609
Lucy Abernathy is homely as fuck. I'm not sure the raiders would want her.
>>
>>183515407

>Because there is nothing to trade for, as no one produces anything that can be traded.

>There weren't any traders before the NCR came around though.

I still don't understand why you are basing your arguments off the idea that "before NCR, there were literally no people in the Mojave". Do you know something I don't with a canon source? I could see your point then, but I can't really argue against it when I'm not sure if you are basing your thoughts on false information.

>That is a silly as shit straw man, basic biological functions are not the same as tasks one does not have to do.

I don't think so. People hunt. Like I said, it would have been nice to see random NPCs hunting in the wild, but I'm pretty sure it is a given that "people hunt". Incidentally there's a cut NPC from the game who says he hunts Geckos for meats and hides. His shitty delivery of the lines is probably what got him cut, though.

>No, you can't, but, again, that isn't an argument as games have shown this pretty easily. Oblivion did it.

Oblivion wasn't set on a post-apocalyptic wasteland, though. It's much more harder to show it in a game like New Vegas (especially since you mentioned that bit about the Mojave desert IRL).
>>
why the fuck does every npc bob his/her head forward when turning away from me
are they birds
>>
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>>183516039
wut. she's hella cute.

>>183515609
I'll rescue her anon. As soon as you do this, Preston's "settler needs help" radar will cause him to notify me, and I'll rescue her.
>>
>>183506536
>>183506739
>>183507301
Man, have people never been to an un light polluted place? Vegas and the few poered towns don't put out enough light to fuck your night vision that bad.
>>
>>183515407
>>183516174

>A sustainable amount of plant life isn't viable in D.C., but there is an explained story reason for that, and we actively see people working to find ways to survive around that.

"Working to find ways around that" for 200 years, makes it sound like everyone should be well dead already.

>No one said they would, but to think that in 200 years no one in the mojave thought of making the process of cleaning water easier is stupid, but its something New Vegas pushes as having happened for reasons.

Some people simply don't know how to make clean water. I don't think it's that terrible. Then again, there's also the traders with the purified water.

>The point was most towns in Fallout 3 have brahmin as well, and that isn't enough to sustain them.

In what sense? As in, "the NPCs say the Brahmin aren't enough", or "there's no way those Brahmin would have been able to sustain those NPCs"?

>Yes, but that is pre-war history, what matters is post-war history, about how those people survived the war, resettled the towns, and spent the last 200 years living before the NCR came.

IMO, if we accept traders are a thing, I really don't need much more info on the towns. I DO wish we got more info, I like reading and I'm a sucker for the lore, but I don't go to bed wondering "what is Goodspring's history?". Something like Megaton is much more annoying, and that's why there's an in-game explanation for it.
>>
>no mod that lets me tell Curie, "no," when she asks to become human

How the fuck has it been however many years its been without anyone making this? I just want to raise affinity with her as a robot, idc if they have to cut out all her 'human' dialogue and replace it with voiceless text. That synth is stupid and weak and can't be upgraded with a missile arsenal.
>>
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>>183516279
If this is all I have to do to get Caitfag to spend time with me, I will kidnap everyone in her settlements. But if she ignores me, thinking that if she does I will stop kidnapping her settlers, then maybe I will have to start killing some of them. I won't kill Lucy first, but Blake seems pretty dispensable.
>>
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>>183516487
It's just not worth it anon. Do as I do, raise her affinity till she wants to be human, then never introduce her to Amari. Sure it might hurt you in the feels to lie to Curie, but this way is better. She just doesn't see how perfect she already is.
>>
>>183513238
>There is also stuff that I simply can't "complain" about since it's kind of a given nowadays. Like Nuka-Cola and Sunset Sarsaparrilla being in vending machines 200 YEARS after the bombs dropped.
Shit, there's an NPC that mentions the Sass machines mysteriously restock for the Blue Star quest. And the journal entries in the loading dock mention robotic truckdrivers replacing humans. I think that was intended to imply there was a robo-delivery service still functioning after all that time.

>>183513475

>>With the exception of Nipton, Nelson and Searchlight (since they are all torched to the ground), the other two rely on trading.
>Which is exactly the problem, before the NCR showed up ,there was no one in the region to trade with.
There were other towns, it was just difficult to travel.

>>There's also Lake Mead that has clean water, and could be used for distribution.
>Yes, everyone walks the 40-100 miles to the lake every time they want a glass of water to drink. Totally viable.
Water Caravans are a thing, they were a main point in Fallout 1.
>>
>>183516174
>I still don't understand why you are basing your arguments off the idea that "before NCR, there were literally no people in the Mojave".
I'm not you fucking illiterate retard. Where on earth did you get that idea?

>but I'm pretty sure it is a given that "people hunt
No, this is not how games work, period. Outside of basic biological functions, unless they say it, or its seen, they aren't doing it. You can't just hand wave shit into the game that isn't there.

> It's much more harder to show it in a game like New Vegas
Not really, because, as I originally mentioned, the mojave DOESN'T have a sustainable amount of food in it in the first place. Which is the point you keep trying to weasel out of.

> makes it sound like everyone should be well dead already.
No it doesn't. Also, nice totally avoiding the actual statement made.

>Some people simply don't know how to make clean water.
You can filter it through dirt. It's not difficult at all. If the hick o nthe East Coast, and the west coast, could figure it out, then the people of the mojave should have been able too.

>In what sense?
In the sense of scale(you know, the thing you tried to use to weasel out of actually making a valid response). Even if you scale it up, there wouldn't be enough to sustain a reasonable population to last asl ogn as they have.

>IMO, if we accept traders are a thing, I really don't need much more info on the towns
Traders are a thing, but all the ones we see in-game are from the NCR. So that still leave the mystery of what they were doing for the nearly 200 years before the NCR showed up.
>>
>>183516995
>There were other towns, it was just difficult to travel.
But again, NONE OF THE TOWNS PRODUCE ANYTHING.

Primm, and Nipton are economies based on services i nthe town, of which, they only function due to the large number of people from the NCR moving through the area.

Likewise, Novac's primary trading mateiral is high tech scrap from Repconn, which would have been useless to the nomadic trbials roaming Vegas city, and the backward hick towns of the southern Mojave, since none of them have high tech shit to use it on.

>Water Caravans are a thing, they were a main point in Fallout 1.
Yes they are.... in the NCR. The Mojave never had any that we know of.
>>
>>183516879
I can't do that, anon. I'm too autistic to not get that companion perk, I just wish there was a way to do it without ruining Curie forever.
>>
>>183517182
>>but I'm pretty sure it is a given that "people hunt
>No, this is not how games work, period. Outside of basic biological functions, unless they say it, or its seen, they aren't doing it. You can't just hand wave shit into the game that isn't there.
Maybe since the NCR is there they stopped NEEDING to hunt constantly?

Benny mentions hunting before House civilized the tribes.


> It's much more harder to show it in a game like New Vegas
Not really, because, as I originally mentioned, the mojave DOESN'T have a sustainable amount of food in it in the first place. Which is the point you keep trying to weasel out of.

Not him but I'll admit that having the NCR be the first and apparently only people to repair a Lake Mead Pipeline was a mistake.
>>
nice

reddit

spacing

faggots
>>
Is a drunk playthrough of fallout 4 really worth it? Since they didn't do a low int option for conversations I can't imagine a booze drunk playthrough being all that different from the base game of 4, since that would take effort.
>>
>>183517471
Im positive theres mods and console commands that allow you to keep her as a robot and progress her quest
>>
>>183517489
>reddit spacing

What is this meme?

Everyone who goes to a public school in any country that's relevant is taught to put a space between paragraphs for 12 years in a row.
>>
>>183517489
>muh reddit space meme
No. It's an attempt to not having giant walls of text that the message box makes you feel like you're creating when you type a message that is of any decent length.

Furthermore it separates different ideas from one another and makes shit easier to read overall.
>>
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>>183517471
If it makes you feel better almost all companion perks are shit in 4. The only really good ones are MacShitter and preston. Mac's is only good because of a bug that gives you always 95% chance to headshot in vats. Preston's is just plain old useful. Every other perk is really shit.

Best girl Piper only gives you more xp on speech checks. I want to die.
>>
>>183517412
>>Water Caravans are a thing, they were a main point in Fallout 1.
>Yes they are.... in the NCR. The Mojave never had any that we know of.
Loading waterskins onto a Brahmin isn't hard.

And Primm/Goodsprings DO use electricity, so they had SOME use for spare parts from Novac.
>>
>>183517748
>paragraph
>barely one line worth of words
>>
>>183517713
There aren't, I have searched definitively and there are zero (0) mods, and there is literally no way for you to find one I haven't. There are also zero combinations of console commands that allow me to do what I need to do, and absolutely NO ONE on the internet has ever found such.

If you're sure, prove me wrong. I am 100% certain about my findings and you're 100% wrong.

>>183517783
I use an overhaul, all perks are worth getting, pretty much nothing is what it was in vanilla.
>>
>>183517182

>I'm not you fucking illiterate retard. Where on earth did you get that idea?

Well, you are implying that without NCR there are no traders. And yet there was no NCR in Fallout... yet there were traders and caravans.

>No, this is not how games work, period. Outside of basic biological functions, unless they say it, or its seen, they aren't doing it. You can't just hand wave shit into the game that isn't there.

I'll simply disagree with this. There is plenty of "shit" that is handwaved in videogames because you can't simply show it all. What I'm willing to put up with is clearly different than what you are willing to put up with.

And it's not just "basic biological functions". For hunting to make sense, we would need to have an NPC that lives in a town, that gets up, that goes around hunting, that returns (and SELLs his product to the town trader) and so on. That's more work than most are willing to put into their games, even Bethesda.

>Not really, because, as I originally mentioned, the mojave DOESN'T have a sustainable amount of food in it in the first place. Which is the point you keep trying to weasel out of.

I'm not trying to "weasel out" of it. People in New Vegas don't live off plants, they live off meat.

>No it doesn't.

Yes it does. If you've been trying to find a solution to your problem FOR 200 YEARS it means you haven't found it yet. By then, you should be more than dead, as well as all of your offspring. Else, the problem clearly wasn't such a problem if you can live it off, isn't it?

Now considering that New Vegas has even less radiation than the Capital Wasteland, I don't understand what your problem is exactly.

>You can filter it through dirt. It's not difficult at all.

I very much doubt it's as simple as that, unless you have some real life source for that.
>>
>>183516675
>i'll be evil, so that this moralfag anti raider person will like me
anon....
>>
>>183517868
Length isn't the most important part of defining a paragraph.
>>
>>183517486
>Maybe since the NCR is there they stopped NEEDING to hunt constantly?
The problem with that is every town mentions how the hate the NCr, and don't want the NCR to take them over, so the idea that they would willingly stop any sort of activity that would make them self sustainable to some degree, and thus, make themselves totally reliant on the NCR to survive, is pretty far fetched.
>>
>>183507220
I want to fuck that robot
>>
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>>183518140
It will work out anon. I will slowly capture and force Caitfag to make mistakes, and one day she will slip up and let Cait get out of sight. Then I can nab Cait, and while she is tearing up the commonwealth I can spend some quality time torturing Cait, prying every nuance of information about her mundane life. Then I can kill her, take her face and have Doc Crocker put her face over mine. Then I will stage it so Caitfag finds me and loves me like i'm the real Cait.

How much longer till this heaven happens?
>>
>>183517489
I'll chime and say the same thing as others already. I've been here forever and formatting posts has been around for longer than reddit has existed. "reddit spacing" has been a meme for only a year or two, and how people post, including myself, hasn't changed at all in that time.

It's just another sign someone is trying too hard to fit in.
>>
>>183518285
Don't waste your time, it's just a bored internet zombie parroting things he perceives to be in vogue. There's nothing to debate with him because there's no basis at all to the original post he made, he doesn't understand it himself.
>>
>>183517182

>In the sense of scale(you know, the thing you tried to use to weasel out of actually making a valid response). Even if you scale it up, there wouldn't be enough to sustain a reasonable population to last asl ogn as they have.

Good job ignoring the second part of my reply.

The reason Obsidian didn't bother (and why I wouldn't bother either) to accurately display the proportion of Brahmin to people is because it's pointless but, more over, because you just can't spend resources like that on stuff that isn't that important.

Why? Because it's been always like this in videogames, and especially so in GameBryo. For fuck's sakes, NPCs have been cut down from the game because of consoles.

>Traders are a thing, but all the ones we see in-game are from the NCR.

How so? None of the people I trade with have an NCR tag attached to them.
>>
>>183517489
what the fuck
>>
>>183518139

I want you to know anon that I appreciate our current discussion. I'm glad we are allowed to call ourselves names in here and still talk like adults, unlike in fucking Reddit where if you call someone a retard HURR DURR YOU ACT LIKE A 12 YEAR OLD I WON THE ARGUMENT BYE
>>
>>183518139
>Well, you are implying that without NCR there are no traders
I made no such implication.

>And yet there was no NCR in Fallout... yet there were traders and caravans.
And those were both seen and mentioned. Whereas the mojave has zero seen or mentioned pre-NCR caravans.

>What I'm willing to put up with is clearly different than what you are willing to put up with.
Obviously. You are willing to put up with being shown nothing, I am not.

> For hunting to make sense, we would need to have an NPC that lives in a town, that gets up, that goes around hunting, that returns
No you don't. You just need groups of randomly encountered hunters in the wilderness(like in Fallout 3) to show the process happens. You don't need to have them physically go to each town and sell shit.

>People in New Vegas don't live off plants, they live off meat.
Except the primary source of food in the region is the NCr sharecropper farms, and Goodsprings is mostly based on its plant farming as well. Meat is always shown to be secondary.

>it means you haven't found it yet
No, it means you try many different things, each of which works with varying levels of success.

>Now considering that New Vegas has even less radiation than the Capital Wastelan
Becuase having less radiation voerall doesn't change the fact that the water all these towns live on is irradiated, and to the same levels as found in Fallout 3's water towers.

>I very much doubt it's as simple as that, unless you have some real life source for that.
Look up filtering radiation in water on goggle you idiot.
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>>183518718

Fuck, I replied to myself. I meant you >>183517182
>>
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>get weapon sound mod
>weapon sounds from milennia guns are faint and poopy
>>
>>183518535
>The reason Obsidian didn't bother (and why I wouldn't bother either) to accurately display the proportion
No one is asking them to do such.

Why do you constantly straw man?

>How so? None of the people I trade with have an NCR tag attached to them.
Because they are all crimson caravan traders
>>
>>183518293
People are lazy and hypocritical, news at 11.
>>
>>183497547
It makes me question why settlers all have aggresive ai behaviors by default.
>>
>>183518546
Summerfags trying to fit in, memeing away.
>>
>>183518063
>theres Curies romance dialogue recorded in her robot modulated voice
>there was going to be an option
>It didnt make it into the game
Hold me, mates
>>
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>>183518140
>Believing you can reason with the mentally ill or trolls
>>
>>183518758

>I made no such implication.

Allow me to rephrase: without the NCR, there were no traders in the Mojave.

>And those were both seen and mentioned. Whereas the mojave has zero seen or mentioned pre-NCR caravans.

Unless you consider "caravan" to be synonymous with "Crimsom Caravan" or "Gun Runner's", I don't see how you can say that there were no caravans before the NCR arrived.

Traders have been since forever in Fallout. Those two caravan outfits just happen to be the best supplied.

>Except the primary source of food in the region is the NCr sharecropper farms

The NCR sharecropper farms are farmed inside greenhouses and with who knows what chemical stuff (if any).

I don't see how fucking huge Bighorners could be considered "secondary".

>No, it means you try many different things, each of which works with varying levels of success.

And those things are...? Drinking irradiated water and hoping for the best?

>Becuase having less radiation voerall doesn't change the fact that the water all these towns live on is irradiated, and to the same levels as found in Fallout 3's water towers.

I hope you are not comparing in-game levels of RADs with the "lore" radiation, because that would be NMA-levels of autism (one user once made a detailed explanation on the value of slaves in the Capital Wasteland, cross-referencing it with the value of slaves in Fallout 2).

>Look up filtering radiation in water on goggle you idiot.

Here comes the obvious question: if filtering radiation is so easy, why is purified water so scarce in the Capital Wasteland?

>No you don't. You just need groups of randomly encountered hunters in the wilderness(like in Fallout 3) to show the process happens. You don't need to have them physically go to each town and sell shit.

Yes, I do. Else for all I know they could be hunting to provide only for themselves.

See? This is what happens when you start getting anal at stuff. So much for "except for bodily functions".
>>
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>>183518502
I already love you anon. You're a person so you have my love already.

But being IN love is different. It's born from shared experiences and hopes and values and beliefs. Pulling a Hannibal Lecter on people is just going to make them afraid.

Come join a settlement, let's travel together, go on some Preston Gravy quests together, build some pointless settlement stuff together, and see where life takes us.
>>
>>183519037

>No one is asking them to do such.

Yes, you are. In order to have "proper world building".

>Because they are all crimson caravan traders

Look at >>183520138

>Those two caravan outfits just happen to be the best supplied.

Which translates to "of course they will be the guys dominating the business".
>>
>>183518063
>Tell her about the doctor
>Open Console
>Slect Curie
>Type SetStage COMCurieQuest 600
>???
>Enjoy
>>
>>183520249
This is why Caitfag is so pure! Pure! I was right to choose you when it comes to my plans Caitfag. Check Abernathy farms, some people are missing already!
>>
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I'm much more satisfied with my waifu now.
>>
>>183520314
Can't tell her about the doctor. I can walk right up to Amari and have even explored my memory of vault 111 with her, but because I haven't done kellogg's brain Amari effectively doesn't exist to Curie.
>>
>>183520643
>she ask about a doc
>use setstage 16454E 150
>Select Curie
>Type SetStage COMCurieQuest 600
>???
>Enjoy
>>
>>183520138
> without the NCR, there were no traders in the Mojave.
This is true based off of in-game data.

>I don't see how you can say that there were no caravans before the NCR arrived.
Because none are seen or mentioned, thus, they did not exist.

>The NCR sharecropper farms are farmed inside greenhouses and with who knows what chemical stuff (if any).
Except all the plants farmed outside the greenhouses

>And those things are...? Drinking irradiated water and hoping for the best?
-Making water purifiers, such as those seen in Megaton, Rivet City, and Tenpenny Tower,
-Establishing a system of hunters to hunt for food, as seen in random encounters.
-Raising Brahmin where possible, such as seen in Arefu, the Charnel House, Regulator HQ, Republic of Dave, Canterbury Commons, etc.
-Using Rivet City's pre-war science labs to grow food hydroponically.

All of which, sans a few token bighorner raising, no one in the mojave was doing before the NCR came.

>I hope you are not comparing in-game levels of RADs with the "lore" radiation
I hope you seriously don't have this level fo cognitive dissonance.

>Yes, I do. Else for all I know they could be hunting to provide only for themselves.
Except that doesn't make much sense, not mention, you can buy meat off of the hunters in Fallout 3, showing they do in fact sell it.
>>
>>183520890
I'll give it a try...

>tfw /fog/ might actually come through
>>
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>>183516039
Quiet... my pet does not need your bully
>>
>>183520293
>Which translates to "of course they will be the guys dominating the business".
This is not how it works, at all.

Holy shit, the levels you are willing to go to defend inexcusable poor world building that even games a decade older were able to do on the same engine is pretty pathetic.
>>
>>183517489
I remember this "reddit spacing" when the web was still fairly new in 2000. fuck off faggot you're just another meme tard that isnt funny or witty.

kids these days
>>
>>183521198
Jesus that other anon was right, she has no meat on her bones.

>yfw they killed the hot sister and left them with the runt of the litter

Raiders are unforgivable scum.

>>183521024
>>183520890
You are a hero anon, I'm still making sure nothing's broken now and that Curie will give me her perk, but it seems ok.
>>
>>183521198
holly molly, give her a fucking sandwich, she is skinny as hell.
>>
>>183521198
The first time I saw her I thought she was pretty good looking. Now I get more disgusted every time I see her.
>>
>>183521503
>holly molly
what, you meant holy moly right?
>>183521919
Most female (humans) in this game don't look good, oddly enough Nora has the most attractive face that I can remember for females in this game, the female companions are mediocre in that regard.
>>
>>183520902

>This is true based off of in-game data.

Could you point it out to me?

>Because none are seen or mentioned, thus, they did not exist.

For what reason would they be seen (if they are out of business) or "mentioned"? Just for you?

>Except all the plants farmed outside the greenhouses

Except all the plants farmed inside the greenhouses, which means there's something going on there that you or me may not know about (I'm not a farmer myself).

>solutions

So the solutions to food and water are to have pure water and hunt for food?

Explain to me then which is the DC Wasteland's actual problem then. Food and clean water are apparently not a problem to get, yet everywhere you go the emphasis is on "the water is bad".

>All of which, sans a few token bighorner raising, no one in the mojave was doing before the NCR came.

"Because the game doesn't show me people hunting".

Come on, dude.

>I hope you seriously don't have this level fo cognitive dissonance.

I hope you actually reply to my point instead of changing the subject.

>Except that doesn't make much sense, not mention, you can buy meat off of the hunters in Fallout 3, showing they do in fact sell it.

So does the NPC from New Vegas. Wow. And you ignored the fact that "we" (the player) aren't "we" (the town). Meaning we still need to see that NPC selling his stuff to someone from the town to see that the town get their stuff from the people selling it to them.

I never saw the traders reaching Megaton to do any actual trading, now that I think about it. They just... stand there.
>>
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>>183522065
>the female companions aren't hot

>>183520459
very funny anon
>start playing
>there's actually a kidnapping radiant quest at abernathy farms
WUT
HOW
Anon please, wait, they dindu nuffin
>>
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>>183520614
I honestly can't see a change. Didn't you want to turn that frown upside down?
I like her but she looks so sad.
>>
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What the fuck man. How do I unlock this fucking terminal?
>>
>>183522802
Now most people would call this bait but considering this is a consolefag you never know.
>>
>>183522969
Thanks for the help
>>
>>183522690
You know what you have to do Caitfag.

Your insane stalker is waiting in some musty lair, knife at the throat of poor little goblin-bodied Lucy, and if you don't storm in there and kill him she's gonna die. She'll die because you let this go too far.
>>
>>183522802
The terminal hacking is tedious bullshit but that doesn't excuse you being retarded.
>>
>>183522386
>Could you point it out to me?
Yes, the total lack of any visible or mentioned ones.

>For what reason would they be seen or "mentioned"? Just for you?
For basic world building that has been standard in RPGs for decades to make the world have an actually believable history. Even Fallout 3 fucking managed it.

>Except all the plants farmed inside the greenhouses, which means there's something going on there that you or me may not know about
That is totally ignoring the point that most of the sharecropper farms crops are outside.

>Explain to me then which is the DC Wasteland's actual problem then.
If you actually played the game, and bothered to talk to NPCs, or listen to what James said, the problem was that white water purifiers exist, they are unable to purify water in large quantities due to the pervasive radiation in the area being unable to be filtered out via normal means, which greatly limits how much clean water can be produced. Manya Vargas, and other Megaton NPCs, mention that even with their water purifier, they don't give out pure water to non residents, aka, the Megaton Settlers, because they can only produce enough to give to those who own their own homes, and what little excess they have is sold for money.

>"Because the game doesn't show me people hunting".
>The game doesn't dop basic game design 101
>Why is it bad
Please tell me you aren't this much of an Obsidian apologist. If Bethesda could easily do it, Obsidian should have also ,especially given that they had all of Fallout 3's code.

>I hope you actually reply to my point instead of changing the subject.
You are the one who keeps changing the subject as each of your nonsense points gets shot down.

>So does the NPC from New Vegas
There are no hunter NPCs in New Vegas.

> And you ignored the fact that "we" (the player) aren't "we". Meaning we still need to see that NPC selling his stuff to someone from the town
No we don't. Why on earth do you think we would?
>>
>>183522712
this looks like a bad 1999 render
>>
>>183522802
>i can hack pretty much every terminal in FO3 and NV first try
>in FO4 it's faster when i just randomly pick words without thinking
I honestly can't tell what exactly they changed but it's annoying.
>>
>>183523075
I dont get this shit someone just fucking help me.
>>
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>>183523127
You take that back.
>>
>>183523340
Just take 3 guesses. If you don't get it right, back out and try again. Repeat until terminal is unlocked.
>>
>>183523340
Answer is Laser, obviously.
>>
>>183523340
There's no helping you.
>>
>>183522969
Id rather buy a console for $150 and a laptop for $100 than a $2000 pc.
PC fags are so fucking retarded
>>
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>>183523340
>INT check failed
>>
What's your favorite junk item? Mine is life preservers. I don't know why. I just like them.
>>
>>183523340
Try Laser.
>>
>>183523618
>not buying a 4999$ Alienware PC with the latest Razor mouse to enjoy Fallout 3 at ultra graphics
>>
Is there a mod other than unlimited companions that makes automatrons not take up a companion slot?
>>
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>>183522712

I did. But after looking at pic related I wanted to make her look like that, I really liked her that way. Even with her "sad" face (I don't think it's sad), I get a certain warm feeling coming from her.
>>
>>183524076
>not spending the extra 49.99 for the Razor mousepad and sticker combo, giving yu 15 more fps on average
anon, why stop when you were already almost there?
>>
>>183524159
Teeparty
>>
>>183523108

>Yes, the total lack of any visible or mentioned ones.

It's that "if I don't see it it doesn't exist!" meme again. Which conveniently doesn't apply to hunters ACTUALLY selling their stuff to traders, ACTUALLY selling their stuff to towns. No, apparently me deciding to buy stuff from them automatically translates to "these people sell their stuff to towns, that's how they survive!".

>That is totally ignoring the point that most of the sharecropper farms crops are outside.

And that is ignoring the point that there may be a reason why some of them are in greenhouses and the other are outside. Maybe there's a reason to it? Who knows.

>If you actually played the game, and bothered to talk to NPCs, or listen to what James said, the problem was that white water purifiers exist, they are unable to purify water in large quantities due to the pervasive radiation in the area being unable to be filtered out via normal means

So you mean it isn't as simple as "pass the water through dirt" as you had said before? Not to mention these people don't have Geiger counters, how would they know?

>Please tell me you aren't this much of an Obsidian apologist.

I never said Obsidian did the right thing, only that it didn't bother me. I would much prefer to see a more lively wasteland with people hunting, that's a given.

>You are the one who keeps changing the subject as each of your nonsense points gets shot down.

You still haven't replied. Did you literally compare the rad levels from one game to another before you drew the amazing conclusion of "THE RAD IS AS WORSE AS IN THE CAPITAL WASTELAND"?

Because that is plain retarded.

>There are no hunter NPCs in New Vegas.

The one that was cut from the game admits to hunting geckos for hide and meat. He even lives close to the Geckos of Goodsprings.

>No we don't. Why on earth do you think we would?

Because else the hunters don't sell stuff to the town, since we do not see them doing it. :^)
>>
I really shouldn't be surprised at how annoying Heather Casdin is considering its a reskinned Willow. She never shuts up and seems to be omnipotent about every event and NPC in the game.
>>
>>183523818
Usefulness wise, Military Ammo Bag.
If you just mean appearance probably the Pint Glass,
>>
>>183524630
>It's that "if I don't see it it doesn't exist!" meme again. Except it isn't,. because you can see it.

>And that is ignoring the point that there may be a reason why some of them are in greenhouses and the other are outside.
Which has nothing to do with the original point in that all the local farms and food are made by the NCR, which doesn't explain where people got food before the NCR came.

>So you mean it isn't as simple as "pass the water through dirt" as you had said before?
It is, outside the Capital Wasteland.

As I said "in the area". The Capital Wasteland has pervasive radiation, the Pitt has radioactive water mixed with toxic chemical that made Trog syndrome, The Commonwealth has rad storm, Far Harbor has radioactive fog, Point Lookout has radioactive gas bubbles. Everywhere has some sort of weird radioactive environmental problem.

But the water filtration problem is exclusive to D.C.

>Not to mention these people don't have Geiger counters
Except its been mentioned as far back as Fallout 1 that tons of people do. Also, its kidna hard to not notice when the water is green from radiation.

>I never said Obsidian did the right thing, only that it didn't bother me
Being OK with shit is a problem.

>"THE RAD IS AS WORSE AS IN THE CAPITAL WASTELAND"?
I never said the radiation in general was as bad as the Capital Wasteland, that is another one of your straw men, I said the water in the water towers is as irradiated as that in the Capital Wasteland.

If they wanted to suggest it wasn't, it would be a simply value change.

>The one that was cut from the game
Cut, and thus not canon.

>Because else the hunters don't sell stuff to the town
Except they do, as we see them sell to people, and NPCs mention it as well

The level people will go to defend Obsidian amazes me.
>>
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>>183524928
>Female mod companions
>>
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Why is everyone shitting their pants over the Deliverer gun? The legendary effect is ass, it looks worse than regular 10 mm and even has less mods.
>>
>>183526297
I think the Deliverer looks better honestly, less like a brick. Shame it isn't Two Shot.
>>
>>183523340
You see "Likeness=" in your screenshot? That is the key to guessing the password.
>>
>>183526454
Too small, I have big iron fetish ever since I watched Hellsing.
>>
>>183526297
Because it shat on the 10mm in every aspect in vanilla, thanks to whoever was in charge of balancing weapons.

Damage, range, capacity, accuracy, VATS, there isn't a single thing deliverer does worse at than 10mm pistol. It is objectively the better gun, so no one even has this discussion, ever. No one in this thread is "shitting their pants" over the deliverer, they just use it, because it's such an easy choice to make that the 10mm isn't on anyone's radar by midgame.
>>
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>>183527158
>animu weapons
>>
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>>183526297
It's small and would reasonably fit in my backpack or holster.
It's also easier to handle for someone who doesn't really have a lot of experience with firearms.

>>183524928
They clearly wanted to add a lot of contextual dialogue, since people said they wished companions commented more often. Overboard maybe but can't blame them for trying to address a common wish. More of an opinion, but I enjoyed her commentary. Especially the party banter, which is something else people said they missed.

I really preferred her affinity system over vanilla.
>>
>>183526282
>implying there are male mod companions
Ellen is good though.
>>
>>183525418

>Which has nothing to do with the original point in that all the local farms and food are made by the NCR, which doesn't explain where people got food before the NCR came.

Why do you ignore the existence of animals? Since when is it stated that crops are the primary source for food? They are only A source, not THE source of food.

>But the water filtration problem is exclusive to D.C.

Alright.

>Except its been mentioned as far back as Fallout 1 that tons of people do. Also, its kidna hard to not notice when the water is green from radiation.

Yet you never see any in New Vegas. Or Fallout 3. And it's hard to notice there's something wrong in the water when it's been like that your entire life.

>Being OK with shit is a problem.

I never told Obsidian "don't add them". Only that it doesn't bother me since, to me, it is a giveaway.

>I said the water in the water towers is as irradiated as that in the Capital Wasteland.

It's exactly what I'm talking about. You compared values from two DIFFERENT games to make a point.

It doesn't work like that. Values are constantly tweaked for the sake of balance. Did you really think Obsidian was constantly checking on the FO3 values? It would be stupid and pointless, since you can't play both games back to back in one single playthrough for it to make sense.

>If they wanted to suggest it wasn't, it would be a simply value change.

Or easier: expect people not to be complete autists that compare values across different games.

>Cut, and thus not canon.

The lore is the canon, not the game.

You don't really think Freeside is just 20 NPCs, do you?

>Except they do, as we see them sell to people

I never saw the traders at Megaton's door trade their shit. Like I said, they just stand there for a while, and then move on.

>The level people will go to defend Obsidian amazes me.

I'm amazed at how anal some people are in order to criticize New Vegas.
>>
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>>183527512
Something's wrong with my Heather, have you had this bug before?
>>
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>>183526297
Looks retardedly big in 1st person. But then again it can basically be modded into an SMG i guess.

Deliverer is a well enough Walther replica and is damn sexy with some retextures, but there are better Guns on Nexus and GUN
>>
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>>183527470
>implying you wouldn't
This is the kind of gun I would have sex with.
>>
>>183527829
>a handgun
>weights more then a modern ar-15 with a basic platform
>a handgun
Anon firing that would be a pain in the ass, not to mention carrying that shit around.
>>
>>183527914
I like my guns thicc.
>>
>>183489605
Well that's how you make an omelette.
>>
>>183527512
I appreciate that she comments more often but its the way she comments that bothers me. Like I said she seems omnipotent. I'm doing Emogene Takes a Lover and when I left Cabot House she said "I don't know why Jack worries so much. Emogene always comes home after she uses up her lovers". How the hell would she know?
>>
>>183527914
It's carried by a vampire so logic isn't something to use here.
>>
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>>183527829
Apply yourself weeb
>>
>>183524928
>>183528071
Do you mean "omniscient" perchance?
>>
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>>183527685
I'm happy for you anon! I'm glad to see the wasteland is safe enough to have children.

Happy couples raising kids is the best sign that humanity is recovering. A lot of animals instinctually stop having babies in times of strife or risk.

>>183528071
Yeah I see where you're coming from. It's supposed to represent that she's been hanging out in the commonwealth for a while, and her background is that she does travel around and talk to a lot of people, so a lot of it can be fluffed as rumors she's heard or things she's picked up from being a traveling businessman, but I agree that there are some things that the author gave her that just seems unlikely.

She knew Cait and Piper before we all got together, she knew the names of some of the people on the Prydwen despite them arriving days ago and her being with me for most of those days, and she knew about some of the dlc locations. idk
>>
>>183528429
Yea. That's the correct word. My point still stands, though.
>>
>>183528293
>weeb
I absolutely hate jap games.
>>
>>183528581
>She knew Cait and Piper
>When Piper and Cait know each other before you get together
A traveling merchant is more likely to know alot of people and be able to hear rumors that other merchants might not share with everyone they meet. Also could be the author was implying that Heather had been in the Capital Wasteland and had contact with the BoS explaining how she knew people.
>>
>>183528581
I left the bodies from the people I kidnapped at Abernathy at Nordhagen. Surf's up[!
>>
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Here is an updated version of my "Fallout 3 locations IRL" map

You can even see Point Lookout at the bottom of the map
>>
>>183529721
Are you sure Little Lamplight is directly west of Tenpenny Tower? I remember it being much further north.
>>
>>183529898
Bethesda has said Little Lamplight is the caverns at Luray.

OFC, when making the actual in-game map, they squeezed everything together into a perfect box, and moved some stuff around where they wanted it.

Raven Rock in-game should be directly west of Dickerson, based on the in-game map. but we know from Fallout 4, and Bethesda, that it is in fact in southern Pennsylvania like it is IRL
>>
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>find these lesbians dead under an on-ramp
>one actually looks like she might be kind of cute
>get closer, suddenly suspicious
>take the welding goggles off
>it's redhead nora again
>strip the sack cloth off the other to make sure

Anyone else get this sometimes?
>>
>>
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>>183530457
>>
>>183468249
Where the fuck is the rest of my Piper story? Wtf is taking so long?
>>
>>183530080
There are only, like, three or four preset faces per gender for raiders mate, you just rarely notice it.
>>
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Why is Nifskope such an ass to work with?
I only want to shrink and move the pouches to non-retarded levels but if just refuses to do what i want.
>>
>>183532407
if you're just working with meshes shouldn't you use 3ds?
>>
Why is Old World Radio Boston so good guys?
>>
>>183533468
They actually made radio stations instead of playlists. The host segments really break up the monotony. Oh and Tales from the Zone is awesome. I listened to the story with Jason Alexander trapped with a bunch of other people with amnesia. Shit was comfy as fuck.
>>
>>183533468
I can't stand putting the radio on, what's the music and what's the host like, is he a whiny faggot, I just cant stand that beta fuck or the same songs anymore
>>
>>183533468
>>183533705
This, I prefer listening to an audio drama as I build settlements or explore. We're Alive is good though distracting (and I think only the first season) and Mechabetty was alright and had some moe as fuck villains.
>>
>>183533705
It has some great stations, Malt Shop Mayhem, Synthstream FM, plus the "series" drama stations if you want to listen to them, great mod, shame the author lost the tracklist.
>>183534016
It has like 15 or 20 new stations, the hosts are fine for the most part, more tracks per station as well.
>>
>>183530457

Johnny Guitar, Spurs that Jingle Jangle, Blue Moon, It's a Sin, Heartaches by the Number, Ain't That A Kick in the Head, Big Iron.

But I'm missing the one with the mother yelling.
>>
>>183496824
>good story
Featured in Fallout: New Vegas! Missing from Fallout 4.
>good fps mechanics
Attempted in Fallout: New Vegas, but not quite reached. Supposedly available in Fallout 4, but honestly feels almost more clunky.

And all this pales to the fact that by and large, people interested in FPS mechanics tend to fall in the camps that buy every iteration of Call of Duty clone games, and thus are the ones being marketed towards, rather than people who want both good story and mechanics. Face it - Fallout isn't being made for fans of Fallout anymore.
>>
>>183526454
>2-shot
>a really good affix
>>
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>people start up Fallout 4 to move little blocks of shit around and listen to radio
>>
>>183535326
Does that upset you?
>>
>>183535326
>people post on 4chan about how other people having fun is wrong
>>
>>183535248
>New Vegas
>good story
You haven't played a lot of videogames have you?
>>
>>183535903
>someone shot me in the head
>I better go find them
It is a pretty shit story.
>>
>>183535326
I'm moving blocks of shit right now, at this very moment. Listening to the radio, too.

Tell me how that makes you feel.
>>
>>183492635
>I dont understand why beth didnt give us a single option to use institute tech to help the commonwealth
It's just shit writing. I'm willing to bet they had all that and much more in their script at the start, but had to throw out everything aside from the most straightforward routes in a hurry when they realized halfway in they have nowhere near enough time/manpower/budget to make it all work. This must also be the reason why dialogs sometimes lack extremely obvious choices - they were cut out together with their respective story lines and nobody gave enough fucks to fix the rest of the script to somehow justify it.
>>
>>183493340
Father was able to just declare you his heir despite their protests and previously completely shut down the cybernetics research in the Institute. Pretty sure the director can do whatever they want. It's just shitty writing that you can do anything.
>>
>>183492635
>I dont understand why beth didnt give us a single option to use institute tech to help the commonwealth
Because The Institute has no reason to want to help the people of The Commonwealth.

The Institute tried with the CPG, when it failed, everyone spent decades laming them for every little thing that happened, despite the fact the Institute had actually been spending the next 40 years not interacting with the surface at all.

The people of the surface proved themselves to be unreasonable, unable to be negotiated with, and preferred to sit stewing in their own paranoid scapegoating then actually wanting to accept help.
>>
>>183537029
Father was able to do whatever he wanted because he was The Institute's messiah that solved the problems with the Gen 3 program.

You are just some filthy outsider.
>>
>>183537141
They'd help if it meant staying alive. You act like I give them a choice other then help or become a glowing crater.
>>
>>183537390
By that logic the Nazis would have just abanonded thier master plan to kill jews the moment it became clear they were going to lose as some last ditch attmept to stay alive.

That also assumes the BoS, Railraod, and/or Minutemen, would let The Institute live after getting that far, when they have no reason let them live at all
>>
>>183537141
Not him, but the point was that the SS may very well disagree. At several points in the game during dialogue with Father and the directors the SS can express sympathy and desire to help them, if the player so chooses.
However when the player is not given the agency to actually act on those expressed desires.
>>
>Want to play a character that negotiates peace between all factions
>Can't negotiate peace for Goodsprings and the Powder gangers
>Can't negotiate peace for the Powder gangers and NCR
>Can't negotiate peace for the NCR and Legion
>Can't Negotiate peace for the Legion and House
>Can't negotiate peace for House and Benny
so much for """Role Playing""" Obsidian
>>
>>183537528
Yes, because all Nazi's died in the war. You act like tons of them didn't surrender and turn cloak after the regime died?

And any smart writing would let the bos and the MM let the Institute live so long as they kept a provisional force in the institute. Blowing up the agricultural section alone is suicidal for the strides they've made.
>>
>>183537539
Because you logically have no real power to do so.

As Father explains, your role as director would be to mediate disputes between the division who, as Father states, are largely autonomous and self functioning without the need of a director.

You also have no real power to undo the over a centuries worth of paranoia and cultural condition, on both sides of the line(Institute and Wastelanders) that has caused neither side to want to help each other

You act like the PC is supposed to be literal god, who can just change pre-set notions with a snap of thier fingers, when not even Father was that charismatic among The Institute.
>>
>>183491831

good one senpai
>>
>>183537701
Neither the BoS nor the Minutemen have the forces to keep an occupational force inside the Institue.

Maxson's BoS only number about 500, and keeping a sufficient force inside the Institute to make sure the Institute scientists and synths can't recapture it would cripple his ability to have military operations to extend his reach along the coast.

The Minutemen are even less geared for such an occupation.

Not to mention, the Institue's argiculteral section is useless to the people of the surface, who have already learned how to grow crops and such in the irradiated surface, whereas The Institute grows crops in clean soil. The two are not compatible.
>>
>>183508091
>another settlement needs your help
>another settlement needs your help
>another settlement needs your help
>another settlement needs your help
>>
>>183537984
NOT EVEN WHO YOURE TALKING TO BUT

>Maxson's BoS only number about 500

A NUMBER PULLED STRAIGHT OUT OF YOUR ASSHOLE

>Neither the BoS nor the Minutemen have the forces to keep an occupational force inside the Institue.

YES, YES THEY DO, WHETHER YOU'RE TALKING IN GAME SCALING OR "LORE" THE BOS OUTNUMBERS THE INSTITUTE LIKE A MOTHERFUCKER
>>
I enjoyed NV and 3
But why is 4 so boring? I'm about 1-2 hours in and I'm not having FUN.
>>
>>183537984
>Neither the BoS nor the Minutemen have the forces to keep an occupational force inside the Institue.
Why not? How many scientists live in the Institute?
>>
>>183538162
you will have fun when you meet cait and fall in love with her
>>
>>183537984
Your retarded. The Institute isn't radiation free, thats why they had to go nab shaun. Also, assuming they kill all the gen two's and ones they'd need 20 Knights or higher in PA to hold t he whole of the tute down.

The MM is similar but more numbers. And the bioscience division is vastly the most important division for the commonwealth, their agriculture section alone would make huge strides to less people dieing of hunger by just the factor of the plants being more healthy so theres more edible plant life.
>>
>>183537686
But what if that's realistic. Sometimes factions or individuals can't be brought together

>Can't negotiate peace between isreal and palestine

>>183537790
They may be conditioned (the conversation in Bioscience the first time you enter is very telling on this) but even so, my long term goal would be exactly that.

When I first entered the institute, I was open minded. I would have gladly joined and started loosening their "synths aren't people" and "wastelanders don't matter" attitudes, but it was too much.
>>
>>183538156
>A NUMBER PULLED STRAIGHT OUT OF YOUR ASSHOLE
Actually, the number is pulled from the BoS terminal registry system, where Senior Scribe Neriah, who holds the highest registry number, only holds a number of around 490.

This would be consistent with the carrying capacity of the Prydwen, which has the same tonnage as a small aircraft carrier, as well as comments by Danse that Maxson brought most of the division with him to The Commonwealth.

>YES, YES THEY DO, WHETHER YOU'RE TALKING IN GAME SCALING OR "LORE" THE BOS OUTNUMBERS THE INSTITUTE LIKE A MOTHERFUCKER
No they don't. ITs mentioned by H2-22 that the Institute has hundreds of synths working behind the walls to keep the Institue operational, and that isj ust Gen 3's. with Gen 1/2s, the Institute easily outnumbers the BoS
>>
>>183529721

Luray caverns is like 4 hours from DC and it's in the Shenandoah foothills. L2map.
>>
>>183538314
>Also, assuming they kill all the gen two's and ones
Why even do that? Gen1s and 2s are quite literally robots.They do what they are told.
>>
>>183538439
>Game doesn't allow you to make the ultimate deal
I don't care if it requires 7 wildly varying max checks, it should be possible
>>
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>>183538467
It's exactly where I put it you idiot
>>
>>183538521
Because if they are going to hold the place it's a number's game. Leaving a token force to hold the tute down they'd have to eliminate all the Gen 1's and 2's so the tute couldn't try to overpower the knights again. Gen 3's are alright as they can be bought with the promise of equal status to the scientists so long as they stay on the bos side.
>>
>>183538525
No it shouldn't, for the same reason it shouldn't be possible to get an ending in New Vegas where House, the NCR, and the Legion all hold hands
>>
>>183538742
Who said it was holding hands? Was Nazi Germany and the Soviet Union's deal a lovey dovey one?
>>
>>183538314
>Your retarded. The Institute isn't radiation free, thats why they had to go nab shaun.
Actually this is incorrect.

The Institue had to kidnap Shaun ebcuase The Institue itself wasn't foundedu ntil like 30 years after the war.

Between the war in 2077, and The Institute's founding in like 2110, the people who would later make up The Institute were simply hiding in CiT's unshielded basement, which means they got mutated, and all of their children are mutants.

The Institute itself is free from radiation.
>>
>>183538843
Hitler and Stalin both knew one would betray the other and both had plans to do it. They only signed it as a temporary hold-fire to allow them to shore up defenses and develop better arms.
>>
>>183538660
But Gen1s are just robots.They follow whatever directions their programming gives them.
If the BOS scribes take the mainframes, set new passwords in place so only authorzed scribes can access it and put the Gen1s under BOS authority they are done.
Gen1s are as likely to rebel as protrectrons or Turrets.Just give them new orders.
>>
>>183539208
I just don't trust that the people that created those bots wouldn't have a backup way to prevent tampering. It's too high a chance for me. I'd rather scrap them, and be safe later. But then again I think Maxson is a moron anyways.
>>
>>183489476
Institute: I will enslave these children with shock collars, because they work they do will enhance humanity
Brotherhood: Slay the children and recover the collars, these are too dangerous for outsiders to control.
Railroad: Shock collars are torture! Lobotomize these children so they won't suffer.
>>
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Would you fill my waifu with [spoilers]love[/spoilers] anon?
>>
>>183539208
It's not about how useful it could be, that's exactly the Institute's line of thinking, the pre-war scientists' way of thinking, and the OPPOSITE of how BoS thinks.

BoS doesn't care what good the ag dept. is doing, they came to the commonwealth because they needed to DESTROY a technology, not preserve one. Maxson wants synths gone. He wants people that know how to make synths gone. He wants anyone who had a hand in making synths gone. That's the mission.

It doesn't matter that synths can be used for good, the potential for evil and chaos is present from the moment you open pandora's box. All the Gen 1s, 2s, 3s, coursers, whatever. They have NO place in a world ruled by humans, in Maxson's eyes.
>>
@183539807
Kill.
>>
>>183539807
with that hair? a cazador maybe
I would say a gecko but I don't think they're into mammals
>>
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>>183539867

Boone and Manny a shit, SHIT
>>
>>183539830
Not to mention, the BoS has been against FEV, and anything created from it, since The Master first appeared

Super Mutants, floaters, centaurs, mutant hounds, Gen 3 synths, all of them are FEV abominations, and should be destroyed in The BoS's eyes.

Even when Lyons takes the FEV Eden gave you in Fallout 3, he mentions they will study it to find a way to counter it, and then immediately destroy it afterwards because of the danger is presents.
>>
>>183490387
The Institute DIDN'T give free will to the gen 3 syths. They consider it a bug to be fixed. The only reason gen 3s have any sort of free will is due to them being based off of humans.

Not to mention that Synths are all catalogued as soon as they're made and are created with a control chip in their heads that cannot be removed without killing the Synth.
>>
>>183540792
^This

I never understood where people got the idea that the Institute gave free will to synths, when everyone in The Institute constantly mentions synths don't have free will, and those that run away only "think" they do.
>>
>>183539807
How about I fill you with the ability to not fuck up the spoilers?
>>
>>183540209
It goes back further than the master, to the very founding of the brotherhood by Roger when he wasted those scientists at Mariposa. And that was what they stood for from the very beginning, stopping short term thinkers, "the end justifies the means" guys, and amoral people from going too far and endangering humanity and its future.

Nowadays everyone sees the space marine armor and laser guns and think, "oh cool, military-lite tech hoarders," instead of "cult of conservative templar knights on a mission no one will ever thank them for"
>>
>>183540938
Because theres at least 13 Gen 3's in the institute itself that have the free will to want to escape just not the agency.
>>
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>Synths do not "want", they have no will
>those who show signs of strong willfullness and independent thought are handpicked as courser
What did he mean by this
>>
>>183541082
Both the Institute and Bethesdas writers are mentally retarded
>>
>>183541082
That the institute are pants on head retarded. Following the succession of their story tells you this, as they made the most autistic choices all the time.

>people don't like us
>we'll hide from people for 40 years
>we'll also release super mutants on the surface because they made fun of us
>>
>>183540938
Even Dez adresses that by saying something like "if you can't tell the difference anymore, then wthere is not difference"
>>
>>183541082
>They don't have a pre-build courier preset with high stats.
>nope they just pick random synth.
What did they mean by this?
>>
>>183541253
Don't forget the part, where they kidnapped peoples to make those super-mutants and use Kellogg to murder theirs ways to some tech.
>>
>>183541357
The FEV used in synth creation already takes synths bodies t othe max they can be.

You can't "make" a Courser that has better "stats" then another synth because all synths already have the same potential.
>>
>>183538896
>Shaun: Even in their attempts to shield themselves from the world above, members of the Institute had been exposed. Another source was necessary.
This is the only time i know of that matter is ever adressed.And it can be interpreted both ways.Either he meant the 'tute scientist inherited DNA damage from the CIT survivors, or the 'tute isn't shielded.
If you have any other sources, let me know.
>>
>>183541526
Actually, Kellogg was sent to buy the data, he only killed the people of University Point due to a misunderstanding caused by the girl who supposedly found the data asking caravans from Diamond City how much she could possibly get for it, and the town's claim that they had no data, making him think they were trying to go behind his back and sell it without even considering his offer.

The true irony was that the girl never had the data, she only thought she knew how she might get in.

In short, some girl lied, people died as a result.
>>
>>183541245
>pages and pages of argument delving into the canon, lore, and writing for evidence of this or that
>everything ultimately boils down to the writers being dumb and plot holes

Poetic.
>>
>>183541782
>the girl lied
>she asked a hypothetical to a random trader
>she lied
Anon get your tongue out of the institutes ass.
>>
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>>183541782
>blaming the victim
>>
>>183541897
Its not even a plot hole.
>>
>>183528997
You do know Heather is a Casdin, right? As in the leader of the outcasts Casdin? Her family is old BoS blood.
>>
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>>183540992

RUDE
>>
>>183541782
>asking caravans from Diamond City how much she could possibly get for it

So what you're saying is she asked a question but never admitted anything.

That's not lying.
>>
>>183541782
People died as a result of the Institute teleporting armed synths into University Point with kill orders.

Going by your logic anon, I'm going to die all because my mother gave birth to me. It's technically not incorrect but there's a whole lot of shit happening in between.

Kellogg could have waited one or two days of his immortal lifespan and actually investigated the matter. He could have gone any number of ways about it but he called in the kill team instead.
>>
>>183542396
She claimed to have the data when she did not.
>>
>>183541782
>A teenage girl is a valid source of information
>You can murder a town for intel of hypothetical value
>Kellogg assume that the town would rather die for some hypothetical caps or suffer the wrath of the institute than they actually told the true and didn't have the tech
>>
>>183542465
>People died as a result of the Institute teleporting armed synths into University Point with kill orders.
The synths were only brought in after Kellogg had killed everyone.
>>
>>183542490
Anon, it's not healthy to live this far up the institutes ass. If I asked you how much one troy ounce of gold is worth, and you told me, then you asked to buy it from me and I said I don't have any gold, would I be lying to you? Or asking a simple fucking question?
>>
Brotherhood this
Institute that
(Insert other irrelevant "faction" here)
Ya'll Need to join the enclave make America
American again. Get rid of the commies,ghouls,mutants and whatever other abominations lurk.
>>
>>183542521
>The people of the surface had spent decades lying about things The Institute supposedly did
>Implying people who are habitual liars aren't going to lie again.
>>
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>>183542847
>The people of the surface had spent decades lying about things The Institute supposedly did
>The institute kills people for tech
>the institute releases monsters upon the land to prey on the weak
>the institute bodyswaps people for no real reason in some cases, nefarious in the others
>people on the surface lie about the institute
Anon, this level of denial is too much. If you go any further up the institutes ass we won't be able to retrieve you!
>>
>>183542638
>doesn't acknowledge his faulty logic being called out
>replies to my post anyway
>brings up some inane point about kellogg personally being their executioners instead of having the synths do it
>they're all still dead because of the girl and not the murderer(s)

If you're not going to address the logical leap you made, don't even fucking reply to me.
>>
>>183542687
>The people of the surface had spent decades lying about things The Institute supposedly did
Like what?
About the Kidnapping?
Or they didn't killed higher-up from different factions during a reunion and use the chaos to erase their implication?
No, I'm sure it the institute explanation make more sense.
>>
>>183543494
Between the fall of the CPG over 100 years ago, and the Broken Mask Incident 60 years ago, The Institute wasn't doing anything on the surface.

Despite that, the people of the surface still blamed them for everything bad that happeend to them.

It was only after the Broken Mask Incident that the Institute actually started doing anything to the people of the surface, and that was only because the people of the surface had spent the last 40+ years digging their own conspiracy hole deeper to the point they were about to become possibly violent.

It's literally the whole point of the Institute's situation.

They had to end up becoming the monsters people assumed they were as a means to defend the idiotic surfacers.

Likewise, the surface is only as much of a shithole as it is because The Institute gave up trying to help them after repeated attempted failed.

The whole point, as briefly mentioned in loading screens, is that both the Institute and Wastelanders views of each other are the result of each other forcing the other to become that way in the first place.
>>
>>183542847
>>The people of the surface had spent decades lying about things The Institute supposedly did
>>Implying people who are habitual liars aren't going to lie again.
Telling stories that made them scarier and scarier.
>>
>>183543971
>people call me a thief
>i've never stolen anything
>people call me a thief for months
>guess I better start stealing
Your logic is retarded. Do you read what you type before you hit enter?
>>
>>183543971
>Between the fall of the CPG over 100 years ago, and the Broken Mask Incident 60 years ago, The Institute wasn't doing anything on the surface.
Did you read anything?Or do you refuse to accept you are wrong?
THEY KIDNAPPED PEOPLE TO EXPERIMENT WITH THE F.E.V and use those research to create the Broken Mask prototype.
>>
>>183493549

No, because even if Van Buren came out, Interplay would have continued in the direction *they* were taking the series. As disappointed as I was with Fallout 4, nothing Bethesda's done was as bad as Fallout: Brotherhood of Steel.
>>
>>183543971
>people who neither know where you live nor have the means to find out or get to you might be angry
>better establish an elaborate terror regime
>>
>>183544143
Its more like
>people say I attacked them
>I didn't
>Despite this, and staying out of their way, they keeping making up stories about how I attacked them, getting progressively worse as time goes on
>Those people making shit up about me are about to try to attack me, better fucking defend myself from a bunch of armed thugs
>>
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>>183543971
>They had to end up becoming the monsters people assumed they were as a means to defend the idiotic surfacers.

What kind of Stalin-level shittery is this?
>We must put those who do not agree with Communism in the horrendus prison camps we call the Gulag, where they will have little food and little water, to teach them the virtues of Communism
>>
>>183544628
don't be so willfully contrarian. the institute is the aggressor in plenty of cases, including everything to do with mutants and even a single case of murder and replace is too much.

your last few posts even seem like literal troling
>>
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>>183544628
Re-read what you typed. Holy shit the fucking shilling for the institute is so strong in you.
>People call me a murderer
>I don't kill anyone
>people still say i'm a murderer
>guess I better start killing people
I can't even make this shit up. If someone accuses me of rape, but i'm not a rapist, then whats the appropriate amount of time to be called one before i'm okay with raping someone?
>>
>>183544628
you're so fucking stupid holy shit
>>
>>183544769
>including everything to do with mutants and even a single case of murder and replace is too much.
So they are supposed to just let a bunch of violent surfacers possibly rally together and find some means of digging the fucking 15 feet under CiT where the top level of their base is, and possibly attack them?

What a fucking backwards notion
>>
>>183544947
they could have not been evil in the first place.

Peasants don't just randomly gather their torches and pitchforks.
>>
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>>183544947
>>
>>183545157
>they could have not been evil in the first place.
They weren't.

Again, 40 years of hiding underground after the CPG doing nothing, and people were still fucking blaming them for everything.

You act like scapegoating all your problems onto some other entity isn't one of the oldest, and longest lasting, things people do.
>>
>>183545272
Couldn't help but notice you dodged my post from >>183544826
This is my last (you).
>>
>>183545272
For the love of god, learn to read retard.
>>183543193
>>183544326
>>183544826
>>
>>183544826
>Couldn't help but notice you dodged my post from
I didn't dodge anything.

You post is just a load of shit, and working on false equivalences like raping and thievery.
>>
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>>183544947
>What a fucking backwards notion
No anon, preemptively harassing someone weaker than you is what's backwards.
Nations tended to do that in the past but you might have noticed that Nations generally try to prevent things like that from happening today or at least try to be subtle about it because it's seen as morally wrong and, you guessed it, backwards.
>>
>>183545482
The Fallout world isn't today, its a post nuclear hellhole were resources are scarce, and everyone is trying to get basically everyone else for what little they have.

You can try to play the false moral high ground card by trying to act like
>BUT THAT'S NOT HOW IT WORKS TODAY!
But that only ignores that Fallout isn't today.
>>
>>183545482
>>183545697
This also ignores the fact that the people of the wasteland are only weaker then the Institue becuase they shat over The Institue's previous attempts t help them in favor of denying their part in the failure of the CPG, and instead walling in their own self created paranoia about
>MUH BOGGYMAN
Similar to the 50's America blaming everything bad thing on
>MUH RUSSIANS!
>>
>>183545804
>becuase they shat over The Institue's previous attempts t help them
Their 1 and only attempt ended in a massive failure where they didn't even explain what happened or how it fell apart.

You bet your ass that people are going to be upset and blame them when their attempt to unify ended in the institute walking away from a burning wreck with no attempt to explain or allay any doubts or fears as to what happened.

Their synths scavenge the surface for scraps and kill everyone they come in contact with.

Other units kill then assume the identity of their victims or haul them off to the 'tute to be turned into mutated abominations who want to genocide humanity alongside their pet dogs.

But no, this is all just paranoia.

Getting tired of these shitty bait discussions where Institute trolls pretend they did nothing wrong and come up with nothing but fallacious arguments because the thread is dead and they don't want to see it 404. It's like those awful NCR vs Legion longform shitposts except some of the retards actually huffed their own shit back then.
>>
>>183542351
Holy shit how did I miss that?! I knew that name sounded familiar but it didn't click so I thought I was just imagining things.
>>
>>183546353
> where they didn't even explain what happened or how it fell apart.
Nice headcanon. There is no mention of The Institute never trying to explain what happened to the people of the surface.

>Their synths scavenge the surface for scraps and kill everyone they come in contact with.
Only because the people of the surface shot at them so much they had too for self defense.

>Other units kill then assume the identity of their victims
The hilarious thing is that both Roger Warwick and the replacement in Goodneighbor were mentioned to be far better people then the originals, and the mayor did nothing but get ghouls thrown out when everyone hated them already.

In Fallout 4, there are a grand total of 4 synth placements from The Institute, all other synths found in the normal populace, such as Danse, Magnolia, Sturges, are Railroad plants.

Which is the most ironic thing, most of the synths people blame The Institute for wouldn't have been there had the Railroad not put them there.

The Institute activity tries to recapture these synths specifically so they can keep them out of the general population so people have less reason to believe the Institute are replacing people all the time when they actually aren't.
>>
>>183493549
No, FNV was a superior version of Van Buren, I cannot justify undoing that.
>>
>>183547072
Whats sad is that isn't saying much in itself
>>
>>183546728
>There is no mention of The Institute never trying to explain what happened to the people of the surface.
Exactly because they never did. You're literally told they cut off communication and became even more reclusive.

>Only because the people of the surface shot at them so much they had too for self defense.
They shot at them because if they didn't they'd be killed because a Synth wanted their toaster oven for scrap.

>The hilarious thing is that both Roger Warwick and the replacement in Goodneighbor were mentioned to be far better people then the originals
Who cares. They still killed them to do it and really it was to further their own goals and then they'd kill the people around them when done.

Why do 'tutefags condone senseless murder?

>The Institute activity tries to recapture these synths specifically so they can keep them out of the general population so people have less reason to believe the Institute are replacing people all the time when they actually aren't.
Ah yes, their secretive missions where they show off their Courser wantonly killing dozens of people and gaining more notoriety looking for 1 person. Yeah, good thing that.

>>183494348
And that is exactly why we should be glad Black Isle went under. So they could go back and revise all the dumb shit they were going to put in the game and actually make it good. It would've been BoS tier if not.
>>
>>183547072
Van Buren's best contribution was having working trains.
>>
>>183547662
With turrets on top if that loadscreen image is any indication!

But otherwise Van Buren seems like it was going to advance society a little TOO far and then force you to blow half of it up at the end?
>>
>>183547574
>You're literally told they cut off communication and became even more reclusive.
You told that they went underground following the fall of the CPG, not that they never tried to explain what happened before that.

>They shot at them because if they didn't they'd be killed because a Synth wanted their toaster oven for scrap.
And yet we never see synths actually attack towns for this. The only time we see synths attack a p[lace for scrap is in raider bases like the fish packing plant.

Much like the claim that the Institute destroyed the CPG, there is no in-game evidence to support the idea that the Institute's synths have ever actually destroyed a town for scrap. In fat, all in-game evidence shows they only attack places far away from any civilized location.

>Who cares. They still killed them to do it and really it was to further their own goals and then they'd kill the people around them when done.
There is nothing to suggest the Institue was going to kill the Warwicks, the fact that you can help complete the project in-game, and all that happens afterwards is that the experimental plant disappears, suggests another instance of people overflowing The Institute's motivations.

Not to mention, the people involved i nthe project show clear ocncern and sympathy for the people at warwick farm, especially the kids, which wouldn't make sense if they were going to kill them all anyways, which is, again, not supported by the above where they are never killed.

>Ah yes, their secretive missions where they show off their Courser wantonly killing dozens of people and gaining more notoriety looking for 1 person
You mean the one where they kill a bunch of Gunners, the group most people in The commonwealth consider a threat?
>>
>>183538843
That's actually basically what the aftermath of the First battle of Hoover Dam was
>>
>>183548145
>then force you to blow half of it up at the end?

Which one is the guy who has a fetish for blowing up humanity all the time? Cause fuck him, post-post is more interesting than post. Having some infrastructure and actual political entities to work with is always more engaging.
>>
>>183548594
Except it isn't, as having large political entities does nothing but corral all of the game's NPCs into 3-4 groups with the same ideals, decreasing the amount of variation in opinions and interests the player can interact with.

Not to mention that leads down the doomed narrative path where, eventually, one comes out on top, become a nation, then the devlopers have to mcguffin another equally large nation to make a credibly opponent, and then after one or the other wins, there is basically nowhere to go narrative wise but backwards as you can't just mcguffing an even LARGER enemy force to combat the now larger winning entity.

Especially since we know the political state of most of the post-war U.S., except the south
>>
>>183549135
You mean compared to nuking it all and starting from scratch?
>>
>>183549135
>Except it isn't, as having large political entities does nothing but corral all of the game's NPCs into 3-4 groups with the same ideals

But that's never true, even in NV you have subfactions and differing ideals within the current big three, and a myriad of internal conflicts. People are always going to fall into a limited number of vague categories to begin with, the only thing that would restrict them to only 3-4 ideals would be shitty writing.

>Not to mention that leads down the doomed narrative path where, eventually, one comes out on top, become a nation, then the devlopers have to mcguffin another equally large nation to make a credibly opponent, and then after one or the other wins, there is basically nowhere to go narrative wise but backwards as you can't just mcguffing an even LARGER enemy force to combat the now larger winning entity.

And that's just bad writing as well. Even with Fallout's central theme you don't have to have a constant larger and larger force being smushed against another force. Civil war, internal conflict, gradual fracturing of a larger state due to economic. There's a hundred ways you can approach such a thing. It's more of a macguffin to put in yet another apocalypse then a threat to a post-apocalyptic nation.
>>
>>183549209
Nuking it all can at least shake things up in a significant way.

For example, the west coast fell into the trap mentioned above. At this point, the only real plotline left for them to do is a
>NCR starts collapsing from the inside via civil war
Which will result in one faction or another taking control over the NCR, reforming it the way it wants.... and then leaving us in the same position of there is no significant enemy to fight, and we have already deal with the
>civil war
question, so now there is really nowhere to take the west coat narrative.

Nuking everything at least allows you to restart the cycle.

Though, the better method is do what something closer to what is happening o nthe East coast, there are a number of factions with long reach(BoS, Institute, Ashur's Raider/Slaver army) but none of them are nation builders, or want to become nations, so each ofthem still remains small enough so that, no matter who wins, and thus, shows up i nthe next game, they are still small enough to make whatever threat is in the new location still a credible threat, without having to resort to ever larger nations that would eventually come to eclipse the NCR in size to have a credible threat.
>>
>>183549647
>Nuking it all can at least shake things up in a significant way.

It treads even more of the same ground then we already have.
>>
>>183548306
>not that they never tried to explain what happened before that.
Nor are you told they ever attempted to. The matter was dropped and they fled like children caught with their hand in the cookie jar.

>And yet we never see synths actually attack towns for this.
>The only time we see synths attack a p[lace for scrap is in raider bases like the fish packing plant.
Uh. Okay.

>There is nothing to suggest the Institue was going to kill the Warwicks
The Terminal with their projects saying they should be killed to cover up what they were doing.

The feelings of Institute scientists doesn't really mean much when they're the same bunch that abduct and experiment on surface dwellers. Big whoop, they actually learned about the lives of the people they're killing. Now if only they stopped killing them.

You know it's not just Gunners they kill, right?

>>183549647
>Nuking it all can at least shake things up in a significant way.
Except it doesn't. It's just more of the same, just different colors on the flags.
>>
>>183549647
>restart the cycle
So in other words just restart the same plot points and shit we've already gone through, but with even less attachment.
>>
>>183548594
Chris Avellone.

I also believe he intentionally bugged the Good End of peace between a restored Gecko and Vault City and the good end for the Sentient Deathclaws in Vault 13
>>
>>183549850
>The Terminal with their projects saying they should be killed to cover up what they were doing.
No, it doesn't, it says
http://fallout.wikia.com/wiki/The_Institute_terminal_entries#Warwick_Homestead_Initiative
>When sufficient data has been collected, retrieve synth unit and specimens for lab study. Purge all surface evidence of the initiative.

It never mentions killing them, all it mentions is purging evidence of the testing, which would be as simple as starting a fire that burns all the crops, and that seemingly kills Synth Roger(when in reality he was retrieved)

>You know it's not just Gunners they kill, right?
They kill Gunners, Raiders, Super Mutants, Feral Ghouls, The Railroad(a faction that actively opposes them), and memebers of the Minutemen(another group that actively opposes them)

At no point do synths ever actually attack places like Diamond City, Goodneighbor, Vault 81, or other neutral settlements.
>>
>>183550072
>At no point do synths ever actually attack places like Diamond City, Goodneighbor, Vault 81, or other neutral settlements.
Other than y'know killing and replacing the Mayor of Diamond City.
>>
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>>183550072
>It never mentions killing them, all it mentions is purging evidence of the testing
Oh anon, you sweet summer child. The Warwicks are as good as dead, they just don't know it yet. How can you be this naive?
>>
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>>183502864
>>
>>183550390
Synths never attacked Diamond City though, in fact, the mayor has protected the town from everything else during his tenure.

Also, they replaced him before he was mayor.
>>
>>183511221
Obsidian > Beshitda
>>
>>183550765
>t.Obsidiot
Just accept that if a game isn't made by Bethesda it's shit. Todd Howard hasn't put his hands on the games not made by Bethesda.
>>
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>>183550765
>>183550980
>>
>>183550616
I still don't understand why the Institute had synth McDonough kick the ghouls out of Diamond City. The only possible explanation I can think of would be to scapegoat ghouls as a threat and draw attention away from synths.
>>
what arguments do bethesdafags have against obsidian making the best fallout ever?
>>
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>>183535326
I played with legos today, while listening to the radio, does this upset you?
>>
>>183551098
>The only possible explanation I can think of would be to scapegoat ghouls as a threat and draw attention away from synths.
Literally this.

Its an excuse to divide the people of the surface so they are too busy fighting each other to rally together to fight The Institute.

It's also a fairly harmless one at that as no one is or was encouraged to actively go out an hunt down ghouls at places like Goodneighbor, or The Slog, all it does is keep ghouls out of Diamond City, and most people too racist to deal with them, creating racial tensions that never go anyways super violent or bloddy.
>>
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>>183551267
>>
>There are people who treat fallout as some sort of classic RPG instead of a mindless poor man's minecraft with pretty graphics and creepers that look like Ogres holding nukes
>>
How much of the population in Fallout 4 could honestly be ghouls? It seems like a lot of them are pre-war, too.
What about ferals? How many of them are post-war ghouls who went feral over time, and how many are just meant to be pre-war people who got trapped somewhere and coincidentally ended up with the right amount of radiation?
>>
>>183552069
Fuck
>zombies look like melted chocolate ghouls
>skeleton raiders/gunners
>wolves as random wild dogs

The crafting craze was a mistake
>>
>>183552158
the vast majority of ghouls all over America, from coast to coast, are pre-war ghouls.
>>
>>183552651
It always disappoints me that you never really have in depth conversations with any of them, aside from Raul. I'd love to hear more about their lives from before the war, and from AFTER the war, but before the game
>>
Why are Joseph Anderson's fallout videos so popular? He just says what we already know.
>>
>>183553010
People like being told they are right.
>>
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>>183552729
>tfw 4 ruined the joy of attempting to piece together what the pre-war world was like through interviewing ghouls, poking around for maps etc etc like a fucking historian
>>
>>183551290
I've only played FO4 twive which was twice too much but both times The Slog got attacked by Synths on my first visit to the place.
Is that just random radiant coincidence or scripted?
>>
>>183553010
literally who?
>>
>>183553314
No settlement can be attacked by synths until you claim it as one of your settlements, and thus, is part of the Minutemen.
>>
So, the only way to effectively set up Vassals for the Raiders in Nuka World is to work for Goody-Two-Shoes Garvey to build population up and then betray him? Goddammit Bethesda.

>>183552069
>and creepers that look like Ogres holding nukes
Ahahah that implies Suicide muties are able to actually destroy your buildings.
>>
>>183553361
Guy that has (often long) analysis and critiques of various games. His videos tend to have around 100-150k views, but his fallout 4 and fallout 4 one year later have 500k and 1m views respectively. I know I missed the fact that these types of videos got really popular, but it's just weird that these two videos are disproportionately popular to not only his other videos, but to other videos like it for the most part.
>>
>>183553517
Never heard of him.

Sounds like something like the shadifciation meme video that people like NMA and RPGCodex cling onto to find ways to dislike modern games.
>>
>>183553517
People trying to justify their purchases.
>>
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>>183550424
I do agree that the warwicks were pretty much dead at the FIRST sign of complications, since that's the institute's style, but it is also true that if you become director, you can make it so that they aren't killed, and when the experiment is over they don't even know.

So it's not that the institute is sitting down there doing the Mr Burns ginger thing, coming up with terrible things to do to people. It's more that they just literally and actually don't see the top siders as humans, as indicated by a conversation you can over hear, and they see them as 100% expendable. Sparing a wastelander would be more about conserving ammo for them, than any moral reason.

If a warwick were to see or learn about the experiment, they would be dead. But I don't think killing them was on the goal list, I think it was more like the first thing on the contingency list.

>>183551267
I play with legos too. I have a bunch decorating my room. Legos are dope, don't let people tell you otherwise.

>>183551290
>piper was right about the mayor
>piper wright
>she was right
>wright was right, and she liked to write about it
why didn't we see it before....it all fits...
>>
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I'm lonely /fog/. Tell me about your waifu's?
>>
>>183553715
He more or less likes most of the games he discusses, though gets awfully negative in his videos. The only one I can think of that he clearly disliked the game was inside.

>>183553820
What... did they purchase if two largely negative videos on Fallout 4 justified it?
>>
>>183554060
Take your pills anon.
Preferably cyanide pills
>>
>>183554060
Don't have one.
>>
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>>183554121
I want to die but i'm too much of a coward to do it myself. When will this end for me?
I want the peace of death, of becoming nothing.


>>183554157
Do you get lonely?
>>
Have you ever built an actual vault for Vault 88 or do you prefer to just slap down some beds in the dirt and call it a settlement?
>>
>>183554102
>What... did they purchase if two largely negative videos on Fallout 4 justified it?
The second one is very much a justification video that then directs some of its viewers to the first one.

>>183554249
It seems like it would be horribly confusing to try to get the vault to line up right. Espescially without abusing noclip.
>>
>>183554234
Yes, and a waifu never fixes that. Because she's not real.
>>
>>183554249
I build an actual Vault every time
>>
>>183554249
I only started that DLC once, saw that it was terrible construction shit and gave up before ever really starting the dlc. I've sunk over 600 hours in the game and I still haven't spent more then a half hour on that dlc.

Really wish they didn't slate whole DLC's for settlement shit. I know a lot of people like them but it shouldn't be a dlc.
>>
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>>183554234
Happy to help anon.
>>
>>183554286
While he admits he likes the holy Trinity Bethesda uses in Fallout 4, he's still very critical of anything and everything related to the plot, narrative, and a lot of the setting
>>
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>>183554292
But anon, people like Caitfag seem to be really happy with their waifu. Maybe their happiness isn't locked to just them, maybe you can be happy too?

>>183554386
What part of too much a coward to do it myself did you miss anon? I really want life to take it out of my hands, but the best hope I have right now is I am half way done with my sentence. Hopefully I can die by then.
>>
>>183554102
>He more or less likes most of the games he discusses, though gets awfully negative in his videos
Meh, still sounds like it would be as stupid as the shandification video
>>
>>183554750
Could be. I never saw the Shandification video
>>
>>183554234
>>183554060
>people who complain about waifufags are worse than waifufags
>>
>>183554949
Who's complaining in those two posts anon? I don't understand.
>>
>>183554750

I've seen that word posted a ton of times in this thread, what does Shandification even mean?
>>
>>183554484
And people want someone to tell them that it's okay to turn their brain off and play.
>>
>>183555368
http://www.urbandictionary.com/define.php?term=shandification
>>
>>183554817
The general point of the shandification video was right, but the way he tries to apply it to Fallout fails miserably.

Ultiamtly, the question of
>What do they eat
Is a retarded one, in both Fallout 3 and New Vegas, for various reasons

In regards to Fallout 3
1. While there are no farms in D.C., the main plot is about dealing with the irradiated water that makes farming impossible.
2. There are actually more brahmin actively being raised for food then there are brahmin or bighorners being raised for food in New Vegas. Not to mention there are several packs of wild brahmin out there for people to occasionally harvest from.
3. We can visibly see hunters in random encounters all over the map hunting all sort of animals for meat that they sell.
4. We can also visibly see scavengers collecting mutfruit in the wastes, as well as scaving old buildings for the occasional pre-war food stuffs.
5. We know Rivet City produced fresh foods in its hydroponics lab, and trades this food in large numbers to other settlements for scrap metal to fix the ship with.
6. We also see and/or hear about water purifiers in every major settlement, explaining where they get what little fresh water they do have from.
7. While not a major source of food, we do know that people like Tobar import food like punga from places like Point Lookout, and sell it to the various restaurant owners in the region.

On the other hand, in New Vegas
1. Almost all of the ones we see in-game were made by the NCR in the last 7 years, or only function by stealing water from the water pipe the NCR fixed up, leaving the question of where they got most of the food they ate for the nearly 200 years before the NCR showed up a mystery.

2. Most towns have irradiated water supplies, yet lack any seen or mentioned water purifiers, leaving the question of where they get frequent clean water a mystery.

3. There are less animals being raised for food in the region, despite the region having a larger population.
>>
>>183555161
its a word made up by some idiot, that references a book that constantly falls off into random seemingly pointless side stories, that is used to describe how a functional video game world holds up under the asking of questions like "what do they eat" and being able to go off and observe the ways in which they do, even if its not really part of the "plot"
>>
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>>183555424

I just read it...but why wouldn't they just call it, I dunno...immersion?
>>
>>183555647
Because he wanted to be a special snowflake and create a new word. I'm sure theres several words that could describe it that already exist, but now whenever someone mentions this word he gets a view.
>>
>>183555161
>>183555647
https://en.wikipedia.org/wiki/The_Life_and_Opinions_of_Tristram_Shandy,_Gentleman

Basically, giving giving context and meaning to even small details.
>>
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>mfw I got Cherry's physics to work with Pampas sets
>>
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>>183555892
I want to like the Pampas set, but 95% of them have high heels. Shit ain't tactical m8!
>>
is it worth installing an overhaul like horizon, because i assume its gonna prevent me from running any other mods that affect gameplay like new weapons armor and enemies, since they would be imbalanced
>>
>>183555974

Each bodysuit comes with a feet zap already pre-setup for you, all you have to do is tick the box in bodyslide. Then, give them the separate fur boots that is also part of the Pampas set. The boots do not have heels, and you can even take the fur off at the armor workbench after crafting it, if you like.
>>
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>>183554060

Her name is Elizabeth. She's a friendly citizen of the NCR who loves clothing and thus carries a lot of it with her on her travels. She also likes to get people horny.

But the reality is I'm a sad dude who browsed a few pictures of a former college partner and I'm fucking jealous at how well he is doing. Not sure what I'm actually jealous about, though: whether he is doing good, or whether he is doing good at something he loves.

I really need to get my degree and get to working on videogames instead, one way or another. You can't never be good at something you aren't passionate about, and I honestly don't give a shit about films.
>>
Can someone recommend me some good waifu mods?
>>
>>183556998
no
>>
>>183557072

:'(
>>
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>>183557289
Get fucked loser lol
>>
>>183557363
no bully pls
>>
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>>183555494
Not him but NV specifically wasn't hit by bombs iirc so it didn't suffer extreme effects
It's also mentioned until House opened up NV they were all tribals, so logically one could assume they hunted and cultivated bighorners and some basic crops, but never in large enough quantities to be anything but self sustaining
When the strip reopened, the trade likely served to supplement that.
>>
>>183558401
>Not him but NV specifically wasn't hit by bombs iirc so it didn't suffer extreme effects
That was old canon.

Retcon is they got hit by some with House getting most with his defense system.
>>
>>183558401
the mojave region got hit by like 9 bombs during the war.

-One hit at the Mesquite Mountains Crater
-One hit at what would become Cottonwood Crater
-The rest hit around Nellis, which seemed to be the primary target
>>
>>183559126
It wasn't a recton, House outright admits in-game that out of the 77 nukes that were aimed at Vegas, he force disarmed 59 of them, and shot another 7 down with his laser canons.

The only thing that states he stopped all of them was his obituary, which he made, and was full of obvious over exaggeration
>>
>>183559442
In 2 they say Vegas was untouched.
>>
>>183559593
Only the strip was untouched. Thats why the whole of vegas is fucked.
>>
>>183559593
In Fallout 2 they say Vegas was a thriving city with casinos and mob bosses even back then, while in New Vegas it was nothing but tribals until just 7 years before the game began.
>>
>>183510949
only shitposting i see is the crybabby bitches who cant handle anything without complaining like some 12 yo spoiled valley cunt
>>
>>183559126
>>183559593
None hit Vegas ITSELF, a few hit the greater Mojave area and some distant shockwaves plus radiation induced neglect caused problems.

>>183559807
Where? Somewhere in New Reno? I know Fallout 1 has Tycho mention a Fat freak in Vegas as a nod to Wasteland.

(I do thing 7 years was too short a timeline though, shoulda been at least 15, preferably 20 with the NCR arriving maybe 10 before the game.)
>>
>>183559126
>>183559350
I genuinely misremembered, sorry
>>
can you add multiple quest mods to the same save file?
I'm playing new vegas
>>
>>183561026
yes OFC
>>
Are there any variable zoom scope mods for FO4?
>>
>>183562827
I've never used a quest mod before
but I was looking at them and some of them seemed to change features about the landscape, so I was thinking maybe some quest mods might try to change the same piece of landscape and conflict
>>
>>183563287
they might, but most big mods will warn you if they conflict with another big quest mod
>>
>>183563350
ok gotchu
>>
>>183560267
It's really weird how short of time they gave it and how inconsistent it seems, most timelines I find put Fallout 2 happening 10 years before Fallout 3 and 12 before NV.
>>
>>183564121
Fallout 1 happened in 2161
Fallout: Tactics happened in 2197
Fallout 2 happened in 2241
Fallout 3 happened in 2277
Fallout: New Vegas happened in 2181
Fallout 4 happened in 2287

I don't know what ass backwards timeline you read, but New Vegas takes place 40 years after Fallout 2
>>
>>183564608
>Fallout: New Vegas happened in 2181
whoops, meant 2281 my bad
>>
>>183564692
Fucking weird, then again I just did a quick Google and didn't think too much about it. Which makes it even more stupid since they had a much larger time gap.

Only explanation is they didn't bother paying attention to the fact that 2 referenced Vegas as being already established. Unfortunately par for the course with 3d Fallout games.
>>
>>183565390
The problem is that the Fallout 2 mention was nothing but an easter egg reference to Wasteland.

It was never really meant to be taken seriously.
>>
>>183565440
That's the other problem I notice is some people count anything in game as canon but some only count lore. There should really be some decision or announcement that pretty much separates games from lore, verifies that anything in game is cannon or make games more in line with lore.
>>
>>183565592
The problem is that most game developers don't really care about canon in general.

That isn't to say Obsidian would ever turn Fallout into like a space exploration sim, but even they have admitted many things like
-Radiation is effectively magic
-The GECK is a Mcguffin that can do whatever the dev wants at the time for narrative reason
-FEV can make, and unmake, any mutation you can think of.

etc. etc.

I know several developers, like Marc Laidlaw of Valve(or at least formally of Valve) used to say that the entire IDEA of canon in regards to Half-Life was itself not canon.

Game devlopers are focused on one thing, and one thing only, making a fun game. And while consitsanc across a long running series can add more for the long time fans of the series, ultimately, each game must, and does, stand alone from the rest of the series, and developers will make whatever changes they want to make the current game as fun as possible.
>>
>>183527725
>Cal.(mm Kurz
what did he mean by this?
>>
>>183535231
AND AAAAAALL
BECAAAAAAAUSE
I'M MAAAAAD ABOUT THE BOY
>>
>>183566441
WE FOUND OUT!
>>
>>183567296
YEEEEES WE DID
>>
>>183566010
Which is understandable a game should be fun and that should be the top priority. The problem then comes in of people who took the time to learn the lore because they liked the game so much get a slap in the face because "well we just wanted this there for reasons." They don't have to be religious in their following of lore, but taking a little more care and creating a bit more consistency would help clear up confusion and make it easier for people to enjoy something because they aren't having an issue over a sudden lore shift.
>>
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>>183566298
That's hilarious.
>>
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Post your waifu Nora
>>
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Oh my
>>
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Anyone else tired of being some mythic saviour type protagonist? I wouldn't mind a Fallout where you are part of some group, or a choice of groups, then get to work your way up the ranks while exploring a new area for them. Maybe throw in the option to actually manual build settlements for your group to occupy or have them just marked and they do it themselves.

Another one I wouldn't mind is being part of a settlement and helping it grow, over time it gets bigger and you can help make alliances or fight to take resources etc.

Either way goodnight /fog/
>>
>>183568869
>mythic
>savior type

You realize that, when you stroll into the likes of Kendall Square or Libertalia and kill all the raiders, you're actually exterminating a settlement, right?
>>
>>183568507
>>
>>183468093
>playing on survival
>slew of mods to make it harder
>made custom plugin that disables all quests
>APC mod to act as mobile storage, and since I don't have to worry about any quests am able to use Sanctuary as I please
>set up primary base in Nate's house, use APC to store weapons ammo and armor as well as a drop point for any loot I find
>decide to spend some time building for autismbux
>enclose Nate's pre-war garage, begin work on a back patio
>make a little storage/sleeping area in the old master bedroom
>sleep, save, go back to work
>powered sliding garage door
>lighting through the house without wires everywhere
>set up Shaun's old room as a sort of planning area, everything is coming together well
>while placing posters on the garage wall I accidentally move the entire house wall
>don't notice
>press e
>my last save was over two hours ago
>the entire building was shifted because I have a scrap everything mod
>defeated, just alt+f4 out
Christ
So much autism, snuffed out in the blink of an eye
>>
>>183569821
I feel your pain. F5 before every few edits now.
>>
>>183570073
I was playing with BLD's every 5 mins autosave and I didn't realize it didn't work in workshop mode.
I turned off my survival unlocked after reading it damnit, so I couldn't quicksave
>>
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Going to do a western themed playthrough with Vafs, revolvers and lever action riffle in 4. Do I go guy or gal? If it's a guy he'll be a typical western guy, gal will be like ghost.
>>
>>183532959
normally yes, but i don't think 3ds does rigging
>>
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Apparently the mesh or whatever is just sort of half-assed for the Yangtze. I was going to put this one above sea level with some shacks built around it, but Todd strikes again. Can't really build shacks when the character just walks up an invisible hill on either end of the ship.
>>
>>183571019
The western revolver and the lever-action basically make each other redundant, and the western revolver is actually stronger. If you want to do the longarm/sidearm thing, do westie/double barrel instead. Yeah, the double sucks so I would say give yourself a handicap and console in the legendary affix of your choice. Wounding is actually pretty balanced on a weapon that you have to reload every 2 shots, but you could also take two-shot if you think wounding is still OP.
>>
>>183571538
I want to do the revolver lever action combo because it's the only way I will ever use the Lever action in a playthrough. Same thing with the revolver. I never use either weapon or subtype because in a normal playthough for me I never use either. Question still stands, male or female.
>>
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post terrible chars
>>
>>183571663
Well, speaking from a historic point of view, you won't find very many cowgirls or female gunslingers in the realm of the old west canon. So there's that.
>>
>>183571769
Yeah, thats why I said if she were a female she'd be modeled after Ghost from NV.
>>
>>183571806
Then it's all gonna be up your personal taste, m8.
>>
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>>183571730
>>
Wow, the hotfiles actually has a nice mod for a change.
http://www.nexusmods.com/fallout4/mods/25568/?
>>
>>183572015
Just wait. Tomorrow it'll be somebody's shitty preset or something.
>>
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>>183571730
finally, one I can participate in
>>
>>183572250
Anon... i'm so sorry, anon.
>>
poast waifus
>>
http://www.nexusmods.com/fallout4/mods/4651/?

Liking this overhaul a lot, too bad the guy is clueless on what's causing crashes. Some modder help him out?
>>
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>>183572443
Yeah, I know. People here gave me some nice advice a while ago though and I'm happy. Not everyone is a supermodel after all!
>>
>>183518758
>No mention of pre NCR caravans

What about Cass' and her father's caravan that was run out of business by the crimson caravan company? It's definitely implied that more did exist and were just wiped/bought out. It's her entire quest line.
>>
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Hey fog, I was wondering if you could help me with a modding issue. I just got back into the game after not playing since before Beth officially supported mods.

Anyway, my issue is that mods that are installed manually don't work, whereas those installed through Bethesda's UI work flawlessly. Manually installed weapons have no models, body mods don't change anything, animations don't kick in, etc.

I've been looking for a solution all night and nothing worked. I made sure the .ini edits were made, I verified my files, etc, all to no avail.

I'll be heading to bed, but I appreciate any help I might get.

Have a space marine I saved from one of these threads a long time ago.
>>
Ave, true to Caesar
>>
oi ye cait best waifu mmm i fink i got me dildo stuck up me arse
>>
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>>183573959
>saving another man's character just for replies
shame on you
>>
I think rivet city is a pretty cool place.
>>
>>
>>183573959
Did you edit Fallout4Custom.ini?
>>
>>183573959
>mods that are installed manually don't work
What do you mean with manually? As in, you manually copypaste everything into the data folder or do you use some kind of mod manager?
>>
>>183571806

Well Ghost is best girl, so I'd recommend that option.
>>
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>>183577387
Pre-war fallout world was seriously fucked. Makes you wonder where things went so wrong.
>>
How hard is it to play New Vegas with a touchpad instead of a mouse?
>>
>>183579148
That's probably god awful
You haven't got one mouse in your house?
Try VATS on everything if you're serious
>>
>>183579291
I've got one, but it needs an AA battery. I'll just scrounge around the house for one.
>>
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First time playing NV here. This guy just offered me a job. Can i trust him or does it lock me out of future Quests?
He sounded really inspirational but somethings fishy.
>>
>>183579492
Nice meme mod
>>
>>183579492
Don't do it. Rufus will drag you into teen superspy shenanigans if you accept his offer.
>>
are any HD PA frame mods not grainy messes? even the good retextures like the Vivid series have that issue
>>
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Favorite minor character?
>>
>>183580920
Unironically Edward Deagan in FO4
Joe Cobb in NV. I've always killed him but it's still a really defining early game encounter, especially when you do it with little to no loot
FO3 Macready.
>>
>>183579083
The absolute fuckton of corruption up and down the government.
>>
>>183580920
I don't know about favorite but I really like Uncle Ken. I like Roy Phillips too.
>>183581137
I wish there were more jobs you could do for Deagan after Cabot House. Independent contracting.
>>
just set up a manufacturing conveyor in sactuary with the 0 weight junk mod ive poured everything ive looted up to that point into the recycler, it does pump out materials but the list things to be broken down arent diminishing.

ive tried going out and doing multiple quests and have slept multiple times over a couple of days and still nothing.

do i actually have to stand near the machine to make sure it continues doing its job?
>>
>>183581747
Or just merc work in general.
I don't see why that's not in game
Also reminded me, not really minor characters but minor factions - I've always had a thing for Talon Company and to a lesser extent Reilly's Rangers
>>
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>>
>>183555494

Not this shit again.


>There are actually more brahmin actively being raised for food then there are brahmin or bighorners being raised for food in New Vegas.

What part of SCALE don't you get? That you see five Bighorners in Goodsprings doesn't mean that in the lore there are only FIVE Bighorners or the same proportion of Bighorners to townsfolk.

>We can visibly see hunters in random encounters all over the map hunting all sort of animals for meat that they sell.

People HUNT. Just like they eat, shit, drink, and plenty of other stuff you don't see in the games because it is a GIVEN that people hunt in a post-apocalyptic wasteland. Do you think NPCs shit the meats they have for sale?

>4. We can also visibly see scavengers collecting mutfruit in the wastes, as well as scaving old buildings for the occasional pre-war food stuffs.

Yeah, the old buildings that miraculous have food 200 years after the bombs fell, in a land where CULTIVATING IS IMPOSSIBLE. And before you say "there are many buildings, anon!", the fucking Super Duper Mart still has food for looting.

>1. Almost all of the ones we see in-game were made by the NCR in the last 7 years, or only function by stealing water from the water pipe the NCR fixed up, leaving the question of where they got most of the food they ate for the nearly 200 years before the NCR showed up a mystery.

Do you honestly believe all the Geckos, Brahmin, Bighorners, Bloatflies and so on arrived with the NCR?

>Most towns have irradiated water supplies, yet lack any seen or mentioned water purifiers, leaving the question of where they get frequent clean water a mystery.

T R A D E R S.

Jesus Christ, take your questions to Josh Sawyer. He has a tumblr.
>>
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>>183580920

Best one.
>>
>>183581137
>Edward Deagan

Fuck yeah, Deegan. He's like, a man's man, ya know?
>>
>>183510949
holy shit enb name please
>>
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>beat Fallout for the 5th time
>fucking love it
>try playing Fallout 2
>can't be bothered to get the slightest enjoyment out of it

why is this so lads?
>>
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>>183539807
your waifu looks like typical raider tbhq
does she also say something like YEAH YEAH TEAR THEM APART
>>
>>183590342

I slightly modeled her after Gianna Michaels. So she's slutty like that.
>>
>>183585682
Whats this then
>>
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>>183591085
She looks very similar so good job anon.
>>
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>>183591327
NCR outfits for Fallout Cascadia
>>
>>183582227
This I really think doing mercenary work for a group or two would have been a better option for radiant quests.
>>
>>183591786
>NCR outfits
>for Fallout Ca[s]sca[/s]dia

when
>>
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Caesar's lying on his death bed and i'm able to fix him but he's kind of a cunt.
Is Lanius much better, and does it change the ending?
>>
>>183593142
Lanius is good for nothing more than being an attack dog. Under his rule the Legion is just another band of raiders but far bigger. While Caesar is some what of a cunt he is trying to do something, also it changes the end slide.
>>
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Best Dead Money companion?
Christine is pretty cool but always having to read subtitles to check what she wants feels off sometimes.

Dean is a cool dude but rather useless in a fight.
And God is always bullying me.
>>
>>183593142
Lanius is just a warlord that likes to be ordered around. Caesar is the only long term solution for the mojave
>>
Spring Cleaning or Scrap Everything?
>>
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>>183593142
Ceasears is smart, temperate and a manipulative cunt. He doesn't believe what he prays to his troops but that's probably a good thing.
Lanius just hates everybody and is basically a Raider/Tribal. He doesn't care for a New Rome or whatever Caesar was dreaming about.
And yeah the Legion ending slide changes.
>>
>>183578378
>>183577729
I fixed it, in my tired state last night I edited the wrong .ini file which was causing my mods to load incorrectly. Thanks for the help anons.
>>
>>183593281
Solo or bust.
>>
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>>183593369
Scrap everything.
>>
>>183593538
Caesar is after the destruction of the NCR and the Legion to form a new wasteland that has common roots to create a better mankind. That way instead of always bickering and squabbling the idea is humanity will be more likely to work together, where in the NCR it's each area that's been absorbed trying to get more for their own interests.

His dream isn't for the Legion to be the ruling nation, his dream is for mankind to no longer be shackled to the past in more ways than one.
>>
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I remember we had one or two anons around here who got into the non-public section for GuNetwork.
Would somebody be nice enough to get the Cass replacer for NV from there and upload it somewhere for me? I want to rip the outfit.

I would really appreciate it.
>>
>>183593702
Thanks, I was leaning that way anyway, so the confirmation is appreciated.
>>
>>183594053
You mean Rose of Sharon Cassidy?
http://www.mediafire.com/file/19ooovsjzprhy88/DragsCassReplacer.rar
>>
>>183499852
Dolph Lundgren? I need that preset now for reasons...
>>
>>183595115
It's a save but you can rip it with looksmenu
http://www.nexusmods.com/fallout4/mods/3402/?
>>
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>TFW I missed the 1,000 mark
Feels sad, man.
>>
>http://www.nexusmods.com/fallout4/mods/19417/?
>Great modelling
>Fills a gap in the heavy weapons category of having more options than a minigun or ______
>Fits the world perfectly
But then;
>No reload animation, never has to reload, just fires for as long as you have ammo
Sometimes I feel like I've been put on this earth just to suffer,
>>
>>183491831
Fucking CIA nigger
>>
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>>183594253
>tfw /fog/ actually delivers
You are my favorite anon from now on dude.Thank you so much.
Did you just quickly grab that from GUN or is there a deposit somewhere i don't know about?
>>
>>183595729
It was on the public section of Gunetwork
>http://www.gunetwork.org/t13582-fnvrel-drag-s-simple-cass-replacer?highlight=cass
>>
I might be the only person in this thread who has never played fallout 4.
>>
>>183596379
but why
>>
what do you think caits farts smell like haha
asking for a friend
>>
>>183493549
Hell no. The original Fallout 3 would've killed the IP entirely.
>>
>>183596519
I think Bethesda is a terrible developer and their games aren't worth the money or effort to me. Then when they're cheap enough to say screw it, i've already seen all there is to see and there's no real point in it
>>
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>>183595639
Have you looked at this?
http://www.nexusmods.com/fallout4/mods/21516/?
>>
>>183596650
Then fuck off
>>
>>183596720
You have no reason to be so hostile over my opinions on a developer of a series in which I love 3 games, and like a 4th.
>>
>>183596847
Kill yourself
>>
>annoyed by FOV in New Vegas
>change FOV with Mod Organizer
>game now takes ages to load
>even if I change it back it takes ages

What the fuck happened
>>
>>183596379
You didn't miss anything tbqh.
I only got it because pirated torrents where so quickly and easily available.
I wouldn't have spent a dollar on this shit.
>>
Playing Fallout 4...

I always supported the Brotherhood in the other games. At least as much as I could. I even sided with the NCR in NV because they were the only faction that didn't want to fight against the Brotherhood.

But the Institute seems to have a point.

Also, the romance is weak. The only pretty female is Cait, and she is an evil, slutty drug addict. And you can apparently romance a Ghoul. WTF? What is next? A romanceable super mutant? Why don't they have a pretty, pure Brotherhood of Steel girl to romance?

Also, is there anyone that picks the Railroad?
>>
>>183597375
Backup your .ini, delete the original and then let the game regenerate it.

If that doesn't work then your mods are doing bad things.
>>
>>183597924
>tfw no qt BoS communications officer checking in with you regularly and breaching protocol by asking for personal advice while you're in transit
>>
>>183598063

I ended up turning my computer off and back on again. Changed the ini settings for wider FOV, and this time it loads just fine. Weird.
>>
>>183571769
>>183571806
Annie Oakley?
Calamity jane?
A 30 second Google search?
>>
>>183597924
>Also, is there anyone that picks the Railroad?
Yeah but i don't care about their motivations or plot because all Factions in FO4 are equally retarded and equally unlikable to me.
I pick them solely for gameplay because their questline is most appealing to me and mixes fairly well with the Institute Questline.
>>
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>>183596347
Huh, i somehow overlooked it.I still love you anon.
>>
>>183589798

Because they're very tonally different and the things you liked in Fallout 1 aren't present in 2.
>>
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It was at this point our heroine realized the ghouls at the top of the building were probably not looking for help, and if anything, it was all a charade.

Based on her previous encounter with these robed Ghouls, which almost cost Elizabeth her precious life, the spiky haired wastelander wasn't going to take her chances: she would enter the room guns blazing, ED-E trailing behind.
>>
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>>183580920

Melissa's pretty cool.
>>
>>183579083

The pre-war Falloutverse suffered from a lot of food shortages, but I don't know if that's supposed to reflect that or just inflation.
>>
>>183555647

Because immersion is a broad term meaning many things to many people, whereas he referred specifically to being able to go off on random tangents in any order, and thus explore the interconnected fictional universe in an organic and self-directed way.
>>
>>183580920
I can tell you that Roy Phillips is the worst
>>
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Just a Strong appreciation post.

I don't often let him use the Ashmaker, what with ammo being so limited. Usually he's shooting the much more common .308 out of a sniper rifle. But last night I took him through Switchboard and Arcjet with 4000 rounds of 5mm and he and I cleaned them the fuck out. His ludicrous strength shrinks his weapon spread to the point where he can hit a man sized target with most bullets at medium range, and he adjusts for recoil perfectly so basically no damage is wasted even at 3400rpm, something I could never achieve even in power armor.

Been saving those missions for a long time, we killed maybe 70-80 institute synths in one long night and salvage beaconed all their gear. Danse's unbreakable armor and Deacon's bottomless minigun helped aplenty, as did the t-45d we finally got working.
>>
What are some good mods for new vegas that add more quests and characters? I've already tried New Vegas Bounties
>>
>>183587305
I installed the mod that makes her a companion but it isn't working.
>>
>>183602116
Someguy made a couple more mods that mesh well with Bounties and even react and comment to prior decisions you did during Bounties 1-3.
Inheritance is really good, Russel is a good Bounty Hunter companion with quest, New Vegas Killer is like a opposite of Bounties i guess.

Beyond Boulder Dome is almost DLC sized new Land with companions and Armors/weapons etc but opinions are mixed.Some like it some hate it.
>>
Does anybody else here use the .45 Auto Pistol? I don't know how, but the author managed to fuck up the bash kill animations.
>>
>>183602946
>opinions are mixed.Some like it some hate it.

Have you tried it yourself? It looks kinda interesting but i don't want to download it before hearing some opinions first.
>>
>Constitution quest
jesus finally INT being used for something other than uhhh nothing
>>
Anyone using the Idiot Savant perk, is it worth it? I'm guessing having a high enough intelligence to get Gun Nut and Science! sorta defeats the purpose of it? They seem like mandatory perks to me if you want to have anything other than a pure melee character and no advanced power or water?
>>
>>183602169

That's a bummer. :/ I have never installed any of those "vanilla NPC turned companion" mods. I should give one of those a try sometime.
>>
>>183603942
Yeah i played it and it's well made but i ended up kinda annoyed. Mainly because some of the leveldesign is just too big and confusing and you have to backtrack for quests on top of it.
It has a ton of quests of varying quality to the point that i think it had several teams working. Voicequality, writing and designs varies from toptier to shit.

All in all it's kind of a mixed bag.
>>
>>183604274
Yeah don't get your hopes that will be the only time you'll ever see checks like that again aside from Cranberry Bog in Fah Hahbah.
>>
>>183604891
I'm still trying to see if I can get it to work.
The Sunny Smiles one is pretty nice, as are the Mr. House, Joshua Graham, and Vulpes. You can also use JIP CCC to force people to be companions.
>>
>>183586663
>What part of SCALE don't you get?
There is nothign about scale I don't get, the problem is that, even with scale, Fallout 3 still has more brahmin, despite the fact that New Vegas has more people, creating a shortage, even if scale is taken into account.

>Do you think NPCs shit the meats they have for sale?
They get it from the NCR, just like they get everything else from the NCR.

>you don't see in the games because it is a GIVEN
Except it isn't. Also, Fallout 3 managed to show hunters, is Obsidian really so bad at making games that they couldn't get the same to work in New Vegas?

>the fucking Super Duper Mart still has food for looting.
Actually it doesn't you fucking moron. The whole point of the quest in Fallout 3 was that there WASN'T any food left in the super duper mart, outside the food the raiders had collected elsewhere and horded in their stash.

>Do you honestly believe all the Geckos, Brahmin, Bighorners, Bloatflies and so on arrived with the NCR?
No, what a shitty straw man. However, the population of those isn't enough to support a large population of many tribals.

>T R A D E R S.
The traders only showed up 7 years ago when the NCR did, where did they get clean water for the 200 years before that?

Also, are you SERIOUSLY trying to push then notion that in 200 years no one managed to figure out how to get a basic water purifier working when everyone else on both coasts AND the Midwest did?
>>
>>183573362
Those were caravans that came to the region with the NCR, and thus "NCR caravans" since not even the Crimson Caravan is part of the NCR.

The term NCR caravans refers to any caravan company from the NCR region
>>
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What kind of faggot would tell this to a waifu?
>>
>>183607190
Is there a mod that makes the ranger hat sit properly on the head yet
>>
>>183607190
Obviously he wants to keep you around so he can fug you in your sleep.
>>
>>183607190
Why does everyone in these games talk like they were alive before the war?
>>
>>183607037

>There is nothign about scale I don't get, the problem is that, even with scale, Fallout 3 still has more brahmin, despite the fact that New Vegas has more people, creating a shortage, even if scale is taken into account.

Holy shit, dude. Like I said plenty of times before, what's important is that we see the Brahmin/Bighorners, not if the proportion is perfectly accurate. Because when you start dealing with proportions, you also start dealing with the engine. Look at the Sharecropper farms, for example: it's an extensive enough area that serves LITERALLY no purpose in game (as a "space", that is). And I think both of us will agree that it isn't enough to supply the entire Vegas Strip.

Now imagine that same "empty" space, but doubled or tripled. Unnecessary waste of space.

>They get it from the NCR, just like they get everything else from the NCR.

How do they get them from the NCR?

>Except it isn't.

Yes, it is. Do you really think we need to show people hunting in a post-apocalyptic game about survival? Seriously?

>is Obsidian really so bad at making games that they couldn't get the same to work in New Vegas?

May have to do with the fact they made the game in 18 months and focused on more important stuff than "add random hunters into the game".

>Actually it doesn't you fucking moron.

You've won this round.

>No, what a shitty straw man.

Sorry for jumping to the next logical point when your stupid response is "NCR NCR NCR".

Animals didn't arrive with the NCR, so yes, there's more than enough food running around the Mojave.

>However, the population of those isn't enough to support a large population of many tribals.

Jesus Christ, once again with the scale meme I've already mentioned plenty of times before. OBSIDIAN WON'T, I repeat, WON'T place 30 Bighorners for you to see in one single area.

>The traders only showed up 7 years ago when the NCR did

I'm talking with a moron over here.

You win, anon. Obsidian is terrible at world building.
>>
>>183607936
>Implying the NCr doesn't have schools with bells
>>
>>183608091
It still sounds out of place, like Lucy Abernathy in 4 talking about pre-war money and crops.
>>
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>>183607836

Hmm, could be. I would also like to keep my waifu close to me for hugging.

>>183607795

Nope that I'm aware of.
>>
>>183608042
>OBSIDIAN WON'T, I repeat, WON'T place 30 Bighorners for you to see
I don't expect them too, just like I didn't expect Bethesda to do so in Fallout 3, and yet Fallout 3 still managed to account for the scale when building the game world to make it seem at least somewhat believable that there are enough to feed a large population.

>Animals didn't arrive with the NCR, so yes, there's more than enough food running around the Mojave.
Except there wasn't, because, again, even with scale taken into account, the mojave region is pretty scare of game in significant numbers.

>May have to do with the fact they made the game in 18 months and focused on more important stuff than "add random hunters into the game".
Except they literally had all the code from Fallout 3, and all they had to do was copy paste parts of the random encounter system which had the hunters.

Obsidian's ineptitude, and inability to manage time properly, is no one's fault but their own.

>Yes, it is. Do you really think we need to show people hunting in a post-apocalyptic game about survival? Seriously?
Except Fallout has never been about survival. The first game to actually do anything about survival is New Vegas. All the other Fallout games had towns set up to be largely self sufficient with little worries about food, and where surviving the wasteland wasn't that much of a problem.

You are now just point blank lying about what Fallout is about.

>How do they get them from the NCR?
Same way they do everything, Primm trades for use of its motel and casino, Nipton traded for use of its motel and whores, Novac trades with scrap from Repconn, which still leaves the unanswered question of who they traded with before the NCR showed up 7 years ago.

>Now imagine that same "empty" space, but doubled or tripled. Unnecessary waste of space.
Which is why I don't expect them to do it.

You keep harping on about scale when I don't really care about 100 accurate representations of things
>>
>>183608238
They talk about pre-war money being good for toilet paper, and that's about it
>>
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>>183608295

One last look at REPCONN before we leave for good.
>>
Does someone have a tutorial so I can learn how to merge Plugins for New Vegas? I've searched and can't find anything remotely helpful.
>>
>>183572250
a super mutant could pick her up like a pencil
>>
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>>183595409
Will I ever get there anon?
>>
>>183595409
>>183614501
I honestly enjoy Fallout 4, but even with mods, I don't see how anyone could put 1,000 hours into it.

I don't even have that much time in Skyrim, and I have played the base game, all the DLC, and many of the larger quest mods, several times.
>>
>>183601590
Wait does that actually work? Weapon spread is determined by strength? If so, that explains a lot.
>tfw always 4 strength nu-male.
>>
Why is the brotherhood evil in every game but 3?
>>
>>183615029
>BoS
>Evil
>In any game
Look at this fgt
>>
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>>183614801
It certainly does lack something of a pull to it that NV has. Honestly I almost always get a character to lvl 40, realize there is absolutely zero challenge in the play through and remake a new character. I've done all the main factions at least twice over, sans the institute and all the dlc multiple times, except Nuka world only once because it was shit.

I just wish there were more nuanced things tucked into 4, thinks where in past games specialty builds could do things that a normal jack of all trade builds couldn't.

Maybe the next FO will be different.
>>
>>183615029
They're not
>>
>>183615474
Actually, I have played New Vegas the least of the modern Fallout games because I found it lacked the draw of either Fallout 3 or 4.
>>
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>>183615271
I just wish they'd stop picking on Ghouls. I like them. I agree with their stance on ferals,
synths and Super Mutants.
>>
>>183615567
While I won't berate you for saying that, I feel like I can't understand where you are comming from. NV has so many options, so many different things you can do that it has by far the most replayability of the 3d FO games. Just as an example, you can side with the Powder Gangers in the tutorial town of Goodsprings. Which other 3d FO game can you side with a raider faction that isn't Nukaworld a end game dlc?

There are so many small things you can do in NV that it can be overwhelming to try and experience them all. I like FO4, and 3 was alright. But I make no bones that FO4 and 3 have little incentive to do multiple play throughs past clearing the 4 factions.
>>
>>183615672
Ghoulfuckers are the worst.
>>
>>183616079
I like to be bullied, keep it up. bos members are just upset that ghouls are cute, cute!
>>
>>183614939
It's actually part of an overhaul I use. Perception affects accuracy, but strength is what determines recoil/spread. Power armor helps stabilize heavy weapons a lot, but Strong has a retard strength of 24 outclassing even power armor and making him amazing at handling the minigun.
>>
>>183615935
Well
1. I dislike westerns, and have always found them dull and boring. So any game based on the "western" theme simply doesn't appeal to me.

2. This also comes into play for the music. While Big Iron and Blue Moon are fucking GOAT, the rest of the soundtrack was just appealing.

3. I hate how the game is designed in an MMO level gated style. It kills repayability because you are basically forced to play the same things in the same order every time because of all the level gating of monsters.

4. I don't particularly care for the faction. The NCR are borderline Loony Tunes level fuck ups, tripping on bana pells and unable to kill even some ants without the player's help. The LEgion are Snidely Whiplash level villains who just rape and pillage for MUH EVIL!, House is just an idiot whose every plan has more obvious holes in it then swiss cheese, and Yes Man is just holding everyone at gunpoint.

5. The narrative has a major problem, that even Sawyer admitted to, in that it gives you no connection to, or reason to care, about the mojave or the people in it, or to even really go after Benny. New Vegas is the only game where I did the MQ simply to beat the game, and not because I actually wanted to do it. It further falls apart the moment you reach Vegas when the NCR and Legion basically jump you for no reason, and ask you to help them win the war, despite you not really doing anything. THAT falls apart a moment later when 90% of the shit they ask you to od have no real bearing on the war itself, while all the things that would be actually useful to them are unrelated side quests.

6. While New Vegas has a lot of options, most of the options make no sense. The whole "being able to help the Powder Gangers" thing you mention is one of the biggest offenders, and is so nonsensical that it gives me a headache just thinking about it.
>>
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What're your opinions on the increasing presence of Lovecraftian entities in Fallout since Bethesda took over, /fog/?
>>
Tell me funny scenes to do with sexmods on NV
>>
>>183615672
There are meanie-bo-beanies in every cross section of humanity anon, but harassing non-ferals isn't the official stance of the BoS. The US military doesn't stand for racism amongst fellow americans, but a lot of guys I worked with certainly did.
>>
>>183616863
7. Most of the gameplay changes don't really work. Faction rep, faction armor, the DT armor system, alternate ammo types, and others simply don't work with a damn. The only effective change they made in New Vegas was adding a threshold to item condition that items had to pass below before they started loosing effectiveness.

8. A lot of the lore of the region doesn't make sense, much of which Sawyer has admitted are problems like the Legions magical ability to totally eliminate all traces of the tribes he has conquered in a short time, and House's even more magical ability to do the same to the Three Families. There is also a lot of stupid shit like the Khans being magically ignorant of every little thing about how the Legion works, despite them having connections across the area, which was very obviously done just to find some way to shoehorn the Legion into the NCR/Khan conflict.
>>
>>183616870
I don't really enjoy lovecraft, so when ever I run into one and someone at some point tells me that the thing was a lovecraftian thing, it takes some of it away from me.

Like in 4 I had no idea Pickman was a lovecraft thing. I just thought he was a psychotic raider murderer. But then once I was told it was a lovecraft thing, it took it away from me in that the thing I thought had meaning in the way I interpreted it didn't since it was based off of something else.

I don't hate that they put it in, I hate that I don't care enough about the source material to learn to spot the influences so that the meaning I make for it doesn't get ruined.

If any of that made sense, i'm glad. I just have a hard time explaining stuff sometimes.
>>
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>>183616870

Fucking stupid.
>>
>>183616870
It makes sense given the east coast locations of the Bethesda fallouts
>>
Having a hard time finding armor that's lightweight, protective, and yet just slutty-looking enough for F4. Looking at Pampas set, but it doesn't seem quite right.
>>
>>183593142
Edward Sallow is a decently intelligent, yet overwhelmingly a manipulative little twit whose impact is purely cosmetic. Aside from a personal connection to the Followers, and a small bit of smart thinking regarding the Remnants, his survival has little impact on a Legion ending. Lanius' actions end up having the same effects, and while he's more a battle-focused warrior as opposed to Sallow's war-focus, Lanius tends to be more reasonable overall; aside from a bit of an obsession with noone seeing his face, and an absolute refusal of showing weakness, even when he's losing he can be rational, and in victory he respects the Courier, unlike Sallow who considers them a mere pawn - the ending slides, where the Courier kneels before Sallow but stands before Lanius, show this best. Sallow has a god complex. Lanius actually values competence and respects a worthy opponent or comrade.
>>
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>>183618008
http://www.nexusmods.com/fallout4/mods/13572/?
I like this, but I always run the meth head skinny chick look. Here's a really old pic of one of my old characters using it.
>>
>>183618386

Ain't like bodyslide can't fix that right up.
>>
>>183618008
Have your tried Fortaleza?
>>183618061
Speaking of Lanius, I really like this fan film.
https://www.youtube.com/watch?v=WCrM1_7wnDU
>>
>>183616863
>6. While New Vegas has a lot of options, most of the options make no sense. The whole "being able to help the Powder Gangers" thing you mention is one of the biggest offenders, and is so nonsensical that it gives me a headache just thinking about it.
To explain this a bit better

-The Powder Gangers are escpaed convicts from an NCR prison who outright admit at one point they knew the NCR is likely going to try to retake the prison, and recapture them. Despite this they
A. Let a random stranger(who could be an NCR agent) walk right up to their base without shooting at them
B. Let said stranger(and possible NCR agent) into their base for a minor fee, instead of just shooting them to protect themselves
C. Let said stranger wander around their base, gathering Intel, and come and go as they please, despite the obvious security hazard this poses.
D. Let said stranger walk up to their boss, who will just give them jobs for no reason, instead of just shooting him to protect themselves
E. Let said stranger do these jobs without having anyone follow/watch them to ensure they actually get done as asked, and so said stranger can't betray them
F. Because they do all of the above, said stranger is easily able to inform on them to the NCR, thus allowing the NCR to retake the base easily.

All of which could have easily been avoided had they done the fucking smart thing, the things raiders in Fallout 3/4 do, and just shoot the fucking random stranger who is stupid enough to walk up to their base, and instead send their own men out to accomplish these tasks to make sure they get done right. Keeping outside involvement to the barest minimum to ensure they don't get double crossed.

One of New Vegas's biggest problems is that factions are open to the player to a level of sheer retardation like the Powder Gangers above.

(cont)
>>
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>>183615672
>>183616174
Reminder that this is your fate
>>
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>>183618557
But anon... Meth skinny chicks perk my boner right up.
>>
>>183618718
As much as people bemoan the fact that the only way to work with raiders in Fallout 3 and 4 is via DLC, the reason why this is is becuase raiders, and groups like the Powder Gangers, have no reason TO logically let you help them, and it thus means you have to create a very specific set of circumstances to make them wanting your help believable.

In The Pitt DLC, Ashur only lets you work with him becuase, while he figures out you aren't one of his slaves after the fact, you snuk into The Pitt by pretending to be a slave, did slave work for him, and then proved yourself in The Pitt's combat arena, like slaves can do, and "earned you freedom" which involved getting a chance to talk to him.

Likewise, in Nuka world, the situation is that three raider clans came togeather in an alliance, but the boss is a fucking twat who does nothing, but none of the other clan bosses wants to put themselves as the leader in order to prevent their alliance from breaking apart, who they get some outsider to prove himself to the raiders by giving him the tools needed to kill the old overboss.

These sort of situations make the interaction with raiders/merc/groups like the Powder Gangers actually believable, and avoids the sheer retardation effect we see of just having them let you in like New Vegas did.
>>
oh baby
>>
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>>183618727
What if I am perfectly fine with that anon?Also, the hope is I can find a way to go ghoul myself.
>>
>>183618386
>>183618570
I'll check those out, thanks!
>>
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>>183619230
L-lewd anon.
>>
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>https://www.youtube.com/watch?v=dRjBEtqZdZ4
YES, this is my favourite kind of autism. Now lets' see if -
>he actually put flames onto the candles
WELL FUCK, NOT LIKE I'VE BEEN WAITING SINCE RELEASE FOR SOMEONE TO DO THAT
>>
>>183619816
Needs more bloom
>>
>>183619816
That work with NAC?
>>
>>183620227
Of course, any ENB can work with it.
It only wants you to use a multipass bloom effect, and all ENBs support, or can be made to support that.
>>
Any good re-textures for the .44 or the Western revolver out there?

Only stuff I've seen is shit renditions of the Ranger Sequoia or unbearably shiny chrome.
>>
>>183620661
The HD DLC.
>>
>"""Elder""" Maxon
>Isn't even old enough to rent a car
>>
>>183619384
knowing fallout SCIENCE! all you need is to shoot up jack's mysterious serum with a gamma gun a couple of times
>>
>>183621260
There are no minimum age laws in The Wasteland anon, just humans and filthy muties who shouldn't be allowed to live.
>>
>>183621494
>Supporting wasteland pedophilia
kys
>>
>>183621125
Is it really worth that 58 gb download though...
>>
>>183621797
no.
>>
>>183621797
no. the hd dlc is a total meme
>>
>>183621797
Depends how much you want that revolver to have 4K textures.
Best you'll get otherwise is http://www.nexusmods.com/fallout4/mods/24398/?
>>
Why are miniguns so fucking shit? It shouldn't take 15 seconds of concentrated fire to kill one person.
>>
>>183622661
>>
>>183622661
>>183622661
NEW
>>183622661
>>183622661
NO GHOULS ALLOWED
>>183622661
>>183622661
>>
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>>183580920
Thread posts: 756
Thread images: 181


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