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/agdg/ - Amateur Game Dev General

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Thread replies: 753
Thread images: 153

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God script edition

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

Previous Thread: >>182648907
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Godot: godotengine.org
GameMaker: yoyogames.com/gamemaker
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
name one reason why
>>
>>182721996
first for java
>>
>>182721871
They aren't worried their friends will see them play anime tits games?
>>
Game dev unironically makes my life better and happier. The feel of sitting down to my monitors full of code and 3d modeling and gamedev websites making progress while next to me I'm gaymin on my tv. This is the life boyos.
>>
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>>182721841
Copying progress from last thread.
>>
>>182722125
I haven't had a goodnight sleep in two weeks since starting. Tired of going to bed at 5am.
>>
>>182722161
Cute! What is that cat rabbit thing? A pet or enemy or what?
>>
Trying out new images for the background.

>>182722161
Hey, what engine are you using for that? You mentioned "not in this engine" in a previous post. I'm curious now.
>>
>>182722428
collectible
you'll be able to collect them, fuse them with another object, and then be able to upgrade equipment or stats.
That's the current plan.
>>
>>182722497
it looks like you pasted an image into microsoft paint and then erased some of it to be honest
>>
>>182722497
Good old cancer free Fusion 2.5 by clickteam
>>
googum, explain to me why do you consider yourself a master gamedev but your skills are begginer tier?

Is like you don't give a fuck about being better and more skilled.

pls reply, this is a serious question.
>>
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working on new animations
(disregard the cape, its shit, i know it)
>>
>>182722059

Really? Who cares?

Only people who worry about that stuff are literal pussywhipped cucks who have their gf linked to their steam account. And you don't want those people playing your games anyway.
>>
>>182722705
Is that sarcasm? Also have you seen what they're doing for Fusion 3?
>>
>>182722424
That used to be a real problem for me too but I have been lucky lately and am on a pretty decent sleep schedule.
>>
>>182722909
Yeah, it's sarcasm. Some things are great. Some are really bad.
Fusion 3 is hopefully going to minimize on some of the problems I have, as well as it's not going to be using tech and coding from 1995.
>>
>>182722650
Is it because the background is too detailed or is it the same with all my other images?
>>
>>182722850
you should learn to draw first before trying to care about how things look
loomis that shit up
>>
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>>182722831
pls keep the googposting in the other thread
>>
>>182661915
>we did market it actually. sent a bunch of keys to a bunch of people

thats not marketing though.
>>
>>182723080
Kinda the same with all the others, but I think that I wouldn't see it that way if there was a motion paralax since that'd make the white stuff stand ahead of the background. I can't remember if you actually had one on the other things you'd posted.

>>182722734
>Hotline Miami did an incredible job of making the player uncomfortable
I actually interpreted that game as more of an artistic "admission of inner evil" over the enjoyment that can be derived from violence. It struck me as something that was supposed to create as mixed an emotion as possible. I definitely found it to be a better game than infinite though.
>>
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>>182722497

Write a script that searches the players computer for images and randomly places them as the background.
>>
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>>182723428
>It struck me as something that was supposed to create as mixed an emotion as possible
That's exactly what I mean.
The gameplay is a lot of fun but the game doesn't let you forget that you're killing people. The sequel manages to be even more fucked up.

Infinite, on the other hand, is just a mindless shooter that periodically stops to jerk itself off because Ken Levine is a pretentious twat.
>>
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>>182723428
Here's a video, is it still bad?

>>182723564
Source on that?
>>
>>182723769
even hotline miami follows the tropes of male disposability and murder being justifiable.
...except that one time they didnt and it caused outrage and they changed it.
>>
>>182723887
Mist needs its own parallax layer
>>
>>182723887
>Here's a video, is it still bad?
no it looks a lot better when you can see that the platforms are separate from the background
>>
>>182723887
I can't even begin to understand why you would try to do graphics like that.
>>
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Would this be too hard for a hacking minigame? Once you learn the pattern it's pretty easy but it can be frustrating at first.

http://www.logicgamesonline.com/lightsout/
>>
reminder that googum is an alpha male
if you disagree then you are an idiot
>>
>>182724061
That's good, glad to hear it.

>>182724071
¯\_(ツ)_/¯
>>
>>182724030
>male disposability
The enemies are almost exclusively Russian mobsters.

>murder being justifiable
Even though you almost exclusively kill Russian mobsters, it's still presented as Fucked Up.

God, I fucking hate you. You are such a stupid, pretentious twat.
>>
>>182724030
>even hotline miami follows the tropes of male disposability and murder being justifiable
You really think the russian mob is going go for the equal opportunity thing? I think that troupe, in and of itself, is also sort of an "admission of evil" too. Even when Jacket chooses to spare someone, it's because he's really just because he has a double standard. I don't think that means the developers themselves are actually pushing that standard as a good thing.
>>
>>>182721094
>The enemy shoot spread bullets but if the player also moves, the bullets need to rotate along with it.

So, you want the bullet sprite or model to be aligned with its trajectory? The particulars depend on which engine you're using, but basically what you want to do is to get the rotation of your player and then set that as the rotation of your projectile when you spawn it in. Should be plenty of tutorials out there for that if you're using GM/Unity/Godot.
>>
>>182724203
"All boards that default to the Yotsuba B or Burichan (blue) themes are to be considered "work safe." Violators may be temporarily banned and their posts removed. Note: Spoilered pornography or other "not safe for work" content is NOT allowed on the work safe boards." sorry anon.
>>
>>182724238 (Me)
>I think that troupe
-by which I mean "the presence of that troupe, in this particular game" and not "the troupe in general"
>>
fuck art
>>
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>>182724203
Thanks :)
>>
>>182724089
99% players are just going to randomly click cells until shit matches.
>>
>>182724030
we have double number of mothers than fathers.

males are disposable because that's how it works in biology.

60 million males died in WWII yet the population didn't suffer.

most females have bigger survival rates in disasters than males.

the fact is, losing a big percentage of males is not a big deal for society, as most wars prove, meanwhile losing a percetage of females can be devastating to a society, since they're not able to make as many children as males.
>>
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>>182721841
- Learned how to use states and implemented a dodge mechanic
- Implemented some afterimage effects
- Did minor tweaks to some values.
-Various small visual tweaks even though it's programmer art, but sometimes I'll do anything just not to work on the thing I should
I had some fun honestly
>>
>>182724553
Yeah, I did that a bit at first. Why is it so hard to find a good mini-game?
>>
>>182724790
engine?
>>
>>182725086
GMS 1.4
>>
>>182723564
source
>>
>tfw learning how to properly use tris pre-subdivision
I usually just make models for animations and not for things that are rendered live: how do I know how many polys is too many polys? Right now I've got a hand that's 118 polys pre-subdivision with 6 tris, and 466 polys afterward. Is that normal for something that could run on say, a decent laptop? How much of an effect would polycount have on performance compared to things like effects and stuff?
>>
>>182725291
He either just got banned for posting the source, or he just deleted his post. I think I know it, though.

Creator: sunsetriders7

Material: avatar: the last airbender
nickelodeon
the legend of korra

Characters:
korra
>>
>>182725465
466 polys will run on most phones these days bud. The most important thing is how many polys you want to render on every object in a particular area.
>>
>>182724201
i dont get what youre saying here? hotline miami doesnt follow the trope of male disposability because russians? are russian men not also men? the only female in the game is saved.

>it's still presented as Fucked Up.
yeah sure, it's presented as ~wow this is so fucked up man whoa all this murder what~ but its not actually controversial because killing mobsters is a-ok because murder is justifiable!

>>182724567
sure i see this biological truth as the source of it but that doesnt make it any less immoral or hypocritical. To be ok with men dying means you dont value male lives which mean a society like America who has an ideal of human equality is complete bullshit. they'll clutch their pearls when shown the facts because their actual morality does not match their stated morality.
>>
>>182725465
The Playstation could render 360,000 untextured polygons per second, or about 90,000 with textures and shaders.
That was 20 years ago.

Connor in Ass Creed 3 has about 28,000 polygons.
>>
>>182725681
>466 polys will run on most phones these days bud.
Well yeah, but if the hand is 466, that implies the body will be quite a bit more, etc. I was kindof hoping people would extrapolate.
>>
>>182725717
is how nature works, nature doesn't care about human feelings or morality.

women live is more precious than males.

a single male can have hundreds of childrens.
most women can only have a dozen at best children.

therefore women are the precious commodity.

nature doesn't care about your MRA feelings.
>>
what do you think about Panda3D anons?
>>
>>182725989
Not talking about nature
>>
>>182725717
>Mother Nature is rude to us males wahhhh fuck America
The arguments of a 45 year old man.
>>
>>182725964
> about 90,000 with textures and shaders.
At 60 fps that'd only be 1500 though, which is like three hands. Though I'm going to have flat colors so I should probably have looked at the 360,000 estimate.

>That was 20 years ago.
good point
>>
>>182724238
>it's because he's really just because he has a double standard.
woah, forgot to delete the first thing I wrote before typing over it

time for bed
>>
>>182725989
>mother nature doesn't care about your lives
>mother nature values lives based on how many lives they can create
pick one dude
>>
>>182726410
>evolution is just a lie
>>
>>182725989
>>182726210
http://www.un.org/en/universal-declaration-human-rights/index.html
Article 1
>>
>>182726484
I never said that, but you're swinging the definition of "value" between two different things. It's like when people mix up the words "purpose" and "biological function".
>>
>>182726218
Typical characters in games these days have 10-30k polygons.
https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/

I can't find polygons per second for the PS4, but last gen systems seemed to be capable of over 200 million, and that's 10-year-old tech.
>>
>>182726562
Also keep in mind that AAA games have plenty of LOD models as well
>>
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>goog disappears
>constant bokushitting
>bokushitting stops
>googposting is back
>>
>>182725979
Hands and faces are (usually) the most detailed part of a model unless you're designing some sort of wacky JRPG costume to go with it.
I don't think I've ever bothered counting the number of polys on a hand before; it's not really likely to be an accurate indicator of the total poly count.
Either way, its more important to have an idea of how many of these characters are going to be rendered at once and how detailed your levels are going to be. Whether you want to render two of your characters on an empty street (e.g. a fighting game) vs 50 characters in a forest or whatnot is going to be the deciding factor on how detailed they can afford to be.
>>
>>182726936
im surprised shitposters cant multitask
>>
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>>182726936
but who remembers stella posting?
>>
REEE SHUTUP GOGEM
>>
>>182727249
this
>>
>>182726936
>>182727040
i still remember rotateguy and marmorealposting fammytams
>>
Any of you guys ever just hang out in the GTA 5 world and be impressed with it? Or any other open world city game where citizens are going about there days with realistic traffic.
>>
>>182727350
I don't even do that in the real world anon
>>
nature also doesn't care about consent. if it's okay for me to die in a war it's okay for me to rape.
>>
>>182727460
Nature has nothing to do with morals. If you want to be able to rape, don't be surprised when people don't afford you the other parts of normal social interaction like respect or freedom.
>>
>>182727336
I'm still requesting the marmodev screaming pics but nobody will drop them
>>
Way better than Rotateposting. Fuck that guy. At least googs has non repetitive shitposting revolving around him.
>>
>>182727350
>GTA
>immersive simulated reality
Traffic and people walking, whoaaaah
>>
>>182727615
I miss the shitposting of that "cat" and sordposting.
>>
>>182727350
just wait until some autist engineer comes up with ways to prefab entire open world games w/ shit like AIs
>>
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>>182727663
>>
>>182727350
When I was a kid, yeah.
But these days I've played so many open world games that they all feel pretty shallow, especially when they can't even be bothered to include real side quests like TES.
>>
>>182727559
>Nature has nothing to do with morals
Morals are a reaction to natural decay. If we have morals we go further as a species because we can deny natural instincts that cause other societies to fall apart before they can even solidify as a tribe.
>>
>>182727350
>GTA 5 world and be impressed with it
when I was younger yes, but now that I have a good idea of how all their systems work, no.

Like you can't just walk up to someone, have a unique conversation with them, take them on dates and then have them be your partner. citizens are basically zombies stuck in their daily AI roam loop who retain no information about you

I wish a game with sophisticated ai existed, but it probably wont for another 50 years
>>
>>182727615
non-repetitive?
>links a youtuber again

https://youtu.be/l-tYj1HVYEY?t=2h38m34s
HAHA REKT BTFO GOOGEM
I WATCH 10 HOURS OF THIS SHIT EVERY WEEK FUCK YOU!
>>
>>182727845
>crying because you got made fun of for 10 seconds on youtube
L O L
>>
>>182727919
That's his point

>>182727845
>July 13th
That's my point
>>
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https://drive.google.com/open?id=0B-vzmuumvkewRTVOTnpHRHpBSW8

Hey agdg will you test my first level of my project? Its for a 48 hour gamejam im doing and I want some feedback before I hurry on deving the 2nd and 3rd levels.
>>
>>182727805
>Ai with proc gen personality traits
>every entity recognizes previous encounters and builds relationship based on those values
>Ai makes most of their own decisions without you needing to handhold them
>almost nothing is hard coded. everything they do is dynamic and abstract
>Ai decisions are based on a profile which details how they were raised, meaning just giving them the 'right' answers wont always yield favorable results
>IE, buying books for an AI who is struggling with their studies might be more likely to join your party(but the ai wont directly tell you they're struggling)
>>
>>182727805
>when I was younger yes, but now that I have a good idea of how all their systems work, no.
It should be more impressive if you know what's behind it. Where's your almost-perfect simulation of modern society?
>>
>>182728497
Once you know how the system works it's easy to see the cracks.
You can be impressed by the technical achievement and still find the end result bland.
>>
>>182728415
>the sims
>>
>>182728658
Do the sims characters actually remember things you've done with them? I thought they just had a 'like' meter for other people.
>>
>>182728809
I think they get bored if you repeat the same interaction but mostly no, they don't remember shit.
>>
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>>182722161
Tinkering with the code more, and I finally figured out how to make multiple objects of them move randomly independently from each other! Now I just need to figure out how to set it so with the animations and them jumping.
>>
>>182728809
That dude is greentexting the future he wants to see.
>>
>>182728809
t b h im not sure, I think there are hidden stats, like what conversations they preferred
>>
>>182728891
Can't wait for them jumping, they seem a bit boring as is
>>
>>182728658
Sims AI is rudimentary.
It's still too early in history to make anything close to it, but I can dream.
>>
I got automatic stat placement functional. probably still missing some stuff here, but now I just need to make the combat system fully functional for 5v5 fights, this is going to be a massive pain.
>>
>>182729187
>DBZ
>>
>>182729017
You could easily make everything you just said right now, the only hurdle is that AI isn't advanced enough to proc gen dialogue that feels unique, so you would have to write a bunch of generic lines so that the AI could slot in their opinions about whether they hate newspapers or mudcrabs.
However, if you set the game in a world where all of your NPCs were some sort of creature that communicates with sounds and gestures, like cavemen or a wall-e style robots, then you could definitely do all of that and have it feel somewhere near real.

The reason that nobody has done it yet is because its not worth the trouble, when you can just do the sims style AI.
>>
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>>182728891
so many tiny boxes
>>
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>>182729305
I can't be the only one who wants a sequel to this. I've rebalanced the combat math, and I'm adding in giant characters as well as up to 5v5 battles. In addition to new characters, the game will be on Love 2D at some point, just gotta get it fully functional in text form, then Love 2D, and then probably never actually getting it sold to Bamco for release on PC and mobile devices.

Still not 100% on which way to balance the 1v5 fights though. Either multiplying stats by X2/X3 ect or reducing incoming damage by X5, ect, it will likely be multiplying stats, so Nappa in his 1v5 will have 6,000 HP, and deal 5 times normal damage. but that will have some exponential scaling issues when it comes to stat bonuses, will likely need to add stat bonuses after multiplying damage.
>>
>>182729542
>the only hurdle is that AI isn't advanced enough to proc gen dialogue that feels unique
this is the big problem with that sort of thing, I think
You can build elaborate systems that interact in interesting ways but you just can't make them interesting to talk to.
>>
kilk yourself
>>
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>>182729768
>>
>>182729953
what the hell kind of gun is that
>>
>>182729995
a famas
>>
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Got the framework for this pulse mechanic down, and added "empty symbols" for when you don't hit a monster with the fireball.
>>
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Don't really have much to show off, since I've just been working on the basics right now

>Level Editor w/save & loading
>Tracelog for debugging info
>Fancy text
>Key Controller (Not visible)

I want to make a topdown, but this stuff would be applicable with just about anything else. I'm currently expanding upon the editor
>>
>>182729653
Be a man and do this one.
>>
>>182730227
That's a one juicy looking slime there.
>>
>>182730307
But we finally got DB Fighter Z, though it's still no budokai 4
>>
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>everything works just as you planned except 1 tiny thing
>put it in the backlog, whatever
>fast forward a week
>backlog is done
>only that tiny issue remains
>try fixing it again
>defies all logic and questions your sanity
>solution seems deceptively easy but this tiny bug doesn't give a fuck
>bug has become sentient and does not want you to succeed

i give up
>>
>>182730371
I don't like the traditional 2D fighter movement. It's Dragon Ball; why do they stay on the ground so much? The airborne free movement in Supersonic Warriors feels awesome.
>>
>>182730941
Congratulate the bug on it's victory, ascend it into being a feature of the game.
>>
>>182730997
Because it makes it more of a competitive fighting game that people will play, I like xenoverse and tenkaichi well enough, but I'd much rather play a true fighting game like Budokai 3 over them.

Supersonic looks solid though, but people love their traditional fighters
>>
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>>182730321
Only the juiciest
>>
>>182729578
Your game looks cool af. Making something similar and your progress really keeps me motivated in making it.
>>
>>182730997
>why do they stay on the ground so much?

Not that guy, but I would imagine that its because fighter audience is so niche and resistant to change these days that you can't afford to do anything too different in case the hardcore segment doesn't like it.
>>
>>182731826
Makes me happy to hear that.
This thread motivates me as well as listening to music from various metroidvania games. Gets me in the mood and keeps me going with adding something each day.
>>
>>182732837
What engine are you using?
>>
>>182733245
Not them but they said fusion 2.5 earlier in the thread
>>
>>182733401
Ah damn, never used it. It looked like something akin to Game Maker, so I already started writing up something simple to handle it. A basic enemy like that takes only a few minutes to write.
>>
Do you guys ever spend hours fiddling with useless stuff? Sometimes one little thing isn't quite right, so I'll very inefficiently meddle with it until I'm satisfied.
>>
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Why are people so surprised about Monolith failing? I took a look at the trailer and it said everything. The game just seems to be an omnidirectional 2d shooter, there's nothing really interesting about it except possibly exploring the ships/shot types. I'm not trying to rag on the game or stir things up, but it really just should have been obvious before it made it to alpha that it was going to look/be like something you would play for maybe 10 minutes and then put down forever. No amount of graphics can really help that, honestly. I feel kind of bad, because a lot of love and care clearly went into it, but it also should have been obvious from the get-go that it wasn't gonna make it.
>>
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>>182733990
>ADGD:
>something you would play for maybe 10 minutes and then put down forever

is this 2017 AGDG's new official motto
>>
>>182732837
I loved castlevania so right now my game is basically a 1:1 clone, I feel kinda bad making a "metroidvania" game when I've never even played any metroid games.
>>
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Daily reminder that invisible little hacks is the way of the yesdev
>>
>>182733990
>I don't like the genre
cool post
>>
>>182734340
>However, if we some of the some of the sprites on this castle
>>
>>182734340
I don't understand what's the hack?
>>
>>182733990
>failure
>not gonna make it
>it's one steam
>modest sales
>it got updated
>if it doesn't sell millions, it's a failure, because we here at AGDG are actually AAA tier devs.
What he mean by this

Stupid amphibious messenger
>>
>announce that Social Interaction Trainer is going to be removed from Steam
>get around the same amount of sales (at full price) as one of the summer sale days
i should remove my games from steam more often.
>>
>>182735167
why are you removing it?
>>
>>182735407
https://twitter.com/googumproduce/status/878306636464402432
>>
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>>182735652
>jewgem thinks he's in the wrong here
>>
>>182735167
>get around the same amount of sales (at full price) as one of the summer sale days
I'm not sure how you're quantifying this when your games ship 0 copies regardless of sales.
>>
>>182735652
just shill your patreon on the websites they allowed you massive kike.
>>
>>182736028
>>182735891
>STOP NOT SELLING ON STEAM!
>YOU'RE A JEW!
gabe pls.
>>
>>182735167
You get the same amount of sales as any summer sale everyday googem, as in 0.
>>
>>182736138
Keep begging.
>>
>>182735652
>thinking you can pressure steam into compliance
Pretty sure even gogem isn't that delusional. He's likely trying to start another scandal for that sweet shot at youtube superstar hatedom.
>>
>>182736138
I posed a solution to your problem you dumb faggot.

>this platform that's giving me money to host my content on it wont let me link to other places that people can directly give me money!
>rather than just linking other places to give me money on the websites they DID allow, I'm going to throw a massive tantrum!
>>
>>182736263
>this platform that's giving me money
that's where you fucked up. none of these storefronts give you money, you give them money for the service of being a storefront. why are so many of yall up in a huff about me dropping a shitty storefront?
>>
>>182736383
we aren't.

post progress everyone.
>>
>>182736383
Nobody is in a huff, we're laughing at you for being a petulant faggot, chronic failure and hilarious drama queen.
>>
Since I was kind of bored yesterday I thought of making a second playable character, a mage. I think adding a different character to play as would add variety to the game, especially when it comes to the puzzle design.
>>
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Made pretty good progress I guess, I've been working on the character creation system because that's basically the only thing I have ideas for right now. I basically just want to try and get some sort of playable prototype working. I'm experimenting with a dicepool character generation except you also use the dice to buy starting traits and stuff. You can spend more than the starting "Fortune Dice" but you get "Misfortune Dice" added on to your character when you do. I was thinking of experimenting with using these dice as a sort of simplistic karma system. The misfortune dice will randomly be spent during interactions to fuck you over as you go through the game and its going to operate based on thresholds.

>10 Misfortune Dice is deathly bad
>6-9 Misfortune Dice is impairing bad
>3-5 Misfortune Dice is bad
>1-2 Misfortune Dice is rather unfortunate

When bad things happen to you it will consume dice. 10 Dice is the threshold for activating bad endings. Doing quests and stuff gives you fortune dice and you can buy off misfortune dice with fortune dice, or you could spend them on more stats, traits etc. Fortune dice can also be consumed by good events that happen to you as well. You won't be able to find rare items without having spare fortune dice.

There are also negative traits that you can purchase that give you fortune dice. For example there could be a trait that lowers the deathly threshold from 10 to 9 and lowers the others accordingly as well. There could also be traits that allow you to gain rare items without spending fortune dice. All of this is purely hypothetical but it seems interesting enough to fuck with if I can ever get the consistency to actually stick with a project and not giving up. I have high hopes for this project because my expectations are basically zero. I'm just working on whatever the fuck I want and not worrying about making it presentable or fun because no one will play my game anyways because it will probably never get finished.
>>
>>182736537
That hat doesn't really look right for a wizard and the robe feels like it could use a bit more detail or flare to bring it up to the standard of your warrior.
What is your game anyway? I don't recall seeing that character before.
>>
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Anyone got experience with continuous delivery?

I want to automatically compile and deploy my shit on github. It needs to be able to produce Windows binaries (testing can be on Linux ones).
Project is open source, so free ones are fine. I'm a poorfag and can't afford a server.
>>
>>182736715
>game ending decided by random
Well, it seems that you just won annual award for the most retarded game design.
>>
>>182736715
Random misfortune that builds up seems like it could be a novel mechanic if you were making an rpg that revolved around doomed characters getting shit on by the universe, sort of like a game version of the 'A series of unfortunate events' series.

I want a royalties for that idea, by the way.
>>
>>182736984
The idea interests me and that's enough. Games with true endings, middle ground endings, and bad endings are fine with me. I don't see how having the chance of getting a specific bad ending if you sit in the deathly misfortune threshold is bad design, especially when you can hypothetically instantly buy off a misfortune dice by taking a disadvantage trait.

>I'm coming up to a part where the grand wizard could notice I'm a demon in disguise at the kings dinner party which is a bad ending
>Take the "Lecherous" Disadvantage, 10% chance to contract a sexual disease each time you stay at an Inn of "Commoner" quality rating.

Before you say
>YOU HAVE TO PLAY THE GAME BEFORE TO KNOW THAT'S COMING

You could have a trait that gives you spidey sense. "You feel the bone cold dice of death rattling in your brain" as a pop-up when you reach a checkpoint.
>>
>>182724054
Hey, seems like I missed your post. I'm definitely open to adding some more background layers, though I'm not sure whether to make them pixely or realistic looking.
>>
>He doesn't focus on music aka the most important part of gamedev
You don't do that anon, do you ? You are working on your music right ?
After all music is what makes or breaks a game. Your coding, gameplay can be shit but if your music is on point people will like it.
>>
>>182737530
Toby plz go
>>
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>>182721841
Thanks for your kind reply. The arms are short yes but for me it somehow feels right when they have this size.
And the reason why I used blackoutline is to keep the number of colors small. Avoiding using pure black is something I actually heard twice about but I still missed it.
And animating the whole body seems really difficult. I want to start small. Maybe I should animate an easier object. Again thanks.
>>
>>182737530
Unlike artists, decent musicians are relatively cheap to buy.
>>
>>182737652
No idea how I fucked this up. It was meant for >>182700748
>>
>>182737530
I'm not even having audio at all in my game.
>>
>>182737764
>buying music
anon I..
It's like getting an architect to design YOUR house
How would the musician even understand and comprehend the amount of emotions your game is supposed to convey through the music ? Only you know that.
>>
>>182738026
>It's like getting an architect to design YOUR house
So... completely logical?
>>
>>182738026
>amount of emotions
if emotions come in quantities why cant you just buy a few bushels of emotions and then use what you need?
>>
>>182738150
No, retarded, and useless.
>>
>>182737530
I literally don't even know how you make music with a computer and I don't have any instruments and I also don't know how to play any instruments. When I've thought of making a soundtrack I was thinking of just using voice recordings to record sounds and using those to make music, not like words, just vocal sound effects including guitar sounds etc. I do want vocals in my music though.

I don't know why but I have this unquenchable desire to have boss music that's just me blabbing improvised verses about the boss fight for a solid 20-30 minutes to some sort of really long synthesized song.

https://www.youtube.com/watch?v=Za-TkdK-Ud4

Old newground video style music.
>>
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PROGRESS:
> made a new spider enemy
just a scrub that shoots at you

gonna adapt the spider body into about 3 different enemy types cause the initial animation is the shit that
takes time

GAME: http://store.steampowered.com/app/337290/Still_Not_Dead/
>>
>>182738363
Genuinely disturbing animation for the spider
>>
>tfw figure something out that you know everyone else will want to know because they are all struggling with a related issue or the same issue
>not going to tell anyone
mwahahaha
devilish
>>
>>182738390
happy to hear that!
>>
>>182738263
buy(or pirate) FL studio, or download LMMS.It's literally that easy. It basically does stuff for you.
You'd be making soundcloud tier "beats" nigger music in one day and then you can progress from there. There are literally thousands of quality VSTs and samples recorded from millions worth real instruments.
Something sounds really good music in your head ? You just need to click shit until it sounds goood like the tune in your head. Literally that simple.
Comparing it to art, if you can think of good looking awesome characters and armours and stuff, you have a software that automatically draws what you are thinking of , you just need to click.
>>
>>182735891
Did gogem seriously make that tweet? kek what a loser
>>
>>182738363
Is that a spider with a cross jammed into it? I like it.
>>
>>182735167
Stop trying to convince everyone you're successful, asshole. It's really pathetic.
>>
>>182738363
>roguelike
>not turn-based, not grid-based
This is why we can't have nice things
>>
How do you find an art style that makes creating assets quick? I can't art for shit.
>>
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>>182735167
This is extremely childish, posting e-mails on your twitter like anyone will care. E-mail in question for those who don't want to open your twatter.
>>
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>>182738594
yes. yes it is. im gonna use those legs to make a walking totem and a coffin for a couple other enemy types. glad you dig :)

STILL NOT DEAD now has almost 100 players, and a couple people ive emailed (prob sent 300+ emails so far) have made videos on it, this being my favorite:

https://www.youtube.com/watch?v=zpDOlmDMcL8

One person has over 9 hours, and seems to understand a lot of the deeper mechanics in the game which is pretty awesome and kind of what im hoping for as the game grows. Focus now is making the levels more interesting and adding more enemies
>>
>>182738741
low res pixel art, small color pallet, blocky or geometric shapes
>>
>>182738764
>so childish
>no one cares
>look at this everybody
tsundere is the shittiest archetype
>>
>>182738764
>planned release date is the 14th MAKE YOUR DECISION
I fucking despise gogem.
>>
>>182738521
This guy knows what's up
>>
>>182738805
Is 48x48 for the player character low res?
>>
>>182738521
>There are literally thousands of quality VSTs and samples recorded from millions worth real instruments.

Yeah but that doesn't sound nearly as fun. I was thinking that if I recorded all the sound effects with my voice I could do some sort of wizard magic thematically to tie and aesthetic of storytelling together. I was also thinking about doing "sims"/"parappa the rapper"/"animal crossing" style babble dialogue for all the dialogue in the game that tries to convey the dialogue/characters through only voice fluctuations/pitch/speech mannerisms. I'm kind of a retarded ideaguy faggot that doesn't even have a game yet though.

At the very least I enjoy babbling to myself in the freezer at work while I stock beer trying out different voices.
>>
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>>182738741
personally i use billboards and a single animation for enemies (cause theyre always moving/facing the player) - i dont have death animations. for weapons, the pickup icon/HUD icon/actual graphics are all the same sprite.

i keep my enemies to about 3-4 frames and only use 2/3 colors for designs. one for the base body, the next for details like eyes/teeth

if i make a gun or enemy, i think think how i can stretch that animation into 3/4 other enemy types: ie - just copy/paste bits from other enemy sprites to combine a couple assets into another 10... also helps world cohesion desu
>>
>>182738840
Care enough to guffaw at you for posting it, don't care enough to give one shit about steam rightfully enforcing rules on you.

Stop acting like you're some born outlaw beyond the rules you're not even a real australian you fucking ex-pat dropout burgercuck
>>
>>182738924
>RULES
haha wow, it's a companies made up rules to benefit itself.
you're the cuckold here.
>>
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At certain resolutions, this little GUI overlap on the bottom-left can happen. Is that fine or should the overlapping box slide out as the other one slides in?
>>
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>>182738764
>had to get the last word
>still made it a passive aggressive bitchy question implying more attention was warranted to him
How desperate for attention is gogem? He's Amber Coal tier.
>>
>>182739058
>made up rules
And when you're an adult you can make your own rules too!
Fucking spastic 32 year old nutjob.
>>
>>182739058
in a world without rules you'd be gone a decade ago gogem, don't pretend like the rules are holding you back specifically.
>>
>>182738764
>hey, sorry this update breaks our terms of service, fix it and we'll be A-OK. Maybe you could do this instead? It's practically the same thing.
>F-FUCK YOU IM NOT REMOVING IT THAT'S FUCKING BULLSHIT I SHOULD BE ABLE TO MILK PEOPLE DRY
>EITHER UPDATE MY FUCKING GAME OR I'LL THROW A MASSIVE TANTRUM AND REMOVE FUCKING EVERYTHING
>well uh, sorry you feel that way, but it's one of the only rules we have. Everybody else on our platform is okay with that, and knows about it, because we aren't keeping it secret or anything. if you change your mind you're free to come back! Good luck man!
>REEEEEEEEEEEEEEEEEEEEE

how to be a petty person 101
>>
>>182738903
Literally record your voice and alter it with filters using audacity. All you need is a decent mic and audacity, a free 15mb software.
>>
>>182739245
>>182739292
Quit giving the fool attention, he thrives on it. He's a lost cause.
>>
>>182739164
>last word
but thats an actual literal request for giving owners of my other games itchio keys.
ive poked at them twice since then to try and get them to respond, they take for fucking ever.
i wouldnt have to ask any of these things on itchio, itchio actually has all of this shit (giving out keys, deleting games) automated and not requiring approval.
steam is the shittiest service.
>>
>>182739102
As long as the overlayed GUI elements aren't necessarily relevant to the current screen it's fine to leave it as is.

Unless you're worried about triggering somebody's OCD, in which case feel free to add that little bit of polish.
>>
>>182739058
Get the fuck off steam then. No one is forcing you to stay there. No one forced to to upload to a distribution channel with a defined terms of service that you violated. Posting this shit is literally pointless.

>either steam changes their mind and you stay (extremely unlikely)
>or you leave steam
(idk or care)
>or you change your mind and stay on steam

Regardless of any of those decisions its just adults coming to some sort of agreement or decision making. There isn't any injustice being done here or anything sharing the emails is literally fucking retarded.

I like how in 99.9% of disputes the company is almost always completely in the right. Anti-Capitalists are literally fucking subhuman.

>WAHHH I CANT MAKE MY OWN DECISIONS AND I'M NOT RESPONSIBLE FOR THEM
>>
>>182739326
You fixate on everything except making games that are worth playing.

All this fuss over a meme game that hardly got any sales when you should be focusing on your next game. You're kind of a wet noodle gamedev aren't ya?
>>
Hey guys, what's a good number of Steam followers for a game to have before launch? Mine barely has 100 atm, should I do some retarded shit to get attention so I can avoid the inevitable flop?
>>
>>182739450
>Get the fuck off steam then.
im trying.
basically nothing is automated.
>>
>>182739450
They're in the right to do it, but it goes against their projected image.
>>
>>182739450
>Regardless of any of those decisions its just adults coming to some sort of agreement or decision making. There isn't any injustice being done here or anything sharing the emails is literally fucking retarded.
It's a really stark illustration of just how hungry for attention and childish this guy is. He's in his 30s and treats every miniscule transaction online as being monumental or newsworthy.

He also likes to talk like a businessman when he's broke as shit for someone who has been working in a technical/software field for this long.

He's kind of insane.
>>
>>182739453
>All this fuss over a meme game that hardly got any sales
actually got zero sales on steam because it's not being released on steam, pay attention brainlet.
>>
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>>182739481
forgot to mention, this is my game
>>
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I thought this would be fun to show
>>
>>182739569
No, cunt, you keep acting like you're a "revenue stream" for steam because SIT sold a few copies, you sound delusional AF to everyone including the poor working stiffs who have to read your hilarious e-mails.
>>
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>>182739494
>gogem will be gone from steam soon
>>
>>182739683
They're not going to let him remove the games, they want to watch him sperg out like this. It's fun for everyone involved.

He actually has no right to take his game down, it belongs to Steam now.
>>
>>182739665
youre the delusional one if you think steam arent violently defensive of their 30% income stream from everything.
have they finally given up on the card trading market yet? the thing that was incentivizing zero-effort products? its not like they didnt know it was toxic they just cant let go of the 30% because 30% on a hundred pennies is just as good as 30% on a dollar.
if its selling they want to keep it, if it could sell in future they want to keep it, there is zero downside and thus infinite upsides.
>>
>>182739980
Let them make money with your game then, what does it matter to you, you little slut? You see any other retailers lined up looking to trick out your shitty little Microsoft Visual Basic ""games""? Little fuckin' ho, keep quiet and do what you're told. Steam will remove your loose ass busted ass shovelware app when it feels like it.
>>
>>182740060
>Let them make money with your game then
no.
>>
>>182740120
Bitch did you just talk back?
>>
>>182731689
>>182731849
I'm sure you're right but it was rhetorical.
>>
Little fuckin' ho
>>
>>182740159
dont step on snek.
>>
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>>182740120
>>
>>182740159
>>182740237
Does that make Googs a THOT?
>>
>gogem always be like "I DON"T NEED NO STEAM NUH UHHH"
Bitch you been trippin' about steam for the past 2 years you ain't leavin' steam, bitch. Stupid lil ho
>>
>>182740278
Even thots can get paid.
>>
wow nice job making games guys
>>
Fuckin dumb bitch googs thinkin he is be anythang without steam, fuckin dumb ass hoe.

Fuckin dirty hood rat skank, sleepin in rags and fleas, fuckin crack lipped dick toilet
>>
>>182740278
Gogem always be like
>STEAM NEED ME FOR DEY MONEY
that's right little trick ass ho you are nothing but a product now get your ass out there and quit yer bitchin, trick
>>
>>182740528
I made good proggy today
Do what I want
>>
>b-b-but muh revenue streams
>steam wants my $38 a year

no faggot they just can't be bothered to deal with you autistic screeching for how little money you're worth. It costs more to pay the guy to email you than you make them in 20 years.
>>
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Finished last spot before working on interface and programming, for now.
>>
>>182740701
i've made them to pay that indian fiverr employee for a decade.
>>
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>>182739414
Really don't want to trigger anybody, fixed it.
>>
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Get back on the corna stupid dumb hoe, YOU AINT OWN SHIT.

He made u pretty, you wuz a smelly rat tramp bitch before and now you just a dumb hoe, but at least you a hoe. You belong on the corner, dumb stupid hoe.
>>
>>182740528
>was going to sleep
>too busy shitposting now
>>
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is if(x > 0) faster than if(x>=1)
>>
>>182741654
No.
>>
>>182741654
>branching
You may as well use Ruby on Rails
>>
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POSTING PROGRESS

Cell behavioral statemachine works. On top: C code to understand easier what I'm doing in asm, in the /**/ comment: assembly code, top down design vision, on the bottom: manually built "machine code" for the cells.

The cell basically "looks" for a stone and start going in its direction if it "smells" one else the cell does not move.
>>
>>182741654
No, it's only slower on the compiler by a fraction of a fraction of a billionth of a second.
>>
>>182741654
How do you come up with questions of that level of retardation? Is it skill or some mind technique?
>>
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>>182741775
>Is it slower?
>No, it's slower.
>>
>>182741903
the question was "is it faster"
>>
>>182741773
>tfw too stupid to make a working tile movement/map system in godot
>other anons are literally writing shit in assembly.

Never gonna make it to be frank familia.
>>
>>182741976
>Is it faster?
>No, it's faster.
>>
>>182741654
In assembly you only have less or equal to and greater or equal to. Greater and less comparisons are literally reversed operators with equal sign.
>>
>>182741903
it's slower at compile time because it makes the compiler do a trivial optimization and thus lengthens the optimization phase
>>
>>182742000
>Am I retard?
>Yes I am.
>>
>>182741773
In which form are you actually writing this shit?
The push_back copypasta mess?

It would be much cleaner if you wrapped it in functions, like
>add_call(function, ...)
Then used the varargs to unwrap the args.

Then you could add function calls in a much more readable form:
>add_call(bop.reg, 1, 100)

That way you could also do some verification that the number of arguments is correct, by storing data about number of arguments per operator and messaging when it doesn't match the expected count.
>>
If I kill myself halfway can I post the game and release it with a license so anyone can use it, modify, and sell it? Which license?
>>
>>182742212
Nobody needs your shit game bro
>>
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>>182742110
That is the whole point. The user will never see this inside of the opaque cell. She/he will just type:

name r[0] dist_invalid //renaming general purpose registers
name r[1] flang_scale
reg dist_invalid -1
j_e dist_invalid sens.stone.s1.dist nogo //comparing to cell sensory input
label go
reg flang_scale 100
mov sens.stone.s1.alpha go.alpha //moving sensory input direction angle to flangellium angle
jmp end
label nogo
reg flang_scale 0
label end
mov flang_scale go.scale

And I process the text input, validate everything, throw errors if she/he messed up. Would be nice to have a Notepad++ plugin or something to color the code properly.
>>
>>182742212
>anybody can do anything they want with it including selling it

Why do you want a licence again
>>
>>182742510
Would you spend days learning a codebase and then months expanding it without an explicit guarantee that you won't get sued?
>>182742212
MIT, Mozilla, I think pretty much any open source license except GPL would work.
>>
>>182742510
Avoid legal trouble to them.
>>
>>182742212
I'm partial to the Do What the Fuck You Want To Public License

http://www.wtfpl.net/about/
>>
>>182742510
Having a clear license also lets people know that such an option is even available.

Most people would just automatically assume any given game (aside from linux free-as-in-libre garbage) is under a restrictive license.
>>
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________________________________________________________GAME________________________________________________________________________________________________
>>
>>182742391
>Games
>Need
heh

>>182743341
>>182743596
Thanks. Pretty explicit that last one.

>>182744292
>no thicc lolis.
Blunder of the decade.
>>
>>182729995
Airsoft version of an FN-57
>>
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>>182733990
wow...
monolit fucking BOMBED... i dont want to make discuss but... look... so many emotions in me... i need to make another post...
is indie game... over...
we not make it...
>>
GAME DEVELOPMENT IS SIMPLE AND JOYOUS AND I LOVE IT 100% OF THE TIME
>>
>>182744689
>not defining "making it" as "releasing a game you can be proud of and having fun in the process"
hahahahaha
>>
An alien race makes contact with every single human simultaneously (think telepathy). They ask if (You) want to join their civilization, which is based in the rule of reason (think Stoicism, but without imposing dogmas or anything). You will be rewarded by joining them, but you won't be able to run for office or stuff like that.

Do you do it? Do you do it under special circumstances?

What if theonly alternative is fighting them, as they won't fuck off peacefully?

Asking for a friend's game.
>>
>>182733990
Honestly, I agree.

I thought it'd do well merely for the graphics, not the gameplay. I couldn't judge the gameplay because I thought it just didn't appeal to me.I absolutely hate backtracing. The level art also all felt muddy and too similar. It didn't stand out to me. Just felt like you were in one big, endless cave of shit. Again, art was fine, gameplay 'worked' in that it was functional, just didn't stand out.

I would say selling 2k copies isn't bad, but the fact it took 5 years kinda ruins it.
>>
>>182744771
i don't know anon. That doesn't sound like gameplay
>>
>>182744945
>I absolutely hate backtracing.
you can literally just warp everywhere on the map screen and it's shown in the tutorial
i don't think you actually played it
>>
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Not sure why I implemented decals on bullet hits right now as it's pretty useless but progress is progress.
>>
>>182745071
It's the premise of the game. Just bear with me a second.
>>
>>182745107
That's still backtracking.
>>
How would you make things happen based on a set amount of time/frames in Unity?
So if you want something to last two seconds, how would you figure out how much time has passed?
>>
>>182745201
coroutine
>>
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On average 7% of FPS players are female. Overwatch's percentage of female players is much higher, at 15%. This got me thinking: are certain genres being less popular with women essentially down to aesthetics and cultural norms? For example the data gathered by Quantic Foundry shows that women generally find guns unappealing, preferring spells when it comes to weapons. Magic is heavily preferred over technology in general, fantasy over science fiction.

If you want to expand your audience maybe all you need is a proper theme, not a mechanical change.
>>
>>182745201
you have a few options:

Invoke() which will call a function after a delay that you specify. Take care that multiple calls to Invoke will schedule multiple delayed calls

StartCoroutine with a WaitForSeconds() inside, which is more or less the same deal with Invoke, except it's a little cleaner

Record Time.time upon the moment you want something to happen in the future, and in your Update method, compare the current value of Time.time to the one you stored and if the difference is at least 2 (it's in seconds), then you can finally end whatever it is that you want to last for 2 seconds.

Do a Google search on them if you want to look into them more
>>
>>182745331
I find it pretty surprising majority of women who play games with heroes, always pick female ones.

90% of female players playing LoL or Overwatch pick female supports only.

Why?
>>
>>182745331
>women essentially down to aesthetics and cultural norms

no
theme has nothing to do with it

Overwatch a ton of female characters.
females like playing..female healing/support characters. thats basically it
>>
>>182745469
Is that statistic from solo queue?
>>
>>182745331
Overwatch has no magic.
>>
>>182745514
>didn't look at the image at all
>>
>>182745469
I don't know the reason but I remember reading some broad surveys done on this subject. Both girls and women really care about playing women, while men care significantly less.

>>182745514
I don't think that quite holds. DotA has a lot of female supports but relatively few women play it. Twice as many women play LoL.
>>
>>182745469
>Why?

Because it's easy for them to talk on mic without directly impacting the core outlook of a match, and they get to virtually look cute while talking.
>>
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Stuck thinking about narratives etc.

Cyberpunk style game, but I don't want to go the typical routes:

>corporations are bad, I'll save the day

>cybernetics/splicing is bad, ethics!, hero is between both sides, and top it all off by beating up an evil corporation using the strife to cause conflict/profit.

>dystopia, everything is shit, grey, bleak, fuck the corporations.

Don't want to make anything so preachy, I like cyberpunk for the aesthetic, and what it enables me to use for setting, characters, tech/weapons.

I have ideas for a rivalry between main character and someone, but I can't think of a storyline about this that at its core isn't just my rival is evil, I beat them, saved the day afterall.
Can't get my head out of everything is save the day, while my character has to go through some sort of "righteous" arc. Are they stronger by end of game? what goals did they accomplish?
I did some shit today, doesn't seem like a good enough hook.
>>
>Monolith failed because there was no female waifus

Ironic, they could make a good game, but not sell it.
>>
>>182745543
I don't think I've ever seen a female play DPS in OW.
>>
>>182745552
Right, that's something that also jumped out to me. Here's what I figure: Overwatch has a very bright, cartoony aesthetic with plenty of characters that appeal to women. Strictly speaking it is still "science fiction" but like Star Wars the "science" is so soft that it might as well be fantasy. Not coincidentally Star War: The Old Republic is far more popular among women than other sci fi MMOs.
>>
>>182745741
Based on voice chat?
>>
>>182745712
Make a cyberpunk game where the corporations are good.

But the techno-church is evil.
>>
>>182745835
How else would you determine it?
Statistics/surveys are always fucked/useless.
>>
Do you need to use rigidbody in Unity for collision functions to work?
Trying to do shit with OnCollisionEnter but nothing's firing when my character collides with anything. What gives?
>>
>>182745948
Yes
>>
>>182736537
cute
>>
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>>182745712
why not just - not have a story - ??

just have different characters, and shit happens, and you do stuff, but theres no MAIN NARRATIVE. In new "open world" games i always feel that the main narrative almost feels forced in now, a relic of old linear games, and the sidequests are just more interesting and immersive/open. So yeah, thats what id do. Character driven narrative, no big story..

i also love cyberpunk, that train is a great addition, nice work.

you hype for new blade runner?
>>
>>182745970
That's annoying.
Is there any way to work with collisions without using RigidBody then? Or should I just make them all kinematic?
>>
>>182746035
>Cyberpunk game without narrative

lmao
>>
>>182745712
is it necessary that all cyberpunk games have this generic "indie" pixel art.
>>
>>182746035
Wasn't too impressed by the trailers for the new one. Hoping the final result isn't a shitshow.
>>
>>182746091
No
>>
>>182745712
Try cyber without the punk.
Socialized high-tech where corporations can't say much.
Fight against gangs/rebels/protestors/infected/other country
>>
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How would you guys go making a lock-on camera that isn't an aimbot ?
I'm thinking of either making it lag a little or just reserving it for melee weapons but these don't sound like real solutions, only ways to circumvent the problem.
>>
How do I get marketing 101? Applied to vidya, obviously? I don't like social media very much, but for I will bite that bullet.
>>
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https://my.mixtape.moe/uqjvde.webm

So I've retooled and nerfed the grapple a little, now begins the large task of overhauling the arm cannon weapon
>>
>>182746149
I didn't really consider another country. Something Children of Men in terms of isolationist UK is the most stable, developed.
Other countries have tech but different, like orks in warhammer 40k.
You've given me a few things to think about, thanks anon!
>>
>>182745195
Nigger all items disappear when you exit rooms, game's literally got no backtracking.
>>
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perspective for the foreground
orthographic for the background seems to work well
>>
>>182746086
well like he said, all those narratives are already done to death. and it has a narrative, its just character/world driven instead of a rigid developer-told story. hence, your choices can actually matter and you can kill off characters without having it effect a larger story.. so idunno i feel like it could be cool :/

at the very least it tries something new
>>
>>182746394
What engine are you using for this again? It's certainly looking fun, the hitsparks and explosions are great
>>
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>enter discord
>there's a girl
I thought this is patrician only board?
i am scared of female
>>
>>182746506
unity3d
and thanks, gonna make it plenty juicy with the particle effects
>>
>>182746050
>>182745970
Also do CharacterControllers generate collisions? Or only colliders/rigidbodies?
I'm rarely getting confirmed collisions at the moment.
>>
>>182746683
I always thought there we're only men in 4chan (except for /cgl/ /soc/ and maybe /ck/); Consequences will never be the same.
>>
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>>182746683
>>182747115
>Not knowing 4chan turns you into either a nazi or a transwoman
>>
>>182746683
chill it's just Ghor's Grandma
>>
>>182746394
BEANED
>>
>>182746683
discord isn't just agdg.
>>
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>try to edit Floodfill algorithm to fit my needs for 4 hours
>accidentally reinvent Breadth First
t-thanks
>>
How do I motivate myself to finish something I know nobody but myself will ever play?
>>
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>weekend
>have no work and finished house chores
>doesn't feel like devving
>>
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>>182747631
What's up with this retarded line of thinking? What's the fucking point of finishing it then? Go find another hobby.
>>
>>182747631
Other people liking/playing what you make shouldn't be your motivation. It should just be enjoyable to make.
If it isn't then maybe you shouldn't make games, at least ones by yourself.
>>
>>182746219
It only locks on the camera, aim separately.
>>
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Is GameMaker still the most recommended engine for 2D games? I've been away from gamedev for a while, was thinking of trying something other than GM.
>>
>>182747928
No the best is LISP
>>
>>182747631
>maek meincroft clan game
>lolis and shotas will beg their parents to buy them games
>profit
>>
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Added the reticle to appear on the hookshotted enemy and other tweaks.
>>
>>182747928
I used Construct 2 for a while.
It's the easiest engine I've used, but I don't know how constricting it can be.
>>
>>182747928
if you don't already have gm:s1 or 2 it's not worth it
go for unity in that case
godot is an unproven meme that might evolve into something worth your time but first its most rabid supporters need to give it a fair shake and actually make games in it, proving its capability beyond random semi-impressive twitter gifs
>>
>>182747928
Yes it is.
>>
>>182747928
Love2D is perfectly fine for 2D games.
>>
>>182748017
That's a cool as fuck mechanic.
Nice idea.
>>
>>182747631
Inject your fetishes
>>
>>182748017
Good to see you again man. That hookshot melee attack looks satisfying.
>>
>>182748017
Wait, now I see that walk-animation triggering mid-air. Gotta fix that.
>>
>>182748017
really good juice without transparency
nice
>>
>>182733990
>something you would play for maybe 10 minutes and then put down forever
Sadly this.

His game is not bad, have good music and I like the art but I just pirate played it for about 15min and haven't played the game since.
It's probably just a niche game that will appeal to certain people but you guys are a bit harsh when you said it has failed.

It did good, not best, but still good.
>>
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Trying to make a 3-D game with a friend, not sure exactly what were doing but were going with hand painted textures and its going to be some kind of fantasy rogue-like.

I'm just kind of farting out sculpts in blender, I'm new to 3-D. This thing is supposed to be a bow,

I'd just like an opinion from unbiased people.

An idea we had for bow weapons was getting different types of string to improve/alter your shots to do different things (like fire at different speeds, and that some arrow types would be better matched with some string types.
>>
>>182749158
>3-D
You're just fishing for (You) anyone can tell that it's a bow so here's your (You) you little whore.
>>
>>182749158
>no plan but making assets anyways
Sit your asses down and make a design document.
>>
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I spent a lot of time on going from left to the right. Tell me it's at least a step in the right direction...
>>
>>182749436
It's a step in the right direction in the sense that you went from left to right.
>>
>>182749551
Nice
>>
>>182744945
>>182749119
At least switch up your writing style anon.
>>
How would I go about creating a shared camera in Unreal? Kinda like a fighting game camera.
>>
>>182747854
I was thinking of that solution but I'm not too fond of it in principle. I'll try it and decide afterwards.
>>
>>182749158
sticking random spikes on something doesn't make it a good design
>>
please unzip that shredder costume, that dog looks uncomfortable. dogs shouldn't be put in costumes.
>>
>>182749962
forgot to quote >>182749962
>>
>>182749672
Make the camera a separate actor instead of attached to a player and write logic to pan and scroll the actor based on the location of the players.
>>
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Try-catch? Thats for the losers. Real men use the power of REGEX!
>>
>>182750040
It's Splinter my dude.
>>
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Making the charged ground pound combo for the warhammer. There's a slight pause at the start because that's when the warhammer will be engulfed in blue flames before the attack.

This will work if you hold the warhammer attack button long enough for the code to recognize it as a charged attack, and normally it would just be one attack. But you can keep pressing the button right after that to continue the pound attack into a combo, up to a 4th very powerful pound.
>>
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>steamworks buiild server is down
>>
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>>182749625
Go away.
>>
>>182750786
the keyframe poses look awkward, the inbetweens doubly so.
>>
I want to die.
>>
I want to dev.
>>
>>182749436
I hate to say it, but you need to redraw a lot of the character (limbs, footstance, hands, most of the face) if you want it to look better. At the moment you're polishing a child's drawing and it just doesn't look right.
I would go as far as to say that the left actually looks a bit better, because the basic fur details you had were more consistent with the overall style.
>>
>>182747631
Treat it as an exercise and focus on programming and designing instead of art.

Also, many great projects started out as exercises.
"Worse is better" philosophy means that if you churn out stuff instead of polishing it, you're actually more likely to make something good.
>>
is there a reason not to use PBR asset pipeline for a game that has no specific art style?
>>
>>182736715
What are you making this in?
Looks neat btw!
>>
>>182751709
>>182751769
And so dievelopment begun
>>
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do the roofs look fine with the rest of the scene?
>>
>>182752139
He fell for the godot meme.
>>
>>182752251
the central part of the tavern's roof doesn't make sense
the other houses look good though
>>
>>182752251
do you have a devblog/tumblr?
>>
>>182752251
The buildings in general look very flat. Like cutouts.
>>
>>182752251
That central roof perspective look pretty wonky, but I don't know if I would have necessarily noticed or cared if you hadn't mentioned it. Also the tiles look a bit detailed compared to the rest of the building.
>>
>>182751818
ok
>>
>>182749882
I'll remove some
I was going for the sort of fantasy nature bow made out of bone and living wood
>>
Would any of you recommend me a guide/book for GD on Recent C++? No pajeets.
>>
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>>182752251
This is a shitty drawing of what your building should look like for that front gable to be physically possible.
>>
>Get character design from porn actress.
I know they'd notice, but I don't give a fuck.
>>
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I might need to redesign the arm cannon's HUD element a little, doing a quick mockup I can see a few issues with it.
HUD stuff is such a pain in the ass.
>>
>>182753098
Not that guy, but to me it looks more like something made out of a reptilian creature, like an alligator.
>>
>>182753318
Id also shrink the right side, unless the triangle roof part isn't perfectly central to whole building?
>>
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>>182752449
something like this?
>>182752459
nope
>>182752478
>>182752532
that's because I'm bad at perspective and art. that's why the tiles look like that because I don't know how to simply them
>>
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some progress from these past 2 weeks!
slowly running out of stamina after sprinting
>>
>>182750786
feels kinda wimpy-looking.
not really using the lower body for swings (because you're whole shtick is floating around, i understand), not much/enough pullback before the on the initial swing, the timing between the attacks is constant--there's not much slowdown or stop on/after impact which makes it feel kinda slappy instead of weighty.

watch a video or gif of someone chopping wood if you want a basic idea of the sort of motions you'd expect.

and the usual https://www.youtube.com/watch?v=Mw0h9WmBlsw
>>
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>>182753924
here's some basic inspecting
>>
>>182753924
you should lower the res at which everything but the character is rendered, right now they clash a bit, especially with the lighting.
Good progress though.
>>
>>182753913
make one.
>>
>Put four lights in unity
>Engine starts shitting its pants

Why
>>
>>182754085
Because Unity is garbage.

And you're using Forward rendering.
>>
>>182754036
>some sort of a device
>>
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>>182754036
some conversation stuff
>>
>>182733990

Still a good game.
>>
>>182754250
Good games don't fail.
>>
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>>182754189
hiding mechanic, made an inventory as well but it's too ugly to show atm.
they all have to be fleshed out more but can i get some impressions/ critique on these? it's going to be an adventure horror
>>
>>182754189
>>182754036
>>182753924
Which engine is that?
>>
>>182753924
>>182754036
>>182754189
>>182754378
She's not very lady-like, just has boobs.
>>
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>>182721841
https://youtu.be/J-UBQUClFV4
Remember to never give up :D
>>
>>182753925
>before the on the initial swing
what?
>>
>>182754039
good call! i dont think im gonna render at a lower res but I was thinking of matching the texture's res with the sprites as closely as I can
>>
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>>182754378

Well, I know that sound is a big thing in horror.

Maybe when you hide have the music be muffled and any sound effect increases in volume? That way the player focuses too much on listening for whatever danger they are hiding from.
>>
>>182754514
And this is why you don't do drugs, kids.
>>
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>hit result trace end in get hit results under cursor returns 0,0,0 as the trace end if it doesn't hit anything
W H Y
>>
>>182754546
supposed to be 'before the initial swing'.was originally written as 'on the initial swing' and i forgot to remove that bit when i went back over it
>>
>>182754572
yeah that sounds good. theres goign to be a hold breath mechanic during hiding, which will make the barrel or whatever she's hiding in opaque again, rendering her unnoticable. the player is going to time this through listening to the monster's footsteps
>>
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>>182754285
You are entirely correct.
>>
>>182754285
>m-monolith was never good!
/agdg/ is so predictable
>>
>>182754392
all unity baby
>>
>>182754285
Of course they do.
Failing and badness of a game aren't even strongly correlated.
>>
>>182739593
What's your game about?
>>
>>182747631
If you post it on some gamedev forums you'll get at least a dozen players.
>>
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>>182754514
>its actually good
wew
>>
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Someone wanted the girl to have an avatar already.

Improved? how menu in combat looks, will use it to show different info than hp/mp as well, i.e. buffs/status effects.
>>
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>>182750786
>>
>>182755223
>unity
i'm so sorry
>>
>>182754514
Pretty good/10
>>
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>tfw reduced time/actions it takes to carry out an algorithm by 10 times without any loss of funcion
Am I the only one aroused by optimization?
>>
>>182755996
im sorry ur retarded
>>
>>182755743
>>182756518
:D
>>
>>182755996
Ignore gameless brainlets like this. Unity is perfectly fine.
>>
>>182754483
as in she lacks femininity? or does she just lack character in general
>>
>>182755751
looking good
is there a reason the game is not in 16:9 widescreen?
>>
>>182754514
>buying assets for unity
Do people actually do this?
>>
>>182757427
Stuff like Shaderforge is lovely and i wouldn't want to dev without it :)
>>
>>182756525
>tfw rewriting the entire pathfinding algorithm to use "flattened" caches instead of real data
>tfw inverting Dijkstra pathfinding to let mass of critters path to player all at once
>>
>>182757383
Yeah, I'm porting it to 3DS.

On a serious note, I wanted low res for easier art making, and it looked wrong at low res with vertical pixels being half of the horizontal.
>>
>>182757427
Unity is a feature-incomplete engine where you are forced to buy plugins for many things.

Although now there's less and less you need to buy because Unreal came on the scene and started offering many features for free, forcing Unity to play catch up.
>>
>>182757763
you should seriously consider going widescreen if it's a commercial project.
also on the portrait pics, i would add in some anti aliasing and dithering to make it look more natural, it'll really bump the quality up!
>>
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>>182753913
If you want to do the 3/4 perspective illusion (i.e. both side and front faces in orthographic perspective) you need to remember which angle belongs to which shape keep all your angles consistent.
If you're shit at perspective try blocking out your thing in shapes first, it'll help a lot with 3/4.
>>
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>>182721841
What would be the best way to deal with this?
Just make diagonals work for up and downs and make it cheaper then adjacents?
Seems hacky :/
>>
Can I learn to make decent pixel art even if I can't draw well with a pencil? This isn't a matter of not wanting to work hard. I will bust my ass on this pixel art. But if it's possible, I'd like to go directly to making it without spending time on drawing on paper first.

Doable, or terrible idea?
>>
>>182758564
also that would mean that you would be able to climb onto of things that arent slopes which would suck
>>
>>182758668
Fuck art. I hate it.
>>
>>182755327
>Of course they do.

Name five.
>>
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>>182758075
The game works on any resolution higher than 320x240 with black bars automatically appearing to keep it pixel perfect.

Not going to go widescreen natively, for the reasons I mentioned.
>>
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>>182758478
>>182753913
I fucked up the extra perspective one. This is what it should look like. Either way, its really easy to draw man made objects in 3/4 if you think about what sort of shapes you're trying to draw.
>>
>>182758564
What are you trying to do exactly? If you want something to slide on 3d geo, you
>raytrace in the direction you want to go.
>If there's no hit just go.
>If there's a hit move to the location before the hit, store the distance moved, then do impactNormal cross (traceNormal cross impactNormal ) to get the slide direction, then repeat until you've travelled the correct distance.
>>
>>182759613
Thanks :)
>>
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>>182753925
I chose not to follow everything you said, but I did change the speed of the swings (more frames at the start, and less frames toward the end of swings, don't know if that helped) and I lengthened the pause-after-impact of the 2nd and 3rd swings.
>>
>>182758564
>can't get basic movement in unity
I still firmly believe that it's an elaborate troll.
>>
>>182758668
Sure dood but I bet doing gesture and anatomeme studies with pencil is much more practical which should help you learn faster, no?
>>
Should I make a VR zombie game or a VR GTA game

I'm going to make a tutorial series for the normies to follow on making vidya for VR, since there's a lot more VR users now since the sale.

Zombies is easier but lamer, GTA is harder but more interesting.. but takes longer to get to the good stuff which might bore the slow devs. Zombies is more practical.
>>
>>182759101
literally any "hidden gem" from the past, too many to list
>>
what do you think of when you listen to this authentic retro chiptune

https://clyp.it/gopho5zo
>>
>>182722850
>Naruto run
>Tits jiggle when you run
>Cape jiggles and clips like crazy
>Furry

You'll make a killing
>>
Frigging heck whenever I decide to make a certain type of game someone here in agdg starts a game with a similar theme
>>
>>182761103
clipping is an underappreciated fetish
>>
>>182733990
this
pretty obvious it wasnt going to sell a lot
>>
>/agdg/ brutal honest criticism it is known and praised for did not save monolith from its supposed doom
What do I come here for?
>>
>>182761608
To ignore our criticism just like everyone else except bokube, obviously
>>
>>182761608
some people don't want to be saved
see: bokube, googum, etc
>>
>>182738764
for fucks sake goog
i always try to defend you, but this is just self sabotaging autism
>>
How did it do badly? It's been out for barely a week and has 93 reviews with an average of very positive. This is pretty damn good for not having a prior fanbase.
>>
>>182761608
What? Monolith is a good and fun game.
The only problem is they didn't really do marketing. All they did was send out keys. That's not something /agdg/ criticism can fix.
>>
you posted progress for screenshot saturday, right anon?
>>
>>182761704
>>182761728
getting mixed signals here
>>
>>182754036
>>182754189
I don't like your anime ladies, their smug aura mocks me, but i applaud your environment design choices. Any particular place you draw inspiration for the lo-fi graphics?
>>
>>182761854
No because I've abandoned my project to start a new one

I like my last one but even if I complete it, the best I can hope for is extremely modest sales because it's too niche.
>>
Quick, I need a holy job name as a generic job category.

I've got Warrior, Scoundrel, Arcanist, and Spiritualist so far.

Devotee and Believer don't sound right
>>
>>182761608
agdg doesn't have any secret criticism you can't get anywhere else
>>
my favorite part of agdg is the secret criticism that you just can't get anywhere else
>>
>>182762094
Zealot
>>
>>182761608
>agdg
>a bunch of nodevs shitting on devs because of their bitterness
>>
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>>182758478
>>182759362
thanks bud I learned something today. look better now?
>>182754079
here https://teamsolotent.tumblr.com/ I hope your happy anon
>>
>>182761972
Thanks! I was looking at Prinny:Can I Really be the Hero a lot, although it doesn't really look too similar. I'm still figuring out technicalities so I haven't got to polishing the environment yet, but glad you like it

The blonde girl is supposed to be a unlikable thot bitch-chan, so maybe it's good that you have that reaction? hope the characters come out through the narrative
>>
What are the best exploration-focused platformers/"metroidvanias," including but not limited to actual members of the Metroid and Castlevania franchises?
>>
>>182762908
>>>/v/
>>>/vr/
>>
>>182746091
Please define "generic "indie" pixel art"
>>
>>182762908
Does it look like we play video games in this thread?
>>
>>182762908
Hollow knight and the shantae series are good ones, but this is nodev general, not a thread about video games themselves or discussions thereof.
>>
>>182746265
Fightknightvania/10
>>
>>182762974
I'm asking so I can understand what does/doesn't work in those kinds of games, and what has/hasn't been done, in order to make my own game better.
>>182763086
I imagine most of you do, or why would you want to make your own?
>>182763286
Thanks.
>>
>>182762764
>https://teamsolotent.tumblr.com/
Yes I am :) Looks good.
>>
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>>182753913
>>182758478
>>
>>182763474
>making an entry in a genre without being intimately familiar with that genre
I'm totally "anticipating" your "exciting" and "worthwhile" entry into metroidvania history, "respectable developer who will surely make a good game".
>>
>>182763474
while not quite what youre looking for, Dustforce and the megaman X#/Zero series handle mobility very well, which could be fairly easily adapted for the kind of game you have in mind.
>>
>>182764238
also, the folks who made the N and N+ (and so on) games have made some good tutorials on how to make curved hitboxes and collisions work well.
>>
>>182764946
Game dev or fuck outta here asshole
>>
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>>182764946
>gamedev
>shitcoins
>can't do algebra
>>
>>182765073
>learning math is not gamedev
anything non trivial needs math.

>>182765165
man, I was the humanities nerd kid, never liked math in school.
>>
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>>182765256
>never liked math in school.
this is an excuse for not knowing calculus or trigonometry
it doesn't explain not knowing fucking algebra
>>
>>182765165
Indie trash games rely on muh art all the way.
You don't need algebra for shitty platformers with pixel graphics.
>>
>>182765329
public education is garbage and never put care towards math.

I forgot everything beyond basic arithmetic.
>>
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How od i rotate one vector to match another vector in ue4?
>>
>>182741328
kek
>>
>>182765556
>huh duh you don't need to learn math to gamedev
look up a video on dot product and vector algebra, nerd.
>>
Stupid lil ho
>>
>>182765556
rinterp
>>
Gogem you trick ass ho get your ass back on the corner
Tryna flip attitude with steam
SHEEEET
>>
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Proper lock on now.
I take back what I've said, making the player aim like so feels right.
Obviously the visuals need to change but I also realized looking at the webm that I need to reset the player's mouse position at the start of the lock-on.
>>
>>182758035
>where you are forced to buy plugins for many things
Or, you know, you could just implement those "things" yourself.
>>
>>182766941
lol
>>
>>182758035
but ever since unreal went free, the amount of ue4 users on agdg has been exactly the same, 1~3 people.

care to explain
i am curious in your thoughts on this phenomenon
>>
>>182767149
all the unity users are stuck because of the sunk cost fallacy
they already spent $300 on plug-ins
>>
>>182767149
Most people here don't have the skill level or computers to handle UE4. A lot of people here also have crippling self esteem issues which scares them away from OMFG AAA DEV ENGINE NOT FOR ME
>>
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making minesweeper

how much should I sell this for on early access?
>>
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>>182753913
No problem.

>>182763519
The only way to make point perspective or oblique work with a side scroller is to give the ground and background a pretty sizable amount of Z depth, which takes a hell of a lot more work than no perspective or 3/4 horizontal perspective like he's using.
The only justifiable reason to use oblique or point perspective as an amateur dev would be if you were making a beat-em up and had to have the Z depth to move around.
For a standard sidescroller it just doesn't make sense unless you're an ex-metal slug artist or something.
>>
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>>182750786
>>182760629
You shouldn't always keep both hands at the base of the hammer. At the start the character should be chocked up on the hammerhead, then about halfway through the swing have the hand halfway down the shaft.

You also have the insides of his elbows pointed at each other as the hammer hits the ground when they should both be pointed mostly in the forward direction. His arms look like a bow-legged cowboy's legs at the end. He also should have had his chest rotate almost 180 degrees after swinging.

Your starting/idle stance is perfectly fine though, save for the fact that his top hand could probably go up the shaft a little.
>>
>>182767323
was this source of empirical information pulled directly from your anus?

>>182767323
>skill level
>UE4
>blue prints

HAHAHAHA
>>
>>182767441
>step forward with the foot you're punching with
I mean with the foot that's on the same side as the arm you're punching with, that was a really stupid way to word it
>>
>>182767323
I'm starting to think anyone suggesting UE4 are false flaggers. I don't know why someone would want to false flag something hardly anyone uses though.UE4 doesn't need anymore hate.
>>
>>182753924
>>182754036
>>182754189
>>182754378
I really like the style you're game has
Do you have a tumblr or twitter or something?
>>
>>182767525
UE4 is pretty easy to use IMO, its just people here psyche themselves out for no reason.
>>
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>>
>>182767371
>One - Cute animu gurl picture
>Two - Lewd non-nude animu gurl
>Three - Two cute animu gurls
>Four - Two lewd animu gurls kissing

One buck on steam.
>>
>>182767778
>UE4 doesn't need anymore hate.
>implying it's even slightly hated by anyone
>>
>>182767814
If you know how to program then it doesn't matter what you use, and if you're a game dev, then you should know how to program.

I've honestly never tried UE4 since Unity already fulfills all my needs, but I do honestly think their UI is ugly. They should hire a better graphic designer.
>>
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>>
>>182767923
>>182768090
aww the ue4fag was actually serious and now he's pulling out all his little old comparisons pictures in order to save face

how adorable.
>>
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>tfw hate my game
>>
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>>
>>182750786
If you want to get any sort of power out of a axe or hammer you have to start with your hand near the head of the weapon and then slide you hand down the shaft while powering through with your hips and shoulders.
Your guy looks like a korean mmo character waving around a nerf bat at the moment.

https://youtu.be/HX6WExJA2iU?t=3m8s
>>
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>>182765445
>>182765382
>failed algebra twice
>>
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>>182741773
>>182742501
>>182750319

PROGRESS

ASSEMBLER WORKING!!!
>>
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>>182760629
This is the frame right before the swing starts. It's terrible. You need flexion to start a two-handed swing. To swing from this position you would be using your shoulders only with no help from your elbows. It's unnatural and is ruining the animation.
>>
>>182764076
I'm trying to become more familiar with it. The only genre I'd say I'm "intimately" familiar with is cRPGs, and that seems much more difficult in terms of necessary programming knowledge.
>>
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What do you guys think of mark brown?
>>
>>182769556
congratulations you are the sixth person to post about this
>>
>>182769556
Entertaining videos, but it is pretty clear that he has never worked on video games. I doubt that mention translates to increased Monolith sales.
>>
>>182769556
his analysis is quite boring

cool to see monolith get a mention tho
>>
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artist I commissioned finished this background. Going to be the bg for the beach/forest area and the main menu (which I'm considering changing based on where you are in the game.)
>>
are their any benefits to a strongly typed language?
>>
>>182770207
>their
>>
>>182769556
>video essays
fuck off
>>
>>182770183
>artist I commissioned
But I thought you were an artist..?

Also throw some parallax in that scrolling.
>>
>>182770207
I use a pretty light touch when I type and it seems to work fine.
>>
shouldn't you be working on your game instead of obsessing over another dev's sales. doesn't seem like a fun way to spend your time, 2bdesu
>>
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>documenting all methods for new feature
such a comfy feel
>>
>>182770774
>documenting
not gonna make it
>>
>>182770383
I'm a programmer. I can do some pixel art but my skills aren't good enough for what I want so I'm commissioning based on what I can/can't do. I do all the 3D models though.
>>
>>182770774
>ahaha im programming just like on my japanese animes! :)
>>
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>>182770845
I'm gonna make it senpai!

>>182770963
But I am! It's like I'm really in an anime~
>>
>>182767441
>>182769059
Alright, I appreciate the help. Will work on that part.
>>
I want to make a pokemon game, but I can't make any art, I can't code, and I can't do music. I want it to be virtual reality and allow you to talk to your pokemon by speaking into a microphone.

Who wants to make this with me? I can't pay you, but the exposure will be more than enough compensation.
>>
fuckin stupid lil trick ass ho
>>
>>182771389
It might be easier if you alternate the type of swing he uses.

So like, first he does an overhead slam where the right hand slides down and the right foot steps forward, then he could let go with his left hand and put it on top, then step forward with his left foot as he does a sideways low baseball-bat swing.
>>
why does making a game lead to such horrible depression?
>>
>>182772128
when you stop making it halfway in
>>
>>182771964
I'll help you with extremely mediocre ar-
>virtual reality
>can't code
nvm i'll just go back to my own monster game where I can't code too.
>>
>>182772128
Because you're a failure and doing something reminds you of the fact.
>>
>>182772128
it doesn't? it actually helps me a lot with my depression, it's a good feel to build something
>>
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>>182772128
because you are trying to be god but we were only created in his image
>>
>>182772128
game dev is the only thing keeping my depression in check.

i have a shitty job with no future, so dev is the only thing that makes me feel happy and productive, my purpose.
>>
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>>182772263
Why must you remind me?
>>
>>182772128
Does it?
>>
i give up
>>
>>182773190
Do you?
>>
>>182767265
>>182767149
blueprints just dont scale very well to large projects
and c++ compile times in unreal engine are just too long once you get a reasonably scoped game
>>
Refactored the shit out of my includes. Finally it feels ``right'' now
>>
>>182768246
at least i can actually code my shaders in unity, i dont have to pray its supported by the ugly material editor
>>
>>182773213
>seriously implying that UE4 doesn't scale well to large projects when the whole point of the engine is about supporting huge AAA games
>>
>>182773190
i give up too
lets have a give up party
>>
>>182773420
Who can afford to have build farms dedicated to compiling
>>
>>182773360
both tools are valid and hes just senselessly trolling
>>
>>182773530
You aren't supposed to use C++ all the time, blueprints are fine.
>>
>>182773645
implying AAA devs outside of level designers and animators use blueprints?
>>
>>182773718
AAA devs probably just build up the C++ core they want then don't touch it again, smaller teams just use 100% blueprints.
>>
>>182773645
blueprints are fine for full projects if your making something like snake pass where the scope it basically one sentence
but anything larger and your doing a bad job
>>
shame shitposters dont have a game, let alone have a game that'll ever be finished because if they think their game is going to get 10000 sales the first day theyre in for a rude awakening
>>
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>>
>>182770845
For me, documenting is a way to 'double-check' my code since I have to add descriptions to parameter names and such. It helps me get rid of any spaghetti or loose thoughts I threw in, so basically it's just refactoring.

Nothing worse than having something break and needing to spend time relearning your thought process of whatever you did months ago.
>>
>>182773843
project wingman is all blueprints if I'm not mistaken
>>
aren't you faggots sick of having the same arguments every fucking day already?
>>
>>182773867
10k sales for a first day is pretty meh.
I think my game is going to get around 30k launch day.

I'm going to make sure I don't make the same mistake as Monolith.
>>
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Deving while playing something like new DOOM on the big screen feels like making a lego house in a cathedral. I am in awe, but a single ant building my own sacred realm in the gaze of the AAA gods.
>>
What is the problem with blueprints? You still get huge compile times in c++ but there are ways to kinda avoid those. Does blueprints makes it impossible or it is just people just don't bother to optimize their code compilation?
>>
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"Wow, I wonder what's in that treasure chest!"

Been making containers.
>>
>>182774337
If you're that easily amazed, sure.
>>
>>182770260
>doesn't like his videos to have words

oh you poor autismo...
>>
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>>182774574
>>
>>182774109
i think i recall seeing him complain about compile times in discord several times
>>
>>182774560
Blueprints are kinda bad for stuff like math and UI but the hate is mostly just "it's not real coding!" memes, you can nativize them to C++ too if performance is a problem.
>>
>>182774574
God damn it why is this even funny to me?
>>
>>182774926
but then the compile time issue kicks in again
>>
>>182752139
Godot

>>182752275
Its not a meme, its easier to use and makes more sense than unity. 3D games are for literal gays.
>>
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>>182774196
>10k sales for a first day is pretty meh
wat
>>
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>>182721841
I did it.
>>
>dont understand why you'd ever need to use get/setters
>cant find reason to use anonymous methods
>rarely have a need for delegates
>dont understand why you'd ever need to use char,decimal,long,sbyte,short,uint,ulong or ushort

feels like i should know
oh well!
>>
>>182774642
>having no respect for games
Peasant.
>>
>>182775039
>build game with BPs
>nativize chunks that need to be very fast once they are fully coded in BP
>no compile time issues
I don't use UE4 so maybe I'm totally wrong.
>>
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>>182775401
>having respect for unworthy games
plebeian
>>
>>182762153
>he thinks you can get criticism about your game being unga bunga niggershit someplace else.
>>
>>182775492
>new DOOM isn't GOAT
KYS
>>
>>182774196
what was the mistake?
>>
>>182774196
holy shit is this post real
>10k sales for a first day is pretty meh.
lmao
>>
>>182775625
you can
>>
>>182775726
They said the same thing about DEADBOLT, this is the most saltiest salt mine on 4chan
>>
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>>182775272
I wanna take them all back home.
>>
>>182774196
>10k sales for a first day is pretty meh
>10k * 8 dollars - 30% cut = 56k dollars
>2 years salary in a day
>meh
>>
>>182775660
i cant hear you over all this wind resistance--i'm a bit busy rocketing into the stratosphere for landing on a guardrail.
>>
>>182775807
how is a game from somebody who already had an indie smashhit with over million sales in his portfolio comparable to an indie's first game
your disconnection from reality is insane and if you somehow have a game, boy, you're in for a rude awakening
>>
>>182774196
da fuq
70k in a day for a $10 game is meh? You need to get off your high horse, buddy.
>>
>>182775957
2 years? That's half a year
>>
reminder that you will never be successful

the time for success was 3-5 years ago before steam became a mobile shovelware platform and you were too busy procrastinating to finish your game then
>>
>>182777029
if 10k in the first fucking day is what this general considers "mediocre performance" because they all want to drop their fucking jobs for an indie game, then you're right
>>
>>182776906
t. let me make retarded exclamations about how much it costs to live for people whose location I don't know
>>
>>182775957
>2 years salary
>56k
lol
>>
Is there anything better to dev to than hardstyle?

https://youtu.be/bK_mwOfOqL0
>>
>>182777186
t. i will still make retarded exclamations about what should be considered a good sales figure for other people's games
>>
>>182777029
>commission furry artist
>make furry adventure game that promotes "muh gender neutrality"
>make patreon
>>
>>182777329
t. a nodev
>>
>>182777297
literally anything, even electro swing
>>
>>182776906
>i need 9 fucking k a month to live
jesus fucking christ
>>
Pandering to whatever marginal crowd with cash through Patreon is legit probably the best way to make money. If that is your goal.
it's the oldest profession in the world
>>
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Lot's of shit happened recently (new job, new country) so had to take a break.

Started working on my game since yesterday. Pretty much finalized options menu, added a new gun (pulse gun, it is the gun that shoots parenthesizes and knockbacks enemies) and lots of refactoring.

Finding assets for a 2d game is hard :(

I have a 3 week vacation of me so hopefully I will have more time to work on it!
>>
>>182777162
> because they all want to drop their fucking jobs for an indie game
Well yeah, that's the general goal.

You work to get a name for yourself, then if you 'make it', you can live off the success of your first game and continue to live the dream by deving full time.

Is that not what everyone here wants?
Who the fuck wants to work a job they dont like and dev? 10k on the first day is NOT good enough. The second day sales will probably be not even a quarter of that.

You've got to make it big on the first day.
>>
>>182777403
t. delusions of indie grandeur
>>
>>182777701
t. delusions of games
>>
>>182777589
Welcome back.
>>
>>182776091
Shut your face bitch, that's how
>>
>>182777783
i don't know what that means, but ok
good luck on your project :-)
>>
>>182777614
>Is that not what everyone here wants?
I am deving both at work and at home, best of two worlds!
>>
>>182777614
yes, i want to be a rockstar chad who earns 10k every other second, reeks of charisma and fucks legions of groupies every other day, but i know there is no realistic chance of that happening
get real
>>
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>>182775839
sure you can have one
>>
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>>182777297
Is THIS what shit-taste sounds like ? It's like experimenting an auditory gonorrhea.

Please show your game instead.
>>
>>182777937
KEK POWER BEYOND RECKONING
>>
>>182777937
>Earning enough money to live on for a year from a game you spent year on
>The same as earning 10k every other second

???
>>
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Added hit-sparks for when projectiles collide with the enemy
Looks better then I though.
>>
>>182778064
But I'm still using totally stolen placeholder art.
>>
>>182777937
Not with that retarded mindset there isn't.

>>182777904
If they find out, your game belongs to them.
>>
>>182778062
Thanks ! Remind me to give you some dosh once your game will be out
>>
>>182778304
>If they find out, your game belongs to them.
I talked about it before joining the company. It is an open source/free game so it is not really a big matter
>>
>>182778170
>he really believes he can earn enough money for both a living and a dream game with his first game without a heavenly stroke of luck
jesus christ
>>
>>182778848
No one mentioned dream game, you're projecting.
>>
>>182778913
reducing it to "enough money for a living" doesn't suddenly make it realistic and likely
>>
>>182778848
I don't need to believe anything, I've released 2 games already and made enough for them to work on 3rd one.

Just because you're a failure who will never accomplish anything, doesn't mean others are too.
>>
>>182772128
because no matter the amount of good ideas and pratice you have, there comes a moment during development when you realize it's all a mistake and you should be working on the other ideas you had recently, halting weeks worth of work and prompting you back to the all-too familiar and empty "new project" view. Then after going back and fourth over 5 empty projects of different ideas you had, you stick to one for a few weeks and the cycle repeats.
>>
>>182779092
why are you making things up on the internet
>>
>>182779050
Indie games on average sell 1000-2000 copies, so yeah, it's pretty likely. Unless you're a nodev like you of course.
>>
>>182779281
A friend learned this in a hard way
>work on a game for like 2-3 years
>leave work for that
>2k sales
>>
>>182738787
Why did you release this to early access?
it's clearly trash.
There's clearly no point to it (other than "survive").
It clearly hasn't any worthwhile content (come on, two fucking enemies? And they both just run straight at you?)

Just give up and/or kill yourself.
>>
>>182779458
>Working on a single game longer than 1 year

You will never make it
>>
>>182779586
Yeah, it took way too much time.
>>
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>>182779281
rekt
>>
>>182779281
>>182779586
1000-2000 sold copies at 10 dollars price nets you enough money for a rather mediocre living in america for like 4-5 months, and then we are not including the fees for musicians, enginedevs (unity/ue), etc.
chasing these deadlines just to be able to rapidly shit out games hardly sounds like living the devving dream
you just have to face your desire of being able to dev full-time is extremely unlikely to become true you're not gonna make it
>>
>>182779849
>you just have to face your desire of being able to dev full-time is extremely unlikely
Shut up already, you anus. I bet you live on welfare and tell everyone not to look for work. Kill yourself.
>>
>>182779849
Or you could move somewhere cheaper?

I get it that you live with your parents and the thought of leaving them has never entered your mind but come on.
>>
>>182779965
>s-stop trying to make me think realistically!
>>
>>182776906
>half a year.
Maybe if you live in Manhatten lol or can't manage your income.
>>
>>182774196
whats your game?
>>
>>182780070
yeah man i can see you, random chap on 4chan, saying goodbye to your parents, friends and colleagues, getting off work and moving to eastern europe just so you can maintain the dream of devving
pfffffft
>>
You understand the term starving artist means you don't get to enjoy your life and eat rice all day, you can "live" like that on 5000 dollars a year.

>>182780284
There are plenty cheap places in America
>>
half the earth's population lives on under 4k a year.
>>
Could you all please just fucking die?
I literally can't take how retarded you are. Anything all of you type kills braincells faster than the anal infusion of MDMA i'm taking to not slit my wrists at how stupid you are.
>>
>>182780428
That's incorrect, no one can live on less than 50000 dollars a month.
>>
>>182780381
/agdg/ would definitely do this
>>
Whats the first enemy you should fight in a RPG? Rat? Slime? Slime Rat?
>>
>>182780591
look it up gabe, it's true.
>>
>>182780680
What's worth more, your dream or cheeseburgers?
>>
>>182780428
One day you'll be the top 50% gogem. I believe in you.
>>
>>182780695
the last boss (human form)
>>
>>182780695
Your crippling depression.
>>
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Most of you cunts on here are talented as fuck, have any of you eben thought about joining a game studio for work?


Theres this group of guys thst just released a fighting game that looks fun to play
>>
Aww man. I broke it again.
>>
>>182780780
you tell me
>>
>>182780854
Correct answer
>>182780695
>Slime Rat
Also acceptable.
>>
>>182780895
The point is to not become a wagecuck anon.
>>
>>182780793
im top50% this year.
i might even be allowed to pay taxes this year, im ballin so hard.
>>
>>182754036
>>182754189
The anime art does not go with the background art whatsoever, you should decide on a more consistent art direction for those cause it clashes.
But damn I love the low poly look and the girls are CUTE.
>>
>>182781090
Isn't 20k Australian the same as 1k us?
>>
>>182780970
I thought the whole point in being a freelance was to get recognized by a game dev
>>
>>182781271
huh, i didnt think it was that much but i guess it is.
Trump been doing a good job eh?
>>
>>182780225
None of your fucking business motherfucker
>>
>>182781550
For some people maybe.
>>
seeing as the zombie genre is dead, maybe it's time to make that zombie game I always wanted to make. hopefully people will be hungry for that shit again when I finish it.
>>
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>>182781717
thats kinda the business of the thread anon
>>
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>>182781668
>Trump been doing a good job eh?
You tell us, has he banned guns as you wanted yet?
>>
>>182758668
yeah its possible but if youre at a childs art level you'll be drawing childs pixel art just like a traditional artist starts off drawing childs traditional art. the more time and study you put into pixel art the better you'll get, you didn't need to hear this
>>
>>182780695
I like Slime Rat a lot. That's amusing.

Is your character a scrub who has never been in combat or does the story happen to someone who already knows the ropes?
>>
>>182774574
>masseffect3ending.webm
>>
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>>182782061
president cant constitutionally do that
so instead he's making all the gun owners neck themselves
literally 6D chess
>>
>>182781668
Unironically the dollar has been getting significantly stronger and same with the stock market. Trump has given the market a lot of confidence, you know, because he isn't trying to fuck them in the ass and ruin the country every two minutes.
>>
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give me a combat system for simple 4x strategy game
>>
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Today is the day! I'm actually gonna spend 100 dollars on fucking gamemaker 2!

I know it hurts but it will pay off in the end.
>>
>>182782708
Just don't have one, works for most other 4x games
>>
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when animating a 3D character to walk, do you decide on a speed in engine to base the walk animation off of, or do you base the movement speed off the animation?

basically, which comes first: the motion or the animation?
>>
>>182782405
are you anti-trump this week?
>>
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>>182782790
Literally why? There's not a single thing GameMaker does that Unity can't do.
>>
>>182782894
lots of retard friendly resources/tutorials
>>
>>182782868
What? Are you moving the character's root position in blender/maya? Don't do that.
>>
>>182782868
make the animation, speed it up in engine if needed.
>>
>>182782790
This has been the worst trade deal in the history of trade deals.
>>
>>182782790
>GM2
But why? GM 1.4 is perfectly fine, and you can "obtain" it for free. Think about this anon.
>>182782708
Why not make a hack&slash/beat 'em up strategy game instead anon. Could shake up that stale genre a bit.
>>
>>182782894
1. retard-friendly
2. onetime fee (might be incorrect in future if yoyo goes full jew on more complex modules since apparently xbone/ps4 ones are now only a year subscription), then all the money you earn with the game is yours
>>
>>182783074
no lol im not dumb
>>
So i've got my lil sprite setup, and I've put in the basic controls, but after pulling the camera in a little and scaling the game up, I'm getting some lagging frames; it's blurry, like the sprite is getting ahead of the fps and causing an after-image effect. What could be causing this?
>>
>>182783168
>hack&slash/beat 'em up strategy game
how the fuck would that work with a 4x ?
>>
>>182783260
what. engine.
>>
>>182783176
1. How is Gamemaker more retard friendly than Unity?
2. Unity is literally free unless by some unlikely chance you make 100k a year or something (which you won't, ever)
>>
>>182783168
>But why? GM 1.4 is perfectly fine, and you can "obtain" it for free. Think about this anon.
no you cant. even if you crack/pirate it you still need to enter a license key for the program install properly. I tried it
>>
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I had to make the screen size smaller because it was too large for the size and style of sprites I like to do.

Dang it.
>>
>>182782408
>the dollar has been getting significantly stronger
that's actually a terrible thing for his AMERICA FIRST ideals.
you should go look it up but basically strong currency good for consuming, weak currency good for exporting. the USD got weaker due to the global financial crisis, the fact that its getting stronger just means its reverting to where it was......a country dependent on cheap foreign goods.

>and same with the stock market
and this is potentially even worse but more complex to explain... basically large investors (banks mostly) only run to stocks when they dont feel safe investing in other markets. no loans available? commodities swinging wildly in price due to not enough liquid backing? the banks are expecting a crash of some sort and are hiding in stocks.

>Trump has given the market a lot of confidence
because he's such a stable predictable guy :T
>>
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>>182783583
>there are people on this thread right now who don't optimize their pixel games for every single resolution and just opt to reduce the size of the screen
>>
>>182783310
Look up Wonderful 101 and then apply some imagination.

>>182783524
Guess you where just unlucky then, I got 1.4.1567 Pro version and didn't have to fill in anything or activate any licenses.
>>
>>182783365
GM2
my bad
>>
>>182783763
so what, author your sprites at multiple resoultions?
>>
>>182738363
>Additional Notes: my 8 year old dell laptop can run it :)

nice touch
>>
>>182781717

t. doesn't have a game.
>>
>>182784016
I'm pretty sure that was bait or an idiot.
>>
>>182784016
Just scale them 2x, 3x, 4x with code. You also have to adjust your code so all movement is pixel-perfect. I suggest you look into this, cause no one is gonna want to play your shitty game at 320x240.
>>
why do you even need to make more than 15-20k per year? are you some kind of normie that wants a girlfriend and family?

i literally live in one room and my only expenses are food and internet
>>
>>182782894
Being unfamiliar with either, I'm leaning toward GM1.4 for a new project since 2d is its main focus.
>>
>>182782868
treadmill animation
>>
>>182784303
I have to fund my dream of moving to Japan and fucking all those sluts they call women.
>>
>>182783960
That sounds pretty wack. Footage or screenshots would be better at relating the issue, if you can manage it. You're fairly early in your project so I kinda doubt you fucked up badly enough for this to be a complex issue with a complex solution. Look into pixel interpolation and compare what your game looks like with it off to when it's on, see if that solves your issue.
>>
Does your game have wacky characters with memetastic potential?
>>
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Got some basic networking working. Pretty happy since it's my first time attempting that kind of thing in Unity. Also, that unlit aesthetic.
>>
>>182784457
thats what im thinking but devman keeps bringing up stuff about root motion authoring and im like "why would we need this"

https://www.youtube.com/watch?v=Kn6jxLWA31M&t=6s
>>
>>182784589
eventually
>>
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it's been a long time since I posted anything in /agdg/
I keep giving characters Robinson hair for some reason
>>
>>182784591
I hope these guys are gonna be battling each other with laser guns
>>
>>182783761
>all this text
Woah woah woah bitch. I'm not feeding you to be out here running your jaw, trick ass slut, get yo ass back to the steam storefront and fix that mess or it's the baby powder for you lil trick ass ho
>>
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these proportions seem ok? i cant tell anymore
>>
>>182783761
If you're so smart why aren't you rich?
>>
>>182784954
too thicc
>>
>>182784241
I'm working in 1080p. wasn't sure how to go about upscaling and downscaling. I guess I'll have to alter the pixels per unit, camera ortho size, and movement for different resolutions
>>
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rig coming along great!
>>
>>182784303
I want to run a charity program for talented kids who can't affor education.
>>
>>182785164
You making a corpse dragging simulator, Anon?
>>
>>182785286
>already deleted
no fun allowed in 4chan 2.0
>>
>>182784954
The arms and legs are weird.
>>
>>182785053
i can currently afford to do everything i want to do.
that's as rich as you can ever actually be.
>>
>>182785286
>>182785404
/vg/ doesn't have dubs, dumbshits.
>>
>>182785552
>I want nothing, therefore I have everything.
>>
>>182785756
That's some buddhist shit right there.
>>
>>182784954
Maybe a little short, she's roughly 5 heads tall.

>>182785164
This shit is why I hate working with IKs.
>>
>>182785856
Gogoofius say..
>>
googius productus is my favorite philosopher of all time
>>
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Working on traits because that's what I feel like working on. The description given sets the tone for what I'd like with the trait system.
>>
>>182785756
>>182785856
economists unironically speak this koan as value is determined by the agents internal value, not the labor involved in production.
>>
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>>182780695
Your mom
>>
>>182780695
The one the player chooses to fight.
>>
If Monolith dev is in here, or anyone who has played monolith, I just beat the game (I think?) and along the way I beat some thing that said something along the lines of "break a seal, face death". I was wondering what was the reward for either of those things? Because all that seems to have happened is some weird guy has appeared who runs away when I say sup, and there's a mod thing with no actual mods as far as I can tell.
>>
>>182784862
I want to focus on base building stuff, but there will definitely be some laser guns
>>
go get'em gogem
>>
>>182787021
you're supposed to get the 4 seals to get the access to 6th floor
http://steamcommunity.com/sharedfiles/filedetails/?id=951647411

mage dude who runs away in the first room is just a random npc
>>
>>182784303
50k would be luxury for me, including saving for cucktirement, so that's my current life goal.
>>
>>182778241
The whole thing improved drastically since I first saw it. Keep it up!
>>
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>>182786240
>economists
>>
>>182785552
>>182786240
You're such an insufferable hipster retard, jesus christ. Kill yourself Ryan.
>>
>>182782806
>>182783168
I thought about going with xcom like combat (turn based, tile grid, persistent characters with permadeath) + some card game mechanics for the skills
>>
Where do I find free artists?
>>
>>182787609
Hey thanks man and yeah I just want to keep adding stuff to it and see what sticks.
>>
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So I am a litteral nodev, shit at coding, and I decided to learn how to dev by starting with Godot (because it's free, and there seems to be some tutorials floating around at least).

How fucked am I, exactly ?
>>
>>182789143
apparently fucked enough to be posting dogs here instead of getting right down to it
>>
>>182789143
>not the first post from this IP
hmmm
really makes my nogging jogging
>>
Will suck cock for a good looking free top-down alien egg sprite. Holy shit, I am searching for hours
>>
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>>182786169
Added another way to view the tooltips, I think that's about as in depth with the UI portion of the traits I'm going to fuck with. It should be basically fully functional from a UI standpoint now.
>>
>>182789531
Such an amazing progress
>>
>>182789695
t. nodev who never even got to a point where he needed UI
>>
>>182789990
to be fair it's not very exciting neither to make nor to look at
>>
>>182775287
Gets and setters is used for constructors
>>
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>>182789143
Godot is pretty easy. From a scripting standpoint I just had to get used to doing

get_node("Class/Object").get("property")
or
get_node("Class/Object").DoSomething()
or
get_node("Class/Object").set("property", value)

when in doubt if you're trying to find something start with get_node() unless you're literally getting a interal script variable, you need to get_node() to get like, a button within the scene from a top level scene script for example. Also I like to put an empty node at the top (the base object type that pretty much doesn't do anything) named Top, and attach my main screen script to that and have button events and shit attached to that script.
>>
>>182788648
in a preschool
>>
Could you please remind what that data type that exists at least in c# in which you could have a list of things and each was given a number from 0 to whatever, but you referred to the values with names?

So instead of
>int attackType //0 = melee, 1 = ranged, 2 = magic, 3 = siege, etc
You would have
>"dontRemember" attackType (melee, ranged, magic, siege, etc)

Thanks
>>
Are there any forums you guys follow? Discuss things, find other people to help?
>>
>>182790736
>the last time you're really free is in preschool
>then you become slowly entangled in more and more obligations
d-damn...
>>
>>182790169
UI is basically 90% of games that I actually like playing. I don't really enjoy action games very much unless its an open world RPG and I'm not competent enough to make a 2D or 3D action open world RPG. By action I literally just mean a game where you directly control an animated character.
>>
>>182790836
enum?
>>
>>182791015
Thanks a lot
>>
>>182791145
>>182791145
>>182791145
>>
>>182784954
Your characters are all very samefaced.
Good work, though.

How the hell are you going to merge those limbs?
>>
>>182735891
>not just obfuscating the URL
And this man thinks he's a programmer of some kind?
>>
>>182770183
That looks great!
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