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/emugen/ - Emulation General

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Thread replies: 751
Thread images: 68

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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
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How do you feel about modern effects added to older games? Is it fine or worse than hitler?
>>
>>183178070
Depends on how it's done.
>>
>>183178070
>inb4 that one DoF + bloom on PS1 games video
>>
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I'm using default Retroarch with the Beetle PSX HW 0.9.44 core to emulate Crash Team Racing. It's all working fine, but it really feels pixelated.

Am I just remembering Crash Team Racing wrong or are the default settings fucked up?
>>
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I don't visit this general often but this is probably the bet place to ask, is there any way to remove these blacklines? I'm trying to use PCSX2 to emulate Siren 2 at 1080p, these don't show up if I use Software mode, but I'd like to play the game with the higher res if possible.
>>
>>183179797
That's the way it is normally. Bump up the internal resolution If you want in the options.
>>
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Emupleb here, at what framerate could I expect an R5 1600 and RX 580 setup to emulate Castlevania: Harmony of Despair on RPCS3?

pic only tangentially related
>>
With mGBA 0.6.0 out there I guess it´s finally time to finish Metroid Fusion. That took me way too long.

Also are any underrated games on the GBA or some hidden gems? I'm in the mood for trying out some games.
>>
>>183180568
Astro Boy Omega Factor (A+ tier Beat'em Up by Treasure)
Konami Krazy Racers (Better then Mario Kart Advance in my opinion)
Pinball of the Dead (Exactly what it sounds like)
Sigma Star Saga (Action RPG from the Shantae guys)
>>
>>183181328
I'll have a look. Thanks, anon.
>>
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BEHOLD the POWER of N64 emulation:
>>
>>183183098
I'm not 100% sure what's even happening
>>
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>>183168892
https://youtu.be/t74V8cqK4w0?t=226
>>
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I've played through the LoD version just fine.
>>
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Where does one find all of the old Nintendo games that got removed from emuparadise?
>>
>>183187114
READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
>>
>SP is building his new gaming desktop
02:51 <@Twinaphex> soon I will be able to test nvidia on RA
03:17 <@Twinaphex> going to be the first time I’m building a desktop PC again since 2001
03:21 <@Twinaphex> I’m probably going to want a motherboard with 4 RAM slots (do they still call them DIMM?)
03:21 <@Twinaphex> so that I could expand to 32GB later on
03:21 <@Twinaphex> will go with 16 for now - already expensive enough for my taste
03:23 <@Twinaphex> I might get a GTX 1060/1070-caliber GPU
03:23 <@Twinaphex> that one I don’t have to pay for
03:23 <@Twinaphex> so that would leave the rest of the parts
03:24 < Vision> wait hows that free
03:24 <@Twinaphex> well I am getting that one at least for free
03:24 <@Twinaphex> it’s not free for average customers at least
03:28 <@Twinaphex> am I right in assuming that a GTX 1060/1070 blows away a PS4 Pro’s GPU?
03:28 <@Twinaphex> or would I need a 1080 for that?
03:35 <@Twinaphex> say if it’s a 1080 - would a 600 watt PSU still be enough then?
03:35 <@Twinaphex> or would I need more?
>>
>>183187183
It's almost like you haven't read the wiki because if you did you would see it doesn't really talk about SNES stuff outside of no intro stuff
>>
>>183187475
Looks like his mummy made some room in the basement
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>>183187631
>doesn't really talk about SNES stuff outside of no intro
And?
>>
>>183187475
16:47:52 <@Twinaphex> yeah and it just so happens I got sent an absolute monster of a GPU
16:47:56 <@Twinaphex> so RIP utility bills
16:49:06 < Tatsuya79> so what is it?
16:49:19 <@Twinaphex> can’t tell you or I’d have to kill you :)

00:11 <@Twinaphex> and I am running this on a Core i7 7700k with a Titan XP
>>
>>183187847
Think real hard about it. I'm sure you will figure out why. I have faith in you.
>>
>>183187989
Nope. Stop being dumb.
>>
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>>183187631
Fucking kill yourself.
>>
>>183177532
Is cheat engine the only way to do camera mods on psx2? There is no free look option as far as I recall.
>>
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>Reallize i have Retroarch 1.02 on my Wii
>Boot it
>Can't save that it uses 3:2 video and 640x200 video output
>Wiimote A and B can not be mapped so long auto detect is on
>Load up some COTM after dumping in a 1:1 named savefile in the Retroarch Save File Directory™
>Doesn't load savefile, so i can't use the NG+ classes
>No way to tell what savefile is suppose to be named, or where its suppose to go, since there is no GUI option to check it
>Can't even fucking tell if some folder is bugged and write protected
>>
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Last thread died before anyone answered. Is PPSSPP dead? Why have commits stopped entirely?
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>>183189402
Retroarch PPSSPP? It was never maintained, so its still dead since 0.9 or some shit
The actual development? Isn't it finished in development? What do you mean by "dead"?
>>
>>183188180
Those retards only come back because everytime someone spoonfeed them.
>>
>>183189402
http://blog.henrikrydgard.com/porting-to-uwp/
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>>183190010
I guess this is nice... for someone?
>>
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>>183189521
>Retroarch PPSSPP?
No i think hes talking about the dev builds, pic related is the last one.
>>
>>183190385
So they taken summer vacation?
Looks like a Norwegian fag, I am surprised he bothered to do shit after 20th of June at all.
>>
>>183187631
>>183187989
This weird dream again, deja vu!
>>
>>183187475
No one cares. Take this IRC bullshit elsewhere.
>>
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>>183190541
https://www.youtube.com/watch?v=dv13gl0a-FA
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>>183190010
Someone should give that to Exophase.
Drastic even if it's on UWP instead of Win32 would be pretty fine.
>>
>>183166802
Because my connection has constant interrupts and continue at x byte sometimes doesn't work, I settled with a torrent though since this time I wasn't throttled with it.
>>
>>183197938
Just use something like wget, if the download fucks up you can just run it again with --continue and it should always work.
>>
>>183187941
I fail to see how that is relevant to whatever the person does.

I'm sure no one bats an eye if you made a PC. I remember when people shat on me when I first made a PC. Heaven knows what they will know what I did so far in regards to that.
>>
>>183198731
I already got it with a torrent, but.
sometimes -c doesn't work
>and continue at x byte sometimes doesn't work
also you need a correct header, refers and cookies for some of the sites
see what happens when you click this direct link without a correct header.

http://dl3.loveroms.com/r/GameCube/Paper%20Mario%20-%20The%20Thousand-Year%20Door%20(USA).7z
>>
What happens if it turns out that Cemu was made using leaked Wii U documentation?
>>
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>>183190385
That's what I meant. Issues are still being reported and nothing's being done.
>>
>>183199357
I'm sure no one will give a shit.
>>
>>183199290
>also you need a correct header, refers and cookies for some of the sites
Also easy with wget
For logins like archive.org, open your browser console, type document.cookie and copy its contents, add it to command with --header "Cookie: <cookie contents>"
>>
>>183199501
Do you know how to spoof a refer though?
>>
>>183199650
Probably the same way.
--header "Referer: <url>"
>>
>>183199357
Some legal bullshit will happen against Exzap, I guess.
>>
>>183199729
Okay that worked, but I don't need it right now, thank you.
>>
>>183198850
>I fail to see how that is relevant to whatever the person does.
Gee, I wonder why people would be bothered by the possibility of SP using donation funds to buy this unnecessary equipment :) .

Funny how you cry about devs getting donations for their hard work, but you're ok with SP receiving donations.. I love how SP also changed tune once he realized he could cash in too..
>>
>>183199357
>>183199432
The haters will immediately jump to its throat obviously and they'll have a fair reason to do so.
>>
>>183201139
>they'll have a fair reason to do so
Why? Plenty of emudevs use illegal docs..
>>
>>183201910
From systems still being sold today? I guess the major drama is because the console is still on the stores
>>
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it's spooky af
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>>183202056
wtf is this?
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>>183202197
Dracula X Chronicles
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>>183202052
It's not getting any new games and Nintendo is pretty much pretending that it doesn't exist. I don't see why they would care.
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>>183202971
They are Nintendo, you know, the ones taking ROMs down everywhere. I think they care
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>>183202056
FACE ME, BOY!
>>
>>183199357
Ninty lawyers will have a legit reason to take down the project and sue dev's asses off, Hykem-style.
>>
>>183198850
>mostly from welfare
* Intel Core i7-4790 @ 3.6GHz CPU
* Kingston ValueRAM 16GB DDR3-1600 RAM
* GIGABYTE B85M-HD3 Motherboard
* Toshiba 3TB HDD (data)
* Mushkin 1TB SSD (games)
* Samsung 840 Evo SSD (OS)
* Gainward NVIDIA GeForce GTX 1070 Founders Edition GPU
* SteelSeries Apex 300 gaming keyboard
* SteelSeries Rival 100 gaming mouse
* Razer Vespula mousepad
* Zowie Camade mouse bungie
* Plantronics headset
* mbeat USB3 7 port hub
* @Games Xbox360 controller
* TTXtech PS3 controller
* Retrolink N64 USB controller
* Retrolink Sega Saturn USB controller
* Acer 24 inch monitor
* ViewSonic 22 inch monitor
* Logitech speakers
* Plantronics headset
* ROCCAT Juke USB soundcard
http://steamcommunity.com/id/mudlord
>>
I see some peoples hitting a perfect 30fps with BOTW with a R1600, is that legit?
>>
i'm trying to play with cheats on PCSX2, but the goddamn PCSX2CE won't detect my .pnach file. Am doing something wrong ?
>>
>>183204395
>usb soundcard
why would you do that
>>
what is the best video setup for kega fusion? Ideally I would like to have it full screen without messing up the pixels
>>
>>183202056
>>183202896
Is this that Rondo of Blood remake? Does it run better in an emu or is it locked at whatever that shitty framerate is?
>>
Looks pretty sweet. More pc arcade dumps the better.

http://www.emuline.org/topic/862-arcade-pc-fright-fear-land-haunted-museum-ii/
>>
>>183208205
fuck yeah, I hope more comes out of this like the persona fighting game arcade
>>
>>183200438
>possibility

Yeah, so there's no proof.

There's always the "possibility" that Zilmar is blowing his money on hookers and blackjack but there's also no proof of that either.
>>
I think I'm gonna go donate to some patreons now.
>>
>>183209338
CxBx-Reloaded/RPCS3/melonDS are good choices.
>>
>>183198850
If he has a Windows 10 gaming PC, that might mean he'll start caring more about Windows as a platform. So that should be seen as a good thing, honestly.

Of course, we already know certain individuals here hate his guts so they just want to cockblock anything that benefits him in any way...
>>
Is Higan the Donnie Darko of emulators?
>>
>>183209538
>CxBx-Reloaded

Replace that with XQEMU
>>
>>183210805
Not a bad choice either, both are important
>>
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>>183204395
>>
>>183204395
>>mostly from welfare

And how do you know?
>>
>>183212184
Dear god, this can't be real
>>
>>183212697
he's probably an alias of some dev here
>>
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>>183212184
>>
>>183209138
>Yeah, so there's no proof.
That doesn't stop the same people shilling RA from attacking CEMU.

>There's always the "possibility" that Zilmar
the difference is that Mudlord already attacked Zilmar even though he never mentions stuff like "i just spent thousands on computer, ps4, etc.", after taking donations.

Why attack someone who doesn't brag about buying unnecessary items after receiving donations and NOT attack someone who does brag about that?
>>
Android dev here. I want to run something by you anons.

My conclusion so far is that Retroarch is technically the best option on Android, but really awkward to use due to the whole core vs frontend system. It only works with a delicate balance of the right core files and configs, and the default config isn't great. Also a very old school design in general, multiple cores that handle the same system, stretched on screen controls, etc.

So I plan to put together a version that hardcodes all the config, includes exactly one core per system without asking which one to use, replaces the current UI with a sleek list of games that auto-scans for ROMs etc, and provides a new set of on screen controls.

Is this something you would buy? I'm thinking a $4-5 price point would be perfect, and depending on sales I could donate some percentage of that back to the emulator devs.
>>
Did Nintendo start throwing around copyright claims?

There are a ton of gamecube ISOs that are impossible to find nowadays since most sites took them down.
>>
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>>183213502
>paying for emulators
>paying for emulator frontend
>>
>>183213659
Yeap, grab what you can while you can
>>
>>183213502
No fuck off, retrorarch is already garbage enough as it is, making a gimped version and charging money for it is the most retarded thing I've ever heard

>>183213659
Read the wiki
>>
>>183213502

You will get sent a cease and desist if you plan to sell it.
>>
>>183213502
Terrible idea
>>
>>183210714
>Is Higan the Donnie Darko of emulators?
wym by that?
>>
>>183213776
>gimped version
Technically inferior, but more usable. I don't call that gimped.
>>183214051
There are other paid emus (drastic, epsxe). Why would this be a particular issue?
>>
>>183214331
Most people say that they like and understand it, but they really don't
>>
>>183214538
Look up what a license is.
>>
>>183214538
You don't understand software licensing a lot, do you? Anyway, go ahead, this will be funny
>>
>>183213502

You are a low-life parasite and you should be exterminated for the good of mankind, cockroach. Stop stealing other people's shit and trying to make a quick fucking buck, you piece of dogshit. Kill yourself now.
>>
>>183214676
Retroarch is GPL. He can make own version and sell it.
>>
>>183214879
Pipe down, SP.
>>
>>183214538
>There are other paid emus (drastic, epsxe).
The people selling those are the people who made them. You haven't made shit. You're trying to neuter other people's work, slap some GUI on it and sell it.
Goddamn android "devs" are all the same, they're just leeches and not actual devs.
>>
>>183214676
>>183214808
It's GPL. I would have to release any changes I made to the C source, but I don't have to release the code for whatever frontend GUI I add (probably in Java).
>>183214879
Such a compelling argument you make

I'm kind of surprised at the negativity here actually... I make money, users get a nice friendly emulator UI. Who loses?
>>
why pc98 roms so hard to find
>>
>>183214991
>>183215159
And each of the cores? Some are non-commercial, some aren't even allowed to be shipped with RetroArch (that's why there's a core downloader).
>>
>>183215159
Anon, go ahead, we really want you to do it, please
>>
>>183215208
Because it's an obscure as shit chinkopc?
>>
>>183215251
I actually didn't realise that. I'll look at each license and find which ones I can use. There are enough that I should be able to use at least one for most consoles.

It doesn't need to support every system, just enough to be worth buying. I could maybe include an option for power users to add the missing ones (like how MX player lets you add DTS support by downloading a .so file).
>>
>>183215159
>I'm kind of surprised at the negativity here actually... I make money, users get a nice friendly emulator UI. Who loses?

The ones who lose are the ones you are profiting off who did all the work while you did nothing. You are pretty much a thief, and a fraud.
>>
>>183215251
Some are on GPL, some not. He should download them from libretro servers, same as hunterk proposed when they planned retroarch money boxes.
>>
>>183215159
Because this is a stupid idea, retard
>>
>>183215645
>You are pretty much a thief, and a fraud.
We all know RA would be nothing without all those cores written by real emulation developers.
>>
>>183215645
1) The UI I propose to add will be quite a bit of work. not as impressive/low level/advanced work as RA and the cores themselves, but it's not easy to make a good, responsive ui.
2) I did suggest I could donate some of the proceeds back to the other developers
>>
>>183215159
>I'm kind of surprised at the negativity here actually... I make money, users get a nice friendly emulator UI. Who loses?
Most of the negativity is from RA devs and their shills. Probably mostly just the devs themselves.

YOur idea is not bad. You just need to be careful not to break any rules :) .
>>
>>183215760
RetroArch is bad enough and this anon is trying to make an ever worse version, what could go wrong?
>>
>>183215760

Except for Parallel which no loser N64 emulator developer has managed to rival, or the Vulkan PSX renderer.

Shut the fuck up when you know nothing.
>>
>>183215159
>but I don't have to release the code for whatever frontend GUI I add (probably in Java).
Yes you do. You can't dynamically link/integrate closed source software with GPLv3.
>>
>>183215957
Daniel, meds.
>>
>>183215876
UI is not a Front-End, that's why you're not a real dev. You're talking like donating some money to them is some kind of favor, when you're the one making cash from others work, stop being a parasite
>>
>>183215957
>Except for Parallel which no loser N64 emulator developer has managed to rival, or the Vulkan PSX renderer.
Lets be real, ParaLLEl can't even compete with PJ64 + GLideN64. It doesn't even support gamma for pete's sake.

Tiny Tiger probably quit cause it was too difficult for him. No good reason to quit this early in the game. If he was busy with IRL business, that would one thing. But to blame lack of interest on the scene is just rubbish m8.
>>
>>183216090
Hurr durr everyone is Daniel

Neck yourself
>>
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>>183213502
seems like a great idea. ra devs are absolutely fucking retarded when it comes to what you're trying to accomplish. I don't know about the pricepoint because i would never pay for such crap, but it seems steep compared to alternatives. As for donating back to the emudevs: don't fucking bother.
if they can't get their shit on the playstore in any meaningful way, they don't deserve it.
>>
>>183215910
>Most of the negativity is from RA devs and their shills. Probably mostly just the devs themselves.

lol. Just lol.

You're part of the problem.
>>
>>183216084
This seems to be arguable. I'll investigate some more. If I can't get around the license problem, one issue is to to release most/all of the frontend source and rely on users not knowing how to compile things.
>>
>>183216119
frontends deserve monies too. ra is a frontend and it's raking in the cash.
>>
>>183217278
>This seems to be arguable.
It isn't.
>one issue is to to release most/all of the frontend source and rely on users not knowing how to compile things.
Don't worry, I'll make sure to compile it, put it on the store for free and call you a parasitic asshole.
>>
>>183217278
you could probably write frontend from scratch and then port libretro cores
>>
>>183217401
Another option would be to do the UI in a data-oriented way... i.e. do in in HTML+CSS+JS instead of Java. Then I can treat the HTML+CSS blobs as data and copyright them/not open-source them. I guess the JS would have to be open still. As long as nobody can legally copy and resell my frontend directly (as you suggest doing)... it would work.

>>183217637
I'll write a longer response to this in a second, I do have another idea if my "modified RA" approach isn't allowed
>>
>>183217637
Most of the cores are gpl, it's the same issue.
>>
>>183217913
>Most of the cores are gpl, it's the same issue.
Couldn't you get around that by simply not packaging the cores with the frontend. The user can download whatever cores they want.
>>
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I miss the days when we just talked about emulating games and what shaders we were using.
>>
>>183218167
Yep, but now you're moving further away from the amount of steps a user needs to take, and the whole excuse of why leechman is doing this.
>>
>>183218167
are you and an ra dev because you OBVIOUSLY don't get it.
mobile gamers are fickle and don't want to tap more than a couple of times to start gaming. They aren't real gamers and shouldn't be treated as human beings.
>>
>>183217637
okay there are two things that are called frontends, and I'm kind of conflating them here, so I'll clarify:

Retroarch itself is a frontend in that it provides video/input for cores, which are implemented as libraries. The app I want to write is another layer of frontend, a frontend for a frontend... with the added complication that I would need to modify the retroarch layer at least a little but.

To avoid confusion I'll use "frontend" to refer to what RA is and "wrapper" to refer to what I want to write.

It looks like it's legally thorny to use a GPL frontend with a closed source wrapper. So the other option is that I write my own frontend too... the API isn't too complex (callbacks for input, video frame, etc) so I could just ignore RA entirely and write a new frontend, combined with the wrapper (or even just all in one).

But then my app's users wouldn't benefit from all the refinement that retroarch has done, and it would be more time and effort. It kind of seems like everyone loses in that scenario.

I could also try contacting the current devs and see if they want to partner up. That would make things easier. And I would probably get a less hostile reception than on 4chan. That approach would add its own headaches though.

I'll think about it.
>>
This is all an elaborate troll. Nothing is going to happen.
>>
>>183218564
actually, he's not a troll. i had a conversation with this dev on irc a few months ago.
>>
>>183218564
No, I do want to write this thing. But it's a significant time investment, and I need to be sure I won't get legal takedowns before I go ahead.

Despite the abuse, you anons have also pointed out some real issues, so I'll carefully consider whether I can proceed and with what approach.
>>
>>183218498
>I could also try contacting the current devs and see if they want to partner up. That would make things easier. And I would probably get a less hostile reception than on 4chan.

Let's just say that Twinaphex doesn't like the idea of people making money off of RA.
>>
>>183218327
What shader is this?
>>183218498
You'll not create anything, you're not a real dev anyway.
>>183218564
This is kind of obvious by now
>>183218698
samefag
>>
>>183218498
>I could also try contacting the current devs and see if they want to partner up. That would make things easier. And I would probably get a less hostile reception than on 4chan.
Don't bother contacting RA devs, if that's who you're referring to. They are the angry posters in this thread btw. Please save yourself the trouble and trust me on this one.

>But then my app's users wouldn't benefit from all the refinement that retroarch has done, and it would be more time and effort.
I was under the impression that their android version wasn't very refined. After hearing all the complaints about RA, even I would be confident that I could pull off a better android front end (provided I had the time and motivation for it).

It's a lot of work to do what I suggested, but you may hit the jackpot if you succeed :) .

>>183218391
>Yep, but now you're moving further away from the amount of steps a user needs to take, and the whole excuse of why leechman is doing this.
fair point. Maybe the guy can make it automatically download every core then.
>>
>>183219043
>Maybe the guy can make it automatically download every core then.
Nope. The user has to do it.
>>
>>183218498
>if they want to partner up.
They won't, especially if you will make some bucks from it. In land of emulation there could be only one person who makes money from it (now with Titan XP).
>>
>>183219132
>Nope. The user has to do it.
Why is that?
>>
>>183219660
Someone need to read a lot about software licensing, for real...
>>
>>183219043
>After hearing all the complaints about RA, even I would be confident that I could pull off a better android front end (provided I had the time and motivation for it).
>(provided I had the time and motivation for it).

>"I can't do it because I don't have the skills, but I'll pretend like I do"

What a joke.
>>
don't listen to this guy >>183219756
just make it and sell it till you get a C&D. Make a buck off the suckers until you can't. it's the american way
>>
>>183219660
Because it's a license violation to dynamically link at all, not just ship. If the user is the one downloading and linking, they're then violating the license, not the program/program creator. By making users download them, you're passing the buck.
>>
Talking about Front-Ends and stuff, what would be the easier way to make a GUI launcher. I don't have too much skill in programming, but I want to learn and create a simple program that save user preferences for some emulators that I use that don't have GUIs
>>
>>183219756
>Someone need to read a lot about software licensing, for real...
You're right about that. I close source most of my work so I'm not educated on those things.

>>183219793
The point I was making is that based on my observation, it's easy to outdo what RA currently does for Android. I'm not as optimistic about making money off android stuff like the guy who's interested in making the Android frontend.

>>183220031
>Because it's a license violation to dynamically link at all, not just ship. If the user is the one downloading and linking, they're then violating the license, not the program/program creator. By making users download them, you're passing the buck.
Thanks for educating me. I saw an earlier post suggesting that RA uses their core downloader to get past this limitation.
>>
>>183220142
Easiest/barebones way would be to pass cmdline arguments. A step above that would be editing the emulator's .cfg/.ini.
>>
>>183220142
for android or windows or what?
>>
>>183220439
The command line thing I've already done, I'm having a hard time in loading the stuff from the .ini to the user interface and then using the info from the ini as argument for the "emulator.exe -param1 -param2", but this must be just me being stupid.
>>183220607
I'm making for Windows, when done I can port the logic to QT (I guess?) so anyone can compile to their systems (Linux and macOS maybe)
>>
>>183220294
>The point I was making is that based on my observation, it's easy to outdo what RA currently does for Android

You're probably wrong unless you've done Android app development. Everything prioritizes Java while native code execution requires jumping through hoops.
>>
Just sell your Android app open source. Anyone that would compile it would just use RetroArch instead.

However, your APKs will get posted online, for users to install. This happens with closed source apps too. It's a market risk.

Roll your own core downloader. Have the user just press a button to download the core. Easy.
>>
>>183218921
Game Boy shader with screen border. This one was optimized for 1080p

https://hastebin.com/raw/ivecafucaq

It's pretty easy to modify the preset to do Game Boy Pocket instead

https://hastebin.com/raw/ijepomevux
>>
>>183221162
If I write a high quality wrapper and completely open source it, it could easily be copied by the retroarch devs. And since they already have their app in the store, that's the one everyone would use.

I don't want to rip anyone off here, but this project has to be worth my while.
>>
>>183221720
What a hypocrite.
>>
>>183221792
Not really. Retroarch adds value over using the individual emulators. My wrapper would add value over using retroarch. Nobody is ripping anyone off in my scenario. It all works in layers. There doesn't have to be such conflict! There's room for everyone.
>>
>>183221886
You're a hypocrite
>>
>>183221886
>I want to take someone else's work and profit off it
>but they can't use anything of mine!
I seriously hope you get hit by a bus.
>>
>>183221720
That's the deal with copyleft open source, you copy code, and you get copied.

You have no right to RetroArch code unless you share.
>>
https://twitter.com/gosokkyu/status/887814592516112384
>>
>>183221672
It's very beautiful. Can I reach this visual in mGBA somehow?
>>
>>183220031
>>183222042
Okay, okay. I'm starting to be convinced that modifying RA is going to be too risky and too much drama.

I can either go with the second option I outlined here >>183218498 (a completely new frontend using the same cores) or just drop it. I still want something like what I described to exist so I'm going to think carefully.
>>
>>183222323
>just drop it
I'd do that. Even if you're not selling RA, you're still trying to sell other people's emulators. You're still not a good person in this scenario.
Either make it free and open, or don't bother.
>>
>>183222132
It's probably possible to port the GLSL version to mGBA, but I have no idea how mGBA's shader format works.
>>
>>183222323
Well, that's the deal. RetroArch isn't "free code," it's licensed code. And under that license, you must share all changes under the same license. There's no risk or drama, it's just the law and it always has been.
>>
>>183222323
A libretro frontend that is 100% your own code, you can do what you want with it and any license, because libretro API is MIT licensed.

But you cannot bundle GPL cores with your frontend if it's license is not GPL compatible, the user would have to supply those on their own.
>>
>>183222593
>you must share all changes under the same license

https://github.com/libretro/libretro-common/blob/master/audio/audio_mix.c

>including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, Subject to the following conditions:
>The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

Code from libretro-common is BSD licensed, you can use it, sell it, without sharing any changes. Just check header first for license.
>>
>>183223129

Just libretro-common alone isn't enough to cobble something together.
>>
>>183221792
>What a hypocrite.
Ironic. Considering I don't see you bringing up the fact that at least 1 libretro core has violated the copyright from another emulator.
>>
Zeromus did nothing wrong.

There was no sabotage, it was all a lie.
>>
MAME is good
>>
>>183224018
Well duh, that's not what was hypocritical about that guy's post. Try reading.
>>
https://twitter.com/byuu_san/status/887689681718173697

So much for byuu not needing a bounty for working WASAPI or ASIO support. Join the club, only audio engineers can figure that shit out.
>>
>>183224878
And yet, someone wrote a WASAPI driver for higan v98 a year back that apparently worked better than what he has now but he didn't accept it because "lol too many lines of code".

https://board.byuu.org/viewtopic.php?f=4&t=934

Seriously, what the fuck?
>>
What would be the best way to handle all the pc arcade games out lately in a custom arcade cabinet?

Is there a way to load in and out different vmware/virtualbox images with a decent frontend?
>>
>>183225797
launch them in any front end you want and add a shortcut, now do 1 of 2 things

edit the shortcut using cli parameters like all emulators as far as I know have or create a script to launch it
>>
>>183224878
>So much for byuu not needing a bounty for working WASAPI or ASIO support.
First you people attack him for "muh NIH". Now you're hating on the good man because he has realized that teamwork is a good thing? You people make me sick..
>>
>>183226338

He just copied libretro's bounty system verbatim.
>>
>>183226338
Go back to circlejerking on byuu's board if critcism offends you so much.

byuu doesn't care about teamwork or else he would have simply merged the code from the other guy in the first place.

higan could have been great, but byuu's autistic methodology has made it a disappointment.
>>
>>183222956
Looked into this and my current conclusion is that a from-scratch frontend to a high quality standard is probably too much work. So this is dead in the water for now, unless the devs do want to team up and revenue share. I'll reach out to them after I do more research on core licencing.
>>
>>183226850
>Go back to circlejerking on byuu's board if critcism offends you so much.
Meanwhile Daniel is crying because some guy wants to make a frontend and sell it for Android.. Drop the tough guy act son.

>byuu doesn't care about teamwork or else he would have simply merged the code from the other guy in the first place.
I don't like to judge people by their past. Seems like Byuu is a changed man. Am I the only one surprised that Byuu would even use Direct3D? D3D is something that even the RA devs have a hateboner against Smh Tbh senpai.

>higan could have been great, but byuu's autistic methodology has made it a disappointment.
Imo what's more disappointing is how usually no one bothers to step up to the plate after a Dev makes a controversial decision. Why not make a better SNES emu, instead of relying on Byuu if he's so "bad"?

>>183227864
>Looked into this and my current conclusion is that a from-scratch frontend to a high quality standard is probably too much work.
I'm disappointed in you anon. YOu want to earn money, but aren't willing to put in the work? Well at least you still triggered Daniel pretty hard.. Not all is lost i guess :) .
>>
Everyone is bitching about what Byuu and SP are doing with their dicks at the moment while I'm sitting here like a retard playing games on emulators.
>>
>>183228424
>YOu want to earn money, but aren't willing to put in the work?
Apps are business opportunities to me. That does not mean I shovel out shitware, but it means I need to be practical instead of going for passion project. I have an idea, then I study the background, then I cost it... I decide if it is going to be feasible in a short enough timescale and make enough money.

Having done that for this idea, and learned my initial approach of modifying Retroarch isn't acceptable, I've decided the money-to-work ratio is not acceptable.
>>
>>183228424
>I don't like to judge people by their past. Seems like Byuu is a changed man. Am I the only one surprised that Byuu would even use Direct3D? D3D is something that even the RA devs have a hateboner against Smh Tbh senpai.

Holy shit at this delusion. byuu is not changed at all, he's basically doing the same thing he's always done. Him suddenly caring about Direct3D is because he couldn't figure out how to do exclusive mode with OpenGL.

>muh Daniel

No one cares.
>>
The problem with Direct3D is that it only runs on Windows, which goes against openness and portability. Also, it seems that lately, emulators are made Linux first, with Windows desktops as an afterthought.
>>
>>183228424
You're kind of giving yourself away there...
>>
>>183230060
>You're kind of giving yourself away there...
Idk what you're talking about, but ok lol :) .

>>183228868
>Apps are business opportunities to me.
I get you now. You're more business oriented than I anticipated. In that case, don't even bother with anything emulation related. Afaik, the only people making big bucks are closed source emulator authors. Way too much work required and there's no guarantee that people will buy your product unless you're working on new stuff like switch emulation or something.

I was thinking this was more of a small side-project where you can make some nice pocket cash.

>>183229184
>Him suddenly caring about Direct3D is because he couldn't figure out how to do exclusive mode with OpenGL.
Well, all I can say is that I'm greatful for what he did. If he really struggled with OGL, I still say it was a smart move to switch to D3D.
>>
Does libretro support stereoscopy? If not, will it be added eventually for the sake of the 3DS and Virtual Boy?
>>
>>183230718
That would be a feature people want and makes sense so no. They have to work on shit no one ever wanted like a tomb raider core.
>>
>>183230718
>Does libretro support stereoscopy?
Probably can be done via a shader
>>
Why are all the Taito Type X launchers terrible?
>>
Using the Beetle core, I'm using the 320px s-video gauss scanline (glsl) shader. At 3x scale, the scanlines display properly. At 4x (fullscreen, integer scale on my 1080p monitor) the scanlines dissapear entirely. What's going on here?
>>
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>>
how is it possible that cdemu works with SSF in wine on linux but not in windows?
>>
>>183237872
>SSF
>when Mednafen exists
>>
>>183238014
good luck running mednafen on a laptop
>>
>>183238014
>thinking memednafen is better than SSF
top kek
>>
>>183238332
If it's so undoubtedly superior why do you have trouble running it?
>>
>>183238332
Yes?
>>
why is yabause so shitty?
https://youtu.be/M_9cMLIi2PA
>>
I'm having some real issues with PCSX2. I got the latest dev build and the input lag/slowdown is insane. I tried putting the graphics settings down (but I don't really understand all of them to be honest) but now my game looks like ass and it's still slow.

What do I do? My PC can run Dolphin games at 1080p, 16AF, 2xMSAA in just about every game no sweat but trying to play R&C and it's just not working out.
>>
>>183216576
>Hurr durr everyone is Daniel
You're not fooling anyone

>>183215957
>Except for Parallel which no loser N64 emulator developer has managed to rival, or the Vulkan PSX renderer.
Oh please! Y'all can't even write dynarecs for these simple systems. Even when your precious Tiny Tiger was active, Libretro still couldn't compete with EPSXE and PJ64.

You guys obviously don't have what it takes to write an original core, unlike these "talentless hacks" you keep talking trash about, while using their code.
>>
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>>183183098
What game is this?

I wish I had more emulation bugs so I could make funny webms. Like I uploaded a pcsx2 build for a friend so he could play SOTC using my settings and the entire game was glitched to hell and back but it worked for me™. I was jealous of him.
>>
>>183239854
R&C is a demanding game.
>My PC can run
A sentence that starts like this isn't helpful, just post specs.
>>
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>>183240392
Yeah my bad, I figured it would be a good enough benchmark to say how I did on another emulator.
>>
>>183240151
Are you triggered? All N64 devs are talentless hacks because N64 emulation is still inaccurate dogshit.
>>
>>183241089
>N64 emulation is still inaccurate dogshit
lol nope

>Are you triggered?
nah, I'm just putting Daniel in his place.
>>
>>183240657
If that 2700k isn't overclock, I'm not sure if it's fast enough. Make sure you're using Mipmapping - Basic (fast) in the graphics plugin settings.
Some things to try is EE Cyclerate to -1 and turning on MTVU in the Speedhack settings.
>>
>>183241305
Nah, you're just ranting like a lunatic because you got triggered.
>>
>>183241305
>lol nope
ya it is. We have to wait until mednafen n64 to get good n64 emulation
>>
Are there any stationary guns for arcades that work with mame or is aimtrak the only option?
>>
How do I force RA to display at whatever scale I choose in fullscreen (with blackbars)? I need to play at 3x while not being stuck using windowed mode if that makes sense.
>>
There's hope for cen64.

Really, it makes me sad sometimes to see that Dolphin runs N64 virtual console better than emulators running natively on PC.

Emulators running on emulators...
>>
>>183244026
>Really, it makes me sad sometimes to see that Dolphin runs N64 virtual console better than emulators running natively on PC.
You're just using the wrong plugins/emulator. What game could possibly run better on DOlphin? Aka the crappy emulator that still hasn't fixed shader stuttering..
>>
>>183241484
It kind of works now, like it's dipping here and there but it's kinda playable. I didn't know PS2 was so behind Gamecube in optimizations and ease of use.
>>
I'm trying to get SSF working in wine. I noticed here that someone was able to get it working in wine: https://youtu.be/ekpqOBPIcZs. In the description it says they used wine version 1.5.19 and SSF Version 0.12 Beta R3. So I installled PlayonLinux to be able to use older wine versions. I then created a wine prefix with 1.5.19 and tried to run SSF. I got an xaudio error so I installed xact from the PlayonLinux config screen. This stopped the xaudio error but instead it just crashes with no error message. Don't know what else to do.
>>
DraStic is coming to PC when?
>>
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http://wiki.yabause.org/index.php5?title=Compatibility_list#S

why cant I get Sonic R to work ;_;
>>
>>183248796
Just use Mednafen
>>
Why is PCSX2 bound so much by the CPU?
>>
>>183249701
>Why is PCSX2 bound so much by the CPU?
i think part of it is the fact that it only supports 32bit..
>>
http://gba temp.net/threads/first-nintendo-switch-cartridge-dumps-released.477954/
>>
>>183250623
And here we go...
But still, I have some Vita dumps com my PC for some time now...
>>
https://github.com/gonetz/GLideN64/issues/1531

Lol at blaming drivers for poor performance in HLE N64 emulation... Good God this scene is doomed..

HLE N64 emulation should not require performance mode on a fairly new Nvidia card...
>>
>>183251473
NO N64 emulation should require any NVidia card newer than 5 years old. N64 emulation is a joke
>>
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>>183213101
>the difference is that Mudlord already attacked Zilmar even though he never mentions stuff

And why may I ask, are you bringing up shit thats at least 5 years ago? Is one not allowed to change opinions in regards to people or is the privilege to do that handled out like treats?

If you ask me, sounds like blocking one person's chances and then letting others like the higan developer get a free pass at everything.
>>
>>183253087
>And why may I ask, are you bringing up shit thats at least 5 years ago?
I'm fairly certain you've said bad things about zilmar during the past 2 years. Even if not, you certainly have beef with Gonetz and I assume it's because of money drama. If that is not why you have a problem with Gonetz, then please enlighten me.
>>
Has any more work been done to get primal rage 2 support in official MAME?
>>
>>183247071
Update: Got pretty far into the game, I know it auto saves during the story so when the emulator froze up in front of a new planet I just reset it.

Nope. Fuck PS2 emulation, seriously. Like I want to re-play the past 3 hours. Thanks for the ride PCSX2, back to Dolphin where shit works.

I'm willing to eat crow if its well known that this game arbitrarily stops autosaving after you get to the second level but somehow I doubt it.
>>
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I know i'm retarded but i'm having issues running goodsnes. I'm just trying to check my collection to see if it's complete or not. When I type in "scan" the window just closes.
>>
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>>183255412
>goodsnes
>>
>>183255526
Care to name another program to use?
>>
>>183255412
>goodsnes
>I know i'm retarded

As long as you know.
>>
>>183255596
>>183255526
So you don't know an alternative?
>>
>>183255663
get no intro set and a rom manager like romcenter.
>>
>>183253408
And why must you know why I have a beef with "it"?
>>
>>183251473
You're embarrassing yourself, at least read the posts in the issue report before posting your crap in here.

The issue happens because Nvidia's aggressive power saving settings clock the GPU at idle speeds, very likely because Project64 isn't coded to detect such states.
http://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__gpupstate.html

Now go stand in the corner you dunce.
>>
>>183257407
>You're embarrassing yourself, at least read the posts in the issue report before posting your crap in here.
LOL my post clearly indicated that I read the posts. Gonetz even admitted that GLideN64 requires more GPU power. The OP is not the first person to open an issue about Nvidia performance issues. They always say every HLE plugin runs full speed EXCEPT for GLideN64.

Meanwhile you shills just blame drivers instead of the fact that GLideN64 requires an unnecessary amount of GPU power.

So much for GLideN64 being "so great out of the box"!
>>
>>183258303
You didn't even bother reading about the power states did you?
There's a difference between idle state power and 3D statess
Even just launching Retroarch XMB will clock the GPU into 3D states.
>>
>>183258396
Why is GLideN64 the only N64 HLE plugin with this problem then?
>>
>>183258641
I don't have this problem with my maxwell GPU.
>>
>>183206316
natively at 30 fps, there's a 60 fps code
>>
>>183258694
"There is no world hunger because I have a sandwich."
>>
>>183261476
So you admit it is a driver problem.
protip: Project64 isn't the only software affected by this new power saving mofe.
>>
>>183180568
>Metroid Fusion
Get the Japanese version with the cheat code for English language. It's the definitive version.
>>
>>183262926
What's different from the USA version?
>>
>>183261476
You are in no position to take the high ground here mudshit. You think we have forgotten your crimes?
Once we have hung SP we will come for you.
>>
>>183248429
>I also intend to work on getting the Raspberry Pi version in a better state, and then I can most likely release more or less equivalent builds for Linux and Windows PCs (just x86 desktop, not Windows Phone)
Source: http://www.drastic-ds.com/viewtopic.php?f=5&t=4828
>>
>>183240151

haha loser, talking about not bwing able to write dynarecs qhen your precious zilmar is still clinging to scraps like a 32bit x86 dynarec because his bitchass cant write a 64bit dynarec to save his life.
>>
Playing Citra and was wondering if the games themselves (.3DS files) get updated aswell? Like new versions of the same game that runs better than the previous ones.

I know the emulator gets updated frequently but I'm not sure about the games and if it matters if I download one from six months ago.

In return I can give health & fitness advice if you like.
>>
>>183215957
Call me when parallel is actually usable for playing games.
>>
>>183269847

It is right now, and it runs way more accurately than your pathetic garbage HLE hackfest, gliden64. You just need a decent enough GPU with Vulkan support.
>>
>>183270096
>emulator needs a decent enough GPU with Vulkan support
Hahaha, you're funny Anon, that was a good one.
>>
>>183270096
it's not.
>>
>>183270096
well...

https://github.com/libretro/parallel-n64/issues/357
>>
>>183270737

Most of these issues reported are either wrong, or they have been fixed a long time ago.

Good troll though, 0/10 for effort.
>>
>>183202052
GBA actually got an emulator before the consoles release due to leaked hardware or something
>>
tranny
>>
>>183179797
>>183189310
>>183189521
>>183213502
>>183179797
>>183214991
>>183221162

I usually just lurk here, but I'm posting now to ask if Retroarch is worth the hassle it (apparently) takes to set up.

It's just a bunch of the supposedly best emulators of different game systems bundled together, right? why not just use standalone emulators? Can somebody help?
>>
>>183265885
No wonder the Android build hasn't been updated since last year.
>>
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>>183274249
You have to remember that autists here expect everything they click on to be auto configed to their shitty likes and have hyper autismo rage if they don't get their own way. They even go so far as to accuse the lead dev of fraud. It is funny to watch. How they just sperg out.

Just get the right bios files, make the Cues for ps1 games and download the cores in RA. It will pick up a xinput compatable control out of the box. From there just run the games.
>>
>>183265885
>There's also a very real possibility that the app will become open source in the future.
Based
>>
>>183274249

Learn what shitposting is. Plenty of autists get triggered by RA/libretro. You're just looking at emo nerd drama by the deplorables of society.
>>
>>183275952
And as mudlord and SP are also autists/retards we have constant drama.
>>
>>183269765
No, they get updates through patches like modern games. I don't believe Citra can install updates yet.
>>
>>183275952
I'm of the opinion that retroarch should go whole hog and just call the cores 'libretro-psx, libretro-wii' etc to temper expectations. It's not like it would make a very great difference in most platforms where only one core is available. In the cores where that is not true, it could be the alias to the 'best' core and leave the user to install the others if he'd rather.
>>
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>>183274249
RA has some features over the standalone emulators, on the other hand some of their cores are outdated/unmaintained/incomplete

I personally use it when possible because it lets me output to CRT monitor with signal blur shaders, but I sometimes use standalones for things that aren't well supported.
>>
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>>183274249
comfy frontend
>>
>>183233794
prolly not dummy
>>
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Android dev here again. I have decided to go for the simplest 100% legal approach... write the frontend as a mod/wrapper of retroarch, release the source/comply with the GPL, but treat the blob of icons and CSS as copyrighted and not included with the source. That way it will hopefully not be worth anyone's while reselling it. It also looks like it's allowed to distribute the source on request via a CDROM etc, instead of putting it online. I think that will help reduce the number of people who see it although of course the receiver can upload it themselves.

I decided against contacting the authors after some advice here last night. Again I do not want to rip anyone off, I just don't want trouble around the project.

See a very early mockup. I want the physical shelf effect but not at all happy with the green surrounding yet, it feels very cheap.
>>
>>183261476
Well said, my man. That is indeed a prevalent mentality.
>>
>>183269240
LOL at thinking 64bit dynarecs are somehow harder to write than 32bit dynarecs for a 64bit system!

While it is sad that there's no 64bit dynarec for PJ64, what's even more sad is that memednafen is an interpreter only. I guess you guys can't even write a 32bit dynarec :) .

Seriously why waste time on some mediocre Vulkan renderer when you don't even have a dynarec? That's ridiculous.
>>
8bitdo or iBuffalo?
>>
For some reason when I start up Retroarch on Linux now the keyboard/mouse input isn't working, only controllers. Whats going on?
>>
>>183292015
Do you want Bluetooth or no?
>>
>>183290054
Nice screenshot my man. I look forward to your work getting completed.

Good luck my fren. Expect to see Daniel try his best to limit your success. He will likely go out of his way to make sure you make as little money as possible. I am glad you listened to us. That is a good sign.

Ironically it wouldn't surprise me if they all the sudden start working on improving their Android frontend because of you :) . This proves competition is a good thing since it will drive them to improve their own product. Everyone wins.

They have no right to cry about you "making money off of other people's work" when they do exactly that. Don't let these people discourage you with their fake morals.
>>
AIO pls go
>>
>>183291060
Why don't you tell tranny dev the same? It's her who is not making dynarecs to begin with.
>>
>>183293078
Thanks for the support anon. I have other apps in the works so not sure know how development will take. I will keep /vg/ updated.
>>
>>183295183
Play! android interface is kind of simple, but I like it
>>
um wtf p64 doesnt work in wine???? https://github.com/project64/project64/issues/373
>>
How comes nobody tried to port java in a PS2? Runnning pc games on it would be fun.
>>
Was the nagware removed from the newest version of Project 64? It didn't pop up for me. I also can't find the .cfg file to disable it.
>>
>>183296575
He changed how it works? Project64 it's getting worse instead of getting better...
>>
>>183275265
Not based. Look a few posts down.
>The future being open source is just a possibility right now, and not something that can happen any time particularly soon
>>
>>183296712
Oh great, now I'm paranoid I'm gonna get random nagware pop-ups now.

Fucking cunts, what's the point of nagware in the first place? It only makes people hate you more instead of wanting to donate more.
>>
>>183294753
>tranny dev
have some respek.. As much as I'd like to critique her emulator, I wouldn't stoop so low as to slander her..

>Why don't you tell tranny dev the same
I like to let people do their thing when they are contributing a significant amount to the scene. One person shouldn't be doing all the work.

It's silly to fork a flawed emulator and not strive to improve its biggest weaknesses. The fact that you guys would rather sit around and rely on others to fix major flaws, tells me you guys don't have what it takes.

You guys remind me of m64p maintainers (because they aren't real devs). They just tweak small bits of code here and there and just copy code from others.

It's no wonder emudevs aren't eager to work with you guys. You do nothing to help them and often slander them.
>>
>>183297092

Yeah bitch, because you sure have what it takes.

None of you can even write a Vulkan renderer to begin with, yet you start talking smack about 'don't have what it takes', LOL, don't make me laugh.

You are a waste of time, and your delusions of grandeur are a waste of time for anybody to deal with. Now continue encouraging on this pathetic CSS script kiddie who is totally convinced he can make a coin out of some wrapper frontend which has already been done before (see Hyperspin, see Gamesome, etc.). Dumbass retard.
>>
Now now, simmer down and stop getting outraged over anonymous posts insulting your pet favorite emudevs.
>>
>>183297335
>None of you can even write a Vulkan renderer to begin with

Dolphin, PPSSPP, RPCS3 disappeared? Get a trip so I can filter retards like you.
>>
>>183297524

As if you are part of any of those teams, bitch.

AS IF.

Neither is that pathetic CSS scriptkiddie whom you have the gall to call a 'dev'. Admit it, you are just doing this to emo troll.
>>
>>183297085
>Fucking cunts, what's the point of nagware in the first place?
$$$. Sadly it's actually working.

>It only makes people hate you more instead of wanting to donate more.
People are all talk. THat's why zilmar had to resort to things like this, because they wouldn't donate in the first place. I'm not here to defend him, but he's making more money than he would have by relying on people to donate on their own without this incentive.

>>183296575
>Was the nagware removed from the newest version of Project 64?
I doubt it, but I can take a look.
>>
>>183297670
We can always compile it, right?
>>
>>183296575
>>183297085
>>183297670
Oh never mind, I guess. The .cfg doesn't appear until the first run. I found it and disabled it, thank god. Still, fuck zilmar for adding nagware to it in the first place.
>>
>>183297628
>As if you are part of any of those teams, bitch.

Will you ride on themaister dick and abilities to end end of your life, Daniel? You also can't write it.
>>
Take this shitflinging to IRC

Kthnx
>>
Anybody familiar with mapping Excitebots controls to a gamepad in Dolphin? The motions where you have to move the gamepad in a circle in particular seem weird to map.
>>
Can /vg/ write an emulator?
>>
>>183298160
No, but we can write lots of ugly CSS launchers for them.
>>
>>183297986

Nobody knows who you are dude, whatever you have to say doesn't faze anybody.

Stay being jealous and envious and malicious as you desire.
>>
>>183298280
What would be the language of choice if we create an emulator from scratch? C++ comes to mind
>>
>>183297335
>>183297628
>thinking we're all just 1 guy
LOL at stooping to Byuu's level. Ironic coming from the guy who complained about Byuu and now you're doing the same thing.

>None of you can even write a Vulkan renderer to begin with, yet you start talking smack about 'don't have what it takes',
Vulkan isn't some silver bullet. Just look at ParaLLEl.

>Neither is that pathetic CSS scriptkiddie whom you have the gall to call a 'dev'.
If he's a CSS scriptkiddie, then why are you so threatened by his proposal? Actions speak louder than words. Drop the tough guy act already.

>>183297406
>Now now, simmer down and stop getting outraged over anonymous posts insulting your pet favorite emudevs.
The only person outraged is Daniel.
>>
>>183298474
Emulators for the 6th gen and up tend to be C++. Emulators for older systems tend to strict to straight C.
>>
>>183298531
>The only person outraged is Daniel.

Nah. Otherwise you wouldn't be posting about this right now.
>>
>>183298160
I wrote a chip8 emulator once
>>
>>183298531
>Vulkan isn't some silver bullet. Just look at ParaLLEl.

ParaLLEl is the best and most accurate hardware-based LLE renderer there is dude, the fuck you talking about?

Even MarathonMan sings its praises. Stick to your crappy Gliden64/HLE crapfest if it makes you happy, but don't be delusional.
>>
What are the best emumemes?
>>
>>183298461
So who on your team can write and maintain Vulkan renderer? You? No. Will you make bounty, '$50 for maintaining Vulkan renderer. Paid once for few years worth of work. No backstabber like aliaspider, please'?
>>
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>>183299893

Ironic how none of this matters when it comes to your precious Gonetz/byuu/yuriks, whom all can't do shit either. Byuu can't even cobble together an ASIO/WASAPI driver without a bounty.

But for some reason, you keep your mouth shut about that. Double standards much?
>>
>>183299893

Nobody in PJ64 land can do shit either when it comes to GL or Vulkan. So honestly, don't throw stones in glass houses, unless you can walk the walk in addition to talking the talk, LOL.
>>
>>183290054
>I decided against contacting the authors after some advice here last night. Again I do not want to rip anyone off, I just don't want trouble around the project.

This might come back to bite you in the ass though, legal-wise. Just a heads up. I'd treat carefully if I were you.
>>
>>183300320
>Nobody in PJ64 land can do shit either when it comes to GL or Vulkan.
Not him, but why are you even mentioning "PJ64 land". How is that even relevant to the conversation?
>>
>>183300175
That's my point. You are byuu level or worse.
>>
>>183300623
It's relevant to the IRC drama that's boiled over
>>
>>183300458
Everything is legit, I will release (or provide on request) the source for anything I modify/link with.

There are lots of non-code data files (on-screen controls, CSS, games DB) involved which will prevent straight redistribution.

I'm working on on-screen controls right now, as it happens.
>>
>>183299073
Care to share? We talk a lot about emulation here, but will be nice to (at least try) develop something
>>
why isn't there a win95/98 software collection like exodos?
>>
>>183299348
>ParaLLEl is the best and most accurate hardware-based LLE renderer there is dude, the fuck you talking about?
THat means absolutely nothing. Being better than other buggy plugins does not mean it is anywhere near satisfactory.

Why brag about a plugin that has software-rendering tier performance, but with worse accuracy? To make matters worse you guys are using a completely crappy emulator (Mupen64Plus) and a slow RSP interpreter.. You're only as strong as your weakest link.

>Stick to your crappy Gliden64/HLE crapfest if it makes you happy, but don't be delusional.
You mean the HLE plugin that can't even run fulll speed on a GTX 1060? No thanks LOL.
>>
>>183300970

Nobody in Team Libretro wants you to do this, and you will not get support.

At best, you will get negative publicity from Day One, you can be almost guaranteed that. Look at the Sega Forever instance to see just how easily access to the press can be obtained.

I think you want to reconsider going over their heads and not deliberately pissing them off honestly. Because it's quite clear you are acting as the parasite right now.
>>
>>183301293
>You mean the HLE plugin that can't even run fulll speed on a GTX 1060? No thanks LOL.

Who said it doesn't run fullspeed on a GTX 1060? One guy claimed that, hunterk has a Radeon GPU which is far lower specced than a 1060 and it runs fine there.

Do you also believe every single report that says some standalone emu runs shit and then take it to the bank? Serious question. Sometimes nvidia control panel needs some tweaks so that it doesn't idly sleep, if you are a Gonetz/gliden64 fanboy you should know this all too well.
>>
>>183290054
So you're copypasting Openemu's UI onto RetroArch and trying to sell it? And trying your hardest not to contribute back? You sound like a scumbag.
>>
>>183301475

And ParaLLEl isn't a HLE plugin BTW, it's LLE. It's as LLE as Angrylion, and it's more or less a direct port of Angrylion, just to the GPU through Vulkan.

The fact you cannot appreciate that or to even give props where it is due reflects very badly on this 'scene' and its ability to discern when something significant is being done outside of their little circlejerk.
>>
>>183301339
>Because it's quite clear you are acting as the parasite right now.
>>183301552
>You sound like a scumbag.
Hi daniel.
>>
>>183301747

I think a straitjacket is appropriate for you. Because '183301552' is certainly not SP.
>>
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>>183301747
Hi shitposter.
>>
>>183301127
I am too embarrassed to dig it out because it's basically a huge switch statement and shitty SDL code with a failed attempt at producing beeping sound
>>
:stopdrama:
>>
>>183301960
>>183301127
By the way it was very easy, took me like a week to write but I'm sure it can be done in a single day
>>
>>183301960
I can't even make a good GUI anon (and most people here can't even read the code properly). What documentation you've based your code on?
>>
>>183301339
I do not need support from them. It is open source, as long as I comply with the license I can use it. If they do not want it used like this then they could have used a suitable non commercial license. There are a lot of them. As other anons have pointed out, some cores ARE non commercial so I can't use them.
>Sega Forever
I googled it. It doesn't use retroarch. Apparently it was going to, could not because of the license, then they changed it to a unity based emu. And then the retroarch authors made salty tweets about it.

Interesting tale but it makes me want to contact them LESS rather than more.

>>183301552
I am not copying anything. This is my own UI, from scratch.
>>
>>183302280
Godspeed.
>>
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>>183302069
Your favorite palette is wrong!
>>
>>183302280
>I am not copying anything.
Aside from OpenEmu's design. And RetroArch. And libretro cores.
>>
>>183301625
>It's as LLE as Angrylion
It doesn't even support VI filters. I'm not sure if it even supports noise..

>>183301475
>Who said it doesn't run fullspeed on a GTX 1060?
I was referring to GLideN64 btw..

ParaLLEl can't even run some games full speed on a GTX 1080 though...

At the end of the day, you can rag all you want about how standalone emulators suck (and to some extent I agree with you). However, you guys have failed to do a significantly better jobs yourselves. Therefore, I see no point in putting down other emudevs instead of working together with them.

I'm still waiting on that unified HLE renderer and that Tarogen :) .
>>
>>183302280

What a bottom-feeding low-life parasite and conman you are. For you to misrepresent that and put the onus on RA/libretro as if they were the ones acting unreasonably when it was just a scummy startup dev trying to make a name for themselves by stealing an open-source project and trying to own and control it, just wow. What a true piece of dogshit you are. And it says everything about the kind of 'support' you can expect nowadays when you open source your work. The few remaining good coders are all working for Fortune 500 companies, while what remains is a bunch of low-IQ glorified web dev kiddies with worthless degrees whom have to scrape by by plagiarizing and stealing other people's stuff.

You are the loweliest of scumbags and a true bottom feeder and parasite. It's thanks to scumbags and non-skilled, low-grade sweatshop workers like yourself why we can't have nice things, and why opensource is dying a slow death.

'Get money quick' schemes based on software YOU HAD ZERO INVOLVEMENT IN. Pat your self on the back, I'm sure your parents must be very proud of your cancerous ass. Please die soon too.

> I am not copying anything. This is my own UI, from scratch.

Dude, writing some garbage web stuff in CSS/HTML is NOT development. That's how pathetic your kind is, you cannot even write a single line of C/C++ code to save your life, that is how you have to steal other people's stuff to make yourself a few coins.

A glorified piss-poor webdev is what you are.
>>
>>183302280
>then they changed it to a unity based emu.

Apparently, that resulted in total shit performance of the emulation, according to reports from people who bought it.

Too bad.
>>
>>183302878
skipped this post.
>>
>>183302784
>Tarogen :) .

It was a case of one dude trying to cash a cheque his ass couldn't collect.

And whatever, nobody has to prove anything to you.

> ParaLLEl can't even run some games full speed on a GTX 1080 though...

Wrong.
>>
>>183302993

You best not skip a post from the authors of the software you are plagiarizing and going to be stealing from.

In almost any industry, this is considered a 'faux pas'. If you think you can push your luck, then be prepared to face the consequences. We have dealt with bigger fish than you before, and they have all been dealt with accordingly. So go on with this bravado, but don't be surprised when it blows up in your face.

Last warning, do with it what you will.
>>
>>183302878
>few remaining good coders are all working for Fortune 500 companies, while what remains is a bunch of low-IQ glorified web dev kiddies

Is that about themaister and you? You in the latter category?
>>
>>183303351

That's more about the entirety of the N64 emudev scene (few exceptions here and there).

Why do you think TinyTiger no longer does anything? He considers the entire N64 emudev scene, byuu, and the like complete underachieving losers. He finds it surprising I even stick around in what he calls a 'collosal waste of time of a scene'.
>>
>>183303206
skiiip
>>
>>183303529

In any industry, deliberately ignoring and failing to contact the authors of the software you are going to be appropriating without their content, could have severe legal consequences.

I know most of you app developers are the lowliest forms of scumbags imaginable, but you might try getting your PR game up a bit, because this is not how you do it. When it comes to abuse, it's quite clear which side the audience will pick.
>>
>>183302641
>OpenEmu
I have never used this thing, or even looked at a screenshot of it, in my life. I did it just now to see what you are talking about. It looks like it lists consoles on the left and games cover on the right. This is really a pretty obvious way to do things. The details are not the same at all.
>RetroArch. And libretro cores.
I am using them, integrating them, linking them. Not copying them. Appropriate credit will be given in about menu, in store description, etc. And source will be released where the license requires it.

>>183302878
>[blah blah rant about sega] What a true piece of dogshit you are.
ok lol, I did not study the matter intensively, I only googled it and went by the summary... it does sound like sega was not reasonable in their requests, but it is strange that the retroarch authors turned them down and then complained about it. you can't have it both ways.

>[blah blah worthless] You are the loweliest of scumbags and a true bottom feeder and parasite.
I make a good living developing useful and/or fun apps/games. Most of these are entirely original. Some leverage existing codebases a lot but there is never exploitation.

>software YOU HAD ZERO INVOLVEMENT IN [blah blah please die]
A lot of great software uses open source components. What about sqlite? It is invaluable and used in almost everything... are apple parasites for using it in ios instead of writing their own?

>[blah blah not real dev]
I need to write the HTML/CSS ui AND write a new on screen controls system to replace the very basic current one AND modify a lot of the codebase to remove ass backwards config schemes and use good defaults. I can write C and C++ just fine but it is not sensible to use it for mobile UI.
>>
>>183303671
skiiiiiiiiiiiiip
>>
>>183303727
skip
>>
>>183303012
>Wrong.
I meant to say that some games still aren't full speed. And if you think that's wrong, then please try vigilante 8. I doubt it can even run Conker or Killer Instinct at full speed either.

>>183303486
>Why do you think TinyTiger no longer does anything? He considers the entire N64 emudev scene, byuu, and the like complete underachieving losers.
Sounds like a scumbag if you ask me. Especially after he used other people's work. Talk about biting off of the hands that fed him. I sincerely hope you are wrong in your assessment of him.

If you're not wrong about him, I'm glad he's gone then. He clearly has issues if that's what he really thinks.
>>
>>183303206
The anon who said skip is not me, the dev. I did not skip any of your posts. I am reading them with interest.
>from the authors
You are a retroarch author?
>>
>>183303805
same here brah, skipped all those autistic looking posts
>>
>>183303873
RetroArch is a parasite project too, soooo... hipocrisy?
>>
>>183303873

Nobody will be making any money off our software, period.

That's all you need to know and understand.

No talking will be done, no negotiations will be done. You will cease and desist and that's it.

And if you are not going to do that, we will explore every option to shut you down and to make it as hard as possible for you to exploit our stuff just like you do your best not to contribute anything meaningful back. What is good for the goose is good for the gander.
>>
>>183303873
Twinaphex/Squarepusher. He forgot his trip.
>>
>>183304089
The GOOD 'LD 'TISM
>>
>>183303873
>You are a retroarch author?
The guy you replied to is indeed Squarepusher (aka Daniel).

>The anon who said skip is not me, the dev. I did not skip any of your posts. I am reading them with interest.
He seems to have a very hard time distinguishing between the posts of different anons.

Btw if you are indeed successful, don't be surprised if they all the sudden start acting friendly and want to join forces with you. They seem to have the "can't beat em, join em" mentality. At least that's from what I gather..

>>183303987
>hipocrisy?
It is ironic how these RA devs used to attack devs for wanting donations. But now look at how RA takes donations now. They pulled a complete 180, now that they realized they can cash in too.
>>
>>183303726
>I have never used this thing, or even looked at a screenshot of it, in my life.
Uh huh, sure.
>The details are not the same at all.
>b-but I'm using a woodpanel picture for my background! It's not the same!

>Not copying them.
You literally are.

The only, literally only, thing you were going to do was make a UI, the whole reason for you to try and sell someone else's work, and you're just copying someone else's UI design.
I was wrong, you're not a scumbag, you're just an incompetent piece of shit.
>>
touchy touchy
>>
>>183303987
I don't think that... I think it takes existing software (the emu cores) and makes them more useful. And I think my project will do something similar.

>we
>our
You did not answer directly but it sounds like you are a retroarch developer. If so, I am sorry my project offends you but I am entitled to do this and I plan to. Your license explicitly allows me to do this so I do not know how you plan to shut me down.

Why isn't retroarch under a different license if you do not want commercial use? There are lots of gpl projects made commercial. You didn't expect this?
>>
>>183303726

BTW, OpenEmu's design is copyrighted, and I doubt clobber will just let you straight up take its design.

No free lunch for you jack, now you are already at risk of pissing off two projects, and trying to take bread out of their mouth. Bad call son, best to piss off and try to make some shitty 'fart' app and try to make some money off that, that's more your domain right there.
>>
>>183304520
>You did not answer directly but it sounds like you are a retroarch developer. If so, I am sorry my project offends you but I am entitled to do this and I plan to
Please, go ahead, make my day better
>>
alright so I don't know what the fuck kind of drama is going on here right now but I just have a quick question:
In Retroarch where are the shaders stored by default? I'm using the "Update GLSL Shaders" option but I can't seem to find where they are
>>
>>183304630
Tell me about the XMB Daniel
Why do you use it.
>>
>>183304520
> You did not answer directly but it sounds like you are a retroarch developer. If so, I am sorry my project offends you but I am entitled to do this and I plan to.

Is it a smart 'business plan' to go directly against the wishes of the 'developers' whose work you are going to be appropriating?

The license does not entitle you to do this, and certainly not in the way you are going to go about it.

Again, you have received zero permission to do this, and every possibility will be pursued to either get the app pulled or to make any kind of ability on your end to derive monetary value from it close to impossible.

You are not going to be making money off our hard work that we have put 7+ years of effort and development into, not going to happen. You are entitled to essentially zero.
>>
>>183304723
In the folder 'shaders_glsl' in your shaders directory.
>>
>>183304963
What licenses does Retroarch and Libretro use?
>>
And we all know zeromus is innocent.
>>
>>183304723
The drama is the thing wrong here, you're welcome to ask anything emulation related anon. Last time I've checked, it was in the shaders_glsl folder (I didn't use RA very much and my version is not up to date, could be in other place).
>>
>>183305401
skipped
>>
>>183304993
>>183305167
For Linux that should be in /usr/share/libretro/shaders right? I don't have that directory for some reason. I have /usr/share/libretro/ but the only folder in there is /usr/share/libretro/info.
>>
>>183305095
>Retroarch
GPL
>Libretro
MIT
>>
>>183304520
>Why isn't retroarch under a different license if you do not want commercial use?
I think license was chosen by original author of libretro stuff, not Twinaphex.
>>
>>183305540
You can see where the directory is, or change it, in Settings > Directory > Video Shaders.
>>
>>183305613

Twinaphex and Maister are both 'original author', stalker.
>>
>>183295719
I wont be answered here so where can i ask this
>>
>>183305767
That was not a real question to begin with...
>>
>>183304630
I told you, I am not using openemu design. And anyway my design is in very early stages. It will probably look really different in the end. But it is really just "consoles on left, game boxes on right". I think that is an obvious way to do things.

>>183304963
>you have received zero permission to do this
But I did... This is quite unfortunate. It seems your wishes for the project do not match the license. You could have chosen a different license, like a no commercial one, or a custom one that means everyone needs to get special permission, or anything like that. But you choose gpl, and gpl says anyone can do anything, even make money, as long as they give back the code.

I do see that I have not been reasonable when I said I would only provide the source on CDROM. I will make a github repository and link it clearly.

>>183305613
That makes sense, so it is a divide within the project? Some devs want gpl, others want no commercial? Something like that?
>>
>>183306305
Go away leech.
>>
Dev here (not an emu-dev). I thought about joining the ra project a few years ago and hopped on irc to have a chat with TA (then SquarePusher). We msg'd in private and that fucking idiot either thought I would sympathize or wouldn't hear the dog-whistle bigotry leaking out of his deranged little mind. I can see why there are at least a few assholes here who want him gone.

I'm not a C-based coder (though I can read it just fine) and there is absolutely nothing remarkable (from a pure coding standpoint) about ra he has written in at least the last 3 years on github.
I didn't look much further back than that because I know that maister was heavily involved. Even Mudlord is by far a more intelligent coder.

Daniel, if coder's were runners you would be jogger. Having seen the guys running marathons at 6 minutes a mile, you should really just stop posting about other people's ability to go the distance, because you're slow and if anyone is a parasite it's YOU.
>>
>>183305734
Ok it says the directory was set to "/usr/share/libretro/shaders" which didn't exist, so I just made the "shaders" folder myself, but when I use "Update GLSL Shaders" they do not install to "/usr/share/libretro/shaders".
>>
>>183306305
>But I did... This is quite unfortunate. It seems your wishes for the project do not match the license. You could have chosen a different license, like a no commercial one, or a custom one that means everyone needs to get special permission, or anything like that. But you choose gpl, and gpl says anyone can do anything, even make money, as long as they give back the code.

That can all change in a matter of minutes, so go ahead and throw this some more in our face in a disrespectful manner, and see where that gets you.

> I do see that I have not been reasonable when I said I would only provide the source on CDROM. I will make a github repository and link it clearly.

Oh good lord, will you indeed do that? Thanks so much! Such a wonderful contribution to mankind that we could see your worthless CSS /HTML flimsy wrapper code on top of the 7+ year work we had to pour into this program to begin with. I am sure that entitles you to all the moniez now does it?
>>
>>183306305
>I am not using openemu design.
Yes, you clearly are.
>>
>>183306623

A guy who can't even write in C, and is not even an emudev, passes judgement on somebody's coding ability, and is too much of a coward to identify themselves.

Brool story bro.
>>
>>183302542
>Sony's SMB underground
>realistic lighting
>dark blue tone evokes the feeling of being in pitch blackness
>mysterious tone adds to the lore
>coins are shimmering gold

>every other palette's SMB underground
>le epic teal meme
>looks like a bad cartoon
>bright and kiddy
>coins are piss yellow

It's not even a choice.
>>
>>183306305
You're not wrong.
>>
>>183306643
Maybe it's not unzipping them, or there's some permissions problem, or it's just broken, IDK. Try manually downloading and installing them:
http://buildbot.libretro.com/assets/frontend/
>>
>>183306814
>can't
I write in asm for proprietary hardware most of the time - danny. i'll identify myself to those around you, not here.
>>
>>183306623

so who were you? if you say A, you gotta say B too.

A name or it didn't happen. Then we get to judge what the actual validity of your statement here is.

But I'm pretty sure you're just talking shit.
>>
>>183307246

Because asm needs such mad skillz, bro.

'Proprietary hardware' - nobody gives a shit. That about describes every would-be 'hacker' in those 'underground console scenes', and most of them are as similarly underachieving losers as you.

Again, a name or it didn't happen.
>>
>>183306774
the open-emu design is CLEARLY apple's design. you'd know this if you'd ever used macos or ios. you're fucking dumb.
>>
>>183307468
>Because asm needs such mad skillz, bro.
Are you kidding me? It requires more skills than any other programming language.
>>
>>183302210
I used these docs

https://web.archive.org/web/20040704080843/http://www.goldroad.co.uk/chip8.html
https://web.archive.org/web/20060615213357/http://www.pdc.kth.se/~lfo/chip8/CHIP8.htm
https://web.archive.org/web/20041030162653/http://members.aol.com/autismuk/chip8/chip8def.htm
https://fms.komkon.org/EMUL8/HOWTO.html

There are roms that test all instructions but I can't the one I used
>>
>>183306648
>That can all change in a matter of minutes
OK I am still not sure whether you are a retroarch author or not. It is easy to impersonate people on 4chan. But I will tell you this.

If the retroarch license does change within maybe the next week or so, I will drop this project. Or if it takes longer to do it, as long as an announcement is made in that time.

I think legally speaking I would still be allowed to use the GPL previous versions. But I will not do that if the new license makes it clear that nothing is to be commercial. I will respect that wish if is backed up by the actual license/contract. Because then things will be clear. This is what licenses are for. You can not write one thing in the license and then say another.

I will not respect abusive 4chan posts, from people who even refuse to clearly state whether they are authors or not.

I don't mean this as an ultimatum or anything, the license is your choice, I am only telling you what I will do.
>>
>>183307478
>whataboutism
Clearest sign you have no argument.
And no, it looks Apple-y because it uses Cocoa and Quartz, Apple's UI APIs to make homogenized looking apps, but the design is still its own.
>>
>>183307685
Leave, parasite.
>>
>>183307568

ASM is mostly a waste of time these days, and it really requires no 'mad skills' at all. Any entry level beginner of C/C++ could understand and do it within a few weeks if he/she cared.

It's just that it's such a colosssal waste of time and so inherently non-portable, that we have all moved on ages ago. This is the reason C was invented, remember.

Not to mention you cannot even use plain inline ASM anymore on most app store environments like WinRT, and are encouraged to use intrinsics instead.

'I know ASM' impresses nobody, and it's mostly old dinosaur fogeys and people who try too hard to impress who would even bring that up as if it gives them any kind of credibility.
>>
>>183307685
they're bluffing bruh. hyperkin is busy giving them the business as we speak, so if they were gonna change their license they would have done so already. They're looking to make money on it too, but they're either too stupid or unmotivated to get anything decent into the market.
>>
>>183307683
Thx for the links, I'll study this as soon as possible. btw, what program did you used to code?
>>
>>183307685
>I think legally speaking I would still be allowed to use the GPL previous versions.
I believe that is correct.

>It is easy to impersonate people on 4chan.
nobody is that dedicated to impersonating him. Just take me word for it, that it's really Daniel.

It is possible that those 1-line comments are from impersonators, but no one is dedicated enough to write rants that sound exactly like what SP would say.
>>
>>183308057
Not a very good response, does not add anything of substance
>>183308119
Thanks anon. I will still wait things out for a little bit and see if anything happens. This is on quite a relaxed time frame anyway, I have quite a number of projects.

If their wishes have changed to no commercial and the license matches then I will drop it, it will not be worth it.
>>
>>183307860
that's not the reason. it has the same type of layout itunes had at one point. god damn you're retarded.
>>
>>183306305
In short, project was started by themaister as a SSNES, and was licensed under GPLv3. I think because bsnes, emulator which code it used, was GPL.
Twinaphex started working on it later, and even if he would like to change license, he can't.
>>
>>183307246

Dude, nobody cares. Either identify who you are or just stay silent. These pathetic silly childish games are laughable, the whole 'I talked to TA/SP on IRC blabla' then a total inability to back it up, typical emo autist dog barking. A dog can bark but he can't bite, that's you right there.
>>
>>183307468
>That about describes every would-be 'hacker' in those 'underground console scenes', and most of them are as similarly underachieving losers as you

Hah, Danny's ass still sore years after that PS3 scene drama where he he tried to gain access to illegal dev stuff

You sure try hard to act like some paragon of virtue in this 'corrupt' emuscene even though you hung out with these scumbags, too fucking bad Sony didn't bust your sorry ass for meddling with this shit
>>
>>183308462
>does not add anything of substance
Kinda like your UI idea.
>>
>>183308643
I want it, anything related to emulation si welcomes, even silly stuff like ParaLLEl
>>
>>183308147
It's coded in C++ using visual studio, but for something this simple anything you can make a desktop app with will do
>>
>>183308546
>Twinaphex started working on it later, and even if he would like to change license, he can't.

Actually, you're wrong. We have a gentleman's agreement with maister to relicense it to whatever we choose as long as he can still use it for his own projects.

The thing is, we didn't really want to give up on a good thing, but considering all the open abuse out there, people are really pushing it now and being quite malicious with it. That gives room for pause. Because if this is your contributor base - a bunch of people flaunting in your face they want to only derive money from your hard effort while they have zero substantive skills to add anything of value themselves - and do it even against your wishes - then you are throwing pearls before swine.
>>
>>183308462
You're a worthless thief, you deserve no good response.
>>
>>183308868
lmao you pretending to be daniel?
whats up with you?
>>
>>183308582
>Either identify who you are or just stay silent
ok. you win toughguy. i'll just stay anonymous.
:D
Anyone who has ever talked with you knows I speak the truth and you're a worm.
>>
>>183308093
>Any entry level beginner of C/C++ could understand and do it within a few weeks if he/she cared.
Not true.. That's why you'll see lots of comments from unskilled coders saying "you can't beat the compiler".

>ASM is mostly a waste of time these days
It's still important for performance intensive code. It's also good to know assembly for debugging purposes.

>'I know ASM' impresses nobody
Sadly that's often true..
>>
>>183309085

See, that's the typical sign of an autist IT nerd. Can't back up the smack talk, and instead 'prefers to be anonymous'.

Oh, but I'm sure the 'people around with me' will soon tell me about this 'gloriously skilled coder' who wanted to be part of our cadre but didn't want to because of me. Oh shucks, we will be crying massive tears over that. We probably dodged a bullet if anything if this is typical of how you represent yourself.
>>
>>183307468
>underachieving losers
Daniel, could you share you CV? In what Fortune 500 company are you working now?
>>
>>183308863
>we didn't really want to give up on a good thing
This good thing being gpl? But I thought gpl did not match your wishes for the project? Why is it a good thing if it does not do what you want?
>>
>>183309387

Don't change the subject now bitch, I'm not into glorified blue-collar working men 'e-peen comparisons', whether it's comparing dick sizes or CVs. You're a pathetic loser really.
>>
>>183309097
>can't beat the compiler.
most of the time i can't.
There is no compiler for some of the machines i've coded for, but normally 90% of what i write could have been better optimized (especially for x86).
>>
>>183309575
TOUCHY TOUCHY
>>
>>183308609
>single quotes

Are you trolling yourself?
>>
>>183308863
>Actually, you're wrong.
Actually, I'm right, because in GPL world you need also consent of other contributors.
>>
>>183306081
True
>>
>>183309575
Oh, 'good coders are all working for Fortune 500 companies, while what remains is a bunch of low-IQ glorified web dev kiddies' is not a 'e-peen comparisons'. CV or scan of your welfare check, please.
>>
>>183310864

Nobody other than maister, Twinaphex, and some others did substantial work.

The rest is stuff that exists in a ghetto anyway - jailbreak console stuff, etc. Most of that stuff could even be thrown away entirely and nobody would miss it. It was just passion projects is all.

Again, I'm just telling you that if we wanted to, we could do it tomorrow. The fact we don't is that despite all the abuse, we don't want a bunch of trolls and parasites to be able to influence what we do or don't.
>>
RPCS3 reached 0.3 ( https://github.com/RPCS3/rpcs3/releases/tag/v0.0.3 )
>>
>>183310864
You don't need anything in GPL world, you can do whatever you want and your only consequence is the victim's whine under a cacophany of end-user praise. No legal action is ever taken or succeeded on.
>>
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>>183311516

Even though I owe you jack shit, I will mess with you for a bit. I will show it to you as soon as you tell me your name, ye great 'ASM coder working on proprietary machines', so impressed.
>>
>>183311516
>Asking him to dox himself

Are you retarded?
>>
>>183312063
His name is Daniel De Matteis. And yes, he doxed himself.
>>
>>183294261
LOL
>>
>>183256243
>And why must you know why I have a beef with "it"?
Because, I want you coders working together! Please help make N64 emulation great again :) .
>>
>>183290384
Same sort of logic that applies to "It works for me" which is what I was pointing out. Its absurd. Though I guess why Gonetz's stuff uses so much GPU is because of the shaders. That and things like per pixel depth shaders.
>>
If emudevs were Pokemon, what would their types be?
>>
>>183316146
>If emudevs were Pokemon, what would their types be?
anything but normal. haha XP
>>
>>183316146
byuu, Fairy type.
>>
>>183311824
>do it tomorrow
Go on, re-license it to 'patreon non-commercial license' and expropriate those other stupid contributors. And then show your CV. Just do it.
>>
>>183297834
>We can always compile it, right?
Yes. I'm still puzzled as to why no one has lead a coup against PJ64 to overthrow zilmar.

Some people even go as far as to say the man is completely incompetent, but won't lift a finger to make any improvements themselves. It's sad really.
>>
Is Herdinger's fork of EmulationStation the best? Also any other advice for someone starting out with a Raspberry Pi? How well does stuff run with it?
>>
>>183317036
For 8/12 bits stuff is ok (I'm assuming Pie 3 here) at the original clock (1.2 GHz), but for PS1/N64 you'll need to overclock it
>>
>>183317220
I didn't really expect it to hit PS1 levels but if it runs good on SNES and prior eras that'll be cool.
>>
>>183317220
16 bits, fuck me
>>
>>183317330
With a heatsink you can set it to 1.4 GHz without even the need for a fan (1.6 GHz is safe with a fan). Stuff like FF7/8/9 and Silent Hill run ok at 1.6 GHz
>>
>>183315839
>Its absurd.
I strongly agree! It's refreshing to know there are good devs out there who actually care. I respek to you for that.

>Though I guess why Gonetz's stuff uses so much GPU is because of the shaders.
It doesn't help that he used glN64 as a base, which is significantly slower than Glide64.
>>
Feels good to support emulator authors.
>>
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>>183319821
You forgot one
>>
>>183319821
jesus christ why is drastic so fucking amazing
>>
>>183298160
I can do the icon
>>
Is there any n64 emulator that has native GCN support or do I need one of those "Map the buttons to this" program? Additionally, can it be possible to inject a romhack of a game onto the same game as a WAD for dolphin? I know it's possible to do that with old versions of games like OoT.
>>
>>183322550
Anyone can make a icon, but not a good icon most of the time, so it's still valuable. This anon >>183299073 had some CHIP-8 emulation project, what icon do you have in mind for this? I'm reading the docs he linked and will start working on it this weekend.
>>
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>pick a license that allows people to modify and redistribute your code
>get mad when people modify and redistribute your code
hmm
>>
Where do I get working nintendo roms now that theyve been shutting them down? I could only get v10 of SoulSilver but the romhack I am going to play needs an original untouched rom
>>
>>183323664
Read the wiki
>>
>>183323664
READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
>>
>>183323438
It's a /g/ meme you dip. Whenever someone comes up with a project, /g/ only produces the icon.
>>
>>183323664
Where do you people come from? Can you please leave this site and never return?
>>
>>183323845
Most people can't even make a good icon, meme or not, my point still stand.
>>
>>183323845
Nobody actually writes code in /g/, that's why they only ever do icons.
>>
why is every emudev a weeb?
>>
https://www.libretro.com/index.php/cores-progress-report-catering-to-high-end-desktops-dolphin-libretro-core-and-others-now-supports-resolutions-of-8k-and-up/

Includes some nice performance comparisons between Parallel and Angrylion.
>>
>>183324554
>8k
So, for 3 users?
>>
>>183323992
Their posts get removed from /r/emulation so they flood over here in desperation and inability to google.
>>
>>183324554
>we are using the cxd4 RSP interpreter
why???
>>
>>183324554
>we felt that the default scaled resolution choices that Dolphin provides (up to 8x native resolution) weren’t really putting any stress on our Windows development box (a Core i7 7700K equipped with a Titan XP)

Nice bragging there SP.
>>
>>183325114
>Core i7 7700K equipped with a Titan XP
This is going full retard
>>
>>183324940

The LLVM RSP dynarec is faster but it's also less portable and whenever it needs to block cache, it can tend to have annoying stutters. The interpreter is slow but at least its performance is consistent.

RCPS3 has the same issue where they use an LLVM-based dynarec which makes distributing on Linux hard since I think they have already broken ABI for the userlib countless times or so, and it can be different on any distro.
>>
>>183325427
My 1060 yawns at all the emulators. A Titan XP is just a fucking waste.
>>
>>183319821
>paid the ePSXe dev
fuck off
>>
>>183325449
Thanks for the info. I guess LLVM is not ideal for JIT compilation.

I wish Squarepusher tested other games like Goldeneye, Perfect Dark, or Killer Instinct instead of Super Mario 64.
>>
>>183325879
why not though?
>>
>>183325992

Sure, these can be added.
>>
>>183324554
Why would he want to set his desktop resolution to 4k if his monitor is only a 1080? At best his desktop wont look any different, at worst scaling will be kinda funky.
>>
>>183326052
I don't even know what PS1 emulator I use on my phone, but all the games run at fullspeed (1.2 GHz clock speed), and it was free. I had other emulator that could do the same (also free), there is no reason to pay for ePSXe at all
>>
>>183326106
why don't you put on a trip? it's not like it's hard to figure which posts belong to you
>>
>>183326223
I've done this for an emulator test (4k on my 1080p), games in general look smooth as fuck, but the desktop...
>>
>>183326565
Sure its great ingame and I highly recommend using DSR but for the desktop that is just dumb.
>>
>>183325992

Added Goldeneye/KI.
>>
>>183326106
>>183328062
>Sure, these can be added.
thanks for testing and updating the article. It seems that high end machines run ParaLLEl well.

Are there any plans to continue working on ParaLLEl? If Vigilante 8 and Paper Mario were full speed, I'd be very happy. Paper Mario is mostly fine, but Bowser's fire breath attack tanks the performance with Angrylion's.
>>
Why do people say Retroarch is bad for arcade cabinets? What makes it better/worse than any other setup?
>>
>>183306623
>Even Mudlord is by far a more intelligent coder.

Bull fucking shit.

You know whats worse than an idiot like vgturtle?

An idiot that thinks it can code.
>>
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Anyone happen to have that guide on downloading games from Nintendo's servers for Cemu?
>>
>>183332315
Where can I see some code made by vgturtle?
>>183332698
READ THE WIKI
>>
>>183330297

It isn't. Just linustechtips and his slave worker not knowing what they were doing.
>>
How long until the first POC Nintendo Switch emulator arrives?
>>
>>183338184
hopefully that fag exzap moves over to the switch now that we have a bunch of dumps.
>>
>>183332792
Good question, his github is all....weird.

My one though has shit thats ducttaped together. Real devs use code styles, paradigms and all sorts of things "real devs" use.

My bullshit is all ducttaped together and it *somehow* works.

Ducttaping != coding.
>>
Guys, first time using mednafen, runs well but how do I change fullscren resolution? I found some lines in cfg file but well desu I didn't quite understand them.
>>
Is there a guide for emulating Shenmue anywhere? Thought I saw one floating around, but it's been a while. I remember there were a few kinks, did they get worked out?
>>
>>183341242
If you want options, use the Retroarch core of Mednafen (Beetle PSX). Standalone doesn't do much in the way of options.
>>
>>183306623
>We msg'd in private and that fucking idiot either thought I would sympathize or wouldn't hear the dog-whistle bigotry leaking out of his deranged little mind

SJW alert

Someone got triggered, didn't they?
>>
>>183344031
Apparently if you don't like "nigger" being said causally and frequently you are a SJW.

TIL
>>
>>183344475
Look where you are, nigger.

>TIL
>>>/reddit/
>>
>>183344475
You have to go back, nigger.
>>
>>183344475
>Apparently if you don't like "nigger" being said causally and frequently you are a SJW.
Yeap, that's right nigger
>>
>>183344583
I know people say a lot of nonsense here because they think they are funny and edgy but I wonder what percentage of people here actually think that is okay to say in normal conversation. SP clearly does. I don't personally care. Say whatever, its your right to be an intolerable cunt nugget.
>>
>>183345059
>Say whatever, its your right to be an intolerable cunt nugget
Says the one being the intolerable cunt nigger
>>
>>183344583
Naw I'm just gonna stay here and edit the wiki some. What are you going to do about it? Might make a section about how emu devs emulate different sexs.
>>
>>183345059
So basically, you got triggered.

Good, no one cares, crying about that here is cringeworthy.
>>
>>183345305
That is Supreme Cunt Nigger the 3rd to you peasant.
>>
Guys should I use Retro Arch and nothing else?
>>
>>183345385
Nope just bored and stirring shit.
>>
>>183345572
>Guys should I use Retro Arch
Yes.
>and nothing else?
No. A handful of standalone emulators are better, plus there aren't libretro cores for everything.
>>
>>183345572
You need to understand when RetroArch is needed and when isn't. For some cores, it offers some stuff not present on the standalone emulator, for others is not even up to date and the standalone has options not present on the core. I use mostly standalone emulators, RetroArch for one or two systems
>>
>>183345572
Retroarch is the best frontend any racist conspiracy nut has ever made. Its the TempleOS of frontends.
>>
>>183345572
5th gen and previous, as well as with the GBA, it's almost always better to use it. Nothing else.
>>
>>183346412
>5th gen
Mupen64Minus is garbage bruh. Idk why they still use that.
>>
What's the best option for a self contained, small, portable, emulation system?

I was thinking about using a Raspberry Pi 3 or a PlayStation Vita TV, but I wanted to check if there was a better/different option out there. I'm just looking for something I could hook up to a TV/monitor for a few hours at a time and throw into a backpack afterwards, but not as bulky as a laptop.
>>
>>183306623

> We msg'd in private and that fucking idiot either thought I would sympathize or wouldn't hear the dog-whistle bigotry leaking out of his deranged little mind. I can see why there are at least a few assholes here who want him gone.

Sounds like slander. You know you can get sued for that, right?
>>
>>183348802
Yeah, an RPi3 would probably be best.
There are other, more powerful, tiny ARM computers like the RPi3 for around the same price though, like the ODROID. Only downside is less support/tutorials specifically for them as there's less users, but if you're fine with that it could be a nice alternative.
>>
>>183349415
>Sounds like slander. You know you can get sued for that, right?
LOL SP slanders emudevs all the time
>>
Pete's drivers for PCSXR makes Crash Bandicoot run way faster than it's supposed to. What gives? I heard they're the best drivers for this emulator
>>
>>183349434
I have both Pi3 and Odroid XU4, you can get away with "less support" part because it's simply android. Also, the performance is much better, you can run stuff that not even an extremely overclocked Pi3 could ever dream.
>>
>>183349761
Did you checked "Limit framerate" on the plugin options?
>>
>>183349969
Nope, thank you!
>>
>>183349434
That sounds pretty good actually. My main qualm with the Pi was that it seems underpowered. Thank you!
>>
>>183349860
>android
the fuck? why would you run android?
>>
>>183351321
Most emulators have android ports (DraStic on Odroid is by far my best experience playing on the go), you can use RetroArch too. I didn't see any problem so far, temperature is low and I've great performance (not to mention the amount of android apps to run even more games). You also have the choice to install Ubuntu, but android for now is very ok for what I needed
>>
>>183351851
ya enjoy that input lag
>>
>>183351962
I don't play fighting games/plataformers, most of the time I run only RPGs and strategy games (turn based), having a great time until now. But yeap, input lag is a deal breaker for action oriented games
>>
>install vba-m
>load up kirby and the magic mirror
framerates are fine for a few minutes and then crash and burn to unplayable
>on an i5 6500
wrong emulator or what?
>>
>>183354394
try mgba

anything with vba in the name should be avoided
>>
What's the best PCSX2 settings set up for a toaster running Persona 3 FES, SMT Nocturne and Kingdom Hearts?
>>
>>183351962
>>183352126
That's not even the biggest issue. Proper AV sync on Android is literally impossible thanks the the JVM constantly garbage collecting at random. It will always have frame drops and audio pops.
>>
>>183355085
How many times you've used PPSSPP on android? I've fullspeed 100% of the time even on my shi phone anon
>>
>>183327421

It's not. You can use it for Sketchfab and Shadertoy, WebGL-based websites.
>>
>>183355267
That's not how it works; your phone is fast enough and it is actually running 100% most of the time, but it will regularly just completely stop processing PPSSPP just long enough to miss the next frame, and just because you don't notice it, doesn't mean it isn't happening.

A supercomputer could not emulate Pong without dropping frames if it was running Android.
>>
>>183356148
I believe you, but can you prove? I mean, some emulators has those lag counters/frames skipped log/overlay (Mesen comes to mind), this is the kind of thing someone can measure to get specific numbers?
>>
>>183302878
Look at that, daniel

http://retrox.tv/
>>
PCSX2: Can I save to a memory card while in a save state or am I fucked?

Version is 1.2.1
>>
>>183358947
Save state, close the game, setup the memory card, start the game again, load the save state. Dunno, maybe this can work
>>
>>183303529
>Why do you think TinyTiger no longer does anything?

Because he was tired of having to deal with SP's mental issues quite every day. I mean, this was known by a few of us in libretro team as we often discuss these issues in private, he lost most of the respect he had for SP along the time, seeing how much disturbed he was and the poor quality of his code contributions. SP probably never realized it though which is kinda sad.
>>
>>183359496

Obvious bait is obvious.
>>
>>183359496

Im sure youll be able to prove all this as well? Wouldnt want it to be just lost in the cacophony of ramblings from a bunch of degenerate
losers posting on an imageboard now would we.

Still waiting for that coup too BTW, any day now I presume. What happened to this grand Operation Valkyrie attempt?
>>
>>183358909

The dude is a fat Chilean fraud.

http://www.retrox.tv/adding-emulators/

"Regular launchers only need to send the ROM file to the emulator, nothing else. In this sense, adding emulators would be a simple enough process. However, RetroX is a truly unique “frontend”, that can do so much more.

Often front ends will just use RetroArch to support a range of platforms, but this doesn’t include those that use a keyboard, mouse or a joystick. These systems just do not work on RetroArch (Android). In fact many of the systems found within RetroX aren’t even supported by RetroArch (Amiga, MS-DOS, Atari computers, etc).

RetroX on the other hand can (and does) make desktop based games run as if they were on a console. There are still several improvements that can be made to RetroX to improve the experience for the user, but rest assured – we will. However the point I’m making is that we can!"

He claims he is writing some unique frontend and library system, but he is blowing smoke up your ass. It's all lies.

https://github.com/fcatrin/rxN64AddOn

https://github.com/fcatrin/rxPSPAddOn

Look at his N64, PSP repos. The ones that are not RetroArch-based, are just the original Paulscode/Hrydgard Android JNI solutions. THe only thing he does is he replaces the logos, he adds some launcher crap to it that dials back to his Retrobox, and then he blows smoke up your ass further and pretends this is some magical 'next level' 'emulator framework' thing.

He is even taking commits directly from Hrydgard, then recommitting them under his name.

If you want to applaud that kind of stuff and if you want to applaud dishonesty, go ahead. But do notice, despite your obsession with 'daniel', it's not only 'daniel' who gets food taken from his mouth, it's also the Mupen64 AE team, Henrik Rydgard, etc. This guy did literally nothing of any significance. Good job being the parasitical cancer that is slowly killing this scene.
>>
>>183358909

Also, they are further giving emulation a black eye by being involved with all sorts of 'piracy' being sold directly to consumers, from pirated movies to retro game collections, which is bringing heat from authorities.

https://twitter.com/RMKodiUK/status/887552647242317824

Not only is this damaging to the Kodi project, it is also damaging to most emulators out there.

So good job, you are also championing on people who are bringing official legal heat to this scene.
>>
>>183361981

And this 'Franco Catrin' Chilean fraud even 'retweets' that 'RMKodiUK guy's message.

Good job, a guy who is selling a service providing roms and apps to people, so 'legit' for a 'businessman' to be condoning that stuff and retweeting it as well. But in his third world neck in the woods, that is probably not a big deal.

Anyway, good to see that this is what /vg emulation condones these days. You guys sure have your wits about you still. And then you wonder why Nintendo/Sega/Sony are on a roll to scrub every romsite out of existence. Continue on cheering your own demise so some fat loser with grey hair in his beard can make some coins off work he did not do.
>>
>>183308249
You lie, SP told us he wasn't posting in 4chan, not even lurking and I believe him more than some pathetic anon loser
>>
>>183361851
>>183361981
>>183362234

Looks like I triggered you once again, good

Have fun stalking
>>
>>183362787
>You lie, SP told us he wasn't posting in 4chan, not even lurking and I believe him
top kek. you have to be trolling :) . Either way thanks for the laugh.
>>
>>183363062

So you think its OK that guys like this are bringing the heat down on emulation for petty self-gain?

Ignore the whole hateboner you have for SP for a minute and really reflect on this. You must have an IQ below 70 if you think condoning this kind of behavior is in your best interests as an emulator user.

The auhorities are not taking the Kodi piracy lightly, neither is Nintendo who shut down a 'retropie/' seller in NL through stichting brein. Stop being stupid here and look at the bigger picture, by pretending is is no big deal, you are complicit in destroying what little future this scene has left.
>>
>>183363390
not him, but why are you bothered by some anon linking that? I thought it would be nice to raise awareness?
>>
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>Citra 3DS

Why can I play Ocarina of Time 3D with 4x native resolution (nog lag at all) but every other game lags really bad even at native resolution.
>>
>>183367356
Lot's of games still have bad performance, don't matter what CPU you have or what resolution you use. Ocarina of Time, Yoshi's New Island and Kirby Triple Deluxe I can run at 4x native resolution, AT THE SAME TIME with a core i3 2100 at 60 fps. Just play the ones with good performance, what other games interest you?
>>
Please help /emugen/ I am retarded.
I'm using BSNES Plus and I get awful screen tearing whenever I'm playing something, it's horrendously bad and persists for ages.
I can't find an option for V-Sync anywhere and need your guidance.
I'm using win7 with Aero disabled if that matters.
>>
>>183368151
Try to enable V-vsync on your NVidia Control panel (or whatever the hell AMD uses).
>>
11:25 <@Twinaphex> honestly though - this guy needs to quit lying
11:25 <@Twinaphex> I am not posting on reddit
11:25 <@Twinaphex> or 4chan
11:25 <@Twinaphex> about him
11:26 <@Twinaphex> at this point I think all the 'hate' that retroarch gets
11:26 <@Twinaphex> comes from guys like him

21:23 <@Twinaphex> don’t bother me anymore with any nonsense about byuu
21:23 <@Twinaphex> I am not stalking this dude
21:23 <@Twinaphex> I am not posting about him on 4chan
21:23 <@Twinaphex> I don’t care what you believe
21:23 <@Twinaphex> I don’t care if you believe him
>>
>>183367570
I checked https://citra-emu.org/game/ to see how well they run. I'm amazed that they got Ocarina of Time to work that smoothly for a game that's pretty visual intens.

I tried.

- Starfox 64 (couldn't get past the start screen)
- The Legend of Zelda: Ocarina of Time (flawless)
- Pokemon Sun/Moon (50% running speed)
- The Legend of Zelda: A Link Between Two Worlds (40% running speed)
- Mario Kart 7 (40% running speed)

I'll probably stick to the games that are rated 'perfect'.

Games I want to play:

- Animal Crossing: New Leaf
- Bravely Default
- Fire Emblem Fates / Awakening
- Super Mario 3D Land
- Prof. Layton Vs. Phoenix Wright
- Mario Gold: World Tour

I noticed that my CPU ([email protected]) only uses 20% of its power and my ram (8,0 GB DDR3) only uses 42% while playing. Do you know how I can utilize the rest of it to improve performance?

Thanks for your reply, appreciate it.
>>
>>183368338
yeah that was the first thing I tried, but it doesn't work for bsnes
looks like ill have to turn fucking aero on again, but thanks for the (You)
>>
>>183368645
Star Fox 64 needs a save file to pass the initial screen, you can get it on the page of the game in the compatibility list (https://citra-emu.org/game/star-fox-64-3d/). Most games that don't start and need saves, you can find this way.
Pokémon Sun/Moon/OR/AS are very CPU intensive, OR/AS being a little less demanding.

Be aware that the games listed as "perfect" means that the game don't have problems, but the performance can be very bad with you CPU clock. btw, Citra uses only one CPU core that's why you see only 20% being used, there is no way to use the rest, this is how the emulator works for now. RAM is useless, you'll not get any boost from having more RAM available. The only things you can do are: lower the resolution, use always Bleeding Edge builds and set your log to critical only (by editing the your config file "\user\config\qt-config.ini" , search for the line "log_filter=" and change it to "log_filter=*:Critical")
>>
>>183368954
Link me the build you're using, maybe I can find a solution.
>>
>>183369176
bsnes-plus v073+3a
>>
>>183369102
Thanks, explains a lot.
>>
>>183369327
I've downloaded the version you've used, tested 3 different games, no tearing visible so far. What game you've tried? btw, I'm using the bsnes-accuracy.exe
>>
>>183369767
i completely missed that there was an accuracy executable, my issues are fixed. thank you!
>>
>>183370112
You're welcome
>>
>>183363325
>thanks for the laugh.

You're welcome

>>183363390
>So you think its OK

No I don't. I think it's dishonest and that this guy is a leecher (he does not even credit retroarch or emulators on his website, just saying what consoles his 'apps' supports)

But I think it' even more fun to see you overreact and get crazy about this, digging in github to found 'evidences', etc... hence why I reported it to you
>>
how to make it work on emulator?
https://www.satakore.com/sega-saturn-dezaemon2,,d2sgm,,Dezaemon-2-Save-Game-Manager-Madroms.html
>>
>>183370649
"It is a homebrew tool for the Sega Saturn (so you need a mod chipped saturn or need to perform the swaptrick, it also works on emulator like SSF)"
>>
I'm on the 3rd floor of Kamoshida's castle in P5 when the game crashes every time I approach a certain area, what gives?

>F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:401)
>>
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>>183354394
Pic.

>>183354935
>anything with vba in the name should be avoided
Objectively wrong.
>>
>>183183098
I think it's just a shit game. Of course I only know it from the AVGN video.

>>183240206
Castlevania for N64
>>
>>183359496
Nice LARPing, but that didn't happen.
>>
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>>
>>183379472
It's true Themaister/Tinytiger has very low respect for SP though.

SP was only useful to him because he can code non-stop for days and you could give him all the shitty boring refactoring stuff nobody else wanted to do, he would always do it, thinking it would impress H-K.


haha, he is so naive, thinking he has 'friends' around him :-)
>>
What is the general opinion on Mario Sunshine? This is the only M which I have never played. Loved 64 and it is still very relevant even after all these years. Is Sunshine worth playing and any tips for good emulation? I have Dolphin Ishiiruka installed already but need to figure aout how Sunshine is going to work.
>>
>>183380719
Sounds exactly like something made up for the purpose of trolling SP.

I visit their dev channels from time to time. None of that ever happened, only drama has been over disagreements about code/pull requests and the Reddit account. Try posting proof next time instead of posting lazy fake news gossip.
>>
>>183380719

I dont think you realize but you actually make him look good here, not bad. Which, if that is your goal, fine, but something tells me that is not what you are going for given your general toxicity.
>>
>>183383276
>you actually make him look good her
nah
>>
>>183383276
at this point I think he's just daniel himself stirring the pot to justify releasing a payware version
>>
>>183202052
wiiu, 3ds and switch all have leaked docs/SDK
>>
What's the best PCSX2 settings set up for a toaster running Persona 3 FES, SMT Nocturne and Kingdom Hearts?
>>
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>>183385914
>doesn't post specs
>doesn't post which version of pcsx2
>>
Sup

Is there any reason for OpenEmu to drop frames at times? I think it may have to do something with refresh rates, but I can't do much there. Of course being used to RetroArch and dynamic rate control has probably spoiled me a little bit.
>>
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>>183386219
1.4.0
>>
>>183386996
You can go hotter. Overclock cpu and gpu.
>>
>>183386996
someone call nine one one
>>
>>183386996
You are better off cooking an egg on that thing than using pcsx2 on it.
>>
>>183345572
If you're obsessed with input latency, A/V sync, and other technical details of presentation, it's ideal.

If you're concerned more about usability and convenience, it's quite awful. Better than it used to be, but still really bad compared to the standalone emulators.

I use it still but only because I'm used to its bullshit and can work around it. Stockholm syndrome basically. I wouldn't recommend it to anyone else right now.
>>
>>183356148
>and just because you don't notice it, doesn't mean it isn't happening
If a Bad Thing is happening, but the only effect of the Bad Thing is to be annoying to people who notice it, and anon doesn't notice it, is it still meaningful to say that it's a problem?
>>
>>183370919
>all these retards using emulators still in alpha to actually play games
don't come running here if you found issues, faggot
>>183386996
get a job, loser
>>
>I visit their dev channels from time to time. >None of that ever happened

You REALLY think this was discussed in a public channel

lol

There are stuff going on behind closed doors, sorry 'anon', seems like you are not part of it

>>183383276
>but you actually make him look good here

sure, I'm glad I finally managed to make you love SP, after all this time you spent here clearly not defending him against shitposters
>>
>>183388829
>effect of the Bad Thing is to be annoying to people who notice it
>is it still meaningful to say that it's a problem?
Yes, and this is a very dumb question.
>>
>>183388676
>I use it still but only because I'm used to its bullshit and can work around it. Stockholm syndrome basically. I wouldn't recommend it to anyone else right now.

Stockholm Syndrome indeed, where standalone emulators that I can use on Windows are mostly complete trailertrash garbage.

Take anything from PCSX2 to DEmul to Nebula Model 2. It's all complete garbage, from shitty A/V sync to bad sound stutter, to hoky 'click on this area here to map your gamepad button'.

You consider that 'convenient' and 'usable' if you want, but you would be a laughable fool if you do, honestly. Those emulators need libretro ports badly, because standalone utterly sucks ass.
>>
>>183388985
I'm more inclined to believe it did not happen than to believe hearsay from some anonymous poster with no actual proof.

>The stories and information posted here are artistic works of fiction and falsehood.
>Only a fool would take anything posted here as fact.
>>
>>183389338
17:43 <@Twinaphex> drop t
17:43 <@Twinaphex> he
17:43 <@Twinaphex> the subject
17:43 <@Twinaphex> I want to have a day go by without negativity here
17:43 <@Twinaphex> please respect it

Could you stop bringing your negativity here?
>>
>>183389338
obvious Daniel is obvious
>>
>>183388985

> There are stuff going on behind closed doors, sorry 'anon', seems like you are not part of it

Yeah dude, there really exists a shadow Libretro organization that the main author is completely unaware of, just like XOF was to FOX. The world is not a badly imitated Metal Gear Solid storyline, quit your 'spy' and 'fly on the wall' act.
>>
>>183389651
respect his safe space
>>
>>183389651
>I want to have a day go by without negativity here
then why is he here? is this some sort of cognitive dissonance?
>>
>>183389895
He's compelled to come here because people are talking about him.

Want him to leave? Stop giving him attention and stop talking about him, simple as that.

Sage for off topic.
>>
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>>183386996
>A6-3400M
>>
>>183390103
>Stop giving him attention and stop talking about him, simple as that.
you're barking up to the wrong tree, I'm just curious how he claims to hate drama but constantly stirs shit up in here
>>
>>183390103
Could he stop talking about himself in third person?
>>
>>183390292
He hates people gossiping about him. He almost always gets summoned here when someone brings him up.
>>
>>183390591
How do I know you're not him talking about himself talking about himself in the third person?
>>
bum
>>
I killed a thread.
>>
So will this also cause retarded drama like pier solar back a few years or will everything go smoothly.
http://paprium.com/
>>
>>183405593
If it's working on real hardware, accurate emulators can run it (I guess...)
>>
>>183405739
Well in theroy yes but the devs ae buttfuckers and went out of their way to break epmulators with pier solar (something about the mapper and seeing as it's a new mapper altogether I'm gonna guess it will also require some fuckery on the emulator side)
>>
>>183406030
We have some dump already? I want to test on Exodus/BlastEM
>>
>>183406362
Not released yet.
>>
>>183367570
Not him but can anyone attest to the performance of Yo-kai Watch 2, Bravely Default 2, or Fire Emblem Echoes in Citra?
>>
>>183381334
If you like Mario 64 you'll probably like Sunshine as well.

It emulates very well except for the odd way that the goop textures are drawn. Check here for the solutions:
https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine
>>
>>183408394
Already did (except for Echoes, I don't have the game):
Yo-Kai Watch 2 going from 12 to 30 fps, depends on the scene, it's very playable.
BD 2 is playable, fullspeed most of the time (some drops when the camera is too far in a map, but that's it). btw, I'm using a i3 2100 (3.1 GHz)
>>
>>183189310
dude, update your RA to latest version, it still works on Wii and many (even Wii-specific) bugs have been fixed, like crashing when trying to switch cores
>>
>>183406030
I don't see how having a 8MB cart and the optional CD audio thing means they were trying to break emulators. Of course those things wouldn't work with emulators without some work, but maybe they just actually wanted them and weren't even thinking about emus.
>>
how do i write emulators? i already know c so i don't need general programming tutorials, just wondering if there's anything good about writing emulators specifically
>>
>>183410348
>weren't even thinking about emus
People who sell homebrew carts are absolutely fucking terrified of emulator for some reason, and you can bet that even if it's a side effect of them using a special mapper for extra space they made extra sure nobody would implement it in emulators publicly until years later by crying aobut how much it would descresase their sales when there's almost no fucking overlap between people who would actually buy a cart and emulator only peoples..
>>
>>183413750
Did it really take that long for Pier Solar to get emulated? I don't remember it being such a big deal.
>>
>>183412686
there is a rich and vibrant transgender and autistic man-child community in which to shitpost anonymously amongst.

It doesn't get any gooder than that.
>>
>>183412686
I'm reading some documentation that other anon posted to create a CHIP-8 emulator. You need to undestand very well what you're going to emulate, to a lot of reading is needed much before you start thinking about coding anything

https://web.archive.org/web/20040704080843/http://www.goldroad.co.uk/chip8.html
https://web.archive.org/web/20060615213357/http://www.pdc.kth.se/~lfo/chip8/CHIP8.htm
https://web.archive.org/web/20041030162653/http://members.aol.com/autismuk/chip8/chip8def.htm
https://fms.komkon.org/EMUL8/HOWTO.html
>>
>>183214879
>You are a low-life parasite
Daniel you don't even contribute back to authors you steal code from, like Mupen or Project64.

How can you call others parasites when you give nothing?
>>
>>183418465
He has never denied sending code back. It's not his fault they are stuck in their ways.
>>
>>183418465

Mupen64plus is a 'fork project' made by people who made exactly 0.001% of all the code. Hacktarux did everything.

PJ64 is a joke of a project, look at the tweaks Zilmar is doing to Glide64, it's clear he doesn't know what he is doing. Branding yourself the 'best N64 emulator' doesn't necessarily make it so.
>>
>>183418859

And the tweaks he is doing to Glide64 is pretty much emulating what Twinaphex already did years ago.
>>
>>183418816
>He has never denied sending code back. It's not his fault they are stuck in their ways.
Has he ever made an attempt to help out Project64?

>>183418859
>Mupen64plus is a 'fork project' made by people who made exactly 0.001% of all the code. Hacktarux did everything.
While it is true they've mostly done meaningless crap, you shouldn't discount the good things they've done like the ARM recompiler. Although I wonder how good the ARM recompiler is.

>PJ64 is a joke of a project, look at the tweaks Zilmar is doing to Glide64, it's clear he doesn't know what he is doing.
That doesn't mean Squarepusher shouldn't offer help. After all, SP has benefited from Project64's code base. So I think he ought to offer help if he wants there to be more progress and collaboration.

It does not make any sense to call everyone in the scene "parasites" without offering much help to any of these emudevs and somehow expect them to jump at the opportunity to help out Libretro/RA.

>Branding yourself the 'best N64 emulator' doesn't necessarily make it so.
It still is the best, although that doesn't mean much. It just happens to be better than the rest, none of which are great.

>>183419208
>And the tweaks he is doing to Glide64 is pretty much emulating what Twinaphex already did years ago.
That's more of a reason for Twinaphex to help out.
>>
22:56 <@Twinaphex> and most of the people in this scene are just looking to make money off a retro gaming craze
22:56 <@Twinaphex> by using other people’s stuff
22:56 <@Twinaphex> and BTW - after 7+ years of being exploited
22:56 <@Twinaphex> we will no longer deny ourselves money
22:56 <@Twinaphex> I’ve had enough
>>
>>183422212
>22:56 <@Twinaphex> and BTW - after 7+ years of exploiting other people's work
ftfy
>>
>>183420062
>That doesn't mean Squarepusher shouldn't offer help. After all, SP has benefited from Project64's code base. So I think he ought to offer help if he wants there to be more progress and collaboration.

He gave AIO an incomplete code snippet for backporting the Turok 2 ucode to Glide64.
>>
>>183422212
<Twinaphex>honestly at this point I don’t owe anybody anything
<Twinaphex> since nobody is willing to contribute anything worth a damn

People like Alcaro, Aliaspider and LoganMC all contributed to the project but a certain jackass drove them away
>>
>>183423394

Loganmc10's grand claim to fame is getting gliden64 working with a libretro port.

Aliaspider - no comment

Alcaro - no comment

You can't do much about emo mood swings. People decide to get upset and get in a hissy fit over the smallest inconsequential of things. Neither of those guys (or loganmc10) have the skills or the capacity to do anything like Parallel N64 or Parallel PSX though, honestly, so I don't see why you mention it since it has no bearing on whatever he was talking about.
>>
>>183423394

He was talking about fellow N64 and PSX emudevs with suitable skills being able to contribute to one of the few open-source and high quality renderers out there. For PSX it is the only Vulkan-based renderer in existence, for GL it is the only open source one. For N64, it is the only GPU-based Angrylion port. Zero contributions from anybody, that's what we're talking about.

It almost seems like as if there are no skilled people for those systems or that if they are there, they'd rather be making money with closed-source emus instead like ePSXe (which is still using an old, outdated, crapy GL2-based plugin from decades ago)
>>
>start helping with wiki
>leave question on Talk Page of article
>NEVER GET A FUCKING RESPONSE

That sure optimized my CPU cycles, let me tell you.
>>
>>183424786
What question anon?
>>
Someone posted a patched version of the Paper Mario Pro Mode romhack on /v/ a while, but even with GlideN64 it doesn't work.
>>
>>183424786
We're really terrible about maintaining the wiki desu.
>>
>>183423004
Sounds good. Glad to hear there is at least some collaboration going on.

>>183423394
>People like Alcaro, Aliaspider and LoganMC all contributed to the project but a certain jackass drove them away
I don't know about Alcaro or Aliaspider, but Logan is no saint. I think SP made the mistake of expecting too much from LoganMC. Some occasional unpleasant words should not discount all the nice things SP has done for Logan, like that gift. I say this as someone who does not appreciate some of the negative things SP says about the scene and other emudevs.

>>183424136
>For N64, it is the only GPU-based Angrylion port. Zero contributions from anybody, that's what we're talking about.
You can blame the crappy M64p maintainers for that one. Changing the plugin spec made it more difficult for different devs to collaborate. It would take a lot of work to port ParaLLEl RDP to zilmar spec.

>It almost seems like as if there are no skilled people for those systems or that if they are there, they'd rather be making money with closed-source emus instead like ePSXe
SOrry but making a vulkan renderer isn't going to single-handedly save N64 emulation. For one, it won't work on older hardware. Also, there is plenty of other work to be done for N64 emulation. Audio is still bad in various games, CPU emulation bugs, RDP inaccuracies, etc. You can't fault people for working on other things that need improvement.

I'm not at all a fan of GLideN64, but people are at least working o that and making improvements to High level graphics emulation. Although their performance is bad enough to the point where even optimized LLE can it beat in many games.
>>
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what happened to all the super metroid roms???????

I just want to play video games please help
>>
>>183426786
Baby Metroid dies at the end
>>
>>183426997
i've already beaten it
>>
>>183426786
>>183427202
https://archive.org/download/No-Intro-Collection_2016-09-06/No-Intro%20Collection%202016-09-06.zip/
>>
>>183427442
the page just says item not available
>>
>>183222132
With the mgba core in RA yep
>>183238551
Mednafen is not as compatible or accurate and has much higher requirements.
>>183242669
I think.... integer on and custom aspect ratio on. Then you can set the custom height/width to 3x
>>183248796
Yabause is garbage
>>183213502
>Android dev here
Mate, hang yourself.
>>183249701
All emulators are
>>183274249
>why not just use standalone emulators
RA has dynamic rate control, Hard gpu sync and unified shaders.
>>183299585
Being a tranny
>>183317036
>advice
Get a PC
>>183330297
It's alright but you should be using groovymame.
>>183354394
>wrong emulator or what?
Bingo
>>
>>183428127
You need to log in
>>
>>183414429
It took years to get it properly and fully dumped, because of the specific hardware used in the cartridge which would make traditional dumping method fail. I think there was some random read sequence needed to get the banking hardware enabled first and it would reset and lock itself if it was done too fast or too slow.

Once the game was dumped, the mapper got fairly fast emulated and you got the ROM running (in MESS first then GPGX and Picodrive although the later do not emulate it fulky and crash after a while).
>>
>>183429210
ty friend
>>
>>183359496
And mudlord....no need to say any more as to that nutcase. Should neck themselves as soon as possible.
>>
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Untitled.png
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.m3u isn't working properly on beetle-saturn.
>>
>>183434740
Just rename the save to Disc 2's save's filename. Some games actually require you to hot swap discs, but Policenauts isn't one of them.
>>
>>183423883
SP: merge, update, cleanup, buildfix.
>>
>>183434740

Will be looked at.
>>
>>183437248

https://www.libretro.com/index.php/cores-progress-report-catering-to-high-end-desktops-dolphin-libretro-core-and-others-now-supports-resolutions-of-8k-and-up/

Beetle PSX added now, added 16x / 32x internal resolution options, benchmarks included.
>>
Daniel, why do you lie so much?
>>
>>183437568
https://github.com/libretro/beetle-psx-libretro/commit/15765375c9d3065d0ab8a7bbe04bda355504f996
>>
>>183439082
>https://github.com/libretro/beetle-psx-libretro/commit/15765375c9d3065d0ab8a7bbe04bda355504f996

It took quite some more commits than that. Nice cherrypicking though.
>>
>>183439082
wow lol
>>
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>implying this isn't Squarepusher and Mudlord Samefagging General
>>
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kyle-emugen.png
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muh Daniel
>>
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GBC on a PenTile screen.png
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Just like it is on the real thing
>>
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>this thread
>>
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emugen cloud 7-21.png
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>>183445071
>>
why is yabause so shitty? https://youtu.be/M_9cMLIi2PA
>>
>>183425801

Get better or get new help.
>>
Where is the best place for arcade emulation discussion?
>>
File: doa2-1.jpg (2MB, 3840x2160px) Image search: [Google]
doa2-1.jpg
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12K Reicast core
>>
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doa2-2.jpg
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Cont.
>>
So, I'm using latest RPCS3 and was checking some youtube video for Metal Gear Solid HD. Apparently Peace Walker works and MGS3 should as well. However when I launch the game I only get grey screen and nothing else happens. Only instructions was to use PPU fast interpreter instead of compiler. But that doesn't change anything it still doesn't even launch. Any ideas?
>>
File: doa2-3.jpg (1MB, 3840x2160px) Image search: [Google]
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>>
>>183451451
Nice aspect ratio...
>>
>>183451941

Any aspect ratio that triggers autists is my ally. :P
>>
>>183451451
>12K
>it's not even proper 4k
>>
>>183452220

It's downsampled obviously.
>>
>>183451451
reicast is shit
>>
The image is stretched, the only person with mental problems is the one ok with this "quality". RetroArch state of art here
>>
>>183452442

Good thing for you Redream core will get the very same internal resolution options soon.

BTW, if anything is 'shit', it's Demul. Sure it's more accurate but it has sound pops and glitches out the ass, it doesn't go into fullscreen properly, has random performance hiccups, etc. It either needs a libretro core badly, or we need Redream to save DC emulation properly. But Demul is quite honestly a shitty compromise at this point if you want good DC emulation.
>>
>>183452615
um what? demul is fine. Get a better pc. Redream is even shittier than reicast
>>
>>183452615
Redream standalone is up to date with the core, correct?
>>
>>183452742

Yup, because inolen did the port himself and doesn't have some abject adversity to merging a static Makefile or any other nonsense which would normally make for a very unpleasant collaboration. Therefore, there is no reason to fork, and everybody can be happy. Such a foreign concept in emudev land, that one.
>>
>>183452740

It's not when a top of the line monster PC can experience frame drops, stutters, audio glitches when none of that happens in supposed 'shitty Reicast'. What it is, is simply shitty programming by your Russkie friends.

Windows only, shitty performance, shitty A/V sync, shitty sound, closed source, such 'heroes' right there. And yet it can't play a game properly like an original Dreamcast could to save its life, yet 'shitty Reicast' manages to run the same game without any major performance issues and with no bad sound. This is why libretro cores get done - because these guys don't have a clue what it is they're actually emulating if they can't notice this kind of shoddy, bad, haphazard frame timing, bad frame drops and glitchy sound.
>>
>>183453068
the only reason reicast is even usable at this point is because of the libretro core. Have you even tried using stand alone? That is the shittiest piece of shit I've ever used. At least demul stand alone actually functions well without having a shitty libretro core. Get a better pc.
>>
>>183452895
Good thing, because I really want to use it as standalone (not against anyone using with RA, it's a win win case). I've seen that he doesn't provide Windows binary, there is some way to download an up to date Windows build?
>>
>>183453280

Yes, standalone is quite bad and it also had bad sound which the libretro core had to spend a lot of time on to halfway fix.

At least reicast is opensource though so one with the inclination to do it can fix some of these issues. With Demul and their ass backwards 'Russkie' mentality, no such luck.
>>
>>183453427
at least demul actually gets improvements and features like naomi, naomi 2, hikaru and atomiswave. Reicast can't even do dreamcast and isn't even being developed anymore.
>>
>>183453670

That's why we have Redream now.
>>
>>183453796
and it's even worse than reicast. good job.
>>
>>183453856

yeah, adults know that you can't just make a magic wave around and magically build Rome in one day.
>>
>>183452740
>um what? demul is fine.
lol, I think digitalfoundry just made a video about how it stutters like fuck even on a high end pc.
>>
Is there any advantage to using WASAPI shared mode instead of DirectSound8 or XAudio?
>>
I got the new cemu version but whenever I start up a game it goes to a black screen. The game loads and the audio is there but there is no image. I have tried several graphic packs.
>>
>>183457701

Have you tried saying a heartfelt prayer to our Lord and Savior Jesus Christ, Anon? I've found that works quite often.
>>
>>183458195
>>183457701
I solved it all I had to do was replace the .bin files and the game profiles with the new ones.
>>
>>183456487
So far for every piece of software I have tried it on it ended up being a meme.
>>
I've been happily using SNES9X for years after upgrading from ZSNES.

Is Higan/BSNES noticeably better? I read it is more accurate but potentially more input lag?
I've never gotten comfy with retroarch as it seems very different; should I persevere?
>>
>>183457701
>tfw cemu progress has come to a complete standstill because botw has new dlc
Gotta milk /r/cemu for every dollar right? They know those idiots will flock to their patreon because of this.
>>
>>183463195
I used snes9x for a decade before moving to bsnes-classic, I could never go back to snes9x now.
Read the wiki for more insight, higan/bsnes deserves the praise it gets because it really is the best.
byuu is also a highly entertaining character
>>
>>183463709
Thanks - what's so much better that you couldn't go back to 9x?

I've heard byuu has some interesting views on 1chip vs 2chip SNES models
>>
File: detailed waifus.webm (3MB, 714x530px) Image search: [Google]
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Sprite games on PS1 are fucking shit.
>>
Is there a way to force emulation in 720p to a 1080p monitor on retroarch? If I use my thinkpad it can run up to PlayStation with troubles, but I'd like to bump down the resolution for psx to be able to run it with shaders or at a constant framerate.
>>
>>183464145
>what's so much better that you couldn't go back to 9x?
Accuracy, autistic amounts of it. Just read the wiki.
Also you should stop using zsnes immediately, due to vulnerabilities that allow tampered roms to run malware on your machine.
Not joking, read the wiki about zsnes
>>
>>183464741
Rendering resolution can only go as low as native resolution - depends on the game but that's typically ~240p - and native resolution is the default option.
>>
>>183464450
>Castlevania: Symphony of the Night is "fucking shit"
lmao @ ur life
>>
>>183465535
I c

I guess I'm retarded not to have figured that to begin with, I guess I'll have to use my desktop for TV emulation for psx and beyond, because it has no problems with those. I just liked the plug and play no monitor configuration that I could do with the thinkpad though.
>>
How does the fat PS3 emulate PS2 games? Does it do the same thing that the Wii does for Gamecube games?

Also is xbox 360 emulation on xbox one possible simply because it's microsoft themselves and they know the architecture inside and out?
>>
>>183465705
PS3 backwards compatibility depends on what model your PS3 is.
Launch models had real PS2 hardware included which allowed for flawless backcompat gaming.

To this day I am still baffled as to why sony removed it entirely in newer models.
>>
>>183465705
Wii was just an overclocked GC basically, there's not much emulation going on there. Old PS3 models had PS2 hardware in them (60/20GB had the PS2's CPU and GPU, some 80GB had just had the GPU and emulated the CPU), so I guess you could say that is kinda the same. Newer models have a pure software emulator for PSN PS2 Classic games though.
>Also is xbox 360 emulation on xbox one possible simply because it's microsoft themselves and they know the architecture inside and out?
Pretty much, probably more about knowing the APIs/libraries than the hardware as it's almost certainly HLE going on though.
>>
>>183466076
>To this day I am still baffled as to why sony removed it entirely in newer models.
In almost every console the launch models are better than the late models.
>>
Oh, look, mupen64plus improving N64 audio accuracy, thus fixing those BOSS games like World Driver Championship. https://github.com/mupen64plus/mupen64plus-core/pull/343 Stay winning, bros.
>>
>>183452740
>demul is fine.
>shader cache stuttering
>unstable as fuck
>4x res is enough to put a 1070 to it's knees
>needs an overclocked haswell for a few games
>"Yeah this is fine" anon - 2017
>>
>>183466289
This hasn't been true since the Playstation.
Is this bait?
>>
>>183467027
Genesis, SNES, PSX, PS2, PS3, and Wii all have shittier late models than the original release. PSX only kinda counts since the early models have good audio and the late models have good texture dithering.
>>
>>183466685

He doesn't know OpenGL for shit BTW, and this cancer broke iOS support for RetroArch for months. Meanwhile, his pathetic underachieving ass that is just stealing code from Project64 dares to keep throwing shades against RA/libretro when they have done nothing but give him some nvidia freebies.

https://github.com/libretro/RetroArch/pull/5194

Him breaking shit because he doesn't know what he is doing wouldn't be such a major issue either if he didn't pass on his mistakes to other people for them to fix, and to then take his ball and go home.
>>
>>183467806

https://github.com/libretro/RetroArch/issues/5181
>>
>>183466685
>mupen64plus improving N64 audio accuracy, thus fixing those BOSS games like World Driver Championship
Oh boy! he fixed something years after it was already working on a different emulator!

>>183467806
>He doesn't know OpenGL for shit BTW, and this cancer broke iOS support for RetroArch for months.
top kek. that's so sad.

> Meanwhile, his pathetic underachieving ass that is just stealing code from Project64 dares to keep throwing shades against RA/libretro when they have done nothing but give him some nvidia freebies.
Ya honestly that's pathetic. He also apparently violated Project64's copyright.
>>
>>183467505
>Genesis, SNES, PSX, PS2, PS3, and Wii all have shittier late models than the original release
For PS2 the earliest model has a higher failure rate and no advantage, the last FAT model is the best one but the second to last slim revision isn't that bad either
For PS3 the only loss is PS2 backcompat which also comes with not having a 50% chance of ending up with an oversized paperweight because fats are prone to overheating and have crappier chips altogether.
For SNES the earlier model have way blurrier output, the SNES jr is RGB moddable easily so there's no real reason to prefer the older ones >inb4 but muh 1 line of garbage in overscan that isn't there in earlier models
>>
>>183467998
>the second to last slim revision isn't that bad either
You mean the one that froze on all sorts of games?
>>
>>183467954
>Oh boy! he fixed something years after it was already working on a different emulator!
Which emulator? Because handling audio DMA like this has never been done before in PJ64/1964/etc.
>>
>>183468117
>You mean the one that froze on all sorts of games?
That's the first slim the second one still retains FMCB compat unlike the third one without having to deal with the freezing issues that weren't present on FATs.
>>
>>183467954
>He also apparently violated Project64's copyright.
Welcome to emulation, where copyright is fast and loose. So long as the issue is resolved after being raised, I see no issue.
>>
>>183468157
>Which emulator?
zilmar-spec emulators that can run the game.

>Because handling audio DMA like this has never been done before in PJ64/1964/etc.
audio DMA is done through the audio plugin. Azimer's 0.30 and Shunyuan's Audio worked great for World Driver Championship years ago. Now Azimer's latest is probably the best bet for these games.
>>
>>183467998
doesn't the blurryness of early snes models help games like DKC look better? Sharper isn't always better right?
Also i think the Jr ideally also needs some colour balance mod or something
>>
>>183469057
>doesn't the blurryness of early snes models help games like DKC look better? Sharper isn't always better right?
Matter of taste, also you're better off using a shittier cable to bring back the blur on those games than have to suffer RGB looking barely better than composite on every game.

>>183469057
>Also i think the Jr ideally also needs some colour balance mod or something
Not according to https://www.youtube.com/watch?v=1k2HVB9S8CA
>>
>>183468548
>Azimer's 0.30 and Shunyuan's Audio worked great for World Driver Championship years ago.
Azimer's has never worked properly.
>>
>>183263492
Eh? How is that related?

Just because I similar completely broken logic as "it works for me" its suddenly personal and I will be publically lynched? I wish I never came back here and just kept to myself.
>>
Does retroarch have any cores that support naomi arcade games?
>>
>>183469370
interrsting - i began by looking into getting the most out of my snes; i had no idea what kind of rabbit hole i was getting into.

i am deciding between getting a 60hz region free mod for my 2chip pal snes, or doing a board swap for a 1chip super famicom with region free mod. Thoughts?
>>
>>183469549
>Azimer's has never worked properly.
How so? His DS8 version worked ok ever since 0.70. Now his recent build works even better though although Shunyuan's was already great for the game.
>>
>>183469942
One retarded being here don't keep me from coming back to discuss random stuff and helping some anons from time to time. You can always ignore them
>>
>>183470068
>i had no idea what kind of rabbit hole i was getting into.
Honestly it's not that bad, it's not like PS2 where you basically want 2 consoles in most cases (HDD modded v5 + FAT and a v15-17 slim)

>Thoughts?
If you're feeling like you can handle modding and care about the blur then by all means go for the 1 chip one.
>>
>>183470814
i'd be getting someone else to do the modding; I might try just modding my 2chip first, since it's my childhood machine. I'll probably get a SNES classic too, which will be sharp and crisp since it's basically an emulator box
It'll be cool to have the new SNES Classic sitting next to my yellowed old snes
>>
>>183469942
ignore the troll, mudman! u a gud guy in my book.

Any plans to continue cracking Cemu?
>>
Waifu2X is good and uses mostly my GPU, with fast results even for 50+ textures (in some rare cases I have to edit then after the process). What other program is able to enhance textures using pure algorithms? This is a very good way to create texture packs (at least for some games)
>>
>>183470389
The audio simply isn't "right" in WDC, and Azimer's really doesn't like Top Gear Rally. This solution should fix all the BOSS titles, while also potentially fixing other games as well.
>>
File: Margaret.jpg (101KB, 1280x720px) Image search: [Google]
Margaret.jpg
101KB, 1280x720px
I'm going to emulate her game.
https://www.youtube.com/watch?v=UFXqJ--L_Kk
>>
>>183472090
>The audio simply isn't "right" in WDC
You mind elaborating lol? Admittedly I don't own the real game, so I can't test it on console.

>and Azimer's really doesn't like Top Gear Rally
It's not perfect but it's essentially the best option for now.

>This solution should fix all the BOSS titles
Have you tested it? I wouldn't be so sure since Top Gear, Twisted Edge, and WDC all work differently.
>>
>>183472476
>Admittedly I don't own the real game, so I can't test it on console.
Not him but here's a full play through done on console with decent recoprding quality.
>>
>>183473360
Better if I actually post the thing.
https://www.youtube.com/playlist?list=PLLvhFPD4OeOeA1CN074N262h54lggy0yI
>>
>>183471528
The website uses your gpu? Or is there an offline method?

What games have you improved?
>>
Anybody know where I can get a ROMset (ideally arcade only to save me cutting out the stuff I don't want) for Final Burn Alpha 0.2.97.40? I usually get sets from the Internet Archive and they've got one there that claims to be for .40 but after opening it the folder is called 'fba029739SplitArcadeOnly_201612', so it seems it's for .39.

Can't seem to find one anywhere.
>>
>>183473421
Thanks, I'll check it out soon.
>>
File: marina.png (347KB, 714x984px) Image search: [Google]
marina.png
347KB, 714x984px
Anyone know why can I seemingly not choose an inkling at the very beginning screen of Splatoon? My input settings in Cemu are all fine, just none of the buttons on my controller actually DO anything.
>>
Who's in charge of the wiki? I'd like to discuss the idea of implementing a mobile view.
>>
>>183480369
mobile cancer shouldn't give a rat ass about emulation
>>
>>183428302
>Mednafen is not as compatible or accurate and has much higher requirements.
If it runs on a Celeron N2840 with 2GBs of RAM, I don't think it needs anything fancy desu.
Adding shaders to the mix CAN be demanding though, I've tried nearest-neighbor x2 and while it's working almost perfectly, in Tales of Phantasia I lose 8-9 frames out of the constant 60 when a battle's beginning animation shows up.

>dynamic rate control
Honest question, is that relevant if you can get a perfect framerate with no slowdowns?

>Bingo
Objectively wrong.

>>183464450
For a PS1 Game that looks really pretty though.

>>183471528
A PS1 Emulator that allows to export textures and use customized ones would be so nice.
How come PCSXR, epsxe, Mednafen and Xebra, all lack such a feature even if it's optional/toggeable through an ini file?

>>183483019
>EMULATORS ON MOBILE? LOOOL
Yes, emulators on mobile, (You) can now leave.
>>
File: e8.jpg (86KB, 494x474px) Image search: [Google]
e8.jpg
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Demul or NullDC?
>>
>>183484342
If the game works on NullDC then NullDC Demul otherwise.
>>
File: Speccy64_2017-07-22_14-52-32.png (11KB, 469x194px) Image search: [Google]
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Could I run CEMU?
>>
>>183484970
Thanks. I thought it was the opposite..
>>
>>183485010
Super Mario 3D World should work fine, Zelda not.
>>
>>183485010
Why don't you try it?
>>
>>183483849
>Honest question, is that relevant if you can get a perfect framerate with no slowdowns?

The consoles true output rate is not exactly the same as system emulating it so somewhere something has to give.
You can either sync to video and use DRC to tweak the audio to match or sync to video and use a g/freesync monitor at the appropriate refresh rate.

Most emulators don't give a shit and you end up with screen tearing, audio pops or both.
>>
Is Red Steel 2 the only game with a fun and good simulation of a SWORD to use with Motion controls for the Wii?
>>
>>183451451
Thanks twinaphex for your hard word
https://github.com/libretro/reicast-emulator/commit/0e5c14662fff48c3e67c543679ce653d720fcde0
>>
>>183179881
check pcsx2 wiki
>>
File: rpcs3.png (16KB, 278x452px) Image search: [Google]
rpcs3.png
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what are the rpcs3 fag up to?

patreon/nekotekina
>>
>>183493229

Vita emulation
>>
File: notshita.png (10KB, 457x82px) Image search: [Google]
notshita.png
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>>183493347
apparently not
>>
>>183493229

Persona 5 barely works decently yet they call it 'playable' and hype it up to undiscerning users.

they just want to make more money monthly and therefore sell the dream of playable PS3 emulation, which is still years away.
>>
>>183495794
>Persona 5 barely works decently yet they call it 'playable' and hype it up to undiscerning users.
You can finish the game and the framerate is tolerable for a JRPG, what's not playable about that.
>>
>>183496194
>WE EXPECT IT PERFECT OUT OF THE BOX AND WILL ACCUSE THE DEV OF FRAUD IF WE DON'T GET WHAT WE WANT.
>>
New Thread:
>>183496510
>>183496510
>>
>>183493056

pajeet, can you still not write proper english?
>>
>>183463195
I would stick with 9x. bsnes is certainly more accurate but you're very unlikely to notice or care unless you happen to play one of the few games that really need it. I'm glad it's there for the sake of preservation, but when I just want to play Super Metroid or whatever, I grab 9x.
Thread posts: 751
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